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(aka '''Wyrdboyz''') are [[Ork]] [[Psyker|psykers]], unique in that they act as
+
psychic sponges, absorbing and channeling the psychic energies of other
+
Orks. All Orks are innately psychic, though in only a few - the Weirdboyz -
 
are their psychic powers fully developed.
 
 
 
Weirdboyz have no control over their ability to absorb the Orkish psychic energy,
+
(aka '''Wyrdboyz''') are [http://warhammer40k.wikia.com/wiki/Ork Ork] [http://warhammer40k.wikia.com/wiki/Psyker psykers], unique in that they act as
only being able to channel and discharge it in the form of a specific effect,
+
psychic sponges, absorbing and channeling the psychic energies of other
such as the [[Psychic Vomit]] and [[Gork'll Get 'Em!]].
+
Orks. All Orks are innately psychic, though in only a few - the Weirdboyz -
+
are their psychic powers fully developed.
Weirdboyz are found in [[Feral Ork]] armies, where they are known as "Wyrdboyz".
+
+
Weirdboyz have no control over their ability to absorb the Orkish psychic energy,
are Weirdboyz that - unlike normal Wyrdboyz - actually revel in
+
only being able to channel and discharge it in the form of a specific effect,
and enjoy their powers
+
such as the [http://warhammer40k.wikia.com/index.php?title=Psychic_Vomit&action=edit&redlink=1 Psychic Vomit] and [http://warhammer40k.wikia.com/wiki/Gork%27ll_Get_%27Em! Gork'll Get 'Em!].
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Orks in battle are always chanting, stomping their feet and brandishing
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Weirdboyz are found in [http://warhammer40k.wikia.com/wiki/Feral_Ork Feral Ork] armies, where they are known as "Wyrdboyz".
their weapons in an enthusiastic fashion. The anticipation and excitement floods the
+
battlefield in Orkish psychic energy which is absorbed by Weirdboyz.
+
are Weirdboyz that - unlike normal Wyrdboyz - actually revel in
+
and enjoy their powers
Weirdboyz dislike being around other Orks as the pure energy given off
+
unconsciously by other Orks can build up in them and eventually results in an 'Eadbang
+
Orks in battle are always chanting, stomping their feet and brandishing
if it can't be discharged safely. Weirdboyz discharge the energy in the form of
+
their weapons in an enthusiastic fashion. The anticipation and excitement floods the
a wave of energy erupting from its mouth much like vomiting fire.
+
battlefield in Orkish psychic energy which is absorbed by Weirdboyz.
While the Weirdboy feels a lot better for this, those around him are unlikely
+
to feel the same way. To this end, Weirdboyz are forced to live away from the
+
Weirdboyz dislike being around other Orks as the pure energy given off
rest of the Ork settlement. They live in large, raised houses built on copper stilts
+
unconsciously by other Orks can build up in them and eventually results in an 'Eadbang
which help to channel their psychic power into the ground, like a wire conducts
+
if it can't be discharged safely. Weirdboyz discharge the energy in the form of
electricity.
+
a wave of energy erupting from its mouth much like vomiting fire.
The 'Weirdhouses' are guarded at all times and Wyrdboyz aren't allowed to wander the
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While the Weirdboy feels a lot better for this, those around him are unlikely
camp without an escort of a couple of guards, or 'Minderz'
+
to feel the same way. To this end, Weirdboyz are forced to live away from the
+
rest of the Ork settlement. They live in large, raised houses built on copper stilts
Weirdboyz wear brightly-colored and gaudy clothes and large, conspicuous hats
+
which help to channel their psychic power into the ground, like a wire conducts
to mark them out from other Orks, so they can be easily avoided
+
electricity.
and also because the discomfort and danger of being psychic conduits often tempts them
+
The 'Weirdhouses' are guarded at all times and Wyrdboyz aren't allowed to wander the
to hide or even run off when they are most needed. For the same reason,
+
camp without an escort of a couple of guards, or 'Minderz'
their clothing often incorporates bells, rattles and other devices that make a noise
+
when the Weirdboyz moves.
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Weirdboyz wear brightly-colored and gaudy clothes and large, conspicuous hats
+
to mark them out from other Orks, so they can be easily avoided
Weirdboyz carry copper staffs around to help earth excess psychic energy.
+
and also because the discomfort and danger of being psychic conduits often tempts them
If a Weirdboy is caught in the middle of a group of excited Orks,
+
to hide or even run off when they are most needed. For the same reason,
things will quickly go from bad to worse and furniture will start flying around the room
+
their clothing often incorporates bells, rattles and other devices that make a noise
and guns will fire along with a variety of other strange things.
+
when the Weirdboyz moves.
+
The 'Eadbang occurs when a Wyrdboy cannot let go of his built up power fast enough.
+
Weirdboyz carry copper staffs around to help earth excess psychic energy.
Literally, their heads explode, and the psychic overspill can be so great that the heads
+
If a Weirdboy is caught in the middle of a group of excited Orks,
of other nearby Orks explode as well.
+
things will quickly go from bad to worse and furniture will start flying around the room
For this reason, Weirdboyz are also known as 'Eadbangers.
+
and guns will fire along with a variety of other strange things.
+
During combat, a Weirdboyz can build up immense amounts of power,causing him
+
The 'Eadbang occurs when a Wyrdboy cannot let go of his built up power fast enough.
a lot of pain.
+
Literally, their heads explode, and the psychic overspill can be so great that the heads
His psychic outburst however is highly effective at frying handfuls of the enemy at once.
+
of other nearby Orks explode as well.
Weirdboyz often find themselves dragged onto the battlefield by their Minderz and used as
+
For this reason, Weirdboyz are also known as 'Eadbangers.
living weapons, usually involuntarily. The Minderz drag the poor Weirdboy towards the
+
enemy lines and when they see sparks in his eyes they snatch away his copper stick
+
During combat, a Weirdboyz can build up immense amounts of power,causing him
and try to bodily aim him in the direction of the enemy. The results can be devastating,
+
a lot of pain.
both for and against the Orks. If given the chance, Weirdboyz will flee the battlefield
+
His psychic outburst however is highly effective at frying handfuls of the enemy at once.
in order to escape the pain of the gathering of Orks.
+
Weirdboyz often find themselves dragged onto the battlefield by their Minderz and used as
  +
living weapons, usually involuntarily. The Minderz drag the poor Weirdboy towards the
  +
enemy lines and when they see sparks in his eyes they snatch away his copper stick
  +
and try to bodily aim him in the direction of the enemy. The results can be devastating,
  +
both for and against the Orks. If given the chance, Weirdboyz will flee the battlefield
  +
in order to escape the pain of the gathering of Orks.

Revision as of 06:04, August 12, 2010


(aka Wyrdboyz) are Ork psykers, unique in that they act as psychic sponges, absorbing and channeling the psychic energies of other Orks. All Orks are innately psychic, though in only a few - the Weirdboyz - are their psychic powers fully developed.

Weirdboyz have no control over their ability to absorb the Orkish psychic energy, only being able to channel and discharge it in the form of a specific effect, such as the Psychic Vomit and Gork'll Get 'Em!.

Weirdboyz are found in Feral Ork armies, where they are known as "Wyrdboyz".

are Weirdboyz that - unlike normal Wyrdboyz - actually revel in

and enjoy their powers

Orks in battle are always chanting, stomping their feet and brandishing their weapons in an enthusiastic fashion. The anticipation and excitement floods the battlefield in Orkish psychic energy which is absorbed by Weirdboyz.

Weirdboyz dislike being around other Orks as the pure energy given off unconsciously by other Orks can build up in them and eventually results in an 'Eadbang if it can't be discharged safely. Weirdboyz discharge the energy in the form of a wave of energy erupting from its mouth much like vomiting fire. While the Weirdboy feels a lot better for this, those around him are unlikely to feel the same way. To this end, Weirdboyz are forced to live away from the rest of the Ork settlement. They live in large, raised houses built on copper stilts which help to channel their psychic power into the ground, like a wire conducts electricity. The 'Weirdhouses' are guarded at all times and Wyrdboyz aren't allowed to wander the camp without an escort of a couple of guards, or 'Minderz'

Weirdboyz wear brightly-colored and gaudy clothes and large, conspicuous hats to mark them out from other Orks, so they can be easily avoided and also because the discomfort and danger of being psychic conduits often tempts them to hide or even run off when they are most needed. For the same reason, their clothing often incorporates bells, rattles and other devices that make a noise when the Weirdboyz moves.

Weirdboyz carry copper staffs around to help earth excess psychic energy. If a Weirdboy is caught in the middle of a group of excited Orks, things will quickly go from bad to worse and furniture will start flying around the room and guns will fire along with a variety of other strange things.

The 'Eadbang occurs when a Wyrdboy cannot let go of his built up power fast enough. Literally, their heads explode, and the psychic overspill can be so great that the heads of other nearby Orks explode as well. For this reason, Weirdboyz are also known as 'Eadbangers.

During combat, a Weirdboyz can build up immense amounts of power,causing him a lot of pain. His psychic outburst however is highly effective at frying handfuls of the enemy at once. Weirdboyz often find themselves dragged onto the battlefield by their Minderz and used as living weapons, usually involuntarily. The Minderz drag the poor Weirdboy towards the enemy lines and when they see sparks in his eyes they snatch away his copper stick and try to bodily aim him in the direction of the enemy. The results can be devastating, both for and against the Orks. If given the chance, Weirdboyz will flee the battlefield in order to escape the pain of the gathering of Orks.

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