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Tyranid Termagant 1

Fast, agile, and a thriving need to survive caritarize the Termagant strain of tyranids. These small warriors carry the dreaded Fleshborer bio-weapon. While not a very effective in a small group. They swarm in large broods across the planent when the invasion hits full swing. The desprate need to survive makes them a mennance even if the synaptic control is broken. As they run to cover and will lurk waiting to kill what ever threatens their hiding spot.

Tatical Data

Termagants are the staple fire base for a tyranid army. With broods ranging from 10-30 gants you gain a massive fire base for each one choice. There lower stat lines make them look fragile, but pouring multipul short range shots into squads of opponents can cause them to break and run. Not to mention they can be used to screen other units to give cover saves as opponents fire at more powerful tyranid creatures that count as infantry.

Weapons

Fleshborer

The Fleshbore is a compact brood nest for sharp-fanged borer beetles. When fired the tick shaped borer beetles are flung at the enemy in which they spend the rest of there frenzed existance burrowing through armour, flesh and bone.

Spike Rifle

This weapon is a bony muscle-lined tube that hurls sharp bony harpoons at the enemy. This weapon was avilable up until 4th edition and has since been returned to the Termagant domain. The harpoons from the Spike rifle can be launched a considerable range while allowing for enough impact to cause damage. Even if an enemy is not killed outright from a spike it will usualy cause them to bleed to death as the sharp barbed head is removed.

Strangleweb

This composit creature fires a sticky mesh of webbing that ensnares a victom. The web then quickly hardens to stop the target from breathing and cuts into the flesh as they struggle to free themselves. Those not crushed to death are usualy left immobal for a time and are completely at the mercy of other tyranid orgnisims.

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