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Psyker

A potential Sanctioned Psyker, undergoing the painful ritual of soul-binding.

Soul-Binding is the ritual which protects and strengthens the soul of a Human psyker who shows the potential to become an astropath or other Sanctioned Psyker of the Imperium of Man, by combining a tiny portion of the Emperor of Mankind's own immeasurable willpower and psychic strength with his or her own.

This agonising ritual is a brutal but necessary evil, for the daemons of the Warp have an insatiable lust for using the minds of mortal psykers as gateways into realspace from which they can wreak their terror and destruction.

Fortunately, daemons cannot exist for long in the material universe without a source of psychic energy, needing to find psychic gateways to possess in order to leave the Warp. Such gateways, though rare, do exist.

The most vulnerable portals are the souls of psykers, whose powers open up a path between reality and the Warp, a path that a daemon may discover and follow to possess the mind and body of the psyker. Soul-binding is necessary to gird the psyker's soul against the predations of the Warp and provide the discipline required to use their powers effectively without endangering others.

During this ritual process, some of the Emperor's own vast psychic energy is transferred to the psyker and their mind is reshaped by His will to take on a fraction of His own great mental stability and control.

This enables the psyker to transmit messages instantaneously over vast interstellar distances through the Warp if they are astropaths or wield their powers with the discipline required to prevent daemons and other Warp entities from possessing their minds if they are another type of Sanctioned Psyker like an Astra Militarum Primaris Psyker or a psychic Inquisitor.

This transference of energy is traumatic for the psyker -- not all survive this painful process, despite standard years of ritual preparation, and not all those that survive retain their sanity. Even many of the survivors, usually those of weaker ability, often suffer severe physical damage to the sensitive optic nerves of the eyes -- for instance, almost all astropaths are blind.

But the increased psychic abilities acquired through this ritual process are greatly enhanced, making up for this loss of sight, so that such affected psykers do not appear blind and their condition is only obvious due to their sunken and empty eye sockets.

The intensity of this arcane ritual tends to overload the psyker's sensory organs, resulting in their suffering of further nerve damage, incurring a possible loss of smell, touch, or hearing as well.

According to ancient legend, the first psyker to have undergone the ritual of soul-binding was none other than Malcador the Sigillite, the Emperor's most trusted confidant, advisor and the Regent of Terra, who became forever psychically linked to the Emperor of Mankind.

Videos

Warhammer 40,000 Grim Dark Lore Part 4 – Rise of the Emperor

Warhammer 40,000 Grim Dark Lore Part 4 – Rise of the Emperor

Warhammer 40,000 Grim Dark Lore Part 5 – Unity

Warhammer 40,000 Grim Dark Lore Part 5 – Unity

Sources

  • Codex Imperialis (1st Edition), pp. 36-37
  • Rogue Trader Core Rulebook (RPG), pp. 48, 154, 158, 162-167, 168-170, 171-172
  • Warhammer 40,000: Rogue Trader (1st Edition), pp. 133, 147-148
  • Warhammer 40,000 Rulebook (5th Edition), pp. 104, 124
  • Warhammer 40,000 Rulebook (4th Edition), pp. 94, 123
  • Realm of Chaos: Slaves to Darkness, pg. 214
  • Faith and Fire (Novel) by James Swallow
Raven Rock Videos
Warhammer 40,000 Overview Grim Dark Lore Teaser TrailerPart 1: ExodusPart 2: The Golden AgePart 3: Old NightPart 4: Rise of the EmperorPart 5: UnityPart 6: Lords of MarsPart 7: The Machine GodPart 8: ImperiumPart 9: The Fall of the AeldariPart 10: Gods and DaemonsPart 11: Great Crusade BeginsPart 12: The Son of StrifePart 13: Lost and FoundPart 14: A Thousand SonsPart 15: Bearer of the WordPart 16: The Perfect CityPart 17: Triumph at UllanorPart 18: Return to TerraPart 19: Council of NikaeaPart 20: Serpent in the GardenPart 21: Horus FallingPart 22: TraitorsPart 23: Folly of MagnusPart 24: Dark GambitsPart 25: HeresyPart 26: Flight of the EisensteinPart 27: MassacrePart 28: Requiem for a DreamPart 29: The SiegePart 30: Imperium InvictusPart 31: The Age of RebirthPart 32: The Rise of AbaddonPart 33: Saints and Beasts
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