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[[File:Screamers.jpg|thumb|250px|Screamers]]'''Screamers''', often referred to as '''Sky-sharks''', are the Daemonic Beasts of [[Tzeentch]] who resemble flying manta rays. They soar through the skies of the [[Warp]] in predatory groups in a constant search for souls to devour and deliver to their master.
 
[[File:Screamers.jpg|thumb|250px|Screamers]]'''Screamers''', often referred to as '''Sky-sharks''', are the Daemonic Beasts of [[Tzeentch]] who resemble flying manta rays. They soar through the skies of the [[Warp]] in predatory groups in a constant search for souls to devour and deliver to their master.
 
==Overview==
 
==Overview==
Screamers are glimmering sky-sharks that ride upon the winds of magic as a bird glides upon the breeze. They have no real conscious thought and are instead driven by a powerful hunting instinct. In the Realm of [[Chaos]], Screamers roam the tides of magic, preying upon the shadow-souls of mortal creatures, lone Chaos Furies and other unfortunate magical ephemera. Indeed, once a pack of Screamers has the scent of a mortal’s shadow-self, they pursue it ruthlessly through the myriad immaterial planes that compose the Realm of Chaos. Once the Screamers catch their doomed prey it is torn to pieces in an eyeblink, the gossamer shreds of its soul-stuff offered up as a gift to [[Tzeentch]]. Screamers are very agile due to their ability of flight and possess a feral but cunning intellect. Though they are able to use magic based attacks, their greatest weapons are their so called '''Warp Jaws''' which allow them to chew through all kinds of solid matter, even the armored hide of a space ship. In a direct confrontation there are few that can withstand their jaws or outrun their wings. Large packs of Screamers can often be found outside the realm of Tzeentch where they hunt after ships that traverse the Warp. Like all Daemons the only real burden they have to face with man-made vehicles are the Gellar Fields, which they systematically probe for weak spots.
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Screamers are glimmering sky-sharks that ride upon the winds of magic as a bird glides upon the breeze. They have no real conscious thought and are instead driven by a powerful hunting instinct. In the Realm of [[Chaos]], Screamers roam the tides of magic, preying upon the shadow-souls of mortal creatures, lone Chaos Furies and other unfortunate magical ephemera. Indeed, once a pack of Screamers has the scent of a mortal’s shadow-self, they pursue it ruthlessly through the myriad immaterial planes that compose the Realm of Chaos. Once the Screamers catch their doomed prey it is torn to pieces in an eyeblink, the gossamer shreds of its soul-stuff offered up as a gift to [[Tzeentch]]. Screamers are very agile due to their ability of flight and possess a feral but cunning intellect. Though they are able to use magic based attacks, their greatest weapons are their so called '''Warp Jaws''' which allow them to chew through all kinds of solid matter, even the armored hide of a space ship and it's protective gellar fields which keep it safe from the warp spawn. In a direct confrontation there are few that can withstand their jaws or outrun their wings. Large packs of Screamers can often be found outside the realm of Tzeentch where they hunt after ships that traverse the Warp. Like all Daemons the only real burden they have to face with man-made vehicles are the Gellar Fields, which they systematically probe for weak spots.
 
===Discs of Tzeentch===
 
===Discs of Tzeentch===
 
[[File:Discs_of_tzeentch.jpg|frame|A [[Disc of Tzeentch]]]]
 
[[File:Discs_of_tzeentch.jpg|frame|A [[Disc of Tzeentch]]]]
 
Screamers that are chosen to serve as mounts for a Champion of Tzeentch are bound in magnificent bands and blades and turned into [[Discs of Tzeentch]]. These flying Daemonic Steeds are tied to the will of their masters, combining great mobility and calculated thinking.
 
Screamers that are chosen to serve as mounts for a Champion of Tzeentch are bound in magnificent bands and blades and turned into [[Discs of Tzeentch]]. These flying Daemonic Steeds are tied to the will of their masters, combining great mobility and calculated thinking.
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==Sources==
 
==Sources==
 
*''Codex: Chaos Daemons ''(4th Edition)
 
*''Codex: Chaos Daemons ''(4th Edition)

Revision as of 23:42, 6 August 2012

Screamers

Screamers

Screamers, often referred to as Sky-sharks, are the Daemonic Beasts of Tzeentch who resemble flying manta rays. They soar through the skies of the Warp in predatory groups in a constant search for souls to devour and deliver to their master.

Overview

Screamers are glimmering sky-sharks that ride upon the winds of magic as a bird glides upon the breeze. They have no real conscious thought and are instead driven by a powerful hunting instinct. In the Realm of Chaos, Screamers roam the tides of magic, preying upon the shadow-souls of mortal creatures, lone Chaos Furies and other unfortunate magical ephemera. Indeed, once a pack of Screamers has the scent of a mortal’s shadow-self, they pursue it ruthlessly through the myriad immaterial planes that compose the Realm of Chaos. Once the Screamers catch their doomed prey it is torn to pieces in an eyeblink, the gossamer shreds of its soul-stuff offered up as a gift to Tzeentch. Screamers are very agile due to their ability of flight and possess a feral but cunning intellect. Though they are able to use magic based attacks, their greatest weapons are their so called Warp Jaws which allow them to chew through all kinds of solid matter, even the armored hide of a space ship and it's protective gellar fields which keep it safe from the warp spawn. In a direct confrontation there are few that can withstand their jaws or outrun their wings. Large packs of Screamers can often be found outside the realm of Tzeentch where they hunt after ships that traverse the Warp. Like all Daemons the only real burden they have to face with man-made vehicles are the Gellar Fields, which they systematically probe for weak spots.

Discs of Tzeentch

Discs of tzeentch

A Disc of Tzeentch

Screamers that are chosen to serve as mounts for a Champion of Tzeentch are bound in magnificent bands and blades and turned into Discs of Tzeentch. These flying Daemonic Steeds are tied to the will of their masters, combining great mobility and calculated thinking.

Sources

  • Codex: Chaos Daemons (4th Edition)