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==History==
 
==History==
   
After millennia of misuse, in the hands of the Imperiums worst heretics, this technology has become one of the most common ways to raise the dead. Ironically the most successful users of this damned device were a radical sub-sect to the [[Imperial Cult]], known as the Brethren of the Risen. During the anarchy that followed the [[Age of Apostasy]] this cult raised armies of the dead to fight in the name of [[the Emperor]], who according to their teachings became the greatest of all undead at his ascent to the golden throne. The centre of these blasphemous practises was the Sarcosan region of the Calixis sector, which to this day gives name to the technology. The Brethren of the Risen was in the end destroyed by the Imperium, but the device that was their hallmark have since then been rediscovered and spread by the renegade Archmagos Umbra Malygris.
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After millennia of misuse, in the hands of the Imperiums worst heretics, this technology has become one of the most common ways to raise the dead. Ironically the most successful users of this damned device were a radical sub-sect to the [[Imperial Cult]], known as the Brethren of the Risen. During the anarchy that followed the [[Age of Apostasy]] this cult raised armies of the dead to fight in the name of [[the Emperor]], who according to their teachings became the greatest of all undead at his ascent to the golden throne. The centre of these blasphemous practises was the Sarcosan region of the Calixis sector, which to this day gives name to the technology. The Brethren of the Risen was in the end destroyed by the Imperium, but the device that was their hallmark have since then been rediscovered and spread by the renegade Archmagos [[Umbra Malygris]].
   
 
==Function==
 
==Function==

Revision as of 22:39, 19 November 2011

A Sarcosan wave generator can come in many forms and guises, from tech-priest implants to reactor powered facilities. Their function is on the other hand always the same: to reanimate dead tissue and thereby granting unholy life to those who should be dead.

History

After millennia of misuse, in the hands of the Imperiums worst heretics, this technology has become one of the most common ways to raise the dead. Ironically the most successful users of this damned device were a radical sub-sect to the Imperial Cult, known as the Brethren of the Risen. During the anarchy that followed the Age of Apostasy this cult raised armies of the dead to fight in the name of the Emperor, who according to their teachings became the greatest of all undead at his ascent to the golden throne. The centre of these blasphemous practises was the Sarcosan region of the Calixis sector, which to this day gives name to the technology. The Brethren of the Risen was in the end destroyed by the Imperium, but the device that was their hallmark have since then been rediscovered and spread by the renegade Archmagos Umbra Malygris.

Function

Upon activation a Sarcosan wave generator produces an energy field, which saturates and reanimates all reasonably whole corpses within reach. Dead bodies raised in this manner are usually completely unpredictable, but if they are implanted with wave-enhancing equipment a certain measure of control can be achieved. The energy waves themselves are invisible, but the human ear perceive them as discordant moaning which have given the wave generator its other name – the Anima Chorus.

Those who are raised with this technology retains much of their original personality, but of their souls only a cold darkness remains. The arcane energies also give them supernatural strength and resilience, but if the wave generator or their enhancer implant stops working they will lose whatever unclean life they have been given. If the power supply is maintained the risen dead can remain active almost indefinitely. Some hereteks therefore use this technology to reanimate their own flesh and preserve their existence far beyond even the artificially lengthened lifespan of a tech-adept.

Sources

  • Dark Heresy: Disciples of the Dark gods (RPG), pp. 62-65, 146, 192
  • Dark Heresy: The Radical’s handbook (RPG), p. 46