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"Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting..."

— Mortarion, Daemon Primarch of Nurgle
Mortarion, Prince of Decay

Mortarion, Prince of Decay, Daemon Prince of Nurgle

Mortarion, also known as the "Pale King," the "Death Lord" or the "Prince of Decay" after he turned to Chaos, was one of the original twenty Imperial primarchs created by the Emperor of Mankind.

He was given command of the Death Guard Space Marine Legion on the arrival of the Emperor to his homeworld of Barbarus, but he turned to the service of Chaos during the Horus Heresy.

At present, Mortarion is the greatest Daemon Prince of Nurgle and the Daemon Primarch of the Death Guard Chaos Space Marines.

He recently returned to Imperial space for the first time in ten thousand standard years when he led the forces of the Plague God in the invasion of the Realm of Ultramar during the Plague Wars.




Mortarion on Barbarus before the coming of the Emperor.

When the twenty primarchs of the Space Marine Legions were scattered across the galaxy in a mysterious accident, one came to rest on the planet Barbarus, a world wreathed in poisonous fog where the most advanced technology was that of steam power.

The pre-industrial population of the world was split into two groups: the controlling warlords; inhuman necromancers with fantastic Warp-derived powers, and the Human settlers, who had been trapped on the planet millennia before and were now forced to eke out an existence essentially as farmers in the poison-free valleys of the planet, fearing the wrath of the necromantic Overlords and their foul creations.

The primarch-child was taken in by the most powerful of the Overlords, who found him amongst the corpses of a battlefield where he had been engaged in one of the endless conflicts he fought with the other Overlords. The infant primarch was screaming and wailing where a normal child would have suffocated and died long before.

The High Overlord, Necare of Barbarus, took the child in with the intention of creating a son and heir, naming him Mortarion -- "child of death" in the local Barbaran dialect of High Gothic.

Mortarion was kept by the High Overlord in a small tower positioned at the limit of even his superhuman tolerance to the toxins in the air, while Necare moved his own fortress to the highest peak of the world, beyond where even Mortarion could go.

He trained the child, who had a highly keen intellect and voracious appetite for knowledge; Mortarion learned everything from battle doctrine, to arcane secrets, from artifice to stratagem.

However, the young primarch's questions began to turn towards subjects the Overlord did not want to talk about, namely the pitiful creatures in the valleys that the many warlords preyed upon for corpses to reanimate and bodies to warp.

Deliverance of Barbarus


Mortarion, Primarch of the Death Guard Legion before the Horus Heresy wielding his massive scythe Silence and his sidearm known as The Lantern

Finally, knowing he would be unable to find the answers he desired from his adoptive father, Mortarion broke out of the fortress that had been his home and prison after killing several guards stationed at the gates of the fortress, and headed for the valleys of Barbarus. Breaking through the poisonous mists, Mortarion discovered that the prey of the warlords were in fact the same species as he, and swore to deliver them from their oppression.

The people of Barbarus were slow to accept this pale, gaunt stranger from the mountains, but Mortarion was given a chance to prove his worth when creatures enthralled to another warlord attacked the village. Seeing that the peasants were unable to effectively fight back, Mortarion joined the fray, wielding a massive harvesting scythe that made short work of the beasts. The warlord smiled when Mortarion advanced upon him and withdrew to the apparent safety of the deadly fog, only to be pursued and butchered by this inhumanly resilient Primarch.

Accepted into the village without further reservation, Mortarion began to train the villagers in the art of warfare. Soon, representatives from other villages journeyed to learn from Mortarion, while the villages scattered across the valleys of the world were transformed into strongpoints. Mortarion travelled from settlement to settlement, teaching, building and defending his people.

He recruited the toughest, most resilient men he could find, forming them into small units that trained under his supervision. He enlisted the aid of blacksmiths, craftsmen and artificers to create suits of armour that would allow men to travel through the poisonous fog. As each battle in the mists was fought, Mortarion and his Death Guard would learn how to better adapt the armour, and themselves, to reach the more poisonous heights. Eventually, only one peak denied them access, the one on which Mortarion's adoptive father had made his home.

Coming of the Emperor


On Barbarus, Mortarion climbs into the mountains to face the High Overlord Necare for the final time.

Despite his adoptive father being a ruthless necromancer, Mortarion felt reluctant to attack the man who took him in and called off the planned attack on the advice of Calas Typhon, who warned that he was not yet ready to face the High Overlord even with the new suits of armour. Returning to the village, Mortarion's mood darkened when he found his people talking not of his victory but of the arrival of a benevolent stranger who promised salvation to the people of Barbarus.

Finding this stranger in conference with the village elders, Mortarion claimed that his people needed no outside help. The stranger commented that even Mortarion and his Death Guard were having trouble pacifying the final warlord, and offered a challenge. If Mortarion could defeat the High Overlord Necare, the stranger would leave. If not, Mortarion had to swear fealty to the stranger and the Imperium of Man he represented.

Ignoring the protests of his Death Guard, Mortarion left alone to confront his adoptive father, motivated by a compulsion to prove himself to the stranger below. The confrontation was brief. The air surrounding the High Overlord's fortress was so poisonous and toxic that parts of Mortarion's armour began to rot away.

He collapsed at the gates of the Overlord's citadel, bellowing challenges to Necare. The final thing Mortarion saw before he almost blacked out into unconsciousness was the Overlord of Barbarus coming to kill him and mocking him for his weakness and failure. At the same time, he heard a voice that was not his own within his head, seeking to make contact and impart what it called the true lesson about how to defeat death.

Mortarion did not know it, but this voice was that of the Chaos God Nurgle, who had already chosen Mortarion to become his greatest mortal champion. But it was then, at the final moment before the High Overlord at last took the life of his wayward foster son, that the stranger suddenly appeared, leaping between the two and slaying Necare with a single thrust of his flaming sword.

When he recovered, Mortarion swore fealty to the stranger as he had promised, who revealed himself to be Mortarion's true gene-father, the Emperor of Mankind. The Emperor granted Mortarion command of the XIV Space Marine Legion, then known as the Dusk Raiders, who quickly adopted the name, iconography and dogma of Mortarion's Death Guard. However, the Emperor's slaying of the Primarch's adoptive father -- the Emperor's denial of his final vengeance, of the proof that he was worthy -- became a grudge Mortarion forever after held against Him. It would coil within his heart like a rancid viper, and provide the seed of weakness that the Plague God Nurgle would later exploit.

A Mournful Unity

The Death Lord

Mortarion, Primarch of the Death Guard Legion before the Horus Heresy

True to his oath, Mortarion bent his knee to his new-found father as soon as he was sufficiently recovered to do so, although his final act of defiance on Barbarus would leave scars upon him both physical and mental that would never fully heal. A skilled warlord in his own right, Mortarion was immediately given command of the XIV Legion of Astartes which carried his genetic inheritance, and did so on his own terms.

Gathering them before him, a grim and spectral figure robed and bearing the great black scythe that had once belonged to his nightmarish foster-father, it must have seemed to the Terran-born Dusk Raiders that an ancient, graven image of the Grim Reaper had come before them as their new master. His words were simple and delivered in a harsh whisper that never the less carried to each and every one: "You are my unbroken blades. You are the Death Guard. By your hand shall justice be delivered, and doom shall stalk a thousand worlds."

The Legion's name was then changed in accordance with this decree, and Mortarion's words were engraved above the airlock door of the Battle Barge Reaper's Scythe in honour of that moment. By this simple decree the Dusk Raiders were no more, and the records and annals from that day forward would carry this new name as one to strike fear into the hearts of Mankind's enemies.

The XIV Legion's Astartes had been primarily Terran-born before Mortarion joined the Legion; after that time almost all of the Legion's Neophytes were drawn from the Feral World of Barbarus. This changed the culture and traditions of the Legion, so much so that by the last days of the Great Crusade in the early 31st Millennium, there were increasing tensions between the Barbarus-born Astartes and the Terran minority who remained in the Legion and who remembered the Dusk Raiders' earlier martial traditions brought out of Old Terra.

These tensions became most clear in the period directly preceding the first battle of the Horus Heresy at Istvaan III, when approximately one-third of the Legion was judged by Mortarion to be likely to remain loyal to the Emperor when the Legion joined the Warmaster Horus in his rebellion against the Imperium. Many of these Loyalist Death Guard Astartes were Terran-born, former Dusk Raiders like Battle-Captain Nathaniel Garro of the 7th Great Company whose loyalty to the Emperor outweighed their devotion to their Primarch.

Great Crusade

"Say what you like about the Fourteenth Legion. They are mean, ugly bastards but tenacious. There's no one else I'd rather have by my side in a war of attrition, and almost anyone else I'd rather have against me."

Ferrus Manus, Primarch of the Iron Hands Legion, after the compliance of One-Five-Four Four
Mortarion Reaper of Worlds2

An ancient Remembrancer sketch from Carpinius' Speculum Historiale of the Primarch Mortarion during the Great Crusade.

In the solar decades that followed the renamed XIV Legion fought tirelessly in the service of the Great Crusade. Never relenting in battle beneath their Primarch's gaze, they pursued the liberation of Mankind with a fervour the Great Crusade had never known. Their restless fleet ploughed the cold void from one campaign to the next, resupplying on the move, never pausing but to make war. The Death Guard did not garrison, they did not build, they only tore down and slew, coldly, determinately and with the inexorable progress of a contagion or a tsunami wave, and worlds fell before them.

Over time Mortarion shaped the creed and practice of the Death Guard, his beliefs in many ways forming a natural extension of their own, beliefs and doctrine becoming ever more refined and extreme. At the heart of them was the unshakeable determination that Mankind should be free of oppression and terror.

Such freedom could only be won in the Primarch's mind by destroying those that would shackle and devour humanity. This was a war to be fought without mercy or limit, without restraint or relenting. The battle for the human future was one that could only be won by enduring any hardship, no matter how terrible, and not shirking from any act, no matter how savage in pursuit of victory. This single end, the liberation of humanity to Mortarion's creed, justified any means.

Mortarion believed that victory in battle came through sheer resilience, and Horus, who used the strengths and weaknesses of the different legions to create the most efficient fighting force possible, used his legion in co-ordination with Mortarion's frequently. Mortarion and the Death Guard would draw out the enemy and tire them down, and then the Luna Wolves would strike. This combat tactic worked brilliantly, and Mortarion grew close to Horus.

Mortarion was a grim and driven Primarch, his breathing apparatus and scythe an inseparable component of his aspect. The pallid, hairless Primarch was viewed by others as a freak, and was distant from all his brother Primarchs save Horus the Warmaster and Konrad Curze the Night Haunter, the leader of the Night Lords Legion. Some Primarchs, such as Roboute Guilliman, feared that Mortarion was more loyal to Horus than he was to the Emperor; however, at that time, the Emperor claimed that loyalty to Horus was de facto loyalty to Himself. Events would prove the Emperor sorely mistaken.

Inheritance of Barbarus

"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."

— Primarch Mortarion
Mortarion Deathshroud

Primarch Mortarion of the Death Guard Legion surrounded by his Deathshroud Honour Guard.

Solar decades of endless battle changed the Death Guard, and over time the Terran influences on the Legion became less and less apparent, with the panoply and traditions of the Dusk Raiders and the Officio Militaris erased in favour of Barbarus' bleak creed of war.

The bare ivory-grey unpainted ceramite that Mortarion favoured for the Legion's Power Armour became increasingly less adorned, save for new murky-jade markings set to echo the corrosive-resistant swamp mud applied to coat the iron plates of the human warriors that had once served the Primarch of Barbarus, and shorn of older heraldry and Terran influence.

The martial stratifications of Old Earth's warmasters were done away with too, and eventually the XIV Legion's Librarius was disbanded thanks to Mortarion's hatred of witchery such as that the hated charnel masters of Barbarus had once wielded.

Mortarion's hand and mind was at work everywhere remaking his Legion, from changing tactical doctrines to equipment procurement and, some say, behind the selection of candidates and changing practices in the Legion's Apothecarion, where he gained the latter knowledge to interfere. With the prevailing conditions on Barbarus and the foul beings that more than likely still stalked the planet's fog-shrouded mountains and deep swamps, there were whispers that the human population that remained would have been better off if they had been euthanised or displaced to a "cleaner" world for the sake of the sanity of future generations.

Mortarion would have none of this, for Barbarus now belonged to his people, bought and paid for by generations of blood and terror, and its strongest sons would now serve as recruits for his new Death Guard.

As for the purely human Death Guard that had once fought for him against the overlords of Barbarus, many now became the masters of that world. A dread aristocracy they soon became, while the youngest and strongest like Calas Typhon took full or partial conversion into the Legiones Astartes, heedless of the high fatality rate that late induction carried with it. This was deemed a small enough price to pay to continue in the service of Mortarion their saviour.

With new recruitment at issue, Barbarus itself in a short span of Terran years became little more than a factory of sorts to produce new recruits for the Death Guard Legion, and intake from other sources of recruitment to which the Legion had title dwindled to a mere handful, unless the pressure of fatalities in the field proved too great.

Mortarion's resistance to the use of bloodstock other than that of Barbarus wavered only because of the need to keep his Legion's strength battleworthy in his eyes. Recruitment solely from Barbarus was however aided by the high suitability of the planet's hardy feral population to the conversion process. The Legion's gene-seed seemed to amplify the uncommon resistance to contagion and toxins in its Barbarus candidates to unheard-of levels.

As fresh intakes of new Space Marines came in from Barbarus, the surviving core of Terran blood in the XIV Legion became a minority as the Great Crusade burned on across the stars, the Death Guard at the forefront of the fighting in the most hellish war-zones imaginable. Although second perhaps in their gene-father's eyes, the Terran contingent remained stubborn in the ranks, hardened veterans and a force to be reckoned with in the Legion.

Council of Nikaea

Mortarion was present at the Council of Nikaea, where he spoke out against his brother, the Primarch Magnus the Red. Having witnessed during his youth on Barbarus the horrors produced by psykers and sorcery, he testified passionately against them, ending his plea with a dire warning against any use of sorcery by the servants of the Emperor.

Unlike the other speakers at Nikaea who stood against the use of psychic powers and who mostly harangued Magnus and reviled the Thousand Sons but brought little proof or argument to the debate, Mortarion's intervention was short, impersonal and to the point.

It therefore made a great impact upon the opinion of the Emperor, and drove Magnus to defend the use of psychic abilities with more drive and passion than he had originally intended.

Mortarion was pleased when the Emperor ruled that sorcery was to be forbidden and even the Space Marine Legions' Librarius divisions would be disbanded, the Librarians returned to the ranks of the line Astartes and sworn to never use their powers again.

Horus Heresy

"There is no darkness to be found between the void of stars, nor the deepest pits of the earth that equals the darkness of Mankind's deeds."

—Excerpt from the suppressed Neo-Terran Credos

When the Warmaster Horus turned to Chaos, it did not require much effort to drag Mortarion and his Legion down with him. Horus had been one of the few primarchs with whom Mortarion had felt comfortable, and as such he showed more loyalty to the Warmaster during the Great Crusade than to the Emperor Himself.

In truth, Mortarion had never forgiven the Emperor for denying him the chance to earn his final vengeance against Necare. Horus, a master manipulator who knew what was in his brother's heart, revealed to Mortarion that he knew that the Emperor had dealt with the powers of the Warp to gain the knowledge needed to create the Primarchs.

Already deeply angry with his father, it did not take much for Horus to push the idea upon his brother that the Emperor was in truth a sorcerer not much different from the High Overlord Necare on Barbarus, Mortarion's hated adoptive father. Horus promised that if Mortarion joined his cause and supported his rebellion they would cleanse the Imperium of the Emperor's taint, and build a new regime free of their gene-father's lies, manipulations and deceit.

In addition to this, the Death Guard's First Captain Calas Typhon, Mortarion's second-in-command, had long been a secret follower of the Ruinous Powers and eagerly manipulated the rest of the Death Guard into treading the path of damnation.

Mortarion revealed his true colours during the scouring of Istvaan III, when he willingly sent potentially Loyalist elements of the Death Guard into Horus' trap. Once the Astartes who remained loyal to the Emperor were purged, the Death Guard then fought alongside their Traitor brethren during the Drop Site Massacre on Istvaan V.

The Warhawk and the Death Lord


Mortarion, the Death Lord, during the Horus Heresy

For much of the Great Crusade, the errant White Scars Legion under the command of the Primarch Jaghatai Khan had remained noticeably absent from the current chain of events that were only now beginning to trickle in to their fleet's astropathic choirs.

As they interpreted the astropathic messages they received in a contradictory manner, they began to suspect that things were not right. It had begun in the Chondax System, right towards the end of the campaign against the Greenskins -- the first inkling that all was not well.

There had been no detail then, no authentication, just stray astropathic messages of dubious provenance. It should have been easy to dismiss, to put down to the warping power of the Empyrean. But it had worn on the Khan, unravelling his sleep. Jaghatai was next contacted by the Space Wolves' Leman Russ who had just returned from the Battle of Prospero and the assault against the Space Wolves' old rivals, the Thousand Sons Legion.

The VI Legion's fleet had mustered at the Alaxxes Nebula to lick its wounds after the recent campaign, when it was beset by the forces of the Alpha Legion.

Although the Khan sympathised with the Space Wolves' predicament, he refused to get involved until he was able to sort out the conflicting and often contradictory astropathic messages he had received.

Until he knew, beyond a shadow of doubt, who was ally and who was an enemy, he refused to choose sides. Wishing his brother the best of luck, Jaghatai wished to seek his answers elsewhere.

The White Scars fleet made all haste towards Prospero, the recently ravaged homeworld of the Thousand Sons Legion. The Khagan ordered his Legion to head for the source of the trouble, to find the architect of the chaos engulfing the Imperium. Yet, only one soul could see the Warp as it truly was, and that was Magnus the Red, the only one of his brothers that Jaghatai had ever truly trusted.

If Magnus yet lived then everything could be salvaged. If he was dead, then the Imperium was finished. Eventually the Khan found the answers he sought in the crystal caves deep underground, beneath the destroyed Prosperine capital city of Tizca.

When he made his way back to the surface of the planet, he next encountered an unexpected visitor. As the clouds above them began to glow, a vibrant shard of light speared down from the smog, crackling as it hit the stone below. The Terminators turned to face it, powering up their weapons.

Jaghatai told his bodyguard he had felt this new arrival's presence following them for a long time. He had been on the Khan's heels since Ullanor. At long last he had finally caught up. The Khan ordered his warriors to stand down, for the stranger was beyond all of them. How could he not be?

For his brother Mortarion, the Death Lord, primarch of the Death Guard Legion, had found them. Watching the ash settle and the residual snags of aether-burn ripple into nothing, seven figures within the maelstrom emerged. Six of them were Legionaries.

They were clad in pale, thick-slabbed Terminator Armour and carried huge Power Scythes known as Manreapers. Their pauldrons were olive-green and the links between the plates were cold iron.

They were massive, heavier-set than the Khan's retinue, hunched at the shoulder and leaking pale green vapour from the last of the teleportation beams. These were members of Mortarion's elite bodyguard, the Deathshroud.

Mortarion proceeded to explain the reason for his recent arrival; he told Jaghatai that he had sought him out, for things had changed. Jaghatai realised that his brother had come to persuade him to join the Traitors' cause. The Khan observed him guardedly, for Mortarion had always been hard to read.

He left his blade unsheathed, holding it loosely at his side. Observing the physical changes in his brother, he noticed that Mortarion's power seemed to have grown.

Something burned in him, dark like old embers. His flesh was somehow bleaker, his stance a little more crabbed, and yet the aura of intimidation around him had been augmented. Back on Ullanor, even at the height of their triumph, he had not possessed quite the same heft.

Jaghatai commanded his brother to say what he had come to the ruins of Prospero to say. The Khan correctly surmised that Horus had not sent Mortarion, he had come of his own accord, with his own agenda. Mortarion brushed off the Khan's reasoning, but Jaghatai pressed him.

The Death Guard primarch attempted to sway the Khan to Horus' cause as Jaghatai had surmised, to imagine a galaxy of warriors, of hunters, where the strong were given their freedom to act as they would, unbound by the Emperor's demands.

The Khan was no fool, of course this new galaxy would all be led by Horus. Mortarion merely shrugged -- Horus would be the start of the new order. He was the champion, the sacrificial king. He might burn himself out to get to Terra, he might not. Either way, there would be room for others to rise to power over the galaxy to come.

Mortarion told his brother that he should not have thrown in his lot with Sanguinius, let alone Magnus. He hated to see the three of them getting dragged in deeper by the Emperor's hypocrisy.

Their father had tried to pretend that it was not there, the Warp, as if He were not already up to His elbows in its soul-sucking filth. In Mortarion's opinion it should have been cordoned off, put away, forgotten about forever by Mankind.

But the Khan was not fooled by his brother's sincerity. He had seen what had happened. The Death Lord had never hidden what he wanted. Jaghatai could see how his brother thought it would all play out; first hobble the sorcerers. Silence the witches. Drive them out, and rule would pass to the uncorrupted, the healthy, those untouched by the Warp.

This was Mortarion's great project. He had even told the Khan all of this on Ullanor after the triumph. The Khan had thought back then that they were empty threats, but he should have known better. Mortarion did not make empty threats.

But it had all gone wrong. Though Mortarion had completed his great mission and the Emperor had handed down the Edicts of Nikaea forbidding the use of sorcery and the disbandment of the Legions' Librarius divisions, there were now more sorcerers than ever amongst the ranks of the Traitors.

Horus had sponsored them, Lorgar had shown them new tricks. If Magnus had not already made up his mind on which side of the conflict he would be on, then he soon would, and then Mortarion would be surrounded. He had destroyed the Librarius of the Legions only to find witches were now untrammelled amongst the Traitors.

The Khan had seen the overall picture perfectly. Magnus' shade had showed him. Jaghatai proceeded to warn his brother that though his Legion might be free of the Warp's corruption for now, the change would come, for Mortarion had made his pacts with the masters of the Empyrean, and now they would come to collect their due.

But this was exactly why Mortarion had come to find Jaghatai. The Death Lord had run out of friends among the Traitor primarchs. Who would stand with him against the psykers now among the Traitors? Most assuredly not their brother Angron, nor the half-mad Konrad Curze.

The Khan gazed at Mortarion disdainfully. His brother had tasted the fruits of treachery and found them bitter. The Khan did not wish to be dragged into his brother's ruin -- Mortarion was on his own.

Struggling to contain his anger at the Khan's refusal of his please for alliance, the Death Lord warned Jaghatai that he had come to give his brother a choice -- half of the White Scars Legion had already declared for Horus, and the others would follow wherever the Khagan ordered them.

Their father's time was over -- the Khan could either be a part of the new order that replaced Him or be swept aside in its wake.

The Khan merely smiled -- a cold smile, imperious in its contempt. He would not countenance a new Emperor -- neither himself nor Mortarion. Jaghatai explained that the reason neither one of them would ever rule the galaxy is that both of them were never the empire-builders. They were the outriders. Mortarion had chafed at this role, while the Khan had embraced it.

Enraged, Mortarion backed away, and his scythe Silence crackled into life, sparking with green-tinged energy. The Deathshroud Terminators lowered their scythes in a combat posture. Behind the Khan, the keshig readied their blades. The Khan prepared to settle their argument once and for all.

The two primarchs circled one another, prepared to finally engage in a deadly duel that would decide their fates. As the two demi-gods battled, their respective retinues also fell onto one another in deadly close combat. The silent Deathshroud were just as implacable as their master, as they fought the White Scars keshig amidst the wreckage of a lost world.

Warriors of both sides soon fell, their bodies caked in the thickness of blood and dust, but the dispute raged on, bitter and unyielding. The two primarchs traded deadly blows, tearing into one another, each strike powered by raw defiance.

As they hacked and countered, neither giving up a single measure of ground, their blood mingled upon their blades' edges, as rich and dark as wine. Summoning up one last burst of energy, the Khan held position, panting hard as he dragged out the remnants of his power for the final clash.

In response, Mortarion only stood, rigid, as though suddenly listening for something. His scythe fell into the guard position and a thin coughing broke from his mask, which the Khan realised was an exhausted kind of chortle. "So the choice has been made."

The Death Lord informed Jaghatai that their respective fleets in orbit of Prospero were now at war. This was not what they had been promised by the White Scars' treacherous warrior lodge brothers, but the Death Lord refused to lose a fleet for the sake of this fight. Feeling the dust stir around his feet, coils of marsh-green teleportation energy rippled downward.

Mortarion saluted the Khan mockingly, and spears of hard-edged light lanced down from above, bursting through the cloud cover and crashing through the heart of the ruined Tizca pyramid they had been fighting within.

The Khan sprang forward, seeing too late what was happening. In an instant, the Death Lord and his retinue were snatched away, sucked into the vortex of the Warp.

The decastated world's wind howled in their empty wake, stirring the ashes of ruined Tizca. Jaghatai, carried by the momentum of his final thrust, staggered though the empty space where his brother -- now his enemy -- had been. The Second Battle of Prospero was over.

Seeking Answers

Mortarion Deathshroud Battle

Mortarion with his Deathshroud during the Horus Heresy

Chagrined by his defeat at the hands of Jaghatai Khan, Mortarion abandoned the pursuit of the White Scars and instead led his Death Guard in a spiteful, punitive rampage across the systems of the lost Prosperine empire. World after world soon fell to this horrific onslaught, and yet the insular and secretive Primarch seemed preoccupied by some other, unspoken goal.

Finally he found what he sought for upon the world of Terathalion, a former library-world where knowledge coalesced, all under the benign guidance of distant masters on Prospero. When his voidships emerged from the system's Mandeville Point in 007.M31 and spread out through the local system, they were not the sleek and gloriously decorated crimson-coloured system-runners of Magnus the Red's XVth Legion, but corpse-grey, vast-hulled leviathans.

Moreover, it was no mere squadron that had arrived, but an entire Death Guard battle group. Mortarion ordered the orbital bombardment immediately. When the bombardment finally relented, the few survivors crept slowly from whatever refuge they had been able to find. Thinking for a moment that the worst was finally over, they soon saw dirty contrails of Drop Pods split the smoke-barred skies. The entirety of the Death Guard Legion had come to the doomed world.

Though still gravely wounded and in deep pain, the Death Lord teleported down to the surface, seeking a mortal woman. Upon her discovery, he had his captive teleported with him back aboard his flagship, the Endurance. Within his private quarters he interrogated the woman, who in truth was a daemon in possession of the woman's body.

Mortarion had never encountered its kind before, believing his father, the Emperor, that such fell creatures did not exist. Now one of the denizens of the Empyrean stood shackled before him. The Primarch sought answers from the daemon. He wanted to know why his brothers Lorgar and Fulgrim willingly trafficked with the creature's kind. The Daemon explained that Mortarion's brothers had come to see the true order of things.

Despite all that had occurred, Mortarion still believed that all sorcery was a cancer. He still believed that humanity must guard against it -- push it back. After destroying an entire world in his search for answers, he yearned to know the truth about Chaos. Mortarion knew that he was now surrounded by the damned. Jaghatai had been right -- the Death Lord was on his own with them. The Warp stained everything. But he would endeavour to understand it -- to overcome it. The daemon's final task would be to show him how.

But the foul creature laughed at Mortarion's efforts. Like thousands of other mortals the creature had encountered over the aeons, each was convinced that they alone could find a way to negotiate with the gods of the Warp with little to no consequence. The daemon explained to the Primarch that the Empyrean had many great forces within it, and one of them had Mortarion's name etched over his rusting throne. He was still waiting, though not for very much longer.

It mattered not how many trinkets the Primarch rattled or waved -- this power of the Warp would not be denied. He had claimed Mortarion as his own champion. The Primarch was enraged at the creature's proclamation -- even his father the Emperor could not claim him.

But Mortarion admitted that he was guilty of patricide long before the seeds of treachery were sown in the Warmaster Horus' heart. He had seen them all -- the tyrants, the witches, the xenos filth. Only he remained pure, free of the corruption wrought by the Warp. But the daemon could see through all of the Primarch's lies and self-delusions and taunted him -- he didn't look all that pure to her at all.

The daemon continued to taunt the Primarch, goading him. If he wanted to know the truth, then it would be revealed. The creature's bonds were suddenly shattered and her human shell peeled away, revealing her glossy, insect-like true form. Though the Primarch's physical strength was enormous, the daemon knew that it would not help him, for she was not a creature of realspace, defined and constrained only by laws and powers that the Primarch feared to invoke. In an attempt to resist the daemon's brutal attack, he tore at it with his hands, still relying on the immeasurable strength in his transhuman musculature.

Enraged, Mortarion called upon his own innate psychic abilities that had always been buried deep down within him. The glorious stink of learned sorcery and hedge-magick was now pungent and inescapable. The power of the Warp was within him, and he was using it willingly, in spite of every one of his protestations. As the daemon sagged back against the wall, feeling her soul pulled back to the Empyrean by the Primarch's psychic might, Mortarion continued to hammer her furiously with his fists, pouring out all of his fury onto the broken physical shell.

The daemon was the first to see a fragment of what Mortarion would eventually become in later centuries. As the creature died, and her quintessential matter was sucked back into the maw of the aether, she managed a mock salute, "Hail, Master of the Plague!" Mortarion stood over the crushed heap of broken flesh, breathing heavily. For too long, he had been used by all sides in the great conflict.

The void around him now seethed with witchery, more virulent than ever. He could feel its tendrils grasping for him. The Death Lord knew he would have to learn more. He would have to master all the paths of ruin. He would, as perhaps he had known but refused to believe for a long time, have to become the very thing that he had always hated, a psyker, a master of sorcery and the powers of the witch. A sorcerer just like his foster father on Barbarus. Mortarion made his peace with the truth, believing that it was better to be a master of the Warp than its pawn. "So be it," he thought to himself. "It starts here."

Doom of the Death Guard

Nurgle's Chosen

A Death Guard Plague Marine after emerging from the Warp, changed by the corrupting influence of the Plague God Nurgle

Daemon Primarch Mortarion

The Daemon Primarch Mortarion

During the subsequent assault on Terra itself at the end of the Heresy by the Traitor Legions, the Death Guard were part of Horus' invasion force. However, en route, the entire Death Guard Legion fleet became trapped in the Immaterium due to the actions of First Captain Calas Typhon, trapping them in a perpetual nightmare.

It was whilst on campaign with the Word Bearers Legion earlier in the Great Crusade that Typhon had learned of a different path for the Legiones Astartes to follow, a future where his hard-won but hidden psychic abilities would be a source of greatness instead of a taboo to be hidden from sight.

The foremost Chaplain of the Word Bearers, Erebus, inducted Typhon into the secrets of the Seven Pillared Lodge, one of the Warrior Lodges that had begun to spread throughout the Space Marine Legions in the later days of the Great Crusade. It was during this time that Typhon caught a glimpse of what the Astartes could truly become if they shrugged off the yoke of the Emperor's ambitions.

Perhaps Typhon's revelation was instrumental in Mortarion's own fall to the Ruinous Powers; perhaps Mortarion would have walked a dark path on his own. Either way, the troubled Death Guard Primarch saw a worthy leader in Horus, whereas in the Emperor he saw only a self-serving and pompous pretender who had stolen Mortarion's hard-won kingship in a single day while engaging in hypocrisy concerning his own use of the Warp. As the Heresy reached its conclusion, Mortarion ordered his fleet to head for Terra with all haste, intending for the Death Guard to join the other Traitor Legions in the destruction of the False Emperor.

By this point, Calas Typhon served one master alone, and it was not his Primarch. Typhon had seen to it that the fleet's Navigators were killed to a man (claiming their loyalty was still to the Emperor), but reassured Mortarion that the Warp-gift he possessed would see them through their journey in the Empyrean safe enough. Though he hated the concept of relying on what he considered witchery, even in one of his own Astartes, Mortarion was left with little choice. The Death Guard fleet made transition into the Warp, and in the process damned themselves to an eternity of war as the puppets of a foul and ancient god.

In leading the Death Guard into the Warp, Typhon had delivered them into the clutches of his new master, Nurgle, the Lord of Decay. The strange tides of the Empyrean are notoriously fickle, and during their voyage the entire Death Guard fleet was becalmed within its shifting dimensional tides. As their warships lingered, directionless and without hope, the cloying influence of Grandfather Nurgle began to take hold. The Death Guard were subjected to the terrible infection of the Destroyer Plague and Nurgle's Rot, as Nurgle's power managed to infiltrate the vessels of the XIV Legion.


Mortarion unsuccessfully sought to free Raheb Zurrieq, the first Death Guard to fall to the Destroyer Plague, from the torment of the unnatural disease. But even death brought no freedom from its torment.

It polluted the vessels themselves as easily as it did the transhuman warriors within. The virulent plagues infected the fleet while they drifted aimlessly through the Warp, making a mockery of the Death Guard's legendary resistance to toxins and contagions. The plague that came could not be resisted, something that terrified Mortarion and the Death Guard. It transformed them into bloated mutants, yet none could die, their own body being their undoing.

None suffered more than Mortarion, for it was like being on the mountain top again on Barbarus, surrendering to the toxins, but this time without the Emperor to save him. Eventually, Mortarion could suffer no more and gave himself over to Chaos to stop the pain. Desperate, Mortarion offered his Legion and his own soul up to the Ruinous Powers in exchange for deliverance.

Nurgle responded gleefully and took the XIV Legion and Mortarion for his own champions. As Mortarion at last swore his soul to the eternal service of the Plague God in return for an end to the ceaseless agony, Nurgle responded with his usual generosity. Mortarion was transformed into a Daemon Prince of the Plaguefather, the living embodiment of life in death, and death in life. The Death Lord at last was worthy of his title.

What emerged from the Warp bore little resemblance to what had gone in. The Death Guard Space Marines' once gleaming grey armour was corroded and shattered, barely containing their bloated, pustule-riddled bodies. Their weapons and armour were powered by the energies of Chaos and they became known as the Plague Marines, although they would still use the name of the Death Guard for themselves.

Mortarion himself left his humanity far behind and was transformed into Nurgle's greatest mortal Champion: the Prince of Decay, the very image of death. Condemned to a deathless state of decay, the Death Guard would spread their pestilent diseases the length and breadth of the galaxy for the greater glory of Chaos.

In the end, Horus was defeated by the Emperor, but unlike the other Legions, who splintered and fled into the Eye of Terror, Mortarion's Legion, now calling themselves the Plague Marines, made an orderly withdrawal, wave after wave of Loyalists breaking themselves on the Legion.

Mortarion led his forces, in an ordered formation, back to the Eye of Terror. Mortarion claimed the Daemon World later known as the "Plague Planet" as his new homeworld and it proved to be an ideal base for launching attacks from out of the Eye of Terror into the physical universe. Mortarion had finally gotten what he wanted, a world of his own. He ruled over a toxic death world of poison, horror and misery. For better or worse, the Death Lord had come home.


Within the Eye of Terror, Mortarion was elevated to become a Daemon Prince by Nurgle, and given control of a Daemon World, now known as the Plague Planet, which he moulded into a new and despicable form, making it a virtual copy of Barbarus, placing himself in his adoptive father's position as its chief tyrant.

To this day, Mortarion's Death Guard launch their assaults through the Cadian Gate and into the galaxy beyond, sometimes in large bodies and at others lending strength to allied forces. Wherever they travel they spread the joyful, exuberant poxes of Nurgle, gifting those who would know eternal life with the choicest of the Plague God's blessings.

Typhon, now called Typhus the Traveller, took a more active role in continuing the war against the Imperium by abandoning his master and striking out on his own, bringing the "gifts" of his patron to the Emperor's followers. Typhus was especially active during the 13th Black Crusade, securing his own plague-ridden stronghold by the end of that conflict.

In an ironic twist of fate, Mortarion has become exactly like the Overlords of Barbarus he vowed to kill ten thousand years ago. He sat for millennia in a Plague Fortress atop a tall mountain surrounded by toxic clouds, just like the adoptive father he despised in centuries long since forgotten.

Mortarion's Heart

Forces of Chaos vs Grey Knights

Daemon Primarch Mortarion leads the Forces of Chaos against the Grey Knights

In early 901.M41, during the Battle of Kornovin, Mortarion slew Geronitan, the Supreme Grand Master of the Grey Knights Chapter. In his place, the Grey Knights elevated the hero Kaldor Draigo amidst the din of the battlefield and Draigo immediately vowed vengeance against the Daemon Primarch.

Alone and unaided, Draigo smashed his way through Mortarion's bodyguard of Plague Marines, struck the ancient Primarch to the ground and carved Geronitan's name on the Daemon Prince's diseased heart. Though Mortarion ultimately escaped, it would be many long Terran years before he could enter the mortal realm once more. Draigo's insult would not soon be forgotten, as the Daemon Primarch vowed his vengeance against the upstart mortal.

Cicatrix Maledictum


An Ordo Sepultura Map of Death Guard Traitor Legion activity across the galaxy after the formation of the Great Rift in 999.M41

Abaddon the Despoiler united the disparate factions of the Eye of Terror and unleashed the 13th Black Crusade to bring ruin to the world that had proven his nemesis for millennia. The Fortress World of Cadia, which had long stood sentinel over the Cadian Gate, finally fell to the Despoiler during that campaign. The destruction of Cadia eliminated the mysterious geometric pylons that dotted the Fortress World's wind-swept outlands, and in doing so weakened the barrier between worlds, for these ancient megaliths were fashioned to keep power of the Warp from overwhelming the material dimension.

The Despoiler's agents repeated the same act on every world that harboured similar structures. Without these lynchpins to hold the material dimension sacrosanct, the Materium could take no more, and a titanic Warp rift tore across the galaxy, spreading from the Eye of Terror to the Hadex Anomaly on the Eastern Fringe. To those on the Terran side of the so-called Great Rift (or the Cicatrix Maledictum in High Gothic) it is a tainted scar stretching across the sky. To those unfortunates on the far side, in the region now named the Imperium Nihilus, the "Dark Imperium," it is something much worse -- the very gates of Hell.

Though the Imperium now faced its darkest hour, all was not lost. A valiant band known as the Ynnari, a mixed faction of Aeldari and Drukhari in service to their awakened God of the Dead Ynnead, followed a radical path that they believed would see Chaos defeated and the Aeldari race resurgent. Compelled by fate or circumstance, the Ynnari lent their aid to Archmagos Belisarius Cawl, Saint Celestine and Inquisitor Katarinya Greyfax and rescued them from the forces of Abaddon on Klaisus, the ice moon of Kasr Holn after the fall of Cadia.

Together, the Ynnari and their newfound Imperial allies forged a path through their foes and the Webway to Ultramar. Upon Macragge, the Chapter homeworld of the Ultramarines, a miracle was wrought within the Fortress of Hera through the technological prowess of Belisarius Cawl and the power of Ynnead as embodied in his priestess Yvraine, the Daughter of Shade. Roboute Guilliman, Primarch of the Ultramarines who had been trapped for 10,000 standard years in stasis, was restored to the realm of Mankind.

Deep within the noisome swamps of Nurgle's Garden in the Realm of Chaos, a conclave of Great Unclean Ones listened indulgently to the frantic babbling of messenger flies. They leered in delight, bile and maggots slopping down their festering chins. A Primarch! One untouched and untainted by any of Nurgle's brothers. Their pestilential master would no doubt value such a prize most highly. Perhaps, they chortled mockingly, they might even arrange a final reconciliation between the bitter Mortarion and his brother. Such an opportunity had not presented itself in thousands of years, and the Great Unclean Ones hummed a cheerful ditty as they began to concoct a sickness fit for a demigod.

Upon a far-fung hell world, Mortarion received word of his brother's awakening. Mortarion raged, a cold and virulent storm of anger whirling around him until its echoes in realspace seeded seven new and terrible plagues upon luckless Imperial worlds. Mired amid plans that were nearing fruition, the Daemon Primarch of the Death Guard could not yet act to strike at Guilliman. Instead, as he stared with glowing eyes across the mist-wreathed parade grounds of his Plague Planet, and the massed ranks of Death Guard there assembled, Mortarion vowed that he would render Guilliman and his empire to rot soon enough.

Plague Wars

Mortarion Death Guard Igor Sid

The Daemon Primarch Mortarion leads the Death Guard against the Ultramarines during the Plague Wars.

Something terrible came out of the Warp Storms as they roiled through the southern reaches of the Ultima Segmentum. Where the seeds of corruption had been planted by the Plague That Walks, a new and terrible contamination spread.

The diseased dead rose to claim the living. Previously, the walking corpses could be destroyed, but now doing so only released hordes of Nurglings that writhed impossibly out of the withered flesh of the fallen. Hive Worlds were toppled, and as the Blackness of the Noctis Aeterna descended, there was no escape. In the horrific ruins, Cults of Corruption slithered out of hiding, summoning forth further aid from the Realm of Chaos itself.

So did systems fall, creating the Scourge Stars -- a trio of sickly star systems that had fallen to Nurgle. From that power base, the Death Guard and daemonic Plague Legions issued, systematically reaping planet after planet. The first invaders to issue forth from the Scourge Stars were the Death Guard, led by grim Mortarion, who now brought the fabled Realm of Ultramar, gem of the whole segmentum, under siege.

His meticulously planned seven-part campaign would bring untold ruination to all of Ultramar. So began the first part -- the "War of Flies" -- including the assault of the Three Planets, the besieging of the Hive World of Ardium, and the Creeping Doom offensive against Espandor and Drohl. Virus bombardments preceded the Death Guard. Once-gloried hive cities became pits, and Agri-worlds became flyblown wastes.

Guilliman vs

Primarch Roboute Guilliman and his Ultramarines face the vile Daemon Primarch Mortarion on the world of Iax

The attacks were slow but relentless, wearing down Ultramar's defending Ultramarines and their vaunted Ultramar Auxilia. With communications severed and relief forces cut off by fresh Warp Storms, the defenders were hard-pressed in a hundred locations across Ultramar.

Then, Roboute Guilliman returned from the end of the first phase of his galaxy-spanning Indomitus Crusade. Tactically, Mortarion and his fellow Nurglite commanders now found themselves evenly matched, their offensives blocked at every turn by the Ultramarines and their primarch's precise counterattacks. A new stage of the war began.

It was Guilliman's tactical acumen that first stabilised the many war fronts of Ultramar, and his "Spear of Espandor" campaign, a brilliant counterattack, that successfully bought the forces of the Imperium still more time. At the Gates of Parmenio, Guilliman defeated the Greater Daemon Septicus and his Plague Guard.

At Iax, once a glorious Garden World now transformed into a "Hospital World" to tend to Ultramar's sick and dying, primarch met primarch as Guilliman confronted Mortarion, the two brothers fighting to a deadlock before the Chaos forces mysteriously withdrew under cover of a virus bomb assault that added to the myriad miseries of Iax.



The Death Lord, Mortarion, arrayed in his fearsome panoply of war

Descending upon the battlefields of the 41st Millennium on wings of tattered leather is Mortarion, the Daemon Primarch of Nurgle. Diseased and corrupted, made monstrous in form by the warping power of Chaos, Mortarion is a twisted angel of death driven by hatred and bitterness. He brings decay and sickness, despair and fear to all those who witness his dark majesty. In battle, his dark panoply is made up of the following wargear and equipment:

  • The Barbaran Plate - Mortarion's war panoply is of his own design, fusing ancient Power Armour technology with his own lore. It is designed not only to protect him in battle but augment his own singular physiology and environmental needs, synthesising trace elements of the poisonous vapours of his lost homeworld of Barbarus to mix with the air he breathes. Mortarion is an imposing figure, his gaunt face and rheumy eyes barely visible beneath his cowl and behind the rebreather mask that he has worn for ten thousand Terran years. A crown pokes through his hood, made of simply iron rather than gold as you would find on other Primarchs, which fits his psyche. The Death Lord was always a utilitarian, practical soul, something that can be seen in the relatively spartan look of his armour -- which, despite his ascension to daemonhood, hasn't changed much across 10,000 standard years of war. Unlike his fellow Death Guard, whose armour is often rusty and dented with decay and corruption, Mortarion's armour appears almost pristine in comparison -- though it appears infected and fleshy -- as if the Daemon Primarch is so infectious and diseased even his armour is festering and rotten.
  • Silence - Silence, to give it the macabre nickname favoured by its wielder, is a massive two-handed battle scythe with a blade span as long as most human warriors are tall. This formidable weapon is accounted as one of the most fearsome blades wielded by any Primarch. Since Mortarion's finding by the Emperor during the Great Crusade, there have been dark whispers that the blade is of xenos-tainted origin, and some familiar with the legend of the Death Guard Primarch's early life believe it to be none other than the weapon of the terrible charnel creature that once named himself Mortarion's "father". Since that long ago era on Barbarus, Silence has mutated over the millennia into a terrifying Daemon Weapon.
  • The Lantern - The Lantern is a drum-barrelled directed energy blaster and the preferred sidearm of Mortarion. The maker of the weapon originially led a cult of dragon-worshipping killers on the Industrialised World of Shenlong. The Emperor destroyed the cult in order to ensure the Imperial Compliance of Shenlong, and the weapon came into the possession of Mortarion.
  • Phosphex Bombs - Mortarion carries a number of compact Phosphex Bombs of his own design which hang from his armour in the shape of ritual censers.



  • Codex Adeptus Astartes - Space Marines (8th Edition), pp. 24, 29
  • Codex Heretic Astartes - Death Guard (8th Edition), pp. 6-9, 18-19, 26-27
  • Codex: Chaos Space Marines (6th Edition), pp. 9-10, 23
  • Codex: Chaos Space Marines (4th Edition), pp. 14, 55
  • Codex: Chaos Space Marines (3rd Edition, 2nd Codex), pg. 53
  • Codex: Chaos Space Marines (3rd Edition, 1st Codex), pg. 31
  • Codex: Chaos (2nd Edition), pp. 12-13
  • Codex: Eye of Terror (3rd Edition)
  • Codex: Grey Knights (5th Edition), pp. 15, 38
  • Deathwatch: First Founding (RPG), pp. 84-85
  • Horus Heresy: Collected Visions, pp. 22, 46, 62-63, 73, 75, 78, 92, 94, 188, 228-229, 301, 312, 332, 347, 349-350, 354
  • Index Astartes III, "The Lost and the Damned - The Death Guard Legion"
  • Gathering Storm - Part Three - Rise of the Primarch (7th Edition), "Dark Revelations," pg. 38
  • Realm of Chaos: The Lost and the Damned, pg. 257
  • The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 28-35, 53
  • The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pp. 15, 18, 35, 37, 41
  • The Horus Heresy Book One: Betrayal (Forge World Series) by Alan Bligh, pp. 25, 29, 40, 54, 120, 122-137, 264-265
  • Warhammer 40,000: Rulebook (8th Edition), pp. 53, 99, 154, 158-159
  • Warhammer 40,000: Rulebook (6th Edition), pp. 183, 228
  • White Dwarf (September 2017), "Planet Warhammer - Mortarion, Daemon Primarch of Nurgle," "'Eavy Metal: Mortarion, Daemon Primarch of Nurgle," pp. 10, 107-108
  • White Dwarf 264 (US), "Index Astartes (First Founding): The Lost and the Damned - The Death Guard Space Marine Legion", pp. 68-75
  • White Dwarf 150 (US), "'Eavy Metal: Epic Daemons - Mortarion: Primarch of Nurgle", pp. 68-69
  • Galaxy in Flames (Novel) by Ben Counter
  • The Flight of the Eisenstein (Novel) by James Swallow
  • Fulgrim (Novel) by Graham McNeill
  • A Thousand Sons (Novel) by Graham McNeill
  • The First Heretic (Novel) by Aaron Dembski-Bowden
  • Prospero Burns (Novel) by Dan Abnett
  • Promethean Sun (Short Story) by Nick Kyme
  • The Buried Dagger (Novel) by James Swallow, Intervals I-VIII, Coda
  • Scars (Collector's Edition Novel) by Chris Wraight
  • Lantern's Light (Short story) by James Swallow
  • The Lost and the Damned (Novel) by Guy Haley, Limited Edition Artwork
  • Mortarion's Heart (Audio Book) by Laurie Goulding
  • The Horus Heresy: Daemonology (Ebook) by Chris Wraight
  • Dark Imperium by Guy Haley, pp. 114-116, 121, 149, 193, 196, 198, 219, 222-231, 146-249, 251, 265, 268, 280, 282
  • Forge World - Horus Heresy Character Series: Mortarion The Reaper, Primarch of the Death Guard
  • Games Workshop Webstore: Mortarion, Daemon Primarch of Nurgle
The Primarchs
Loyalist Primarchs Lion El'JonsonJaghatai KhanLeman RussRogal DornSanguiniusFerrus ManusRoboute GuillimanVulkanCorvus CoraxLost Primarchs
Traitor Primarchs FulgrimPerturaboKonrad CurzeAngronMortarionMagnus the RedHorusLorgarAlpharius Omegon
Chaos Space Marine Forces
Command Chaos LordExalted ChampionChaos ChampionAspiring ChampionSorcerer LordDaemon PrinceDaemon Prince of NurgleDaemon Prince of TzeentchDeath Guard Lord
Specialists Exalted SorcererSorcererWarpsmithDark ApostleMaster of PossessionMaster of ExecutionsLord DiscordantWarsmithDeath Guard SorcererLord of ContagionMalignant PlaguecasterPlague SurgeonTallymanScarab Occult SorcererScarab Occult Terminators
Troops Chaos Space MarinesHavocsChosenChaos TerminatorsPossessedGreater PossessedKhorne BerzerkersPlague MarinesNoise MarinesRubric MarinesObliteratorsMutilatorsChaos SpawnFallen AngelsNoxious BlightbringerFoul BlightspawnBiologus PutrifierBlightlord TerminatorsDeathshroud
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Vehicles and Daemon Engines Chaos RhinoChaos PredatorInfernal Relic PredatorChaos VindicatorChaos Land RaiderChaos Land Raider ProteusInfernal Relic Land Raider AchillesLand Raider Hades DiabolusRelic Sicaran Battle TankMaulerfiendForgefiendDefilerBrass ScorpionBlood SlaughtererBlight DroneFoetid Bloat-droneKytanPlague HulkVenomcrawlerMyphitic Blight-hauler
Heavy Vehicles and Daemon Engines Spartan Assault TankFellbladeDecimatorTyphon Heavy Siege TankLord of SkullsDeath WheelPlaguereaperPlagueburst CrawlerSilver Tower of Tzeentch
Aircraft HeldrakeStormbirdThunderhawkChaos Storm EagleChaos Fire RaptorHell BladeHell TalonHarbingerChaos DreadclawKharybdis Assault ClawFire LordDoom Wing
Summoned Daemons BloodlettersPlaguebearersHorror of TzeentchDaemonetteNurglingsBeast of NurglePlague DroneFlamerScreamer
Lost and the Damned Chaos CultistsPoxwalkersPestigorPlague ZombiesPlague OgrynThrall WizardTzaangorTzaangor EnlightenedTzaangor ShamanDark Disciple
Champions Magnus the RedMortarionAbaddon the DespoilerKharn the BetrayerTyphusAhrimanHuron BlackheartFabius BileCypherHaarken WorldclaimerInvocatus
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Warhammer 40,000 Overview Grim Dark Lore Teaser TrailerPart 1: ExodusPart 2: The Golden AgePart 3: Old NightPart 4: Rise of the EmperorPart 5: UnityPart 6: Lords of MarsPart 7: The Machine GodPart 8: ImperiumPart 9: The Fall of the AeldariPart 10: Gods and DaemonsPart 11: Great Crusade BeginsPart 12: The Son of StrifePart 13: Lost and FoundPart 14: A Thousand SonsPart 15: Bearer of the WordPart 16: The Perfect CityPart 17: Triumph at UllanorPart 18: Return to TerraPart 19: Council of NikaeaPart 20: Serpent in the GardenPart 21: Horus FallingPart 22: TraitorsPart 23: Folly of MagnusPart 24: Dark GambitsPart 25: HeresyPart 26: Flight of the EisensteinPart 27: MassacrePart 28: Requiem for a DreamPart 29: The SiegePart 30: Imperium InvictusPart 31: The Age of RebirthPart 32: The Rise of AbaddonPart 33: Saints and BeastsPart 34: InterregnumPart 35: Age of ApostasyPart 36: The Great DevourerPart 37: The Time of EndingPart 38: The 13th Black CrusadePart 39: ResurrectionPart 40: Indomitus