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"In its hubris, Mankind claims dominion over the galaxy. However, their realm is naught but a few flickering candles in a vast and hungry darkness."

A Treatise on the End of the Imperium, denounced and burned in 800.M41
Wh40k starmap

The Milky Way galaxy in the 41st Millennium during the Time of Ending.

The Milky Way galaxy, more commonly known as the "Milky Way," or just "the galaxy," is the galaxy that Mankind calls home and in which the Imperium of Man and all of the other starfaring intelligent species known to Humanity are located. The Milky Way is a barred spiral galaxy that is part of the Local Group of galaxies.

It is one of hundreds of billions of galaxies in the observable universe. Its name is a translation of the Latin term Via Lactea, in turn translated from the Greek Galaxias, referring to the pale band of light formed by stars in the galactic plane as seen in the night skies of Holy Terra.

Some sources hold that, strictly speaking, the term "Milky Way" should refer exclusively to the band of light that the galaxy forms in the Terran night sky and the skies of many other settled planets, while the galaxy should receive the full name "Milky Way Galaxy," or alternatively "the galaxy." However, it is unclear how widespread this convention is, and the term "Milky Way" is routinely used in either context.

Map galaxy 02

A Departmento Cartographicae map of the Milky Way galaxy in the 41st Millennium during the Time of Ending.

The stellar disk of the Milky Way Galaxy is approximately 100,000 light-years in diameter, and is considered to be, on average, about 1,000 light years thick. It is estimated to contain at least 200 billion stars and possibly up to 400 billion stars with an estimated average of 300 billion, the exact figure depending on the number of very low-mass, or dwarf stars. This can be compared to the one trillion stars of the neighbouring Andromeda Galaxy.

The stellar disc does not have a sharp edge, a radius beyond which there are no stars. Rather, the number of stars drops smoothly with distance from the centre of the galaxy. Beyond a radius of roughly 40,000 light years, the number of stars drops much faster with radius, for reasons that are not understood.

Extending beyond the stellar disk is a much thicker disk of gas. The gaseous disk at the centre of the Milky Way has a thickness of around 12,000 light years. The Galactic Halo extends outward, but is limited in size by the orbits of two Milky Way satellites, the Large and the Small Magellanic Clouds, whose perigalacticon is at about 180,000 light years. At this distance or beyond, the orbits of most halo objects would be disrupted by the Magellanic Clouds, and the objects would likely be ejected from the vicinity of the Milky Way.


The Milky Way galaxy after the formation of the Great Rift in ca. 999.M41.

Following the birth of the Chaos God Slaanesh at the end of the Age of Strife in the early 30th Millennium A.D., the galaxy was rent by the implosion of the Aeldari Empire. Where the core worlds of that ancient stellar realm had been in the galactic northwest, a vast new Warp rift spilled out into realspace -- the Eye of Terror, originally classified as stellar anomaly "Cygnus X-1" by Imperial astrographers.


The Milky Way galaxy in the Era Indomitus, divided into the Imperium Sanctus and the Imperium Nihilus by the Great Rift.

The strains on the fabric of local space-time created by Slaanesh's birth in the Immaterium also weakened the barriers between the Warp and realspace across the galaxy. The result was the creation of smaller, permanent Warp rifts across the Milky Way beyond the Eye of Terror, including such anomalies as the Maelstrom. At the same time, Warp Storms grew in size and frequency across the galaxy in the ten thousand Terran years since the birth of the Eye of Terror.

These strains reached a breaking point following the fall of the world of Cadia to the forces of Abaddon the Despoiler's 13th Black Crusade in ca. 999.M41. In the wake of the destruction of Cadia and the Necron-built Cadian Pylons on that world that had long kept the growth of the Eye of Terror in check, the Cadian Gate was overwhelmed by the forces of Chaos, and the Eye of Terror actually began to expand across the galaxy.

Eventually, the galaxy was bisected by a massive new Warp rift called the Great Rift, or Cicatrix Maledictum, spreading from its heart in the Eye of Terror all the way to the Hadex Anomaly of the Jericho Reach in the Eastern Fringes of the galaxy.

To those on the Terran side of the rift, it is a tainted scar stretching across the sky. To those unfortunates on the far side, it is something much worse -- the very gates of Hell. There, the light of the Astronomican is obscured behind a psychic maelstrom of nightmares and the entire region has been dubbed the Imperium Nihilus, or the Dark Imperium. The half of Imperial space near to Terra where the light of the Astronomican still shines is called the Imperium Sanctus.



The galaxy during the Time of Ending, before the birth of the Great Rift.

The vast spiral of the galaxy stretches across over 100,000 light years and swells to 12,000 light years thick at its hub. It contains hundreds of billions of stars and untold millions of habitable planets. Through long ages the galaxy has seen successive civilisations rise and fall without end. Some never reached other stars and died stillborn on their birth worlds, while others rose to dominate vast swathes of the galaxy before collapsing back into dissolution and anarchy.

The first phase of Human expansion across the galaxy is lost in the distant past, obliterated by twenty thousand Terran years of subsequent regression and rebuilding. In the current era, the Age of the Imperium, the Imperium of Man is only the latest ascendant to mount a throne set upon the ruins of earlier, greater ages.

The Imperium is mighty, centred around the high concentration of Human worlds in the galactic west and alleging a divine right to the fealty of all Mankind through its control of the cradle of Humanity itself: sacred Terra. A million worlds fall beneath the dominion of the divine Emperor of Mankind; it controls countless armies billions strong and fleets of starships beyond number.

Yet for all the Imperium's tremendous strength its million worlds are but pinpricks of light and order in the midst of the howling darkness of the galaxy. For every world that feels the autocratic boot of the Adepts of Terra upon its throat, a thousand others lie undiscovered in the void. There are alien empires thriving and multiplying in the outer reaches as well as fiercely independent Human domains that refuse to acknowledge the Emperor's laws.


The galaxy in the Era Indomitus in the wake of the birth of the Great Rift.

Beyond the reach of the zealots of the Imperial Creed it is also possible to find the signs of eldritch powers that pre-date the Age of the Imperium. Some say that the seeds of man's salvation can be found there, the strength to win freedom from the Emperor on Terra and wreak terrible vengeance for the broken promises of His Great Crusade. Outside the feeble light cast by the Emperor's domains there are many who remember the old ways of worship and sacrifice, and many that still know of the power of the Dark Gods who rule the Warp.

The Imperium of Man is currently the dominant power in the Milky Way Galaxy, ruling over more than 1,000,000 settled Human worlds that stretch across the entire length and breadth of the galaxy. To effectively govern and protect this vast domain, the High Lords of Terra and the Adeptus Terra have divided the galaxy into five zones of military and political control known in High Gothic as the Segmentae Majoris (sing. segmentum).

Each segmentum has its own Navis Imperialis battlefleet and Merchant Fleet, as well as a Segmentum Fortress or Segmentum Naval Base that forms the base of fleet and military operations for the Imperial Navy and Astra Militarum, respectively, within the Segmentum. The Segmentum battlefleet commanders are known as the Lord High Admirals. The Segmentum Fortress is controlled directly by a high-ranking official of the Adeptus Administratum referred to as the "Master of the Segmentum."

Although originally intended for purposes of fleet administration and commercial shipping administration at the time of their creation by the Adeptus Terra, the segmentae have evolved into the primary political administrative divisions of the Imperium, with each one being further comprised of thousands of 200 light-year-square sectors.

The sectors are in turn made up of sub-sectors each comprising a cube of space some 10 to 20 light years square. In general, despite actually being a three-dimensional space, Imperial astrocartographers refer to any location in the galaxy in reference to its cardinal direction in a two-dimensional plane from Terra. For example, the "Eastern Fringes" of the galaxy beyond the Ultima Segmentum is located to the galactic "east" of Terra.

Segmentae Majoris

The Segmentae Majoris of the Imperium are:

  • Segmentum Solar - Located in the Imperium's centre with Terra at its very heart, the Segmentum Solar's Segmentum Fortress lies at the nexus point of the massive orbital fleet yards of Mars. The Segmentum Solar is home to the very heart of Imperial territory, ancient and very wealthy worlds that have been settled by Humanity since before even the invention of Warp-Drive. Many of the Imperium's most strategically important planets, including the battleground Hive World of Armageddon, lie within this segmentum.
  • Segmentum Obscurus - Located to the galactic north of Terra, the Segmentum Obscurus is where the Eye of Terror and the Imperial Fortress World of Cadia are located, making the Sectors of this Segmentum among the most heavily militarised in the Imperium to protect them from the near constant incursions of the Forces of Chaos. The Segmentum Obscurus' primary Segmentum Naval Base is located at the world of Cypra Mundi.
  • Ultima Segmentum - Positioned to the galactic east of Terra and the Segmentum Solar, the Ultima Segmentum is by far the largest of the Segmentae and also the least densely populated by Human-settled worlds, having long served as the Imperial frontier. The Ultima Segmentum is home to the Ultramarines Chapter's Realm of Ultramar and is adjacent to the true frontier of the galaxy, which is known as the Eastern Fringes. It was from the Ultima Segmentum that the first Tyranid Hive Fleets attacked the worlds of the Imperium. The Eastern Fringes, not officially considered a part of the Ultima Segmentum, are also home to the upstart T'au Empire that has in recent centuries proved to be a durable xenos threat to Imperial control of the region. The primary Segmentum Fortress and Segmentum Naval Base is located on the world of Kar Duniash.
  • Segmentum Tempestus - Comprising the territory to the galactic south of the Segmentum Solar, the Segmentum Tempestus, despite its name, is one of the least troubled regions of the Imperium. It is dominated by the political might of the Ecclesiarchy and is home to the second most holy Cardinal World of the Imperial Cult after Terra itself -- Ophelia VII. Segmentum Tempestus' Segmentum Naval Base is located in orbit of the world of Bakka.
  • Segmentum Pacificus - This Segmentum contains all of the territory located to the galactic west of the Segmentum Solar. Like the Eastern Fringe of the galaxy bordering the Ultima Segmentum, Segmentum Pacificus is largely frontier territory, lightly settled by Humanity in comparison to the other segmentae. The Segmentum Pacificus' Segmentum Naval Base is located in orbit of the world of Hydraphur.

Galactic Core

The galactic core is the very heart of the Milky Way Galaxy and is entirely located in the Ultima Segmentum of Imperial space. It is bounded by the unstable region of border space called the circumnuclear disc (see below) and at its centre lies the supermassive black hole that comprises the true gravitational heart of the galaxy. The galactic core has long been the home region of space for the Leagues of Votann, but the birth of the Great Rift in the Era Indomitus has led other major starfaring races such as Humanity, the forces of Chaos, the Aeldari, the Orks, and the T'au to enter the region in larger numbers for the first time, leading to increased contacts and conflicts with the Kin.

The galactic core where most of the Kin dwell is an immense region, and one of the most turbulent in all the known galaxy. It is also, to those who dwell outside its bounds, known for being one of the most mysterious and perilous stretches of space imaginable. Most void-faring species have at least one cautionary tale of foolish explorers vanishing amidst its blazing stellar nurseries and strange anomalies. Yet for the Leagues of Votann, the galactic core has been home now for many Terran millennia.

The galactic core is a truly vast region of space, one within which all of the fundamental physical forces of the universe seem heightened and intensified to sometimes bewildering degrees. The sheer density of stars alone is disorienting and extremely hazardous to those unused to it. Many worlds within the core never experience the true darkness of night, or are perpetually bombarded by a wide spectra of exotic -- and often extremely dangerous -- ionising radiation.

Due to strange fundamental force interactions between stellar bodies, dense particulate belts and titanic electromagnetic anomalies, there are regions of the core in which the gravitic pull of comparatively small moons and planetoids is immensely magnified. Dense asteroid belts thousands of kilometeres across; ravenous black holes; polarised, vitrified and even self-aware nebulae; enigmatic and terrifying greystars; these and countless other phenomena endanger any individuals daring the space of the galactic core.


Map of a portion of Leagues of Votann space in the galactic core during the Era Indomitus.

Yet for all their perils, many intelligent alien species successfully inhabit this vast region, and even prosper amidst its opportunities and riches. The Kin are foremost among these -- inarguably so, for the territories of their Leagues of Votann occupy much of the core when taken as a whole. However, both within their borders and beyond, countless dangers still lurk and strange beings ply the stars in search of plunder, trade and conquest, or in the hopes of sating other, stranger desires. In particular, Greenskins are an ever-present threat and are the traditional and most hated foes of all Kin.

The map above shows a portion of Leagues of Votann space in the galactic core during the Era Indomitus after the birth of the Great Rift. Among the Leagues of Votann present in this region, the Greater Thurian League control one of the largest swathes of space. They benefit from many sources of raw materials and -- after Terran millennia of constant toil and bloodshed -- have eliminated most of the more prominent alien threats within their borders. Their trade routes are widespread, even striking out into Far-space.

Few of the Leagues of Votann possess territories in the core as rich in raw materials as those of the Ymyr Conglomerate. Of course, such wealth comes at a price; many are the minor alien empires and invading raiders who have come seeking the bounty claimed by these Kin and much blood has been spilled in the never-ending war to drive them away.

The Ghulo Industrial Complex control a broad belt of territories in this region that curls counter-spinward towards the southern heartlands of the galactic core. This League of Votann is forever seeking to add new star systems and planets to their already impressive holdings and are skilled in transforming even the most barren worlds into productive and valuable assets for their league.

Occasionally, rogue planets have been known to be cast out of the galactic core due to gravitic anomalies, often into the Maelstrom Zone, from where the Imperium can finally access the core's much-coveted rare strategic minerals and isotopes.

The galactic core is home to a nebula known as "The Cradle," which is a rich source of precious metals, ores, and energy. Human pirates are known to be active in this region of space, seeking to prey upon Imperial or other shipping trading in these commodities.

Circumnuclear Disc

This strange liminal zone of space fringes the galactic core. It appears from afar like a shifting mosaic of many-hued, particulate nebulae that fall eternally inward toward the core.

Close up, its true perilous nature is revealed -- the disc is wrenched at by unstable empyric currents just beneath the skein of realspace, and bedevilled by strange radiation spectra, errant gravitic anomalies, dense asteroid fields and tumbling rogue stars on the material plane.

It is a truly perilous region to cross, even for the most skilled helmsmen and navigators. The circumnuclear disc is considered the far borders of Leagues of Votann space by most Kin, and to venture beyond it is to enter Far-space.


Little of the vast history of the galaxy has been revealed to Mankind. What is known beyond the dimly-remembered confines of even Humanity's own story has largely been drawn by various Human scholars and adepts of the Adeptus Mechanicus from ancient xenos ruins scattered across the stars and the dying Infinity Circuits of shattered Aeldari craftworlds.

The Old Ones

Just as the stars gave birth to their children so the planets of the newborn galaxy eventually gave birth to lifeforms composed of matter which began the long evolutionary climb to self-awareness. The first sentient beings of the Milky Way Galaxy known to have developed a civilisation technologically advanced enough to cross the stars was a reptilian race of beings called the Old Ones by the Aeldari, who knew them best.

They possessed a slow, cold-blooded, but still deep wisdom, having long studied the stars and raised astronomy and physics to such a level that their science and technology appear to Humanity like an arcane art. Their understanding of the workings of the universe were such that they could manipulate alternate dimensions and undertake great works of psychic engineering. Their science allowed them to cross the vast gulfs of space with only a single step through the myriad Warp Gates they built to connect the worlds of the galaxy in a vast network much like the Aeldari Webway of today, though on a much larger scale.

The Old Ones spread their spawn to many places in the galaxy, but they also knew that all life was precious. Where they passed, they seeded new intelligent species and reshaped thousands of worlds to make them their own according to their predetermined environmental and geographic criteria. It is believed by some in the Adeptus Mechanicus that even Terra felt the Old Ones' touch long before Humanity's rise to self-awareness, though this notion is considered heretical at best by the Ecclesiarchy, as the Imperial Creed teaches that Mankind was made in the image of the God-Emperor before his spirit was incarnated in physical flesh millennia ago.

The Old Ones' civilisation reached its height in excess of 60 million years ago. The Old Ones were responsible for the creation or genetic advancement of most of the currently active intelligent species of the galaxy, including the Eldar, the Krork (the Orks' precursors), the Slann and the Jokaero, though it is unknown if they played any role in the evolution of Humanity. The Old Ones were potent psychics who routinely used the powers of the Warp for a wide variety of technological applications. The Old Ones constructed a system of instantaneous faster-than-light portals through Warpspace that were ultimately adapted to create the Eldar's Webway (and was its more advanced precursor). These portals connected all of the Old Ones' colony worlds across vast swathes of interstellar space.

Birth of the Star Gods

The Deceiver

Mephet'ran the Deceiver, one of the C'tan Shards

The birth of the entities known as the Star Gods occurred at the same time as the moment of Creation itself, as they formed from the vast, insensate energies first unleashed by that churning mass of cataclysmic force. In that anarchic interweaving of matter and energy, the sea of stars began to swirl into existence and for an eon the universe was nothing more than hot hydrogen gas and light elemental dust ruled over by the gravitic force of billions of newborn suns. Long before the first planets had formed and cooled, the very first truly self-aware beings emerged, their thoughts encased within the lines of force produced by the plasma and electromagnetic flares of the stars themselves.

In later times, these entities would become known as the C'tan, but early in their existence they were nothing like the malevolent beings they would eventually become. They were little more than monstrous energy parasites that suckled upon the solar energies of the stars that had brought them into existence, shortening the lives of otherwise main-sequence stars by millions of standard years. In time, these star vampires learned to move on the diaphanous wings of the universe's electromagnetic flux, leaving their birthplaces to drift through the cosmic ether to new stellar feeding grounds and begin their cycle of stellar destruction once more. Beings of pure energy, they paid no mind to the hunks of solid matter they passed in the vacuum of space, the blazing geothermal fires and weak geomagnetic fields of these nascent planets insufficient to be worth feeding even their ravenous hunger.

The Necrontyr and the Wars of Secession

The humanoid species that would become the Necrons began their existence under a fearsome, scourging star in the far reaches of the galaxy known as the Halo Stars region, billions of standard years before Mankind evolved on Terra. Assailed at every moment by ionising solar winds and intense radiation storms, the flesh and blood Necrontyr became a morbid people whose precarious life spans were riven by constant loss.  What little information the Imperium of Man has recovered on the Necrontyr tells that their lives were short and uncertain, their bodies blighted and consumed at an early age by the terrible cancers and other illnesses linked to the high levels of ionising radiation given off by their sun.

Necrontyr cities were built in anticipation of their inhabitants' early demise, as the living were only brief residents living in the shadow of the vast sepulchres and tombs of their ancestors. Likewise, their ruling dynasties were founded on the anticipation of demise, and the living were thought of as no more than temporary residents hurrying through the more permanent and lasting structures raised to honour the dead. On the Necrontyr homeworld, the greatest monuments were always built for the dead, never the living. Driven by necessity, the Necrontyr escaped their crucible-prison and struck out for the stars, hopeful of carving an empire in which they could realise their species' potential free from the lethal energies of their birth star.

Unable to find peace on their own world, the Necrontyr blindly groped outward into the universe to explore other stars. Using stasis crypts and slow-moving antimatter-powered torch-ships that were clad in the living metal known as necrodermis to resist the millennia-long journeys through the void, the Necrontyr began to colonise distant worlds. Little by little, the Necrontyr dynasties spread ever further, until much of the ancient galaxy answered to their rule. From the earliest days, the rulers of individual Necrontyr dynasties were themselves governed by the Triarch, a council composed of three Phaerons. The head of the Triarch was known as the Silent King, for he addressed his subjects only through the other two Phaerons who ruled alongside him. Nominally a hereditary position, the uncertain life spans of the Necrontyr ensured that the title of Silent King nonetheless passed from one royal dynasty to another many times. The final days of the Necrontyr Empire occurred in the reign of Szarekh, the last of the Silent Kings.

Sometime during their slow expansion, the Necrontyr encountered an ancient species far older than any other in existence in the known galaxy. Collectively, these beings were known as the Old Ones, and they were absolute masters of forms of energy the Necrontyr could not even conceive of, yet alone wield. The Old Ones had long ago conquered the secrets of immortality, yet they refused to share the gift of eternal life with the Necrontyr, who yet bore the curse of the bitter star they had been born under. The colonisation of much of the galaxy by the reptilian mystics had been immeasurably swifter and more expansive than that of the Necrontyr because of their Warp Gates and mastery of the Immaterium. That, and the Old Ones' incredibly long, if not downright immortal lifespans, kindled a burning, jealous rage in the Necrontyr, which ate at their culture spiritually as much as their physical cancers consumed their bodies. The Necrontyr were astonished to learn that another intelligent species enjoyed such long lives while their own were cut so brutally short.

But as time wore on, further strife came to the Necrontyr.  Each dynasty of the Necrontyr sought to claim its own destiny and soon the great houses were engaged in all-out conflicts known as the Wars of Secession. Had circumstances remained as they were for but a generation more, it is possible that the Necrontyr would have wiped themselves out, as so many species had before them and shall do in the future. As their territory grew ever wider and more diverse, the unity that had made them strong was eroded, and bitter wars were waged as entire realms fought to win independence.

Ultimately, the Triach -- the ruling council of the Necrontyr Empire-- realised that the only hope of unity lay in conflict with an external enemy, but there were few who could prove a credible threat. Only the Old Ones, the first of all the galaxy's known sentient species, were a prospective foe powerful enough to bind the feuding Necrontyr dynasties to a common cause. Such a war was simplicity itself to justify, for the Necrontyr had ever rankled at the Old Ones' refusal to share the secrets of eternal life.

So did the Triarch declare war on the Old Ones. At the same time, they offered amnesty to any secessionist dynasties who willingly returned to the fold. Thus lured by the spoils of victory and the promise of immortality, the separatist Necrontyr realms abandoned their Wars of Secession and the War in Heaven began.

It was the last of the Silent Kings who headed the Triarch of the Necrontyr Empire, Szarekh, who formulated the plan that would change everything forever and have consequences that would echo through history for countless millions of years. In a typically bitter act of jealousy and resentment for the Necrontyr race, it was the Silent King who used the Old Ones' refusal to share the secret of immortality as a pretext for war, forcibly uniting the entire Necrontyr species beneath the rule of the Triarch against their common foe. War erupted across the stars, yet while the Silent King succeeded in uniting his hateful people, it was a war the Necrontyr could not win. Not on their own.

The War in Heaven

The Necrons Paul Dainton

The mechanical horror of the Necrons

The terrible wars between the Old Ones and the Necrontyr that followed, known later in Eldar myth as the War in Heaven, would fill a library in their own right, but the Necrontyr could never win. Their superior technology was consistently outmanoeuvred by the Old Ones thanks to their mastery of the Webway portals and Warp Gates. The Necrontyr were pushed back until they were little more than an irritation to the Old Ones' dominance of the galaxy, a quiescent threat clinging to their irradiated world among the Halo Stars, exiled and forgotten. The Necrontyr's fury was cooled by their long millennia of imprisonment on their homeworld, slowly transforming into an utter hatred towards all other forms of intelligent life and an implacable determination to avenge themselves upon their seemingly invincible enemies.

But in the face of defeat, the always fragile unity of the Necrontyr began to fracture once more. No longer did the prospect of a common enemy have any hold over the disparate dynasties. Scores of generations had now lived and died in the service of an unwinnable war, and many Necrontyr dynasties would have gladly sued for peace with the Old Ones if the ruling Triarch had permitted it.

Thus began the second iteration of the Wars of Secession, more widespread and ruinous than any that had come before. So fractured had the Necrontyr dynasties become by then that, had the Old Ones been so inclined, they could have wiped out their foes with ease. Faced with the total collapse of their rule, the Triarch searched desperately for a means of restoring order. In this, their prayers were answered, though the price for their species would be incalculably high.

It was during the reign of the Silent King Szarekh that the godlike energy beings known as the C'tan first blighted the Necrontyr. It is impossible to say for certain how the Necrontyr first made contact with the C'tan though many misleading, contradictory and one-sided accounts of these events exist. The dusty archives of the Tomb World of Solemnace claim it was but an accident, a chance discovery made by a stellar probe during the investigation of a dying star. The Book of Mournful Night, held under close guard in the Black Library's innermost sanctum, tells rather that the raw hatred that the Necrontyr held as a race for the Old Ones sang out across space, acting as a beacon that the C'tan could not ignore.

Another account claims that from the earliest days of their civilisation, Necrontyr scientists had been deeply engaged in stellar studies to try to understand and protect themselves from their own sun's baleful energies. After long, bitter centuries of searching for some power to unleash upon the Old Ones, the Necrontyr researchers used stellar probes to discover unusual electrodynamic anomalies in the oldest, dying stars of the galaxy. In the complex skeins of the energetic plasma of these suns, the Necrontyr found a sentience that was more ancient than that of any of the corporeal species in Creation, including the Old Ones, entities of pure energy that had spawned during the birth of the stars eons before. These entities had little conception of what the rest of the universe entailed when the Necrontyr first found them, feeding upon the solar flares and magnetic storms of these bloated red giants. Here was the weapon the Necrontyr had long sought to bring about the downfall of the Old Ones, beings they believed were the progeny of the death-god they worshipped. Howsoever first contact occurred, the shadow of the C'tan fell over the oldest Necrontyr dynasties first.

The power of these star-born creatures was incredible, the raw energy of the stars made animate, and the Necrontyr called them the C'tan or "Star Gods" in their own tongue. The C'tan were dispersed across areas larger than whole planets, their consciousnesses too vast for humanoids to comprehend. How the Necrontyr ever managed to communicate with them is unknown to the Adeptus Mechanicus. Understanding that such diffuse minds could never perceive the material universe without manifesting themselves in a material form, some Necrontyr actively sought the C'tan's favour and oversaw the forging of physical shells for the C'tan to occupy, cast from the living metal called necrodermis that they had once used for their colony torch-ships. Fragmentary Eldar legends tell of translucent streamers of electromagnetic force shifting across space as the star vampires coiled into their new bodies in the physical realm across an incorporeal bridge of starlight. Thus clad, the C'tan took the shapes of the Necrontyr's half-forgotten gods, hiding their own desires beneath cloaks of obsequious subservience.

Incomprehensible forces were compressed into the living metal of the necrodermis bodies which the Necrontyr had forged as the full power of the C'tan at last found form. As the C'tan focused their consciousnesses and became ever more aware of their new mode of existence, they came to appreciate the pleasures available to beings of matter and the other realities of corporeal life. The deliciously focused trickles of electromagnetic energy given off by the physical bodies of the Necrontyr all about them awakened a new hunger in the C'tan very unlike the one they had once sated using the nourishing but essentially tasteless energies of the stars.

So it was that one of the C'tan came before the Silent King Szarekh, acting as forerunner to the coming of his brothers. Amongst its own kind, this C'tan was known as the Deceiver, for it was willfully treacherous. Yet the Silent King knew not the C'tan's true nature, and instead granted the creature an audience. The Deceiver spoke of a war, fought long before the birth of the Necrontyr, between the  C'tan and the Old Ones. It was a war, he said, that the C'tan had lost. In the aftermath, and fearing the vengeance of the Old Ones, he and his brothers had hidden themselves away, hoping one day to find allies with whom they could finally bring the Old Ones to account. In return for this aid, the Deceiver assured, he and his brothers would deliver everything that the Necrontyr craved. Unity could be theirs once again, and the immortality that they had sought for so long would finally be within their grasp. No price would there be for these great gifts, the Deceiver insisted, for they were but boons to be bestowed upon valued allies.

Thus did the Deceiver speak, and who can say how much of his tale was truth? It is doubtful whether even the Deceiver knew, for trickery had become so much a part of his existence that even he could no longer divine its root. Yet his words held sway over Szarekh who, like his ancestors before him, despaired of the divisions that were tearing his people apart. For long months he debated the matter with the other two Phaerons of the Triarch and the nobles of his Royal Court. Through it all, the only dissenting voice was that of Orikan, the court astrologer, who foretold that the alliance between the Necrontyr and the C'tan would bring about a renaissance of glory, but destroy forever the soul of the Necrontyr people. Yet desire and ambition swiftly overrode caution, and Orikan's prophecy was dismissed. A Necrontyr year after the Deceiver had presented his proposition, the Triarch agreed to the alliance, and so forever doomed their race.

For their part, the Necrontyr soon fell into awe of their discoveries and the C'tan moved to take control over their benefactors. The powers of the C'tan manifested in the physical world were indeed almost god-like and it was not long before the C'tan were being worshiped as the Star Gods the Necrontyr had named them. Perhaps they had been tainted by the material universe they had become a part of, or perhaps this had always been their nature even when they were bound to the suns they fed upon, but the C'tan proved to be as cruel and capricious as the stars from which they had been born. They soon revelled in the worship of the Necrontyr and feasted upon the life energies of countless mortal slaves.

Biotransference and the Rise of the Necrons

"When the Silent King saw what had been done, he knew at last the true nature of the C'tan, and of the doom they had wrought in his name."

—excerpt from the Book of Mournful Night

The Necron forces on the march during the ancient War in Heaven after biotransference

Armed with weapons of god-like power and starships that could cross the galaxy in the blink of an eye through the use of quantum phase technology, the Necrontyr stood ready to begin their war against the Old Ones anew. But the C'tan had another gift for their mortal subjects. They offered the Necrontyr a path to immortality and the physical stability their race had always craved. Their diseased flesh would be replaced with the living metal of necrodermis that made up their Star Gods' own physical forms. Their discarded organic husks would be consumed and their cold, metal forms would then be free to pursue their great vengeance against the Old Ones and the rest of a hateful universe, freed forever from the weaknesses of their hated flesh.

With the pact between Necrontyr and C'tan sealed, the Star Gods revealed the form that immortality would take for the Necrontyr, and the great biotransference process began. Colossal bio-furnaces built by Necrontyr artifice roared day and night, consuming weak-bodied flesh and replacing it with enduring machine forms of living metal, much like the C'tan themselves. As the cyclopean machines clamoured, the C'tan swarmed about the biotransference sites, drinking in the torrent of cast-off life energy and growing ever stronger.

Whether the Necrontyr actually realised the price they would actually pay for accepting this pact with the C'tan is not known. The immortality the C'tan promised would be delivered unto the Necrontyr by way of the arcane and terrible process of bio-transference. Vast bio-foundries were constructed, and into these the Silent King's peoples marched according to the terms of the pact he had made with the C'tan. What blasphemous procedures the Necrontyr were subjected to within the raging bio-furnaces cannot be known, but certainly, each was stripped of flesh and of soul, his body replaced by a shell of living metal animated by what remained of his guttering self. Above each furnace swooped and dove the ethereal true-forms of the C'tan as they glutted themselves on the spiritual detritus of an entire species. It was only when the Silent King himself emerged from the bio-transference process and looked upon what had become of his people that he saw the awful truth of the pact he had made. Though immortality and nigh godlike strength and vigour were his, it had come at the cost of his soul, the effluvial remains of which had already been sucked down the gullet of a circling C'tan.

As Szarekh watched the C'tan feast on the life essence of his people, he realised the terrible depth of his mistake. In many ways, he felt better that he had in decades, the countless aches and uncertainties of organic life now behind him. His new machine body was far mightier than the frail form he had tolerated for so long, and his thoughts were swifter and clearer than they had ever been. yet there was an emptiness gnawing at his mind, an inexpressible hollowness of spirit that defied rational explanation. In that moment, he knew with cold certainty that the price of physical immortality had been the loss of his soul. With great sorrow the Silent King beheld the fate he had brought upon his people: the Necrontyr were not but a memory, and the soulless, undying Necrons had been reborn in their place.

Yet if the price had been steep, biotransference had fulfilled all of the promises that the C'tan had made. Even the lowliest of the Necrontyr was now blessed with immortality -- age and hard radiation could little erode their new mechanical bodies, and only the most terrible of injuries could destroy them utterly.

Likewise, the Necrons now enjoyed a unity that the Necrontyr had never known, though it was achieved through tyranny and the complete loss of individuality and emotion rather than by consent. The biotransference process had embedded command protocols in every Necron mind, granting Szarekh the unswerving loyalty of his subjects. At first, the Silent King embraced this unanimity, for it was a welcome reprieve from the chaos that had consumed the Necrontyr Empire in recent years. However, as time wore on he grew weary of his burden but dared not sever the command protocols, lest his subjects turn on him seeking vengeance for the terrible curse he had visited upon them.

Thus the Necrontyr became the Necrons, cursed to the eternal servitude of their Star Gods. The C'tan feasted upon the entire Necrontyr race's life energies even as they made the transfers, leaving behind only the ghostly echoes of the Necrontyr's consciousnesses. Only a few of the most strong-willed Necrontyr retained their intellect and self-awareness and even they were but shadows of their former selves. They had been purged of so much of what had made them unique individuals.

The Necrons cared not at all for their loss; all that mattered to them was that they would live forever without disease or death as their Star Gods had promised. Nevertheless, the Necrontyr species was united as never before. The process imbued in every one of the Silent King's subjects the command protocols with which he would rule over them with an iron hand. The entire species was his to command, and so it fell upon the Necrons to honour their side of their terrible bargain.

Renewed by their devouring of the souls of an entire species, the C'tan were unstoppable, and with the legions of the Necrons marching in their wake, the Old Ones were doomed. Only one thing truly remained of the old Necrontyr -- their burning hatred for all the other living, intelligent species of the universe. Legions of the undying living metal warriors set out into the galaxy in their Tomb Ships and the stars burned in their wake. The Old Ones' mastery of the Warp was now countered by the C'tan's supremacy over the physical universe and the ancient enemies of the Necrons suffered greatly in the interstellar slaughter that followed.

Necrons Ascendant

With the C'tan and the Necrons fighting as one, the Old Ones were now doomed to defeat. Glutted on the life force of the Necrontyr, the empowered C'tan were nigh unstoppable and unleashed forces beyond comprehension. Planets were razed, suns extinguished and whole star systems devoured by black holes called into being by the reality-warping powers of the Star Gods. Necron legions finally breached the Webway and assailed the Old Ones in every corner of the galaxy. They brought under siege the fortresses of the Old Ones' many allies amongst the younger intelligent races of the galaxy, harvesting the life force of the defenders to feed their voracious C'tan masters.

In the closing years of the War in Heaven, one of the primary factors that led to the Necrons' ascendancy was their ability to finally gain access to the Old Ones' Webway. The C'tan known as Nyadra'zath, the Burning One, had long desired to carry his eldritch fires into that space beyond space, and so showed the Necrons how to breach its boundaries. Through a series of living stone portals known as the Dolmen Gates, the Necrons were finally able to turn the Old Ones' greatest weapon against them, vastly accelerating the ultimate end of the War in Heaven.

The portals offered by the Dolmen Gates are neither so stable, nor so controllable as the naturally occurring entrances to the Webway scattered across the galaxy. Indeed, in some curious fashion, the Webway can detect when its environs have been breached by a Dolmen Gate and its arcane mechanisms swiftly attempt to seal off the infected spur from the rest of the Labyrinthine Dimension until the danger to its integrity has passed. Thus, Necrons entering the Webway must reach their intended destination through its shifting extradimensional corridors quickly, lest the network itself bring about their destruction.

Of course, in the present age, aeons have passed since the Necrons used the Dolmen Gates to assault their archenemies. The Old Ones are gone, and the Webway itself has become a tangled and broken labyrinth. Many Dolmen Gates were lost or abandoned during the time of the Necrons' Great Sleep, and many more were destroyed by the Eldar, the Old Ones' successors as the guardians of the Webway. Those that remain grant access to but a small portion of the immense maze that is the Webway, much of that voluntarily sealed off by the Eldar to prevent further contamination. Yet the Webway is immeasurably vast, and even these sundered skeins allow the Necrons a mode of travel that far outpaces those of the younger races. It is well that this is so. As a race bereft of psykers as a result of the loss of their souls during the biotransference process, the Necrons are also incapable of Warp travel, and without access to the Webway, they would be forced to rely once more on slow-voyaging stasis-ships, dooming them to interstellar isolation.

In the wake of these victories, the C'tan and their undying Necron servants now dominated the galaxy. The last planetary bastions of the Old Ones were besieged and the intelligent races they had once nurtured became cattle for the obscene hunger of the C'tan. To the younger sentient species of the galaxy, the Necrons and their Star Gods were cruel masters, callously harvesting their populations at will to feed the C'tan's ceaseless hunger. The C'tan were figures of terror who demanded their adoration and fear in equal measure. For unknown reasons, but probably because their individual hungers for mortal life energies knew no bounds, the C'tan ultimately began to fight amongst themselves for both sport and out of spite as they unleashed destructive forces beyond mortal comprehension. Among the Eldar, an ancient myth holds that their Laughing God tricked the C'tan known as the Outsider into turning on its brothers and beginning their long war for ascendancy. In the course of the C'tan's struggle against one another, whole planets were razed, stars were extinguished and whole solar systems were devoured by unleashed black holes. New cities were built by the efforts of millions and then smashed down once more. As the "red harvests" of the C'tan and their Necron servants grew thin, C'tan eventually devoured C'tan, until only a few were left in the universe and they competed amongst themselves for a long age.

Eventually, even the Old Ones, who had once been defined by their patience and unstoppable will, became desperate in the face of the Necron assault. They used their great scientific skills to genetically engineer intelligent beings with an even stronger psychic link to the Warp, hoping to create servants with the capability of channeling psychic power to defend themselves. They nurtured many potential warrior races, among which are believed to be the earliest members of the Eldar species and many other xenos races, including the Rashan, the K'nib, the Krork and many others. Millennia passed as the Old Ones' creations finally bore fruit and the C'tan and their Necron servants continued to extinguish life across the galaxy.

The Tide Turns

The Old Ones' psychically-empowered servant races spread across the galaxy, battling the advanced Necron technology with the psychic power of their Warp-spawned sorcery. Facing this new onslaught, the C'tan's empire was shattered, as the psychic forces of the Immaterium were anathema to soulless entities whose existence was wholly contained within purely physical patterns of electromagnetic force. For all the destruction they could unleash, they were unable to stop the Old Ones and the younger races' relentless advance across the stars.

The C'tan, unified by this great threat for the first time in millions of years, sought a way to defeat the soul-fuelled energies of the younger species. They initiated a great warding, a plan to forever defeat the psychic sorceries of the Old Ones by sealing off the material universe from the Warp, a plan whose first fruits can still be found on the Imperial Fortress World of Cadia in the form of the great pylons that litter the surface of that world in intricate networks and create the area of space-time stability near the Eye of Terror known as the Cadian Gate. With their god-like powers, it was only a matter of time until the C'tan succeeded and the greatest work of the C'tan was begun. But before it was complete, the seeds of destruction the Old Ones had planted millennia before brought about an unforeseen cataclysm. The growing pains and collective psychic flaws of the younger races threw the untapped psychically reactive energies of the Immaterium into disorder. War, pain and destruction were mirrored in the bottomless depth of the Sea of Souls that was the Warp. The maelstrom of souls unleashed into the Immaterium by the carnage of the War in Heaven coalesced in the previously formless energies of the Warp. Older entities that had existed within the Immaterium transformed into terrifying psychic predators, tearing at the souls of vulnerable psykers as their own environment was torn apart and reforged into the Realm of Chaos.

Enslaver Plague

The denizens of the Warp clustered voraciously at the cracks between the Immaterium and the material universe, seeking new ways to enter the physical realm. The Old Ones brought forth new genetically-engineered warrior races to defend their last strongholds, including the technology-mimicking Jokaero and the formidable, green-skinned Krork who were the ancestors of the present day Orks, but it was already too late. The Old Ones' intergalactic Webway network was breached from the Immaterium and lost to them, several of their Warp Gates were destroyed by their own hands to prevent the entities of the Warp from spreading to uncorrupted worlds and the Old Ones' greatest works and places of power were overrun by the horrors their own creations had unleashed. The most terrifying of these horrors were the Enslavers, Warp entities whose ability to dominate the minds of the younger races and create their own portals into the material realm using transmuted possessed psykers brought them forth in ever greater numbers. For the Old Ones, this was the final disaster as the Enslavers took control of their servants. The Pandora's Box unleashed by the creation of the younger races finally scattered the last of the Old Ones and broke their power over the galaxy once and for all. Life had stood at the edge of an apocalypse during the War in Heaven between the Old Ones and the C'tan. Now as the Enslavers breached the Immaterium in epidemic proportions, the survivors looked doomed.

Ultimately, beset by the implacable onset of the C'tan and the calamitous Warp-spawned perils they had themselves mistakenly unleashed, the Old Ones were defeated, scattered and finally destroyed. Whether the species went extinct or simply fled the galaxy to seek a new haven elsewhere is unknown.

Silent King's Betrayal

Throughout the final stages of the War in Heaven, Szarekh bided his time, waiting for the moment in which the C'tan would prove vulnerable. Though the entire Necron race was now his to command, he could not hope to oppose the C'tan at the height of their power, and even if he did and met with success, the Necrons would then have to finish the War in Heaven against the Old Ones and their increasingly potent allies alone. No, the Old Ones had to be completely and utterly defeated before the C'tan could be brought to account for the horror they had wrought. And so, when the C'tan finally won their great war, their triumph proved short-lived. With one hated enemy finally defeated, and the other spent from hard-fought victory, the Silent King at last led the Necrons in revolt against their C'tan masters.

In their arrogance, the C'tan did not realise their danger until it was too late. The Necrons focussed the unimaginable energies of the living universe into weapons too mighty for even the Star Gods to endure. Alas, the C'tan were immortal star-spawn, part of the fundamental fabric of reality and therefore nigh impossible to destroy. So was each C'tan instead sundered into thousands of smaller and less powerful fragments with a similar energy signature. yet this was sufficient to the Silent King's goals. Indeed, he had known the C'tan's ultimate destruction to be impossible and had drawn his plans accordingly; each C'tan Shard was bound within a multidimensional Tesseract Labyrinth, as tramelled and secured as a Terran djinn trapped in a bottle. Though the cost of victory was high -- millions of Necrons had been destroyed as a consequence of the rebellion, including all of the members of the Triarch save the Silent King himself -- the Necrons were once more in command of their own destiny.

The Great Sleep

The Necrons had been vindicated in their pursuit of science and control over the material realm and certainly took pleasure in seeing the Old Ones' civilisation collapse, as a result of their over-indulgence of psychic power, and the end of the C'tan's domination over their race. Yet even with the defeat of the Old Ones and the C'tan alike, the Silent King saw that the time of the Necrons in the galaxy was over -- for the moment, at least. They would allow the Enslavers to take what was left of the sentient life in the galaxy and let it become an interstellar wasteland; the psyker swarm would then die away and in time the galaxy would evolve new lifeforms who would be less sophisticated and easier to dominate. In addition, the Necrons understood that the mantle of galactic dominion was soon to pass to the Eldar, one of the psychically-potent races that had fought alongside the Old Ones throughout the War in Heaven and had thus come to hate the Necrons and all their works with the burning passion that is the defining characteristic of that species. The Eldar had survived where the Old Ones had not and the Necrons, weakened by their expenditure of lives and resources in overthrowing the rule of the C'tan, could not stand against them. Yet the Silent King knew that the time of the Eldar would eventually pass, as it must pass for all those beings still cloaked in the flesh. It would take millions of Terran years for the Eldar's power to fade, but what mattered is that the Necrons would be there to take advantage of it.

So it was that the Silent King ordered the remaining Necron cities to be transformed into great tomb complexes threaded with stasis-crypts. Let the Eldar shape the galaxy for a time -- they were but ephemeral, whilst the Necrons were undying and eternal. The Silent King's final command to his people was that they must sleep for the equivalent of 60 million standard years but awake ready to rebuild all that they had lost, to restore the Necron dynasties to their former glory. This was the Silent King's final order, and as the last Tomb World sealed its subterranean vaults, Szarekh destroyed the command protocols by which he had controlled his people for so long, for he had failed them utterly. Without a backward glance, Szarekh, the last of the Silent Kings of the Triarch, took ship into the starless void of intergalactic space, there to find whatever measure of solace or penance he could.

Meanwhile, aeons passed and the Necrons slept on, their machine slaves and constructs guarding them while they slept on Tomb Worlds that had been purged of all life to keep the Enslavers from their door. This plan worked with an amazing degree of success until the Necrons were awakened by the forces of the Imperium of Man in the late 41st Millennium to plague the galaxy once more. They discovered a new and unexpected age of interstellar civilisation and war much like the one they had left behind 60 million years before. The galaxy is blossoming with life once more but is still overrun with latent psykers and worshippers of the infernal Chaotic Warp energies unleashed during the War in Heaven. It will take time and a great many machinations for the Necron dynasties to regain their rightful place as the rulers of the galaxy; the agents of Chaos must be overthrown; the dangerous Eldar, inheritors of the Old Ones' mantle, eliminated; Mankind subjugated and the great work of cutting off the material universe from the Warp completed before a new age of Necron dominion can truly begin. But the  Necrons are ageless and undying, their technology still unmatched by any of the younger races. And time is always on their side...

Age of Man

For millions of standard years after the Necrons went into hibernation on their Tomb Worlds, the devastated sentient populations of the galaxy slowly recovered. In time, the Aeldari emerged as the most dominant civilisation in the galaxy, with the core of their star-spanning empire located in the region of what would later become the Eye of Terror Warp rift.

But on the planet called Earth and later Terra by its inhabitants, a humanoid species known as Mankind was rising to prominence over 40,000 standard years ago. During the Age of Terra, or the Age of Progress as it is sometimes called by Imperial historitors, the Human race advanced beyond its ancient pre-industrial past to obtain spacefaring capability and began to slowly settle the habitable worlds in its own solar system and in the star systems near its homeworld using massive sublight starships. During the next era of Human history, the Dark Age of Technology, Mankind discovered how to manipulate the Warp to allow faster-than-light interstellar travel and psychic communications.

With starships outfitted with Warp-Drives and Human Navigators, Mankind began to rapidly expand beyond its home region of the galaxy, competing with the powerful Eldar empire for new worlds and resources. This period saw the development of the Standard Template Construct (STC) database of advanced technologies that were used to colonise the galaxy.

Eventually Humanity had settled on more than a million worlds, some habitable from the start for human life like Terra, others terraformed to make them livable. At its height in the Dark Age of Technology, humanity commanded technological prowess and scientific knowledge that has long been lost to the people of the present-day Imperium. In time, the scattered human worlds forged an interstellar federation to enhance their political and economic unity. This was the Golden Age for Mankind and this great civilisation persisted for long centuries.

But human scientists, in their hubris, created the true artificial general intelligences later known in legend as the Men of Iron. Intended to serve humanity in both industry and war, the Men of Iron ultimately rebelled against the wishes of their human masters and unleashed a war across the galaxy to exterminate or enslave Humanity that fragmentary ancient records indicate may actually have been even more destructive to human space than the Horus Heresy.

The ancient Human interstellar civilisation never recovered from the destruction of this conflict, though Mankind prevailed at great cost against its robotic children. Immediately after Humanity had defeated the Men of Iron, the plague of uncontrolled psykers first appeared on human worlds. But Mankind was not yet ready for the burdens of psychic power and many of the newly emergent human psykers lacked the strength of will to control their powers. Many were possessed by Daemons and other Warp entities and proceeded to cause immense damage to their already battered homeworlds until psykers were often killed on sight as "witches" on many Human planets.

But the true death knell of Humanity's Golden Age was the coming Fall of the Aeldari. As the Aeldari Empire reached its zenith in the 24th Millennium and its people lost themselves in orgies of hedonistic excess, their collective psychic emanations roiled the Warp and gestated a hideous new presence within the Immaterium, the Chaos God Slaanesh, the Prince of Pleasure.

Slaanesh's growth so roiled the Aethyric dimension that it spurred on the Human evolution towards becoming a fully psychic species like the Eldar, producing the plague of Human psykers. At the same time, Slaanesh's gestation disrupted the eddies and tides of the Warp, leading to the emergence of massive Warp Storms across the galaxy. These storms cut off all interstellar travel and communications between the worlds of Mankind, which were so dependent on the Immaterium for both faster-than-light travel and astropathic communications.

Plagued by psykers and unable to communicate or trade with the other worlds of its commonwealth, Mankind's great interstellar civilisation simply collapsed. Its planets were thrown into a terrible new era of technological decline, constant warfare, religious superstition, disease and death.

Many of the Human worlds of the galaxy were consumed by blood-letting and warfare as their economies collapsed with the end of interstellar trade and the lack of the goods that many populations had depended upon for survival. Whole worlds died as a new Dark Age claimed the whole of the Human-settled galaxy, and so this time is remembered as the Age of Strife by Imperial historians. It lasted for almost 5,000 Terran years of pain and terror.

When Slaanesh was at last born in the 30th Millennium, the psychic birth pangs of the new Chaos God echoed through the Immaterium and into the material universe, ripping open the massive rift between the realities now known as the Eye of Terror. This hideous Warp rift swallowed most of the homeworlds of the Eldar empire, destroying them, while the souls of billions of Eldar were swallowed by the bloated mass of psychic energy that was Slaanesh.

Only those Eldar on the craftworlds, the Maiden Worlds and within the labyrinthine corridors of the Webway were saved from the Prince of Pleasure's eternal hunger for Eldar souls. Yet the birth of Slaanesh also cleared the Warp of the continuous psychic emanations that had produced the constant Warp Storms in the material universe and had made interstellar travel and communications impossible.

On Terra, ravaged by millennia of competition and warfare between the tribes of techno-barbarians who had fought for control over the course of the Age of Strife, the future Emperor of Mankind finally ended His ancient habit of working anonymously over the millennia through a variety of different personas to better the Human race. Realising that in its current straits Humanity would never again be able to rise to its former greatness without the help He could provide, the Emperor revealed His full strength and power to the people of Terra and launched a great conflict known as the Unification War at the end of the 30th Millennium to unite all of Terra beneath His rule.

Using advanced genetic engineering techniques to create an army of super-soldiers clad in power armour, the Emperor faced off against the techno-barbarians and defeated their armies one by one, forging them into a unified planetary government under His rule. With Terra united once more under an autocratic Imperial government, the Emperor next forged an alliance with the Mechanicus of Mars to provide him with the starships and technology He would need to reunite all the scattered worlds of Mankind into a single government under His own enlightened rule, a new Imperium of Man.

The Emperor intended to spread civilisation and progress once more across the battered planets of Humanity's realm now that the Age of Strife was ending and to replace the millennia of superstition and ignorance with the new cult of scientific rationalism and respect for Human progress that he called the Imperial Truth. The Emperor hoped that the replacement of Mankind's old beliefs in magic and religion with the cold rationalism of science would strike a deep blow against the Ruinous Powers of Chaos and weaken their growing influence over both humanity and the galaxy at large.

To carry out His intentions, the Emperor needed military leaders of surpassing genius and physical might, men much like Himself since He could not be in every place at once. From His own unique genetic material He created 20 genetically-engineered Human males of unsurpassed beauty, size, strength and intellect, the Primarchs who would lead His armies of altered soldiers in conquest across the universe.

But the Chaos Gods were not unaware of the Emperor's plans to strengthen the forces of Order across the galaxy and so they moved first, opening a Warp rift in the middle of the Emperor's own gene-lab, beneath the Himalazian (Himalayan) Mountains on Terra, and teleporting the infant Primarchs, still in their gestation capsules, to various worlds across the galaxy. Unfortunately, many of them were tainted with the mark of Chaos in the process.

Yet the Emperor was nothing if not resourceful. Using samples of genetic material that had been taken from the developing Primarchs, the Emperor created a new race of transhuman warriors, the 20 Legiones Astartes or Space Marine Legions, who would take the lead in the great expedition to reunify Mankind beneath the Aquila of the new Imperium. Dividing the Legions up into hundreds of different Expeditionary Fleets assisted by the forces of the Mechanicus of Mars, the Emperor initiated the Great Crusade to expand the Imperium of Man and spread its Imperial Truth across the galaxy.

In time, some 200 standard years after the start of the Great Crusade in the early 31st Millennium, the Imperium had spread its sheltering wings across hundreds of thousands of Human worlds, restoring a measure of civilisation and progress to the scattered peoples of Mankind and inaugurating a new age in Human history, the Age of the Imperium, our current era. In the course of the Great Crusade, the Emperor had rediscovered His scattered primarch sons, and placed each of them in command of the Space Marine Legion that had been created from their gene-seed. In particular, the Emperor placed His greatest trust in Horus, the mightiest and most gifted of all the primarchs, the man in whose hands the Emperor ultimately entrusted the entirety of the Great Crusade when he returned to Terra to carry out his next project in pursuit of a new Human Golden Age -- opening up the Aeldari Webway for use by the Imperium.

But the taint of Chaos ran deep in some of the Primarchs. Horus, whose pride proved to be as large as his talents, was seduced to the side of Chaos through the machinations and lies of the Chaos Gods. Horus eventually convinced eight of his brother Primarchs and their Space Marine Legions to join him and turn Traitor to the Emperor. These Traitor Legions and their accompanying units of the Imperial Army and the Mechanicum unleashed the horrendous interstellar civil war that is remembered only as the Horus Heresy.

For seven standard years they made war upon the Loyalist forces, killing billions as they drove towards the heart of the Imperium in Horus' determination to overthrow his father and replace him as the Master of Mankind. In the end, the Traitor forces assaulted the great fortress of the Imperial Palace during the Battle of Terra, forcing the Emperor Himself to take up arms to defeat his wayward son.

On the bridge of Horus' Battle-Barge the Vengeful Spirit, the Emperor ended His son's life, and saved Humanity from the unending nightmare of Chaos, but at a high price. The Emperor suffered a mortal wound and was placed within the Golden Throne, an ancient technological device of unknown origins that kept His ravaged body in stasis while still allowing His mind to roam free in the Warp, providing the psychic beacon of the Astronomican that tied the Imperium together while He combatted the whims of the Ruinous Powers.

In time, the Imperial Truth was replaced by a new faith in the God-Emperor of Mankind; the religious superstition the Emperor had hoped to replace instead became the foundation of a far more effective shield against the ravages of Chaos vested in the simplest mantra of the new Imperial Creed: the Emperor protects.

In the 10,000 Terran years since the end of the Horus Heresy, the Imperium has continued to expand across the galaxy. Despite the terrible threats presented by Heretics, mutants, xenos and the Forces of Chaos, Humanity has managed to remain the dominant species of the Milky Way Galaxy.

Yet the political repression and outright acts of tyranny required to maintain Human control over this vast domain have only worsened over the long centuries while Human technological levels have continued to decline from what they were at the time of the Great Crusade.

And now, in the late 41st Millennium, the Imperium faces its greatest challenge since the Horus Heresy. The Forces of Chaos, led by Horus' successor and former lieutenant, Abaddon the Despoiler, broke through the cordon erected by Imperial forces over the Fortress World of Cadia, at last destroying that great bastion of Imperial defence.

Reality itself has fractured, splitting the galaxy in half with the birth of the Great Rift. Countless Daemons and warbands of Heretic Astartes now spill from that great wound in reality to assault the worlds of Mankind.

The Hive Fleets of the Tyranids are spreading like a plague of xenos locusts from the Eastern Fringes of the galaxy, intent on reaching the source of the Astronomican on Terra. Heresy and rebellion spread across the Imperium as never before.

The Necrons and their enslaved former C'tan masters, having slumbered for untold millions of years, are at last beginning to awaken across the galaxy, to begin their reconquest of their lost empire.

In the halls of the Imperial Palace, new whispers have begun to gather, rumours which murmur that the Golden Throne has begun to fail and the Adeptus Mechanicus lacks the knowledge to repair it...


  • Dark Imperium (Novel) by Guy Haley, Ch. 1
  • Warhammer 40,000: Rogue Trader (1st Edition)
  • Warhammer 40,000: Rulebook (8th Edition), pp. 50-53
  • Warhammer 40,000 Rulebook (5th Edition)
  • Codex Adeptus Astartes - Deathwatch (8th Edition), pp. 22-23
  • Codex Adeptus Astartes - Grey Knights (8th Edition), pp. 18-19
  • Codex Adeptus Astartes - Space Marines (8th Edition), pp. 16-17
  • Codex: Adeptus Mechanicus (8th Edition), pp. 12-13
  • Codex: Astra Militarum (8th Edition), pp. 16-17
  • Codex: Chaos Daemons (8th Edition), pp. 6-9, 26-27
  • Codex: Chaos Knights (8th Edition), pp. 28-29
  • Codex: Drukhari (8th Edition), pp. 42-43
  • Codex: Imperial Knights (8th Edition), pp. 12-13
  • Codex: Genestealer Cults (8th Edition), pp. 34-35
  • Codex: Harlequins (8th Edition), pp. 12-13
  • Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 20-21
  • Codex Heretic Astartes - Death Guard (8th Edition), pp. 18-19
  • Codex Heretic Astartes - Thousand Sons (8th Edition), pp. 24-25
  • Codex: Leagues of Votann (9th Edition), pg. 22
  • Codex: Necrons (8th Edition), pp. 14-15
  • Codex: Orks (8th Edition), pp. 26-27
  • Codex: Tyranids (8th Edition), pp. 40-41
  • Codex: Necrons (3rd Edition)
  • Horus Rising (Novel) by Dan Abnett
  • Dark Heresy Core Rulebook (RPG)
  • Battlefleet Gothic Rulebook
  • White Dwarf 139, "Interstellar Travel"
  • White Dwarf 140, "Interstellar Travel"
  • Black Crusade: Core Rulebook (RPG), pg. 10
  • Psychic Awakening: Phoenix Rising (8th Edition), pp. 8-9