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LeaguesofVotannIcon

A sigil commonly used to represent the Kin of the Leagues of Votann as a whole.

The Leagues of Votann Fleets are the individual stellar navies of each of the Kin leagues. In one of their Truths, the Kin say that the void is in their veins. By this they mean that they have been starfarers since their earliest days and consider themselves preeminent in that field.

The voidcraft of the Leagues of Votann Fleets tend toward enormous size and redoutable build, with even smaller vessels such as the Bastion-class and Stronghold-class Commerce Vessels used for mining and other mercantile activities at least matching most of the other starfaring species' cruisers for armoured bulk, shielding and sheer firepower.

Organisation[]

Every Leagues of Votann voidcraft is commanded by an officer known as a "voidmaster" -- a Kin starship captain skilled in every aspect of spacefaring and often augmetically enhanced to aid them in their duties.

Every voidmaster is supported by Ironkin Wayfinders, the Kin's self-aware, robotic fellow citizens whose accelerated logic-cores enable these self-aware machines to cogitate probable paths through the madness of Warpspace without risking psychic interaction. With support from their bridge crews, these specialists guide their craft in a series of "plunges" into the Warp much like Imperial Navigators do for their vessels.

Voidship Technology[]

When navigating realspace Kin starships employ electromagnetic Bussard Scoops to power hydrogen ramjets that -- while not the swiftest means of Newtonian propulsion -- are typically arranged in such clever profusion as to render Kin voidships ballistic, despite their huge size and mass.

Kin voidships are sometimes armed with starship-sized Conversion Beamer batteries and make use of Drill Torpedoes that have been converted from similar devices used for asteroid mining. Kin voidships can make use of their race's superior Weavefield Projector technology to provide effective energy barriers for protection.

When it comes to FTL travel through the Warp, the Kin are equally steady in their approach. They make use of Warp-Drives and Geller Ramparts of superior design and reliability to anything Humanity currently understands.

Every Kin voidmaster is supported by the specialised Ironkin known as Ironkin Wayfinders, whose accelerated logic-cores enable them to cogitate probable safe paths through the dangers of the Immaterium without exposing any biological Kin to the dangers of having to interact with the Warp. With support from their bridge crews, these robotic specialists guide their craft through the Warp in a series of "plunges."

These are short, controlled Warp jumps during which the Kin may take the time to harvest energistic skeins from within the Immaterium, or even board Warp-borne space hulks for empyric salvage. Travelling through the Warp in such plunges takes longer than the vast Warp jumps made by the voidships of Humanity, or the risky sprints allowed by the T'au's AL-38 Slipstream Module, but it ensures that the Kin arrive where and when they intended almost every time.

Notable Ship Classes[]

Sources[]

  • Codex: Leagues of Votann (9th Edition), pp. 13, 17, 28
  • Kill Team: Gallowfall (Specialty Game), pg. 14
  • Kill Team: Salvation (Specialist Game), pp. 8-12
  • Kill Team: Termination (Specialist Game), pp. 4-9
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