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"The blade that I wield is an extension of my self, as I am an extension of my blade. We both thirst for blood. We both seek only murder. Only in death do we find purpose in life."

— Klaivex Khyrassos, the Brotherhood of the Void
Incubi Warrior

An Incubus warrior wielding a Klaive, his order's signature weapon.

An Incubus (pl. Incubi) is a member of an elite, mercenary warrior order of Drukhari, very similar to the Aspect Warriors of their Craftworld Aeldari counterparts, who dedicate themselves to the perfection of the killing strike.

Their services are in great demand, whether as bodyguards or shock troops, and the Incubi will fight for any who can afford to purchase their loyalty. Their obsession is the mastery of the Klaive, a two-handed, greatsword-like melee weapon that becomes as much a part of an Incubus as their own murderous heart. In battle the Incubi wield these weapons with lethal precision, their every swing severing limbs and shattering blades with contemptuous ease.

The act of becoming an Incubus is dangerous in the extreme; through long and gruelling practice, the strong prosper, while the weak are cut down and their bodies burnt as an offering to the statue of Khaine, the Aeldari god of war, that lies at the heart of each Incubus shrine.

Role[]

"The archon with whom I am in covenant pays me to kill her enemies. Before her, there were others who paid me to kill their enemies. After, there will be others still, and I will kill their enemies also, for as long as I am paid I do not betray those who pay me -- but when a covenant is concluded, I go wherever Khaine wills."

— Veryusess, Incubus of the Shrine of Cursed Night
Arhra - Father of Scorpions

Arhra, the Fallen Phoenix, founder of the Shrines of the Incubi.

The Incubi are an order of faceless warriors, masters in the use of the long-bladed two-handed greatsword known as the Klaive. Everything about a fully-armoured Incubus conveys menace. Their armour is spiked and segmented from top to toe, and their ornate helm is framed by a pair of great razored horns that lend them an almost Daemonic aspect.

Incubi possess a sinuous and sinister grace, and each of their movements sings with their barely suppressed potential for violence. Their every waking moment is dedicated to the absolute perfection of their craft -- that of killing as frequently and as cruelly as possible with their ritual weapon.

In this way the Incubi echo the Aspect Warriors of their Asuryani kin, supplanting their purity of purpose with twisted obsession, and icy calm with channelled hate. It is believed that the very first Incubus was also the first Phoenix Lord of the Striking Scorpions Aspect Warriors, Arhra, the "Father of Scorpions," now usually referred to as the "Fallen Phoenix" among the people of the craftworlds, who fell to the service of Slaanesh by walking the Path of Damnation and joined the Drukhari.

Arhra became the first Hierarch of the Incubi and created the first Incubus shrine in the Dark City of Commorragh. Some believe Arhra to be Drazhar, the Master of Blades, the greatest of the Drukhari Incubi.

Incubus-full

A Drukhari Incubus wielding the signature Klaive of his order.

The Incubi do not swear allegiance to any specific kabal or Wych Cult, for as servants of Khaela Mensha Khaine, their loyalty is first and foremost to their war-shrine, an aspect in which they are eerily similar to the Craftworld Aeldari Aspect Warriors.

There are dozens of Incubi shrines dotted throughout the Dark City, from towering pinnacles of black crystal to labyrinthine networks of brazier-lit caverns. While the smallest of these shrines may play host to no more than a handful of Incubi -- taking the form of a central shrine surrounded by the trophy-hung cells of the Incubi who train there -- the larger shrines are rather more spectacular.

The Hierarchs who rule these shrines, the dark counterparts of the Asuryani Exarchs, are powerful individuals in their own right, mercenary warrior-kings who know that to flaunt their wealth and status is to see it increase. The Hierarch is the spokesperson of their Incubus shrine with the rest of Commorragh, and it is they who will bargain with prospective patrons, and cull the most valuable initiates from amongst the many aspirants eager to steep themselves in the murderous arts.

Incubi vs

Incubi fighting against encroaching Orks.

A Hierarch's domain is a sprawling bastion, forested with howling marble statues and grotesqueries of twisted architecture. In their cavernous central shrines, aspirants and supplicants in their thousands come to barter for the services of the Incubi, or to beg entrance into this black-hearted brotherhood. These forbidding obsidian shrines are filled with patrons and aspirants eager to learn the deadly arts of the Incubi.

The only way to stay alive is to quickly master everything taught by the shrine's Hierarch. Through long and gruelling training, the strong will prosper and learn, while those who are weak will fail, be slain and their bodies burnt as an offering to the monstrous statues of the war god Khaine which loom over the bloody proceedings below, graven from precious metals and strange stones gathered from realspace and the depths of the Webway alike.

Those whose demands or pleas are denied may find themselves ritually gutted, their still-living bodies flung into the green fires of the ceremonial pits that surround the statues. The screams of these unfortunates echo to the arcing vaults above, the flickering firelight seeming to make Khaine's stone visage sneer in approval.

Should an aspirant actually live long enough to defeat an Incubus in combat and take their armour from them, the final training will begin. At that point, the initiate will only have one last trial to fulfill -- kill an Aspect Warrior of the Aeldari craftworlds in single combat, claim their prey's precious Soul Stone, and ultimately debase and rebuild it into a psychic torture device that can be mounted on their Tormentor Helm.

Crimson Incubus

A Drukhari Incubus performing his dance of death while wielding Demi-klaives.

Only when this is done can the initiate truly call themself an Incubus, and be formally inducted by the Hierarch as an Incubus and take their place amongst their dark brethren at the heart of the shrine. The same process is applied for promotion within an Incubus shrine: should an Incubus desire promotion, they must challenge and best the holder of the place they covet in personal combat.

Unlike everywhere else in Commorragh, assassination is not tolerated amongst the Incubi. Should a Hierarch fall on the field of battle, the Incubi of the slain hierarch's shrine will fight amongst themselves to determine which one will become the new Hierarch. This process of selection ensures that only the best warriors of the shrine ever remain Incubi or Hierarchs for long, ensuring that the quality of the service they offer remains at a peak.

RekhulIncubiMaster

An Incubus Hierarch armed with a Tormentor Helm.

For every supplicant fed to the murderflame of Khaine, there is another whose offerings are considered sufficient. For such individuals the Incubi will march to war, lending their skills to their employer's cause with a totality of focus that is frightening to behold. When acting as bodyguards to an archon, the Incubi will surround their master in an impenetrable ring of flickering blades, the archon pacing calmly through the fiercest melee as if in the eye of a blood-slick storm.

The Incubi also serve as exceptional enforcers; more than one Commorrite pleasure den or smuggler's spire has been reduced to a limb-strewn abattoir by a host of Incubi sending a message to their employer's rivals. Incubi see themselves as living weapons; each warrior is one with their Klaive and conditioned to follow the commands of his squad's Klaivex leader to the letter.

However they are deployed, whatever task they are set, a band of Incubi will act as a deadly blade in their employer's hand. Of course, this is still Commorragh, and even the finest blade can cut both ways.

Due to the time-honoured tradition of promotion through assassination that defines Drukhari society, the service of Incubi as bodyguards is highly sought after. Incubi are by their nature completely neutral in matters of a kabal's hierarchy. They follow the code of their contract zealously, and are elite warriors, all of which make them perfect bodyguards.

Few archons ever hesitate to invest their raiding spoils into securing the exclusive assistance of an Hierarch and their shrine of Incubi, and any subordinate who wishes to attempt to take the place of the archon must first find some loophole or circumstance that will make such a contract void, lest they wish to face the Incubi in combat.

Beliefs[]

"Raw ability alone is worthless. Through strife, we grow strong."

— Valstran Doomblade, Incubus
Incubus vs Death Korps of Krieg

An Incubus Klaivex slaughtering Death Korps of Krieg guardsmen and a Death Korps Commissar.

The Incubi focus not on the artistry of death-dealing like the Wych Cults, but on the pragmatic method of killing their opponent as efficiently and quickly as possible. Though they are trained in the use of every form of blade and ranged weapon, they favour the use of the potent Aeldari power swords they call Klaives.

A Drukhari Klaive is a master-crafted weapon, displaying the exquisite balance and form to be expected from a work of Aeldari craftsmanship. The Incubi consider the Klaive to be the only weapon properly used by any true warrior, though the Incubi's warleaders, who bear the title of "Klaivex," sometimes favour the usage of such variants as the Demi-klaive, two smaller powered blades that can be wielded separately or clasped together to form a much larger sword that adds to the wielder's strength.

Every Klaivex is a born killer whose skill in taking lives is so extraordinary that even other Drukhari believe there must be something supernatural about their power.

Despite their skill in one-on-one duels, Incubi scorn fair fights in actual combat conditions. When they close with their enemy, they send out waves of damaging neural energy, leaving their enemies wracked with pain before the killing can truly begin. Some Incubi also possess special Tormentor Helms outfitted with what are known as "Bloodstones" that are crafted from the broken Spirit Stone of a slain Asuryani Exarch. These weapons can fire a neural pulse so powerful that they can boil an enemy's blood, killing them outright from afar.

Hierarchs[]

Hierarchs are the leaders of each Incubi shrine. They are powerful mercenaries who rule over a shrine of their order and all of its Incubi like a warrior-king. They are known to flaunt their wealth and status among the Drukhari.

Unlike other institutions of the Drukhari, where assassination is an accepted form of succession, Hierarchs can only be replaced through a combat to the death among the surviving Incubi of their shrine to determine their successor.

Notable Incubi[]

Drazhar - Master of Blades

Drazhar, the Master of Blades and Drukhari Incubus and Executioner of his shrine, wielding his Demi-klaives

  • Drazhar - Drazhar, known as the "Master of Blades," is the champion of his order. An utterly deadly master of the Demi-klaives, Drazhar is an enigma amongst the Drukhari, for nothing is known about him. Even his name, "Drazhar", which means "Living Blade" in the Aeldari Lexicon, is a title used by the other Incubi to speak of him, for no one has ever heard Drazhar utter a word or seen him remove his mask. Some whisper that Drazhar is actually Arhra, the Fallen Phoenix, the founder of the Incubi and the true Dark Father of the order. The truth remains unknown.
  • Dark Father - The Dark Father is the head of the Incubi sect, and is thus the most powerful Incubus Hierarch in existence, due to the manner in which seniority is decided in Commorragh. It is believed that Arhra, founder of the Asuryani Aspect Shrine of the Striking Scorpions, is the original Dark Father, although this cannot be confirmed. In the event that Arhra did found the Incubi sect, it likewise cannot be confirmed that he was not killed by one of his students, and thus overthrown as Dark Father. The argument for Arhra being the founder of the Incubi is based primarily on the fact that Craftworld Aeldari refer to Arhra specifically as "The Fallen Phoenix," and refer to Incubi as "Fallen Warriors," stating that their Dark Father had "turned from the light into the shadows." This evidence, coupled with the similarities between the Incubi's Tormentor Helms and the Striking Scorpion's Mandiblasters, and the aesthetic similarity of the scorpion stylings between both warrior orders, lead most Imperial savants versed in this issue to this conclusion, although it has never been confirmed.
  • Bechareth - Bechareth is a former Incubus named "Kolidaran" who was left behind during a realspace raid against the forces of Craftworld Alaitoc. He surrendered to his craftworld kin and was allowed by the Exarch Kenainath to undertake the Path of the Warrior while keeping a vow of silence to protect his identity. He eventually became a part of the Deadly Shadow Shrine of the Striking Scorpions while seeking peace along the Path of the Warrior. His craftworld name, Bechareth, is a symbolic name in the Aeldari Lexicon which means "Spirit on the Wind," a term often used when referring to those who have died without a Spirit Stone to guard their souls from being devoured by Slaanesh.
  • Morr - Morr was a powerful and loyal Incubus who faithfully served the Kabal of the Realm Eternal for many generations, upholding the Silent Brotherhood's oaths to the aging Archon Kraillach. An imposing and ruthless warrior, he efficiently carried out his archon's orders without question. In the 41st Millennium, Kraillach conspired with Archons Nyos Yllithian of the Kabal of the White Flames and Xelian of the Blades of Desire to overthrow the tyrannical rule over Commorragh of the Supreme Overlord Asdrubael Vect. To achieve their ends, the Kabal of the Realm Eternal aided Nyos' mission to resurrect the infamous El'uriaq, the legendary tyrant ruler of the shadowy-realm of Shaa-Dom. It was Morr who led the operation planned by Archon Yllithian to steal a pure Exodite Aeldari to torture, in order to use her soul to bring about the resurrection of El'Uriaq. Following the success of this operation and the resurrection of the long-dead archon, soon Morr's master became increasingly paranoid and weak following a battle with Archon Xelian, forcing Morr to assume much of the day-to-day operations of the kabal. Eventually, the loyal Incubus was forced to turn on his master when he discovered that El'Uriaq had somehow corrupted Kraillach, possessing his body with a Daemon. Striking down the possessed archon, Morr freed his master from the Daemon's grasp. Having broken the oaths of the Silent Brotherhood following this act, Morr quickly vanished, pursued by the outcast Harlequin named Motley.

Notable Incubi Shrines[]

  • Shrine of Cursed Night - A notable Incubi shrine of Commorragh. There is very little information on this shrine in official Imperial records.
  • Shrine of Splintered Bone - These Incubi claim the bones of slain foes, carving them into fetishes that line the inside of their segmented warplate, pressed close to their pale flesh.

Wargear[]

Incubi are trained in the use of many different weapons unique to their warrior sect. Almost all Incubi favour a great two-handed power sword they call a Klaive. A Klaive is a masterpiece of balance and form; the Incubi consider Klaives to be the one and only true weapon.

However some Incubus shrines prefer to promote the use of a Punisher, a two-handed power weapon resembling a halberd, manufactured in such a way as to assist the wielder when swinging, effectively increasing the strength and reach of their attacks.

All Incubi are equipped with an extremely resilient suit of armor, called an Incubus Warsuit. The Incubi jealously keep the procedures to manufacture and repair such armour to themselves, and as such they are the only ones to wear them.

An Incubus Warsuit offers protection similar to a Space Marine's power armour, without inhibiting its bearer's movement in the least. The helmet of the suit incorporates the signature Tormentor Helm of the Incubi.

Some Incubi possess special Tormentor Helms outfitted with what are known as "Bloodstones", a rare and exotic weapon forged from the broken Spirit Stone of an Asuryani Exarch, that can boil an enemy's blood with a pulse of potent psychic energy.

The more skilled and experienced Incubi known as Klaivexes who serve in the role of squad leader to their fellows sometimes favour swapping their Klaivex for the more versatile Demi-klaives, paired power weapons which can be wielded either separately to increase the amount of strikes the user can make, or clasped together to form a much larger blade, thus increasing the force of the blows.

Sources[]

  • Codex: Drukhari (8th Edition), pg. 97
  • Codex: Dark Eldar (3rd Edition), pp. 12, 18, 36
  • Codex: Dark Eldar (5th Edition), pp. 14-17, 22, 52
  • Codex: Dark Eldar (7th Edition), pp. 20, 41-43, 155-156, 163-164, 206, 226
  • Rogue Trader: The Soul Reaver (RPG), pp. 5, 100
  • Path of the Renegade (Novel) by Andy Chambers
  • Path of the Incubus (Novel) by Andy Chambers
  • Path of the Eldar (Omnibus), "Dark Son" (Short Story) by Gav Thorpe
  • Path of the Warrior (Novel) by Gav Thorpe

Gallery[]

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