Warhammer 40k Wiki
Warhammer 40k Wiki

"... and they are the judgement of the righteous man upon the impure. They bring the wrath of the God-Emperor against those creatures who cannot be understood by the faithful..."

— Inquisitor Octus Enoch
A  Paladin in battle.

A Grey Knights Paladin in battle.

A Grey Knights Paladin is an elite warrior without peer within the ranks of the Grey Knights Space Marine Chapter. To prove himself worthy of a place amongst this cadre of the Chapter's elite, a prospective aspirant must complete eight quests to establish his character and cause, each more difficult than the last. Only when this is done will the aspirant have earned his ascension to the rank of Paladin.

Once his quests are complete, the new Paladin will leave his former brotherhood and take his seat in the hallowed Hall of Champions in the Citadel of Titan. The Paladin is then bound in service not only to his Chapter, but also to one of the Grey Knights Grand Masters for whom he will act as bodyguard, champion and advisor.

Upon the field of battle, a Paladin is always wherever the fighting is thickest and the peril greatest.

Quick Answers

What quests must a Grey Knights Paladin complete to prove worthiness? toggle section
To become a Grey Knights Paladin, an aspirant must complete eight challenging quests. These quests test the aspirant's character and resolve, each more difficult than the previous. Successful completion of these quests leads to ascension to the rank of Paladin. The new Paladin then leaves his former brotherhood and serves as a bodyguard, champion, and advisor to a Grand Master.
Provided by: Fandom
How do Grey Knights Paladins embody the wrath of the God-Emperor? toggle section
Grey Knights Paladins channel the wrath of the God-Emperor as elite warriors of the Grey Knights Chapter. They serve as the righteous judgment against the impure, targeting creatures beyond comprehension. These Paladins, selected for their unmatched skill and dedication, cleanse worlds of daemons and chaos cults with precise and relentless force.
Provided by: Fandom
What makes a Grey Knights Paladin an elite warrior in Warhammer 40k? toggle section
Grey Knights Paladins are elite warriors of the Grey Knights Chapter, known for their unmatched combat skills and purity. To become a Paladin, a Grey Knight must survive centuries of daemon battles across many worlds. These warriors are not only physically superior but also master the powers of the Warp, making them formidable against Daemonkind. Each Paladin has banished a powerful Daemon, proving their martial prowess and dedication to the God-Emperor. They serve as righteous judgment against the impure, bringing the God-Emperor's wrath to those beyond the faithful's understanding.
Provided by: Fandom
How do Grey Knights Paladins differ from other Space Marines? toggle section
Grey Knights Paladins are elite warriors in the Grey Knights Chapter, distinct from other Space Marines. Their gene-seed comes from the Emperor, ensuring unmatched psychic and moral purity. This purity is crucial as they serve the Ordo Malleus, fighting Chaos. Unlike other Astartes, they have no primarch. Their unique lineage and spiritual strength make them resistant to Chaos, setting them apart from other Space Marines.
Provided by: Fandom
What role does a Grey Knights Paladin squad play in battles? toggle section
Grey Knights Paladin squads are elite warriors in the Grey Knights Space Marine Chapter. They serve under a Grand Master as bodyguards, champions, and advisors. In battle, they engage where the conflict is most intense, delivering the God-Emperor's wrath against incomprehensible foes.
Provided by: Fandom

Role[]

If a Grey Knight wishes to prove himself worthy of a place amongst the Chapter's Paladins, bravery and skill are not enough -- he must complete eight quests to establish his character and cause. First, the aspirant must spend a day and a night in the haunted caverns beneath Mount Anarch on Titan without losing sanity or purpose. Should he endure, he must match his will against the unsleeping evil of the dread tome Abbiallach, which lies chained in the Chapter fortress-monastery's Sanctum Sanctorum.

His mental fortitude thus tested, the Aspirant will then be called upon to prove his strength at arms. He will make a pilgrimage to Lansel's Tomb on the doomed moon of Tethys, bearing no armour to preserve him from the Warp-spawned beasts trapped there.

He must seek out and deliver a deathblow to each of the four types of Daemon Herald in service to the Chaos Gods, returning with a horn or tooth from each to prove his victory.

Four more quests are there, each more gruelling than the last, with the final one being the most difficult of all. The candidate will hunt down and banish one of the six hundred and sixty-six most powerful Daemons to ever manifest in the mortal realm, armed only with his Nemesis Force Sword and the beast's true name, gleaned from the pages of the Iron Grimoire. Only when this is done will the aspirant have earned his ascension to the rank of Paladin.

Given the perilous nature of these quests, it is little wonder that only the boldest Grey Knights become Paladins. Nevertheless, it is almost unheard of for an Aspirant to the rank to abandon his quests, as to do so is to incur grave dishonour. Whilst the cost of pursuing the Paladin's quests is high, it ensures that nowhere in the Imperium can so noble an assemblage of warriors be found as in Titan's Hall of Champions.

Once his quests are complete, and the night of triumphant feasting that marks his ascension is over, the new Paladin leaves his original brotherhood and takes his seat in that hallowed hall. From the moment of his elevation, each Paladin is bound in service not only to his Chapter, but also to one of its Grand Masters for whom he will act as bodyguard, champion and advisor. Henceforth, his place upon the battlefield will forever after be at the fore, where it is the most perilous and vicious.

On those occasions in which one of the Grey Knights' Apothecaries takes to the battlefield, his protection will be given over to a squad of Paladins. Few battle-brothers are as important to the Chapter's future as an Apothecary. It is his task to tend to fallen battle-brothers, healing them with his Narthecium, or reclaiming the Progenoid Glands -- and the precious gene-seed created from the genome of the Emperor Himself within them -- with his Reductor should the wounds be too severe.

Without Apothecaries, the Grey Knights' genetic heritage would be lost amidst the ruin of battle, and the Chapter would cease to exist within a matter of decades. Thus the Apothecaries receive the foremost guardians the Chapter can provide.

When Paladins gather into a squad, the potent warrior who leads them is known as a "Paragon."

Unit Composition[]

  • 2-9 Paladins
  • 1 Paragon

Wargear[]

Psychic Powers[]

  • Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone in close combat -- given blade or warhammer there is little limit to what they can slay.
  • Holocaust - Uniting their sorceries in a gestalt attack, the Grey Knights' Paladins are able to conjure a searing ball of white-hot flame, purging the foe from the field of battle with the cleansing flames of righteousness.

Sources[]

  • Codex: Grey Knights (5th Edition), pg. 30
  • Codex: Grey Knights (9th Edition), pp. 12, 24, 92