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'''Eldar Outcasts''' are those rare members of the [[Eldar]] race who have left their home [[Craftworld]] to wander the galaxy when the find the rigid Eldar lifestyle suffocating or because they have committed some unforgivable crime against their fellow Eldar, such as walking the Path of Damnation that leads to consumption by [[Chaos]]. Many Eldar Outcasts often take up daring lives as pirates or raiders and thus are sometimes confused with their [[Dark Eldar ]]counterparts. Sometimes the rigid constraints of the [[Eldar Paths]] are intolerable even for an Eldar to bear; such individuals leave their [[Craftworld]]s and become known as Outcasts. Many Eldar spend years or decades as Outcasts before they return to the Eldar Paths, though most do eventually feel the need to return to Eldar society unless they have been forcibly exiled from their former home. Outcasts must bear the terrible burden of their heightened Eldar consciousness and psychic abilities without the mental protections offered by the Eldar Paths. Only Eldar of remarkably strong characters can survive for long as Outcasts. After years of adventure and wandering, or sailing the seas of space with the Eldar pirate fleets, most Eldar eventually return to the sanctuary of the Eldar Paths and the warm collective familarity of the Craftworlds.
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'''Eldar Outcasts''' are those rare members of the [[Eldar]] race who have left their home [[Craftworld]] to wander the galaxy when they find the rigid Eldar lifestyle suffocating or because they have committed some unforgivable crime against their fellow Eldar, such as walking the Path of Damnation that leads to consumption by [[Chaos]]. Many Eldar Outcasts often take up daring lives as pirates or raiders and thus are sometimes confused with their [[Dark Eldar ]]counterparts. Sometimes the rigid constraints of the [[Eldar Paths]] are intolerable even for an Eldar to bear; such individuals leave their [[Craftworld]]s and become known as Outcasts. Many Eldar spend years or decades as Outcasts before they return to the Eldar Paths, though most do eventually feel the need to return to Eldar society unless they have been forcibly exiled from their former home. Outcasts must bear the terrible burden of their heightened Eldar consciousness and psychic abilities without the mental protections offered by the Eldar Paths. Only Eldar of remarkably strong characters can survive for long as Outcasts. After years of adventure and wandering, or sailing the seas of space with the Eldar pirate fleets, most Eldar eventually return to the sanctuary of the Eldar Paths and the warm collective familarity of the Craftworlds.
   
 
There are many kinds and degrees of Eldar Outcasts. They leave their Craftworlds and live elsewhere, often wandering the galaxy and visiting the worlds of [[Mankind]] or the [[Exodites]]. They are not welcome aboard Craftworlds except briefly, for their minds are dangerously unbounded and attract predators from the psychic realms of the [[Warp]]. [[Daemon]]s or other Warp entities can home in on the undisciplined and extremely powerful mind of an Outcast and lodge in the psycho-supportive environment of the Craftworld's [[wraithbone|Wraithbone]] core and Infinity Circuit, threatening the very survival of a Craftworld. Outcasts are also disruptive to the hughly structured socities of the Craftworlds in another sense, for their presence can distract the young and inexperienced from the Eldar Paths through their romantic tales of travel, plunder and freedom. The Outcasts rarely divulge the hardships of their lives or their constant mental struggle to maintain themselves uncorrupted by the darker impluses of the Eldar nature without the aid of the Eldar Paths.
 
There are many kinds and degrees of Eldar Outcasts. They leave their Craftworlds and live elsewhere, often wandering the galaxy and visiting the worlds of [[Mankind]] or the [[Exodites]]. They are not welcome aboard Craftworlds except briefly, for their minds are dangerously unbounded and attract predators from the psychic realms of the [[Warp]]. [[Daemon]]s or other Warp entities can home in on the undisciplined and extremely powerful mind of an Outcast and lodge in the psycho-supportive environment of the Craftworld's [[wraithbone|Wraithbone]] core and Infinity Circuit, threatening the very survival of a Craftworld. Outcasts are also disruptive to the hughly structured socities of the Craftworlds in another sense, for their presence can distract the young and inexperienced from the Eldar Paths through their romantic tales of travel, plunder and freedom. The Outcasts rarely divulge the hardships of their lives or their constant mental struggle to maintain themselves uncorrupted by the darker impluses of the Eldar nature without the aid of the Eldar Paths.

Revision as of 16:48, 27 September 2011

Eldar Outcasts are those rare members of the Eldar race who have left their home Craftworld to wander the galaxy when they find the rigid Eldar lifestyle suffocating or because they have committed some unforgivable crime against their fellow Eldar, such as walking the Path of Damnation that leads to consumption by Chaos. Many Eldar Outcasts often take up daring lives as pirates or raiders and thus are sometimes confused with their Dark Eldar counterparts. Sometimes the rigid constraints of the Eldar Paths are intolerable even for an Eldar to bear; such individuals leave their Craftworlds and become known as Outcasts. Many Eldar spend years or decades as Outcasts before they return to the Eldar Paths, though most do eventually feel the need to return to Eldar society unless they have been forcibly exiled from their former home. Outcasts must bear the terrible burden of their heightened Eldar consciousness and psychic abilities without the mental protections offered by the Eldar Paths. Only Eldar of remarkably strong characters can survive for long as Outcasts. After years of adventure and wandering, or sailing the seas of space with the Eldar pirate fleets, most Eldar eventually return to the sanctuary of the Eldar Paths and the warm collective familarity of the Craftworlds.

There are many kinds and degrees of Eldar Outcasts. They leave their Craftworlds and live elsewhere, often wandering the galaxy and visiting the worlds of Mankind or the Exodites. They are not welcome aboard Craftworlds except briefly, for their minds are dangerously unbounded and attract predators from the psychic realms of the Warp. Daemons or other Warp entities can home in on the undisciplined and extremely powerful mind of an Outcast and lodge in the psycho-supportive environment of the Craftworld's Wraithbone core and Infinity Circuit, threatening the very survival of a Craftworld. Outcasts are also disruptive to the hughly structured socities of the Craftworlds in another sense, for their presence can distract the young and inexperienced from the Eldar Paths through their romantic tales of travel, plunder and freedom. The Outcasts rarely divulge the hardships of their lives or their constant mental struggle to maintain themselves uncorrupted by the darker impluses of the Eldar nature without the aid of the Eldar Paths.

Eldar Outcasts are extremely pragmatic realists and are often very tough, sinister, individuals. In their manner and actions they are often complete opposites of the Craftworld Eldar. Those Outcasts who walk this path for too long may ultimately be consumed by the Path of Damnation and so begin to be consumed by the same lust for suffering and death that corrupted both their Dark Eldar cousins and the ancient Eldar pleasure cults that led to the Fall of Eldar civilisation more than 10,000 Terran years ago.

Sources

  • Codex: Eldar (4th Edition)