"Since the founding of their Legion at the birth of the Imperium, the Space Marines of the Dark Angels have been dreaded by their enemies and held in awe by those they protect. Stubborn and relentless in battle, ever vigilant and zealous in their pursuit of their duties, the Dark Angels are among the Emperor's most faithful servants. Yet, it was not always so. For ten millennia the Dark Angels have harboured a sinister secret, an act so terrible and shameful it threatens everything the Dark Angels hold most dear – and may yet bring them eternal damnation."
- — Inquisitor Bastalek Grim
The Dark Angels are considered amongst the most powerful and secretive of the Loyalist Space Marine Chapters. They were the Ist Legion of the original 20 Space Marine Legions to be created during the First Founding of the 30th Millennium.
Though they claim complete allegiance and service to the Emperor of Mankind, their actions and secret goals at times seem at odds with that professed loyalty, as the Dark Angels strive above all other things to atone for an ancient crime of betrayal committed over 10,000 standard years ago against the trust of the Emperor during the time of the Horus Heresy.
The Dark Angels stand first amongst the Space Marine Chapters, as they have done since their very inception as the Ist Legion. They are a proud Chapter, with traditions and rituals that date back to the earliest days of the Imperium of Man.
The origins of the Dark Angels remain shrouded in mystery. Few Imperial records of the Chapter's beginnings still exist, nor are there many mentions of the part it played in the Emperor's Great Crusade during the early 31st Millennium. Most references in the histories of the Imperium to its deeds during the accursed times of the Horus Heresy have actually been expunged.
Yet a legend persists that at one point the Dark Angels teetered on the very brink of heresy and that an act of the most terrible betrayal dishonoured all of the Ist Legion's feats of valour, leaving an enduring stain upon all of its Successor Chapters' honour.
Such is their shame that from that time onwards, the Dark Angels and their Unforgiven successors, of which there are more than 19 currently in Imperial service, strive for absolution from the sins of millennia past.
The Dark Angels' terrible secret is this: during the Horus Heresy, some of their brethren were turned to the side of Chaos. The Renegades were defeated in a battle that destroyed the Dark Angels' Legion homeworld, Caliban, but many of the Traitor Dark Angels survived to be cast through space and time by the direct intervention of the Chaos Gods.
These survivors are known to those few Dark Angels granted knowledge of their existence as the "Fallen Angels" or just "The Fallen." In the eyes of the Chapter's leaders, there is only one way that the Chapter can ever atone for its shame, restoring its honour and trust in the eyes of the Emperor -- all of the Fallen must be found and either made to repent their ancient sin, or slain.
This story of treachery and betrayal is the Dark Angels' hidden shame, and their secret mission to destroy all of the Fallen is now their only hope of salvation. No one knows of this other than the Dark Angels, their Successor Chapters and, perhaps, the Emperor Himself, interred within His Golden Throne.
The Chapter has been shaped by its dark past and is secretive and monastic in nature, with much time given over to worship and prayer. There are many different levels within the Chapter which individuals may gradually rise through. On attaining each new level, they are granted a little more knowledge of the truth behind the Dark Angels' origins, but only the highest-ranking members of the Chapter, the members of what is known as the "Inner Circle," know the terrible, shameful secret of what occurred 10,000 Terran years ago.
The Dark Angels hold more battle honours than almost any other Chapter; its only equals are its own successors. The Chapter has fought the length and breadth of the Imperium and beyond; against every foe that has ever beset Mankind. Dark Angels have held Ork WAAAGH!s at bay, crushed planetary uprisings, and saved entire star systems from the incursions of the Ruinous Powers.
They have fought across searing deserts, in the cold void of space, in dense carnivorous alien jungles, and in the depths of the wildest underhives. Yet, while Chapters such as the Blood Angels and the Ultramarines are lauded wherever they fight, the Dark Angels shun laurels and turn their backs upon adulation.
Even though the Chapter has stood side by side with every major arm of the Imperium's military, it has always maintained a distance and aloofness that sets its brethren further apart from the bulk of Humanity, and even from other Space Marines. When the Dark Angels join a larger force to execute a great war or Imperial Crusade, they do so according to their own, unfathomable goals. When a Dark Angels force is committed to such a conﬂict, it invariably remains aloof.
Its officers keep their own counsel on matters of tactics and strategy, and prefer to maintain their own lines of communication and supply sources. Even when dealing with the battle-brothers of other Astartes Chapters, the Dark Angels often remain sullenly quiet at the Space Marine command councils and tactical briefings, though that is not to suggest that they are any less effective on the battlefield.
When the Dark Angels do undertake joint operations alongside other Chapters, it is quite common for them to do so with others amongst the so-called "Unforgiven" -- the Successor Chapters of the original Dark Angels Legion. The successors of the Ist Legion maintain especially close relations, their officers all being members of the Inner Circle.
This mysterious body provides a ready-made command network that the Unforgiven Chapters can utilise to great effect when coordinating their activities. There is no presumption that the leaders of the Dark Angels have any inherent superiority over those of the other Unforgiven Chapters. Rather, the leaders work together closely, and if needed elect one of their number as nominal commander for the duration of the campaign.
In one matter, however, the officers of the Dark Angels have superiority over those of the other Unforgiven Chapters, through the workings of the Inner Circle -- the Hunt for the Fallen. When hunting those turncoat Dark Angels who escaped the Fall of Caliban, the Unforgiven operate under the auspices of the highest-ranked of the Inner Circle, and the very highest of these is the Supreme Grand Master himself -- the Chapter Master of the Dark Angels.
Through the machinations of the Unforgiven's Inner Circle, its members are eternally vigilant, never resting in the hunt for the Fallen. Even though knowledge of the Fallen is withheld from the majority of the brethren, the results of post-battle debriefings and psi-induced stress-purges are fed back to the Inner Circle and any sign of the presence of a Fallen analysed.
In addition, the Dark Angels' Chaplains are permanently attached to a company, and this allows them to hear the confessions of their brothers and to keep a close watch for signs of the Fallen. When such traces are discovered, the Inner Circle moves without hesitation, redeploying Unforgiven forces wherever they happen to be and re-tasking them with their new target.
In most cases, it is the Ravenwing that locates such activity and the Deathwing that delivers the killing blow, but on occasion, entire Dark Angels strike forces have been recalled from campaigns and committed to engage an enemy that only the highest-ranked of its officers have any true knowledge of.
While a great deal of the Unforgiven's efforts and resources are committed to the Hunt for the Fallen, the majority of the brethren have no knowledge of the matter. Rather, the Dark Angels and their successors are constantly warned against the words of the Heretic and their Chapter dogma extols the virtues of the eternal hunt for those who would foreswear the most powerful of oaths.
The company Chaplains preach sermons that tell of legendary figures betrayed by their own, often having fought in battles far from home. Numerous such tales exist, and each is revealed as part of a slow, deliberate pattern, the brethren monitored all the while for their reaction.
Only upon his ascension to the Inner Circle is a battle-brother told anything approaching the truth, and even then, there are some secrets known only at the very highest tiers. How much of the shame of the Dark Angels a battle-brother knows depends upon his station within the Chapter and how far the agents of the Inner Circle trust him.
He may have fought the Fallen unwittingly, believing his foe yet another vile Traitor worthy only of death. Perhaps his sergeant knew more, certainly his company master did, but he himself almost certainly would not.
Conversely, there are some higher-ranked brethren who despite exemplary service are never inducted into the Inner Circle. Perhaps the company Chaplains harbour some small doubt or have reason to believe the individual would not be able to bear the terrible truth of what occurred during the Horus Heresy. Such Astartes are unlikely to progress much further, for at the highest levels of authority the Chapter is ever engaged upon the Hunt for the Fallen.
The Dark Angels were the first of the Emperor's Space Marine Legions, and in their earliest incarnation fought as the personal army of the Master of Humanity in the dawning years of the Great Crusade and in the shadowed campaigns that preceded it.
As the prototype of what were to become the Legiones Astartes, they served both as the template for the more specialised Legions that were to come after them and a standard by which these successors would be measured.
In the final days of the Unification Wars and the early years of the Great Crusade, the Dark Angels became the prototype for all the future Legions. As such, they were prone to experimental methods of combat, creating six "Hosts" known as the Hexagrammaton. These Hosts later became known as the Dreadwing, Stormwing, Ravenwing, Ironwing, Firewing, and Deathwing although these terms are Calibanite in origin and the original Terra-based Legion would have used different terminology.
They were also equipped with large number of advanced archeotech and Plasma Weapons. In this period, the Dark Angels were not even known as the Ist Legion as no others existed yet, the Emperor simply referred to them as his "Angels of Death" or the "Six Hosts."
These transhuman troops dominated the final days of the Wars of Unification, easily defeating all their Terran opponents and forcing those among the Tech-priests of Mars who had intervened in the conflict on Terra in the hope of delaying the Emperor's final victory to sue for peace.
But in truth, the victories of these early Space Marines created a new problem within the Imperial fold, among their predecessors as the Emperor's genetically-enhanced troops, the Thunder Warriors.
One ancient source claims that even before the Unification Wars had ended, the Thunder Warriors, already jealous of their replacements' long lives, at last realised that their creator had cursed them with short lifespans as a result of their imperfect genetic augmentations. In their rage and fear, they turned upon the Emperor for what they saw as His betrayal.
It was a cadre of several hundred Custodians of the Legio Custodes, the Emperor's bodyguard, even then believed to have been led by the legendary Constantin Valdor, and accompanied by several thousand prototype Astartes of the Ist Legion of the newborn Space Marines, that stood in the Emperor's defence, carrying out a merciless culling of the obsolete and rebellious gene-soldiers.
From this point on, the Ist Legion ascended in power and the height of the Emperor's favour.
But once the most numerous and powerful of the Space Marine Legions, the Ist Legion's numbers would be depleted and its primacy ended by solar decades of savage warfare, particularly in the wars of the Rangdan Xenocides, one of the most apocalyptic campaigns of the Great Crusade.
The scars of these battles would change them, as would their reunification with their Primarch Lion El'Jonson and the introduction of fresh blood from his adopted world of Caliban. A Death World dominated by a warlike, feudal society of techno-barbarians, Caliban's warrior orders provided fertile ground for the Legion's regeneration, and its martial codes and practices were extensively incorporated and adopted by the rebuilding Legion.
The gestation pod containing the infant Primarch Lion El'Jonson that had been mysteriously teleported through the Warp from the Emperor's gene-laboratory beneath the Himalazian (Himalayan) Mountains on Terra by the Ruinous Powers landed on the feudal Death World of Caliban.
Caliban was a planet of immense forests inhabited by terrible, monstrous beasts mutated by the touch of Chaos in the centuries after the birth of the Chaos God Slaanesh due to the planet's proximity to the nearby Eye of Terror. Jonson managed to survive in the forests alone, living as a wild man far from civilisation.
Caliban was home to many knightly orders of warrior-aristocrats created to defend its people and the massive fortress-monasteries they lived within to defend themselves from the Great Beasts. These knights maintained a few aspects of Caliban's ancient technology from before the Age of Strife and wielded primitive Bolt Pistols and wore suits of simple power armour very similar to that later used by the Astartes that were handed down from knight to knight.
Despite these technological trappings, however, Caliban remained very much a pre-industrial society whose warriors rode to war on horseback. One of the most prominent knightly organisations was known simply as "The Order," and was made up of commoners and nobles alike, whereas the other knightly orders were drawn by tradition only from the Calibanite nobility.
A group of The Order's knights on patrol in the forests discovered the feral primarch in the forests. When the knights seemed inclined to kill him, one man, a well-respected knight named Luther, stayed their hands and decided to take the primarch into The Order. Luther named the feral boy Lion El'Jonson, which means "the Lion, Son of the Forest" in the Calibanite dialect of Low Gothic.
El'Jonson was taken to The Order's fortress-monastery and taught Human ways. The Lion learned to speak incredibly quickly and soon mastered all of the necessary aspects of Calibanite culture faster than anyone, including Luther, his mentor, foster father and best friend, believed possible.
Before long, El'Jonson had become a fierce warrior in The Order's ranks -- though of his years living alone in Caliban's forests, he said nothing, then or later. With Luther at his side, El'Jonson ultimately rose into the highest ranks of The Order.
At the height of his reputation, El'Jonson made clear his extraordinary ambition: he called for a grand crusade to exterminate the Great Beasts of Caliban so that the people of his world could finally know peace and live free from fear.
This was received with great enthusiasm by the other members of The Order and even the other knightly orders, but it proved to be a time-consuming process that took nearly a decade of constant warfare against the terrible dangers of the deep forests. The word of their successes brought an influx of new recruits into The Order as the campaign progressed.
Any Calibanite knightly order that did not follow Jonson's lead, such as the Knights of Lupus of the northern forests which feared that the destruction of the Great Beasts would up-end Caliban's traditional social order, was destroyed to the last man.
After the last of the Great Beasts fell, Jonson was named Supreme Grand Master of The Order and was recognised as the rightful ruler of all Caliban. It seemed that the world was ready to enter the new golden age of peace and prosperity that the Lion had promised.
Coming of the Emperor
"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
- — Ancient Calibanite Fable
Shortly after the success of the campaign, the Emperor of Mankind and His Astartes scouts arrived on Caliban after they detected the psychic emanations of one of the primarchs. From the moment the Emperor landed, El'Jonson felt the deep connection between himself and the Master of Mankind, and swore his fealty. In return, the Emperor made the Lion the commander of the Ist Legion of Space Marines that had been created from his genome.
The Emperor had launched His Great Crusade after the end of Old Night to reunite all the lost colonies of Humanity and restore Mankind's birthright as the rulers of the galaxy. The Emperor's Space Marine Legions purged entire star systems of Humanity's xenos oppressors. As the Imperium's wave of conquest advanced across the galaxy, Imperial scouts brought word that they had rediscovered the isolated world of Caliban in the Segmentum Obscurus and that it was home to a man who was likely one of the missing primarchs.
The Emperor had first sent emissaries from the Ist Legion to serve as His advance force on Caliban, Astartes who had been created from the genome of their lost Primarch Lion El'Jonson. The Imperials brought with them all of the advanced technology that was hailed by the people of Caliban as miraculous.
Soon, the Astartes of the Ist Legion were putting potential Astartes Aspirants from The Order and the other knightly organisations through myriad martial trials and competitions to gauge their level of martial prowess and character. Only the strongest and most dedicated were allowed to pass to the next stage.
Many within The Order whispered that they were competing for a place within the ranks of the Astartes. But these trials also served the secondary purpose of determining if the Human strain on Caliban was genetically pure enough to warrant its status as a world that the Ist Legion could recruit from in the coming years.
While the Calibanite knightly orders revelled in their differences and often resorted to combat to settle their feuds, the Space Marine Legions were united in purpose and will. Such division could not be tolerated, and at the behest of the Lion and the Astartes, the individual knightly orders were disbanded and brought under the control of the Ist Legion.
Such a drastic move did not happen overnight, and could not pass without dissenting voices, but when the Lion spoke in favour of the union of knights and the glory that would be theirs for the taking in the service of the Emperor, most such voices were stilled, most, but not all.
The Emperor Himself finally came to Caliban on a day that would live on for centuries in Calibanite legend. His great vessel descended from the heavens and He welcomed His lost son back into the fold.
The event was slightly marred by an attempt against the Emperor's life made by certain conservative knights of The Order who feared the changes that would be wrought to their world by the Imperium and its advanced science and culture, but these malcontents were swiftly and mercilessly executed as traitors by the Astartes.
More objections were raised when the soldiers of the Imperial Army descended to the surface of Caliban. The Ist Legion's Aspirant trials had already identified the likely candidates for recruitment into that august body, but the vast majority of the planet's population would still be able to serve the Emperor as troops of the Imperial Army.
Within an unimaginably short period of time, the surface of Caliban was transformed from a world of sprawling wilderness and castles to one of martial industry that rang to the beat of factory hammers and the tramp of booted feet as its populace girded itself for interstellar war.
The Emperor's servants had descended to Caliban with enormous earth-moving machines that cleared dozens of kilometres of forest a day and left flat, lifeless soil in their wake, ready to be planted or built upon. Mines, refineries and manufactoria followed, ready to transform the planet's abundant resources into vital war materiel for the Emperor's Crusade.
Cities were built to supply the sprawling industrial sites, growing upwards and outwards with each passing Terran year as the traditional villages and towns surrounding the fortress-monasteries were emptied and their citizens relocated to better serve the Imperium.
Finally, the day arrived when those individuals whose courage had been proven beyond doubt, whose stamina, endurance and strength had seen them through the Astartes trials were ready to be added to the ranks of the Ist Legion.
Word had come from Luther that the Astartes had made their final selection for advanced training and the genhancement required to join their ranks. Through the application of Imperial science and the marvels of the gene-seed, these Aspirants were transformed over the next several standard years into battle-brothers of the Ist Legion, newly renamed the "Dark Angels" by the Lion after an ancient Calibanite fable.
Luther had been chosen to join the Ist Legion by the Astartes, but in common with a large proportion of that initial intake from The Order and the other Calibanite knightly orders, he had been too old to benefit from the implantation of gene-seed.
In its place, Luther, and others like him, had undergone an extensive series of genetic, surgical and biochemical enhancement procedures designed to increase their strength, stamina and reflexes to superhuman levels. They were taller, stronger and quicker than mortal men, but for all that they were still not true Astartes.
It was difficult for Luther and the others to come to terms with that fact, knowing that they were surrounded by those who had once served under them as squires and junior knights, but were now far more powerful than they could ever hope to become.
Luther still served as the Lion's second within the Legion, earning his position based on merit and fuelled with a desire to prove himself by his devotion to the Imperial ideal. But despite his successes, he could not escape his own inner conviction that he was somehow being looked down upon because he was not a full Astartes.
The Great Crusade
"There is a tide in the affairs of men, which taken at the flood, leads on to fortune. Omitted, all the voyage of their life is bound in shallows and in miseries. On such a full sea are we now afloat. And we must take the current when it serves, or lose our ventures."
Twenty Legions of Space Marines were created by the Emperor during the Great Crusade to join and lead the Emperor's quest to unite all of humanity under the aegis of the Imperium of Man. The nascent proto-Legion, known as the Primus or Ist Legion (later the Angelis Tenebraium or Dark Angels) was the very first of those original "First Founding" Legions to be created at the beginning of the Great Crusade.
The Ist Legion was raised first to active service in a staged process of testing and trials before the full active force was created through mass recruitment. Each stage of creation resulted in an expansion of the gene-seed implantation on progressively larger groups of Neophytes.
Once the Emperor discovered Lion El'Jonson on Caliban, however, the primarch took command of the Dark Angels Legion that had been created from his genetic stock, and he was granted command of the 4th Expeditionary Fleet of the Great Crusade.
Compliance of Molech
One of Lion El'Jonson's earliest campaigns as commander of the newly-dubbed Dark Angels Legion, was the Imperial Compliance of the newly discovered Knight World of Molech. This was a massive joint-Compliance operation between multiple Legiones Astartes, including the Dark Angels, Luna Wolves, Emperor's Children, White Scars and thousands of Imperialis Auxilia soldiers and various Mechanicum and Legio Titanicus assets.
Cyprian Devine of House Devine was named Planetary Governor of Molech. In the presence of several of His primarch sons, the Emperor led them to a Warp Gate hidden underground, where He proceeded to utilise it to enter into the Realm of Chaos to parley with the Ruinous Powers.
When He finally returned, the Emperor appeared aged, but much more powerful. He then psychically suppressed His sons' memories of Molech and stationed a large garrison force comprised of nearly 100 Imperialis Auxilia regiments, three Legio Titanicus cohorts, along with detachments from two Space Marine Legions to protect the secrets of the Warp Gate on Molech.
Next, the Dark Angels took part in the vital campaign known as the Rangdan Xenocides. They fought alongside Titans from the Legio Gryphonicus, Legio Vulturum and Legio Kydianos as well as other Xanite Mechanicum forces from the Forge World of Xana II.
The Dark Angels hurled themselves at their enemies and broke their greater strength in countless battles against the vile xenos on the edge of the Halo Stars. This campaign culminated in the Third Rangdan Xenocide around 890.M30, which resulted in the loss of the lives of 50,000 Dark Angels Space Marines, spent in preventing the destruction of perhaps the entire northern Imperium by the alien menace from the outer darkness.
The Lion & The Wolf
As the Space Marine Legions pushed back the frontiers of the Imperium, each primarch strove to excel in the eyes of the Emperor and none more so than Leman Russ, primarch of the Space Wolves. Only Horus Lupercal and Lion El'Jonson could claim more victories than Russ and this was a constant frustration for him.
It was on the world of Dulan where the Space Wolves were fighting alongside the Dark Angels that matters came to a head. This would start the millennia-long rivalry between the Dark Angels and the Space Wolves. The Planetary Governor, Durath, had denounced the Space Wolf Primarch Leman Russ as "the Emperor's lap-dog" and swore to feed his heart to his pet Grox.
Russ, enraged, swore to kill Durath himself and demanded the satisfaction of leading the assault. Jonson, however, had meticulously planned the attack and was not about to let his brother's hot-headedness foil his plans.
Jonson led the assault, leaving Russ to watch helplessly as the Lion killed Durath. After the battle, Russ stormed into the fortress and struck Jonson across the room. A brawl ensued that lasted a full solar day and night, the two combatants being said to be equally matched: while Russ was slightly stronger, the Lion was slightly quicker.
Russ eventually ceased and started laughing, realising how foolish their fight was and how he had allowed his pride and temper to get the better of him. Jonson, however, still angry at what he considered the treachery of Russ' first punch, knocked the laughing Space Wolf out cold with one final blow.
By the time Russ regained consciousness, the Dark Angels had departed for new fields of battle in the Great Crusade. It has since been customary for selected champions from both Chapters to engage in a non-lethal duel whenever they meet so that honour may be satisfied.
Subjugation of Sarosh
Next the 4th Expeditionary Fleet took part in the continued Compliance of Sarosh (officially codified as Sigma Five-One Seven), which had formerly been commanded by an officer of the White Scars Legion. The Saroshi -- ruled by a bureaucracy -- had recently expressed their interest in becoming part of the Imperium, and the Imperials were eager to allow them in, believing that these people seemed to possess the same secular beliefs as they did in the Imperial Truth.
But the Saroshi (without mentioning it to the Imperial expedition) secretly worshipped Chaos entities in the Warp they called the "Melachim", and saw the anti-religious stance of the Pre-Heresy Imperium's Imperial Truth as unsuppressed evil.
The Lord High Exacter, the leader of the Saroshi bureaucracy, denounced Jonson and the Emperor to his face aboard the Dark Angels' flagship, and Jonson responded by ramming his Power Sword through the fanatical Saroshi leader's body.
But the Saroshi had also brought a nuclear device aboard their shuttle, intending to assassinate the fleet's entire command structure, including Jonson; however, Luther and a junior Librarian named Zahariel El'Zurias managed to eject the shuttle into space, causing only minor damage to the flagship.
After this incident, Luther, Zahariel and five hundred other Dark Angels were sent back to Caliban in disgrace for allowing an enemy to get a nuclear device aboard the primarch's flagship. Their mission was to oversee the recruitment of new Space Marines into the Legion from the Calibanite population.
Unyielding, technologically capable, ruthless and insular, the Dark Angels at the time of the Horus Heresy would once again be a powerful and highly independent Legion, used to operating on their own to conduct large scale campaigns and Compliance actions.
Because of this, the fear of the Ist Legion's intervention led the machinations of the Warmaster Horus to ensure that when his treacherous plans came to fruition, the Dark Angels had been despatched to the outer edges of the Imperium where they would be unable to interfere, at least for a time.
As the Horus Heresy progressed however, the power of this Legion would make itself known, savaging the Night Lords at Thramas and going on to unleash destruction on an unprecedented scale during the later years of the Heresy when they crushed Traitor world after Traitor world across the southern galactic zone.
Suppression of the Gordian League
During the 200th year of the Great Crusade, 998.M30, the Dark Angels Legion was carrying out an Imperial Compliance campaign against the Shield Worlds of the so-called Gordian League -- a confederation of Human worlds who were allied with degenerate xenos.
During the seven-year-long campaign, in 005.M31, the Dark Angels high command received word that the Warmaster Horus and hisXVIth Legion had renounced their oaths of allegiance, along with the Primarch Angron's World Eaters, Mortarion's Death Guard and Fulgrim's Emperor's Children. They also received word of the atrocity committed against the doomed world of Istvaan III, when Horus ordered it to be virus-bombed, rendering it a lifeless planet.
The Warmaster knew that the Emperor would respond with all the force He had available. Jonson believed that the Dark Angels' deployment to the Shield Worlds on Horus' orders was part of an effort to scatter the Imperium's most loyal servants as far as possible in order to minimise the number of Legions Horus would have to face at any given time.
Even so, the strike force of seven full Space Marine Legions ordered to the Istvaan System in response to the Warmaster's treachery posed a dire threat to Horus' survival, as they made their way towards Istvaan V.
Battle of Diamat
Jonson's forces were too deeply enmeshed in the Shield Worlds to respond quickly to Horus' betrayal; the best estimates of the primarch's staff indicated that it would take them nearly eight solar months to conclude their offensive operations, even on an emergency basis, and reposition themselves for a strike against Istvaan V.
Even if they could move more quickly, Horus' agents would be able to alert the Warmaster in time to organise a counter-strike. However, Jonson believed that a small, hand-picked force might accomplish what an entire Legion could not.
The primarch issued orders for many of the Dark Angels' reserve squadrons to resupply and prepare for immediate deployment to the Tanagra System. Their primary target was to secure the Forge World of Diamat.
They could not afford to let the Warmaster acquire the substantial supplies and ordnance needed to fortify the world of Istvaan V against the approaching Loyalist strike force.
Jonson would personally lead the expedition to Diamat, with a battle group of fifteen warships. Secrecy was vital, as the primarch was aware that the Warmaster's agents were more than likely tracking the Dark Angels' movements. Jonson went to Diamat in order to secure several powerful continental siege machines; vast artillery pieces that could devastate the most powerful fortifications.
The small fleet of Dark Angels vessels arrived in the Tanagra System just five solar days after the destruction of Horus' landing force at the Xanthus star port. With no way to secure the siege machines held in storage in Diamat's depots from Jonson's Astartes, the admiral of the raiding fleet had little choice but to withdraw back to Istvaan. The Warmaster's final gambit had failed.
Following this small victory at the Battle of Diamat, Jonson met with his fellow brother primarch, Perturabo of the Iron Warriors Legion aboard his flagship Invincible Reason. Perturabo informed Jonson that the IVth Legion was en route to the Istvaan System, to face the Warmaster and his Traitor Legions upon the black sands of Istvaan V.
Ferrus Manus and the Iron Hands Legion had hastened ahead of them, hungry to claim the Emperor's vengeance against Horus. Perturabo lied to Jonson, explaining that he had hoped that his Legion could provision his vessels at the Xanthus star port above Diamat before continuing to the combat zone. Of course, they were now unable to, as the Ist Legion had destroyed the orbital port.
Perturabo inquired of Jonson how he had learned of the existence of the siege engines. Jonson explained that he had discovered them fifty Terran years earlier when he was studying the history of the Great Crusade and saw a reference to them in a despatch from Horus that had been sent to the Emperor.
Horus had commissioned the colossal siege machines from the masters of Diamat during the long siege of the xenos fortress-states on Tethonus. The war machines took much longer for the forge masters to complete than planned. By the time they were finished, the campaign on Tethonus had been over for a year and a half, and Horus had moved on to other conquests.
So the weapons were put into a depot on Diamat against the day when the Warmaster would come to claim them. But then the Istvaan III Atrocity occurred. When Jonson had received word of Horus' perfidy, he knew that ultimately the Warmaster's path would lead to Terra.
Even if he were somehow to prevail against Perturabo and the other Legions sent to confront him in the Istvaan System, the Warmaster couldn't claim total victory so long as the Emperor was safe in his palace. For Horus to triumph, the Emperor had to die. And that meant a long and costly siege of Terra. Therefore, the Warmaster would come to claim the siege engines of Diamat.
Jonson informed his brother that he would be unable to accompany the Loyalist fleet to Diamat, as he had to make all haste to the Shield Worlds and prepare the rest of the Ist Legion for the trip to Terra. In fact, he thought it best if no one outside Perturabo, himself and the other primarchs ever knew that the Lion was there. He didn't want the Emperor to believe he did anything at Diamat with an ulterior motive in mind.
Perturabo agreed that it was both a prudent choice, and a very humble one. Jonson explained that his actions were done for the good of the Imperium, not for accolades, nor for power.
But Jonson confessed to his brother a certain jealousy. He believed Horus had become the Emperor's favourite son for no other reason than fate. Had he been the first of the primarchs to be found, Jonson believed he would have been the Warmaster instead.
The Lion also believed that Horus would inevitably be defeated and that the Emperor would need to choose a new Warmaster very quickly if the Great Crusade was to continue. He asked for Perturabo's support.
The two primarchs ultimately reached an understanding -- Jonson granted permission for the Iron Warriors to take possession of the siege guns at their convenience -- on one condition. Jonson made his brother promise that the siege weapons would be put to good use.
Perturabo assured his brother that they would be, never letting on that he had already sworn himself to Horus' rebellion and would participate only solar months later at the Drop Site Massacre on Istvaan V where three Loyalist legions were almost completely destroyed.
The Thramas Crusade
Following the victory of the Drop Site Massacre, Horus called a meeting of the primarchs of 8 of the Traitor Legions (minus the participation of the Alpha Legion's Primarch Alpharius) aboard his flagship, the Vengeful Spirit.
Five of the primarchs, including four who had fought at Istvaan V, met in person, including Horus, Fulgrim, Angron, Mortarion and Lorgar. Three appeared through the use of hololithic emitters that transmitted their signals through the Warp, including Perturabo, Konrad Curze and Magnus the Red, who had only recently joined the Traitors after the Scouring of Prospero when the broken remains of his XVth Legion had been transported by Tzeentch into the Eye of Terror to the Planet of the Sorcerers.
The Thousand Sons, bitter at what they perceived as their betrayal by the Emperor, now willingly became the ninth Traitor Legion. The council of Traitor primarchs made their plans for the next step in their war against the Emperor and then each Legion went its way according to its assigned role.
In 007.M31, Konrad Curze's fleet departed, bound for the planet of Tsagualsa, a remote world in the Eastern Fringe that lay shrouded in the shadow of a great asteroid belt. From there, the Night Lords Legion's terror troops would begin a campaign of genocide against the Imperial strongholds of Heroldar and Thramas, star systems that, if not taken, would leave the flanks of the Warmaster's strike on Terra vulnerable to attack.
This campaign would also delay the Dark Angels Legion from reinforcing the Loyalists. The Thramas System was of particular importance, as it comprised a number of Mechanicum Forge Worlds whose loyalty was still to the Emperor.
This bitterly contested campaign, known as the Thramas Crusade, dragged on for nearly three standard years. In an attempt to sway his brother Lion El'Jonson to Horus' cause, the Night Haunter left a deep-void beacon in the patrol path of one of the Dark Angels' outrider vessels.
The beacon was set to transmit coordinates in advance, so that the two primarchs could meet and parley on the planet of Tsagualsa. Night Haunter wanted to break his former brother either mentally, physically or both to obtain his objectives.
The primarchs were accompanied by two warriors from their personal Honour Guards to the parley. The meeting began amicably enough between the two as they conversed with relative civility. This amity lasted only until the Night Haunter slandered El'Jonson, and in return the Lion struck his former brother.
This melee further degenerated into an all-out brawl between the two sides. As Curze strangled the life out of El'Jonson, one of the Dark Angels Honour Guardsmen ran his sword through the Night Haunter's back, saving his primarch's life.
Eventually both Legions sent reinforcements in response to this incident. Each side dragged away their respective primarchs from the scene of the combat. Both primarchs survived this brutal confrontation and went on to continue the contest between their Legions for control of the Aegis Sub-sector.
Battle of Perditus
In 008.M31, the Dark Angels received intelligence from an astropathic message from the nearby Perditus System about Traitor movements. They immediately moved to intercept. Upon arrival, they interrupted the month-long conflict between the Iron Hands 98th Clan-Company, led by Casalir Lorramech and a large Death Guard contingent, led by First Captain Calas Typhon.
Both sides had been fighting over an ancient sentient device, known as the Tuchulcha Engine. This device was part of a triumvirate of similar sentient devices (another being the Ouroboros and a third, unnamed engine) which when combined could create temporal rifts that bridge space and time.
On its own, the Tuchulcha was capable of precise and extremely efficient Warp jumps. Faced with the prospect of fighting the entirety of the much larger Ist Legion fleet, both sides retreated from the planet's surface at the Lion's request.
Wary of both sides' motives, especially those of the Death Guard's First Captain Calas Typhon, the Lion prevented the device from falling into the Death Guard's hands. Jonson proceeded to serve his own ambitions and requisitioned the device for his own use.
The Lion ordered the destruction of Perditus, much to the consternation of both commanders. He used the Tuchulcha Engine to make a Warp jump, but during their sojourn through the Immaterium, the Dark Angels were beset by daemons.
The Lion reinstituted his Legion's Librarian corps to fight these nefarious Warp-spawned creatures. As this was in direct violation of the Emperor's Decree Absolute at the Council of Nikaea, this caused a dispute within the Legion that eventually came to a head when the enraged Lion slew Chaplain Nemiel.
During the height of the Battle of Perditus, the Lion encountered the Greater Daemon of Tzeentch known as Kairos Fateweaver, who attempted to convert the primarch to the cause of the Ruinous Powers, but failed miserably, as he had nothing to sway the Lion to their cause.
The Lion told the foul creature that absolute loyalty to the Emperor was reward enough, and impaled the Lord of Change through its black heart. At the same time, he mockingly asked the daemon if he had "foreseen" his defeat.
Hunting the Night Haunter
Utlising the Tuchulcha Engine a second time, the Dark Angels were able to execute a meticulously planned ambush on the Night Lords' fleet while it was in transit across the Tsagualsa Sub-sector that saw the back of the Night Lords Legion broken and their primarch mortally wounded after having faced his brother El'Jonson once again in mortal combat.
Thanks to the skilled coordination and superb execution of the Lion, the Night Lords fleet was devastated, losing dozens of capital ships and approximately one-quarter of their Legion fleet to the Dark Angels' assault.
Unfortunately, the remainder of the Night Lords fleet fled the Dark Angels' wrath, taking their critically wounded primarch with them before the Lion could finally end his wretched life.
Later, after a period of recovery, Cruze, his First Captain Sevatar and the elite Night Lords Atramentar Terminators led a desperate boarding assault action upon the Dark Angels' flagship Invincible Reason. This resulted in the death of all but a dozen of the Atramentar and the capture of Sevatar and the remaining survivors.
Konrad Curze fled El'Jonson's wrath, evading the Dark Angels for solar months, stalking the shadows within the bowels of their flagship, and continued to wreak terror and chaos amongst the mortal crew.
The Night Lords primarch also killed every hunter-killer team sent by the Lion to hunt him down. After losing several squads of Dark Angels, the Lion himself took up the hunt for Curze, stalking him throughout the Invincible Reason for the next sixteen solar weeks.
However, he could never find his elusive brother primarch. At some point, the remaining Night Lords captives somehow managed to affect their escape and fled into the void.
With the torrential Ruinstorm raging, blocking out the light of the Astronomican and causing Warp travel to be all but impossible, the Imperium was effectively cut in half during much of the Horus Heresy following the Battle of Calth. The Dark Angels came to the realisation that they were unable to return to Terra to assist in its defence, even with the use of the Tuchulcha Engine.
Miraculously, they managed to lock onto the beacon of the strange alien device known as the Pharos, on the world of Sotha, which guided the Ist Legion fleet safely through the Warp and to the Realm of Ultramar's capital world of Macragge.
The three primarchs were instrumental in the foundation of the "Imperium Secundus" as a means of continuing the fight against the Traitors and securing the Emperor's great work. Guilliman proclaimed Sanguinius as the rightful heir to the Emperor and declared him the new ruler of Imperium Secundus.
Lion El'Jonson was made the Lord Protector of this new empire of Humanity and supreme commander over all its military forces, a title that was similar to that of Warmaster. Unfortunately, the foundation of Imperium Secundus was marred when Curze escaped from the Invincible Reason and rampaged across Macragge, intent on spreading as much terror and chaos as he could.
Eventually, both Guilliman and the Lion confronted the cornered Curze. Their attempts to kill him were unsuccessful as the Night Lords primarch had laid a cunning trap. He brought down an entire chapel upon the two primarchs through the use of planted explosives and fled the scene.
Guilliman and the Lion were only saved through the direct intervention of the Loyalist Iron Warriors Warsmith Barabas Dantioch, who was communicating with Guilliman at the time of the attack through a portal that was opened by the Pharos. On instinct, the Warsmith reached through the portal and pulled the two primarchs to safety on Sotha.
Battle of Zepath
Feeling directly responsible for the Night Haunter's rampage on Macragge, the Lion continued to obsessively hunt his wayward former brother for the next two Terran years. In 011.M31, El'Jonson eventually was able to trace a slim lead on Curze's whereabouts to the Zepath System, which had since fallen to the Word Bearers and World Eaters forces during their Shadow Crusade.
Farith Redloss, the Lieutenant-elect of the Dark Angels' Dreadwing, was charged with leading the hunt for Konrad Curze upon the world of Zepath. The Dark Angels quickly uncovered the horrors perpetrated by the Word Bearers for their dark rituals on that planet.
Eventually, the Dark Angels took part in multiple engagements against the forces of both Traitor Legions, which culminated in the capital city of Numentis. The Traitor forces were utterly annihilated by the victorious Dark Angels and the world was left in the care of its surviving population.
Meanwhile, another detachment of Dark Angels under Captain Ormand reinforced the Space Wolves against the Alpha Legion at the Alaxxes Nebula while another under Corswain was tasked by the Lion with hunting down Calas Typhon following the Battle of Perditus.
Exile of the Lion
While continuing his obsessive hunt for the elusive Night Haunter, the Lion and Guilliman continuously clashed over policy, especially in regards to the security of Imperium Secundus. They were particularly vexed with how best to deal with the emergence of rebels on Macragge that the Lion was certain Curze had instigated.
Following a suicide bombing of an Astartes convoy, the Lion used the Ist Legion to establish martial law on Macragge. Certain that Curze was hiding within the rebellious Illyrium region, the Lion advocated the use of a massive orbital saturation bombardment of the region to ensure Curze's death.
Facing resistance from both Emperor Sanguinius and Guilliman, the Lion instead, opted to deploy his Legion's Dreadwing in order to flush out Curze and the rebels.
During an attack on the city of Alma Mons, the Lion finally cornered the elusive Night Lords primarch and the two came to blows. After a brutal confrontation, the Lion eventually emerged victorious, and questioned his brother why he had turned away from the Emperor, to which Curze simply replied: "Why not?"
Curze went on to explain that there was a monster in his head that he could not stop. Though he finally had Curze at his mercy, the Lion couldn't bring himself to kill his brother, and instead pummeled him again.
He then ripped off Curze's backpack from his battle-plate, lifted him over his head, and brutally brought the Night Haunter down across his knee, breaking Curze's spine and paralysing him. The Lion brought the grievously wounded Konrad Curze before Sanguinius and Guilliman to stand trial.
A Triumvirate was later held where Curze defended his actions, but refused to admit his guilt. Since each of the primarchs had been created to perform a specific function, Curze argued he was merely acting according to his own nature, and therefore had committed no crimes.
The Night Lords primarch further divided Guilliman and the Lion by accusing the latter of secretly ordering orbital bombardment in direct violation of Guilliman's orders to prevent civilian casualties. Enraged, the Lion sought to kill Curze, but was halted by the words of Sanguinius as Guilliman snatched El'Jonson's Lion Sword and broke the blade across his armoured thigh in his fury.
El'Jonson was furious, but Sanguinius dismissed the Lord Protector, ending the Triumvirate. The Lion was then banished from Imperium Secundus. Taking his leave, the Dark Angels withdrew from Macragge only hours later.
Standing in the chamber of the Tuchulcha Engine aboard the Invincible Reason, the Lion brooded over recent events. He questioned his actions over the course of the last few decades -- the banishment of Luther, the death of Nemiel as well as other decisions he had come to regret.
As the Dark Angels made their final preparations to depart back to Caliban, the Lion went back to the Tuchulcha Engine's chamber. He ordered the device to teleport himself and Holguin, "Deathbringer", the voted-lieutenant of the Deathwing, back to Macragge.
As Sanguinius prepared to execute Curze for his crimes, both the Lion and his lieutenant teleported directly into the chamber and told Sanguinius to stop. As troops entered the room, demanding the Lion surrender, El'Jonson explained his reasons for the intrusion.
He reasoned that Curze had the ability to see precognitive visions of potential futures, and repeated the Night Haunter's claim that his death would one day come at the hands of an assassin sent by the Emperor. If this was true, the Lion reasoned, then it was proof that the Emperor was still alive beyond the barrier of the Ruinstorm.
Sanguinius knew the Lion's explanation rang true, as he recognised that his own precognitive visions of his inevitable death would also eventually come to pass. When Guilliman demanded to know what would become of Curze, the Lion knelt before his two brothers and promised that he would be Curze's gaoler.
Second Battle of Davin
In the wake of these revelations, Imperium Secundus was abolished by the three primarchs as an unfortunate mistake. The three primarchs led their Legions in an attempt to breach the Ruinstorm and reach Terra to defend the Emperor.
Through an arduous journey, they eventually reached Davin, the nexus of the Ruinstorm, and engaged a vast daemonic host. After the Second Battle of Davin and the destruction of that foul planet, a way to Terra through the Ruinstorm was made clear as the great Warp Storm began to slowly subside.
But in the Legions' way stood multiple Traitor fleets intended to serve as blocking forces as Horus had foreseen that this route to Terra might open for the Loyalists.
Sanguinius and the Blood Angels raced directly for Terra through the opening, as was their destiny in Sanguinius' precognitive visions, while Guilliman and Lion El'Jonson led the Ultramarines and Dark Angels Legions in diversionary attacks against the Traitor fleets that allowed the Blood Angels to slip through the cordon.
By the time the Siege of Terra began, the Lion hoped to draw Traitor forces away from the throneworld by striking at their own Legion homeworlds. As a result, the Dark Angels destroyed several Traitor homeworlds such as Chemos of the Emperor's Children and Barbarus of the Death Guard.
In the aftermath of the Siege of Terra, the surviving Loyalists rallied the reeling Imperium. The Dark Angels took a significant part in these battles, which later came to be called the Great Scouring.
As they pursued the rebels, the Ist Legion diverted to nearby Caliban, which had been enshrouded by the Ruinstorm and other Warp Storms since Horus' betrayal.
For Lion El'Jonson, one final act of treachery remained to be discovered. Upon the Dark Angels' arrival in orbit, they were fired upon from the surface. Pulling back the Legion fleet, El'Jonson tried to find out what had happened, and discovered that Luther -- who had become embittered by what he perceived as El'Jonson always taking all the glory -- had poisoned the minds of the Dark Angels garrison and the new recruits that had been left on the planet against their primarch.
Correctly believing that Luther and the planet-side Dark Angels had actually been tainted by Chaos, an infuriated Jonson ordered that Caliban be bombarded from orbit, destroying the planet's defences.
El'Jonson then led his forces to the surface and assaulted the Order's fortress-monastery, where he confronted Luther in single combat. Luther, transformed into a Chaos Champion by the power of the Chaos Gods, was now evenly matched in strength with the enraged primarch. The battle between the two levelled The Order's fortress-monastery as the planet was coming apart around them, the orbital bombardment taking a heavy toll on the surface. El'Jonson managed to wound Luther, but could not bring himself to kill the man who had been his brother and mentor.
Luther lashed out with a powerful sorcerous attack that mortally wounded the primarch. As he saw what he had done, Luther felt a veil lift from his eyes, and the Chaos Gods -- seeing that once again their chosen Champion had failed to defeat the lackeys of the Emperor of Mankind -- lashed out with the powers of the Warp. The Fallen Angels were scattered throughout space and time, and Caliban tore itself apart under the strain of the Ruinous Powers' assault.
The only portion of the planet remaining intact was the rock on which stood the fortress-monastery in which Luther and the Lion had duelled. The Dark Angels entered the shattered monastery and captured the broken Luther; of El'Jonson himself, however, there was no sign. It was believed that Jonson was thrown into the maelstrom of space and time by the Chaos Gods along with the Fallen.
The truth was that the Lion still lived, though he had been placed into a coma and had reemerged into realspace with the aid of the Watchers in the Dark in a secret chamber deep beneath the fortress-monastery which even his brethren did not know existed.
Even the Supreme Grand Master of the Chapter is not privy to this truth. However, legends soon spread throughout the Chapter that the Lion would find his way back to the Dark Angels on that grim day when they went to war in defence of the Imperium for the final time.
Ten standard millennia later, a captured Fallen Angel named Merir Astelan would tell a different version of these events. According to Astelan, Lion El'Jonson was late in arriving to the defence of Terra not due to being too far away, but because he was waiting to see whether it was Horus or the Emperor who won the great conflict between them.
Astelan, believing that those who were with Jonson would not forgive them for turning on their brothers, ordered the defensive batteries of Caliban to fire upon the returning Dark Angels' fleet.
The difference between the Dark Angels' view of the fall of Caliban and that of the Fallen Angel Astelan is considered to be due to Astelan's literally warped perception of these events, but some aspects of this story may ring with truth after all, and Lion El'Jonson might have betrayed the Emperor in his heart, if not in his mind, when he was most needed.
After the Horus Heresy
With their primarch missing and their battle-brothers on Caliban having betrayed them to Chaos, the Dark Angels swore to redeem themselves in the eyes of the Emperor and force the Fallen Angels to repent or die. They decided the true story of treachery behind the destruction of Caliban must remain secret; no outsider must learn of the schism that had split the Ist Legion, or that any Dark Angels had ever turned to the service of the Ruinous Powers.
Should the truth be revealed, the Dark Angels believed that they would be labelled Excommunicate Traitoris and never given a chance to redeem themselves. The senior members of the Legion formed a secret conclave -- an Inner Circle of the Legion's Masters.
They created an overlapping system to watch over their own Brothers, and also themselves. Everyone must be scrutinised for signs of corruption. Thus started a spiral of mistrust and secrecy that continues to this day.
Such was the scale of the disaster of the Fall of Caliban that there could be no hiding it. Psykers across the galaxy had sensed the Warp Storm that ripped the world apart, and the titanic flash of the tempest meeting the indomitable force field surrounding the Dark Angels' fortress-monastery had blazed like a supernova.
However, the Dark Angels erected a systematic cover-up of the truth, for each remaining battle-brother of the Ist Legion had taken stringent vows of unspeakable binding to never reveal what really took place on Caliban.
Their story might not have held up under an intense inquiry, but it was a time of great upheaval in the Imperium and the retreating Traitor Legions were bolder near the Eye of Terror: the Night Lords, in particular, laid many ambushes that took a high toll on their Imperial pursuers. That a Warp Storm had claimed the Dark Angels' homeworld, and so many of their brethren, was but another tragedy in a deluge of grim tidings.
Inquiries found the Dark Angels battered, grief-stricken and bereft of reinforcements, but there was little time for any succour, for war called. Across the galaxy, Traitor strongholds remained and many rebellious planets had yet to be shown the error of their judgement, but most ominous of all was the rise of the xenos threat.
Much of the Imperium's strength had been siphoned off in the civil war and so countless planets found themselves at the mercy of a new wave of xenos attacks. Leaving only those necessary to oversee the work being done on the reconstruction of what would become The Rock, the Dark Angels split their remaining Legion fleet in an attempt to answer the many distress calls that reached them.
In the Cadian Sector they joined the Blood Angels, themselves still reeling from the loss of their Primarch Sanguinius during the Siege of Terra. Together, like vengeful angels, they drove the Traitors and daemons alike into exile.
On Seption Prime, Dark Angels Terminator companies arrived just in time to provide a rearguard action, allowing the Ultramarines to extract their forces before that Plague Planet lost to the pestilential whims of Nurgle was destroyed by Exterminatus.
All who fought alongside the Dark Angels at this time lauded them as steadfast warriors, utterly dedicated to the destruction of the Emperor's enemies.
Upon their return to The Rock, the much-depleted Dark Angels found disturbing news. At the time of the Fall of Caliban, the Dark Angels thought their traitorous brethren had all been destroyed, vanquished in the Warp Storm that blossomed in the death throes of their homeworld. The Fallen Angels had been swept into the vortex of that horrific rent in the galaxy, but the fury of the Dark Gods had not slain them.
The scryings of the Legion's Librarians searched long and hard for their missing primarch and of him they could read no signs. They did, however, pick up traces of the Fallen and determined that the Traitors yet lived, although what remained of their psychic signatures were widespread, and the connections were already fading out of mindsight.
Beginning of the Hunt
The Masters of the Ist Legion greeted this new shock with typical stoicism, despite the inner turmoil it created. On the one hand, they feared their nightmare would be revealed -- that while the Fallen lived, knowledge of their Legion's treachery against the Emperor might be spread throughout the galaxy.
On the other hand, the continued existence of the Traitors offered hope, for if the Renegades could be tracked down and forced to repent, then the sins of the Legion might be absolved, washed away in the blood of the Fallen. The Grand Masters of the nascent Inner Circle swore that so long as even one of the Fallen remained alive and unrepentant, the Dark Angels would be Unforgiven, cursed by their brothers to atone for all eternity.
So began the secret mission that would prove the driving force behind the Dark Angels' and their successors' actions for millennia to come. To this day, the Dark Angels and their Successor Chapters of the Unforgiven continue to wage a war of repentance to wipe this secret stain from the honour of the old Ist Legion.
They can never truly rest until every one of the Fallen has been eliminated. Dark Angels hold the duty of capturing or killing the Fallen as their most important duty, superseding all other necessities. There have been cases where the Dark Angels have literally left the battlefield in the middle of combat against the Emperor's foes in order to chase down a suspected sighting of a Fallen Angel.
Siege of the Fenris System
In 999.M41, the return of the heavily mutated Space Wolves 13th Company prompted Supreme Grand Master Azrael to launch a crusade to the Fenris System, which upon arrival was found to be in the throes of a daemonic invasion.
Seeing no other recourse, Azrael ordered the bombardment of one of the most infested of the system's worlds, Midgardia, even as the shape-shifting Changeling was detected aboard The Rock. It was revealed that the daemon had been responsible for manipulating events, setting the Dark Angels against their long-time rivals the Space Wolves as part of a larger scheme orchestrated by Magnus the Red, Daemon Primarch of the Thousand Sons.
A full-blown daemonic invasion of the Rock followed, and through the combined efforts of the two rival Chapters, as well as a detachment of Grey Knights who had followed their own scryings to the system, it was repelled. Despite their brief alliance, however, the Dark Angels' relationship with the Space Wolves was left more frayed than ever by their confrontation.
The 13th Black Crusade
In late 999.M41, a vast tide of Chaos worshippers poured from the Eye of Terror into the Cadian Gate, unleashing Abaddon the Despoiler's 13th Black Crusade. Detecting many Fallen amongst the horde, the Dark Angels risked all by ordering the Unforgiven to join them in a headlong assault against the Renegade forces.
Increasing Warp Storm activity ensured the different forces could not reunite. Only the 4th Company under Master Korahael arrived on Cadia itself, where they and their Strike Cruiser, Sword of Defiance, were lost during the final battles as that Fortress World at last fell to Chaos, consumed by the growing tides of the Warp.
The Great Rift Opens
As the 13th Black Crusade consumed Cadia, even protected by the psychic shielding of The Rock, the Librarians of the Dark Angels were struck down by a shock wave of terror and fell portents. Most of these visions were too fragmentary and fleeting to be recalled in detail, but the revelation experienced by Ezekiel, the Grand Master of Librarians, seared itself into his mind.
He saw the Fallen in their entirety, and their numbers were far greater than the worst fears of the Inner Circle had suggested. Luther had rebuilt the entire I Legion while on Caliban, and a vast proportion of them had survived the planet's destruction, trapped within the Warp.
Ezekiel's vision ended with an image of the galaxy in turmoil, and another truth became apparent: a great doom was coming.
That doom became apparent soon after the fall of Cadia at the triumphal climax of Abaddon the Despoiler's 13th Black Crusade in 999.M41. At first, all was utter blackness and the stars faded from the skies, but as the time of the Noctis Aeterna passed, the Imperium gazed out awestruck upon a new horror.
The Cicatrix Maledictum -- commonly called the Great Rift -- split reality across the galaxy, a hole in realspace hundreds of times greater than the Eye of Terror. The Rock was caught within the Imperium Nihilus, the galactic north that was wholly cut off from the light of the Emperor's Astronomican.
The Escape of Luther
Even as the isolation of the Noctis Aeterna passed, The Rock was invaded. A daemon army led by the Fallen Daemon Prince Marbas penetrated the formidable Void Shields that surrounded the Dark Angels' asteroid base.
Fighting took place along the docks, within the grand halls, and even in the labyrinthine sub-levels and dungeons that burrowed deep into The Rock. As the conflict reached its climactic point, the invaders disappeared with the same suddenness with which they had manifested, having ultimately achieved little beyond mindless slaughter and destruction...or so it was believed among the Chapter's brethren.
There was one, however, who knew otherwise. In the deepest dungeon, a secret prisoner known only to the Supreme Grand Master of the Dark Angels -- the Arch-betrayer Luther -- was set free.
Azrael suspected the entire battle had been merely a diversion so that nefarious agents of the Fallen could accomplish their true task -- yet it is a theory that he must keep to himself, for none else must know of Luther's imprisonment for so long...and his escape.
Massacre at Darkmor
Elements of half a dozen Unforgiven Chapters descended upon the Shrine World of Darkmor, including multiple companies from the Angels of Vengeance, the Consecrators and the Guardians of the Covenant. All had followed their Librarians' scryings to the planet, searching for the newly materialised Fallen. It was not long before they discovered that they were not the hunters, however, but the hunted.
The Warp Storms that subsided to allow their armies into Darkmor's orbit returned in force. On the planet's surface, the Unforgiven found the world's vast cathedrals in ruins and its populace slaughtered. Awaiting in ambush are armies of daemons, Chaos Space Marines and Renegades.
What followed was the worst single incident of losses suffered by the Unforgiven since the Forgotten Wars. Less than a hundred Space Marines from an original contingent of a thousand managed to escape, and they did so only because they pursued Cypher, who, in his attempt to flee, led them to a secret teleportation device.
The Primarch's Summit and the Primaris Unforgiven
In the wake of the recent catastrophic events, Supreme Grand Master Azrael decided to convene an emergency council of the Unforgiven's other Supreme Grand Masters, several of whom were still nearby following the Darkmor Massacre.
The Dark Angels' Librarians succeeded in piercing the veil of the Great Rift and sending out a scattered astropathic summons -- though several died to achieve the feat -- and soon every loyal son of the Lion was preparing to embark on a perilous journey to The Rock.
Not all found their way to that last fragment of their ancestral home. Entire Successor Chapters became lost in the Warp, while others found themselves bogged down in one of the galaxy's many raging conflicts.
It is when Azrael finally decided he could wait no longer for the remaining successors to arrive that he was informed of a new fleet transitioning into orbit around The Rock; it was not a waylaid Chapter of the Unforgiven that it bore, however, but the resurrected Lord Commander of the Imperium.
Azrael, his forces depleted and his Chapter's stronghold battered, feared the worst -- that the newly returned primarch of the Ultramarines, Roboute Guilliman, knew the truth of the Dark Angels' hidden past, and brought judgement with him.
Debating whether to order the withdrawal of the assembled Unforgiven Chapters, or to make a stand and take up arms against the primarch's delegation, at last the Supreme Grand Master decided upon neither, allowing Guilliman's fleets to dock without incident.
It soon became clear that the Lord Commander and the remaining ships of the Indomitus Crusade fleet came not to deliver censure, but much needed reinforcements.
From the depths of Archmagos Dominus Belisarius Cawl's vast freighter-hulk marched Primaris Space Marines, created from the purest genetic material ever taken from Lion El'Jonson. Rank upon rank of them entered The Rock clad in new variants of Mark X Power Armour painted in the colours of the Dark Angels and their successors.
At a brief war council, Guilliman outlined the threats facing the Imperium and his plans to continue the Indomitus Crusade. He also spoke of the updated Codex Astartes, and how his brother El'Jonson's descendants had earned the right to maintain their specialised wings and unique order of battle, as long as they continued to serve the Emperor well. So did Azrael and the other Supreme Grand Masters kneel before Guilliman, and pledge their Chapters to the new Imperium.
The Dark Imperium
In the wake of their Primaris reinforcement, the Dark Angels moved into the darkest reaches of the galaxy, now shorn from the light of the Emperor. There Azrael could more easily coordinate the Inner Circle, responding to the myriad distress calls that flooded in from the isolated and Warp Storm-battered worlds of the galactic north.
In addition to breaking sieges and rescuing beleaguered populations, the Dark Angels and their successors continued the eternal hunt for the Fallen, especially pursuing any signs of Cypher and the Daemon Prince Marbas -- which only Azrael knows may be the key to locating Luther.
War Zone Stygius
The Changeling instigated uprisings all across the Warp Storm-wracked Imperium Nihilus, leaving entire star systems ripe for invasion. The Dark Angels and several Unforgiven Chapters joined the campaigns against the Changehosts of Tzeentch in what became known as the Invasion of the Stygius Sector, fighting alongside the Mordian Iron Guard and the Space Wolves against countless Renegades and the Thousand Sons Traitor Legion.
Although tensions between the Dark Angels and Space Wolves are as high as always, the situation is so dire that there are no conflicts between them save only the expected ritual combat between champions. Initial losses were swiftly recuperated, but it soon became apparent that they could no longer achieve victory.
"These are the sons of the Lion, and it is no small task to impress them. I have fought in almost a hundred engagements since joining my brethren on The Rock, leading Squad Grellius to complete every mission assigned, yet not a word of praise have I heard. And rightly so -- for such duty were we created and trained. Yet against the cultist waves and daemon tides invading Hive Trall, our squad alone held a crucial hab-complex against the enemy. When Grand Master Belial arrived to retake the area and recover the gene-seed of the dead, he was surprised to find we had held the line. I think I even saw him smile. In that moment, I believed our acceptance amongst our brethren was complete."
Immediate concerns over the integration of the Primaris Space Marines among the Unforgiven were soon assuaged as the new warriors adapted to the Unforgiven's ways of war and performed well alongside their battle-brothers.
Yet, mistrusting of others by nature, the Dark Angels and the Unforgiven were not quick to assimilate these new arrivals. The Primaris Marines of the Ultima Founding had not heard the apocryphal tales or gone through the long indoctrinations like those of the Unforgiven. They were not tested in battle. Their loyalty to their parent Chapters had not been ascertained in the painstakingly detailed way the Firstborn Dark Angels preferred.
But those who had suffered most at the Darkmor Massacre, the Angels of Vengeance, Consecrators, and Guardians of the Covenant, were more eager than others to use the Primaris. Thus began a great period of intensive testing and scrutiny.
The Primaris performed superbly in battle, notably in War Zone Stygius, Saltire Vex, the Siege of Hive Trall, Allhallow, and the Gratyann Incursion.
The Primaris were found to adapt well to the Unforgiven's ways of war and fight competently alongside their battle-brothers. In addition, their various squad types, weapons, and vehicles proved useful assets for those commanding Dark Angels strike forces across numerous war zones. Bonds were forged in battle, and many observed that their Primaris brethren's temperament and tendencies were very much like their own, presumably as a result of shared gene-seed.
The Dark Angels hastened to induct more Primaris Space Marines from scratch after observing their battlefield capabilities, indoctrinating these Neophytes as they would any other recruits. Thus were more Primaris added to the Chapter's ranks, moulded in exactly the manner the Chapter desired.
Some of the Firstborn Dark Angels chose to cross the Rubicon Primaris, impressed by the physical feats that their new brethren could achieve. Some traditionalists refused to go through such a process. Others advised against this course of action; with a high risk of death during the procedure, the Chapter could lose many of its warriors. Some crossed without choice, returned to battle readiness after suffering grievous injuries only through the intervention of the new Primaris organs.
The Inner Circle decreed that the Apothecarion would carry this out with seriously wounded battle-brothers to ensure that the Chapter had more Primaris Space Marines who could be fully trusted. The Primaris were undoubtedly powerful and useful, but many of the Inner Circle retained misgivings over the former Greyshields of the Unnumbered Sons who had reinforced the Unforgiven.
Inevitably, questions arose around whether Primaris Space Marines formerly of the Greyshields and of the Ultima Founding Chapters should be inducted into the Inner Circle. Some Firstborn argued that it simply could not be allowed to happen. Others stated that as inheritors of the Lion's genetic legacy, they should have the mental fortitude to handle the secrets they might learn, and indeed a responsibility to play their part in the eventual defeat of the Fallen.
Some took a more pragmatic view, their stance being that battlefield attrition alone might require it. The debate moved from a purely theoretical one as some members of the Inner Circle personally vouched for certain individuals or reported incidents where the Fallen had been observed by those who should not have seen them.
One such example was Interrogator-Chaplain Zaeroph, who had been serving alongside the 3rd Company in the Chalnath Expanse. His testimony was of particular significance, given his previous hostility to the reinforcements brought to The Rock by Roboute Guilliman.
All of these arguments informed Supreme Grand Master Azrael's thinking on this most important of questions. His knowledge of the Dark Angels' secrets surpassed all others, and he alone knew the full risks and opportunities in any course of action. All of this information bore upon his thinking, as did his own experience of seeing the Greyshields' impressive skills in battle.
He thought long on the matter. Luther's escape weighed heavily on his mind. This burden was only made heavier when rumours reached him of a mustering of the Fallen beginning in the Somnium Stars. He doubted little that Luther himself was in some way responsible.
Should these rumours hold any truth, potentially every one of the Unforgiven would have to be ready to meet the threat. No doubt this played a significant role in his decision to permit the induction of the former Greyshields and warriors of the Ultima Founding into the Inner Circle, should they be deemed worthy of such an honour and indeed judged capable of withstanding the shock of the truth.
When Azrael made his decision known, many of the company Masters and Chapter Masters were incensed. Knowing that he could not tell them of Luther's escape, Azrael faced the prospect of causing a second schism amongst the sons of the Lion. The gravest threat the Dark Angels and their successors had faced in ten thousand Terran years brewed in the Somnium Stars, and he risked making more of his brothers Renegade.
Employing all of his diplomatic skill and appealing to the successors' unimpeachable sense of duty, he persuaded all to consider another test. The Deathwing had petitioned him with one Brother Apharan. The former Greyshield had earned their attention, and the Deathwing believed he might be worthy of joining their number. Azrael put to the Chapter Masters and Masters that he had confidence that Apharan would pass the trials, hear the truth, and succeed as any Dark Angel might.
Azrael staked his Chapter's entire reputation on a single warrior. Many of those sceptical were moved by Azrael's conviction and humility before them, despite his superior rank. Many were persuaded by this act alone, knowing that Azrael would never make such a choice without total confidence in future success.
Azrael personally oversaw Apharan's trials, which the former Greyshield passed. Whilst some of the successor Masters remained sceptical, they still conformed, their loyalty to and trust in Azrael outweighing their doubts.
With this matter resolved, the Dark Angels and the Unforgiven ply the stars with renewed vigour and unity of purpose just as the Lion and his knights swept old Caliban, purging the galaxy of the Traitor, mutant, Heretic, and alien wherever they find them.
For the Unforgiven, the slaying of every foe is an act of repentance. They break sieges, crush rebellions, and stymie invasions. All the while their Inner Circles remain ever vigilant for signs of the Fallen, following leads wherever they are found.
Those Primaris Marines formerly of the Greyshields have knowledge of Mars and the returned primarch beyond the wildest dreams of the Librarius and Interrogator-Chaplains and provide vital intelligence that the Dark Angels never had access to before.
Despite their eventual embrace of their Primaris brethren, the Dark Angels were less accepting of the Martian magi who accompanied them when Guilliman reached The Rock. These senior Tech-priests are essential to the induction and creation of new Primaris Space Marines, a state of affairs the Chapter finds extremely irksome. Many pains have been taken to give them as little access to The Rock as possible and keep them under heavy surveillance.
At the same time the Dark Angels' Techmarines and Apothecaries strive to learn all they can from the magi, in the hopes that they can render the Martian priests redundant.
The Unforgiven operate with great coordination in these most trying of times. Accusations of "Legion building" are spoken louder than ever before in some Inquisitorial circles, but the counter-arguments in defence of the Dark Angels and their successors are now made just as loudly.
The Unforgiven's martial might is beyond question, their tally of victories now beyond count. Some make the argument that such a force acts as an essential counterweight to the growing political power of Ultramar in the Imperium following Guilliman's resurrection.
The ferocity of this debate has grown such that internecine conflict has broken out among some Inquisitors, each participant believing they are doing what is best for the Imperium.
The Coming Storm
Rumours, psychic signatures and the torture-wrought confessions of captured prisoners tell of a mustering of the Archenemy within the darkest recesses of the Warp-shrouded Imperium Nihilus.
They speak of a gathering of many of the Fallen Angels in the Somnium Stars, a corrupted Dark Angels Legion reassembling in numbers enough to bring the entire galaxy to heel.
Azrael alone suspects the truth of who is now leading them, and the terrible conflict to come...
Using The Rock as their mobile fortress, the Dark Angels have crisscrossed the galaxy bringing war to the Emperor's enemies. Few other Space Marine Chapters can match their roll call of victories -- for they have fought in the forefront of many of the most crucial battles in the Imperium's history.
For the Dark Angels, however, no action ever is enough to atone for the sins of their ancestors -- they remain the Unforgiven until every last Fallen Angel has been captured, repented and accepted the Emperor's Peace.
When the Dark Angels achieve a battlefield objective, they immediately leave to seek their next engagement. They are not a Chapter who rebuilds shattered Imperial worlds or performs humanitarian missions -- they are the Emperor's warriors, bred solely for battle.
After every combat, they reclaim their wounded and fallen comrades and any prisoners they have taken before returning to their orbiting fleet.
As a general rule, the secretive Dark Angels do not share battle records with the Administratum. They comply with the letter of Imperial law which requires that astropathic reports be made to Terra concerning their campaigns, but these communications remain minimal.
The Imperium's knowledge of the Chapter's plans and actions are vague, on a par with only the Space Wolves, who are infamous for the utter disregard they show the bureaucrats of the Adeptus Administratum. The Imperium gleans most of its knowledge about the Dark Angels' activities from outside reports, such as those submitted by those Planetary Governors and Imperial Commanders who fought beside them, or from the Inquisitors sent to inspect them.
With their triumphs far too numerous to list in full here in this limited space, what follows are those battles that the Dark Angels themselves consider worthy of special commemoration by the Chapter.
Dawn of the Imperium, M30-M31
- Unification Wars (Unknown Date.M30) - The Dark Angels Legion was the very first of the original 20 First Founding Space Marine Legions to be created at the beginning of the Great Crusade, and so was originally under the command of the Emperor Himself. When He first began to breed a new type of superhuman warrior using the genome of the missing Primarch Lion El'Jonson, candidates were selected from those Terrans that had fought beside the Emperor during the Unification Wars when He first revealed himself and His purpose. With the I Legion's aid, the Emperor reconquered Terra and Humanity was on the brink of launching into a golden age -- the Age of the Imperium. So it was not strange that when the Emperor perfected His techniques for the creation of the Space Marines, many of these Terrans were chosen to lead the Great Crusade.
- Cull of the Thunder Warriors (Unknown Date.M30) - Extant sources state that when the Wars of Unification came to a close, the Thunder Warriors at last realised that their creator had cursed them with short lifespans as a result of their imperfect genetic augmentations, and turned upon Him for what they saw as His betrayal. It was a cadre of several hundred Custodians of the elite Legio Custodes, even then believed to have been led by the legendary Constantin Valdor, and accompanied by several thousand prototype Astartes of the I Legion of the newborn Space Marines, that stood in the Emperor's defence, carrying out a merciless culling of the obsolete and rebellious gene-soldiers.
- The Great Crusade (ca. 798.M30-005.M31) - As the Warp Storms of the Age of Strife subside, the Emperor and His newly created Space Marine Legions forge outwards from Terra to reconquer the galaxy. First amongst the Legions' number are those who would come to be known as the Dark Angels. It is while reclaiming the planets colonised by Humanity during the Age of Strife that the Primarch Lion El'Jonson, one of the lost sons of the Emperor, is discovered on Caliban, and is reunited with the Legion made from his gene-seed. Under El'Jonson's leadership, the newly renamed Dark Angels serve the Emperor’s cause with great distinction, claiming more victories than any other Legion save for the XVI -- the Luna Wolves, under the command of El'Jonson's brother Horus.
- Discovery of Primarch Lion El'Jonson (ca. 840s.M30) - The Emperor of Mankind came to the Death World of Caliban and reunited with His lost son, Lion El'Jonson. A young, newly-inducted Calibanite Ist Legion Librarian, Zahariel El'Zurias narrowly averted an attempted assassination on the Emperor's life. After being given command of the Ist Legion, the Lion reforged it into his own image, and dubbed them the Dark Angels, named after an allegorical figure of Calibanite myth.
- Compliance of Molech (869.M30) - This was one of the Dark Angels Legion's earliest recorded campaigns under the command of their newly appointed Primarch Lion El'Jonson. The newly discovered Knight World of Molech was brought into compliance through a massive joint-compliance operation between multiple Legiones Astartes, including -- the Dark Angels, Luna Wolves, Emperor's Children, White Scars and thousands of Imperialis Auxilia soldiers and various Mechanicum and Legio Titanicus assets. Cyprian Devine of House Devine was named Planetary Governor of Molech. In the presence of several of His primarch sons, the Emperor led them to a Warp portal, where He proceeded to enter into the Realm of Chaos to parley with the Ruinous Powers. When He returned, the Emperor appeared aged, but much more powerful. He then suppressed His sons' memories of Molech and stationed a large garrison force comprised of nearly 100 Imperialis Auxilia regiments, three Legio Titanicus cohorts, along with detachments from two Space Marine Legions to protect the secrets of the Warp portal on Molech.
- The Rangdan Xenocides (Mid 800s-890.M30) - The Titans of the Legio Gryphonicus as well as the Legio Vulturum, the Legio Kydianos and other Xanithe Mechanicum forces of Xana II, served alongside the vaunted Dark Angels Legion during the vital campaign known as the Rangdan Xenocides. The Dark Angels hurled themselves at the enemies and broke their greater strength in countless battles against the vile xenos on the edge of the Halo Stars. This campaign culminated in the Third Rangdan Xenocide around 890.M30, which resulted in the loss of the lives of 50,000 Space Marines, spent in preventing the destruction of perhaps the entire northern Imperium by the menace from the outer darkness. Due to these extensive losses suffered by the Ist Legion, by 899.M30, the Ultramarines Legion was on the cusp of becoming the largest Space Marine Legion, standing at around 166,000 Legionaries.
- Discovery of Lascal (ca. 900s.M30) - This terrestrial world was discovered on the edge of the Grail Abyss by the 7th Expeditionary Fleet under Lord Commander Suleiman Grimm of the Ist Legion. Originally it had been a feral Ork holding before the Dark Angels exterminated the Ork infestation. Lascal became a forward outpost of the Great Crusade, and later a naval fleet anchorage was constructed there in orbit under the auspices of the Lucien Mechanicum. Continuing to grow, by 902.M30, Lascal had become an independent and self-sustaining Imperial colony.
- Asaault on Dulan (900s.M30) - As the Space Marine Legions pushed back the frontiers of the Imperium, each primarch strove to excel in the eyes of the Emperor and none more so than Leman Russ, primarch of the Space Wolves. Only Horus and Lion El'Jonson could claim more victories than Russ and this was a constant frustration for him. It was on the world of Dulan where the Space Wolves were fighting alongside the Dark Angels that matters came to a head. The Tyrant of Duran had personally insulted the Emperor, sacrificing thousands of Imperial officials to his patron Daemon, and both Russ and Jonson desired the honour of slaying this heretic. The Tyrant Durath insulted Russ, causing him to demand the right to lead the attack on the fortress. Johnson ignored him and led his own carefully planned attack instead, killing the Tyrant personally. After the battle Russ confronted and attacked Johnson, and the two dueled for a day and a night. Russ eventually stopped attacking, seeing the humor of the situation, at which point Johnson knocked him unconscious. Now he considered honour to be satisfied. The prostrate Russ was carried from the fortress by his men and, when he regained consciousness, the Dark Angels had already departed to fight in the Alisore campaign. Russ swore he would avenge the stain on his honour and, to this day, whenever the Space Wolves and Dark Angels meet, one of their number is called upon to refight the duel of the Primarchs in order that honour may be satisfied.
- Subjugation of Sarosh (ca. 945.M30) - Next, the Lion's 4th Expeditionary Fleet reported to take part in the continued Compliance of the planet Sarosh (officially codified as Sigma Five-One-Seven), which had formerly been commanded by an officer of the White Scars Legion. The Saroshi -- ruled by a bureaucracy -- had recently expressed their interest in becoming part of the Imperium, and the Imperials were eager to allow them in, believing that these people seemed to express the same secular beliefs as they did in the Imperial Truth. But the Saroshi (without mentioning it to the Imperial expedition) secretly worshipped Chaotic entities in the Warp they called the Melachim, and saw the anti-religious stance of the Pre-Heresy Imperium's Imperial Truth as unsuppressed evil. The Lord High Exacter, the leader of the Saroshi bureaucracy, denounced Jonson and the Emperor to the primarch's face aboard the Dark Angels' flagship, and Lion El'Jonson responded by ramming his Power Sword through the fanatical Saroshi leader's body. Unknown to the Dark Angels, the Saroshi had secreted a nuclear device aboard their shuttle, intending to assassinate the fleet's entire command structure, including Jonson; however, Luther and a junior Librarian named Zahariel managed to eject the shuttle into space, causing only minor damage to the flagship. After this incident, Luther, Zahariel and five hundred other Dark Angels were sent back to Caliban in disgrace, for allowing an enemy to get a nuclear device aboard the primarch's flagship, to oversee the recruitment of new Space Marines into the Legion from the Calibanite population.
- Compliance of Byzanthis (ca. Mid-900s.M30) - A Dark Angels' expeditionary fleet, under the command of Chapter Master Merir Astelan discovered the far flung world of Byzanthis during their exploration of system DX-619. A radio signature, faint or perhaps even nonexistent, had brought the Dark Angels here; the merest chattering murmur against the background radiation of the universe. Another Dark Angels' fleet, under the command of Chapter Master Belath, joined Astelan's only two weeks earlier in the Calcabrina System, on orders from the Lion, that Belath add his forces to the expedition. Astelan had never met Belath but this was not surprising. The massive influx of warriors into the Legion following the rediscovery of Caliban meant that there were many commanders who had never met each other, tossed together on task forces and in warzones all across the galaxy. That one such Chapter commander had been despatched to assist Astelan was curious for the simple fact that there had been little enough for Astelan's Chapter to do and additional forces were unlikely to change that. When the two Chapter Masters finally met face-to-face, they differed on their approach of what action should be taken against the newly discovered world. Astelan advocating making a peaceful overture to the planet's locals in order to foster good relations. Belath advocated a more aggressive approach and to subdue the planet through force of arms. Chapter Master Astelan cautioned Belath that they should only use force when all other forms of diplomacy had failed. The younger Chapter Master did not agree with the senior commander's assessment, but would defer to his position for now. Upon first contact with the local populace, Astelan's landing force was engaged by the local military. The local military sustained substantial losses while the Dark Angels received only minimal casualties. Receiving a looped message from planet's global council (known as the Committee of Nations) Astelan hoped to make amends for the inadvertent conflict and communicate with the council, forcing the state governments to treat with them through the Committee of Nations, and hopefully forge a common fate for the whole planet. The younger Calibinite Chapter Master Belath would not consent to this course of action. Chapter Master Astelan and one of his commanders agreed to meet the Council in their chambers and explain their purpose. Astelan explained to the Council representative of the benefits of becoming a part of the newly forged Imperium of Man under the beneficence of the Emperor of Mankind. But these negotiations were interrupted by the unheralded arrival of Chapter Master Belath. Ten massively armoured Terminators teleported into the chambers and opened fired on the startled delegates, massacring a good portion of their number. Belath deferred to the senior Astelan and inquired whether he should order the rest of his fleet to attack or whether they should teleport back to orbit. Astelan was filled with a mixture of rage and incredulity. Forcing his hand, Astelan reluctantly ordered the assault. He warned his younger counterpart that the blood of all who died on Byzanthis would be on his hands, and that he would not let his actions go unpunished. The younger Chapter Master merely dismissed the senior commander's threats and proceeded to inform Astelan that he had already sent word to Caliban of what had occurred on Byzanthis and that he would soon learn the consequences of disobedience.
- Alisore Campaign (900s.M30) - This was an Imperial Compliance carried out by the Dark Angels during the Great Crusade against the world of Alisore.
- Siege of Barrakan (900s.M30) - This was an Imperial Compliance carried out by the Dark Angels during the Great Crusade against the Orks on the world of Barrakan. A notable campaign of this Compliance action was the defence of Firebase Endriago. A Chapter of the Dark Angels had been cut off by the Greenskins and trapped at the firebase for 18 months. By the end, the beleaguered Astartes were fighting off the alien assaults with fists and pieces of sharpened steel scavenged from bombed-out strongpoints, but through it all Brother Nemiel had never wavered. He had taunted the Greenskins relentlessly and exhorted his brothers to acts of ever-greater defiance in the face of insurmountable odds. When a Greenskin's crude axe had shattered his knee he had grabbed the beast by one of its tusks and kicked it to death just for spite. When the last line of defence was broken, he had stood his ground in the face of a massive xenos champion and fought an epic duel that had given the Chapter time to launch a counter-attack that finally exhausted the last of the enemy's strength. The next day, when relief forces finally managed to fight their way through to the firebase, Nemiel had stood on the ramparts and cheered with the rest of his brothers. It took several minutes before he registered the slaps on his shoulders and back and realised that the Chapter was not cheering for victory -- they were cheering for him. Not long after, the Chapter voted unanimously for him to take the place of Brother-Redemptor Barthiel, who had fallen during the darkest hours of the siege.
- Suppression of the Gordian League (ca. 998.M30-005.M31) - This was an Imperial Compliance carried out by the Dark Angels during the 200th year of the Great Crusade against the Shield Worlds of the Gordian League -- a confederation of Human worlds who were allied with degenerate xenos. During this campaign the Dark Angels high command received word that Warmaster Horus and his Legion had renounced their oaths of allegiance, along with Primarch Angron's World Eaters, Mortarion's Death Guard and Fulgrim's Emperor's Children. They also received word of the atrocity committed against the doomed world of Istvaan III, when Horus ordered it to be virus-bombed, rendered it a lifeless planet. The Warmaster knew that the Emperor would respond with all the force he had available. Jonson believed that the Dark Angels' deployment to the Shield Worlds was part of an effort to scatter the Imperium's most loyal servants as far as possible in order to minimize the number of Legions Horus would have to face at any given time. Even so, a strike force of seven full Legions posed a dire threat to Horus's survival, as they made their way towards Istvaan V. Jonson's forces were too deeply enmeshed in the Shield Worlds to respond quickly to Horus's treachery; the best estimates of the primarch's staff indicated that it would take them nearly eight months to conclude their offensive operations, even on an emergency basis, and reposition themselves for a strike against Istvaan V. Even if they could move more quickly, Horus's agents would be able to alert the Warmaster in time to organise a counter-strike. However, Jonson believed that a small, hand-picked force, might accomplish what an entire Legion could not. The primarch issued orders for many of their reserve squadrons to resupply and prepare for immediate deployment to the Tanagra System. Their primary target was to secure the Forge World of Diamat. They could not afford to let the Warmaster acquire the substantial supplies and ordnance needed to fortify the world of Istvaan V against the approaching Loyalist strike force. Jonson would personally lead the expedition to Diamat, with a battle group of fifteen warships. Secrecy was vital, as the primarch was aware that the Warmaster's agents were more than likely tracking the Dark Angels' movements.
- Horus Heresy (005-014.M31) - Knowing the Dark Angels and their primarch would remain stubbornly loyal to the Emperor, the Warmaster Horus orders them to the Eastern Fringe on the far side of the galaxy. Hampered by distance, ambushes set up by the traitorous Night Lords and daemonic attacks, the Dark Angels cannot ultimately reach Terra in time to participate in the defence of the Imperial Palace, the culminating battle of the civil war.
- Battle of Diamat (005.M31) - When word reached the Dark Angels of the Istvaan III Atrocity, Lion El'Jonson and the Ist Legion were bogged down fighting a campaign against the Gordian League. Therefore, the Lion led a small war fleet of 16 vessels against the Forge World of Diamat, in order to seize Ordinatii heavy siege engines, and deny them to the Traitors. He encountered some resistance from vessels loyal to the Traitor cause, as well as traitor Imperial Army forces and a Sons of Horus Company on the planet's surface. The Lion ordered the destruction of the planet's primary forges, which annihilated the Traitor forces in a great conflagration and denied Horus Diamat's manufacturing abilities. In the battle's aftermath, the Lion encountered the Iron Warriors fleet, led by Perturabo, who were on their way to Istvaan V to "pacify" the treacherous Warmaster. Unaware of their true loyalties, the Lion unwittingly handed over the captured Ordinatii to be used against Horus.
- Thramas Crusade (ca. 007-009.M31) - During the Horus Heresy the Warmaster Horus sent Night Haunter and his Night Lords Legion on a campaign of genocide against the Imperial strongholds of Heroldar and Thramas in the Aegis Sub-sector of the Eastern Fringes, thus protecting Horus' flank and delaying the Dark Angels Legion from reinforcing the Loyalists. This bitterly contested campaign dragged on for nearly three standard years. In an attempt to sway his brother Lion El'Jonson to Horus' cause, the Night Haunter left a deep-void beacon in the patrol path of one of the Dark Angels' outrider vessels. The beacon was set to transmit coordinates in advance, so that the two primarchs could meet and parley on the planet of Tsagualsa. Night Haunter wanted to break his former brother either mentally, physically or both to obtain his objectives. The primarchs were accompanied by two warriors from their personal Honour Guards to the parley. The meeting began amicably enough between the two as they conversed with relative civility. This amity lasted only until the Night Haunter slandered El'Jonson, and in return the Lion struck his former brother. This melee further degenerated into an all-out brawl between the two sides. As the Night Haunter strangled the life out of El'Jonson, one of the Dark Angels Honour Guardsman ran his sword through the Night Haunter's back, saving his primarch's life. Eventually both Legions sent reinforcements in response to this incident. Each side dragged away their respective primarchs from the scene of the combat. Both primarchs survived this brutal confrontation and went on to continue the contest between their Legions for control of the Aegis Sub-sector.
- Battle of Perditus (008.M31) - When the Dark Angels received intelligence from an astropathic message from the nearby Perditus System, they acted accordingly and moved to intercept. Upon arrival, they interrupted the month-long conflict between the Iron Hands 98th Clan-Company, led by Casalir Lorramech and a large Death Guard contingent, led by First Captain Calas Typhon. Both sides had been fighting over an ancient sentient device, known as the Tuchulcha Engine. This device was a part of a triumvirate of similar sentient devices (another being the Ouroboros and a third, unnamed engine) which when combined could create temporal rifts that bridge space and time. On its own, the Tuchulcha was capable of precise and extremely efficient Warp jumps. Faced with the prospect of fighting the entirety of the much larger Ist Legion fleet, both sides retreated from the planet's surface at the Lion's request. Wary of both sides' motives, especially First Captain Typhon's, the Lion prevented the device from falling into the Death Guard's hands for his own nefarious ends. He then proceeded to serve his own ambitions and requisitioned the device for his own use. The Lion then ordered the destruction of Perditus, much to the consternation of both commanders. He then used the Tuchulcha Engine to make a Warp jump, but during their sojourn through the Immaterium, they were beset by Daemons. The Lion reinstituted his Legion's Librarians to fight these nefarious warp-spawned creatures. As this was in direct violation of the Emperor's Decree Absolute at Nikaea, this caused a dispute within the Legion, that eventually came to head, when the enraged Lion slew Chaplain Nemiel. During the height of the battle, the Lion encountered the Greater Daemon of Tzeentch, known as Fateweaver, who attempted to convert the primarch to the cause of the Ruinous Powers, but failed miserably, as he had nothing to sway the Lion to their cause. The Lion told the foul creature that absolute loyalty to the Emperor was reward enough, and impaled the Lord of Change through its black heart, and quipped whether he had "foreseen" his actions.
- Defence of Nagathar (ca. 009.M31) - Severed from the main body of their Legion by the unleashing of the Ruinstorm, a strike force from the Dark Angels Legion finds shelter in the Nagathar-system which had become a safe haven for several Loyalist splinter forces, the most important being drawn from the Imperial Fists. The many Loyalist fractions banded together to defend Nagathar from a powerful incursion led the Word Bearers, which had hoped to prey on the system's millions of inhabitants to fuel yet another of their sorcerous rites.
- Xana Incursion (009.M31) - Intelligence reached Terra that the renegade Forge World of Xana II on the western fringe of the Imperium had reached an accord with the Traitor forces to supply the Warmaster's armies with its vast output of arms and materiel. The bargain was sealed with the delivery by Xana of a number of newly created powerful Ordinatus-class weapons undergoing final field tests. In what was effectively a suicide mission, a handpicked force of Legiones Astartes, including many Blackshields -- in this case Space Marines who had chosen to remain loyal despite their parent Legion's treachery -- was despatched under great secrecy to destroy the war machines and drive a wedge between Xana and the Traitors. With the help of the Dark Angels Strike Cruiser, Dark Sovereign and its Legionaries, the Loyalists were able to secure two powerful Ordinatii, and destroyed a third, temporarily delaying the alliance between Xana and the Traitors for a number of years.
- Hunting the Night Haunter (009.M31) - Utlising the Tuchulcha Engine a second time, the Dark Angels were able to execute a meticulously planned ambush on the Night Lords' fleet while it was in transit across the sub-sector that saw the back of the Night Lords Legion broken and their primarch mortally wounded after having faced his brother El'Jonson once again in mortal combat. Thanks to the skilled coordination and superb execution by the Lion, the Night Lords fleet was devastated, losing dozens of capital ships and approximately one-quarter of their Legion fleet to the Dark Angels' assault. Unfortunately, the remainder of the Night Lords fleet fled the Dark Angels' wrath, taking their critically wounded primarch with them before the Lion could finally end his wretched life. Directing a second ambush on the regrouping Night Lords, Curze reawakened from his medically-induced coma, and boarded the Invincible Reason with several of his most elite warriors, including First Captain Jago Sevatarion and elite Atramentar Terminators. The ensuing battle ended when Curze fled to the lower decks of the massive flagship and the few surviving Night Lords, including Sevetar, were taken prisoner. The Night Haunter, however, remained on the loose within the bowels of mighty vessel, and continued to wreak terror and chaos amongst the mortal crew. He also killed every hunter-killer team sent by the Lion to hunt him down. After losing several squads of Dark Angels, the Lion himself took up the hunt for Curze, stalking him throughout the Invincible Reason for the next sixteen weeks. However, he could never find his elusive brother primarch.
- Arrival at Ultramar and the Imperium Secundus (009.M31) - With the torrential Ruinstorm raging, blocking out the light of the Astronomican and causing warp travel to be all but impossible, the Imperium was effectively cut in half. The Dark Angels came to the realisation that they were unable to return to Terra to assist in its defence, even with the advent of the Tuchulcha Engine. Miraculously, they locked onto the beacon of the strange alien device known as the Pharos, on the world of Sotha, which guided the Ist Legion fleet safely through the Warp and to Ultramar's capital world of Macragge. There, they were greeted by Roboute Guilliman and Sanguinius, whose Blood Angels Legion was also guided to the Realms of Ultramar by the Pharos. The three primarchs were instrumental in the foundation of the "Imperium Secundus" as a means of continuing the fight against the Traitors and securing the Emperor's great work. Guilliman proclaimed Sanguinius as the rightful heir to the Emperor and declared him the new ruler of Imperium Secundus. Lion El'Jonson was made Lord Protector of this new empire of Humanity and commander over all its military forces, a title that was similar to that of Warmaster. Unfortunately, the foundation of Imperium Secundus was marred when Curze escaped from the Invincible Reason and rampaged across Macragge, intent on spreading as much terror and chaos as he could. Eventually, both Guilliman and the Lion confronted the cornered Curze. Their attempts to kill him were unsuccessful as the Night Lords primarch had laid a cunning trap. He brought down an entire chapel upon the two primarchs through the use of planted explosives and fled the scene. Guilliman and the Lion were only saved through the direct intervention of the Loyalist Iron Warriors Warsmith Barabas Dantioch, who was communicating with Guilliman at the time of the attack, through a portal that was opened by the Pharos. On instinct, the Warsmith reached through the portal and pulled the two primarchs to safety on Sotha.
- Battle of Zepath (011.M31) - Feeling directly responsible for the Night Haunter's rampage on Macragge, the Lion continued to obsessively hunt his wayward former brother for the next two years. In 011.M31, El'Jonson eventually was able to trace a slim lead on Curze's whereabouts to the Zepath System, which had since fallen to the Word Bearers and World Eaters forces during their Shadow Crusade. Farith Redloss, the lieutenant-elect of the Dark Angels' Dreadwing was charged with leading the hunt for Konrad Curze upon the world of Zepath. The Dark Angels quickly uncovered the horrors perpetrated by the Word Bearers for their dark rituals. Eventually, the Dark Angels took part in multiple engagements against the forces of both Traitor Legions, which culminated in the capital city of Numentis. The Traitor forces were utterly annihilated by the victorious Dark Angels and the world was left in the care of its surviving population.
- Exile of the Lion (ca. 011.M31) - While continuing his obsessive hunt for the elusive Night Haunter, the Lion and Guilliman continuously clashed over policies, especially in regards to the security of Imperium Secundus, and how best to deal with rebels on Macragge, that the Lion was certain Curze had something to do with. Following a suicide bombing of an Astartes convoy, the Lion used the Ist Legion to establish martial law on Macragge. Certain that Curze was hiding within the rebellious Illyrium region, the Lion advocated the use of a massive orbital saturation bombardment of the region to ensure Curze's death. Facing resistance from both Emperor Sanguinius and Guilliman, the Lion instead, opted to deploy his Legion's Dreadwing in order to flush out Curze and the rebels. During an attack on the city of Alma Mons, the Lion finally cornered the elusive Night Lords primarch and the two come to blows. After a brutal confrontation, the Lion eventually emerged victorious, and questioned his brother why he had turned away from the Emperor, in which Curze simply replied: "Why not?" Curze went on to explain that there was a monster in his head that he could not stop. Though he finally had Curze at his mercy, the Lion couldn't bring himself to kill his brother, and instead pummeled him again. He then ripped off Curze's backpack from his battle-plate and then lifted him over his head, and then brutally brought him down across his knee, breaking Curze's spine and paralysing him. The Lion brought the grievously wounded Curze before Sanguinius and Guilliman to stand trial. A Triumvirate was later held, where Curze defended his actions, but refused to admit his guilt. Since each of the primarchs had been created to perform a specific function, Curze was merely acting according to his own nature, and therefore had committed no crimes. The Night Lords primarch then further divided Guilliman and the Lion by accusing the latter of secretly ordering orbital bombardment in direct violation of Guilliman's orders. Enraged, the Lion sought to kill Curze, but was halted by the words of Sanguinius and Guilliman who snatched El'Jonson's Lion Sword and broke the blade across his armoured thigh. El'Jonson was furious, but Sanguinius dismissed the Lord Protector, ending the Triumvirate. The Lion was then banished from Imperium Secundus. Taking his leave, the Dark Angels withdrew from Macragge only hours later. Standing in the chamber of the Tuchulcha Engine, the Lion brooded over recent events, he questioned his actions over the course of the last few decades -- the banishment of Luther, the death of Nemiel as well as other decisions he had come to regret. As the Dark Angels made their final preparations to depart back to Caliban, the Lion went back to the Tuchulcha Engine's chamber. He then ordered the device to teleport himself and Holguin, "Deathbringer", the voted-lieutenant of the Deathwing, back to Macragge. As Sanguinius prepared to execute Curze for his crimes, both the Lion and his lieutenant teleported directly into the chamber and told Sanguinius to stop. As troops entered the room, demanding the Lion to surrender, El'Jonson explained his reasons for the intrusion. He reasoned that Curze had the ability to see precognitive visions of potential futures, and repeated the Night Haunter's claim that his death would one day come at the hands of an Assassin sent by the Emperor. If this was true, the Lion reasoned, then it was proof that the Emperor was still alive. Sanguinius knew the Lion's explanation rang true, as he recognised that his own precognitive visions of his inevitable death would also eventually come to pass. When Guilliman demanded to know what would become of Curze, the Lion knelt before his two brothers and promised that he would be Curze's gaoler.
Age of Warding, M31-M34
- The Great Scouring (ca. 014.M31) - With the Emperor grievously wounded by Horus and confined to His Golden Throne, the armies of the Imperium strike back against the reeling Traitors after the Battle of Terra. The Dark Angels Legion plays a significant role in these campaigns of vengeance, and is integral in driving out the forces of Chaos from multiple systems and forcing them to retreat into the Eye of Terror.
- Fall of Caliban (ca. 014.M31) - In the aftermath of the Horus Heresy, the surviving Loyalists rallied the reeling Imperium. The Dark Angels took a significant part in these battles, which later came to be called the Great Scouring. As they pursued the rebels, the Ist Legion diverted to nearby Caliban, which had been enshrouded by Warp Storms since Horus' betrayal. For Lion El'Jonson, one final act of treachery remained to be discovered. Upon the Dark Angels' arrival in orbit, they were fired upon from the surface. Pulling back the Legion fleet, El'Jonson tried to find out what had happened, and discovered that Luther -- who had become embittered by what he perceived as El'Jonson always taking all the glory -- had poisoned the minds of the Dark Angels garrison and the new recruits that had been left on the planet against their primarch. Correctly believing that Luther and the planet-side Dark Angels had actually been tainted by Chaos, an infuriated Jonson ordered that Caliban be bombarded from orbit, destroying the planet's defences. El'Jonson then led his forces to the surface and assaulted The Order's fortress-monastery, where he confronted Luther in single combat. Luther, transformed into a Chaos Champion by the power of the Chaos Gods, was now evenly matched in strength with the enraged primarch. The battle between the two levelled the Order's Fortress-Monastery as the planet was coming apart around them, the orbital bombardment taking a heavy toll on the surface. El'Jonson managed to wound Luther, but could not bring himself to kill the man who had been his brother and mentor. Luther lashed out with a powerful sorcerous attack that mortally wounded the primarch. As he saw what he had done, Luther felt a veil lift from his eyes, and the Chaos Gods -- seeing that once again their chosen Champion had failed to defeat the lackeys of the Emperor of Mankind -- lashed out with the powers of the Warp. The Fallen Angels were scattered throughout space and time, and Caliban tore itself apart under the strain of the Ruinous Powers' assault. The only portion of the planet remaining intact was the rock on which stood the Fortress-Monastery in which Luther and the Lion had duelled. The Dark Angels entered the shattered monastery and captured the broken Luther; of El'Jonson himself, however, there was no sign. It was believed that Jonson was thrown into the maelstrom of space and time by the Chaos Gods along with the Fallen. The truth was that the Lion still lived, though he had been placed into a coma and had reemerged into realspace with the aid of the Watchers in the Dark in a secret chamber deep beneath the Fortress-Monastery which even his brethren did not know existed. Only the Emperor of Mankind, sitting silent on the Golden Throne from which he sees all, and the Watchers themselves, know this greatest secret of the Dark Angels. Even the Supreme Grand Master of the Chapter is not privy to this truth. However, legends soon spread throughout the Chapter that the Lion would find his way back to the Dark Angels on that grim day when they went to war in defence of the Imperium for the final time.
- A Fell Legacy (ca.014.M31) - Still reeling from treachery and the loss of their primarch, and beset by Warp Storms, the Dark Angels are rocked to their foundations by the discovery that the destruction of Caliban had not killed all their brothers corrupted by Luther. Energy signatures obtained by the Legion's Librarians briefly register the scattered presence of many Traitors believed to have been slain, although these leads soon fade. It is unknown how many recruits Luther had on Caliban, and how many of those survived is a question that will haunt the Dark Angels for millennia to come.
- A Legion No More (Unknown Date.M31) - The Dark Angels accept, for the most part, the strictures of the Codex Astartes, splitting what remains of their Legion into separate Chapters of 1,000 Astartes each. These Successor Chapters become collectively known as "the Unforgiven."
- Search for Recruiting Worlds (120.M31) - Necessity demands that the Dark Angels find a new recruiting world after the destruction of Caliban, but at this date, a conscious decision is made instead by the Chapter to establish many. This plan is agreed to by the High Lords of Terra as it allows for contingencies and preserves the Chapter's genetic diversity. For the Dark Angels, it allows the preservation of a mantle of secrecy, for no one is entirely sure of the number of the Chapter's recruiting worlds or of how many Aspirants are taken into The Rock. Using the confusion of the times to their advantage, the Dark Angels and their successors choose numerous planets, obfuscating their precise number and nature, even from the Imperial authorities.
- The Forgotten Wars (580.M31-632.M32) - During an unspoken period of their history, referred to as the Forgotten Wars, rumours lead the Dark Angels, along with three of their Successor Chapter, the Angels of Vengeance, the Angels of Redemption and the Lions Sable, to embark upon a harrowing campaign to track down multiple Fallen. The clues lead them through Segmentum Obscurus, deep into the Gothic Sector, and eventually into the Eye of Terror itself. In hindsight it is easy to see that the Ruinous Powers baited the Dark Angels. Only the Dark Angels' irrepressible resolve allows them to escape, and they pay a high price in casualties. The Lions Sable are completely annihilated. To cover up their immediate losses after their warriors were thought lost to the Warp, the resources of the recruiting world of the Lions Sable -- the ebon orb of Nachwald -- were usurped to replenish the Angels of Vengeance and the Angels of Retribution. The Dark Angels staged a false plasma explosion aboard the Rock to explain their loss of records, for it was decided by the Inner Circle to destroy all records relating to the event. Of the Forgotten Wars, the Dark Angels do not speak, nor has it entered into the apocryphal tales told to their initiates. They have gone to great lengths to ensure all references to that campaign or to the Lions Sable have been stricken from the records available to the Adeptus Terra. Deep in the dungeons of the Rock are secreted the only remaining accounts, and only those of the Inner Circle ever learn of that heroic sacrifice that must forever go untold.
- Missing Foundings (ca.M33) - There are many Space Marine Chapter Foundings during this era, but the High Lords of Terra purposefully do not seek to use the gene-seed of the Dark Angels Chapter for any of them. The Apocrypha of Davio lists the following as Second Founding Chapters derived from the Dark Angels: Angels of Absolution, Angels of Redemption, and the Angels of Vengeance. By this time the name Lions Sable has already been lost.
- Second Mortis Gate Campaign (560.M33) - The entire Dark Angels Chapter takes up arms against the Renegade forces of the Death Guard. Three solar months of storm-wracked warfare see the Traitor forces driven from their strongholds, and the Dark Angels' standards raised in victory.
- Red Stars Campaign (732.M33-822.M33) - In a series of wars known as the Red Stars Campaign, the mineral-rich Kulgotha System is scoured of xenos and claimed by the Imperium of Man. The Dark Angels take part in many of these battles, including deploying in full Chapter strength at the climactic Battle of Vermilac Prime. In desperation to cut the head off a rising Ork WAAAGH! the entire Dark Angels Chapter was deployed en masse. It was their hope that the Deathwing could draw out and destroy the Ork Warboss Zogax da Great before the Space Marines were overwhelmed by the green tide. Alas, these hopes were dashed when Zogax's Meks deployed some sort of jamming device that prevented the Deathwing from teleporting down anywhere near the Warboss' vicinity. Defiant, Supreme Grand Master Alloken led his own command squad and the 3rd Company in an attempt to cut through the heavily armoured bodyguard of Warboss Zogax. However, aided by all manner of hulking mechanised fighting machines, the Orks proved too powerful. The Dark Angels' impetus was all but spent by the time Alloken appeared before the chainaxe-wielding Ork Warboss. Tragically, the Supreme Grand Master was cut down, but as Zogax reached down to claim the Lion's Helm for his own, his hand was vaporised by a bolt of plasma. Howling in anger and surprise, the towering Ork Warboss looked up just in time to take a rapid volley of bolt pistol shots through both his good eye and his bionically enhanced one. Even devoid of the back part of his huge cranium and the majority of his brains, Zogax fought on for a few more moments before he fell, twitching. Only the timely intervention of the notorious Fallen known as Cypher, prevents the Orks from looting the Lion Helm and the Sword of Secrets from the slain body of the fallen Supreme Grand Master Alloken. When the Deathwing were finally able to teleport to the surface of the planet to secure victory, of Cypher, no further signs could be found.
- The Redwings of Redemption (Unknown Date.M33) - Aided by the vast armouries of The Rock, the Angels of Redemption restructure and re-equip their 1st and 2nd Companies -- the "Redwings" -- in emulation of the Dark Angels' Deathwing and Ravenwing Companies. The other Unforgiven Successor Chapters soon follow suit.
- Increasing Observation (Unknown Date.M34) - As the Imperium tightens its controls following the Great Scouring and the ensuing consolidation of power, the Dark Angels and their Successor Chapters find themselves under increasing scrutiny. Only their flawless battle record and eagerness to persecute the Imperium's enemies allow them to avoid censure.
- Noble Passing (101.M34) - While leading his Chapter to victory in the Bloodpox Campaign against the Death Guard Traitor Legion and the Brotherhood of the Plague, the twelfth Supreme Grand Master of the Dark Angels Chapter, the esteemed Armaros, contracts the loathsome pox known as Nurgle's Rot. His rapid deformation convinces the Supreme Grand Master to immediately pass the Lion Helm to his successor. To ensure the infection does not spread, Armaros voluntarily enters The Rock's reactor chamber and is wholly consumed.
- In the Wrong Hands (456.M34) - Inquisitor Halleck, after many decades tracking degenerates in wilderness space, captures a mysterious Heretic known only as the Angel of Truth. The last Vox broadcast by Halleck's ship claims the prisoner has broken under questioning and revealed a deep-rooted heresy. While returning to Terra with his revelations, the Inquisitor is beset by an unknown enemy. The only Imperial force in the vicinity is the Dark Angels' Strike Cruiser Black Sword of Vengeance. They report no sign of the Inquisitor, his vessel or the prisoner.
Age of Forboding, M35-M36
- Raid on Nova Terra (257.M35) - The Dark Angels, following Cypher's trail, are led to believe that at least one member of the newly declared Ur-Council of Nova Terra is the notorious Fallen Angel. A daring Ravenwing strike assaults Nova Terra, but fails to apprehend any prisoners.
- Hrakon Campaign (495.M35) - The Segmentum Pacificus is the centre of unrest during the Nova Terra Interregnum and the Chapter's Inner Circle continues to follow the many clues that have led them deep into the internecine fighting in the region. Known to the Dark Angels as the Hrakon Campaign, they systematically seek out Obidiah Hrakon, the despot ruler of an upstart planet which has been pivotal in its support of Nova Terra. In the Veiled Region, the Dark Angels finally corner Hrakon, who takes refuge on a piratical port world. Seeking to ensure that none escape, the Dark Angels blockade the planet and unleash the entire Deathwing. Deploying in sequential teleportations, the Terminators prosecute an epic slaughter until only a single foe is left alive -- Obidiah Hrakon -- once a Standard Bearer for the ancient Dark Angels Legion. Refusing to give up, Obidiah is subdued after a duel with the Grand Master of the Deathwing and is transported back to The Rock to face the tender mercies of the Interrogator-Chaplains. His death is not an easy one.
- Cataclysm of Souls (975.M35) - Still operating largely in the Segmentum Pacificus during the Nova Terra Interregnum, the Dark Angels take part in the fierce fighting of the Cataclysm of Souls. In addition to putting down those who reject the authority of the High Lords of Terra and the Ecclesiarchy, they search for signs of the Fallen. It is a civil war the likes of which the Imperium has not seen since the Horus Heresy. Although the Unforgiven Chapters are seen as loyal by the wider Imperium, many dark rumours tell of the Angels of Redemption abandoning their duties to pursue their own veiled missions.
- Hrud Rising (980.M35) - The Dark Angels take part in the task force cleansing the Hrud infestations that erupt across the Imperium at this time. With two of their three assigned sectors cleared, The Rock disappears as the Dark Angels leave the campaign to pursue their own objectives. The Chapter Master of the Ultramarines files a complaint with the High Lords of Terra about the Dark Angels' behaviour, although no action is seen to be taken in response.
- The Red Heresy (290-310.M36) - During the Age of Apostasy, the Red Heresy Plague erupts deep in the Segmentum Tempestus across the heavily populated star cluster known as the Don'lorth Sector, foreshadowing of the later battles that would become known as The Plague of Unbelief. It is here that the Cult of the Old Gods rises. Agitators and anarchists stir up the hives into open rebellion. Workers in their untold billions are urged by red-robed priests to cast off their shackles, to reject the corpse-god Emperor. The horrific slaughter of all agents of the Adeptus Administratum and Adeptus Ministorum is enough to draw in vast fleets of Imperial armed forces. Seeking a quick way to end the rebellion, the Silver Skulls Chapter deploy en masse in a desperate attempt to kill the leaders behind the rising cult. The hunt is disastrous -- with Drop Pod assaults ambushed and multiple Thunderhawks brought down en route to their objectives. Only the arrival of Dark Angels Deathwing and Ravenwing forces, along with the 3rd Company of the Angels of Vengeance, staves off certain defeat. However, the Silver Skulls observe the Deathwing forsaking the battle in pursuit of a mysterious robed Space Marine, which later turns out to be the notorious Fallen known as Cypher. Before Cypher escapes, an Angels of Vengeance Librarian detects several Fallen ensconced within the red-robed hierarchy of the Red Heresy. The Silver Skulls are left to dig themselves out of their own predicament. They do so, but openly condemn the Dark Angels; another formal protest is filed to the High Lords of Terra.
- Trail of Unbelief (314.M36-334.M36) - The Dark Angels begin a two-decade-long campaign beset with many battles to hunt down Brother Machius, a former lieutenant of Cardinal Bucharis during the great rebellion known as the Plague of Unbelief. Despite several ambushes set by the Night Lords Traitor Legion, the Dark Angels prevail -- the Ravenwing locate Machius on th plague-ridden world of Gronmoth, capturing him at the Battle of Black Death.
- Rebulus Cleansing (439.M36) - Following a mysterious trail, the Dark Angels and several of their Successor Chapters begin a 30-year campaign that uproots hidden cults and corrupt officials across three sectors of Imperial space. The battles against this network of subversion bring much suffering to the Rebulus System before the corruption is finally subdued, culminating in the destruction of the artificial moons surrounding the planet Ixx.
- Siege of Dominus Prime (673.M36) - The Dark Angels and the Angels of Vengeance both deploy their entire 1st Companies to end the five year deadlock in the Imperial assault against a rebel tyrant. Nigh on two hundred Terminators crack open the "unassailable" fortress and massacre the Traitors. In truth, the Unforgiven's numbers were substantially higher, and several prisoners were taken back to The Rock for questioning.
Age of Execration, M37-M39
- The Black Gulf Mines (154.M37) - The few survivors of the Zargosoan smuggler fleet break under pressure from a Dark Angels force led by Master Interrogator-Chaplain Molochia. They relate a tale of how a cloaked stranger fought his way aboard their flagship, the Black Needle, claiming parley. He knew the smuggler's code and invoked the rites of combat -- winning his duel and taking the place of a seasoned mate. Within a year, the stranger had risen to the very top, besting the previous captain in single combat. Under his leadership, the Zargosoan fleet -- five ships in all -- concentrated their raids along the Black Gulf Mines. There, amidst the sprawling asteroid fields and orbital man-made platforms, the smugglers raided mining complex after mining complex, hauling off many tanker-ships filled with sought after minerals and gasses. As it turns out, the leader of the mining colony -- known as the Black Gulf Tyrant -- is a figure greatly sought after by the Dark Angels.
- Battle for Kurin's Acropolis (Persembe II) (551.M37) - Situated dangerously close to the Eye of Terror, the world of Persembe II suffered a ferocious assault by the High Anarchist Potchek -- a vile Chaos Magister whose forces of Chaos left that world's Planetary Defence Force reeling. Within a week, Potchek's legions swept away all organised resistance and what few Imperial forces remained were driven back to Kurin's Acropolis, the site of an ancient structure raised to the glory of the Emperor during the Great Crusade. Fortunately, their salvation came in the form of the Dark Angels' 3rd Company, and few battle honours evoke more hard-won pride than the lone ribbon that commemorates this campaign. The Astartes of the 3rd Company made a daring Drop Pod assault on Persembe II and created a thin cordon between the Acropolis and the approaching horde of daemons and Chaos Cultists. Master Baradiel, standing shoulder-to-shoulder with his Command Squad, orchestrated a defence that stopped the Chaos forces dead. Once reinforced by the company's war machines, the Dark Angels advanced upon the enemy. Eventually Baradiel came upon the Anarchist and blew the Potchek's head away from his body with his Storm Bolter. The Archenemy's army fractured and the Daemons fled back into the Immaterium. As the mortal soldiers turned to flee the Astartes wrath, the Dark Angels fell upon them. None escaped their righteous fury.
- Battle of Midpoint (871.M37) - An Aeldari fleet threatens to destroy the massive space docks of Midpoint in the Argonnes Sector. The sudden appearance of The Rock and the Dark Angels' Swordfleet tips the battle in the Imperium's favour. The Aeldari retreat, but not before the firepower of The Rock annihilates their capital ship and a half dozen vessels of their armada. To this day, the savaged hulls and floating corpses of both sides still hang in the depths of space, forming an eternal graveyard.
- Betrayal at Zambeque (883.M37) - The Ravenwing follows a trail that leads all the way to the Imperial Governor of Zambeque, a key Imperial planet sometimes called the gateway to the Gothic Sector. Before they can apprehend the Governor for questioning, however, the planet declares open rebellion against the Imperium and secedes from the Emperor's realm. The Dark Angels' task force is surrounded upon Zambeque by Heretic Astartes of the Alpha Legion, and only the timely counterstrike by half of the Deathwing prevents the annihilation of the entire 2nd Company. The Governor, a Fallen Angel who was once known as Brother Solas, escapes with the remnants of his Traitor Marine allies.
- Hunt for Solas (987.M37) - After picking up the trail of the Fallen Angel Brother Solas, the entire Ravenwing deploys en masse on the plains of Picus, an Agri-world in the Orar Sub-sector. All ten of the Ravenwing's Deathshrouds join the hunt, bringing a shroud of arcane darkness to that world's sun-drenched surface that can be seen from orbit. Despite their sweeping efforts, Brother Solas evades his pursuers again, and the Chapter records state that Cypher himself may have had a hand in Solas' uncanny escape.
- The Amalgamation Schism (Unknown Date.M38) - The arrival of the Space Hulk Amalgamation triggers a series of events that sees the Crimson Sabres Chapter estranged from the Imperium. A conflict with the Dark Angels over an Interrogator-Chaplain's unorthodox excruciation of a prisoner is thought to be at the heart of the matter.
- Altid Crusade (299.M38-309.M38) - The Dark Angels played a crucial part in the Altid Crusade, a decade-long campaign that ended on the colony world of Altid 156. The Dark Angels committed an assault upon the colony world of Altid 156 after it had rejected the rule of Terra solar decades before and declared independence from the Imperium. Although the crusade's ruling council ordered a single regiment of Imperial Guard to assault the wayward colonists, the Dark Angels, acting on information they refused to disclose to the council, insisted on making the assault themselves. The Dark Angels Crusade force was composed of 3 Ravenwing Squads, 5 Deathwing Terminator Squads and 5 Tactical Squads of the 5th Company, along with various support vehicles. Assaulting the pilgrim-colonists' headquarters, the Deathwing met the foe they had really come to fight. Not the separatist colonists, but their leader -- Elucidax the Keeper, a Heretic known to have inspired dozens of rebellions across the quadrant. But Elucidax was known by the Dark Angels by another name: Zeriah, the one-time Captain of the Dark Angels Legion's 14th Assault Company. Though Zeriah was a formidable opponent, killing a dozen Dark Angels, the Ravenwing captured him and transported him back to The Rock. Interrogator-Chaplain Asmodai extracted a confession from the Fallen Dark Angel, leading to the eventual capture of Zeriah's entire band. Zeriah refused to admit his sin in joining Luther in rebellion against the Dark Angels Legion, and languishes alone in a cell to this day. Though their actions on Altid 156 had not been coordinated with the rest of the forces of the Imperium engaged in the Crusade so that they could capture the Fallen Angel, the Dark Angels claimed that "Elucidax the Keeper" had been slain at their hands. This ensured that despite the breach in protocol, no inquiries by other Imperial authorities would be made.
- The Blackest Time (666-686.M38) - Three Grand Masters of the Ravenwing are lost in a single year in 666.M38, each one slain while in pursuit of a group of Fallen Dark Angels. This marks the beginning of an unprecedented two-decade period where the Ravenwing has no Grand Master. During this time, the Ravenwing are given direct orders from the Grand Master of the 2nd Company of the Angels of Vengeance, as the Dark Angels wait until a suitable candidate can be found from within their own ranks.
- Hundred Planet Rebellion (518.M39) - While attempting to follow Cypher's path, the Dark Angels uncover a mad priest named Alldric the Subverter. The Heretic visionary had led a swathe of planets on the borders of the Veiled Region to reject the rule of the Imperium. Within a solar decade, the Dark Angels and several of their Successor Chapters suppress the Chaos Cultist uprisings and slay their leaders. Such actions are doubly pleasing for Cypher, for not only is he revenged upon the Alpha Legion's machinations, but he further frustrates the Dark Angels. For their part in the campaign, the Dark Angels are awarded many honour badges and campaign ribbons for their actions by the High Lords of Terra. The austere Dark Angels infrequently bear such commendations, but feel pressured to do so in this case. Deep down, the Inner Circle seethe at the dishonour -- for they know the truth, that the badges are but a sign of their failure to capture Cypher once again.
- Relief of Rael's World (814.M39) - The Penal facility on Rael's World is the target of a concentrated assault by a coalition of Alpha Legion warbands, many amongst Segmentum High Command are unwilling to expend some of the overstretched resources in its relief. Then, with no warning or explanation, a Dark Angels strike force intervenes. The enemy is routed and their leader captured by the Dark Angels, the deliverance of Rael's World seemingly a by-product of the Chapter's ongoing Hunt for the Fallen.
- The Forlex Rescue (Unknown Date.M39) - A Necron stasis-crypt awakens beneath the Imperial colony of Forlex. Striking from orbit, the Guardians of the Covenant drive the xenos back below ground and, though the cost in lives is steep, well over one hundred thousand colonists are safely evacuated.
- Battle of Styx (Unknown Date.M39) - T'au forces attempt to annex the Dark Angels recruiting world of Styx. The Rock itself arrives in orbit to defend the planet, and the Dark Angels' response is so violent that the xenos are wiped out in a single solar day.
- The Lost Hope of Perdition (891.M39) - An investigation by the Dark Angels of a Space Hulk designated the The Lost Hope of Perdition newly materialised out of the Warp discovers strong elements of the Renegades known as The Cleaved to be aboard. The ensuing fight is won when Dark Angels Assault Squads, advancing behind a trio of Dreadnoughts, get close enough to set Cyclonic Charges in the Hulk's engine rooms, though at the cost of Supreme Grand Master Zakaron, who manually triggers the blast.
The Age of Anathema, M40-M41
- Destruction of Grymm's Landing (550.M40) - One of the first and most reliable of the Dark Angels' recruiting worlds, Grymm's Landing, is destroyed in an uprising, instigated by the Alpha Legion and supported by elements of the Night Lords. The Angels of Vengeance respond, fighting through wave after wave of Renegades, cultists and madmen. Finally, despite massive casualties, they exterminate every living thing on the surface of Grymm's Landing.
- Cegorach's Due (Unknown Date.M40) - The Dark Angels track the Fallen known as Neziek to the world of Vriedos. They run their quarry to ground just as he is about to escape through a Webway portal. However, the Dark Angels' efforts at capture are foiled when a sizeable band of Harlequins bursts from the portal. Fighting furiously, the Harlequins hold the wrathful Space Marines at bay long enough to snatch Neziek and drag him into the Labyrinth Dimension.
- Macharian Heresy (405.M41) - Over three standard decades, the Dark Angels are one of the Space Marine Chapters tasked with suppressing the civil wars collectively known as the Macharian Heresy that are ongoing across many of the territories gained by the Imperium during the Macharian Crusade of the Lord Solar Macharius. The Ravenwing uncover several corrupt cults, largely instigated by the Alpha Legion, and the unmistakable signs of Cypher's presence. The Deathwing are deployed in response, and several of the Fallen are captured amidst the ensuing carnage. The rebelling populaces, regarded as mere obstacles to the Dark Angels’ true mission, are slaughtered in their millions. During the Lythanos Uprisings, only a run-in with the Space Wolves allows several of the Fallen to escape the Dark Angels' grasp.
- Fourth Quadrant Rebellion (775-780.M41) - The Dark Angels were one of a dozen Space Marine Chapters that took part in the suppression of multiple revolts and Secessionist outbreaks which set ablaze nearly a full quarter of the Segmentum Solar and outlying star systems which was known as the Fourth Quadrant Rebellion. These brushfire conflicts proved difficult to stamp out, not least because there was no single enemy or common cause behind them, but rather countless long-standing grudges and the fruits of many centuries of misrule and savage oppression by a series of corrupt Imperial Planetary Governors. These civil conflicts were quickly made all the worse by the opportunist attacks of Chaos Cults, Renegades and xenos forces taking advantage of the widespread anarchy the rebellion engendered. Mystery shrouds the architects of this catastrophe, but the Dark Angels fight alongside the Imperial Fists to end the threat once and for all.
- The Egammonon Revolt - More than a dozen Space Marine Chapters were caught up in the fighting of the Fourth Quadrant Rebellion, either aiding one faction or another or simply defending their own territories, whilst others were brought in by the Imperium to pacify the quadrant and finally put an end to the fighting. The Dark Angels were deployed to the world of Egammonon during the Fourth Quadrant Rebellion to put down the rebel forces present on that planet.
- Rastabal, Assault on the Fortress of Kaligar - Grand Master Sammael, a senior member of the Inner Circle, led his first action as the Grand Master of the Ravenwing in the initial invasion of the world of Rastabal during the Fourth Quadrant Rebellion. He followed up this action by his assault upon the fortress of the pretender Kaligar, whom it transpired, was one of the Fallen, and Sammael personally ran the ancient Traitor to ground after fighting him in a titanic duel said to have lasted a full day and a night.
- Siege of Vraks (821.M41) - Supreme Grand Master Azrael leads nearly half of the Dark Angels Chapter during the infamous Siege of Vraks. The Dark Angels force arrived on board the battle barge Angel of Retribution and the strike cruisers Sword of Caliban and Salvation and a small number of escorts to assist against the forces of Chaos that assailed the small Imperial planet. Without communicating his intentions, Azrael simply set about his self-assigned mission -- the destruction of Vraks' starport which would sever any easy access to off-planet reinforcements. Needing no assistance, he saw no reason to involve the Imperial Guard regiments engaged on Vraks. Moving in a lightning assault, the Dark Angels' vanguard was led by Azrael himself. As the Dark Angels strike force moved through the starport they unleashed unrestrained destruction upon it. The Dark Angels fought for Vraks' star port for eight days before Azrael ordered the final assault. Leading elements of the 1st, 2nd, 5th, 8th and 9th Companies the Supreme Grand Master led his Dark Angels to finish the enemy's resistance and finally overrun the starport. Dismounting his Land Raider, Azrael led the assault as he plunged into the enemy ranks of militia men, his black blade, the Sword of Secrets, cutting a bloody swathe. As the Dark Angels were about to achieve victory, the duplicitous Alpha Legion sprung their trap. The Chaos Space Marines had been lying in wait, using the militia as bait to draw the Dark Angels on. As the fighting intensified Azrael saw brother Anmael fall, riddled with fire, and the Sacred Standard he was brandishing toppled. Azrael knew he must recover the banner for it could not be allowed to lie in the dust. Racing through enemy fire he reached the banner just as the enemy did. The Dark Angels and Alpha Legionaries fought over the fallen body of Brother Anmael, neither giving ground. While the other Dark Angels fought to escape the Alpha Legion's sudden ambush, Azrael cut down the last of his enemies and plucked up the sacred standard. As he did so, a massive armoured figure strode through the smoke, his ancient power armour decorated with blasphemous runes and the heretical eight-pointed star of Chaos Undivided. An Assault Marine launched himself into the path of this figure, the Chaos Lord Arkos the Faithless of the Alpha Legion, only to be cut clean in half by the stroke of the Chaos Lord's Warp-powered blade. The two mighty heroes clashed. Azrael was confronted by Arkos, and soon the two were engaged in furious combat. In one hand Azrael held his Chapter's Sacred Standard of Devastation, in the other the Sword of Secrets. The two rained down smashing blows upon each others' armour, until blood seeped through the joints of Azrael's suit of Artificer plate. The weight of Arkos' mighty blows had badly wounded the Supreme Grand Master in the one-sided duel. The Chaos Lord had the combined power of the four Chaos Gods with him this day. Arkos' blows forced Azrael ever backwards, weakening his opponent until a shoulder charge and a fast, low sweeping cut sent Azrael sprawling to the ground, the Sword of Secrets skittering from his grasp. Prone amongst the rubble, the banner still clutched to him, Azrael saw death approaching as Arkos loomed over him, raising his Darkblade for the killing blow. As he reached out to strike the blow that would see Azrael's reign as Supreme Grand Master end, the impacts of an Assault Cannon sent Arkos staggering backwards. Racing up the street came Deathwing Terminators led by Interrogator-Chaplain Belphegor, who, enclosed in his black Terminator Armour, charged into Arkos, his Crozius Arcanum swinging. Belphegor managed to strike the Traitor to the ground with a blow that cracked his power armour. Arkos fell dazed and bleeding. Concerned for his wounded commander, the Chaplain turned to aid him. When he turned back to face Arkos, the Traitor had vanished. Though the ambush had inflicted painful losses upon the Dark Angels, the Traitors were unable to carry the day, and soon drifted away as they had been recalled by their thwarted commander. The Dark Angels proceeded to hunt down and destroy the remnants of surviving militiamen. Their ambush had inflicted painful losses on the Dark Angels, with the loss of 200 battle-brothers, but the traitors could not win this battle alone. The Dark Angels had failed to take a single Traitor Legionairy alive, although their battle barge's cells did contain many captured Renegade militiamen who would face the formidable Interrogator-Chaplains on return to The Rock. After ten days the starport was securely in the hands of the Dark Angels. They set about destroying the facility with demolition charges. Two days later, the starport was damaged beyond repair. Upon completing their mission, the Dark Angels strike force departed Vraks Prime.
- Massacre on Minoria (832.M41) - En-route to the Ork-infested warzones of Periliac Prime, the entire 1st Company of the Dark Angels, the elite Deathwing, make an unscheduled detour to the small and unremarkable Mining World of Minoria on the edges of the Periliac System. The Deathwing teleport en masse onto the planet and kill or capture every one of its inhabitants. As a direct result of their delay in reinforcing the beleaguered planet of Periliac Prime, the entire system buckles and falls under the crushing might of WAAAGH! Drillakilla. It is later claimed publicly by several other Space Marine Chapters that the Dark Angels' delay was a significant reason for the fall of Periliac Prime to the Greenskins.
- Faze V Uprising (897.M41) - An Imperial expedition was launched into a region of space that had for many years been riven with fierce Warp Storms. Led by a Rogue Trader of Clan Arcadius, the Dark Angels provided their 5th Company to aid the endeavour. Entering orbit above Faze V, the fleet was immediately fired upon by fearsome energy weapons of a type unknown to the fleet's Tech-priests. In response, the Dark Angels committed themselves to an immediate combat drop. The 5th Company engaged men altered by cybernetics, and held entirely in the thrall of some blasphemous machine intelligence. In a grueling campaign that lasted four solar months, the techno-recidivists of Faze V were beaten back to their mighty silicon fortresses, besieged, and eventually annihilated. The Dark Angels' last act was the destruction of the great logic stacks of the disabled machine entity. But this was not carried out until a party of Techmarines, accompanied by the then-Grand Master of the Deathwing Bekenel, had entered the machine complex and retrieved some scrap of as yet undisclosed data. Even after the population of Faze V was freed from the Artificial Intelligence's control, they craved their machine-ruler's mind-touch and rejected their own freedom. The Dark Angels were forced to continue to press their attack. In a gruelling campaign, the techno-recidivists of Faze V were eventually wiped from the face of their world.
- Assault on the Toxic World of Sephlagm (922.M41) - The 3rd and 4th Companies of the Dark Angels pin down a Chaos Cultist army on the world of Sephlagm while the Ravenwing deploys in a pincer formation. The Ravenwing's Support Squadrons clear streets while the Attack Squadrons rush the rebel headquarters, summoning the Deathwing to teleport into the structure and eliminate the daemon-possessed rebel leader.
- Death of Supreme Grand Master Naberius (939.M41) - Whilst pursing Cypher, Commander Naberius, Supreme Grand Master of the Dark Angels -- is led into an ambush and slain by Chaos Space Marines. Azrael leads the Deathwing to recover his body, bringing an end to the shadow-shrouded conflict now known as the Rhamiel Betrayal. For this and many other heroic deeds, Azrael is subsequently named his successor as the new -- and current -- Supreme Grand Master of the Chapter.
- WAAAGH! Groblinik (949.M41) - Fighting alongside the Imperial Guard troops of the Vostroyan Firstborn, Mordian Iron Guard and the Adeptus Mechanicus' Skitarii Legions, the Dark Angels attempt to halt the onslaught of the Ork WAAAGH! Groblinik. The Orks are checked at the Battle of the Sularian Gate and Ezekiel, the Grand Master of Librarians, slew the Greenskin Warlord Groblinik.
- Battle of the Sularian Gate (949.M41) - During the Battle of the Sularian Gate the Dark Angels 5th Company deployed alongside the massed Astra Militarum regiments of the Vostroyan Firstborn, Mordian Iron Guard and Adeptus Mechanicus Skitarii Legions in an effort to halt WAAAGH! Groblonik. Several minor worlds had already fallen and dozens more teetered on the brink of destruction unless the green tide could be stopped. On the fourth day of the Battle of the Sularian Gate, Ezekiel, the Dark Angels' Grand Master of Librarians, was gravely wounded by a stray Ork bullet, embedding itself in his left eye socket. Recovering the fallen Librarian, he was taken to a makeshift triage station where the remains of his eye were removed. He only had the patience to be fitted for a simple bionic, returning to the fray. Rallying the 5th Company, Ezekiel led a furious counter-attack that broke WAAAGH! Groblonik forever. Ezekiel faced the Ork Warlord in furious hand-to-hand combat, slaying him with his powerful psychic assault. Hefting his mighty force weapon, Ezekiel hacked off Groblonik's head and threw it into the Ork mob. The WAAAGH! broke at the sight of their fallen warlord and the panicked Greenskins were soon slaughtered by the Imperial forces.
- Pandorax Campaign (959-961.M41) - In the Demeter Sector, Abaddon the Despoiler led an alliance of Traitor Legions, including his own Black Legion and the Death Guard, in an invasion of the Imperial Death World of Pythos in the Pandorax System, the location of an ancient hidden gateway to the Warp. Another piece in his dark design to bring an end to the Long War, the Warmaster of Chaos fell upon the world with a small force of Daemon Engines and infernal war machines. In the space of a few bloody solar days the major hive cities were overrun and the local Planetary Defence Forces crushed beneath the might of the combined Traitor Legions. Only a small contingent of Catachan Jungle Fighters, the CLXXXIIIth Catachan Regiment of the Imperial Guard, managed to escape the destruction, trekking through the world's inhospitable jungle to the relative safety of the nearest mountain range. Abaddon commenced the complex rituals and sacrifices that would open the Damnation Cache, a portal between realspace and the Warp, breaking open seals that had remained untouched since the time of the Horus Heresy. Heeding the impassioned cries for salvation from Pythos, the entire Dark Angels Chapter, led by Azrael himself, came to the defenders' aid. Supporting these Space Marines were Grey Knights dispatched from Titan to deal with the escalating daemonic incursion and the dire peril that the Damnation Cache posed. Both Imperial forces smashed through the Traitor Legion blockade around Pythos, in an epic void battle that pitted the finest warships of the Imperium supported by The Rock, the Dark Angels' mobile Fortress-Monastery, against the ancient vessels of the Traitor Legions. After the Chaos warfleet was finally driven from orbit and back into the void, the Space Marines were able to send their troops down through the atmosphere, bringing war to its ruined hives and hostile jungles. Failing to allow this distraction to draw him away from the awakening of the Damnation Cache, Abaddon sent an alliance of Legions to hold the Loyalists at bay. Before either the Dark Angels or the Grey Knights could stop him, Abaddon finally opened the portal to the Warp, daemons spilling out across Pythos. The ensuing conflict devastated the world as reality itself bent and buckled under the raw power of the Empyrean. The unleashed energies created rampant psychic phenomena, and Space Marines fought under boiling skies of blood and in rolling clouds of keening spirits. All across the Demeter Sector, latent psykers were awakened to full and terrible awareness and rebellions sprung up like cancerous boils on dozens of Imperial worlds in the region. After a long and bitter struggle, a squad of Grey Knights managed to reach the Damnation Cache and close the Warp portal. Starved of their daemonic allies, the Traitor Legions were forced onto the defensive and finally into retreat. Abaddon's forces left Pythos, escaping the vengeance of the Imperium once again, but the world had been irrevocably tainted by the touch of the Warp, its once proud cities and vast wilds twisted into a nightmarish hellscape. Before the portal was closed, however, Abaddon took with him a psyker, rumoured to be of prodigious strength and the bearer of a unique gift that would aid the Warmaster of Chaos in his forthcoming 13th Black Crusade. This conflict is remembered in Imperial records as the Pandorax Campaign.
- Hyades (Unknown Date.M41) - Captain Jeremiah Gieyus led an elite Deathwing Kill-team that had long pursued and now prepared to capture one of the Fallen Angels known as Cadmus. Stirring up old animosities that burned within both Chapters, Captain Gieyus's Kill-team and Ragnar Blackmane's battle-brothers of the Wolfblade soon fell into a confrontation with one another. Eventually the two Chapters set aside their differences and went after the errant Cadmus. They tracked down the Traitor before he could make good his escape and succeeded in capturing the Heretic. With a newfound mutual respect for one another, Ragnar withdrew his forces and let the Dark Angels conclude their Chapter business in privacy. Captain Gieyus then executed Cadmus.
- Crassia II (Unknown Date.M41) - Grand Master Belial led his Deathwing warriors against an unknown enemy on the foetid marshes of Crassia II.
- Terraq (Unknown Date.M41) - Grand Master Belial led the Deathwing in the rout of the Renegade Space Marines Chapter known as the Violators on the world of Terraq.
- Second Battle of Rynn's World and Bad Landing (989.M41-991.M41) - A Dark Angels strike force, including the entire Ravenwing, is sent alongside the forces from other Space Marine Chapters to relieve the Crimson Fists Chapter on Rynn's World and reconquer the worlds in the Loki Sector that had fallen under Ork domination.
- Cleansing of Durganion XIII (996.M41) - A distress call lures a Dark Angels strike force into a Genestealer ambush, and the confines of the hive prove an advantage to the xenos. The battle ends when the Broodlord is destroyed by a Ravenwing advance. Without his guidance, the remaining xenos are exterminated and the planet marked by the Inquisition for corruption testing.
- The Canyons of Koris (Unknown Date.M41) - Azrael leads a force to purge the Orks of WAAAGH! Gutgouger from Koris. Wings of Nephilim Jetfighters engage in furious dogfights through the planet's storm-lashed canyon maze, covering the Dark Angels' final push against Gutgouger's Killfort.
- Assault on the Wyrmwood (Unknown Date.M41) - Several squads of Deathwing board the Space Hulk Wyrmwood. None are ever seen again, and records of the action are erased.
- The Shadowshrine (Unknown Date.M41) - A strike force under Chaplain Asmodai battle a Commorrite host of Drukhari in the shrine-city of Gothala. Thousands of Mandrakes fall upon the Space Marines from squirming portals of sentient shadow, and it seems the Dark Angels must be overrun. However, Asmodai holds his force together, eventually leading an attack to collapse the Dark Eldar portals and end the nightmare.
- Third Tyrannic War (997.M41) - Several Dark Angels strike forces take part in fighting the far-reaching tendrils of Hive Fleet Leviathan.
- Battle of Piscina IV (221.997.M41) - Piscina IV was a Dark Angels recruiting world that was invaded by the Ork WAAAGH! led by the Warlord Ghazghkull Mag Uruk Thraka and his ally the Warlord Nazdreg Ug Urdgrub. Though caught by surprise, the world was defended by the Dark Angels' 3rd Company, and assisted by a scattering of combined squads drawn from the personnel of the Dark Angels' Deathwing and Scout Companies. The Orks were successfully driven off, thanks to the actions of Master Belial and his small force. Piscina IV was saved, though much damage had been incurred on the planet and its civilian inhabitants.
- The Black Templars Incident (998.M41) - The Black Templars fight alongside the Dark Angels on the world of Parabulus in an attempt to weaken the Renegade pirates who use the world as their base. A Black Templars Strike Cruiser, Ophidium Gulf, assists a Dark Angels force in pursuit of the individual known as "The Voice of the Emperor." After hard fighting, the Black Templars succeed in capturing him -- although are later embroiled in a dispute with the Dark Angels, during which both Chapters briefly engage in battle. Although ultimately taken into custody by the Dark Angels, the robed captive mysteriously escapes and the Ophidium Gulf is lost. At the behest of the Black Templars, the Inquisition is called upon to investigate -- results are pending after the disappearance of the investigating Inquisitor Archibald.
- The Rich Prize (998.M41) - The Deathwing smash the Renegade enclave of Darkenhel. Over two dozen Fallen were seized, and the cells of The Rock ring with agonised screams for many solar months.
- Belial's Fury (561.999.M41) - Belial, Grand Master of the Deathwing, cornered Cypher on Piscina IV. Belial was the best shot and most formidable close combat fighter in the Dark Angels Chapter, yet his efforts come to naught. His Storm Bolter misses before jamming and the Sword of Silence cuts off merely a piece of Cypher's hood as he ducks the blow. When Belial is subsequently tied up by the massed wave attack of suicidal cultists, Cypher makes good his escape. This marks the third time he has eluded the mighty Belial.
- Stern's Remembrance (884.999.M41) - The Dark Angels 5th Company battles elements of the Chaos Space Marine warband known as the Crimson Slaughter for control of the Chaos artefact called the Hellfire Stone. The Dark Angels' 5th Company was led by Master Zadakiel to the world of Stern's Remembrance where they discovered the notorious Fallen Angel Attias the Untamed. The Fallen attempted to warn his erstwhile brothers that it was all an elaborate trap, and that they should take their leave. The Dark Angels took Attias into custody and attempted to take their leave, but as they made their way back to their Thunderhawks the trap was sprung, as a massive Drop Pod assault was launched by the Crimson Slaughter while their allied Chaos Cultists surrounded the outnumbered Dark Angels. In the ensuing battle, the Dark Angels reluctantly freed Attias, allowing him to fight by their side in order to survive the Heretics' onslaught. As Zadakiel was about to board the hovering gunship, the Helbrute Mortis Metalikus appeared. Zadakiel drew his Heavenfall Blade called Fellbane and started to do battle with the beast. Despite his agility, the Helbrute eventually got the upper hand and was about to crush him underfoot when the Thunderhawk appeared, shooting the Helbrute and giving Zadakiel the chance to climb aboard. However, as the Dark Angels Master grabbed the open ramp at the front of the Thunderhawk, the Helbrute grabbed him, dragging Zadakiel down. Seeing he could not escape his fate and that the Helbrute was aiming his Multi-melta at the Thunderhawk, Zadakiel threw Fellbane into the Thunderhawk and let go, falling to his death. Now the most senior Space Marine on board, Sergeant Balthasar gave the order to return to The Rock with their prisoner. The Captain of the 5th Company's strike cruiser handed over a data-slate with a message from Kranon the Relentless, the Chaos Lord who led the Crimson Slaughter warband. In the message, Kranon taunted Balthasar, showing how the Helbrute had turned the body of Zadakiel into a trophy and claiming that he knew the Dark Angels' secret shame, as proven by the capture of the Fallen Angel Attias, and that he expected and indeed counted upon meeting again as the Dark Angels would surely not tolerate the existence of such a breach of their ancient secrecy for long.
- Dark Vengeance (999.M41) - Seeking to avenge the death of Company Master Zadakiel on Stern's Remembrance -- and to strike down a foe who appear to know their darkest secret -- the Dark Angels' 5th Company engages the Crimson Slaughter on the world of Bane's Landing. The fight is a desperate one, and only an act of supreme self-sacrifice prevents the Chaos worshippers from achieving their aims.
- Siege of the Fenris System (999.M41) - The return of the heavily mutated Space Wolves 13th Company prompts Supreme Grand Master Azrael to launch a crusade to the Fenris System, which upon arrival is found to be in the throes of a daemonic invasion. Seeing no other recourse, Azrael orders the bombardment of one of the most infested of the system's worlds, Midgardia, even as the shape-shifting daemon called the Changeling is detected aboard The Rock. It is revealed that the daemon has been responsible for manipulating events, setting the Dark Angels against their long-time rivals the Space Wolves as part of a larger scheme orchestrated by Magnus the Red, Daemon Primarch of the Thousand Sons. A full-blown daemonic invasion of The Rock follows, and through the combined efforts of the two rival Chapters, as well as a detachment of Grey Knights who had followed their own scryings to the system, it is repelled. Despite their brief alliance, however, the Dark Angels' relationship with the Space Wolves is left more frayed than ever by their confrontation.
- 13th Black Crusade (995.999.M41) - The Dark Angels deploy the entirety of their Chapter in support of the beleaguered world of Cadia to halt the encroaching forces of Chaos led by Abaddon the Despoiler during the 13th Black Crusade. According to the Dark Oracle, the name given by the Dark Angels' Supreme Grand Masters to Luther, who lies rotting in The Rock's deepest dungeon, many Fallen are amongst the forces of Chaos following Abaddon into battle. The Rock makes haste for the Cadian Sector. Yet soon after the battle is joined, Supreme Grand Master Azrael withdraws the support of the Dark Angels for Cadia, claiming any engagements involving the Traitor Legions were Adeptus Astartes business only and of no concern to others. Even as The Rock made haste towards the embattled Cadian Sector, the Chapter was bombarded with distress calls; urgent pleas for aid from desperate worlds. The Inner Circle was awash with confirmed reports of the Fallen, including Cypher himself. The Rock's psychic choir of astropaths had become so overloaded with messages of xenos invasions and uprisings that it was impossible to track which were current and which were ghost messages -- lingering echoes of disasters already come and gone. From the psi-shielded sanctum of the Librarius, Ezekiel, the Grand Master of Librarians, reported a tide of Warp energies rising, the Eye of Terror once more opening to spew forth its filth onto the galaxy, including the unmistakable signs of the Fallen amongst their number. Desperate to capture the Fallen and to prevent any from revealing the Chapter's long-kept secret, the Dark Angels were already too thinly spread. Risking the scrutiny of the Inquisition and the allegation of attempting to rebuild a full Space Marine Legion, the Dark Angels called upon their Successor Chapters for aid. The Unforgiven girded for battle as never before since the time of the Horus Heresy. Into this scene of calamity, Supreme Grand Master Azrael emerged from the deepest dungeon of The Rock, his mind still attempting to decipher the gibbering deluge of information spouted by the Dark Oracle, his Chapter's greatest secret and greatest asset. Despite the multitude of threats and the darkness of the hour, he knew that it was for these circumstances that the Space Marines had been created. Brooding and perhaps obsessively flawed by their past failings, the Dark Angels nevertheless rushed once more to the forefront of Mankind's battle for survival, intending to fight with righteous fervor and a refusal to never accept defeat, no matter the odds, whoever the foe. During the 13th Black Crusade the Dark Angels took part in many notable battles, including:
- Defence of Ex Lucan VII (999.M41) - Composed of four entire Companies of Dark Angels and three of their Successor Chapters (not named), a deadly force of Astartes, collectively known as Taskforce Shadowguard, staged themselves upon the outlying Mining World of Ex Lucan VII, lying in wait within the hollow mountains of the Kyran Range for a substantial force of Eldar raiders. Appearing out of nowhere through portals this vile race makes use of, the xenos wasted no time in launching their attack against the mining settlements of the Kyran Range. Shadowguard revealed themselves and took the first raider force completely by surprise. Exploiting the momentum of victory, Shadowguard than executed a manoeuvre that smashed aside a second xenos force. Unable to coordinate their assault in order to force a breakthrough in the Astartes' lines, the Eldar raiders were annihilated in a devastating massacre.
- Pursuit of the Voice (999.M41) - During the campaign, the Dark Angels and Space Wolves great mutual rivalry causes severe disruptions to the Imperial efforts in the defence of the Sentinel Worlds area. Though both forces operate in the same region for several weeks, both refuse to coordinate their actions, harming the ability of the Imperial Guard commanders on the ground to act, for they cannot rely upon the aid of either Chapter. The situation soon changes, as the Dark Angels abruptly leave the area in search of renegade individuals they refuse to identify. The Dark Angels seek a shadowy figure calling himself the "Voice of the Emperor", operating out of Lelithar. The Dark Angels launch a number of strikes against this figure, but on each occasion found that the pressures of constant attacks upon their hallowed ground of the Caliban System forces them to redeploy their forces. Each time the Dark Angels manage to close on the suspected location of the Voice, he somehow is able to slip through their clutches, leaving behind taunting, heretical graffiti. Harbouring an intense hatred for this individual, the Voice transmits a number of all-channel vox-casts throughout the war, making obscure references to the Ist Legion's earliest history, as well as making astonishing claims against their Primarch Lion El'Jonson. The Dark Angels and their successors vehemently rebut these blasphemous broadcasts. The Dark Angels trace the source of the comms-signals to a broadcasting device in deep space. Although difficult to measure with precision, it is estimated that its location amidst the dust-ridden clouds of debris would approximate where their home world of Caliban once was. The beacon is swiftly and unceremoniously destroyed. The Dark Angels and the Unforgiven relentless pursue this heretic and his followers and eventually capture him. But as the Voice lay languishing within the holds of one of their vessels he somehow, through some as yet unidentified means, managed to effect his escape.
- The Fall of Cadia (999.M41) - A vast tide of Chaos worshippers pours from the Eye of Terror into the Cadian Gate. Detecting many Fallen amongst the horde, the Dark Angels risk all by ordering the Unforgiven to join them in a headlong assault against the Renegade forces. Their forces split across the Cadian Sector, the Dark Angels are involved in many battles, including heroic defensive actions against a daemonic warhost led by the Greater Daemon Kharhnok. Increasing Warp Storm activity ensures the different forces cannot reunite. Only the 4th Company under Master Korahael arrives on Cadia itself, where they and their Strike Cruiser, Sword of Defiance, are lost during the final battles that lead to the fall of that world to Abaddon the Despoiler.
- The Galaxy Shakes (ca.999.M41) - Even protected by the psychic shielding of The Rock, the Librarians of the Dark Angels are struck down by a shock wave of terror and fell portents. Most of these visions are too fragmentary and fleeting to be recalled in detail, but the revelation experienced by Ezekiel, Grand Master of Librarians, sears itself into his mind. He sees the Fallen in their entirety, and their numbers are far greater than the worst fears of the Inner Circle would suggest. Luther had rebuilt the entire I Legion on Caliban, and a vast proportion of them had survived the planet's destruction, trapped within the Warp. Ezekiel's vision ends with an image of the galaxy in turmoil, and another truth becomes apparent: a great doom is coming.
- The Great Rift Opens (ca. 999.M41) - At first, all is utter blackness and the stars fade from the skies, but as the time of the Noctis Aeterna passes, the Imperium gazes out awestruck upon a new horror. The Cicatrix Maledictum -- commonly called the Great Rift -- splits reality across the galaxy, a hole in realspace hundreds of times greater than the Eye of Terror. The Rock is caught within the Imperium Nihilus, the galactic north that is wholly cut off from the light of the Emperor's Astronomican.
- Purge of Allhallow (Unknown Date.M42) - Allhallow was the Chapter homeworld of the Angels of Absolution. Sometime after the creation of the Great Rift, the T'au Empire began a purge of the population of Allhallow due to a psychic plague affecting its population. Secretly, the T'au were assisted by the Angels of Absolution's parent Chapter, the Dark Angels.
Note: For the deeds of the Dark Angels and Unforgiven Chapters following the opening of the Great Rift in the Era Indomitus, see the above history of the Chapter, starting with the section "The Great Rift Opens."
Lion El'Jonson introduced to the Ist Legion of the Space Marines the organisational structure he had learned from The Order on Caliban. The Lion's tenets of loyalty, discipline and self-efficiency were incorporated into everything the Legion did.
As the Ist Legion had been created from Terran warriors gifted with the gene-seed of the stalwart, if reticent, Lion El'Jonson, the Dark Angels had always been regarded as dedicated and serious-minded warriors. Like their primogenitor, they were slow to anger, but tenacious and all but unstoppable once roused.
Before the Horus Heresy, a Space Marine Legion might count ten thousand or more warriors under a single command, though the exact numbers of the Dark Angels Legion in the days of the Great Crusade and the Horus Heresy remain unknown in current Imperial records. However, the Legion was considered to be of moderate size for the time.
Under the Lion's supervision, the Ist Legion was organised into specialised formations known collectively as the Hexagrammaton, and colloquially as the "Six Wings." These specialised formations existed outside the regular chain-of-command and organisation of the Dark Angels Legion. These formations were an amalgamation of the Terran pre-Principia Belicosa approach and organisation of the proscribed formations of the early Legiones Astartes and Caliban's knightly orders.
Before the creation of the first Space Marine Legions, the Legiones Astartes were organised into a formation known as the "Six Hosts of the Angels of Death," with each of these hosts having its own specialisation and purpose. Following The First's reunification with their Primarch Lion El'Jonson on Caliban, the Lion incorporated the traditions of the Six Hosts and The Order, thus, the Six Wings were created.
The Ist Legion followed the principles of the Principia Bellicosa, organising their Legion's strength into Chapters, which were led by Masters, and below them Orders, which were led by Paladins. These formations were further broken down into companies, led by Captains.
Members of the Six Wings were distributed amongst squads and companies, where they acted as Captains, Sergeants, and line Legionaries, or in specialised formations when assembled on orders from their respective Voted-Lieutenant of a wing. These Voted-Lieutenants acted as both commander of their wing and often acted as counsel to their primarch.
Voted-Lieutenants were elected by their peers rather than being nominated by a superior. They would then have their nominated successor chosen to command the wing in the event of their untimely death, so as not to interrupt the cohesiveness of a wing's command.
On the field of battle, a commander responsible for an area of operations or campaign had to request the intervention of one of the Six Wings.
When such a request was made and eventually accepted, the members of the requested wing were summoned from their duties, when possible, in order to assemble and conduct operations under the command of their Voted-Lieutenant's orders.
The Hexagrammaton formations that existed within the Dark Angels Legion at the time of the Great Crusade and Horus Heresy included the following:
The Deathwing and the Ravenwing are still used by the Dark Angels to this day in their hunt for the Fallen. The other four orders have been lost to the mists of time and are no longer fielded by the Dark Angels. They have been unseen since the era of the Horus Heresy.
The Deathwing is unique among the Space Marines Chapters in that the entire Dark Angels 1st Company fights exclusively in Terminator Armour. The Deathwing are notoriously stubborn and resistant, refusing to buckle under extreme pressure from enemy advances even when it would be more advantageous to retreat.
Yet the Deathwing is not solely a tactical formation. Promotion to the Deathwing also means that an individual is made privy to many of the Chapter's dark secrets. The most closely guarded of these secrets is that of the betrayal of Luther and the Fallen, and the subsequent loss of their primarch, Lion El'Jonson.
The Ravenwing protocol, which focused on the use of anti-gravitic units and all-terrain bikes, had its origins in early Legiones Astartes tactics for rapid-moving search and destroy formations, some of which dated back to the nomadic war clans of pre-Unification Terra.
After Caliban's discovery during the Great Crusade, these formations were revived and expanded as they offered a form of rapid strike warfare the knights of Caliban both understood and had perfected over many generations, though now their steeds were ones of unyielding metal, rather than flesh.
The speciality of the Dreadwing was total warfare using the most sinister of weapons. The elected Voted-Lieutenant, bearing the title of "Dreadbringer," commanded Destroyer Squads supported by other types of units to bring total annihilation of a foe on a specific battlefield.
The Dreadwing also utilised mass armoured assaults of Land Raiders, Spartan Assault Tanks, Mastodons, and Fellblades with advanced weaponry. Their hallmark was the use of dark, sinister, and shunned munitions such as Phosphex, Rad and Vortex Weapons.
The Firewing was one of the six wings of the Hexagrammaton that existed during the Great Crusade and Horus Heresy. Its purpose is not currently known, and is completely lost to the mists of time.
There are, however, intriguing heraldic links between the Firewing and the sigil of the Consecrators, a Successor Chapter of the Dark Angels.
The Ironwing Protocol was developed before the Great Crusade was fully born, when the first Space Marines were used by the Emperor to exterminate threats to Mankind too dire to be allowed to endanger the glorious future. He had designed later variants of this protocol, which sought to wed the superhuman power of the Legiones Astartes and amplify that killing strength with newly-designed, bespoke armoured units -- such as the Land Raider -- as well as mighty Dreadnoughts in close support, for the Ironwing's mission required the shock application of brute force.
Those were entered into the Principia Belicosa for use and development by the Legions that would follow, notably the Xth and IVth, but the Dark Angels would continue to develop the tactical pattern to serve their own ends.
Inner Circle Knights Cenobium
Amongst the ranks of the I Legion stood the formidable warriors of the Inner Circle Knights Cenobium. Only the most dedicated warrior-adepts of the Legion could attain the rank of Cenobite and were granted the right to bear the cipher of one of the orders of the Dark Angels.
Clad in the finest Cataphractii Pattern Terminator Armour they were covered in the symbols and heraldry of the I Legion. The Cenobites of the Inner Circle could easily weather the storm of shrapnel and flame produced by the terrible weapons of the Great Crusade with limited risk. Armed with the best weapons that the Legion could provide, they would bring the fury of their assault into the heart of enemy fortifications.
These temporary squads were outfitted with a Terranic Greatsword and a Plasma-Caster, a small Plasma Weapon unique to the Dark Angels Legion fitted into the Astartes' vambrace to allow the Inner Circle Knights to fight unencumbered in combat.
Weapons of Old Night
As the Ist Legion, the Dark Angels were originally outfitted with a panoply of arms drawn not from the fruits of the Emperor's pact with Mars, but instead from the arsenal of the Unification Wars of Ancient Terra; relic weapons and technologies of great potency but often difficult to replicate and even treacherous, many of which would be later forbidden.
Long after the other Legions were formed, and the Great Crusade ratified and standardised much of the Legiones Astartes wargear so that it could be replicated on Forge Worlds across the Imperium, the Dark Angels retained many of these ancient and potent relics, as well as the techno-arcana that resided within them.
These they continued to employ solely within the Legion, weapons whose secrets were never fully yielded to Mars or their Space Marine brethren by the Emperor's own command. These weapons included the following:
- Terranic Greatsword
- Calibanite War Blade
- Plasma Repeater
- Stasis Shell (Grenade Launcher)
- Stasis Shell (Missile)
- Molecular Acid Shells (Heavy Bolter)
Following the tragic events of the Horus Heresy, the Dark Angels began acting suspiciously and growing more insular, which was noted by many watchful eyes. Having incorporated the structure of the original Order on Caliban into the Legion, the remaining Dark Angels took that knightly brotherhood a step further, becoming even more monastic in manner.
The Dark Angels sought to lay down the new rigours that would govern them in the wake of the terrible events that had led to the Fall of Caliban. At this time in the early 31st Millennium, entire new divisions of the Imperium, such as the Inquisition, were developed with the sole purpose of seeking out and destroying internal corruption related to the treachery of the Horus Heresy and the actions of Chaos on the Human-settled worlds of the Imperium.
Inspections following the destruction of Caliban judged the Dark Angels fit to continue as a Loyalist Legion. Some leeway for their new reclusive behaviour was granted due to the simultaneous loss of the Legion's primarch and homeworld, but largely it was allowed because of the Dark Angels' ongoing and relentless heroics against the Imperium's foes during the travails of the Great Scouring.
Regardless of these allowances, the Dark Angels remained closely monitored by the Imperial authorities and particularly by the nascent Inquisition. After the disappearance of their primarch, it did not seem that strange for the remaining Dark Angels to withdraw further into their own brotherhood. If before they had been described as reserved, now they were, at best, taciturn: at worst, they were cold and austere.
Behaviour that once would have been described as pensive was now more like a brooding silence. Yet there was one thing that had not changed -- their campaigns continued to be well-planned and effective actions. If the Dark Angels were in some strange mourning, it in no way dampened their ability to bring battle to the enemies of the Imperium and of Mankind.
Many changes happened within the Imperium during those dark days. Although Horus had been defeated and his remaining Traitor Legions driven into the Eye of Terror, the High Lords of Terra and the remaining Loyalist primarchs still dreaded the resurgence of Chaos. They had all recoiled in horror at the full realisation of how insidious the betrayal had been, how far across the galaxy the roots of corruption had spread. Never again could the Imperium be subjected to such widespread rebellion; drastic measures had to be undertaken.
To avoid the threat of the Space Marine Legions falling under the influence of the Archenemy, the remaining Legions were sub-divided into a number of smaller Chapters. Under the new structure of this so-called Second Founding, each Chapter's size was limited to a thousand warriors. The organisation, tactics and roles of these new "Chapters" -- a word derived from the former primary sub-divison of a full Legion -- were defined in a hugely influential work known as the Codex Astartes.
Roboute Guilliman, the primarch of the Ultramarines, almost single-handedly undertook the work of preparing the Codex Astartes. The proscriptions within its pages not only lessened the risks of a single Traitor altering the course of the Imperium, but also allowed the limited number of Loyalist Space Marines remaining to be more flexible -- spreading more widely across the galaxy to confront Mankind's many enemies.
The organisation of the Dark Angels Chapter and its Unforgiven successors differs from the standards of the Codex Astartes in the shape of its higher ranks, along with the order of battle of its 1st and 2nd Companies.
The Inner Circle
After the destruction of Caliban, the senior members of the Ist Legion assembled in secret conclave. They decreed that knowledge of the fall from grace of their brothers must remain undisclosed for all time, and that no outsider must ever learn of the schism that had split the Legion or that some Space Marines of the Dark Angels Legion had turned to the Ruinous Powers like the Astartes of the Traitor Legions.
Should this dreadful truth ever become known, they feared that the Dark Angels would come to be reviled as Traitors like those who had followed Horus, and all hope of expunging the stain to their honour in the Emperor's eyes would be lost forever.
As the decades following the Fall of Caliban turned to centuries, the Inner Circle took shape. It grew from an ad hoc conclave into a formal, if still furtive, organisation that spread through not just the Dark Angels, but their Successor Chapters as well. Recruitment planets were founded and new generations of Dark Angels were added, replacing the ranks of those lost in battle.
The regimens and drills of the Chapter were strict, with special emphasis on brotherhood and loyalty. However, the Masters and elder warriors who led the instruction told the Neophytes nothing of the sins of their forefathers. The truth of what occurred and knowledge of the Fallen was withheld, now known only to the increasingly small number of brethren who had survived it.
The Inner Circle was comprised of the Legion's most senior officers, formed to forever guard this dangerous knowledge, and each member swore oaths of unspeakable secrecy. The Inner Circle is currently comprised of the Dark Angels Chapter's Supreme Grand Master, all of the other Grand Masters, the Masters of each of the Chapter's companies, the members of the Deathwing and the Ravenwing Black Knights. However, even the members of the Inner Circle receive gradations of the truth, and only the Supreme Grand Master of the Chapter is currently privy to all of the Dark Angels' many secrets.
The Grand Masters of the Inner Circle swore that so long as even one of the Traitor Fallen Angels remained alive and unrepentant, the Dark Angels would bear the stigma of the Unforgiven, cursed by their own brothers to atone for all eternity for the sins of the past.
Until every last Fallen Dark Angel was captured and made to repent, there could be no peace for those sons of the Lion who had remained true to their duty. This would be the true mission of the Inner Circle, and, through its secretive machinations, of the entire Chapter.
The Inner Circle hides its true face even from its own. Where many Space Marine Chapters openly celebrate their ancestors' achievements, the Dark Angels take great pains to tell their story one passage at a time. Much of the Dark Angels' teachings to their brethren on this subject are couched in allegory, parable and myth, the same essential truths told again and again in one form after another. As veterans rise through the unseen levels of trust, more of the truth is gradually revealed to them by the ranking members of the Inner Circle.
The first such allegory a Dark Angel is told recounts the so-called Tale of Two-Heads-Talking, in which a band of Deathwing Terminators returned to the planet of their birth to find their people enslaved by hideous xenos overlords. Daubing their armour white, as was the tradition of their native people, the Terminators began their death-quest. They defeated their enemy, but at the cost of the life of their beloved Librarian.
Similar tales are told at every stage in a Dark Angel's progression through the ranks, the details changing from one story to the next, but the essential truth remaining. Each tells of a group of heroes returning to their homeworld to find their people enthralled by a Traitor, and only at the cost of eternal humiliation and dishonour are the enemies defeated. Even then, some always escape, to be hunted down later.
Only on his ascension to the elite 1st Company, known within the Dark Angels Chapter as the Deathwing, will a battle-brother of the Dark Angels or the other Unforgiven Chapters begin to learn the truth of the events that transpired at the very dawn of the Age of the Imperium. This is the first ring of trust within the Inner Circle and those who are considered for membership are observed, unaware, by those within the hidden order and also by the diminutive Watchers in the Dark, the mysterious humanoid creatures that haunt the lower levels of The Rock.
It is essential that only those who have proven their loyalty to the Chapter time and time again across the decades are allowed to progress. Silent and hooded brothers lead any aspirants before the assembled Inner Circle for the great rituals of judgement, and those chosen are elevated to the Deathwing, or disappear forever, further casualties of the Unforgiven's shame.
While a new member of the Inner Circle might suppose he has now been told the whole truth about his Chapter, such is not the case. There remain circles within circles, levels within levels, with each step accompanied by its own rituals. Entering the 1st Company is only the beginning of a Dark Angel's journey towards the truth.
Rising through the intricate and convoluted ranks of the Inner Circle, he learns more and more, the secrets one by one revealed as his Masters' trust in him increases. Only upon ascension to the rank of Grand Master (leader of an entire specialty of the Chapter) is the whole truth revealed, and even then, it is likely that there remain revelations known only to the holder of the title of Supreme Grand Master, the Chapter Master of the Dark Angels.
Given the planning skills inherited from their primarch, the Dark Angels have instituted fail-safe systems that automate the passing on of knowledge should key members of the Inner Circle die without being able to properly reveal their secrets to their successors.
There are some revelations that are known only to those who gain ascension to the rank of Supreme Grand Master. And yet, there remain secrets of the Chapter to which even he is not privy...
Specialty Ranks and Formations
The Dark Angels make use of very different terminology when referring to the Chapter's officers as compared to that commonly used by other Space Marine Chapters. This is because the Dark Angels have continued to draw upon the ancient military traditions of The Order in organising the Chapter. In general, this terminology is also replicated in most, but not all, of the Unforgiven Successor Chapters of the Ist Legion.
- Supreme Grand Master - The Dark Angels' Chapter Master is known instead as the Supreme Grand Master. It is his duty to chair all meetings of the Chapter's Inner Circle, which serves as the Dark Angels' replacement for the standard Chapter Council. Only the Supreme Grand Master is privy to all of the Chapter's dark secrets -- and even he does not know everything...
- Grand Master of the Deathwing - The Grand Master of the Deathwing is the Master (Captain) of the Chapter's Veteran 1st Company. He is generally considered to be the natural successor of the current Supreme Grand Master. The Grand Master of the Deathwing usually knows almost all of the secrets of held by the Inner Circle; only the Supreme Grand Master knows more than this veteran officer of the Chapter.
- Grand Master of the Ravenwing - The Grand Master of the Ravenwing serves as the Master (Captain) of the Chapter's highly mobile 2nd Company. The Grand Master of the Ravenwing usually knows as many secrets of the Inner Circle as the Grand Master of the Deathwing, and is normally considered as the natural successor to command the Deathwing when his predecessor falls in battle or is promoted to lead the entire Chapter. The Grand Master of the Ravenwing also serves as the Chapter's Leader of the Hunt; it is his task to run any rumours concerning the possible location of a member of the Fallen to ground anywhere in the galaxy.
- Grand Master of Librarians - The Grand Master of Librarians serves as the Chapter's Chief Librarian and oversees the Librarium. He is responsible for maintaining all of the Dark Angels' Chapter records and the security of its secrets. He is a member of the Inner Circle and is thus one of the only members of the Chapter privy to the whole truth surrounding the Fallen.
- Master Apothecary - The Master Apothecary serves as the Chapter's Chief Apothecary and oversees the medical needs of all Dark Angels as well as all biological research conducted by the Chapter. The Grand Master of Apothecaries' most important duty is to preserve and maintain the purity of the Chapter's stock of gene-seed. He is a member of the Inner Circle and is thus one of the only members of the Chapter privy to the whole truth surrounding the Fallen.
- Master of the Rock - The Master of the Rock serves as the Dark Angels' Master of the Forge and oversees all of the Chapter's Techmarines as well as its Armoury and vehicle pool. With deep understanding of the arcane sciences refined over many standard years of experience, the Master of the Forge is comparable to a Tech-priest of the Adeptus Mechanicus. The Dark Angels maintain a similar role within their Chapter known as the Master of the Rock, although there is an ominous difference. Upon ascending to the honoured position, the Master of the Rock follows his predecessors in the office by being permanently and cybernetically hard-wired into the control nave of Cogitators located deep within the Chapter's asteroid base known as The Rock. It is his solemn duty to placate the most important Machine Spirits, directing the maintenance of the engines and Warp-Drive that allow the enormous asteroid to navigate the galaxy. Because of their dual allegiance to the Chapter and the Adeptus Mechanicus, Dark Angels Techmarines are never inducted into the Deathwing. This includes the Master of the Rock; he is privy only to the secrets of the Dark Angels' asteroid base and its hoard of ancient technology, but never to the greatest secrets shrouding the Chapter's origins.
- High Interrogator - The High Interrogator, also known as the Grand Master of Chaplains, serves as the Dark Angels' Reclusiarch and Master of Sanctity, or High Chaplain, and oversees the duties of all of the other Chaplains of the Chapter. His most important duty is to train the Dark Angels' special class of Interrogator-Chaplains and he is usually a master of their art of interrogation and psychological manipulation. He is a member of the Inner Circle and is thus one of the only members of the Chapter privy to the whole truth surrounding the Fallen.
- Grand Master of the Fleet - The Grand Master of the Fleet is the Dark Angels officer who serves as the equivalent of a standard Master of the Fleet and is most skilled at naval warfare and who is placed in overall command of all of the Chapter's capital warships, transports, and air assets.
- Company Master - A Company Master of the Chapter is the Dark Angels' equivalent to the standard Space Marine Captain of other Chapters. A Company Master leads each of the 10 companies of the Dark Angels and ultimately falls under the command of the Supreme Grand Master. Every Master within the Chapter serves as a member of the Inner Circle, although even at this rank he is not privy to the entire truth surrounding the Chapter's dark past or all of the Chapter's many secrets. To lead the Dark Angels requires a battle-hardened Veteran, a dedicated warrior who has proven his prowess and Chapter loyalty a thousand times over. Such heroes advance into the fabled Deathwing, the 1st Company, but in order to be considered for command, a Space Marine must distinguish himself yet further. Only those who show superlative leadership and tactical skills, and who prove themselves to be absolutely reliable in pursuit of the Chapter's goals, are considered for promotion to officer rank. The Dark Angels do not call their officers by the typical Astartes designation of Captain, preferring instead to retain the old title used millennia ago by The Order of Company Master. Each Company Master bears additional honorific titles, reflective of his solemn duties within the Chapter. All Dark Angels are taciturn and monastic in nature, and these traits are exemplified by the Company Masters. They shun highly visible, diplomatic roles, avoiding even well-deserved battle laurels and the adulation of their brethren. Where the lauded Captains of other Space Marine Chapters deliver rousing speeches to Imperial coalition forces allied with the Adeptus Astartes, the leaders of the Dark Angels are shadowy figures, more comfortable in cowled seclusion than at the forefront, acting as a skilled orator. Yet for all their silent reservations, Company Masters are no less commanding, though perhaps their grim silence makes them more menacing. With a signal, a Company Master launches the Astartes under his command into action. None can claim to be more disciplined than the Dark Angels; a single barked order can start any number of flawlessly executed manoeuvres. Almost soundlessly, attack plans are orchestrated and fire support coordinated. A Company Master meets each challenge with the same intractable resolve. Such officers are not only superb strategists, but also the most skilled of combatants. Armed with the finest wargear drawn from The Rock's armoury, and with relics maintained since the dawn of the Imperium, a Company Master can cleave through alien hordes or cut down even the mightiest foe in pursuit of a personal challenge. As part of the Inner Circle, a Company Master may join his 1st Company brethren in battle, donning his Terminator Armour and leading one of the most feared combat formations in the galaxy. However, they are most assured in the midst of their own troops, leading their company to victory in the name of the Emperor and the Lion of Caliban. The Company Masters know that they and their battle-brothers are descended from the Ist Legion, the first of the Emperor's Space Marines to be created, and are the favoured Sons of the Lion. They know theirs is a heavy responsibility, for it is their role to both uphold the honour of the Dark Angels, while at the same time seeking to exorcise the secret sins of the ancient past. Only on their orders will the Chapter attain victories, and through them, final redemption.
- Lieutenant - When Roboute Guilliman revised his Codex Astartes upon his return, he added a new rank -- that of Lieutenant. These officers serve as the right hand of their Company Masters, helping to direct the troops in battle and adding flexibility to the command structure. Many Battle Companies frequently divide into two Battle Demi-companies, and command of each of these falls to a Lieutenant. The Dark Angels and their Successor Chapters have readily accepted this new role into their Battle and Reserve Companies. The many wars following the opening of the Great Rift saw the loss of multiple Company Masters, with few new candidates to replace them. The position of Lieutenant gives rising leaders vital experience in command, and creates the perfect training ground for these battle-brothers to become masters. The longest serving and most honoured Lieutenants of the Dark Angels are presented with robes and cowls -- the austere markings of a Veteran amongst the descendants of the Ist Legion.
- Interrogator-Chaplain - The Dark Angels maintain a very special cadre of Chaplains known as Interrogator-Chaplains who are tasked with getting any Fallen Angel who has been captured by the Dark Angels to admit their sins and repent of their betrayal of the Emperor. Interrogator-Chaplains are as skilled in the arts of interrogation, torture and psychological manipulation as the most experienced members of the Inquisition. Interrogator-Chaplains are not members of the Inner Circle, though their duties require that they have knowledge of many more of the Chapter's secrets than is normal for Dark Angels of their rank.
- Deathwing Knight - A Deathwing Knight is a fell-handed warrior of the Dark Angels, a member of the elite 1st Company (the Deathwing) whose glorious deeds on the field of battle are matched only by his unflinching devotion to the Chapter. Deathwing Knights are a truly imposing sight, for in them lives on some semblance of the Lion himself. They embody silent strength and a veiled, yet still palpable nobility. Within the Deathwing, there are multiple circles of trust, with older, more experienced warriors ensnared ever deeper into the spiderweb of secrets. The most veteran Deathwing warriors are given the title of Deathwing Knights, the uppermost level of the order before being named a Master. They become the ultimate upholders of ancient Chapter traditions and the most skilled fighting unit of the Dark Angels. In battle, the Deathwing Knights are fell-handed foes, Terminators armed with Storm Shields, wielding ancient weapons specially forged for vengeance. Few foes dare to stand before them -- none do so for long. In the stratified Chapter organisation of the Dark Angels and the other Unforgiven, the Deathwing Knights represent the elite -- only the Masters and Grand Masters of the Chapter rank higher, and they are only chosen from among the company of the Deathwing Knights, who are also members of the Chapter's Inner Circle. None but the most fell-handed of warriors from the 1st Company are promoted into the Inner Circle of the Deathwing, and displaying skill in battle is not enough to receive the honour of knighthood. A warrior must be wholly dedicated to the Chapter, and must display an obsessive need to carry on the Chapter's secret crusade to hunt down the remaining Fallen. When a member of the Deathwing is deemed worthy of the honour, he is brought into the Chamber of Judgments in The Rock to face a series of challenges, each of which has been individualised to test the candidate's strength, resolve and loyalty to the Chapter past any breaking point he may possess. Should the Astartes prevail in these tests, the warrior is granted the title of Knight and passes beneath the shadowed arch at the heart of the Chamber of Judgment. The Watchers in the Dark present to him a Mace of Absolution and a Storm Shield -- both priceless heirlooms from the time of the Great Crusade in the late 30th Millennium, with powers beyond even the potency of the Astartes who will bear them. In battle, the Deathwing Knights are used as a heavy shock force -- they teleport into the fight with Storm Shields locked. With incoming fire ricocheting off them, the Knights march forward to assault the greatest threat with impunity, first slamming into the foe with their Storm Shields before laying into them with their Power Maces and Flails. In the presence of a Heretic, the Knights of the Deathwing power up their ancient weapons to deliver a killing blow of earth-shattering force. The most skilled and veteran of Deathwing Knights are known as Knight Masters. They wield an even more potent ancient Power Weapon known as a Flail of the Unforgiven.
- Ravenwing Black Knight - Mounted on powerful, heavily customised Mark IV Assault Bikes, the Ravenwing Black Knights of the Chapter's 2nd Company, the Ravenwing, are heavily armed shock cavalry. Those who survive in the Ravenwing long enough learn to take the doctrines of mobile warfare to the next level of mastery. If they can pass the Seven Rites of the Raven, they will be inducted into the Black Knights, the Inncer Circle of the 2nd Company. There, they will learn the real reason behind their hunt for Heretics and the truth about their Chapter's history. Ravenwing Black Knights ride to battle atop Mark IV Raven Pattern Space Marine Assault Bikes, powerful machines outfitted with deadly Plasma Talons. To signify their exalted status, Black Knights carry Corvus Hammers, which are patterned after an ancient Calibanite weapon used to hunt the Great Beasts. The Black Knights' riding skills are supreme, and they can drive at top speed through almost any impediments to close on their foes. During this approach, their Plasma Talons tear gaping holes in the enemy lines before they literally ride over their prey, cracking armour and sundering flesh with their Corvus Hammers as they go. Against more formidable opponents, those Black Knights trained in the use of the Ravenwing Grenade Launcher fire a salvo of specialised rad and stasis shells, which can make even the most potent of enemies more vulnerable to a sustained assault. A Ravenwing Black Knight is a vengeful killer who will not rest until he has run his prey to ground. If his Plasma Talons do not kill the foe, the razor-sharp bill of his Corvus Hammer surely will. Ravenwing Black Knights are often led into battle by a veteran Astartes and longtime member of the Black Knights known as a Ravenwing Huntmaster. Ravenwing Command Squads usually consist of experienced Ravenwing Black Knights who form a swift and highly-mobile bodyguard around a mounted Chapter officer, or execute other specialised missions on their own. These squads usually include several other Chapter specialists -- an Apothecary to tend to the wounded and recover the fallen's gene-seed on far-flung scouting missions, a Standard Bearer, and the Ravenwing Company Champion wielding a deadly blade of Calibanite origin. When a Ravenwing Command Squad rides to battle, they form a rallying point for one of the most fearsome fast strike forces in the galaxy. Beneath the fluttering shadow of their standard, the black-armoured Astartes of the Ravenwing bring death to the enemies of the Emperor.
- Deathwing Command Squads - The highest-ranking members of the Chapter's Inner Circle are sometimes accompanied by a Command Squad of Veterans drawn from the Deathwing, the elite 1st Company. Such a hand-picked formation of the most veteran Deathwing Terminators makes a formidable unit, ideal for service as a bodyguard or to be assigned special duties by a Librarian or Interrogator-Chaplain. They can be equipped for any role from the Chapter's armoury and often include specialists such as Standard Bearers, Apothecaries or even the Deathwing Company Champion. Belial, the current Grand Master of the Deathwing, has personally led many a Deathwing Command Squad straight into the heart of battle, forging a breach in enemy lines and crushing opposing leaders.
- Dark Angels Command Squads - Dark Angels company officers are often accompanied by a Dark Angels Command Squad -- a hand-picked unit of the five most able company Veterans. The Codex Astartes sanctions the formation of these units largely as bodyguards for key masters of the Chapter. Dark Angels officers use their Command Squads in a variety of roles, such as forming Honour Guards to spearhead attacks, shoring up defensive lines, or achieving special missions. Because of their elite nature, Command Squads can draw upon The Rock's full arsenal of weaponry and wargear. The most prominent addition to any Command Squad is the Standard Bearer, for he carries one of his company's much-revered banners. Since The Rock was made the Dark Angels' headquarters, the solemn Great Hall has been lined with proud company standards, along with ceremonial banners, heraldic pennants and, in pride of place, the Chapter relics known as the Sacred Standards. Every Son of the Lion, from Neophyte to the most battle-scarred Veteran, will fight even harder beneath the presence of such a Chapter icon. Whether it is a Company Master leading a Command Squad with its Company Standard into the thick of the fighting, or the bearer of a Sacred Standard marking the Dark Angels' hold over a rallying point, the heraldry of the Dark Angels is a call to war that is known and feared across the galaxy. Some Command Squads contain an Apothecary to care for those of his brethren wounded in battle. This battlefield medic will make use of his Narthecium -- a field kit which contains all the technology, stim-packs and sacred unguents needed to patch wounds -- allowing his brethren to return to the fight. Not all the wounded can be saved, but between their ceramite power armour, superhuman constitutions and bioengineered self-regenerative properties, only the most horrific of wounds are mortal for the Astartes. When an Apothecary finds one past hope, he will calm the dying, perhaps helping them to find the Emperor's Peace with a quick cut, and take out his Reductor from the Narthecium. This special device will be used to remove the Progenoid Glands from the dead Astartes' body. The genetic secrets within these organs will be used to create future generations of Dark Angels. A Command Squad can also contain a Company Champion. In the Dark Angels Chapter, each company has unique rituals -- most often some combination of duels, tests of strength and mental battles intended to see who can maintain their self-control the longest. The winners of such competitions represent their company during the ceremonies held in the Great Hall of The Rock. These individuals embody the honour of their company, representing their brothers in the mysteries of the rites just as they do in war. On the battlefield, it is a Company Champion's task to personally confront enemy warlords and captains, leaving the Company Master free to coordinate the wider battle. Should the Dark Angels encounter their ancient rivals the Space Wolves during their missions, it is a Company Champion who will face the Space Wolves' chosen champion in ritual combat, reenacting the epic clash fought between their respective primarchs during the Great Crusade nearly 10,000 standard years ago.
- Company Veterans - The Dark Angels are a solemn Chapter, not given to acts of self-aggrandisement, but that is not to say that the Dark Angels do not recognise their brethren who perform extreme deeds of bravery. After each engagement, following the solemn ceremonies for those lost in battle, the tribute-rites of merit are performed. To be acknowledged before the assembled might of the Dark Angels is a proud and humbling moment -- for each of the battle-brothers is, in their own right, a hero of many battles. Taking after the company masters, Veterans renounce the garish. Not for them the gold-encrusted armour of an Honour Guard or the ostentatious plume to denote to all onlookers their exalted station. Instead, only the keenest eye can perhaps discern a ceremonial robe or catch the odd gleam from some antiquated and honoured wargear gifted to them for their acts of bravery. On the battlefield, however, it is easy to mark Company Veterans -- for they fight as a band of heroes.
- Company & Chapter Ancients - The most prominent member of company command is the Standard Bearer or Ancient, for he carries one of the company's much-revered banners. Since The Rock was made the Dark Angels' base of operations, the solemn Great Hall has been lined with proud company standards, along with ceremonial banners, heraldic pennants and, in pride of place, the Sacred Standards. Every son of the Lion, from Neophyte to the most battle-scarred Veteran, will fight even harder beneath the august presence of such a Chapter icon. The most honoured of all Company Ancients is promoted to Chapter Ancient, and is tasked with carrying a banner from the days of the Great Crusade. Many are the acts of extreme heroism that have been performed by Dark Angels in the shadow of such ancient standards, and their symbols are known throughout the galaxy.
- Company Champions - A company's command unit can also contain a Company Champion. In the Dark Angels Chapter, each company has unique rituals -- most often some combination of duels, contests of strength, and mind battles of self-control. The winners of such competitions represent their company during the ceremonies held in the Great Hall of The Rock. These individuals embody the honour of their company, representing their brothers in the mysteries of rites as they do in war. On the battlefield, it is a Company Champion's task to confront enemy warlords and captains, leaving the Company Master free to conduct the wider battle. Should the Dark Angels encounter Space Wolves during their missions, it is a Company Champion who will face the Space Wolves' champion in ritual combat, re-enacting the epic clash fought between their respective primarchs nearly ten thousand Terran years ago.
The Dark Angels' 1st Company of Veterans is referred to within the Chapter as the Deathwing. The Deathwing is comprised solely of Dark Angels Veterans who only take to the field of battle in bone-white Terminator Armour, never standard power armour.
Prior to the Horus Heresy, during the Great Crusade, the power armour of the Dark Angels Legion was coloured jet-black. After the Heresy, the bulk of the Chapter began to appear in dark green armour, whilst the 1st and 2nd Companies' panoply remained jet-black in honour of the original Legion colours.
The Deathwing Company's Astartes later painted their Terminator Armour in a bone-white colour scheme to remember the lone squad of Dark Angels Terminators who defended an important Dark Angels recruitment planet known as Plain's World from a Tyranid Genestealer invasion. These Terminators painted their armour white, the colour of death, as they believed that they would never survive the confrontation.
Surprisingly, these Terminators proved successful in reclaiming the world and in doing so saved a crucial part of the Dark Angels' cultural heritage and the genetic diversity of the Chapter. Amongst the Unforgiven Chapters, only the Dark Angels' Deathwing Company Terminators actually continue this tradition.
The Deathwing are both the most stubborn and most resilient of the Astartes of the Dark Angels and Unforgiven Chapters, and will often refuse to leave a battlefield even in the face of overwhelming odds, citing the tradition of the Terminators who saved the Dark Angels' recruitment world.
The Deathwing is tasked with that mission which takes precedence over all others for the Chapter, even though they may be called upon to fight a wide range of foes. The Deathwing are responsible for crushing all of the enemies of the Unforgiven, and there are no greater enemies than the Fallen.
Like the Ravenwing of the Dark Angels and other Unforgiven Chapters, which concentrates on mobile warfare using Bike Squads, specialised Land Speeders and aircraft, the Deathwing does not comply with the standard organisation of Space Marine Chapters' 1st Companies as outlined by the Codex Astartes, though all of the other companies in Unforgiven Chapters generally do so.
The bulk of the 1st Company is composed of Terminator Squads, indefatigable warriors who blast apart their enemies with Storm Bolters whilst advancing into melee assault range. Deathwing Terminators feature a mix of weaponry, for both long-ranged and close combat oriented roles.
Terminators typically begin engagements aboard an orbiting starship, teleporting to the battlefield at a prearranged time, often homing in on a signal from ranging Ravenwing units. By the time foes see the flash signifying the arrival of the Deathwing's Terminators, it is already too late. The Deathwing appear in a blazing hail of gunfire, as if they had begun firing while en route. They live up to their name, arriving like a sword stroke to deliver the deathblow.
A Deathwing Knight is a fell-handed warrior of the Dark Angels, a member of the elite 1st Company and a Company Master-in-training whose glorious deeds on the field of battle are matched only by his unflinching devotion to the Chapter. Deathwing Knights are a truly imposing sight, for in them lives on some semblance of the Lion himself. They embody silent strength and a veiled, yet still palpable nobility.
In the stratified Chapter organisation of the Dark Angels and the other Unforgiven, the Deathwing Knights represent the elite -- only the Masters and Grand Masters of the Chapter rank higher, and they are only chosen from among the company of the Deathwing Knights, who are also members of the Chapter's Inner Circle.
None but the most fell-handed of warriors from the 1st Company are promoted into the Inner Circle of the Deathwing, and displaying skill in battle is not enough to receive the honour of knighthood. A warrior must be wholly dedicated to the Chapter, and must display an obsessive need to carry on the Chapter's secret crusade to hunt down the remaining Fallen.
The highest-ranking members of the Inner Circle are sometimes accompanied by a Command Squad drawn from the Veterans of the 1st Company. Such a hand-picked formation of the most veteran Deathwing Terminators makes a formidable unit, ideal for a bodyguard or to be assigned special duties by a Librarian or Interrogator-Chaplain.
They can be equipped for any role and often include specialists such as Ancients, Apothecaries or even the 1st Company Champion. Belial, the Grand Master of the Deathwing, has personally led many a Command Squad straight into the heart of battle, forging a breach in enemy lines and crushing opposing leaders.
The Dark Angels are known for their stoic and intractable manner, unflinching against even the mightiest of foes. The Deathwing are paragons of stoicism, unwilling to take even a single step away from the enemy when battle is joined, their prowess honed across countless battlefields so that they can weather any attack.
The Deathwing favour rapid teleport attacks, appearing literally from nowhere (often collaborating with the more mobile Ravenwing squadrons on reconnaissance missions to ensure the precision of their teleportation coordinates) to deliver overwhelming force against an unprepared enemy. Teleportation is the easiest way to strike from nowhere in Terminator Armour, but other methods work as effectively for a veteran of countless wars.
Once the Ravenwing has located the enemy, the Deathwing are deployed to destroy them so utterly that not a single trace remains. In the case of the Fallen Angels, the Deathwing cast down all of their works and grind them to dust beneath their Ceramite boots, so that none may ever know of the stain cast upon the Unforgiven's honour by their very existence.
The fortunate are destroyed in the unstoppable maelstrom that is a Deathwing assault; the unfortunate are dragged away to the dungeons of The Rock, to suffer the attentions of the Interrogator-Chaplains and to confess their sins in the vain hope of a merciful end.
The Dark Angels' 2nd Company is called the Ravenwing. The members of the Ravenwing are chosen not only for their skill at fast assaults using bikes and Land Speeders but also for their resilience to the heretical rantings of members of the Fallen Angels. The Ravenwing wear jet-black armour in the style of the Dark Angels during the Horus Heresy and specialise in lightning-fast assaults.
All but the highest members of the Chapter's Inner Circle are oblivious to the true purpose of the Ravenwing, which is to hunt down and capture every last member of the Fallen. Only with the blood or full repentance of the Fallen do the Dark Angels believe that their sins against the Emperor during the Heresy may finally be washed away.
Like the Deathwing, the Ravenwing does not conform to the ideal of Space Marine Chapter organisation as laid out in the Codex Astartes, though the other Dark Angels and Unforgiven Chapters' companies are considered to be Codex-compliant. The Ravenwing Company is mostly composed of Bike Squads and squadrons of assault Land Speeders. These vehicles are then divided into two groups; one serves as an attack squadron and the other as a fire support squadron.
Biker Squads form over half of the 2nd Company's bulk and they are the centre of any Ravenwing attack. The Space Marine Assault Bikes lay down a torrent of fire from twin-linked Bolters and accelerate into combat should a vulnerable target reveal itself. It is Ravenwing doctrine to avoid becoming bogged down such that their speed is negated and the enemy's superior numbers can be brought to bear.
Thus, the Ravenwing Bikers might charge into a foe, but unless they break them immediately, the bikers are likely to streak off, leaving their foe bewildered, unsure of which direction the next attack will come from. Equipped with teleportation homers, Ravenwing bikes often drive deep into the heart of their quarry before summoning the heavy assault troops of the Deathwing.
The Ravenwing ride down any of the foe who attempt to flee, mercilessly allowing none to escape the ensuing massacre. The standard Attack Bike augments the more lightly armed Ravenwing Assault Bikes, lending its heavier firepower where needed. The Attack Bike is ideal for getting into position to support the Ravenwing's assaults, clearing the path ahead of the onrushing bikes with its Heavy Bolter. Some Attack Bikes are outfitted with a Multi-Melta: these are tasked with hunting down and destroying enemy armour which would otherwise endanger their brethren.
Mounted on powerful, heavily customised Mark IV Assault Bikes, the Ravenwing Black Knights of the Chapter's 2nd Company, the Ravenwing, are heavily armed shock cavalry. Those who survive in the Ravenwing long enough learn to take the doctrines of mobile warfare to the next level of mastery. If they can pass the Seven Rites of the Raven, they will be inducted into the Black Knights, the Inner Circle of the 2nd Company.
There, they will learn the real reason behind their hunt for Heretics and the truth about their Chapter's history. Ravenwing Black Knights ride to battle atop Mark IV Raven Pattern Space Marine Assault Bikes, powerful machines outfitted with deadly Plasma Talons.
To signify their exalted status, Black Knights carry Corvus Hammers, which are patterned after an ancient Calibanite weapon used to hunt the Great Beasts. The Black Knights' riding skills are supreme, and they can drive at top speed through almost any impediments to close on their foes.
Ravenwing Command Squads usually consist of experienced Ravenwing Black Knights who form a swift and highly-mobile bodyguard around a mounted Chapter officer, or execute other specialised missions on their own. These squads usually include several other Chapter specialists -- an Apothecary to tend to the wounded and recover the fallen's gene-seed on far-flung scouting missions, a Standard Bearer, and the Ravenwing Company Champion wielding a deadly blade of Calibanite origin.
When a Ravenwing Command Squad rides to battle, they form a rallying point for one of the most fearsome fast strike forces in the galaxy. Beneath the fluttering shadow of their standard, the black-armoured Astartes of the Ravenwing bring death to the enemies of the Emperor.
To carry out their operations, the Ravenwing of the Dark Angels and the other Unforgiven Chapters makes use of a variety of vehicles intended to enhance tactical mobility and manoeuvrability. The Ravenwing even maintains its own air support arm that is separate from the rest of the Chapter.
The Ravenwing makes use of the following types of vehicles:
- Land Speeders - Most often, Land Speeders form highly mobile support for the ground-bound bike elements of the Ravenwing or larger Dark Angels strike forces. While part of the Ravenwing closes with the enemy, it is the Land Speeders that ensure that the bike-mounted spearhead can reach its quarry. To do this requires vehicles and pilots as mobile and quick-witted as the bike formations themselves. The Ravenwing advocate a fluid style of attack, and all its members must be ready to switch from well-rehearsed set-piece attacks to improvised breakthroughs or rapid pursuit of fleeing foes. In the Ravenwing's unconventional composition, a single Land Speeder makes up part of the standard Attack Squadron, while others (up to five) are grouped into Support Squadrons that can be split as needed. This unusual doctrine has been developed because the Ravenwing use Land Speeders to perform a variety of battlefield roles, due to their versatile weapons loadout. The Dark Angels can equip their Land Speeders for light probing reconnaissance, advanced scouting, tank-hunting, seek and destroy missions, and so on as required by tactical demands.
- Ravenwing Master-Crafted Land Speeder - The Ravenwing Master-Crafted Land Speeder is a unique variant of the Land Speeder used only by Grand Master (Captain) Sammael of the Dark Angels' Ravenwing. The Master of the Ravenwing's Land Speeder is heavily armed with twin Heavy Bolters and twin-linked Assault Cannons. In addition, this specialised pattern of Land Speeder is equipped with superior targeting equipment and a protective Void Shield generator.
- Land Speeder Vengeance - The Land Speeder Vengeance is a variant of the standard Land Speeder and is used only by the Dark Angels and their Unforgiven Successor Chapters and is the deadliest weapon available in the Ravenwing's arsenal, a larger variant of the standard Land Speeder that is armed with the devastating Plasma Storm Battery, with which it lays down a blistering barrage to support the Dark Angels' attack. The Land Speeder Vengeance couples a larger chassis and four powerful gravitic lifter-engines with a ferocious heavy weapon load-out, providing the Ravenwing with a highly mobile and deadly support battery to aid them in their hunt for the Fallen.
- Ravenwing Darkshroud - The Ravenwing Darkshroud is perhaps one of the strangest archaic relics deployed on the field of battle by the Chapters of the Unforgiven. The Darkshroud is a powerful icon of the Chapter and the Dark Angels will protect it with their lives. This archeotech vehicle consists of a Land Speeder Vengeance mounted with an ancient stone statue known as a Stone Guardian, an Icon of Old Caliban or the Ten Brothers of The Order. Ten such idols exist within the Chapter's Armoury. These statues were some of the few barren remnants found amongst the ruins of the Tower of Angels following the destruction of Caliban and were exposed to intense Warp energies during the catastrophe that destroyed that world. Locked in stasis displays deep in the Reclusiam of The Rock for years, it was not until the desperation of the Vendetta Campaign that the Dark Angels at last felt compelled to unleash their arcane power upon the battlefield. Each statue was mounted upon the chassis of a Land Speeder Vengeance, with great cables siphoning off its strange energy and amplifying it, and a power field of unknown quality which ripples outwards from these grim reliquaries and absorbs most forms of electromagnetic energy. In battle, the Darkshroud is used in support of the Ravenwing, its otherworldly veil serving to partially obscure and protect the company's bikes and light vehicles as they streak towards the foe. Even the blazing beam of a Lascannon can be swallowed within that gloaming field of eldritch power, dissipating harmlessly while the Ravenwing speed onwards.
- Nephilim Jetfighter - Nephilim Jetfighters are sleek Dark Angels aircraft deployed from the fighter bays of The Rock or any of the Dark Angels' Strike Cruisers. Although sometimes given the task of escorting Thunderhawks to their drop sites, the main role for the Nephilim is as an interceptor to establish air superiority over the battlefield, allowing their brethren to concentrate on ground targets with little concern for aerial assault. The Nephilim Jetfighters have only been used by the Dark Angels since the late 40th Millennium, when the Standard Template Construct for the improved engines was discovered while hunting a suspected Fallen, Baelor the Imposter, in the Nephilim Sector. Designated the Lionheart engine, the technology was used to modify older designs, though many features were left in place to appease the Machine Spirits. The end product was a more agile fighter with improved speed, even while carrying more powerful armaments. With a twin-linked Lascannon mounted in its nose, the Nephilim is ideally suited to bringing down aerial targets. It has proven itself on innumerable occasions.
- Ravenwing Dark Talon - The Ravenwing Dark Talon is perhaps the deadliest weapon in the Ravenwing's arsenal, and it plays a pivotal role in the 2nd Company's eternal hunt for the Fallen. A strange and ominous-looking craft, this atmospheric fighter is topped with sepulchre-like spires and half-covered in a gothic facade. Flying low, the Dark Talon follows the contours of surrounding terrain. Utilising its ground-facing boost jets, the Dark Talon can literally hang in the air, hovering above its victims like some black bird of prey. The Dark Talon attacks in two ways; it is armed to provide direct air support to allies on the ground with an underslung racked Hurricane Bolter under each of its blunt wings. The Dark Talon also carries a single bomb. It is able to accelerate on bombing runs, delivering its strange payload to their marked quarry. This archaic holdover from the Age of Technology is an archaic weapon known as a Stasis Bomb, the blast from which causes a degree of heat damage but, more importantly, momentarily halts the flow of time. This unnatural disruption to the time stream causes gut-wrenching disorientation and slows the reaction times of those caught within the proximity of the blast. Situated in the nose of the aircraft is the Dark Talon's most awe-inspiring weapon. The Rift Cannon, sometimes referred to as the Stained Glass Cannon, is a weapon developed at the zenith of Mankind's technological achievements and his hubris long before the Emperor first reigned upon Terra. When fired, it emits a beam of Warp energy that emerges with a cascade of scintillating colours that explode into a blossom of oblivion as a small rift into the Immaterium is opened at the beam's point of contact. In addition to its mighty arsenal, the Dark Talon carries a stasis-crypt holding cell where the Dark Angels' captives are loaded so that they might be ferried up to the orbital fleet and, ultimately, to the dungeons of The Rock and the attentions of the awaiting Interrogator-Chaplains.
- Mark IV Raven Pattern Attack Bike - The Mark IV Raven Pattern Assault Bike is used exclusively by the Space Marines of the Dark Angels Chapter's Ravenwing. Ravenwing Black Knights ride to battle atop Mark IV Raven Pattern Space Marine Assault Bikes, powerful machines outfitted with deadly Plasma Talons.
Remaining Chapter Companies
The remainder of the Chapter is organised along standard Codex Astartes lines. The 3rd, 4th, and 5th Companies are Battle Companies -- the backbone of the Chapter's fighting ability and the core of any prolonged campaign. In large battles, these formations generally form the centre and will be counted upon to bear the brunt of the fighting.
The 6th and 7th Companies are Tactical Companies, each consisting entirely of Tactical Squads. These act as a reserve which may be used to bolster the front line, launch diversionary attacks or stem enemy flanking moves.
The 8th Company consists of Assault Squads, typically equipped with Jump Packs. When deployed en masse, this company is used to storm an enemy's position -- quickly closing with a foe and engaging in close ranged or hand-to-hand combat.
The 9th Company consists solely of Devastator Squads. It is the most powerfully armed company in the Chapter, and is used to bolster defence points and provide long-ranged fire support.
The 10th Company consists of Scout Squads; youths who have been partially transformed into Space Marines as Neophytes but are not yet full Initiates of the Chapter. This company represents the future of the Chapter and has no formal size as the rate of recruitment operates under a wide number of variables. Those Scout Squads nearest to completing their training are assigned to strike forces. It is almost unheard of for the Scout Company to fight as a single unit.
The traditional composition of the companies of the Dark Angels and their Unforgiven Successor Chapters outlined above shifted after the introduction of the Primaris Space Marines by Roboute Guilliman and the Indomitus Crusade during the Era Indomitus.
The Battle Companies now consist of six Battleline Squads, two Close Support Squads and two Fire Support Squads comprised of any combination of the types of squads delineated below. Most Dark Angels deployments now consist of a single Battle Company, reinforced by elements of the Deathwing, Ravenwing, Scout and Reserve Companies as needed.
The 6th to 9th Companies are Reserve Companies, entirely composed of squads of the same designation. The 6th and 7th Companies are Battleline Companies, each consisting of between ten and twenty Battleline Squads. These act as a reserve which may be used to bolster the front line, launch diversionary attacks or stem enemy flanking moves.
The 8th Company is the Close Support Company, and consists of ten to twenty Close Support Squads, most often used wherever a strong hand-to-hand fighting force is needed.
The 9th Company is the Fire Support Company, consisting of ten to twenty fire support squads. It is the most heavily equipped company in the Chapter, and its heavy-weapon bearing Astartes provide suppression and raw destructive power. Squads from the Reserve Companies are often attached to a Battle Company in order to bolster a given force's capabilities. In such instances, they are identified as the 11th Squad, 12th Squad and so on.
The 10th Company in the new force organisation still serves its traditional role as the training ground for new battle-brothers of the Chapter, and is made up entirely of Scouts and a force of Vanguard Space Marines. Led by a Sergeant, these recruits will take to the battlefield alongside the strike forces of other companies, typically acting in a reconnaissance role. The reformed Codex Astartes dictates no formal size for the 10th Company, as the rate of recruitment is not fixed.
The most numerous and strategically versatile warriors in the Dark Angels Chapter are the Battleline Squads, and they form the backbone of most strike forces. Whatever the particular demands of an engagement, Battleline Squads are equal to the task, flexible enough to aggressively press home an attack or to staunchly hold a defensive position.
As set down in the revised Codex Astartes, Dark Angels are organised into three main types of squad: Battleline, Close Support and Fire Support, each trained, armed and equipped to excel at a different battlefield role.
The squads are each led by a Sergeant, who directs his warriors to flawlessly execute the orders of his superiors, and are sometimes split into five-Astartes sub-units called Combat Squads, so as to provide greater battlefield flexibility. These squads include the following:
- Intercessor Squad - When planning out the core of a Space Marines Chapter, Roboute Guilliman remembered well the success of single armament squads from the days of the Great Crusade. While the Legions did employ a number of specially equipped squads, the hearts of their fighting phalanxes were formed from massed heavy infantry bearing Bolters. Thus, with Guilliman's reworking of the Codex Astartes upon his return came the Intercessor Squads. Here was a centre for any battle line -- a core of warriors that could lay down fire while advancing or equally as well hunker down to hold a vital objective. Such adaptable squads would prove invaluable to any tactician, for they would be able to respond to any of the battle's needs. Each member of an Intercessor Squad carries some variant of a bolt weapon. The standard armament is the Bolt Rifle, a firearm that has a longer range and greater armour penetration than the extant Adeptus Astartes Bolter. The Auto Bolt Rifle exchanges some range and striking power for an increased rate of fire, while Stalker Pattern Bolt Rifles can reach a greater distance and have more penetrating power, but cannot be fired on the move, making those that bear it less mobile. The entire squad is extensively trained in the use of each variant, and can equip themselves as the mission dictates. In addition to their main weapon, each Intercessor also bears a Bolt Pistol, Frag and Krak Grenades. It is common for one or two members of an Intercessor Squad to also carry an auxiliary Grenade Launcher, allowing them to fire their explosives across the battlefield. This loadout allows Intercessor Squads to lay down a punishing amount of firepower that can sweep away all but the most resilient of foes. By the third or fourth deployment in the Stygian war zone, even the most reticent and disapproving of the Dark Angels' Veterans was swayed by the effectiveness and sheer killing power of these new squads, but it was the Intercessors' almost innate ability to coordinate between themselves to create overlapping fields of fire that won over many of the brethren. Since the inclusion of Intercessor Squads, the Company Masters of the Unforgiven Chapters have come to count on their formidable salvoes of firepower. Indeed, they are now often the base upon which the rest of a strike force is built.
- Tactical Squad - For millennia, the Tactical Squad had formed the backbone of the Dark Angels' armies. This period began with the inception of the Codex Astartes at the tail end of the battles of the Great Scouring, and lasted until nearly the end of the 41st Millennium. Although now Tactical Squads must share their combat role with the Intercessors, they remain a mainstay of many Unforgiven Battle Companies. Tactical Squads are composed of versatile warriors, able and equipped to perform a number of battlefield roles. A Tactical Squad could be asked to hold ground, provide fire support, charge into melee, or perhaps do all during the course of the same battle. Adaptability is the hallmark of Tactical Squads. Whereas other Space Marine squads might be optimised to perform a single task, the flexible Tactical Squad is built around the premise that its role will change based on need -- fluidly switching from offense to defence, from static to mobile, from ranged combat to close assault. The circumstances of a battle will dictate the course of action they should follow. The armament carried by a Tactical Squad is the Boltgun, the standard anti-personnel weapon of choice and bringer of death to the Emperor's enemies since the Great Crusade. As befits its needs, a Tactical Squad will supplement its firepower with more specialised or heavier weaponry -- such as a Flamer to burn foes from cover, or a Plasma Cannon to combat heavily armoured enemies. Every battle-brother is fully trained with the entire arsenal, as such duties are rotated to ensure the various firearm skills remain sharp. Tactical Squads often take to battle within a Rhino or perhaps a Razorback, as these tracked transports better allow for rapid redeployment or the seizure of vital objectives.
- Infiltrator Squad - A Vanguard Infiltrator is a type of Vanguard Space Marine who is usually part of an Infiltrator Squad. Vanguard Infiltrators are Primaris Space Marines who are responsible for disrupting enemy communications and sabotaging targets of opportunity.
Close Support Squads
Nothing can end a battle as quickly as a well-coordinated and perfectly timed assault. It is the role of the Close Support Squads to crack open the enemy lines and to deliver the blow that breaks them entirely, sending the remnants of their army fleeing.
To make such attacks, the designated troops must be fast, aggressive and hard-hitting. These squads include the following:
- Inceptor Squads - These Primaris Space Marines are equipped with reinforced Mark X Gravis Power Armour and heavy built-in Jump Packs -- rocket-like thrusters worn upon the back that allow their wearers to make powered jumps across the battlefield, leaping over obstacles and hurtling over great distances at speed. These fast-moving squads are capable of descending in the midst of the enemy and unleashing an absolute shellstorm. The primary weapon of the Inceptor Squad is the Assault Bolter. A single such firearm can stitch a pattern of death to scythe down multiple targets in seconds, and each member of the squad bears a pair of these bulky weapons. This means that the Inceptor Squads are capable of putting out enough firepower to halt a charging mob of Orks, or to turn massed cultists into a bloody mist. The distinctive sound of their high calibre shots is swiftly answered by rippling explosions of bolt shells and the dying screams of their enemies. Alternatively, an Inceptor Squad may be equipped with Plasma Exterminators, a loadout favoured by the Chapters of the Unforgiven due to their affinity with the dangerous and powerful technology behind their creation. Inceptors can be dropped from Attack Craft, even those in low orbit. Engaging their Jump Packs, they enter the atmosphere of a planet at blazing speeds, moving so quickly that few foes can react to their approach. Even as the enemies' guns try to track them, the Inceptors are upon them -- a devastating spearhead that strikes at the fore of a Space Marine assault. Despite the ground-shaking force with which they land, the Inceptors' servo-equipped boots absorb all of the impact, as well as providing extra boost when their wearers launch themselves back into the skies with a bounding leap. Formidable on their own, Inceptor Squads are the perfect complement to the rapid-strike style of the Space Marines.
- Assault Squads - With Chainswords roaring and Bolt Pistols blazing, the Assault Squads of the Dark Angels charge into the thick of battle. They are often unleashed as the vanguard of an attack, for it is their violent onset that will punch the holes in the enemy lines that will be exploited by their brothers in other squads. As Assault Squads carry little in the way of ranged weaponry, it is vital for them to close with the foe quickly. To this end they frequently employ Jump Packs, allowing them to quickly cover great distances and deploy from Thunderhawk gunships, descending out of the skies like birds of prey. Plunging deep behind enemy lines, they can bypass a foe's best-laid defences, as shown when the Assault Squads of the Dark Angels 4th Company forced a breach in the Gohika Line during the siege against the Iron Warriors on Perditia. Such dangerous deployments take a toll, however, and of all the Dark Angels, only the Ravenwing regularly sustains a higher casualty rate than the Assault Squads of the Battle Companies. Unlike the bellicose and headstrong Assault Squads of other Space Marine Chapters, those of the Dark Angels are dour and stoic. In place of howled battle cries, they maintain a constant chant, a mantra of hatred and repugnance every bit as terrifying as the Vox-amplified bellows of their counterparts in other Chapters.
- Reiver Squads - Even amongst the grim and shadowed brethren of the Dark Angels, the Reiver Squads are regarded as the most sinister squads within the Chapter. Here are terror troops, trained and equipped so that their sudden appearance spreads fear up and down the enemy lines. Each member of this Primaris squad is outfitted in Mark X Phobos Power Armour, constructed from a lighter-weight ceramite that allows its wearer greater mobility and stealth. The suit's servo-motors are engineered for silent running, as Reiver Squads rely upon infiltration and secrecy to launch their shock attacks. The element of surprise is key to any Reiver Squad, and they employ a host of different methods to ensure they can ghost through enemy lines to appear wherever on the battlefield they can inflict the most damage. Some Reivers are equipped with Grav-Chutes, allowing them to be airdropped into combat from fast-moving transport or Attack Craft. Using directional fins, Reivers control their plummet, pulling out of steep descents only at the last instant. Their streamlined armour has been designed to dampen both noise and resistance as they freefall into battle, and there is no sign of their arrival like the fiery contrails of Jump Packs or the flashing glare of teleportation. Once they reach their destination, the Reivers join the fray. Not all Reiver Squads deploy by air, however -- many simply move unnoticed across the battlefield to get into position, auto-senses set to maximum as they attempt to stay out of their foes' vision. To this end, Reivers often go to war bearing silent-firing grapnel launchers, allowing them to ascend vertical surfaces with ease. They are masters of travelling by unexpected routes, creeping through drainage tunnels or scaling seemingly impossible heights. There is no site upon a battlefield that they cannot reach. Once in position, the Reiver Squads will wait for a prearranged signal, or until an opportune moment arises. Nothing can prepare a foe -- even one standing guard -- for the sudden fury and shock of a Reiver assault. It is their role to sow fear and confusion amongst the enemy forces, and so they will emerge from the shadows amidst the blaring of their concussive Shock Grenades. Gone are their silent ways, replaced with a cacophony. Even the Reivers' quick-firing Bolt Carbines are modified to add to this effect, the weapons' wave-amplified muzzle blasts roaring. The augmented battle cries of the Reivers themselves are the most terrifying sounds of all, and even professional soldiers accustomed to the brutality of war are unnerved by the sudden and horrific aural assault. Against weaker-willed or less-trained foes, the results are even more dramatic. The Unforgiven Chapters have all fielded Reiver Squads to some degree, for their shock tactics and surprise attacks are ideal at laying the groundwork for the killing blows that follow. Even as enemies reel from the Reivers' assault, the bikes and aircraft of the 2nd Company suddenly appear, swiftly followed by the teleportation strikes of the 1st Company Terminators.
- Incursor Squads - An Incursor Squad is a close support Primaris Space Marine unit that fulfils an aggressive, close-quarters gun-fighting role within Adeptus Astartes forces. Their missions typically see them storming defended positions, sweeping the flanks of spearhead advances or rapidly knocking out strategic enemy assets such as power generatorums and communication centres. Key to this role are the paired wargear technologies of their Occulus Bolt Carbines and the Divinator-class Auspexes that feed directly into their highly advanced transpectral combat visors.
Fire Support Squads
Without the aid of the Fire Support Squads, most Space Marine strike forces would swiftly grind to a halt. These units provide covering fire for their Battleline and Close Support brethren, allowing them to better carry out their vital roles, while thinning out the enemy's infantry and eliminating their toughest armoured threats.
These squads include the following:
- Hellblaster Squads - The Hellblaster Squads harken back to days of glorious legend, when entire squads of the Ist Legion marched to war bearing deadly plasma weaponry. Each member of a Hellblaster Squad bears some variant of the Plasma Incinerator -- a weapon whose fire burns with the heat of a sun. Deployed at the right place and time, such a squad can crack open an enemy battle line, blunt a foe's armoured spearhead or fell the most hulking of xenos creatures. Not even the thickest armour plating can withstand such tremendous plasma blasts for long. Although all members of a Hellblaster Squad bear some form of a Plasma Incinerator, they are nonetheless strategically versatile. The assault variant sacrifices a little range for its ability to fire multiple blasts. Both it and the standard Plasma Incinerator are light enough to be fired on the move, while retaining enough stopping power to turn a Greenskin mob of Killa Kans into glowing heaps of molten slag. The most powerful version of the armament is the Heavy Plasma Incinerator, which can fire at longer range, and its incandescent bolts of plasma strike with more power still. A Hellblaster with such a weapon must remain stationary if they wish to direct the formidable shot, but is able to hunt larger prey. All variants of the Plasma Incinerator can be supercharged. With a blazing roar, each weapon glows dangerously hot before discharging plasma bolts of extraordinary force. Typically this is done only in the direst of circumstances; like all Imperial plasma armaments, the weapons suffer from potential meltdown when set in this manner. While the Unforgiven are not afraid to martyr themselves in a starburst of self-immolation, they will only do so if such an act is justified by the situation at hand. As they have done since they first claimed The Rock as their homeworld, the Dark Angels honour those brethren who suffer a fiery death due to plasma overloads. Their names are chiselled into the Pillars of Conflagratus that line the Hall of Fire. They stand as a hallowed and eternal reminder to the living that no cost is too high to pay for victory.
- Devastator Squads - The members of Devastator Squads are the most heavily armed of all Dark Angels Space Marines. Enemy battle tanks are reduced to blazing wrecks before them, while towering walkers are blasted apart by their overwhelming firestorm. In addition to targeting armoured vehicles and providing support to advancing battleline or close support troops, Devastator Squads are ideal for cracking open enemy fortifications. A Devastator Squad commonly carries four heavy weapons, the exact nature of which varies from engagement to engagement, with anti-tank Lascannons and Multi-Meltas exchanged for infantry-shredding Heavy Bolters and Plasma Cannons as the battle requires. Traditionally, a Devastator Squad will wield a mix of weaponry in order to more readily adapt to the battle's challenges, although some commanders prefer a homogeneous weapons loadout, purposefully equipping their Devastator Squads to compensate for shortfalls elsewhere in the strike force. Any Devastator battle-brothers not equipped with heavy weaponry carry Boltguns, acting as spotters and providing covering fire, making their squad, in essence, a heavy Tactical Squad that is capable of dealing with a variety of threats. A Devastator Squad is at its deadliest when it can fight from a defensible position that overlooks the battlefield. Once entrenched in such a site they can dominate the foe, forcing them to either keep their heads down or be destroyed -- a situation that allows the Dark Angels to seize the initiative.
- Aggressor Squads - "Advance and destroy" is the directive that the Unforgiven Chapters have put in place for their Aggressor Squads. Each of these Primaris Marines is clad in heavy Mark X Gravis Power Armour and equipped with a pair of gauntlet-mounted weapons, turning them into a walking bastion of firepower. An Aggressor Squad can wade into the largest of enemy hordes, plug breaches in defensive lines, or lead the advance across open terrain. During the battles upon Mordian, the Dark Angels Aggressor Squads were pivotal in clearing the dense hive cities of foes, leading a slow, but inexorable advance hab-block by hab-block. Aggressor Squads have proven effective in many different deployment positions, although one of the most common is advancing between two formations of Intercessors. Armed with Boltstorm Gauntlets, an Aggressor Squad can spray wide volleys of explosive bolts, mowing down waves of enemy infantry. Back-mounted Fragstorm Grenade Launchers add to the carnage, blasting holes into oncoming formations with great blossoms of shrapnel-filled explosives. Should any foes live through such a hurricane of firepower, they are met by swinging Power Fists, each blow able to crumple a battle tank. Other Aggressor Squads are equipped with Flamestorm Gauntlets, allowing them to send fiery bursts outwards in searing sheets. This is certain death for tightly-packed enemies, or for cowardly foes that thought to take refuge behind thick cover or in bunkers. In the wake of such a firestorm, nothing remains of their enemies save brittle and blackened bones, and these are soon crunched to powder as the Aggressor Squads stride forward to bring their next target into range.
- Eliminator Squads - An Eliminator Squad is composed of dedicated marksmen. These fire support Primaris Vanguard Marines haunt the shadows of the battlefield, seeking out high-value targets and bringing them down with pinpoint volleys of bolt rounds.
- Suppressor Squads - Suppressors are a type of fire support Vanguard Space Marine and usually members of a Suppressor Squad. Suppressors are Primaris Space Marines who specialise in rapid responses to heavily armoured enemy threats, entering battle either by dropping directly into the action via the Grav-Chutes or in long leaps using the Jump Packs integrated into their Mark X Omnis Power Armour. As soon as a target is sighted, the Suppressors engage their shock-absorbing servo plates and let fly with their portable Accelerator Autocannons. The brutal ferocity of the foot-long, armour-piercing shells they unleash will blast apart anyone caught in their path and force even the most stoic enemies to seek shelter from the murderous firestorm.
All of the companies of the Chapter, with the exception of the Deathwing, the Ravenwing and the 10th Company, maintain Rhino, Razorback and Repulsor transports for each of their squads and Masters. More vehicles are held centrally by the Chapter Armoury, while Drop Pods are held by the Chapter fleet.
The Deathwing has designated Land Raiders, and more are held in the Armoury for use as requested by a Company Master. Although maintained by the Armoury, it is customary for Dreadnoughts to remain a part of the company in which the warrior served before being interred within his cybernetic sarcophagus. When not active, Dreadnoughts can be found powered down in The Rock's Halls of Silence.
The Dark Angels Chapter includes a large number of support staff, the great majority of whom are Human Chapter serfs, though there are a few Space Marines amongst their number.
Most of these are non-combatants of advanced years, tasked with leading the day-to-day administration of the Chapter, such as the Victuallers, or the Master of Recruits.
A particularly vital branch of the Chapter's support staff is that which serves within the Armoury. These include the Chapter's Techmarines, and the vast number of mono-task Servitors that perform mundane work and maintenance.
Dark Angels Librarians
Like their fellow Astartes Chapters, the Dark Angels also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels.
Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its Initiates, or from the ranks of gifted psykers brought to the Scholastica Psykana. Most Chapters train and test chosen psykers following the ancient ways laid out in the Codex Astartes.
Librarians of the Dark Angels are trained in this way, and, with few minor variances, have been taught to live by the word of the Codex.
Dark Angels Librarians have a number of unique psychic abilities only used by the psykers of their Chapter:
- Force Barrier - Wrapping himself in a blanket of power, the Dark Angels Librarian is able to create a potent but static psychic shell around himself.
- Hellfire - The Librarian is able to summon a torrent of psychic fire to burn and char his foes.
- Mask of Shadows - Covering his thoughts in darkness, the Librarian hides his mind from sight, confounding the efforts of enemy psykers or fearsome foes to psychically engage him.
- Mind Worm - Driving deep into the target's mind, the Librarian implants the seed of doubt and remorse, crippling the creature with indecision and guilt.
- True Strike - Deadly against those with the psychic gift, the effects of a True Strike can smash an enemy psyker's mind to pieces.
- Weaken Resolve - The Dark Angels Librarian forces his way into the minds of his foes, robbing them of their will to fight and eroding whatever mental resistance they possess.
In order to aid the Interrogator-Chaplains in their cruel labours, the Librarians of the Dark Angels have mastered a sinister and invasive form of telepathy.
Few sensations are more horrific for a victim than the insidious slither of the Librarian's thoughts as they writhe through the gaps in his mental defences, flaying and twisting his psyche at will.
- Mind Worm - A variant and more visceral version of the standard Mind Worm ability, with this power the Librarian violently burrows his consciousness into the screaming victim's brain, ripping free their secrets in a spray of gore.
- Aversion - The Librarian sends waves of cold fear washing outwards. The foe find themselves unable to focus upon the psyker, their subconscious screaming at them to look away for fear of what they will see.
- Righteous Repugnance - Reaching into the minds of his brothers, the Librarian stokes the fires of their hate, and the Dark Angels respond with a surge of cold, furious violence, enhancing their combat abilities and ability to withstand damage.
- Trephination - The Librarian gathers his thoughts into a white hot spike to plunge straight into his victim's mind, leaving the foe's brain matter dribbling from ears.
- Engulfing Fear - The Librarian inveigles his way into the minds of his foes. Subtly, he twists and heightens their fears, destroying their morale and willingness to fight.
- Mind Wipe - The Librarian scourges the mind of his foe, dragging out every memory and skill that makes them who they are and reducing them to hollow shells of what they once were.
Order of Battle, ca. 999.M41
As noted above, the Dark Angels and their Successor Chapters, the Unforgiven, are not organised according to the dictates of the Codex Astartes, instead maintaining their own unique order of battle which is intended primarily to aid their continued hunt for all of the remaining Fallen Angels, and to maximise their secrecy in doing so. The Chapter order of battle as of ca. 999.M41 before the opening of the Great Rift and the arrival of the Primaris Space Marines is as follows:
Azrael, Supreme Grand Master of the Dark Angels Chapter, leads a council of officers drawn from the senior-most members of the Inner Circle. This council's composition changes depending upon the wishes of each Supreme Grand Master.
|Supreme Grand Master (Chapter Master)||Inner Circle||Reclusium||Librarius||Knights of the Rock|
The dispositions and commanders of the Dark Angels Chapter's companies, as of 999.M41:
|1st Company||2nd Company||3rd Company||4th Company||5th Company|
|Reserve Companies||Scout Company|
|6th Company||7th Company||8th Company||9th Company||10th Company|
Order of Battle, Indomitus Era
As noted above, the Dark Angels and their Successor Chapters, the Unforgiven, are not entirely organised according to the dictates of the Codex Astartes, instead maintaining their own unique order of battle which is intended primarily to aid their continued hunt for all of the remaining Fallen Angels, and to maximise their secrecy in doing so.
In truth, the great majority of the Dark Angels' engagements -- from putting down insurrections to destroying xenos forces -- have nothing to do with their secret hunt for the Fallen. Yet this does not stop the sons of the Lion, from the most Veteran member of the Inner Circle, to the newest Scout Initiate, from searching each and every battlefield for the signs of sedition. Those with the least understanding see the search for specific heresy only as loyalty to the Emperor, while those of the Inner Circle know signs of corruption or Human augmentation might be clues that lead to a lost brethren in need of absolution.
With the exception of their two specialist companies, the Deathwing and the Ravenwing, the Dark Angels otherwise fight as a Codex Astartes-compliant Chapter. Like all Adeptus Astartes, tactical flexibility, rapid deployment and combined arms remain key to their ability to successfully complete the vast range of missions to which they are assigned.
Battleline Squads form the core of most strike forces, supported by Close Support and Fire Support Squads, although there are a number of more specialised formations, such as the tank-heavy "Hammer of Caliban" formation or the Scout Recon Stalker Strike.
Any Dark Angels force can also call upon elements of the 1st or 2nd Companies for support; although their secret priority is the hunt for the Fallen, more often than not the Deathwing and Ravenwing serve in more conventional elite roles upon the battlefield.
Although smaller strike teams might be led by a Lieutenant or even a Veteran Sergeant, larger missions are typically presided over by a Master. It is his duty to lead his brothers in Humanity's defence, but there is another task incumbent upon him: the Company Master must be always alert for the Fallen, ready to call in the Ravenwing or Deathwing at a moment's notice.
Like the foundations of some great keep, the Battle Companies of the Dark Angels bear the weight of their Chapter's combat duties. The 3rd, 4th and 5th Companies of the Dark Angels are kept as close to full strength as possible at all times, with steady replacements coming from the Reserve Companies.
These transitions are laden with ritual, and each company maintains its own archaic rites of initiation, oaths and traditions. Knowledge is densely stratified within the Chapter's ranks, and with each progression battle-brothers learn by rote the allegorical tales and pseudo-myths that strengthen their resolve, build their dedication, and harden their hearts against Traitors.
Every advancement brings new secrets, preparing the Chapter's warriors for the appalling revelations that await them should they ascend to the brotherhood of the Inner Circle.
Azrael, Supreme Grand Master of the Dark Angels Chapter, leads a council of officers drawn from the senior-most members of the Inner Circle. This council's composition changes depending upon the wishes of each Supreme Grand Master.
|Supreme Grand Master (Chapter Master)||Inner Circle||Reclusium||Librarius||Knights of the Rock|
The current dispositions and commanders of the Dark Angels Chapter's companies:
|1st Company||2nd Company||3rd Company||4th Company||5th Company|
|Reserve Companies||Scout Company|
|6th Company||7th Company||8th Company||9th Company||10th Company|
"Forget your past life. From this day on, you are simply a Dark Angel -- nothing else is of consequence. The Chapter is all that matters."
As the Dark Angels have no homeworld to speak of (since the destruction of Caliban), they draw their recruits from a variety of different Imperial planets, mainly those Feudal Worlds with a pre-industrial level of technology like that of Caliban before the coming of the Emperor. Representatives of the Dark Angels visit each recruiting world once within a normal Human's lifetime, and take the strongest juveniles from the population.
Each Aspirant is thoroughly screened, and from the moment he is accepted into the Chapter as a Neophyte Space Marine, his past becomes irrelevant. Once the recruit is accepted he will undergo the normal rites to become a Space Marine. However, should he fail, his mind will be wiped clean and his body converted into that of a Servitor, the mindless cybernetic automatons that carry out the laborious tasks of the Chapter.
The Dark Angels make use of less Chapter serfs or bondsmen than other Chapters of the Adeptus Astartes. They prefer the use of Servitors for most Chapter labour, as they fear that Human serfs could be compromised to reveal all of the Chapter's secrets.
After the Horus Heresy, the Dark Angels recruited from a single planet known as Plain's World. Sometime before the 41st Millennium, a group of returning Deathwing found that their sole recruiting world had been overrun fifty Terran years earlier by Tyranid Genestealers, with only a few un-tainted Humans remaining among the populace.
The Terminators, whose duty and honour required the extermination of the Genestealers, prepared themselves for battle. The odds of their success was nearly non-existent. And so, the Terminators engaged in their native death ritual. Instead of anointing their skin with white ash, they anointed their armour, changing its colour to bone-white.
The Terminators cleansed the world and rescued the enslaved populace, and in honour of those few Terminators, the armour of all Dark Angels Terminators was ever after painted white. The Dark Angels' leadership, the Inner Circle, thereafter recognised the folly of relying upon one planet for manpower and so diversified their recruiting grounds to include other Imperial worlds.
As the solar decades since the Fall of Caliban turned to Terran centuries, the Inner Circle took shape. It grew from an ad hoc conclave to a formal, if still furtive, organisation that spread through not just the Dark Angels, but their Successor Chapters as well. With no homeworld save The Rock, recruitment planets were founded and new generations of Dark Angels were added to replace those lost in battle.
The regimens and drills of the Chapter were strict, with special emphasis on brotherhood and loyalty, ideals passed directly on to their Successor Chapters as well. However, the Masters and elder warriors who led the instruction told the Neophytes nothing of the sins of their forefathers.
By the halfway point of the 32nd Millennium, only a few interred within the sarcophagi of Dreadnoughts were left of those that survived the Battle of Caliban. The truth of what occurred and knowledge of the Fallen became secrets carried only by the small number of Inner Circle brethren within each Unforgiven Chapter.
As Veterans rise through the unseen levels of trust, more of the truth is gradually revealed to them by ranking members of the Inner Circle. Only then will they realise that in the millennia since the Fall of Caliban, the sons of the Lion have been fulfilling their duties to the Emperor while at the same time carrying out a hidden agenda, scouring the galaxy for signs of their corrupted kin.
Whether operating alone or in small bands, each of the Fallen has found their own way of surviving the millennia since Luther's betrayal. A great many have embraced the power of the Dark Gods, becoming true Heretic Astartes, and in the wake of the Great Rift's birth some of these have even ascended to daemonhood. Others have surfaced as leaders of some piratical or cultist cause, or have been discovered attempting to live a nomadic existence on the fringes of the Imperium. A notable few have risen to be tyrants of entire planetary empires, with multiple worlds at their command.
As time means nothing in the Warp, sometimes a Fallen appears upon a world having just, to his frame of reference, been plucked from the disintegrating surface of Caliban. That thousands of intervening Terran years have passed are, to him, just the blinking of an eye within the abyss of insanity that is the Warp. Usually driven wild with rage, such individuals launch themselves upon the hapless servants of the Imperium, becoming a terrible force of vengeance and raving aloud those secrets the Inner Circle have worked so long to keep silent.
There are those amongst the Fallen who regret their betrayal of their primarch. Unable to reconcile themselves with their former order, they lead a forlorn, hunted existence. Many become mercenaries or Rogue Traders, roaming the edges of the galaxy as masterless men. Some attempt to atone for their sins, integrating themselves into Human societies to work towards a noble cause.
The Dark Angels often go for standard years, even solar decades, without finding any rumours or clues as to the whereabouts of one of the Fallen. When traces of the Fallen are detected, the Ravenwing and Deathwing are deployed. While both companies have gained fame for their many triumphs against the Imperium's enemies, it is for the Unforgiven's nefarious task that they are truly trained and equipped. The Ravenwing are the ultimate hunters and scouts, harrying their quarry into a position of vulnerability before their brothers in the Deathwing arrive, the mailed fist brought swiftly down to inflict the killing blow.
Any captured Fallen are taken back to The Rock. Deep inside its dungeons, Interrogator-Chaplains inflict terrible excruciation in order to force their disgraced kin to repent. Occasionally they do, and for their pains, they die quickly. More often than not, however, the captured Fallen refuses, and suffers a long, drawn-out and agonising death at the hands of those who would save his soul.
Many of these defiant Traitors meet their ends with curses upon their lips, knowing their corrupted souls will find a different kind of salvation in the Warp, while others simply accept it as the price they pay for cleaving to the beliefs that led them to betray their brothers in the first place.
The Dark Angels have been seconding battle-brothers to the service of the Deathwatch for millennia, and Watch Fortress Erioch has several of the Chapter's brethren occupying senior appointments, including the lost Watch Captain Ramiel. As one of the greatest of Adeptus Astartes Chapters, the Dark Angels have fought against every foe, and often bring huge reserves of experience and wisdom to the Deathwatch upon taking their Apocryphon Oath.
In addition, Dark Angels are known for their resolute devotion to duty, undertaking the most arduous of missions with solemn dedication. It is also whispered that the Dark Angels are not always wholly altruistic in seconding battle-brothers to the Deathwatch, and it is undeniable that doing so greatly aids the Unforgiven's ongoing hunt for the Fallen.
Most Deathwatch Kill-teams are made up of but a handful of battle-brothers, sent alone into the far reaches of the void to pursue objectives unknown to even the highest tiers of the Imperium's government. The net is cast wide, and several Fallen are believed to have been captured by the Inner Circle following reports passed on by a Dark Angel serving in the Deathwatch.
Yet, the Dark Angels must observe the Apocryphon Oath or risk bringing dishonour to their Chapter and earning the wrath of the Deathwatch, and the Inquisition. Dark Angels often remain aloof from their Kill-team battle-brothers, yet in time, they learn that the Deathwatch has its own secrets, many every bit as damning as those kept by the Unforgiven.
The ruins of Caliban are located in the Cadian Sector, to the galactic north of the Eye of Terror. Prior to the Great Crusade and the Horus Heresy, the Death World of Caliban was covered with lush forests, inhabited by monstrous creatures warped by the proximity of Chaos in the Eye of Terror. The Humans of the planet were a proud, martial people, forced to live in great stone fortress-monasteries.
The Dark Angels eventually rebuilt their fortress-monastery on the asteroid that had borne the original fortress-monastery of The Order, known as Aldurukh, "the Rock of Eternity" in one of the old Calibanite dialects of Low Gothic. Aldurukh was originally the name of the mountain that The Order's founders had decided on the site to build their fortress-monastery, using the name of the mountain for the fortress.
Though The Order had other fortress-monasteries, Aldurukh was their first, and so they gave it a name that mattered, a name that summed up exactly what they were trying to build. This sacred site was The Order's literal rock, their foundation of stone. As long as it endured, then some part of their ideals would always be alive.
The Dark Angels drilled deep into the old bedrock and rebuilt the ruins into a vast new complex with advanced Imperial technology worthy of a Chapter of Astartes. The fortress-monastery is known officially as Angelicasta ("the Tower of Angels") but is more commonly referred to as "The Rock" just like its ancient predecessor Aldurukh, though this term is more properly applied to the dead asteroid that is all that remains of lost Caliban.
Following the destruction of Caliban, the Dark Angels made The Rock their new home. Never was there a gloomier site, for although the Warp Storm that scoured Caliban could not penetrate the fortress-monastery of Aldurukh's shields, they left an indelible mark.
The force field over the fortress-monastery held, but was rent with cracks. To this day, there exists a disturbance within the field's protective shell, as if part of that tempest still rages within. Great chain-lightning arcs across the artificial atmosphere that surrounds the craggy Rock, briefly outlining the ruins that crown the asteroid.
The Dark Angels explored the halls and dungeons that they found beneath the fortress-monastery. There, they claimed the hoard of machinery that had sat untouched since the little-understood Age of Technology. Many of the devices from that apex period of Human invention still worked, like the great shield generator itself, although their mechanisms were now unfathomable.
Although the extant halls were large, a massive labour carved out deeper and deeper catacombs beneath the asteroid's bedrock, excavating room for an entire Space Marine Legion. With the aid of the Tech-priests of Mars, docks were added, allowing for the entrance of spacecraft. Although it took centuries to complete, The Rock was also outfitted with Warp-Drive engines, allowing the Dark Angels' new headquarters to travel across the galaxy through the tides of the Immaterium.
While the artisans did marvellous work, crafting halls full of clustered columns rising to arched vaults, and much decorated ceremonial crypts to hold the Ist Legion's sacred relics, it was a grim place, full of echoes and cold stone.
Although only a fraction of what was once Caliban, The Rock is larger than even the heaviest class of starship, and it bears formidable firepower. The sheer sides of its mass are studded with gun turrets, Lance batteries, torpedo tubes, observation blisters and communications relays. Its cavernous docking bays can accommodate many hundreds of smaller craft -- including Thunderhawk gunships, Nephilim Jetfighters and even Escort frigates.
No effort was made to rebuild the ruined Tower of Angels atop The Rock, and even now it remains undisturbed and eerily silent, protected from the cold depths of space by the same force fields that shrouded it from the destruction of Caliban. Although attempts have been made to mask it, an unusual energy signature emanates outwards from The Rock, portending of some great power hidden within.
Beneath the shattered ruins, many dark secrets lay cloistered from sight, and the deeper into The Rock's labyrinth of dungeons one goes, the closer one comes to the truth of the Dark Angels -- even truths they themselves do not yet comprehend.
The warrens beneath The Rock are where the Dark Angels bring their Fallen Angels brethren to be redeemed by their Interrogator-Chaplains. It is believed by the Inquisition to hold many other secrets of critical importance to the Imperium.
Only when a Dark Angel reaches the rank of Master (Company Captain) does he truly learn all the secrets of the Dark Angels, but one secret is known only to the Supreme Grand Master, the Master of the Chapter: the Fallen Angels' leader, the Chaos Champion Luther, is not only still alive, but imprisoned within the deepest, most secure cavern of The Rock.
He is incurably insane, and has thwarted the attempts of every Supreme Grand Master to make him repent to date. Luther simply rants and raves that he has no need of confession or repentance, for one day Lion El'Jonson will return and forgive him for his sins against the Emperor.
Near the heart of The Rock lies a single cell. It is deep in the bowels of the asteroid base, where only the Watchers in the Dark and the Supreme Grand Master of the Chapter are allowed to venture. There, past locked gates that are shielded by dozens of feet of adamantium plating, is an oubliette.
Its walls are inscribed with the most potent runes of warding known to Men, and they have been inscribed to keep creatures out, but also to keep something within. There, sustained in life for ten thousand standard years by a powerful stasis field, languishes the broken man who was once Luther.
Luther's cell can only be reached by the Supreme Grand Master of the Chapter, who possesses the ancient Power Sword and mark of his office known as the Sword of Secrets. Fitting the blade into a cleft in the wall unlocks the iron gate leading to a dark tunnel and the rune-protected cell in which the Arch-heretic Luther is imprisoned.
For nearly 10,000 standard years, the Dark Angels have kept the secret of the disastrous events that took place on Caliban at the end of the Horus Heresy. They will never reveal the truth to anyone outside their Chapter, for they could not bear for others to know their terrible shame.
And all the while, deep within The Rock, his continued existence known only to the Watchers in the Dark and the Chapter's Supreme Grand Master, the Archtraitor Luther raves on -- speaking of what is to come or emitting senseless shrieks of despair.
At times, his voice assumes a grating, inhuman quality and it tells cunning lies or speaks words of such utter despair that to hear them is to wish for death. It is the rare moments of lucidity, when Luther begs for his own end, that are, perhaps, the hardest to endure -- although each and every Supreme Grand Master has done so. Down the ages, the Supreme Grand Masters have had some success in using Luther as an oracle. Although his Warp-contaminated and deranged mind often wanders or attempts to deceive, during moments of lucidity the Luther-thing speaks of events that will be, or might be, or drops hints at what is hidden and where.
Since the Fall of Caliban, each Supreme Grand Master has, in turn, taken the long, dark walk down to the heavily psi-warded cell. Each has tried to extract a confession from the Arch-heretic, each has tried to penetrate the madness that now clouds his mind; none have succeeded. The thing that was, and may still be, Luther has divulged many secrets -- from the names and locations of members of the Fallen; to the whereabouts of relics from the Ist Legion secreted in the underworks beneath the old fortress-monastery.
Mostly, however, all that can be gotten out of Luther are mad ravings -- over and over he repeats that he has no need of repentance, for one day Lion El-Jonson will return and absolve him of his sins, and he claims that day is near and that he can already feel that the Lion lies close at hand. Yet the Supreme Grand Masters still hope to gain wisdom from this Dark Oracle, hoping to hear Luther recant, so that he might be, at last, released from the torments of life.
Luther was recently freed from his prison during an unexpected attack of daemons on The Rock after the birth of the Great Rift and the end of the Noctis Aeterna that was led by the Fallen Angel Daemon Prince Marbas. The Dark Angels believed the attack to have little purpose other than mayhem and destruction, but Supreme Grand Master Azrael knows the truth. The attack was intended to provide a diversion so Luther could be freed from his millennia-long captivity. Luther's current whereabouts are unknown.
Yet even the highest-ranking Dark Angels do not know everything, although they believe that they do... Buried yet deeper within The Rock, hidden in its innermost chamber, is the final, greatest secret of the Dark Angels and the Unforgiven. It remains unknown to the Inquisition or the Inner Circle of the Chapter. Only one person in the galaxy knows the full truth -- the Emperor of Mankind. Even in His living death upon the Golden Throne, even though the sunken orbits of his skull no longer have eyes, the Emperor still sees much.
Hidden inside a secluded chamber at the heart of what was once the planet of Caliban, unreachable by all save the cryptic Watchers in the Dark, the Primarch Lion El'Jonson lies sleeping. There he slumbers, his wounds long-healed, waiting for that time when he will be needed again, when the clarion call of battle sounds for the last time, summoning him once again to defend the Imperium of Man against its many enemies.
During his duel with Luther on Caliban, Lion El'Jonson suffered a severe psychic blow which left him mortally wounded. He was then pulled into the Warp and lost as the Dark Angels of that time believed. Yet what they did not know was that Jonson emerged from the Warp not long after on The Rock, his own abilities as a primarch having proven to be enough of a defence to prevent the Ruinous Powers from seizing him, though he had lapsed into a coma.
Once Luther was taken prisoner by the Dark Angels, the comatose form of Jonson was also taken into the deepest chamber of the Rock and placed into stasis to keep him alive. It was the mysterious Watchers in the Dark, their purposes always their own, who led the wounded primarch to his rest deep within the heart of The Rock.
Yet some amongst the Unforgiven believe the Lion will eventually return for one final crusade intended to lead the Dark Angels to their greatest victory for Mankind and finally bring justice to the remaining Fallen Angels. Others believe that the Lion will only return when the End Times come and the Imperium stands at the brink of destruction.
For these believers, Jonson will reappear from the Immaterium, forgive the sins of the Fallen and reunite them with the rest of the Unforgiven as they prepare to defend Mankind one final time. Little do they realise that their primarch rests literally beneath their feet.
Master of the Rock
Most Space Marine Chapters have a Master of the Forge: the most senior Techmarine within the Chapter. With deep understanding of the arcane sciences refined over many standard years of experience, the Master of the Forge is comparable to a Magos of the Adeptus Mechanicus.
The Dark Angels maintain a similar role within their Chapter known as the Master of the Rock, although there is an ominous difference. Upon ascending to the honoured position, the Master of the Rock follows his predecessors in the office by being permanently and cybernetically hard-wired into the control nave of Cogitators located deep within the asteroid base. It is his solemn duty to placate the most important Machine Spirits, directing the maintenance of the engines and Warp-Drive that allow the enormous asteroid to navigate the galaxy.
It is his mind alone that perceives the workings of the force field that still shields the asteroid base. The previous Masters of the Rock, whose bodies of flesh and bone have withered, are left in place, their mechanical upgrades still functioning while their bones fall in dusty heaps below. Eventually, these bodes will be collected for display in the Alcoves of Honour.
Because of their dual allegiance to the Chapter and the Adeptus Mechanicus, Techmarines are never inducted into the Deathwing. This includes the Master of the Rock; he is privy only to the secrets of the Dark Angels' asteroid base and its hoard of ancient technology, but never to the greatest secrets shrouding the Chapter's origins.
Chapter Combat Doctrine
The Dark Angels follow the standard combat doctrine of the Codex Astartes for the most part, but their dogged resistance against overwhelming odds is legendary. The Dark Angels will stubbornly stand their ground in combat, refusing to give ground to the enemy, even if it is tactically beneficial to do so.
Though the Dark Angels have spent nearly ten millennia hunting the Fallen, the great majority of their battles have nothing to do with their heretical forebears.
As loyal Space Marines, the sons of the Lion deploy to defeat the enemies of the Imperium as would any Space Marine Chapter.
Nevertheless, each battle-brother is vigilant for signs of sedition on every battlefield. To most of the Dark Angels this is simply a part of their loyalty to the Emperor. To those of the Inner Circle, anything found could be an essential clue in the hunt for the Fallen Angels.
This is because the primary driving force of the Chapter is the hunt and capture of the remaining Fallen. Only by forcing every single one to repent do the Dark Angels believe they can restore their honour. If a member of the Fallen or someone who may know of the location of one is present on the battlefield, the Dark Angels will ignore their objective and do all in their power to capture this individual.
Everything else is second to the capture of a Fallen Angel, including any other human life. It is not unknown for Dark Angels to fire upon friendly targets in order to prevent them from discovering the secret of the Fallen. Those friendly units that survive are often taken to The Rock to be turned into Servitors, to silence them forever.
The Dark Angels are also notoriously intolerant of non-Humans and mutants, even those like Squats, Ogryns or Ratlings who are considered benevolent by the Imperium of Man. They are also highly mistrustful of the Imperial Inquisition, and will refuse to fight alongside any force that incorporates members of the Inquisition, or non-Human soldiers, except in the most dire of circumstances. This is due to the fact that they do not want the Inquisition investigating the Chapter or discovering its dark secrets.
With the exception of the Deathwing and Ravenwing companies, the Dark Angels follow standard Space Marine combat and organisational doctrine as written in the Codex Astartes. Tactical flexibility, rapid deployment, and combined arms are key components of their strategies.
In the same vein as their father, Dark Angels officers are expert tacticians and specialists, and have been quick to capitalise on the skills of the Primaris Space Marines and the particular capabilities of their different squad types.
New specialised formations have been developed to work alongside ancient patterns such as the Hammer of Caliban and Scout Recon Stalker Strike.
The advanced infiltration and reconnaissance skills all Primaris Space Marines learn as a part of their training in Vanguard Marine squads is of great value to a Chapter seeking hidden foes whilst keeping secrets of its own.
The omniscramblers of Infiltrator Squads can severely disrupt enemy communications, enabling Ravenwing squadrons to strike without the possibility of their quarry being warned.
The Divinator-class auspexes and transpectral combat visors of Incursor Squads collect data from battlefields that previously would have been almost impossible to extract, and yield new intelligence for the Inner Circle to act upon without the Vanguard Space Marines' knowledge.
As the I Legion of the Space Marine Legions, the Dark Angels' gene-seed is one of the purest and least degraded of all. Remarkably, the Dark Angels' Apothecaries have observed that the gene-seed carried by the Primaris Space Marines is universally of the highest quality they have ever seen, and so the Chapter's stock is qualitatively and quantitatively in excellent health.
There are no known aberrations in the Dark Angels' gene-seed, which makes the reluctance of the High Lords of Terra to utilise it in the founding of new Chapters perplexing.
The Dark Angels and their Successor Chapters, collectively known as the Unforgiven, have an unusually close bond, often working hand-in-hand with one another. But often, these Chapters have a tendency to be highly suspicious of outsiders and can be perceived as unreasonably aloof and intransigent.
Indeed, there have been a number of occasions where the Dark Angels or one of the Unforgiven have withdrawn suddenly and with no explanation from a warzone when confronted by an Inquisitor or Missionary. Rumours continue to persist of nepotism and "Legion-building." Over time these factors have led to the Unforgiven being regarded with distrust by the Inquisition and other arms of the Imperial government.
Despite their impeccably pure gene-seed, the Dark Angels have been passed over for many of the Foundings that have created fresh Chapters to fight the Imperium's wars. Yet from time to time the Adeptus Terra have been forced to permit the Dark Angels another Founding, the records of which have mysteriously vanished shortly afterward.
In this way, an uncertain number of Unforgiven Chapters have been created, each giving every outward appearance of fighting their own wars for the Imperium, while secretly aiding in the Dark Angels' hidden hunt.
In the Era Indomitus, however, the traditional reluctance of the Adeptus Terran to sanction more Foundings with Dark Angels gene-seed seems to be changing. In Some Inquisitorial circles argue that this is due to Roboute Guilliman's direct involvement, the primarch recognising the Dark Angels' genetic strength and commitment to the Imperial cause.
Others contest that it is due instead to a desire in some Terran or Martian circles to increase the Unforgiven's overall strength and thus act as a potential political counter-balance to the successors of the Ultramarines.
Although only the upper echelons of the Chapter are aware of the awful truth of the Dark Angels' past, even those newly recruited are possessed of a secretive, even introverted nature. The idea that outsiders are not to be trusted is drilled into the recruits from an early stage, and they are tested continuously to ensure their compliance until it becomes second nature.
After all, a brother who cannot be entirely trusted to keep the Chapter's secrets is unlikely to advance through its ranks. Although the Dark Angels have fought beside all of the branches of the Imperium's vast military machine, they prefer to stand beside other Space Marines.
Many, even brother Astartes, find the Dark Angels aloof and uncommunicative. The Dark Angels, for their part are impatient and unforgiving with strangers who pry into their affairs.
The Dark Angels are also notoriously intolerant of non-Humans and will often refuse to fight alongside armies that include abhuman warriors or alien races.
Yet, despite such incidents of friction, many Dark Angels have served with distinction and honour. Their taciturn nature and stubborn refusal to accept anything other than total victory over their foes has served the Unforgiven well.
Like most First Founding Chapters, the Dark Angels venerate their primarch as much as they do the Emperor, who they venerate as the founder of the Imperium and as their creator. To the Dark Angels the Emperor is a man, perhaps the greatest and most perfect of men, but not a god.
The driving force of the Chapter is the hunting of the Fallen Angels who were swept into the Warp vortex that destroyed Caliban. The Dark Angels believe with iron conviction that only by hunting down, capturing and forcing each and every one of the Fallen Angels to repent their crime will the shame of the Dark Angels and all their successors be absolved in the eyes of the Emperor.
The Fallen have been scattered throughout time and space and thus the Dark Angels' ten millennia quest is far from over. It is this quest that drives the Dark Angels and they will follow up any rumour, no matter how slim, if it offers them the chance of recapturing one of the Fallen.
Should one of the Fallen be captured, he is taken back to the Rock and thrown in the darkest dungeon where the fearsome Interrogator-Chaplains attempt to make him repent his past sins.
Should the Fallen repent, his death will be swift and relatively painless, but in most cases he will refuse and the Chaplain will be forced to use any and all methods to force him to repent. Often this will result in the Fallen's death, but this is a small price to pay for adding his name to the Book of Salvation.
Notable Dark Angels
Heresy Era Personnel
- Lion El'Jonson - Lion El'Jonson was the primarch of the Ist Legion of Space Marines. Following the events of the Horus Heresy, Jonson and his Crusading fleet returned to his homeworld of Caliban. Inexplicably, they were fired upon by the Dark Angel forces garrisoned there under the command of his once-trusted mentor and surrogate father, Luther, who had been entrusted with the custodianship of Caliban in the Lion's absence. Luther would eventually betray the Lion after allowing himself to be seduced by the offers of Chaos, rallying a good portion of the Dark Angels who had been left behind by their fellows to garrison the Legion's homeworld to his cause and attacking the Lion's fleet as he returned to Caliban. The titanic struggle between the two former friends resulted in the destruction of Caliban and the loss of the Dark Angels' primarch, as well as the escape of Luther's allies who had sided with the Ruinous Powers. Known as the Fallen Angels amongst their former battle-brothers of the Ist Legion, it became the overriding goal of the Dark Angels and all of their Successor Chapters (collectively known as the Unforgiven) after the Second Founding to hunt down every one of the Fallen and get them to repent their betrayal of the Emperor and of the Lion.
- Chapter Commander Merir Astelan - Merir Astelan was a Terran-borne Legionary of the Dark Angels Legion, who was a part of the first 5,000 intakes of potential recruits which formed the corps group of the newly created Ist Legion. He took part in the closing campaigns of the Wars of Unification, and was present when the Emperor launched his Great Crusade to reunite the disparate worlds of mankind into a unified Imperium. Astelan would later appear in history as one of the senior officers within the Dark Angels Legion, holding the esteemed rank of Chapter Commander, and led his own Expeditionary Fleet which carried out numerous Imperial Compliances. But eventually, Astelan fell out of favour with the Lion, and following has actions during the compliance of Byzanthis, was sent back to Aldurukh on Calibian, some fifteen years after Luther and the rest of his training cadre had returned to the Dark Angels' homeworld. Astelan would then go on to earn the eternal enmity of his former brethren, when he later gave the order for the planetary defences on Caliban to fire upon Lion El'Jonson's fleet after it returned to the Chapter homeworld from the Horus Heresy. He was cast into the Warp and reemerged into the galaxy during the 41st Millennium after which he was captured by the Dark Angels, taken to The Rock and interrogated about what had happened on Caliban, offering one perspective of those tragic events. Astelan would eventually escape from his captivity on The Rock, and rendezvous with his former comrades, Methelas and Anovel. Together, these three Fallen Angels conspired with the infamous Typhus, the fallen former-Fist Captain of the Death Guard Legion, to enact a diabolical plan to unite the three separate devices that made up the so-called Tuchulcha Engine, an ancient sentient device and possible Warp entity of unknown origin, with its brother devices in order to open a portal through time and space, to ten millennia earlier. This would allow the original legions of Fallen Angels to enter the 41st Millennium. Utilising captured gene-seed, Astelan planned to have the Fallen, the Death Guard and newly-created Astartes, merged together into one unstoppable legion that would be known as the Death Angels, in order to conquer the galaxy. The notorious Fallen Angel known as Cypher, allowed himself to be captured and warned the Dark Angels that the Tuchulcha was embedded within the bowels of The Rock, and that the history of the Dark Angels would be irrevocably changed if they allowed the device to be reunited with the other two engines. Fortunately, this grand scheme of Astelan and Typhus would ultimately be foiled thanks to the efforts of Supreme Grand Master Azrael and Cypher, who managed to turn Anonvel to their cause, and betray his former allies. The fate of Astelan following these events remains unknown.
- Chapter Commander Belath - Chapter Commander Belath, a Calibanite-borne Dark Angel, appointed to his esteemed position by the primarch himself, was sent to shadow the Terran-borne Merir Astelan during the compliance of the newly rediscovered world of Byzanthis. The two Chapter Commanders held vastly different philosophies in regards to the proper use of force when attempting an Imperial Compliance of a new world. Though Astelan espoused that unnecessary bloodshed should be avoided at all costs, as a world brought to heel with violence would often remain resentful and willful, and would be slow to accept their conquerors as brothers. He advocated the use of diplomacy rather than wanton destruction. But Chapter Commander Belath reminded Astelan that the Lion have given him specific orders emphasising the use of overwhelming violence for those who remained willful and recalcitrant. When diplomatic relations broke down after a disastrous ground reconnaissance led by Astelan himself, Belath ordered an immediate retaliatory orbital bombardment, but Astelan denied the younger Chapter Commander's request. In the aftermath, Belath continued to argue for an overwhelming show of strength, and urged an invasion of Byzanthis, preferring to attack all six world powers at once. But upon discovered that the world was ruled by a Committee of Nations, Astelan sought a last ditch effort to parley with the planet's ruling body. Appearing with Chapter Commander Belath at his side, the parley went well at first, under Astelan's direction, but things quickly took a turn for the worst when the Byzanthis military forces detected the Dark Angels' vessels pre-positioning themselves for an inevitable attack. Under Belath's orders, the fleet had positioned themselves above all six of the worlds capital cities. This precipitated an immediate threat response from the Byzanthians, who attempted to seize the two Dark Angels representatives. Belath abruptly ended the negotiations with the Committee by summoning his Terminator armoured elite, who proceeded to execute the upstart politicians. Enraged by his counterpart's actions, Astelan had no choice but to go along with the impetuous Belath, and finally ordered a full-scale planetary invasion. In the aftermath, Astelan was dismayed by the use of violence, and warned Belath that his disreputable actions would not go unpunished. Belath remained unperturbed by such empty threats, and responded that it would be Astelan who would be punished, for he had already sent an astropathic relay back to Caliban, informing them of the Chapter Commander's "cowardly" actions on Byzanthis. Belath's ultimate following this Imperial Compliance remains uncertain.
- Lord Commander Althalos - Lord Commander Althalos was the Castellan of the Chimaera and commanding officer of the Alaxxes Outpost. A Calibanite by birth, Althalos was introduced into the Ist Legion after the Lion had already turned his back on Luther and placed him in command of the Legion's homeworld. As Lord Commander of one of the first Chapters raised solely under Luther's guidance, Althalos had faithfully carried out his orders for fifty-nine years, until the rising Warp-storms, the beginning of the Horus Heresy and the break-down of communications with Luther caused him to reveal his outpost's existence -- and the true strength of the Ist Legion -- by saving the Space Wolves' Legion, including their Primarch Leman Russ from certain death. With proof of the Space Wolves' loyalty to the Golden Throne, Lord Commander Althalos offered to repair the VIth Legion's badly mauled fleet in exchange for solid information on the unfurling Heresy. Lord Commander Althalos's ultimate fate, as his true allegiance, remains unknown.
- Lord Commander Grimm - Lord Commander Suleiman Grimm is a well known figure within the Ist Legion, whose actions during the Great Crusade brought him much honour. As head of the 7th Expeditionary Fleet, he was instrumental in the reconquest of much of the region of Segmentum Obscurus known as the Coronid Deeps. Most notoriously, on the world of Dark Haven, Grimm rediscovered the Imperial Knights household of House Orhlacc and brokered a deal of mutual assistance between the Legion and the Knighthouse. It was also under Lord Grimm's command that the xenos empire known as the Mitu Conglomerate was destroyed, freeing the Coronid Deeps from their inhuman rule.
- Master Alajos - Alajos was the Captain of the Dark Angels Legion's 9th Company who also served as a member of Primarch Lion El'Jonson's personal Honour Guard. His most notable actions were during the Thramas Crusade, when he was killed by the infamous Night Lords' First Captain Sevatar while protecting his primarch.
- Paladin Corswain - Paladin Corswain was a member of Primarch Lion El' Jonson personal Honour Guard who found notability during the Thramas Crusade, during which he saved his primarch from death by combating Konrad Curze, primarch of the Night Lords.
- Chief Librarian Zahariel El'Zurias - Zahariel El'Zurias was a formidable Librarian during the Great Crusade and Horus Heresy eras, his name being closely tied to that of the Lion himself, for he was the sole other person known to have slain the most dreaded of the Great Beasts of Caliban, a Calibanite Lion. This kinship was acknowledged by the primarch himself, who soon began to rely heavily on Zahariel, his cousin later Interrogator-Chaplain Nemiel, and Sar Luther to council his actions outside of the Order's usual hierarchy. His psychic gifts marking him out as a prime candidate for Space Marine elevation, Zahariel was inducted into the Ist Legion and sailed from Caliban as part of the first Calibanite generation of the Dark Angels. Falling in disgrace alongside Sar Luther following the events of the Sarosh Campaign, the Lion exiled Zahariel to Caliban where he would stay for the most part of the remaining Great Crusade. Confined to Caliban, Zahariel would become an even closer ally to Luther with whom he adverted several crisises, for which he was rewarded with the rank of Chief of the Mystai, the Calibanite equivalent to the rank of Librarian in Chief. Given privy to many of the Order's secrets, it is generally believed that Zahariel was somehow corrupted by the powers of Chaos and would ultimately side with Luther during his betrayal. His ultimate fate remains unknown.
- Interrogator-Chaplain Nemiel - Related by blood to the great Librarian Master Zahariel, Nemiel was inducted into what was still the Emperor's Ist Legion of the Legiones Astartes at the height of the Great Crusade. Born and raised on Caliban like his cousin and close friend Zahariel El'Zurias, Nemiel was introduced into the Order and raised as a Knight even before Caliban was reunited with the Imperium. Having gained the Lion's favour even before his ascension to the rank of Space Marine, Nemiel was a most prominent recruit amongst the first Calibanite generations of Dark Angels and would fully embrace and fashion the role of Chaplain within the Legion of the Dark Angels. Following the dire events of the Sarosh campaign, Nemiel was deemed loyal enough to stay with the 4th Expeditionary Fleet and thus remained with the Legion and endured its hardships where other Caliban-born Astartes were exiled to Caliban. Rising steadily within the ranks of the Chaplaincy, Nemiel became a close confident to his primarch until the events of the Thramas Crusade which saw the Dark Angels fight against the Night Lords. When the Invincible Reason, the Gloriana-class Battleship and flagship of the Legion found itself attacked in the Warp and boarded by daemons, Interrogator-Chaplain Nemiel, his loyalties residing with the Emperor above his primarch, tried to enforce the Edict of Nikaea upon Brother Asmodeus who had broken his vows in order to defeat the daemons. Duty-bound to uphold the Edict, Nemiel's actions contradicted the Lion's orders to allow the use of psychic abilities. The Lion beheaded the valiant Chaplain-Interrogator with a single strike to spare Brother Asmodeus' life.
- Abdaziel Magron - Abdaziel Magron was a former Sergeant of the Dark Angels Legion who disappeared sometime during the Horus Heresy whilst engaged with the Traitor Astartes of the World Eaters Legion near a small planetoid. The Imperial task force had managed to sustain the laser barrage on the doomed planet, but they were too successful, for the beams scythed through the world's crust and deep into the liquid core. The unstable planet exploded during the height of the battle which resulted in a large mass of debris impacting with the Dark Angels' capital ship Imperial Vengeance. The shock wave of the exploding starship hurled Sergeant Magron along with a large amount of wreckage into the void of space. As far as he could tell, he was the only survivor of the engagement, and he was cast adrift into space. With no chance of rescue, Magron used his Sus-an Membrane to shut down his vital functions and induce a state of suspended animation. The unlucky Space Marine floated through the void of space for over ten millennia, and eventually was pulled into the strong gravitational pull of the Eye of Terror. His comatose body drifted far into the Eye itself and he ultimately came to rest on one of the many Daemon Worlds of that benighted realm. Sergeant Magron was found by another Astartes, a Fallen Angel by the name of Zhebdek Abaddas. Abaddas was a former Captain of the Dark Angels Legion, until he threw in his lot with Luther and became one of the Fallen and a servant of the Dark Gods. He helped revive his erstwhile kin, and apprised him of the situation -- he was no longer in the 31st Millennium, but had in fact awoken far in the future, in the 41st Millennium. Abaddas than proceeded to feed Magron a stream of lies in regards to the outcome of the Horus Heresy; that Horus had won, killed the Emperor and that the Imperium of Man was no more. Instead, Horus now ruled a new Imperium of Chaos. He tried to corrupt his fellow Dark Angel, who slowly succumbed to the Abbadas' lies and the corrupting influence of Chaos and the Blood God Khorne. But in the end, Abaddas' deception did not avail him as Magron refused to acquiesce to his fate and fought Abaddas and killed him. Magron somehow found his way out of the Eye of Terror and was turned over to his former battle-brothers in the Dark Angels Chapter. Stripped of his power armour and placed in a holding cell, Magron contemplated his fate, and prepared himself to face any trials put before him. Taken to the great Fortress-Monastery of The Rock, the only remaining fragment of the Dark Angels' original homeworld of Caliban, Abdaziel Magron spent many months in a cold dungeon, interrogated by the Chapter's Interrogator-Chaplains and Librarians. The interrogation was exhaustive. Magron made a complete confession and repented his loss of faith in the Emperor. The harsher methods used on him dragged no complaint from his lips. He said nothing in mitigation of his sin. But finally he was allowed extreme unction, and offered the last blessings of a quick death and the respite of the Emperor's Peace.
- Brother-Sergeant Kohl - By the two hundredth years of the Great Crusade era, Brother-Sergeant Kohl was a Terran born Dark Angel and one of the oldest serving battle-brothers that had fought in the very first battles of the Great Crusade.
- Legionary Ormand - In the days of the Ist Legion, the Dark Angels began surrounding itself with secrecy. This isolationist tendency was also mirrored by those Chapters detached from Caliban or the Expeditionary Fleets to watch over given sectors of space. Legionary Ormand was one of two specialists of the Alaxxes Outpost that clandestinely infiltrated both the Alpha Legion and Space Wolves fleets that were fighting in the Alaxxes Nebula. On board a shadow-craft, Ormand successfully infiltrated the Leman Russ' flagship, Hrafnkel, and retrieved valuable information on the VIth Legion's compliance records, strength and fighting techniques. His true mission was to ascertain the Legion's loyalty, masquerading a Space Wolves Legionary in order to achieve his objectives. Discovered and captured by one of the Space Wolves Rune Priests, Ormand was taken before Leman Russ himself, but refused to reveal his secrets. Yet, upon seeing the defiance with which the Space Wolves fought the numerically superior Alpha Legion, Ormand convinced Lord Commander Althalos to reveal the Ist Legion's presence and saved the Space Wolves from certain annihilation.
- Brother-Sergeant Maegos Losteurne - Assigned to the Strike Cruiser Caliban's Will, Losteurne was part of the Dark Angels reserve that returned to Caliban with Luther during the Great Crusade. He met his end on the great voidship but little information regarding his fate could be gleamed from his corpse by Dark Angels investigators from the Deathwing when the ship was rediscovered in the late 41st Millennium, other than he still wore the Dark Angels' black Heresy Era colour scheme with a white tabard. However there was one anomaly. His right kneeplate sported a daemon's skull superimposed over a Chaos Star and his tabard was hung with the remains of faces and skulls, leaving little doubt about his true allegiance.
- The Nemean - During the Age of Darkness which followed the Horus Heresy, the Nemean Reaver, or simply "the Nemean", was a Reaver Lord of the Blackshields, those Legionaries that had repudiated their former sire and allegiance in the wake of the Warmaster's betrayal and who now fought as a distinct command that was neither aligned with the Traitor's nor with the Imperium. Although his true identity as a former member of the Ist Legion has never been confirmed, it is generally assumed from the weapons he bore and the Calibanite influence in his personal heraldry that the Nemean was, in fact, a scion of the Lion. Rumoured to be one of the survivors of the terrible Rangdan Xenocides, the Nemean was the first lord of a large group of independent Legiones Astartes that had carved out their own autonomous realm in the Pale Stars region of the Ultima Segmentum. This splinter-force was commonly known as the Dark Brotherhood and was led by the Nemean. At the Conclave of Optera, the Nemean met the Agenta Primus of the Regent of Terra in person, the famous Battle-Captain Nathaniel Garro, who convinced the Nemean to be inducted into the highly selective ranks of the Knights-Errant, bound into personal service to Malcador the Sigilite. Some reports later placed the Nemean on Terra during the dire events of the Battle of Terra, defending the walls of the Imperial Palace but these reports have yet to be confirmed. The Nemean's final destiny remains unknown.
Post-Heresy Era Personnel
- Supreme Grand Master Azrael - Azrael is the current, and some would say greatest, Supreme Grand Master of the Dark Angels Chapter. Azrael is also the unofficial commander of all the Unforgiven Chapters during the late 41st Millennium as they follow the lead of the Dark Angels leader in all matters concerning the Hunt for the Fallen.
- Supreme Grand Master Naberius - Naberius was a former Supreme Grand Master of the Dark Angels who was led into an ambush and slain by Chaos Space Marines whilst in pursuit of the infamous Fallen Angel Cypher in 939.M41. Azrael led the Deathwing to recover his body and was subsequently named as his successor.
- Supreme Grand Master Aradiel - Aradiel was a former Supreme Grand Master of the Dark Angels that led the boarding action of the infamous Space Hulk Prison of Lost Souls.
- Supreme Grand Master Anaziel - Anaziel was the Supreme Grand Master of the Dark Angels in the 37th Millennium. It was Anaziel who requested the creation of the Disciples of Caliban Chapter of Unforgiven Space Marines.
- Supreme Grand Master Armaros - The twelfth Supreme Grand Master of the Dark Angels, Armaros led his Chapter to victory in the Bloodpox Campaign in 101.M34 against the vile Death Guard Traitor Legion and the Renegade warband known as the Brotherhood of the Plague. Armaros contracted the loathsome pox known as Nurgle's Rot, causing his rapid deterioration. His condition convinced the Supreme Grand Master to immediately pass the Lion Helm to his chosen successor. To ensure the contamination did not spread, Armaros voluntarily entered The Rock's reactor chamber and was wholly consumed.
- Supreme Grand Master Alloken - During the final battle of the Red Stars Campaign in 822.M33, Supreme Grand Master Alloken led the entirety of the Dark Angels Chapter during the climactic Battle of Vermilac Prime in order to cut the head off WAAAGH! Zogax. The Orks utilised hence-unknown technology that jammed the Space Marine's teleportation devices. Alloken opted to confront the Warboss with his command squad, without the support of the Deathwing. In the ensuing battle, the Supreme Grand Master was killed. As the Warboss reached down to claim the Lion's Helm for his own, only the timely intervention of Cypher prevented the massive Ork from claiming this revered relic. When the Deathwing were finally able to teleport to the surface of the planet to secure victory, they found both the Lion's Helm and the Sword of Secrets, the badges of the Supreme Grand Master's office.
- Supreme Grand Master Purson - During an unspoken period of their history (580.M31-632.M32), referred to as the Forgotten Wars, rumours led the Dark Angels, along with three of their Successor Chapters, the Angels of Vengeance, the Angels of Redemption and the Lions Sable, embark upon a harrowing campaign to track down multiple Fallen Angels, including the elusive Cypher. The clues led them through the Segmentum Obscurus, deep into the Gothic Sector, and eventually into the Eye of Terror itself. During the grueling campaign, the world of Cocytus I was engulfed by a massive Warp Storm. This was the last anyone would ever see of Purson or the Lions Sable Chapter. Eventually, the Fallen known as Cypher did reappear, leading the Dark Angels into an empty cathedral dedicated to the Emperor on a ruined and desolate planet. There, they found neatly placed where they could not miss them the returned Sword of Secrets and the Lion Helm -- the most potent icons of the Dark Angels and tokens carried by their Supreme Grand Master.
- Grand Master of Librarians Ezekiel - Ezekiel is the Grand Master of all the Librarians of the Dark Angels Chapter. Along with the Supreme Grand Master and the Master of Sanctity, the Grand Master of Librarians is one of the most important individuals in the Dark Angels and the Unforgiven Chapters. Ezekiel is also Keeper of the Book of Salvation, the ancient tome that contains the names of every one of the Fallen Angels that the Dark Angels have captured.
- Grand Master of Chaplains and High Interrogator Sapphon - Sapphon is the present Grand Master of Chaplains (Master of Sanctity) and High Interrogator of the Dark Angels. He received the post neither due to age nor ability as an Interrogator-Chaplain (Asmodai is his superior in both these things), but for his recognised leadership skills.
- Grand Master of the Apothecarion Razaek - Razaek is the current Grand Master of the Apothecarion of the Dark Angels, essentially the Chief Apothecary of the Dark Angels.
- Grand Master of the Fleet Nephalor - Nephalor is the current Grand Master of the Fleet for the Dark Angels, and bears the title of "High Huntsman of the Void." Nephalor is the overall commander of the Dark Angels fleet and seems to share these duties with the Master of the 4th Company, who bears the lesser title of Master of the Fleet. The division of responsibility or difference between the positions is not clear.
- Warden of the Rock Apharan - Apharan is the current Warden of the Rock for the Dark Angels and he oversees the Knights of the Rock who defend the Dark Angels' mobile fortress-monastery.
- Master of the Rock Belaphor - Belaphor is the current Master of the Rock for the Dark Angels, which makes him the equivalent of other Chapters' Master of the Forge. Belaphor is cybernetically hard-wired into the systems of The Rock and is NOT a member of the Inner Circle because of his shared allegiance to the Adeptus Mechanicus.
- Master of the Logisticiam Sepharon - Sepharon, called the "Warden of the Gates," serves as the Master of the Logisticiam for the Dark Angels. The Master of the Logisticiam is responsible for carrying out all of the administrative duties required to keep the Chapter functioning. He commands all of the Servitors, Chapter serfs and other administrative support personnel of the Chapter.
- Grand Master Belial - Belial is the current Grand Master of the Deathwing, the Veteran 1st Company of the Dark Angels. Under his leadership the Deathwing have fought in scores of mighty battles, distinguishing themselves in the fighting around the Eye of Terror during Abaddon's 13th Black Crusade. The Deathwing was also pivotal in the victories won amongst the foetid marshes on Crassia II and the rout of the Renegade Space Marines Chapter known as the Violators on Terraq.
- Grand Master Gabriel - Former Grand Master of the Deathwing. Gabriel was sent to find Captain Ezekiel and his warriors when they did not return from Totem. On finding Ezekiel the lone survivor, Gabriel discovered the fate of his Brothers. Gabriel returned to his Chapter and started the new Deathwing Company using his own badge, a broken sword mixed with the wings of the Chapter badge, and kept the white in respect of his Brothers. He was killed on the Space Hulk Charnel Shrine.
- Grand Master Ezekiel ("Cloudrunner") - Ezekiel was the leader of the legendary Deathwing recruiting party which millennia ago discovered the Genestealer infection of their own homeworld of Plain's World. Realising that they faced a potential suicide mission, the Dark Angels reverted to their tribal names, and painted their armour death-white. Ezekiel became the warrior Cloudrunner once again, and fought alongside Weasel-Fierce, Bloody Moon, and the Librarian Lucius, known as Two Heads Talking.
- Grand Master Sammael - Sammael is the current Grand Master of the Ravenwing, the captain of the elite 2nd Company of the Dark Angels who leads the Chapter's hunt for the Fallen Angels. As a senior member of the Dark Angels' Inner Circle, he fully understands the dangers that the Fallen present to the Chapter and its honour. In battle, he rides a rare anti-gravity Jetbike left over from the time of the Horus Heresy.
- Grand Master Gideon - Former Grand Master of the Ravenwing who met his end in 899.M41 when he was crushed by the Chaos Titan Traitorous Ire. As he lay dying, his body shattered beyond repair, he declared that Sammael was to succeed him.
- Master Astoran - Astoran is the current Master of the 3rd Company, "The Unmerciful," and the Chapter's Master of the Arsenal.
- Master Baradiel - Baradiel was the Master of the Dark Angels 3rd Company and Master of the Arsenal. He led the assault against the forces of Chaos upon the world of Persembe II in 551.M37. He confronted the vile and twisted Chaos Magister known as Potchek and slew this foul servant of Chaos in personal combat.
- Master Korahael - Korahael is the current Master of the 4th Company, "The Feared," and the Master of the Fleet. During the 13th Black Crusade, Korahael came to Cadia's aid with his company and the Strike Cruiser Sword of Defiance, but the cruiser was shot down in orbit of the Fortress World. However, it crashed intact and served as a base of operations for Korahael and his company until they were forced to abandon it after it was infected by the plague-stained fire of the Death Guard Battleship Terminus Est. Afterwards, Korahael and what remained of his company tried to retreat to Kasr Kraf, but were repeatedly attacked by the forces of Abaddon the Despoiler. Though the Dark Angels reaped a heavy toll on their foes, they were being bled dry by the constant attacks and would have been destroyed had the Great Company of the Space Wolves Wolf Lord Orven Highfell not came to the Dark Angels' aid in the course of their own retreat towards Kasr Kraf. Both the Dark Angels and Space Wolves made it to Kasr Kraf, and took part in its defence until it eventually fell to the Despoiler's forces. They proceeded to join the majority of the Imperium's remaining forces on Cadia forces in defending the Cadian Pylons of the Elysion Fields, after Archmagos Dominus Belisarius Cawl said that the pylons must be held no matter the cost as he sought to close the Eye of Terror. While there, Korahael was given command of the various Space Marine forces stationed at the Elysion Fields by Lord Castellan Ursarkar E. Creed -- except for the forces of Highfell, who chose to fight on their own. When the Despoiler's forces finally attacked the Elysion Fields, Korahael fought ferociously and even avenged the death of the Crimson Fists Captain Ruis Tracinto by killing the Crimson Slaughter warband leader Baranox. But despite the Imperium's efforts, Cadia was destroyed by Abaddon's invasion, though Korahael survived its fall to return to his Chapter.
- Master Lazarus - Lazarus is the current company Master of the 5th Company, "The Unrelenting," and the Keeper of the Unseen Ritual. Lazarus attained his rank when his predecessor, Master Balthasar, was slain in the chaotic battles that erupted in the aftermath of the Cicatrix Maledictum’s emergence. Lazarus fought bravely in War Zone Stygius and in the fighting aboard The Rock in the Fenris System, after which he developed a powerful hatred for the forces of the Thousand Sons and the followers of Tzeentch. An expert strategist and tactician, his leadership prevented a total rout of Imperial forces on the ice world of Rimenok, though he was severely wounded by fell sorcery during the fighting. With even a Dreadnought's sarcophagus incapable of preserving his life, the only option remaining to the Dark Angels' Apothecaries was to put Lazarus through the crossing of the Rubicon Primaris. After solar days of surgery, Lazarus was a changed man, but very much alive, his determination to punish the servants of Tzeentch stronger than ever. This was a historical event. As a member of the Inner Circle, becoming a Primaris Space Marine made Lazarus the first Primaris Marine in that elite group.
- Master Balthasar (KIA) - Balthasar is the former Master of the Dark Angels' 5th Company and Keeper of the Unseen Ritual. Balthasar grew up on one of the thousands of worlds that the Dark Angels swore an oath to protect and, in turn, draw Aspirants from. That world had labored under the oppression of a psychic cult until it was brought down by a resistance movement, of which Balthasar was a member. This is what led to Balthasar's later extreme distrust of psykers. When Balthasar was a Sergeant of the 5th Company, he took part in the Battle of Honoria. During the mission, Ezekiel was tasked by Grand Master Danatheum to assess whether Balthasar should ascend to the Deathwing (a replacement was needed following the death of the Veteran Joadar). During the defence of Honoria's capital city, Aurelianum, the then-Master of the 5th Company Zadakiel was wounded by the Ork Warboss Groblonik. Although he survived, Zadakiel had to enter a Sus-an Membrane-induced healing coma; Balthasar assumed acting command of the 5th Company for the remainder of the Dark Angels' time on Honoria. Although Ezekiel decided that Balthasar was worthy of a position in the Deathwing, impressed by his actions on Honoria, the Librarian thought Balthasar was not yet ready for the position. Eventually, however, Balthasar did earn a place in the Deathwing. While a member of the Deathwing, Balthasar was seconded to the Deathwatch for a period of 12 standard years. He was part of a Kill-team sent by an Inquisitor of the Ordo Xenos to investigate the remains of the destroyed Aeldari Craftworld known as Kher-Ys. Within the craftworld's Infinity Circuit, they found the Ruin of Kher-Ys -- the Spirit Stone of the Aeldari whose actions allowed the daemon called "Heartslayer" to manifest on the craftworld. Balthasar and his Watch Captain were the only two members of the Kill-team alive by that point, and it was the Watch Captain's intent to turn the Spirit Stone over to the Ordo Xenos. However, Balthasar and the Inquisitor killed the Watch Captain, revealing that the mission had always been to secure the stone for the Dark Angels alone. The Inquisitor died shortly afterwards, succumbing to the wounds she had sustained when she was stabbed by a Keeper of Secrets. With her last words, she asked Balthasar to tell Supreme Grand Master Azrael that her debt to the Dark Angels was paid. Upon returning to The Rock, Balthasar was questioned about the mission by Interrogator-Chaplain Asmodai. His superiors were satisfied with his work in the Deathwatch and Balthasar returned to the ranks of the Deathwing with none of his battle-brothers learning of his mission. After returning to the Chapter, Balthasar was assigned to a Deathwing force attached to the 5th Company led by his former Master Zadakiel to the world of Stern's Remembrance where they discovered the notorious Fallen Angel Attias the Untamed, who then attempted to warn his erstwhile brothers that it was all an elaborate trap and that they should take their leave. The Dark Angels took Attias into custody and attempted to return off-planet, but as they made their way back to their Thunderhawks the trap was sprung. A massive Drop Pod assault was launched by the Chaos warband known as the Crimson Slaughter while their allied Chaos Cultists surrounded the outnumbered Dark Angels. In the ensuing battle, the Dark Angels reluctantly freed Attias, allowing him to fight by their side in order to survive the Heretic Astartes' onslaught. As Zadakiel was about to board the hovering gunship, the Helbrute Mortis Metalikus appeared. Zadakiel drew the Heavenfall Blade called Fellbane and started to do battle with the beast. Despite his agility, the Helbrute eventually got the upper hand and was about to crush him underfoot when the Thunderhawk appeared, shooting the Helbrute and giving Zadakiel the chance to climb aboard. However, as the Dark Angels Master grabbed the open ramp at the front of the Thunderhawk, the Helbrute snatched at him, dragging Zadakiel down. Seeing he could not escape his fate and that the Helbrute was aiming his Multi-melta at the Thunderhawk, Zadakiel threw Fellbane into the Thunderhawk and let go, falling to his death. His position as Master of the 5th Company was then passed on to Balthasar, who became the new leader of the company. Afterwards, Balthasar continued to obsessively hunt down the Crimson Slaughter, intent on enacting his vengeance against those Chaos Space Marines by destroying them utterly and avenging his fallen Master. He would eventually defeat Kranon the Relentless and his Chaos Space Marine warband in the Battle for Bane's Landing, with help from Librarian Turmiel and other forces of the 5th Company. Unfortunately, Balthasar was later slain in the chaotic battles surrounding the birth of the Great Rift at the start of the Era Indomitus.
- Master Zadakiel (KIA) - Former Master of the Dark Angels 5th Company and Keeper of the Unseen Ritual, Zadakiel led the 5th Company in defending the planet Honoria from the Orks of WAAAGH! Groblonik. When the Ork Warboss Groblonik led his Boyz in an attack on the Honorian capital city, Aurelianum, the Dark Angels responded, intending to break the WAAAGH! by killing its leader. Zadakiel fought a duel with the Warboss and lost; his life was saved by the intervention of Interrogator-Chaplain Puriel, but the severity of his wounds forced him to enter a Sus-an Memrane-induced coma. Then-Sergeant Balthasar, Zadakiel's favoured successor, assumed command of the 5th Company in its Master's absence. Zadakiel later led his company to the world of Stern's Remembrance where they discovered the notorious Fallen Angel Attias the Untamed, who then attempted to warn his erstwhile brothers that it was all an elaborate trap, and that they should take their leave. The Dark Angels took Attias into custody and attempted to take their leave, but as they made their way back to their Thunderhawks the trap was sprung, as a massive Drop Pod assault was launched by the Chaos warband known as the Crimson Slaughter while their allied Chaos Cultists surrounded the outnumbered Dark Angels. In the ensuing battle, the Dark Angels reluctantly freed Attias, allowing him to fight by their side in order to survive the Heretics' onslaught. As Zadakiel was about to board the hovering gunship, the Helbrute Mortis Metalikus appeared. Zadakiel drew the Heavenfall Blade called Fellbane and started to do battle with the beast. Despite his agility, the Helbrute eventually got the upper hand and was about to crush him underfoot when the Thunderhawk appeared, shooting the Helbrute and giving Zadakiel the chance to climb aboard. However, as the Dark Angels Master grabbed the open ramp at the front of the Thunderhawk, the Helbrute snatched at him, dragging Zadakiel down. Seeing he could not escape his fate and that the Helbrute was aiming his Multi-melta at the Thunderhawk, Zadakiel threw Fellbane into the Thunderhawk and let go, falling to his death. His position as Master of the 5th Company was then passed on to the company's senior-most surviving Astartes, Sergeant Balthasar, as Zadakiel himself had wanted.
- Master Araphil - Araphil is the current Master of the 6th Company, "The Resolute," and the Master of the Rites.
- Master Ezekiah - Ezekiah is the current Master of the 7th Company, "The Unbowed," and the Master of the Watchers.
- Master Molochi - Molochi is the current Master of the 8th Company, "The Wrathful," and the Master of Condemnation.
- Master Xerophus - Xerophus is the current Master of the 9th Company, "The Remorseless," and the Master of Relics.
- Master Ranaeus - Ranaeus is the current Master of the 10th Company, "The Redeemed," and the Master of Scouts.
- Deathwatch Watch Captain Ramiel - Ramiel is currently serving the Long Vigil with the Deathwatch. Though he first volunteered for the duty, in truth, he had a hidden agenda in doing so, although his passion for smiting xenos was truly remarkable. Over a number of decades, Ramiel has pursued a Fallen who had presumably joined the Deathwatch under the guise of a Black Shield. For decades thereafter, Ramiel has spent years secretly investigating Watch Fortress Erioch's Deathwatch Chaplain Titus Strome, a former Black Shield of unknown provenance. Unable to confront Strome directly, he arranged for his gene-seed to be tested. However, before the matter could be resolved, Ramiel was called upon to lead a Kill-team on a special mission. Ramiel and his team disappeared after they were sent to re-establish contact with Watch Station Midael. No trace of them has been found since. Midael remains out of contact with the Deathwatch to this day and the secrets it might hold are still hidden.
- Interrogator-Chaplain Asmodai - Asmodai is a Master Interrogator-Chaplain of the Dark Angels Chapter. Also known as the Master of Repentance, Asmodai is at present the oldest and most successful Interrogator-Chaplain within the ranks of the Dark Angels. He is single-minded in his determination to force any of the Fallen Angels that come into his hands to repent. During his long career, he has only been able to make two Fallen repent of their sins. But those that fall into his capable hands cannot resist his finely honed and wicked craft, for it is said that his enemies would rather die than fall into his clutches. He is also the bearer of the fabled torture device known as the Blades of Reason.
- Interrogator-Chaplain Belphegor - Belphegor participated in the Siege of Vraks (Vraks Devastation Force) where he notably saved the life of Supreme Grand Master Azrael by besting the traitor Alpha Legion Captain known as Arkos the Faithless in single combat, sending the Chaos Space Marine reeling with a single blow from his Crozius Arcanum just as Arkos was about to put an end to Azrael's life.
- Interrogator-Chaplain Molochia - Molochia was the greatest of the Dark Angels' Interrogator-Chaplains. Molochia died after over 300 standard years of service to the Chapter, with 12 Black Pearls on his Rosarius, meaning he had successfully gotten 12 of the Fallen to repent. To this day, no other Interrogator-Chaplain has emulated this achievement.
- Interrogator-Chaplain Uzziel - Uzziel was an Interrogator-Chaplain and former Knight of Lupus.
- Interrogator-Chaplain Boreas - Chaplain of the 3rd Company during the Battle of Piscina IV. Boreas is known to have successfully extracted the confession from the infamous Fallen Angel Merir Astelan.
- Ancient Bethor - Current bearer of the Dark Angels Chapter's Sacred Standard. (The Dark Angels have three Sacred Standards, namely the Standards of Fortitude, Retribution and Devastation.)
- Brother Silas Err - Brother Silas Err is the Space Marine who currently holds the official record for the longest Sus-an-induced hibernation, having been revived after 567 standard years. Chapter rumour holds that another Dark Angel was in a similar state of hibernation for far longer, but his story is kept as yet another closely held secret of the Inner Circle.
- Scout Sergeant Namaan - Namaan is the legendary Sergeant who died halting the Ork advance during the Piscina IV Campaign.
- Revered Venerari - Revered Venerari is a Dark Angels Dreadnought who served in the 3rd Company during the Piscina IV Campaign.
- Sergeant Gideon - As a Sergeant of the Deathwing, it was Gideon's duty to lead his squad of Terminators onto the most dangerous fields of battle. He perished in service to the Emperor, fighting Genestealers during the boarding of the Space Hulk Olethros in search of a Dark Angels voidship from the time of the Horus Heresy.
- Brother Barachiel - A line Astartes of the Deathwing, he was a member of the squad led by a Deathwing Epistolary that ventured deep into the Space Hulk Olethros to safeguard the secrets harboured within an ancient Dark Angels vessel. As a member of the elite 1st Company of the Chapter, Barachiel was skilled with all of the weapons wielded by the Chapter, yet he seemed to prefer heavy, long-ranged weaponry.
- Apothecary Nahum - Like Barachiel, Apothecary Nahum was a member of the Deathwing elite of the Dark Angels Chapter. He accompanied the squad of the Epistolary on his quest to protect the ancient secrets of the Dark Angels hidden within a voidship entrapped within the hull of the Space Hulk Olethros.
- Brother Nerael - Recruited on Kimmeria, the very same world as Supreme Grand Master Azrael, Nerael very nearly failed the Dark Angels' punishingly difficult Aspirant tests. Nerael pushed through the incredible pain of the monster hunts and the psychic invasion of his mind with sheer force of will alone, earning a place in the 10th Company. He soon began to excel in all areas of training. His dogged determination set him apart, even from those as mentally and physically robust as Space Marine recruits have to be by virtue of their position. Nerael was implanted with the Primaris Marine organs as a part of his induction to the Dark Angels. Upon ascension to the status of full battle-brother, he progressed through many companies before returning to the 10th Company as a member of the company's standing Vanguard Marine squads. There, serving in a number of different capacities over the course of many battles on Talegoh VII, he unknowingly helped the Ravenwing secure a member of the Fallen. His skills at hunting down quarry without thought of rest impressed the 2nd Company greatly, and as a result Battle-Brother Nerael was inducted into their number as a member of the Ravenwing.
- Brother Apharan - Apharan was a Primaris Marine of the Ultima Founding who had served in the Unnumbered Sons as a "Greyshield." His skill was such that he was believed by the Veterans of the Deathwing to be worthy of joining the Deathwing, which would have meant he was the first of the former greyshields to be welcomed into the Inner Circle of the Chapter. This caused controversy among many of the Firstborn Masters and Chapter Masters of the Dark Angels and their successors, who feared giving an outsider access to their Chapters' greatest secrets. Employing all of his diplomatic skill and appealing to the successors' unimpeachable sense of duty, Supreme Grand Master Azrael persuaded all to consider a test. Azrael put to the Chapter Masters and Masters that he had confidence that Apharan would pass the trials, hear the truth, and succeed as any Dark Angel might. Azrael staked his Chapter's entire reputation on a single warrior. Many of those sceptical were moved by Azrael's conviction and humility before them, despite his superior rank. Many were persuaded by this act alone, knowing that Azrael would never make such a choice without total confidence in future success. Azrael personally oversaw Apharan's trials, which the former Greyshield passed. Whilst some of the successor Masters remained sceptical, they still conformed, their loyalty to and trust in Azrael outweighing their doubts. Apharan's performance put to rest any further opposition to the promotion of the first generation of Primaris Marines to the highest ranks of the Dark Angels and their Successor Chapters.
- Cypher - The most feared member of the Fallen Angels whose true name is unknown. Wherever this phantasm of a man goes, other Fallen are not far behind. This name comes from ancient Caliban, where it was commonly a title, Lord Cypher, rather than a name. It was granted to the knight who would renounce his own true name and become the keeper of The Order's traditions, rituals, lore and ceremonies.
While Ragnar knows nothing of the reasons for the Dark Angels' pursuit of these particular Renegades, his actions have begun to heal the long-standing feud between the Dark Angels and the Space Wolves.
The Dark Angels were known to possesses the following vessels as part of their Legion fleet during the Great Crusade and the Horus Heresy and as part of their Chapter fleet after the Second Founding:
- Invincible Reason (Gloriana-class Battleship) - Flagship of Lion El'Jonson during the Great Crusade.
- Dark Sovereign (Relic Battleship, Unknown Class) - The Dark Sovereign was a relic battleship that pre-dated the founding of the Imperium -- a veteran of centuries of nightmarish war amid the dark stars. She was no mere Legiones Astartes Strike Cruiser, but a lone relic of Old Night, a thing recovered from the permafrosts of Ganymede by the Emperor's own hand, and granted to the nascent Ist Legion at the very beginning of the Great Crusade. Believed lost in 002.M31 following the Sibelius Campaign, this was the last confirmed action of the Dark Sovereign prior to the Horus Heresy. The path and activities of the Dark Angels relic warship between this time and its surprise attack during the covert operation known as the Xana Incursion remain unknown to surviving Imperial records, but evidence indicates that it was not part of the marshalled Dark Angels fleet during the Thramas Crusade.
- Intolerant (Capital Ship, Unknown Class) - The Intolerant was a relic of the Unification Wars, armed with a rare Warp-cannon allegedly developed by the Emperor Himself within His laboratories. The Intolerant was frequently used by the specialised Dreadwing in support of their devastating ground assaults and counted as one of the most fearsome vessels of the Ist Legion's fleet.
- Decimator (Grand Cruiser) - Grand Cruiser that was assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporary flagship of Lion El'Jonson during the secret mission to the Forge World of Diamat.
- Duchess (Grand Cruiser) - Grand Cruiser assigned to the 4th Expeditionary Fleet during the Great Crusade.
- Duchess Arbellatris (Avenger-class Grand Cruiser) - assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the Forge World of Diamat.
- Flamberge (Infernus-class Grand Cruiser) - Infernus-class Grand Cruiser assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the Forge World of Diamat.
- Iron Duke (Avenger-class Grand Cruiser) - Assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the Forge World of Diamat.
- Lord Dante (Infernus-class Grand Cruiser) - Infernus-class Grand Cruiser assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the Forge World of Diamat.
- Angel of Retribution (Battle Barge)
- Angel of Caliban (Strike Cruiser) - The Angel of Caliban took part in the relief of Rael's World in 814.M39.
- Honoured Deeds (Battle Barge) - The Honoured Deeds served as flagship to the Primarch Lion El'Jonson within the Five Hundred Worlds of Ultramar at the time of Imperium Secundus. Convinced that Konrad Curze, the primarch of the Night Lords Legion had somehow escaped Macragge, the Honoured Deeds embarked on a long journey to hunt down the Nighthaunter.
- Salvation (Battle Barge)
- Spear of Truth (Battle Barge)
- Ultimate Vengeance (Battle Barge)
- Undying Faith (Battle Barge)
- Unrelenting Fury (Battle Barge)
- Vinco Redemptor (Battle Barge)
- Amadis (Strike Cruiser) - Strike Cruiser assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the forge world of Diamat.
- Adzikel (Strike Cruiser) - Strike Cruiser assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the forge world of Diamat.
- Black Sword of Vengeance (Strike Cruiser) - In 456.M34, the Inquisitor Halleck, after many decades tracking degenerates in wilderness space, captured a mysterious Heretic known only as the Angel of Truth. The last Vox broadcast by Halleck's ship claimed the prisoner had broken under questioning and had revealed a deep-rooted heresy. While returning to Terra with these revelations, the Inquisitor was beset by an unknown enemy. The only Imperial force in the vicinity was the Dark Angels' Strike Cruiser Black Sword of Vengeance. The vessel's crew reported no sign of the Inquisitor, his vessel or the prisoner.
- Caliban's Will (Strike Cruiser) - Caliban's Will served as a part of the Dark Angels Legion garrison fleet that returned to Caliban with Luther. It was sent to the world of Zaramund in the early 31st Millennium on the orders of Luther to respond to a request by the Warmaster Horus for assistance. During this journey, it was lost with its crew of Fallen Angels in the Warp. In the late 41st Millennium, it was rediscovered by the Dark Angels Chapter as a component of the Space Hulk Olethros.
- Vehemence (Strike Cruiser)
- Watcher (Strike Cruiser) - Strike Cruiser under command of Captain Alcuis, deployed as part of a joint taskforce of Ultramarines and Dark Angels during the days of the Imperium Secundus. The Watcher and her crew valiantly sacrificed their lives during the reconquest of Sotha to allow the Ultramarines to land ground forces.
- Wrath of Caliban (Strike Cruiser) - Strike Cruiser assigned to the 4th Expeditionary Fleet during the Great Crusade.
- Formidable (Light Cruiser) - Light Cruiser assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the forge world of Diamat.
- Colgrevance (Frigate) - Frigate that discovered the sign of the enemy on Zephath during Imperium Secundus.
- Intrepid (Frigate) - Frigate assigned to the 4th Expeditionary Fleet during the Great Crusade.
- Dauntless (Frigate) - Frigate assigned to the 4th Expeditionary Fleet during the Great Crusade.
- Arbalest (Destroyer) - Destroyer assigned to the 4th Expeditionary Fleet during the Great Crusade.
- Audacious (Destroyer) - Destroyer assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the forge world of Diamat.
- Courageous (Destroyer) - Destroyer assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the forge world of Diamat. Destroyed when they engaged rebel ships.
- Hotspur (Destroyer) - Destroyer assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the forge world of Diamat. Destroyed when they engaged rebel ships.
- Rapier (Destroyer) - Destroyer assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the forge world of Diamat. Destroyed when they engaged rebel ships.
- Seventh Son (Destroyer)
- Stiletto (Destroyer) - Destroyer assigned to the 4th Expeditionary Fleet during the Great Crusade. Temporarily reassigned during the secret mission to the forge world of Diamat. Destroyed when they engaged rebel ships.
- Seraphic Vigil (Outrider Ship, Unknown Class)
- Bold Conveyor (Troopship) - Troopship assigned to the 4th Expeditionary Fleet during the Great Crusade.
- Noble Sinew (Troopship) - Troopship assigned to the 4th Expeditionary Fleet during the Great Crusade.
- Chimaera (Ramilies-class Starfort) - The Chimaera was the heart of the Alaxxes Outpost, one of the initial six outposts created by the Ist Legion in the later days of the Great Crusade. Located in the inhospitable and inherently dangerous Alaxxes Nebula, the Chimaera would prove invaluable in the early days of the Horus Heresy when it successfully counter-attacked the gathered fleet of the Alpha Legion, which had been tracking and harassing the severely weakened VIth Legion after the Fall of Prospero. Hunted and cornered within the Alaxxes Nebula, the Chimaera saved the Space Wolves from certain eradication, the Ramilies-class Starfort's firepower severely damaging the Alpha, one of the lauded Gloriana-class Battleships which served as the flagship of the XXth Legion.
- Herald of Night (Strike Cruiser) - The Herald of Night was a Strike Cruiser in the Dark Angels Chapter when the Ork forces of The Beast invaded the Imperium during the War of the Beast in the 32nd Millennium. It was later commanded by Master Adnachiel, when he took part in the Dark Angels' battle against the Orks after they invaded the asteroid field known as Astorias Cloud. However, the cruiser was later ordered to disengage from the battle by Grand Master Sachael after the Dark Angels received word that their aid was requested for a strikeforce raised to attack the world Ullanor, the origin point of The Beast's invasion force.
- Austere Purification (Unknown Class) - A Heresy-era starship of the I Legion.
- Monarch's Glory (Unknown Class) - A Heresy-era starship of the I Legion.
- Redemptive Fire (Unknown Class) - A Heresy-era starship of the I Legion.
- Blade of Numarc (Battlecruiser, Unknown Class) - A Heresy-era starship of the I Legion.
- Executioner's Blade (Strike Cruiser)
- Lion's Roar (Strike Cruiser) - The Lion's Roar was used by a strike force in the late 41st Millennium to hunt down a Fallen Angel who escaped into the Ghoul Stars. The Dark Angels eventually tracked their quarry to a charnel world of ash and bone, but when they neared the Fallen, they discovered he was really the animated body of a loyal 4th Company sergeant. The body of the sergeant fell to the ground and Mindshackle Scarabs emerged from it, before a horde of Necron Flayed Ones appeared, revealing that the strike force had been lured into a trap by the mad Necron phaeron Valgul in order to sate the hunger of the Bone Kingdom of Drazak. The subsequent battle saw the Dark Angels nearly destroyed, until the Lion's Roar committed a near-suicidal attack run through the charnel world's upper atmosphere. The Strike Cruiser's attack pushed the Flayed Ones back and allowed the Lion's Roar to teleport the surviving strike force to safety before returning to the void. However, even as the Lion's Roar escaped, the Flayed Ones of the Bone Kingdom began to feast upon the Dark Angels that were killed by their talons.
- Pride of Caliban (Strike Cruiser)
- Salvation (Strike Cruiser)
- Sword of Caliban (Strike Cruiser) - The Sword of Caliban was due to transport the 5th Company under Master Zadakiel to the Tomb World of Aryand, to aid Chief Librarian Danatheum against the Necrons of the Nephrekh Dynasty. However, Danatheum ordered the vessel to divert to Honoria, in order to defend that world against the invading Orks of WAAAGH! Groblonik. At that time, the vessel was commanded by Shipmistress Selenaz.
- Vengeful Blade (Strike Cruiser) - The Vengeful Blade was commanded by Master Annas when it came to the aid of the Hive World of Corinthe in 747.M41. The Hive World was under threat by both a tendril of Hive Fleet Moloch and the Genestealer-infested Space Hulk Bringer of Sorrow which the government of Corinthe believed was acting as a beacon for the Hive Fleet. Acting quickly, Annas dispatched the Deathwing under his command to board the Space Hulk and they destroyed it. With the Bringer of Sorrow no longer acting as a beacon, the Imperium's forces were able to defeat the tendril of Hive Fleet Moloch.
- Intervention (Frigate)
- Deathshroud - Dark Talon
- Knight of the Gloaming - Nephilim Jetfighter
- Pride of Lions — Thunderhawk
- Rage of Angels — Thunderhawk
- Roar of Vengeance — Thunderhawk; personal transport of the Supreme Grand Master
- Sacred Mace — Thunderhawk
- Undying Vengeance — Thunderhawk
After the Horus Heresy, the Dark Angels founded at least three Successor Chapters to track the Fallen, the known ones being the Angels of Absolution, the Angels of Redemption and the Angels of Vengeance. These Successor Chapters share in the secret of the Fallen, and collectively the Dark Angels and their successors refer to themselves as "The Unforgiven".
In addition, several other Chapters have since been created using the Dark Angels' gene-seed. These Successor Chapters were introduced in the 4th Edition Codex: Dark Angels released in 2007. The new Chapters introduced were the Guardians of the Covenant, the Consecrators and the Disciples of Caliban.
The Disciples of Caliban are unusual in that the Dark Angels' Chapter Master Anaziel specifically requested their creation, the only known instance of a Chapter Master making such a request, much less having it granted. The Consecrators are notorious for using lovingly-preserved technology from the time of Lion El'Jonson himself, and as such they bear a striking resemblance to the Dark Angels Legion of pre-Heresy days.
Curiously, although Dark Angels gene-seed is every bit as pure and fully functional as that of the Ultramarines Chapter, the seed of the Lion has rarely been used to found new Space Marine Chapters since the Horus Heresy by the Adeptus Mechanicus.
Although duty-bound to run their formations independently, it is strongly suspected by some within the Imperium that the Dark Angels' Successor Chapters show too much deference to the Supreme Grand Master of their originating Chapter.
It is, at least partially, this rumour of "Legion-building" that often persuades the High Lords of Terra to overlook the Dark Angels' gene-seed when seeking to create further Foundings.
- Blade of Caliban - Blades of Caliban are Chapter relics and each has its own honourable heritage. Only the Champions of each Company, having performed heroic and faultless duty, earn the right to wield one of these unique Power Swords.
- Blades of Reason - Interrogator-Chaplain Asmodai uses an ancient and horrific device known as the Blades of Reason, full of arcane cruelty and the sorrow of Mankind. Its many sharply honed and well-polished blades are etched with scriptures of repentance in the tongue of Old Caliban, and criss-crossing the weapon's head are cables and fine neural-wires, mystic science that amplifies pain to agonies beyond endurance. With this archaic weapon of torture, Asmodai attempts to extract confessions from captured Fallen Angels during interrogations in an attempt to save the doomed prisoner's soul through his expert and painful ministrations.
- Book of Salvation - This sacred tome records the names of those Fallen Angels that have been captured by the Dark Angels and the Unforgiven and their names are entered within its ancient, desiccated pages with their own blood. Grand Master Ezekiel is the custodian of this sacred relic.
- Ceremonial Swords - Dark Angels frequently carry mundane swords with winged hilts in the ancient Calibanite style in echo of their Chapter badge. These weapons are used more for ceremony than in combat, but they are perfectly functional weapons should the battle-brother have reason to draw one. They are carried either in addition to, or in lieu of, a Combat Knife depending on the individual's preferences.
- Corvus Hammer - On Caliban the thick forests made tall lances impractical, so the knights developed a unique military pick called a Corvus Hammer, which consisted of a hammerhead modified to provide additional power during impact. Its beak-like spike proved ideal for puncturing monster scales and armour alike. The bike-mounted warriors of the Dark Angels Legion adopted this weapon design and these ancient weapons are still maintained by the Ravenwing Black Knights.
- Deathroar - This venerated Plasma Pistol was recently left to the Deathwatch by Captain Raziel of the Dark Angels, who gave his life to hold a fortress on the edge of the Cellebos Warzone of the Jericho Reach against sieges by the forces of Chaos until reinforcements arrived. Deathroar contains the power of a heavy weapon in its small casing. The super-heated air around the muzzle as the weapon discharges produces a unique sound reminiscent of predatory felines from which Deathroar derives its name.
- Deliverer - Deliverer is a master-crafted Bolt Pistol that has ended the lives of many an unrepentant Fallen. Grand Master Ezekiel is the current bearer of this ancient weapon.
- Flail of the Unforgiven - The veteran leaders of the Deathwing Knights, the Knight Masters, eschew the maces of their fellows in favour of brutal Power Flails called Flails of the Unforgiven. These archaic Power Weapons are carried as a badge of office, and are a reminder to all the Fallen of their ultimate fate at the hands of the Dark Angels.
- Foe-Smiter - This ornate Storm Bolter was wrought by Fedorovich the Great, amongst the foremost weaponsmiths of Mars during the age when the Tech-priests joined with the Emperor's forces to equip the armies for the Great Crusade. It was he who forged so many of the master-crafted weapons still prized by the Imperium today, but even then, the weapon known as Foe-Smiter was considered special. It was presented with honour to the Ist Legion of the Space Marines, where it was used to great effect by Brother Bartholomew -- the first Grand Master of the Deathwing. To this day, Foe-Smiter can still lay down a cavalcade of fire, and is highly prized by the Dark Angels and by the current Grand Master of the Deathwing, who always wields it.
- Furious Vengeance - This ancient Bolter was created by Master-Artificers on The Rock only a few centuries after the Horus Heresy, and although it bears no inscription, it was consecrated with terrible oaths of vengeance and retribution against Traitors. Over the millennia it has cut down many hundreds of accursed Space Marines who betrayed their Emperor and their brothers, selling their souls to Chaos. Among its victims are a number of Fallen Angels, although this fact is only known by the Inner Circle of the Chapter.
- Halberd of Caliban - The Company Champion of the Deathwing traditionally carries the massive Power Weapon called the Halberd of Caliban, which was reforged from a Blade of Caliban shattered in battle long ago, and incorporating the same grim technologies that power the weapons of the Deathwing Knights.
- Heavenfall Blades - The Heavenfall Blades are a part of quintumvirate of legendary Power Swords wielded by the highest-ranking members of the Inner Circle of the Dark Angels Space Marine Chapter. According to Chapter lore, the Heavenfall Blades were cut from a single block of obsidian that formed the core of a meteorite that struck The Rock, the Chapter's mobile Fortress-Monastery, in orbit around the Feral World of Al Baradad, shortly after the fall of Caliban. Each of these blades are carried by a Master and is as potent a symbol of their rank as it is deadly:
- Sword of Secrets - The Sword of Secrets is a master-crafted Power Sword of formidable potency created soon after the disappearance of Lion El'Jonson. It is the mightiest of the so-called Heavenfall Blades, the swords cut from a block of jet-black obsidian that struck The Rock whilst in orbit around the Feral World of Al Baradad. The blade of the Sword of Secrets is so incredibly well-crafted from a single block of the Heavenfall obsidian that it has not chipped nor lost its keen, razor-sharp edge over its many millennia of bloody use. This relic is borne by every successive Supreme Grand Master of the Dark Angels and is currently in the possession of Azrael. Only the Supreme Grand Master knows that it is also the only device that allows access to the deepest known dungeon in The Rock. Fitting the blade into a cleft in the wall unlocks the iron gate leading to a dark tunnel and the rune-protected cell in which the Arch-Heretic Luther is imprisoned.
- Sword of Silence - In times of need, Belial, the Grand Master of the Deathwing (1st) Company, wields the famous master-crafted Power Sword known as the Sword of Silence. This sword is one of a quadrumvirate of legendary swords collectively known as the Heavenfall Blades. These formidable weapons are only carried by the highest-ranking members of the Inner Circle of the Dark Angels. The Chapter's lore states that these blades were forged from the core of a meteorite that struck The Rock in orbit around the Feral World of Al Baradad. The blades wielded by the Grand Master of the Deathwing and the Master of the Ravenwing also utilise small amounts of the obsidian taken from the meteorite in their working.
- Raven Sword - This infamous master-crafted Power Sword is one of a quadrumvirate of legendary swords collectively known as the Heavenfall Blades. These formidable weapons are only carried by the highest-ranking members of the Dark Angels' Inner Circle. Chapter lore states that these blades were forged from the core of a meteorite that struck The Rock in orbit around the Feral World of Al Baradad. The blades wielded by the Master of the Deathwing and the Master of the Ravenwing also utilise small amounts of the obsidian taken from the meteorite in their working. It is also said that a small portion of this meteoric substance was despatched to each of the Dark Angels' Successor Chapters, so that the senior members of the Unforgiven's own Inner Circles would also bear the same heritage forged in steel as those borne by the Masters of the Dark Angels. The Raven Sword is currently in the possession of the Master of the Ravenwing, Captain Sammael.
- Fellbane - One of the legendary Power Swords collectively known as the Heavenfall Blades. These formidable weapons are carried only by the highest-ranking members of the Dark Angels' Inner Circle. Chapter lore states that these blades were forged from the core of a meteorite that struck The Rock in orbit around the Feral World of Al Baradad. Fellbane was formerly in the possession of Master Balthasar, the recently deceased Captain of the Dark Angels' 5th Company.
- Sword of Sanctity - The sword was gifted to Grand Master Orias, the first lord of the Disciples of Caliban who fell in battle against the Orks of the Quolon Pass. The sword was recovered about the 970.M41 by Grand Master Nakir of the Consecrators Chapter, who 30 years later offered it to the Supreme Grand Master Azrael of the Dark Angels, with the intention of returning the blade to its proper master. Azrael answered that, "It has found its proper master. It is not only yours by right of recovery, but you would bring honour to the cousin of my own blade", and gave it back to Nahir.
- Lion Helm - The Lion Helm is an angelic-winged helm once worn by the Dark Angels Primarch Lion El'Jonson during the bygone days of the Great Crusade and the Horus Heresy over ten thousand standard years ago. It is now the primary badge of office of the current Supreme Grand Master of the Dark Angels. As with all heirlooms connected to the mighty primarch of the Dark Angels, it is attended by the Watchers in the Dark. The helm generates a powerful force field that has protected the Supreme Grand Master since the days when the Dark Angels were still a Space Marine Legion. To don that winged helmet is to take up the mantle of the Lion and lead the Dark Angels to victory, or die in the attempt.
- Lion's Roar - One of the most unusual pieces in the arsenal of The Rock is the Combi-weapon known as the Lion's Roar. It is similar to the Combi-weapon borne by Supreme Grand Master Azrael, although the single-shot plasma blast it fires is accompanied by a devastating roar, from whence the weapon gets its name. The Lion's Roar is issued to heroes of the Chapter and over the years it has proven to be the ideal weapon of choice for those leading boarding missions, bunker assaults, or a forlorn hope. Whether its heroic bearer returns from battle or not, the Lion's Roar has always been recovered and returned to its place of honour in The Rock's armouries.
- Lion's Wrath - Lion's Wrath is a master-crafted Combi-plasma. Supreme Grand Master Azrael is the relic's current bearer. This legendary weapon was made by Technomagos Prestor the Unchallenged in the days following the Fall of Caliban in the early 31st Millennium. Upon his elevation, Azrael added his name to the list of Dark Angels heroes that have borne it into battle down through the ages.
- Mace of Absolution - Bespiked, glowing with power and emanating an eerie mist from their vents, the ominous Power Weapons called Maces of Absolution are employed by the Deathwing Knights in their endless hunt for the Fallen. In the presence of the most accursed Heretics, their power is amplified to awe-inspiring magnitude.
- Mace of Corswain - A Power Mace dating back to the times of the Great Crusade, the Mace of Corswain was originally used by Paladin Corswain of the 9th Order of the I Legion, a member of Lion El'Johnson's Honour Guard. The head of the weapon consists of four roaring lion heads, surrounded by a crackling blue energy field.
- Mace of Redemption - The Mace of Redmption is perhaps the greatest of the weapons forged by the Dark Angels to hunt their traitorous comrades. Blessed with incantations of vengeance, the hollow centre of this sacred power maul flares white-hot when it smites a foe. It is said that, when the mace is hand, Supreme Grand Master Raphael struck down the Daemon Princeruler of the blashmeous world of New Caliban, allowing the arch-heretic to be captured. Of all the Dark Angels who have ever hunted the Fallen, none has bested this heroic deed.
- Monster Slayer of Caliban - This ancient Power Sword was traditionally bestowed upon the most honourable knight of the Order before the onset of a long quest into the wilds of Caliban. Its well-honed blade is empowered by a force generator of magnificent strength; however; over the ages, it has grown somewhat temperamental, and the know-how to fix such ancient technology has passed beyond what the Techmarines of the Dark Angels can now repair in the late 41st Millennium. It is believed that as long as its owner stays pure of mind, the Monster Slayer of Caliban will strike down even the greatest of foes. This has been proven countless times, perhaps most famously when Master Mortifer wielded the blade to dispatch three hulking Carnifexes. It is said that Mortifer later lost his faith, and the sword fizzled out at a critical moment and could not penetrate even the crude armour of an Ork Warlord.
- Needle of Truth - It is the task of the Dark Angel Interrogator-Chaplains to extract truth from those captured by the Chapter, as well as protect its secrets and maintain its spiritual well being. The Needle of Truth is an ancient blade which was taken by the Chapter to the Jericho Reach to uncover the secrets this new sector harboured, especially rumours of the Fallen.
- Perfidious Relic of the Unforgiven - Borne by the mysterious Watchers in the Dark, these are ancient relics of the old Ist Legion that have been recaptured by the Deathwing and sometimes carried into battle by the wraith-like figures. The exact nature or function of most of these revered relics are unknown, for they are as mysterious as the cowled figures that bear them. What is known is their effect on the battlefield, for their presence alone dampens the power of enemy psykers and fills the Dark Angels' opponents with feelings of dread.
- The Protector - The Protector is a finely crafted suit of Artificer Armour that has been faithfully maintained by the Chapter's master craftsmen over the long millennia, and is said to provide even more protection and durability than the usual protection of standard power armour. The Protector is inlaid with the sombre symbols of the Dark Angels. Its exact age is unknown, but the Protector has been considered a Chapter Relic since the early years of the 37th Millennium, when it is recorded in Chapter records that it saved Brother Methias, Master of the 5th Company, from a close-range Battle Cannon shot during the storming of the Traitor stronghold on the moons of Secclucious VII. Since those days, this suit of armour regularly turns up in the Master of the Armoury's log, where it is praised for its exceptional ability to shrug off the most lethal of blows.
- The Eye of the Unseen - This ancient augmetic was first bequeathed to Interrogator-Chaplain Enoch by the Watchers in the Dark, and has since been extracted and re-implanted in a string of Dark Angels heroes. It is said that no secret can escape the gaze of the Eye, nor guilt, lies or any obfuscation. Those fixed by the glowing lens of the Eye of the Unseen have their deepest wants and fears laid barren and their every weakness exposed. The sensation is said to be akin to Catachan harpoon-bugs crawling across the inside of the skull, and it is all the victim can do not to drop to their knees and confess all.
- The Raven's Curriass - The Raven's Curriass is a finely crafted and heavily modified Mark V Heresy Power Armour breastplate worn by Grand Master Sammael of the Ravenwing as a part of his personal panoply of war.
- Secret's Shield - Grand Master Ezekiel dons the blessed suit of Artificier Armour called Secret's Shield whenever he goes into combat.
- Shroud of Heroes - The rites of the Dark Angels dictate that when one of their mightiest is slain in glorious battle, his recovered remains are wrapped in a death shroud until he can be interred within the crypts of the Lion's Sanctum deep within the Rock. Pieces of this fabric, stained in the blood of heroes, are then continually stitched into a single set of robes known as the Shroud of Heroes. It is customary of the Shroud of Heroes to be presented to a duration of a battle or ongoing campaign before passing the revered robes on to another worthy aspirant of the Chapter. Those who wear the Shroud of Heroes claim they can feel the protective powers of their predecessors swirling around them, still eager to aid the Chapter.
- Sacred Standards - These three Dark Angels standards date back to the time of the Great Crusade in the late 30th Millennium. It is custom for only one to be displayed at any time; the remaining two are held in the Great Hall of The Rock. The three sacred standards of the Dark Angels include:
- Standard of Devastation - The Standard of Devastation is a symbol of defiance and devastating retaliation. Throughout its proud history, the banner has flown above numerous last stands and as Chapter legends have it, has been found many times atop the heaped piles of the enemy dead.
- Standard of Fortitude - The Dark Angels, like many of the Space Marine Chapters, have sacred standards which they carry into battle in times of need to bolster the fighting strength of their men. The Standard of Fortitude is one such banner -- emblazoned with the icons of the Chapter and stained with the blood of heroes, it has a profound effect on all who view it and can dramatically improve morale. This forbidding standard represents the unstoppable courage and tenacity for which the Chapter is famed across the galaxy. It inspires any nearby Dark Angels to press the attack, heedless of incoming melee blows and ranged attacks, advancing steadily while unleashing a hail of fire.
- Standard of Retribution - The Standard of Retribution serves to remind the Dark Angels that the enemies of the Emperor can never be forgiven. In the shadow of this hallowed artefact, they are inspired to fight on under any circumstances, smiting their foes with righteous and unquenchable fury.
- Traitor's Bane - Traitor's Bane is a potent master-crafted Force Sword wielded by Grand Master Ezekiel in battle that radiates psychic power. Phased crystalline patterns along the Force Sword's blade coil iridescent psychic energy around it like a snake. This fell blade is rumoured to possess the trapped spirits of those Fallen it has slain in battle and are now entrapped within. It is said that the blade grows darker in aspect, the shadows drawing in around it, whenever one of the Fallen Angels are near.
- Weapon Charm - Among the Deathwing, battle-brothers sometimes adorn their weapons with fetishes, bird feathers and charms, in respect for their ancient ancestors and the roots of their brotherhood. These fetishes seem to appease the Machine Spirits of their weapons and connect them more strongly to the battle-brother, making them as reliable and unrelenting as the Deathwing themselves.
Prior to the Horus Heresy, during the Great Crusade, the power armour of the Dark Angels Legion was coloured jet-black. Not long after the Legion's primarch was reunited with the warriors of the Ist Legion, a wedge began to be driven between the Calibanite Dark Angels and their Terran-born brethren.
On the right shoulder plates of the Calibanite Dark Angels, where normally a Space Marine's organisational and rank markings would be painted, they were authorized to wear the personal heraldry of their respective knightly orders.
On their left shoulder plates, El'Jonson had decreed that the Chapter's Calibanite Astartes were to wear the dark green of their homeworld's forests as an act of remembrance of the battles fought to tame their homeworld under the leadership of the Lion.
After the Heresy, the bulk of the Chapter began to appear in dark green armour, while the 1st and 2nd Companies' panoply remained jet-black in honour of the original Legion colours.
The Deathwing Company later re-coloured their armour to bone-white in honour of a battle fought long ago but after the Heresy. Chapter legend states that a band of Deathwing brethren returned to the world of their birth, only to find their people enslaved to a large Genestealer Cult.
Abiding by the traditions of their people, the brethren repainted their armour white, symbolising that they were dead men walking -- ghosts -- setting out on their death-quest to rid their world of the Genestealers' taint. Since that day, the Deathwing have continued to wear their Terminator Armour in bone-white colours, in solemn remembrance of the sacrifice of their predecessors.
A Dark Angel's battlefield specialty -- battleline, close support, fire support, or Veteran -- is shown by the icon worn on the right pauldron. The Low Gothic squad number is borne upon the right shoulder, a winged blade on the left.
In the Dark Angels, the brothers of the Battle and Reserve Companies wear their company markings upon their left knee plates as shown above.
Campaign badges are symbols adopted during especially large, drawn-out wars that typically involve a range of different forces of the Imperium.
Cloaks and hoods are worn by the Veteran Dark Angels and the Chapter's Inner Circle because they have learned enough about the Dark Angels' history, and thus their shame, prior to obtaining their rank within the Chapter.
Apothecaries of the Dark Angels keep their entire armour painted black except for the backpack, groin and torso armour, which are all bone-white. They have a red vertical stripe painted down the centre of the helmet.
The badge of the Chapter is a winged sword on a green roundel, which was the ancient icon of The Order on Caliban. Variants of this symbol exist for the Deathwing and Ravenwing Companies, the former depicting the winged sword as broken, the latter a sword held by a single wing and raven's claw.
The 10th Company, the Chapter's company of Scout Marines, uses the Dark Angel Sword but without the wing device, to symbolise the fact that the Scout Company comprises Chapter Neophytes, who have yet to "earn their wings" as full Dark Angels.
Prior to the release of Codex: Angels of Death (2nd Edition), the background of the Dark Angels, both in Games Workshop material and within the fictional Warhammer 40,000 universe, was shrouded in mystery.
Aspects of the Chapter's fall to Chaos bear similarities to the legends of King Arthur, in particular Arthur's/El'Jonson's eventual defeat, and Lancelot's/Luther's fall from grace. Also, the name of their primarch, Lion El'Jonson, is inspired by the English poet Lionel Johnson, the author of "The Dark Angel."
Originally the name was spelt Lyyn Elgonsen (Warhammer 40,000: Rogue Trader, pg. 138); presumably to obscure the reference.
The dark secret revealed in the original poem was its author's homosexuality. The home of the Dark Angels prior to the Second Edition revision of the Chapter was the planet Delahon.
Games Workshop has in recent years restricted the information about the Dark Angels to emphasise the mystery surrounding the Chapter. The fate of Lion El'Jonson had been purposefully left out of all texts since the 2nd Edition Codex: Angels of Death (a Dark Angels/Blood Angels "combo" codex; the first dedicated Codex for either Chapter) from the mid-1990s, and only re-emerged in the 2001 "Index Astartes" article published in White Dwarf magazine.
While the Inner Circle of the Chapter know of the existence of Luther's stasis cell beneath The Rock, there is another chamber at the very heart of the Rock that is unknown to all but the Watchers in the Dark and the Emperor Himself.
This secret chamber contains the still-sleeping form of Lion El'Jonson. Similarly, information regarding the Chaos Space Marines character Cypher, rumoured to be foremost of the Fallen, is kept vague to further fuel players' imaginations.
The novel Angels of Darkness, written by Games Workshop staff member and Codex writer Gav Thorpe, provides an alternative account of the events that split the Chapter, and the primarchs' influence over their Space Marines. Despite the layers of learning and civilisation El'Jonson acquired in later life, the time he spent in the forests of Caliban marked him permanently, and he remained a brooding, paranoid, and secretive man.
El'Jonson's experience taught him that exposure invited predators, that darkness was as welcoming as it was dangerous. Intrigue, half-truths, and suspicion became second nature to each new Dark Angel. El'Jonson mistrusted the Terran-born Dark Angels above all others.
While these men formed a minority within the Ist Legion, El'Jonson spent by far more time leading them than the Caliban-born Dark Angels. El'Jonson also systematically removed control from each company commander and held his Legion's reigns tightly. Each company posted to a warzone was shadowed by a younger company in secret to report on its warriors' loyalties to the primarch.
As the Heresy erupted, the Dark Angels were operating on the Eastern Fringe of the galaxy. In the interim, Warp Storms cut Caliban off from reliable astrotelepathy, so that only garbled accounts of current events reached the planet. Some were true, some were half-true, some were outright fabrications.
In their desperation, the elder Dark Angels tried to leave Caliban and confront Horus. They were prevented by their younger brethren in a battle that grounded the Space Marines' vessels and despoiled Caliban.
When the Lion returned, his fleet was fired on for fear that he had sided with Horus, and that the victors' version of the uprising had already damned them in El'Jonson's eyes. El'Jonson immediately ordered a full-scale bombardment, and the destruction of Caliban soon followed.
The canonicity of the novel is hotly debated. Although the Fallen character (Astelan) is a first-hand witness to events, it is unclear which of his claims are true, which are deliberate misinformation, and which are bias.
- Battlefleet Gothic: Armada, pg. 26
- Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 6-15, 20-23, 26, 89-90, 93-94, 105-106, 108, 114-115, 139-140
- Chapter Approved 2001 - First Book of the Astronomican, pg. 51
- Chapter Approved 2003 - Third Book of the Astronomican, "Dark Angels Update", pg. 100
- Citadel Journal 47, "Angels of Death", pp. 21–25
- Citadel Journal 37, "Tacticus Dark Angels", pp. 78–85
- Codex: Adeptus Custodes (8th Edition), pg. 9
- Codex: Angels of Death (2nd Edition), pp. 21, 26, 51, 78, 80-82
- Codex: Dark Angels (7th Edition) (Digital Edition), pp. 10, 18, 58, 63, 66-69
- Codex: Eye of Terror (3rd Edition), pp. 12, 16
- Codex: Necrons (8th Edition), pg. 29
- Codex: Space Marines (6th Edition), pp. 8, 53
- Crimson Slaughter - A Codex: Chaos Space Marines Supplement (6th Edition), pp. 25-26
- Deathwatch: Core Rulebook (RPG), pp. 44–46, 197
- Deathwatch: Rites of Battle (RPG), pg. 236
- Deathwatch: First Founding (RPG), pp. 46–53
- Deathwing: Rules & Mission (1st Edition)
- Hammer & Bolter 17 & 18, "The Lion" (Novella) Parts 1 and 2 by Gav Thorpe, Chs. 4, 6
- Horus Heresy Vol. 1: Visions of War, pp. 13, 273, 278-279
- Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 18, 40, 96, 109, 137, 161
- Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pg. 19
- Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 54–58
- Index Astartes I, "The Unforgiven", pp. 4, 13, 18-23
- Index Astartes II, "For the Emperor!: Space Marine Chaplains", pp. 19, 56, 58-59
- Index Astartes III, "The Eye of the Storm: Space Marine Chapters fighting in the Eye of Terror", pg. 67
- Planetstrike (4th Edition), pp. 55, 57
- Pandorax (Novel) by C.Z. Dunn
- Space Hulk: Campaigns (1st Edition)
- Space Hulk: Deathwing (PC Game)
- Space Hulk: Mission Book (2nd Edition)
- Space Hulk: Rulebook (2nd Edition)
- The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pp. 15, 17, 96, 185
- The Horus Heresy - Book Six: Retribution (Forge World Series) by Alan Bligh, pp. 12, 14, 20, 30, 66-67, 69-73, 266-269
- The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pg. 113
- The Thirteenth Black Crusade (Background Book), pp. 20, 30, 48, 74, 79, 84
- Warhammer: Monthly (Promotional), "Deathwing"
- Warhammer 40,000: Rogue Trader (1st Edition)
- Warhammer 40,000 Rulebook (5th Edition), pg. 129
- Warhammer 40,000: Warlords of the Dark Millennium - Asmodai
- Warhammer 40,000: Warlords of the Dark Millennium - Azrael
- Warhammer 40,000: Warlords of the Dark Millennium - Belial
- Warhammer 40,000: Warlords of the Dark Millennium - Ezekiel
- Warhammer 40,000: Warlords of the Dark Millennium - Sammael
- White Dwarf 36 (September 2019), "Index Astartes: Dark Angels", pp. 23-33
- White Dwarf 392 (UK), pg. 35
- White Dwarf 327 (UK), "Battle Report: Ambush at Mon'Kali"
- White Dwarf 326 (US), "Dark Angels Design Notes", pg. 28
- White Dwarf 303 (US), "Index Astartes: Deep Strike", pg. 18
- White Dwarf 266 (US), "Chapter Approved: Kroot vs. Dark Angels"
- White Dwarf 265 (US), "Chapter Approved", pp. 78–87
- White Dwarf 254 (US), "Index Astartes First Founding: The Unforgiven, the Dark Angels Space Marine Chapter"
- White Dwarf 234 (US), "Company of Ravens - Ravenwing Tactics" & "Master of the Ravenwing's Land Speeder", pp. 67–69
- White Dwarf 227 (US), "Chapter Approved", pp. 73–80
- White Dwarf 213 (US), "Battle of the Nine, Redemption!", pp. 26–30
- White Dwarf 208 (US), "Faith and Vengeance", pp. 78–86
- White Dwarf 193 (US), "Dark Saviours: Dark Angels Characters", pp. 91–95
- White Dwarf 170 (US), "Dark Angels Space Marine Army", pp. 25–28
- White Dwarf 166 (US), "Space Marines: Codex Imperialis", pp. 8–19
- White Dwarf 161 (US), "Deathwing Terminators", pp. 4–7
- White Dwarf 149 (US), "Strike Deep: Space Hulk Campaign", pp. 45–61
- White Dwarf 143 (US), "Dreadnoughts!", pp. 50–71
- White Dwarf 142 (US), "Guide to Painting your Epic Scale Forces", pp. 20–35
- White Dwarf 137 (US), "The Last Stand: Space Hulk Campaign", pp. 42–50
- White Dwarf 133 (US), "Space Hulk: Genestealer Invasion"
- White Dwarf 129 (US), "Space Marine Armor", pp. 13–29
- White Dwarf 126 (US), "Epic Space Marines", pp. 12–27
- White Dwarf 112 (US), "Terminator: Space Marine Tactical Dreadnought Armour"
- White Dwarf 96 (US), "Chapter Approved: The Raven Wing: Dark Angels 7th Company of MK-14 Riders", pp. 51–56
- Descent of Angels (Novel) by Mitchel Scanlon
- Fallen Angels (Novel) by Mike Lee
- Age of Darkness (Anthology) edited by Christian Dunn, "Savage Weapons" by Aaron Dembski-Bowden
- The Primarchs (Anthology), "The Lion" by Gav Thorpe
- Shadows of Treachery (Anthology) edited by Christain Dunn, "Prince of Crows" by Aaron Dembski-Bowden
- Wolf King (Novella) by Chris Wraight
- Angels of Darkness (Novel) by Gav Thorpe
- Pharos (Novel) by Guy Haley, pp. 313-361
- Angels of Caliban (Novel) by Gav Thorpe
- Deathwing (Anthology), "Deathwing" by Bryan Ansell & William King
- Eye of Terror (Novel) by Barrington J. Bayley
- The Purging of Kadillus (Novel) by Gav Thorpe
- Sons of Fenris (Novel) by William King
- Malediction (Audio) by C.Z. Dunn
- Ascension of Balthasar (Audio) by C.Z. Dunn
- Battle-Brothers (Short Story) by Gav Thorpe
- Ravenwing (Short Story) by Gav Thorpe
- Unforgiven (Short Story) by Graham McNeill
- Easy Prey (Short Story) by C.Z. Dunn
- Book of the Lion (Anthology) Edited by Graeme Lyon
- Tales of the Dark Millennium (Anthology), "The Falls of Marakross" by Steve Parker, "A Balance of Faith" by Darren-Jon Ashmore, "Vindicare" by C.S. Goto and "Tears of Blood" by C.S. Goto
- Victories of the Space Marines (Anthology), "Heart of Rage" by James Swallow
- Dark Vengeance (Novel) by C.Z. Dunn
- Master of Sanctity (Novel) by Gav Thorpe
- The Unforgiven (Novel) by Gav Thorpe
- The Eye of Ezekiel (Novel) by C.Z. Dunn
- Wolf's Claw (Audio Book) by Chris Wraight
- Ruinstorm (Novel) by David Annandale
- Dreadwing (Novella) by David Guymer
- The Hunt for Vulkan (Novel) by David Annandale, Ch. 4
- Leman Russ: The Great Wolf (Novel) by Chris Wraight, Chs. III, IV
- The Eye of Ezekiel (Novel) by C.Z. Dunn, Chs. 3, 5
- Deathwatch: The Last Guardian (Audio Book), Tracks 12-14
- War of Secrets (Novel) by Phil Kelly, Chs. 1, 5, 8, 19
- Space Hulk (4th Edition) (Board Game), "Mission Files: Dark Angels - Bringer of Sorrow"
- Luther: First of the Fallen (Novel) by Gav Thorpe, "Tale of the Lion," "Tale of the Book"
- Warhammer Community - Secret Orders of the Dark Angels
- 500 Facts for 500 Stores
- Warhammer Community - Shadowspear Vanguard Units
- Warhammer Community - Horus Heresy, The Road to Thramas - Part 2: On the Knight Shift
- Warhammer Community - Ritual of the Damned Chapter Focus: Dark Angels