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"Harvest of megacre aleph-stroke-237 is now complete at 41.5 gigatonnes. Survivors are directed to assemble for relocation and harvest of megacre aleph-stroke-238."

—Laud hailer announcement during the Tertiary Season of Verdale III
Agri-World

An Agri-World

An Agri-World is a planet of the Imperium of Man entirely dedicated to the production of agricultural products. Many planets of the Imperium, such as Forge Worlds and Hive Worlds, are completely incapable of sustaining the sheer number of people who live and work on them.

To feed these people, as well as the vast armies of the Astra Militarum, many planets have been completely transformed into giant farms. Most of these planets have populations of less than 100 million people and possess only a few major cities.

These farming planets, in their own way, are as vital to the Imperium as its hive cities. They are given over entirely to the production of food, which Hive Worlds cannot produce in sufficient quantities to keep their huge populations from starving.

Many a world has whole continents given over to livestock or fields of crops. Some Agri-Worlds are covered in oceans teeming with fish and a few are far stranger -- worlds covered in edible fungus, scoured by swarms of nutritious insects or are gas giants whose upper atmospheric layers are home to flocks of edible or egg-producing flying creatures.

A few planets are used solely to provide clean, potable water to nearby Hive Worlds. Agri-Worlds are sometimes ruled directly by the Adeptus Administratum rather than by their own local planetary government, to help ensure that their produce is grown and harvested with maximum efficiency.

Life on an Agri-World[]

Those who toil on Agri-Worlds provide the Imperium's countless billions of subjects one of their essential resources: food. The Adeptus Administratum classifies planets to this task based on desirable climates, native livestock, or other natural factors.

On other Agri-Worlds, artificial aspects dominate, such as sheltered hydroponic lakes, floating fields suspended in hollowed-out planetoids, or algae vats buried deep within irradiated mountains. In all cases, their populations are devoted to a single cause: feeding the Imperium.

Even the slightest crop failure or livestock plague can doom other worlds to horrific starvation or collapse an Imperial warfront, thus making their often-overlooked efforts vital for humanity's survival.

Though Agri-Worlds are each devoted to growing and gathering foodstuffs for a ravenous Imperium, each is unique in the ways it goes about this, as well as the actual items it produces and exports. Many rely on staples though, as these are relatively simple to grow, store, manipulate, and process into a variety of forms for human consumption across the galaxy.

Some concentrate on rarer items and delicacies that can only be produced on that planet, foods bound for the tables of the connected and powerful. In time, most become renowned for certain exports, as Kalto is for padonus rice or Cel is for its mhoxen.

Few Agri-Worlders, however, share in these bounties from their cultivated fields or packed corrals, and often subsist on discarded grains or meats unsuitable for processing. Agrarian workforces can be anchored to working a single field, often developing such devotion to their produce that new religious sects can spring up like the plants themselves.

Others might continually travel the surface, following local growing seasons to descend like attacking armies on fields ripe for harvest, and scouring the landscape to remove every morsel of grain, stalk, or other edible life. More voracious than any swarm, they leave behind nothing but barren soil before marching off to eradicate the next territory.

On some planets, especially where there is a strong Adeptus Mechanicus presence, labourers with bionic scythe-limbs might work alongside monotask harvest Servitors while Combat Servitors patrol the fields and use their Heavy Stubbers to discourage marauding creatures.

Produce fields vary in size and shape, including precisely-designed acreages based on ancient decrees, patterns to venerate revered Imperial Saints, or wild forms based on the seasonal whims of their rulers. Some fields are not on the land at all, such as plankton farms that reap the oceans or underground fungi caverns.

Other Agri-Worlds instead specialise in livestock creatures, from the ubiquitous Grox to unique native beasts that cannot thrive anywhere else. Like the flora these need not be terrestrial, and could include gargantuan sea-beasts larger than starships, or sky-blackening clouds of protein-rich insects. In some cases these planets might import base fodder, or cultivate hydroponic algae and vat-grown lesh, just to feed these fauna until the beasts are harvested.

Working on any Agri-World, no matter its produce, is harsh and remorseless. There are always fields to till, crops to tend, harvests to conduct, or beasts to oversee. Even in artificial pastures, algae vats must be seeded and skimmed of their precious yields in continual cycles.

This subservience to natural processes breeds strong individuals who readily apply their muscles to any problem. It is somewhat rare for them to leave their homeworld, but those who do can find many new uses across the Imperium.

Agri-Worlds often supply the bulk of their Imperial Tithes in edible produce rather than manpower, given their relatively low populations and the importance of their exports. Still, the Astra Militarum is known to draw in Agri-World natives, especially in times of invasion for nearby planets.

Some Agri-Worlders might develop an affinity for machinery, after much experience working with auto-scythes or harvest crawlers, and could be noticed for recruitment into the Cult Mechanicus. The Ecclesiarchy calls to others, from their years spent intoning prayers to the God-Emperor for successful harvests.

The endless tabulations of harvest output, seed usage, or other essential organisational recording can indicate a talent perfectly suited to the Adeptus Administratum and a vital posting anywhere across the Imperium.

The curse of mutation is also present, though less often confronted and eradicated. Agri-Worlds, with lower population densities, allow the afflicted to more easily hide deformities or elude watchful eyes.

Notable Agri-Worlds[]

Planet Name Segmentum Sector Sub-Sector System Population
Aexe Cardinal Segmentum Pacificus Sabbat Worlds Unknown Unknown Unknown
Acre Segmentum Obscurus Gothic Sector Port Maw Unknown 3,000,000
Balaam Segmentum Obscurus Gothic Sector Bhein Morr Unknown Unknown
Badlanding Segmentum Tempestus Loki Sector Unknown Unknown Unknown
Bellis XIV Unknown Unknown Unknown Unknown Unknown
Boonhaven Segmentum Pacificus Unknown Unknown Cabulis System Unknown
Calth Segmentum Ultima Unknown Realm of Ultramar Veridia System Unknown, in the billions
Chiros Segmentum Pacificus Unknown Unknown Unknown Unknown
Colcha Segmentum Pacificus Unknown Unknown Unknown Unknown
Curwen Unknown Unknown Unknown Unknown Unknown
Cyrus Vulpa Segmentum Obscurus Calixis Sector Golgenna Reach Unknown Unknown
Danik's World Unknown Unknown Unknown Unknown Unknown
Denerair Segmentum Obscurus Gothic Sector Bhein Morr Unknown 5,000,000
Dinorwyc Cluster Segmentum Obscurus Cadian Sector Unknown Unknown Unknown
Dreah Segmentum Obscurus Calixis Sector Markayn Marches Dreah Unknown
Drakulu Segmentum Obscurus Gothic Sector Gethsemane Unknown Unknown
Eden Prime Unknown Unknown Unknown Unknown Unknown
Electris Segmentum Obscurus Gothic Sector Port Maw Unknown 3,000,000
Epirus Segmentum Tempestus Orpheus Sector Unknown Unknown Unknown
Erebus Segmentum Obscurus Gothic Sector Gethsemane Unknown 4.5 million
Fleishgate Unknown Unknown Unknown Mawdlin System Unknown
Flint Segmentum Obscurus Scarus Sector Angelus Sub-sector Unknown 28 million
Fourtheden Segmentum Obscurus Fourtheden System Periphery Sub-sector Unknown Unknown
Gath Segmentum Obscurus Gothic Sector Gethsemane Unknown 3 million
Gereon Segmentum Pacificus Sabbat Worlds Khan Group Unknown Unknown
Gheistos Unknown Unknown Unknown Unknown Millions
Gravalax Ultima Segmentum Unknown Damocles Gulf Unknown Unknown
Hagia Segmentum Pacificus Sabbat Worlds Unknown Unknown Unknown
Hesiod's World Segmentum Obscurus Calixis Sector Hazeroth Abyss Unknown Unknown
Hilarion Segmentum Obscurus Calixis Sector Hazeroth Abyss Unknown 750,000,000
Iax Ultima Segmentum Unknown Ultramar Iax System Unknown
Iocanthos Segmentum Obscurus Calixis Sector Golgenna Reach Unknown 5,000,000,000
Jumael IV Unknown Unknown Unknown Unknown Unknown
Kabaal II Unknown Unknown Unknown Unknown Unknown
Kaggeran Segmentum Ultima Jericho Reach Arkalas Cluster Unknown Unknown
Kalto Segmentum Obscurus Askellon Sector Unknown Unknown Unknown
Keffia Unknown Unknown Unknown Unknown Unknown
Kerrack Segmentum Ultima Varsavus Sector Unknown Unknown 19,500,000
Khai-Zhan Segmentum Obscurus Cadian Sector Unknown Unknown 4,000,000
Krool Segmentum Obscurus Gothic Sector Bhein Morr Unknown 1,000,000
Magog Segmentum Ultima Jericho Reach Charon Stars Magog System Unknown
Masali Ultima Segmentum Unknown Unknown Unknown Unknown
Malvolion Unknown Unknown Unknown Unknown Dead
Manuxet Segmentum Ultima Jericho Reach Unknown Unknown Unknown
Masali Ultima Segmentum Unknown Unknown Unknown Unknown
Nethamus Segmentum Ultima Unknown Ultramar Konor System Unknown
Novabella Segmentum Obscurus Askellon Sector Thule Sub-sector Unknown Unknown
Numinal Segmentum Obscurus Coronid Deeps Coronid Reach Numinal System 40,000,000
Numitor Segmentum Obscurus Gothic Sector Bhein Morr Unknown 5,000,000
Orbel Quill Segmentum Obscurus Calixis Sector Malfian Sub-sector Unknown Unknown
Pearl Moon Segmentum Obscurus Calixis Sector Markayn Marches Karrik System 3.5 million (Humans and Abhumans)
Percipre Segmentum Obscurus Calixis Sector Hazeroth Abyss Unknown Unknown
Peregrim's World Unknown Affluix Sector Unknown Unknown Unknown
Picus Segmentum Obscurus Gothic Sector Orar Sub-Sector Unknown Unknown
Quintarn Ultima Segmentum Unknown Unknown Unknown Unknown
Regulus Segmentum Obscurus Calixis Sector Hazeroth Abyss Unknown Unknown
Rynn's World Ultima Segmentum Loki Sector Unknown Rynnstar System Unknown
Samax IV Unknown Unknown Unknown Unknown Very Small
San Leor Ultima Segmentum Unknown Unknown Unknown Unknown
Saras VII Segmentum Pacificus Saras Sector Unknown Unknown Unknown
Sharlor Unknown Unknown Unknown Unknown Unknown
Siculi Segmentum Obscurus Calixis Sector Adrantis Tephaine System Unknown
Sigma-Agrius Segmentum Obscurus Agrippina Sector Unknown Unknown Unknown
Silvanos II Unknown Unknown Unknown Unknown Unknown
Sovereign Segmentum Ultima Jericho Reach Unknown Unknown Unknown
Spectoris Segmentum Obscurus Calixis Sector Drusus Marches Unknown Unknown
Stygian Prime Segmentum Obscurus Calixis Sector Hazeroth Abyss Unknown Unknown
Tanith Segmentum Pacificus Sabbat Worlds Unknown Unknown Dead
Tarentus Ultima Segmentum Unknown Unknown Unknown Unknown
Tarsis Ultra Ultima Segmentum Unknown Unknown Tarsis Ultra System Dead
Tephaine Minor Segmentum Obscurus Calixis Sector Adrantis Tephaine System Unknown
Vallenin Unknown Unknown Unknown Unknown Unknown
Verdan III Unknown Unknown Unknown Unknown Unknown
Verstap Segmentum Obscurus Gothic Sector Cyclop Cluster Unknown 4.2 million humans
Vespasia Segmentum Ultima Jericho Reach Charon Stars Unknown Unknown
Viridia Ultima Segmentum Unknown Damocles Gulf Viridia System Unknown
Victrix Sonora Segmentum Solar Unknown Unknown Unknown Unknown
Yama Enda Segmentum Obscurus Gothic Sector Gethsemane  Unknown 1.2 million Humans

Sources[]

  • Battlefleet Gothic: Rulebook, pp. 134, 159
  • Codex: Cityfight, pg. 74
  • Codex: Dark Angels (6th Edition), pg. 24
  • Codex: Grey Knights (5th Edition), pg. 16
  • Codex: Necrons (5th Edition), pg. 24
  • Codex: Sisters of Battle (2nd Edition)
  • Codex: Space Marines (6th Edition), (Digital Edition), pg. 102
  • Codex: Ultramarines (2nd Edition), pg. 14
  • Dark Heresy: Core Rulebook (RPG), pg. 249
  • Dark Heresy: Enemies Within (2nd Edition) (RPG), pp. 24-25, 85-88
  • Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 16, 74
  • Imperial Armour Volume Twelve - The Fall of Orpheus, pg. 29
  • Imperial Armour Aeronautica, pg. 76
  • Index Astartes: Stalkers & Hunters, "Renowned Hunters - Javelin of Faith"
  • The Citadel Journal 41, pg. 29
  • The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 38, 42, 54-57, 61, 63, 74-75
  • Warhammer 40,000: Rogue Trader (1st Edition), pg. 134
  • Warhammer 40,000: Rulebook (5th Edition), pp. 116, 142-143
  • Warhammer 40,000: Rulebook (3rd Edition), pg. 114
  • For the Emperor (Novel) by Sandy Mitchell
  • Grey Knights (Novel) by Ben Counter
  • Fifteen Hours (Novel) by Mitchel Scanlon
  • Xenocide (Short Story) by Simon Jowett
  • Rynn's World (Novel) by Steve Parker
  • Warriors of Ultramar (Novel) by Graham McNeill
  • The Heraclitus Effect (Short Story) by Graham McNeill
  • The Chapter's Due (Novel) by Graham McNeill
  • Sector Thirteen (Short Story) by Sandy Mitchell
  • The Emperor's Finest (Novel) by Sandy Mitchell
  • Codex: Genestealer Cults (8th Edition), pp. 32, 39
  • Codex: Genestealer Cults (7th Edition), pg. 18
  • Only War: Core Rulebook (RPG), pp. 346-348
  • Only War: Enemies of the Imperium (RPG), pp. 8-31
  • His Last Command (Novel) by Dan Abnett
  • Traitor General (Novel) by Dan Abnett
  • The Armour of Contempt (Novel) by Dan Abnett
  • Straight Silver (Novel) by Dan Abnett
  • Only War: Hammer of the Emperor (RPG), pg. 28
  • Sabbat Worlds Crusade (Background Book) by Dan Abnett
  • The Guns of Tanith (Novel) by Dan Abnett
  • Sabbat Worlds Anthology (Anthology) edited by Dan Abnett
  • Titanicus (Novel) by Dan Abnett


Worlds of the Galaxy
General/Environmental Classifications Chem WorldDead WorldDeath WorldDesert WorldDerelict WorldIce WorldForest WorldJungle WorldMountain WorldOcean WorldRad WorldSwamp World
Imperial Classifications Abattoir WorldAdeptus Astartes HomeworldAgri-worldAnchor WorldArboreal WorldArchive WorldArmoury WorldAstropathic Relay StationBattery WorldCardinal WorldCemetery WorldCivilised WorldDelverworldFeral WorldFeudal WorldForbidden WorldForge WorldFortress WorldFrontier WorldHive WorldHub-FortressIndustrial WorldKnight WorldLabyrinth WorldLumber WorldMenagerie WorldMerchant WorldMining WorldPenal WorldPenitent WorldPleasure WorldQurantined WorldQuarry WorldRefugee WorldRepository WorldResearch StationSentinel WorldShrine WorldWar WorldWaste World
Chaos Classifications Daemon WorldHell-ForgeFallen Knight World
Xenos Classifications CraftworldCrone WorldExodite WorldHold WorldKin WorldMaiden WorldOrk WorldT'au SeptSept WorldTomb WorldXenos World
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