Sure, let me give an example of a good spin on the RTS formula: Dawn of War and the need togo out and actually conquer ressources I can take a shooter like space marine and go for the melee aspects
Or let's say the tall ship combat of BFG
Or we get into sth very dry, the armageddon hex strat games, which pretty much did nothing new, but went balls deep into representing 40k units, the depth is a standalone marker for them
They actually did sth new mechanicum did not, they simply transferred the principle into 40k without changing much of the underlying principles,
Tell me, which is the most selling turn based tactical game of the last 15 years? how many succesful ones came before enemy within and how many after that release?
and given that it is "merely" a update of the much older game (first release is 1994) (though we could go for jagged alliance or fallout tactics, too
But they also came after UFO: enemy unknown
For me personally it is simply trying to sail on the success of XCom and why should I bother trying to go for the imitation instead of the original?A coat of paint does not sell a game to me.
Try buying a codex 2nd hand
Nobody should ever preorder a game, honestly
Pay the ferryman when he gets you to the other side
I think the studio is rogue factor (they did mordheim) and focus interactive is the publisher (and they got some good GW games under their belts like blood bowl and battlefleet gothic)
Genetic determinism is somewhat of a bullshit theory
So basiccally xcom in 40k
Not convinced, as they tried it before with the mechanicus game in a certain way...
Yeah, but most ulramar novels will not work
I mean, ventris stuff is meh
The cronus one, too
And the catehism of hate might be okay, but a ptsd psycho as main character does not work
That one only works with more knowledge about the universe of 40k and many events taking place in it.....
It is a decent story, but imo too large in scope
Something smaller might be better, like the bloodquest of Leonatos, Cloten and Lysander
There was even pre production done on it way back in the day
Or maybe the ragnar story wolfblade, as you only get a very small cast of marines interacting with normal humans etc
And either of them is self contained or can be drawn out with the following material
Unless you put them in long storylines and develop the characters , like the HH sopmewhat attempted. (I still think most are bland across the board)
Watchers of the throne may get people invested and it has, afaik even a small short story added to it
Or the whole horusian wars stuff (iu am terribly behind on newer publications
40k may have 30+ years of content but you run into several problems along the way
A) that you need the self contained start to set off sth longer,
B) that there is little idenification with many characters
C) that each faction is basiccally a bunch of egocentric arseholes
If you go back to "military Sci Fi, when was it really done well in the last, say, 20 years?
Space: Above and Beyond?
I would not go for war stories, with loads of militarum etc...
I would go for some small niche, maybe necromunda (mad max on steroids ^^)
Or the aforementioned red and black, as it works on it's own but can offer a start to more of the 40k world (and you can even sell em on strong women ^^m tgoiugh the sororitas as zealoits, oh well)
Gimme red and Black as a movie ^^or maybe crossfire
I'd personally really prefer more standalone nvoels or stories, than a greater narrative
Not a fan of mixed geneseed as it is generally nonsensical or heretic
Forgot to mention a very obvious example:
Dan Abnett: Double Eagle
Basiccally: what would the battle of britain look like in 40k
Fml. you even have custer's last stand in 40k lore relaunched, or the praetorian guard portryed like the brits during the zulu wars
Damn avatar was basiccally something old, something new, something borrowed, something blue, the john lewis-pocahontas story...
But it was a one off, that built it's world in that one movie
Not demanding a lot more knowledge about that universe from the audience
40k is a lot more complex, psykers and the warp, the imperium and the fact that basiccally there is no good around, litle identification potential with characters, as all are zealous bastards, psychos or simply human grease for the wheels.
imo most of the 40k material simply does not lend itself to live action movies (or movies in the first place)
Animation is much better and cheaper, whilst able to show so much....
(shame that john rhys davis is so old but hey, at least brian blessed still does voice work (and has a warhammer credit^^)
Generally I'd say that most of the 40k stories do not really fit on the screen all to well, as the characters are parodies or inspirations of well known tropes in the first place
See f.e. all the 80s action movies from predator and rambo inspiring the catachans or
All characters of lundgren,stallone and schwarzenegger inspiring space marines in general
To judge dredd being the baseline for the adeptus arbites (i am currently rereading that series)
The nids taking a lot from alien
The space marines having different sources from the forever war to the aforementioned action movies
Finding a genuine 40k storyline that appeals to non 40k fans and is not already inspired heavily by existing media is hard.
Eisenhorn is a good pick, because it is self contained and explains a lot of the world of 40k
Stuff like standalone novels or short stories can offer (imo) far better material as you do not need to do that much world building and explaning.
F.e. "the death of titus endor" is a decent little mistery or that one off story about the young psyker boy who gets lured in by a warp beast...
Those work even without the 40k coat of paint and that can be useful.
I would personally say:
Give them weaknesses if you write lore
Genetic determinism is bullshit (they are salamanders lineage, they must be friendly towards the people of theimperium, they are iron hands lineage, they must want to exchange their bodies for prosthetics etc)
All chaos gods grant mutational gifts to their worshippers..
You simply need to get enough to ascend and not become a chaos spawn
Regardless of what god it is
I would argue that it hardly matters, your termi armour is no protection against high enough temperatures etc..
Or simply put: enough anti tank rounds 40mil gatling with DU ammo should slice him up nicely, or dedicated ap rounds from a tankdo the tau thing, application of firepower from out of his engagement range
You don't even have to do that, simply bury him in cement