My youngest son's marauders, my daughter's start sister of battle and their house hawkshroud knights
What's on your mind?
What is your favorite pattern of dreadnought? Why? What would your load out be on it? All patterns and factions.
This might be bit of a silly question but do Fallen have terminator amongst their number or any vehicles? The only official Fallen models just use normal power armour and there is no art (that I know of) of fallen in terminator armour.
Why hasent any of the war bands of chaos traveled back in time to the great crusade
Hi everyone so as I said on my previous post my son has chosen blood angels. What books/novels and any short stories would be good for him to read also. Hes breaking my bank but he wants some reading material also. Thanks in advance.
We are our Primarch’s masons;
We are our Primarch’s wisdom;
We are our Primarch’s torchbearers;
Praise to Dorn!
We Illuminate the Darkness!
- Catechism of the Enlightened
Does anyone know some good books or short stories focusing on the Adeptus Mechanicus? I’d really like to read them.
Just finished my homebrew chapter a few days ago, and Algrim did some great art for me. Could you guys read it and tell me what I need to improve and what's good?
I don't play 40K but do play Kill Team. My (actual) brother and I are going to use the first edition Kill Team rules to play kinda "Baby 40K" or "Big Kill Team" as there is a closer relationship between the first edition rules and 40K.
I looked at the Rhino rules and noticed that the smoke grenades and dozer blade had gone from the rules (I have played 40K many moons/editions ago). Is this true or has BattleScribe missed it?
Also can vehicles ram into enemies? Their WS is 6+ which is rather, shall we say, shite. I understand that a Rhino isn't a Transformer and isn't going to start throwing blows but I imagined if it drove into something it'd smart a bit.
If anyone could shed light on this for me I would be really chuffed.
As the setting approaches a crux point in the lore and prepares to branch out, there is something that still pokes at me. The overall lack of creativity in weapon development for astartes. It seems to me as if it has stagnated to power sword, power spear, thunder hammer, chainsword, axe…. and yet no real creativity in the options beyond that. It seems to me that some writers speak of vast armories, but leave it to the imagination of the reader to discern what that means. If they want to be creative they simply give a winding backstory to a standard weapon that everyone else has… where is the creativity and flair?
Hello everyone so I've got my son into the hobby and he's chosen blood angels. What paints would he need (IE) for base/shading/ etc. Thank you in advance
Bevrore Ifrinn is the homeworld of the Enlightened Sons chapter. The Ice Planet is surrounded by asteroids and colossal electromagnetic storms. The surface is incredibly hazardous with arctic cyclones and sub zero temperatures. The raw landscape comprises of crevasse tunnels, plains of frost dunes and frozen mountain ranges. Around 60% of the planets surface consists of mega ice oceans and if the raw landscape dose not kill the average human the horrifying creatures roaming above and below its surface most likely will.
Today we are joined by Ranger Upsilon-Gamma 86! Yes that IS his name.
Only two more left. Then, next month I’ll be working on additional Skitarii. Vanguard this time. And I will be revealing some of the history about Actaeon XVIII. From its rediscovery during the Great Crusade to the darkest days of its history during the Indomintus Crusade. Keep an eye out.
”There is no truth in flesh, only betrayal.”
Artwork by D P Irwin
Captain MANA was part of the original force that took control of the planet Bevrore Ifrinn, which later became the home world of the Enlightened Sons Chapter. It is speculated that Mana fought side by side with his brothers and witnessed the now appointed Chapter Master Astron Merek Lord of the enlightened, take the head from the planets awoken Necron Lord.
Mana is known to advise in the Chapter Masters personal council, his faith and long service to the enlightened sons has been unyielding. The zeal within Mana has seen numerous battles turned against all odds into the favour of the enlightened.
Captain Mana has a reputation within the chapter for his successful leadership and battlefield tactics but tails of his brutality within battle has spread even beyond the chapter. Records within the illumination codex held in vaults of the Enlightened Sons monastery elucidate to an early expedition. Tech priests identified a planet that was suspected to be harnessing ancient technology.
The Enlightened Sons were deployed with a squad lead by Arius Mana docking on the planets surface. Mana pinpointed the ancient devices signal which was coming from deep within the planets abandoned mining facility. The squad worked there way down many levels and passageways until all national light faded into darkness. They entered what looked to be a large dilapidated shrine hall with the devices found placed on large decorative stands like they were once seen as pieces of art or holy relics. They had been positioned around the parameter of the hall with a large pyramid type structure in the centre.
The marines began securing the key items for transportation and laying explosives on the larger devices, but before they could complete their mission the auspex alerted to multiple targets moving toward the main hall. What emerged from the darkness was an infestation of Tyranid’s spewing from caves deep within and out through the tunnels.
The attack resulted in a devastating battle for survival with the Sons drastically outnumbered, the hall lit up from the rounds of bolter fire. The marines had no choice but to seek a defensive position still firing auto bolt rounds and detonating the explosives into the oncoming onslaught. Mana and his sons working in a circle formation made their way up the steps to higher ground and held positions at the top of the shrine structure.
Tales of Captain Mana barely alive overcome by rage even bloodlust still holding his ground against the endless hordes. His zeal and intense hatred for xenos species saw him take down vast numbers working his way around the circle of defence.
In the thick of battle Captain Mana appeared to take on an altered state of consciousness. Even foreknowing each strike and instantaneously countering it with his own lethal assault. Adjust sidestep block, block again thrust kill. Block, evade swing kill, drop thrust swing decapitate. Mana within this state is a lethal weapon.
His killing ability managed to keep the devices and later his wounded sons from getting dragged down into the darkness. The mounds of Tyraid bodies built up around them actually became a form of defence and eventually helping to slow the attacking strikes.
By the time reinforcements had responded to the distress call their was only one light still visible at the top of the shrine surrounded by what appeared to be overlapping waves of darkness.
The reinforcement squads immediately opened heavy bolter and meltagun fire into the waves of Tyraids, finally forcing the hordes back into the tunnels. The marines noticed that the Captain saw this as a chance to advance down into the darkness hungry for even more violence and death. It was thought that Mana was finally compelled to brake his uncontrollable desire to fight and take a tactical withdrawal returning with the technology his Sons had sacrificed their lives to obtain.
Mana is know to favour the use of a jump pack to allow him to cover ground quickly he also arms himself with two gifted relics, a storm shield and a power weapon named the tomb smasher. Combined with these weapons his mastery in combat and his unwillingness to fail has made Arius Mana a formidable force to be reckoned with.
Captain Arius Mana believes in sharpening a warriors mental state through intense combat saw him ask for the blessing from Chapter Master Astron Marek to establish the Ring Of Fire trials.
Only the very best Astartes are given the choice to enter these trails and only the very best survive. Mana believes it is one of the greatest honours a Son can receive and if proven worthy of incredible Valour become part of the venerated units of inexorable warriors. The Brethren named flames of Mana are mighty heroes and are said to have embodied the pure mastery of their Captain in combat. The sight of these warriors together is rare as they are only deployed to the most crucial objectives on the battlefield, tasked with the destruction of all who stand in the way of the Enlightened Sons.
Arius Mana even assigned one of his most honoured brethren’s Nadios Zorest of the flames of mana to become his right hand as a Lieutenant in the Enlightened Sons company. Imperial scholars have documented sightings of Zorest leading squads of Bladeguard Veterans into battle with a blazing flame attached to his armour eliminating the darkness.
I was just scrolling through Spotify and found this, I'm just curious whether they are very accurate or if it's more like every other YouTube "lore master" who spout personal opinion as actual fact.
I enjoy the raven rock videos and trust them, but rarely have time to just sit down and watch videos during the day.
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My khorne forces world eaters in the center eightscared on the left and house sânge craniu with his followers.