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Icono de esbozo Por orden de su Santísima Majestad, el Dios-Emperador de Terra. La Sagrada Inquisición declara este artículo En Construcción por Adeptus Hispanus. Si encuentra algún problema o falta de devoción por su parte, notifíquelo, un acólito del Ordo Hereticus estará encantado de investigarlo.


Mapa Segmentum Tempestus Galaxia Wikihammer

El Sector Caligari es un vasto y antiguo sector del Imperio que se encuentra localizado en el Segmentum Tempestus.

Descripción

Se encuentra alejado de la benigna y pura luz del Astronomicón y sufre de forma cíclica malévolas tormentas conocidas como Oleadas Disformes, que pueden retorcer la realidad y aislar sistemas estelares enteros durante siglos, dejándolos maduros para la infestación del Caos.

Los Inquisidores del Cónclave Caligari, cuyo líder es el Inquisidor Grigori Maldor, están a cargo de la seguridad del sector.

Subsectores conocidos

  • Subsector Agartha.
  • Subsector Atroxia.
  • Subsector Sigil.
  • Subsector Tenebrae - The subsector includes some of the oldest worlds in the Sector: some of these planets were colonised as early as the Dark Age of Technology, others were claimed during the Great Crusade. As the region is relatively free from the infamous Caligari Warpsurges, the lack of the extremely unpredictable Warpstorms allowed a lengthy period of growith and progress with only a dozen systems lost or cutt off from the Imperium. For a considerable lenght of time the core Tenebra worlds remained relatively peaceful and important, far from the great clashes in the galaxy, but the shift in the power structure in the expanding Sector eventually left the subsector overlooked and forgotten. The Tenebra subsector is rich in ancient technology and it also has its fair share of shadowy corners over which the Inquisition should keep constant vigil.
  • Subsector Tryglav - For a long time, the Triglav Subsector used to be one of the most important industrial hubs in the Caligari Sector, with entire planets dedicated to the manufacture of industrial products, an impressive list of productive mining worlds and several very ancient Hive Worlds founded during the age of the Great Crusades. The abundance of the infamous Caligari Warpsurges in this Subsector, however, always made the transportation of the manufactured goods problematic and costly, and some Sector Governors in the past decided to increase the industrial output of other Subsectors, leaving the Triglav systems somewhat neglected. With the recent and inexplicable rise in Warpsurge activity, the entire Subsector was cut off entirely from the rest of the Imperium for a very long time, right until now, and the decades of isolation had terrible consequences on the worlds that lost the protection of the God-Emperor.

Sistemas conocidos

Del subsector Agartha:

  • Sistema Gwaelod.
    • Complejo Augur QJ-72 (Estación espacial):
    • Cravis-09 (Estación espacial):
    • Ebines (Mundo Salvaje):
    • Fuerte de los Ecos (Mundo Minero):
    • Twin Hel (Fortaleza Estelar):
  • Sistema Ormeus.
    • Boron Primaris (Mundo Colmena):
    • Minos (Estación espacial):
    • Ormeus I (Mundo Industrial):
    • Ormeus II (Mundo Colmena):
    • Sacra Acephal (Mundo Cardenalicio):
    • Sacred Vault HS-1011.
  • Sistema Phaera.
    • Astigma Binary (Estación espacial):
    • Bahamut (Mundo Minero):
    • Phaera Prime (Mundo Industrial):
    • Phaera IV (Mundo Colmena):
    • Puerto Therion (Estación espacial):
  • Sistema Tarantir.
    • Ascalon (Mundo Colmena):
    • Estación repetidora Ascalon (Estación espacial):
    • Cinturón Nero-Y920 (Cinturón de asteroides):
    • Laparus-Kappa (Mundo Industrial):
    • Puerto Rigava (Estación espacial):

Del subsector Atroxia:

  • A
  • B
  • C
  • D
  • E

Del Subsector Tenebrae:

  • Sistema Aethon.
    • Aethon Prime (Mundo Colmena): This vast mass of hives has an almost unparalleled history that goes back several millenia, even including a short period when the world was used to be the seat of power of the Sector. As one of the oldest worlds in the subsector, its past is hazy, but supposedly the first hive was founded on xenos ruins. Deep under the steel caves there is still rumoured to be a whole xenos city, although spreading such tales is considered heresy.
    • Carnus Maima (Estación espacial): A derelict orbital platform turned into a void station providing cheap pleasures for millions of underfed workers, criminals and Imperial Guard Soldiers. An army of criminals peddle drugs and recycled food. The station is heavily infiltrated by heretics and mutants, but Imperial officers still hesitate to shut down the station for its becalming on the masses.
    • Iona V (Mundo Agrícola): An ocean planet covered by a vast achipelago, where large flotillas harvest the local aquatic species of fauna and deliver the catch to the gigantic processing plants scattered all over the islands. Unconfirmed rumours have been spreading of a mysterious xenos race inhabiting the lightless depths for a very long time now, and the Genetors of the Adeptus Mechanicus maintain several research temples on the planet.
    • Tartarus IV (Mundo Muerto): A frozen world first inhabited by a clony of penitents living under the surface for centuries. It has grown into a vast network of underground cities, but the original vaults are dying. Prolonged warp surges created a phenomenon called "creeping ice" on the northern hemisphere, which devours anything that produces heat. The population of the affected areas live inside armoured vaults, eventually to be cracked open by the ice anomaly.
  • Sistema Balthar.​​​
    • Aphagia Minor (Mundo Minero): A minig moon mostly covered by a large ocean, where Promethean pumps are still toiling mindlessly in the sluggish, contaminated waters, butthereis no one to attend the ancient machines. The imperial mining sttlements were destroyed during the long period of isolation and Chaos spawn are running amok the ruins.
    • Argon Prime (Mundo Colmena): A semitropical world of overbuilt hives and also the founding world of an Astra Militarum regiment. After the first decades of isolation, the General Staff of the regiment delcared a state of emergency until events returned to normal. It was some centuries before the isolation was over. During this time, the temporary measure gave way to a fully-fledged military dictatorship in the name of the Emperor, which is refusing heretical to acknowledge its heretical ways even now.
    • Colonia penal Gracia Despiadada (Mundo Penal): A terraformed prison moon, where the long centuries of isolation first saw the fall of the Imperial wardens and the rise of the rabble, led by unscreened pyskers emerging from the ranks of the prisoners. Now it is a nightmarish hellpit of savages, mutation and heresy, where the former prison complex has been tom into zones of warring tribes fighting for the control of the subterranean vaults and the mines above, all in the name of the mysterious Withered Child.
    • Ojo de Balthar (Estación espacial): An Imperial Observation Platform anchored at a safe distance from the unholy protrusion of the Warp into realspace, protected by warding runes. It also requires thorough cleansing for the tech-savants monitoring the anomaly, who hope to find new clues to the mystery of the Caligari Warpsurges. Due to the proximity of the rift, the Inquisition insists on regular visits to mindwipe the personnel.
    • Marax (Mundo Muerto): A grim world, where the centuries of isolation only brought destruction and death. No one knows how it all began, but the Warpsurges brought heretical wars and Daemonic incursions, and Imperial rule was crushed in the end. Now it’s a Chaos-infested planet with cities blasted to ruins and pockets of survivors living in the tunnel systems.
    • Viridian III (Base arqueotecnológica):​​​​ This strange void station is a relic of lost knowledge from the Dark Age of Technology, when heretical science flourished openly. It was discovered by the Explorator Fleet of the Adeptus Mechanicus and it was only opened to Imperial citizens after centuries of research and purification. Some mysterious levels still fall under the jurisdiction of the Adeptus Mechanicus.
  • Sistema Chernobog.
    • Agonía Misericordiosa MCXII (Fortaleza-Hospital): This hospital-fortress employs a legion of trained doctors and med-servitors. It is not an ordinary infirmary, but a facility dedicated to the treatment of Inquisitors and also a secret research station.The fortress is equipped with equipment blessed by the Machine God, and a separate ward deals with Inquisitors who want to undergo some genetic modifications and are willing to pay the price.
    • Charkov (Mundo Minero): The southern mining cities produce rare minerals. In the north, stalagmite-like monolithic pillars jut out of the crystalline deserts, and it is here that humankind made its home, high up on these crags, like birds building haphazard nests.The region had spawned several cults in the past like the Screaming Prophets or the Crawl, so the Caligari Conclave keeps an eye on this planet from the orbital Void Station, trying to learn what might cause this infreguent plague of heresies from time to time.
    • Desolación Sigma (Fortaleza Estelar): A dead Fortress Monastery, undeniably human by design, but everything has been meticulously removed that could have shed some light on the original inhabitants.The maze of fortified vaults operate autonomously, opening up specific chambers at any given time. Inguisitors with psychic abilities describe the fortress as a huge black heart, beating ever so faintly, sending out signals into the ether.
    • Kardian II (Mundo Muerto): This world has been under Adeptus Mechanicus quarantine for centuries, due to the discovery of a particularly large number of city-sized machines that once belonged to a now extinct xenos race. The unfortunate, but unavoidable consequence of this quarantine was the demise of the local population, and now only savages roam this graveyard of long forgotten technologies.
    • Malcorum Prime (Mundo Industrial): Formerly the Astra Militarum staging world with vast fortresses housing millions of Guardsmen, now a war-torn planet that has fallen under the heel of the Archenemy. Imperial forces have been wiped out by the combined onslaught of insurgency and a Chaos invasion fleet that translated into realspace directly over the benighted planet. Without proper Imperial response, Malcorum Prime is bound to turn into a Daemonic cesspit, which may even lead to the demise of the entire Chernobog system.
    • Estación repetidora San Abelardo (Estación espacial): One of the big commercial hubs of the Subsector, this heavily fortified Void Station has a secluded monastery-pylon, which serves as a very important Astropath Relay Station, transmitting messages, encrypted manifestos and highly confidential code-psalms to the various star systems in the Subsector.
  • Sistema Dagnor.
    • Dagnor Primaris (Mundo Colmena): An overpopulated hive world, where vast levels are dedicated to nothing but the dark labyrinths of the Administratum: petitioners sometimes spend months on these corridors while waiting for their appointments and submitting hundreds of forms to officials. In the Upper Hive lives the Governor of the Tenebra Subsector in his colossal palace of Dagnorian living marble.The gargantuan Hive Cities are powered by ancient geothermic power plants, which connect straight to the planetary core.
    • Mundia Polonius (Mundo Santuario): Named after a wandering saint, this decaging Shrine World is being tom apart by hallucinogen abuse, theological gang wars and cultist infiltration.The corruption is so deep that demotion to hive world status is just a matter of time. Drug-fuelled dogmatic orgies, pilgrimages for tainted salvation wafers and fake absolution papers are the main sources of its “attraction”. Purgation pending.
    • Puerto Ascalon (Estación espacial): This ancient orbital station has plenty of docking facilities, but it has seen better days.The sacred machines keeping the station alive are prone to breakdowns, even under the constant vigil of the Tech-Priests, and an entire sublevel was cut off from the main areas, providing shelter for undesirable elements, so it reguires a thorough cleansing from time to time.
    • Vismar Minoris (Mundo Muerto): Formerly a bustling hive world, now just a guaranteed, deserted shell after a necroplague killed off almost the entire human population. It has become a lifeless wasteland, forsaken by the Emperor, visited only by the most daring Rogue Trader clans.These foolhardy scavangers gain fat profit on salvaged industrial eguipment, unknowingly spreading the now dormant plague through the system.
  • Sistema Lacaon.
    • Draquis Alpha (Exterminatus): The now barren world used to be the crown jewel of the separatist Lacaon Empire, noted for filling corpses with strong spirits before burial for conservation: drinking corpse liguor used to be a sign of respect for the dead. The recent heretical upsurges and the conseguent Chaos incursion engulfed the entire planet so fast that the Ingusition had no choice but order the Exterminatus. Whole continents have been burnt to cinders and even if there might be still some remnants of human civilization down there, for the time being the world has been declared dead.
    • Entropy Omega (Fortaleza estelar): This Cult Mechanicus station was found deserted after long isolation and it was only recently repopulated by a contingent of Tech-Priests. However, its maze of tunnels hasn’t been properly explored, purged and blessed by holy oils and tech-chants yet.The base is under Cult Mechanicus supervision in theory, but after some disturbing accidents the Inguisition considers the place unholy ground, which has led to sguabbles between the two main Imperial bodies.
    • Lacaon Maioris (Mundo Feudal): A Chaos invasion fleet has arrived in orbit. Imperial voidships have responded by establishing a strong defensive formation, but not before a large Chaos force succeeded in boarding the key Star Fort. The first stage of this invasion revolves around the control of this critical asset that is protecting the central planet.
    • Lacaon VI (Mundo Feudal): This unenlightened world surrendered to the Imperial forces when the archaic Lacaon armada was annihilated in the Synon region. After prolonged exposure to the local population, several Imperial Guard regiments sided with the priest-king of the planet, who turned out to be a puppet of the Ruinous Powers taking root in the system.The traitorous act was met with massive orbital bombardment and the conflict shows no signs of abating.
    • Lacaon IX (Mundo Salvaje): A planet whose mines are already depleted. Local Warpsurges created a huge number of psykers during the isolation, making Daemonic influence endemic among the barbarians, who have short lifespans. Rebels have attempted to turn the possessed against the Imperial Guard. Some Drdo Malleus factions have blocked the total purge of Lacaon IX for undisclosed reasons.
    • Zona de combate Synon: This is a debris-filled zone, where a combined armada of chemically powered gunbarges and explosive-laden siegeboats suffered a crushing defeat against vastly superior Imperial battleships. Now the wreckfield is inhabited by heretics and void nomads selling salvaged materials to scrap merchants.There are reports of whole colonies disappearing when warp flares sweep over the area.
  • Sistema Nereus.
    • Catedral Impía (Mundo Muerto): Although all mentions of this nightmarish moon were erased from the Imperial archives, a group of corrupted Ecclesiarchg priests managed to find its celestial location. When theg began an excavation to unearth a ruined cathedral, theg awakened a Chaos artefact.The results were catastrophic: the cathedral is a tainted place now, teeming with blasphemous creatures.
    • Ciudadela Tempestus (Fortaleza estelar): This orbital Star Fort plays a key role in keeping the occasional intrusion of Chaos into the subsector under control. It is a bustling nexus of military activity with a significant presence of all Inguisitorial ordos.
    • Estación minera 121 (Estación espacial): Dragged into the Immaterium by a sudden Warpsurge, this mining station has been turned into a Daemon-infested nightmare, acting as an unstable gateway between reality and Chaos.
    • Nereus II (Mundo Agrícola): An agricultural planet where strictly enforced bio-guarantine and millions of mind-scrubbed menials limited the spread of heretical filth to the more populated areas, turning the cities into wretched mazes of death. Famous for a local insect which burrows into flesh and a gene-crafted crop with high nutritional value that causes irreversible mental degradation.
    • Nereus III (Mundo Feudal): Ruled by feudalists lords who worship a barbaric aspect of the God-Emperor, this world provided bovine meat and military conscripts for Mankind. Since Imperial reinforcements arrived, the heretical nobility has been forced into hiding.The Administratum turns a blind eye to illicit trade and criminal activities as long as anyone accused of witchcraft is thrown onto the cleansing pyres. Nereus III is infamous for its slave fighting pits.
    • Nereus IV (Mundo Muerto): The planet used to be the largest breeder of livestock in the subsector, where the extreme overpopulation of the grazing beasts led to high methane concentrations in the air. When the atmosphere was set alight by a mutant cult, the firestorms devastated the planet. Most of the surviving population dwells underground, selling the bones and ashes from the surface to other planets as fertiliser. Subterranean warfare resulted in heavy Imperial losses.
  • Sistema Rengris.
    • Rengris VII: Rengris VII was a planet of builders. A heavily industrialised world, trade with the rest of the sector soon burgeoned, which made the planet rich as long as it lasted. It was to this place in the sector's economic balance that Rengris VII's Planetary Governor sought to return once the Warpsurge that isolated the Rengris System five Terran years ago abated. Rengris had the raw materials to produce anything, and the capabilities to do so. The Imperium's automated heavy metal mining platforms had long since eroded the world's hills, emitting poisonous particles into the air, and then scouring the land for the metal after it settled. The planetary nobility and other members of the planetary elite lived in platform cities high in the mountains, or on great, city-like dirigibles suspended in the lower atmosphere, while the masses of the world toiled in hardship on the ground to recover ever more raw materials to feed the Imperial war machine.

Del Subsector Triglav:

  • Sistema Aureus.
    • Basilica Aureus (Fortaleza Estelar): A majestic orbital cathedral, the seat of the Cardinal appointed to the Triglav Subsector. This vast and lavishly decorated maze is a city in the sky, teeming with Imperial citizens, with separate levels for cloisters, scriptoriums and archives, not to mention the chambers reserved for the Cardinal himself - all with a splendid view of the planet below.
    • Cinturón de Taranus: This orbital rust belt, the remnant of an ancient void battle between the Imperial Navy and a Chaos warfleet, is now teeming with void nomads and pirates.The floating, colossal derelicts hide countless heretical covens and they have been marked by the Inguisition as locations with an extremely high potential for Daemonic incursion.
    • Estación repetidora Aureus (Estación espacial): This heavily fortified Relay Station used to be the main Astropathic conduit to the rest of the Caligari Sector, gathering and transmitting the most important messages and encrypted code-psalms from the Triglav Subsector to the other Subsectors.
    • Fuerte Cael (Fortaleza Estelar): An ancient Starfort, now abandoned, although the reasons for the sudden closure are still classified. Rogue Traders claim that a long time ago corrupted Ecclesiarchy priests awakened a Chaos Artifact stored deep in the bowels of the fort, unleashing a dreadful catastrophe. But that could be just a rumour.
    • Tyres Kappa (Mundo Fortaleza, ahora Muerto): A long vacated, deserted ruin of a Fortress World. The barely operational orbital docks are still manned as bases for the Imperial Navy. The severely polluted surface harbours a high-security prison complex, Astra Militarum barracks and uninhabited Astropathic listening stations. Following some undisclosed experiments, some sections of the planet were sealed off and classified as "Tainted".
  • Sistema Clamoris.
    • Belgorsk III (Mundo Colmena): As the former bureaucratic hub of the subsector, the biggest hive also contains the archives, whole cities of registries, filing chambers and data vaults - all sentenced to oblivion when the subsectors lost its significance thousands of gears ago. Servitors and mindless scribe-drones still toil awag in the abandoned vaults, but who knows what else might lurk in the depths among the millions of tomes and scrolls.
    • Clamoris Prime (Mundo Colmena): Three sprawling Hives on three continents with spires that would make even the most magnificent Imperial palaces look shabby. The wealth of the powerful Noble Houses residing in these spectacular upper echelons comes from the immense stream of merchandise flowing through this world: they control the trading districts where merchants deal in everything imaginable, ranging from the commonplace to the exotic. But the toll of the isolation has been heavy on the Houses, and the sparks of dissent among them might just be the beginning of something more serious.
    • Clamoris Tertius (Mundo Colmena): Cut off from the trade routes and thus the necessary resources for generations, the monumental steel hives have already begun their inevitable descent into heresy, barbarism and decadence in the lower sections of the cities. No one can be sure just yet how much the ruling aristocracy has been affected by the unholy temptations and other threats.
    • Fortaleza Justa: The Rogue Trader Ship of Captain Nathanael Grexus, a former associate of the van Wynter House. A daring man of adventure who fell in with the wrong crowd, but his valuable assistance to the Inguisition earned him a pardon from the Holy Ordos. He has a way of obtaining even the most exclusive rarities, but his methods are a closely guarded secret.
    • Torque Secundus (Mundo Colmena): The once bustling planet of Manufactorums is now a dangerous world under the poisonous sky, where half of the continents are littered with the ruins of colossal factories and the other half is home to overpopulated cities. Since the beginning of the isolation, this world has become the hotbed of rebellious dissent and it is constantly teetering on the brink of a larger conflict, surely orchestrated by the Ruinous Powers. Such aggression could escalate the clashes between cities into a full-scale war.
  • Sistema Malcorum.
    • Bethar Maior (Mundo Colmena): This extremely important world is responsible for the majority of the industrial output in the entire subsector. The clanking, soot-stained heart of the region has been active for thousands of years and the Adeptus Mechanicus exerts total control over the planet. Obviously the Inquisition keeps constant vigil over the billions toiling away at the enormous furnaces or in the cavernous quarries. The Adeptus Mechanicus contemplated turning the planet into a Forge World, but due the ancient Xenos ruins it was deemed unworthy of such an honour.
    • Cinturón de asteroides de Taranus: An unmapped asteroid belt teeming with miners, void nomads and pirates. This lawless region hides countless mining colonies, abandoned shafts and Adeptus Mechanicus xenotech research stations. The precious ore extracted here is a prime commodity in the system and there are certain Imperial factions waging a covert war to exert control over these resources. In the past Rogue Traders hunting for alien relics here have suffered Daemonic intrusions.
    • Desesperación de Tormund (Estación espacial): A strange relic of ages gone by, a void station littered with strange obsidian outcroppings in certain halls, evidently the sites of blasphemous rites from the dawn of time, although the exact nature of these rites is still unclear. The base is now a functioning voidport. The Cult Mechanicus initiated research into the guaranteed tunnels, but after a still classified disaster they eventually declared the sub-levels unsafe. 
    • Egilis (Mundo Colmena): A Munitorium Hive World, major producer of weaponry and ammunition. A planet-sized abomination of industrial complexes, where hive cities rise above the soot-stained plains of belching, shrieking factories like colossal anthills, swarming with mutants and heretics.
    • Myrkon (Mundo Colmena): The slightly unremarkable world of three colossal Hives gained notoriety when it became the hunting ground for the vicious Drukhari. For some unfathomable reason these evil raiders started to organise planet-wide hunts for Imperial citizens in the bowels of the monstrous cities. When the PDF and the local Arbites forces tried to intervene, the conflict has escalated into a full-blown war against the Xenos and Iarge regions became (falta).
    • Ranieli (Fortaleza Estelar): The Ranieli Clan is one of the most influential and ancient Navigator Houses in the Caligari Sector. Their history goes back to the Great Crusade and their Sacred Archives is a vast collection of tomes on long-forgotten trading routes, sanctioned Warp-Folios and useful knowledge. Their family members are often employed by the Caligari Conclave and due to these powerful connections they are above the laws of the Sector. 
  • Sistema Rotwang.
    • Mundi Polonius (Mundo Santuario): This peaceful, mostly aquatic world used to be a Shrine World before the isolation, but during the dark century it succumbed to depravity and guestionable morals.The cities of the vast archipelagos are teeming with refugees from other worlds in the system.
    • Palacio del Amanecer Eterno (Estación espacial): The Governor’s orbital palace, bristling with gargoyles, spires and deadly defensive weapon systems, is the administrative centre in the subsector. As an Imperial institution of utmost importance, it will reguire the undivided attention of the Inguisition in case something unnatural strikes root in the fertile soil of the militant souls.
    • Prisión Delta-722 (Colonia penal): Penitents used to toil in the quarries in the sick rays of the local star, like worms squirming under the contemptuous visage of the God- Emperor watching them suffer for their sins. The colossal maze of barracks has become cesspits of insanity, heresy and Daemon-worshipping cults since the beginning of the isolation.
    • Rotwang (Mundo Colmena): A hive world with a strong Imperial Guard presence, who are quelling unrests with the brutally enforced martial law. Grinding all organic and industrial waste into a barely edible biomass has solved the food shortages plaguing similar planets, but the resulting mutations are crippling the population. Corrupt generals and officials are extorting a "protection tithe" from the miners on one of the moons to keep the Manufactorums running.
  • Sistema Torque.
    • Cúmulo de Agbal: This drifting cluster of asteroids forms a loose group of mining colonies and Astra Militarum training outposts.The largest asteroid has a network of abandoned underground research stations from the Dark Age of Technology. When Adeptus Mechanicus probes entered the lightless tunnels, theg found strange, alien sgmbols on the walls.
    • Grimnor (Mundo Minero): Below the surface there are uncountable miles of maze-like caverns where vast drills try to reach valuable mineral deposits. On the surface, monstrous refineries belch smoke into the sky and cover the vast cities in perpetual, cold haze. It is an overpopulated but eerily subdued world, where tension and heresy grows silently below the surface.
    • Rusalka III (Mundo Agrícola): Botched terraformation led to some unexpected consequences here, and the perpetual storms, freezing rain and cruel winds turned the whole planet into the most desolate world of the subsector.The terrain still produces extremely resilient mushrooms and lichen, providing subsistence to the desperate population of the rain-soaked giant cities where the processing plants work tirelessly.
    • Torque Prime (Mundo Colmena): Once the homeworld of a Xenos race annihilated by an Imperial Crusade, now a slowly decaying planet with crime-infested hive cities.The Arbites forces are in a constant struggle with the underfed menials revolting against food rationing, driving the masses into the arms of heretical cults and cannibalistic gangs. A militant fleet run by the Planetary Governor steals resources from miner colonies and rival worlds.


Sin localización en este momento:

  • Sistema Ultima Thule.


Migolan Primaris - Cuenta con Hive Downwind y Hive Upwind.Su dirigente es el Gobernador Planetario Ransom.

Personajes notables

Cónclave Caligari

  • Grigori Maldor - Gran Inquisidor del Cónclave Caligari.
  • Helena Goslar - Inquisidora.
  • Klosterheim - Gran Inquisidor que investiga la Martyr.
  • Theodon Mercer - Inquisidor del Ordo Xenos.
  • Braddeleigh - Inquisidor.
  • Flavius Draken - A veteran Inquisitor with a dubious agenda.
    • X - Interrogador.
  • Tristram Valorn - An Inquisitor claiming that he had been tasked by Lord Maldor to intervene another Inquisitors investigation.

Casa Mosinda

  • Desconocido.

Casa Van Wynter

  • Gregor van Wynter - Comerciante Independiente. Ejecutado por herejía.
  • Hermann van Wynter - Comerciante Independiente y padre de Ragna. Ejecutado por herejía tras adquirir un artefacto de manos de los Portadores de la Palabra.
  • Ragna van Wynter - Comerciante Independiente, al servicio de la Inquisición.
  • Grexus van Wynter - Comerciante Independiente.
  • Nathanael Grexus.

Otros

  • Remigus Klemet - Astrópata.
  • Uther Tiberius - Inquisidor que vino con la Martyr al final de la Era de la Apostasía.
  • Caius Thorn - Sargento Marine Espacial de los Stormwatchers.
  • Omicron Arkh - Tecnosacerdote  artesano.
  • Metrodora Thelema - Magos Biologis.
  • Gavinski - Capitán de las Fuerzas de Defensa Planetaria.
  • Anderson - Ex-coronel del Astra Militarum y líder local de la banda de piratas Feral Beasts.
  • Julius Bedivere - Cardenal.
  • Lucius Teilhard - Funcionario de la Eclesiarquía.
  • Lord Bertram Cordiano - Gobernador Planetario de Clamoris Prime y del Sistema Clamoris.
  • Lord Antaroz - Señor de la Legión Negra.
  • Ambrose Caradoc - Piloto del Caballero Desarraigado Crimson Wanderer.
  • Tybald Gustafsson - Lord Comisario del planeta Myrkon.
  • Martyr - The “Martyr" is an ancient voidship that hails from the Segmentum Solar and it had been turned into a floating, wandering fortress-monastery commandeered by Inguisitor Uther Tiberius.The “Martyr" has been drifting in the Warp for millennia until a Warpsurge spat it out into the realspace and now it is an enigma: a haunted vessel, a fortress with secrets and a despicable nest of mutant tribes and the filth of Nurgle.

Fuentes

Extraído y traducido de Lexicanum inglés .

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