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Wikihammer 40k
Wikihammer 40k
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Icono de esbozo Por orden de su Santísima Majestad, el Dios-Emperador de Terra. La Sagrada Inquisición declara este artículo En Construcción por Hispanus. Si encuentra algún problema o falta de devoción por su parte, notifíquelo, un acólito del Ordo Hereticus estará encantado de investigarlo. Aviso: la manipulación del contenido sin las debidas referencias a informes inquisitoriales (fuentes) supondrá la purga automática de dicha edición.
"Lo, I see that which is beyond. I see the faces of pale moons and the fire of lost stars. I see the void un-walked and the waiting dark. I see the void that is my home and to which I return with hope and fear."
reputed words of unknown Rogue Trader departing Port Wander (336)


Koronus

The Koronus Expanse is the name given by Imperial authorities to a dangerous unexplored region of the Halo Stars beyond the Calixis Sector. The Expanse is accessed through the Koronus Passage, a treacherous but navigable route through the great warp storms that bar passage to the Halo Stars beyond the way station of Port Wander. As is true of the Calixis Sector itself, the Expanse was untouched by the God-Emperor’s Crusade many millennia ago—and so it is a realm of fearsome xenos, treasures beyond imagining, heathen worlds of men, and the echoes of ancient doom.(336)

Introducción[]

The Koronus Expanse in the the 41st Millennium is a scattered, partly explored region containing a few young colonies and vast natural wealth still barely exploited. Rogue Traders vie with one another for known resources, heedless of lives lost in the pursuit of riches, while a tentative attempt at Imperial colonisation follows in their wake. Drawn by the flow of wealth, pirates and servants of the Dark Gods have also slipped into the Expanse, eager to cast destruction upon the works of the God-Emperor’s faithful, living by what they wrest from dead hands, while the Expanse itself holds many secrets and native inhabitants no less dangerous.(336)

For centuries, Rogue Traders have braved great evils and the treacherous warp to venture into the Koronus Expanse, but their efforts have barely begun to uncover its secrets. Footholds have been built close to the few semi-stable warp routes into the area. Here, resource-rich worlds are exploited, xenos ruins excavated, trade envoys meet with heathen lords, and colonies are attempted upon sheltered worlds. This effort has been enough to shower wealth and fame upon the fortunate—and make corpses of the rest. The gateway to the Expanse is littered with broken vessels and tales of the vanished. Beyond these human conflicts lie truly dark and dangerous voids, rife with rumoured terrors, undiscovered stars, and worlds of men who have never known the God-Emperor. There are no defined warp-routes, no safe ways through the swirling empyrean. These regions hold the fearsome Ork, the treacherous Eldar, and strange ruins that lie beneath the light of dying stars.(336)

The warp space of the Koronus Expanse is treacherous and unknown in the main, and the partially explored regions of the Expanse are islands of Imperial activity amidst a vastness of danger and mystery. Navigating is a far cry from traversing the established warp routes of the Calixis Sector. Most of the Koronus Expanse is known to the Imperium only though legend, revelation, and hearsay. The Rogue Trader who ventures into this unknown risks his very soul upon the talent of his Navigator, and on the quality of what little information he has gleaned from those gone before.(336) (337)

Beyond the partly explored regions of the Koronus Expanse, past deeps beset by pirates and dread xenos, lie many worlds and strange phenomena which exist as the stuff of dark legend. Some of these uncharted stars were visited by a single Rogue Trader whose tales are doubted or dismissed by rivals as outright lies, while others are known only from dubious and apocryphal sources such as Thulean datavaults recovered from Dolorium’s voids in 741.M41, or the infamous prophetic visions of the Seven Witches of Footfall. Other fragments of contradictory lore relating to these dark zones are culled from even more untrustworthy sources, such as the muted astropathic whispers overheard on the warp’s twisted eddies, the falsehoods of the deceitful Eldar, or the ancient myths of heathen worlds given over to darkness for millennia uncounted. Such areas are labelled only as “Here be monsters” on ancient charts, where only the foolhardy or insane would venture to seek their destiny.(337)

The Great Warp Storms of the Halo Margins[]

"Calixian history is littered with footnotes describing the lost and the dead who braved the Great Warp Storms beyond the worlds of Saint Drusus."
From The Voids, scribed by Tarsimus of Archaos (337)


On the rimward margins of the Calixis Sector boil vast warp storms that have since ancient times barred passage into the Halo Stars. This barrier of raging tempests has claimed the lives of many who would dare to find new passage to the unexplored expanses. They ebb and flow with a ferocity and maliciousness that can lure even the most seasoned navigator to destruction in a sudden rending surge. Though these warp storms are referred to as a group, they are in fact an amalgamation of individual warp storms that clash, overlap, and occasionally consume one another.

Passage through this mass of tempests is almost impossible outside a few stable routes that run through the storms like narrow threads of calm. Some storms have persisted for long enough that they have acquired names of infamy amongst those who travel and navigate the Sea of Souls. Of these, the most famous are the Void Dancer’s Roil and the Screaming Vortex, which bracket the stable passages known as the Maw like daemon sentinels at the gates to a waiting hell.

The Void Dancers’ Roil is a mass of subtly sliding drifts and beguiling currents in the warp that can lead the most seasoned navigator astray and carve apart the hulls of ships that dare their tides. It is said that ghost-ships have been sighted drifting amongst the Void Dancer’s Roil, their hulls as pale as carved stone.

The Screaming Vortex is a boiling mass of warp turbulence and vortices that clash and grind against one another with unceasing fury and power, giving rise to a constant psychic wail that can be perceived by those sensitive to the flow of the warp. It is this dread wail that gives the warp storm its name. The character of the Screaming Vortex is that of a raging beast whose teeth clash and gnaw in a neverending search of food, and it is said by the void born that it has claimed entire fleets to s tiate its endless hunger.

Nesting within or beside the Screaming Vortex and the Void Dancer’s Roil are other lesser warp storms whose nature is permanent and distinct enough that they have acquired their own infamy and doom-laden titles. Some navigators who have strayed within or to the edge of the great storms whisper of the Deathveil as a strange cascade of unnatural beauty that will draw the mind of the unwary to within its soft and silent embrace never to return. Old voyagers into the Halo Margins of the Calixis Sector exchange strange stories of the pocket of stillness within the fury that they name the Whispering Storm, where the fin ers of the dead caress the hull and forgotten voices whisper inside the minds of the living in voices of crackling static. These strange storms within the warp, and many others beside, all whirl and dance together and so create a wall within the sea of souls that cannot be crossed except by a rare few stable warp routes. The greatest and most easily navigated of these is the Koronus Passage, or “the Maw” as it is more often called, which passes through the Great Warp Storms and into the dark unknown of the Koronus Expanse. (337)

Port Wander: Gateway to the Expanse[]

"A stinking, painted harlot who would see your blood flowing for a few coins, that she may be, but who cannot say that they love the light that is known waiting for the traveller returned from the void."
Rogue Trader Cortin Blaine, captain of the Astra Veritas (340)


Port Wander is a void station on the uttermost edge of the Drusus Marches of the Calixis Sector, rightly regarded as the last bastion of the rule of the Emperor this side of the Koronus Expanse. A place of desperate hopes and vain dreams; Port Wander teems with a transitory population of traders, spies, merchant factors, pilgrims, and missionaries amongst which move Administratum functionaries and minions of the Mechanicus, all feeding on the riches that flow from the realms beyond the warp storms in the Koronus Expanse. All who travel into the Koronus Expanse share one common experience in that they pass Port Wander. Be they the pious bringing the Emperor’s Light into the darkness beyond the Imperium or black-hearted monsters searching for the keys to forbidden dreams, many will stop in the last place where the rule of the Golden Throne keeps the horror and possibility of the unknown at bay.(340)

Port Wander was founded by the Imperial Navy in 917. M40 as a staging ground to investigate the loss of many vessels on the fringes of the Drusus Marches. With the discovery of the Koronus Passage in the late 40th millennium, the station grew in importance owing to its close proximity to the Passage. Its original role as a base for military operations was slowly forgotten, and Port Wander became a way station for those daring passage into the Koronus Expanse. Merchants and mercenaries began to choke the once- deserted corridors of the station, and strangers shook the dust of distant stars from their boots while trading wondrous things from beyond the Great Warp Storms.(340)

The Structure of Port Wander[]

From a distance, the port resembles a small cityscape, with spires and cathedral towers arching upwards and a huge aquila marking its allegiance to the God-Emperor. Numerous long piers protrude from the sides with spider-like docking fixtu es, ready to bring in a ship and anchor it to the station. Smaller shuttle bays dot the station where numerous small craft carry cargo and people between ships and the station. Deep crevasses run along the station, showing the slow layers of expansions through the many decades and the somewhat patchwork nature of many of them which includes parts from small vessels such as the nearly intact hull of the Solstice Imperialis, grafted onto one side of the station many centuries ago. Further construction and external maintenance is constant, with servitors crawling over areas of damage or expansion like flies ver a bloated metal beast.(340)

On the underside of the station are the main repair yards, where damaged ships can contract out for refurbishment and mending. The yards include entire sealed dry-dock bays, where smaller ships can be totally enclosed for more intensive work. Also along the station’s keel are a variety of elaborate and mysterious arrays and probes used by the Adeptus Mechanicus in their arcane research into the nature of the warp passage leading through the Great Warp Storms to the Koronus Expanse beyond.(340) (341)

Across the length and breadth of the station are lance emplacements, weapons batteries, torpedo launchers, and void shield generators, all placed for maximum efficiency and kept in readiness. In addition to these static defences, squadrons of heavily armed monitor craft are stationed near Port Wander, and warships from Battlefleet Calixis pass the port on regular patrol. Port Wander may be the gate to the Koronus Expanse but it is a gate that is guarded.(341)

At any given time there are at least a half-dozen Rogue Traders docked at the station, as well as other merchant vessels, enormous transports, and numerous smaller craft moving into and out of docking stations like swarming insects. Other vessels move through the area, offloading raw fuel gases mined from the two larger planets or minerals and ice from the further reaches of the system. There are also numerous asteroids sharing its space, most of which have been turned into fuel depots, palatial manses and estates, crude habitats, storage facilities, ship yards, and other more useful installations.(341)

Las Fauces[]

"It is a beast that swallows the apostate, the doubter, and all who ship with them. Better to slay the unfaithful than risk the dread Maw whilst such false wretches draw breath."
Opening lines of the Voidfarer’s Warning from the Drusian Play.(341)


The Koronus Passage is a stable but dangerous warp route that passes through the Great Warp Storms separating the Calixis Sector from the Koronus Expanse. The Koronus Passage was discovered by a Magos-Explorator of the Machine Cult in the distant past, lost for millennia, and found once more by the Rogue Trader Purity Lathimon at the very close of the 40th Millennium. The Passage links Port Wander and the Drusus Marches to the great star Furibundus and the void colony of Footfall—and beyond Footfall, the Koronus Expanse beckons.(341)

Superstitious voidfarers call the route “the Maw.” To their eyes the Maw is a beast made of warp storms, cunning and malicious, whose crushing gullet must be braved by those who seek to break through to the Koronus Expanse beyond. Many have died in trying, and traversing the Maw remains harrowing despite centuries of experience gathered by Navigators and Rogue Traders. Some say this ill-omened title came from the first to survive the crossing—andthat they returned wild-eyed, at the edge of sanity, and few journeyed to the voids again.(341)

The possibilities of a passage through the Great Warp Storms were first recorded by Abenicus, insane Navigator of House Benetek, and have gripped the hearts and minds of Rogue Traders ever since that time. Vast riches and a way through the Great Warp Storms were once a lure to the brave and foolhardy, and many died for pursuing what they believed to be the truth. In time, cautious steps into what would be called the Mawlaid the groundwork for the Stations of Passage that guided steps of those passing through the Maw. Later, during the Mistaken Age of the early 41st Millennium, Navigators learned to read the Maw and its moods—to see signs in the warp for what they were and so avoid the sudden, sweeping maelstroms that doomed earlier explorers. The Stations of Passage fell into disuse, save as refuges from unexpected upheaval in the empyrean, and as covert rendezvous points for plotting Rogue Traders. In the present times the Maw is a rite of passage for Rogue Traders of the Calixis Sector. A Lord-Captain may bear the greatest Warrant of Trade ever seen in Port Wander, but until he harrows the Maw and survives to see the raging light of Furibundus at its farthest end, he is no better than a common Free Trader in the eyes of his peers.(341)

The Stations of Passage[]

The Stations of Passage are locations within real space at which ships can safely drop from the warp while navigating the Maw. Rogue Traders religiously avoided certain Stations, and some still retain an ill reputation. Many of the Stations are clear voids, howling streams of energised gas, or the outskirts of dead systems. Others are more intriguing, however.(342)

Zona 15[]

Originally the Fifth Station of Passage through the Maw, within the last century la Estación de Vigilancia y Paso 27 has blockaded this small, barren star system (itself outside the more explored portions of the Koronus Passage) and a vast portion of surrounding space and declared it off-limits to any unauthorised vessels. Few Rogue Traders (or any non-Navy personnel, really) know what secrets lie within its borders.(BK61)

In truth, Zone 15 was established on discovery of a marvellous relic, an ancient warp gate that allows ships to travel across the galaxy to the far-flung Jericho Reach. Originally, Passage Watch 27 Est merely watched over the gate as Adeptus from the Mechanicus investigated its mechanism and—more importantly—where it lead. Later, as the powers of the Adeptus Terra decided to launch a crusade through the gate to reclaim the Reach, Battlefleet Koronus’s switched to that of guardians. Not only did they guard this vital supply line for the Crusade, they also protected the secret of the warp gate’s existence.(BK61)

In hindsight, it was inevitable that Battlefleet Koronus would establish a permanent base in the region. Though the gate is actually located in the black depths of space, the Navy established their base in a nearby star system: System Designate 028-3B8-4D. This served their purposes two-fold—not only did the system provide many of the necessary resources to establish an installation, but it also added another layer of misdirection. Anyone looking for a warp gate would focus their attentions on a known Navy fortress, and not think to explore the void a several thousand astronomical units distant.(BK61)

Within the last century, Passage Watch 27 Est has placed a blockade on one of the rare becalmed sections of the Maw. Once dubbed the Fifth Station of Passage, this barren and unremarkable star system is now known as Zone 15.(ItS 252)

Navy frigates constantly patrol the edges of the system, and unauthorized vessels are challenged first with terse warnings, then lance fire. However, Zone 15 sees a large influx of ship traffic. Convoys of mass conveyors and unwieldy transports put into Port Wander for fuel and supplies, though neither the crews nor passengers (if any) are allowed to disembark. These convoys vanish into the Koronus Passage, and those who traverse the Maw regularly claim their destination is Zone 15. When the convoys eventually return, their holds are empty and their hulls often show the scars of combat.(ItS 252)

On occasion (and with increasing regularity in recent decades), Rogue Trader vessels have been given leave to pass into Zone 15. These vessels return months or years later, if at all, although most of their captains remain tight-lipped, some speak of an ancient relic, a “gate” that leads somewhere...else. If these captains know where this “Jericho Reach” lies, they do not speak of it. However, with increasing numbers of ships entering Zone 15, it is only a matter of time before the truth is revealed.(ItS 252)

Astrocartografía[]

Accesos a la Extensión[]

El Caldero[]

  • Corpse-fortune
  • Damaris
  • False Hope
  • Sistema Furibundus
    • Altar-Templum-Calixis-Ext-17 (Estación espacial).
    • Paso (Estación espacial)
  • Foulstone

Accursed Demesne[]

In ages past, man believed that all evil and corruption in the Koronus Expanse emanated from the Accursed Demesne: ills in the warp, energies that blasted life from worlds, clusters of stars that seemingly died together in unnatural cataclysms, misfortunes, ghost-vessels, and the ravening Ork. Wise Rogue Traders shun these voids even now, and little is known of the worlds deep within the Accursed Demesne. Common voidfarers live in terror of the Demesne and the ill fortune that flows from it. They whisper tales of xenos tombs upon Lathimon’s Death, cursed Dolorium, and the domain of the fearsome Ork beyond.(347)

The Accursed Demesne is a vast and uncharted region into which few have voyaged and returned. Few routes into the Demesne exist, and those which are likely to be accurate are jealously guarded by the Navigator clans who first found them. Other fragments of warp navigational information are highly inaccurate and likely to prove lethal to both Navigator and ship, should they be followed blindly. Those who decide to voyage into the Accursed Demesne do so in the knowledge that they are stepping into the true unknown where their fate is subject to the wildest chance and where they may find ruin as easily as fortune. To a bold and ambitious soul, however, the Accursed Demesne is a place of possibility poisoned by a dark reputation.(347)

  • Chasmed World
  • Cinderhall
  • Illisk
  • Marwolv
  • Processional of the Damned - There are dark places amidst the Halo Stars, cursed or beyond understanding, where the very voids reject the hand of man. The unnamed system that hosts the Processional of the Damned is one such place; it is a blighted void, a few barren worlds circling a bright and turbulent star. Closer in to the solar energies is the Processional: a thin orbiting chain of wreckage, warp-crushed space hulks, and dead vessels of a hundred different xenos origins. If the myriad docks of the Segmentum Obscurus each launched a new vessel at the very same time, that vast fleet might approach the scope of the Processional. The currents of the warp have cast these uncounted thousands of sorry wrecks and ship-ruins here, perhaps for longer than mankind has travelled the stars—perhaps for longer than mankind has existed. Ghosts and other warp-echoes orbit with the Processional, bound to the wreckage and the dust of their remains. There are many tales of the Processional. The past crew of Rogue Trader Wrath Umboldt spins one such yarn about how his vessel, the Righteous Crusader, came silently to the outer reaches of the Processional system whilst upon an expedition far beyond cursed Dolorium. The very void of the system was haunted: presences stalked the crew on darkened decks, foreboding patterns swirled in the auspex grids, and the Crusader’s machine spirits become disturbed. Moaning astropaths of the Crusader’s choir were sedated whilst devices failed and unexplained energies crackled about the warp engine. Umboldt pressed onwards into the Processional, and at his order men packed themselves into salvage craft and launched into the Processional. Some returned with great treasures and strange xenos artefacts, some with crew driven mad and babbling, but most did not return at all, swallowed by the Processional of the Damned, or lured into frozen emptiness by auspex-ghosts and failing tech-devices.(347) (348)
  • Sistema Rune
  • Sarator Prime
  • Undred-Undred Teef -
    • Krakskull
    • Snagruz
    • Stompgit
    • Tusk
  • Cinerus Maleficum
    • Bastion
    • Cobalt
    • Dolorium
    • Falcon's Fall Gamma
    • Hemelshot
    • Kain's Abyss
    • Lacristy
    • Lathimon's Death - Lathimon’s Death orbits one of the Cineris Malificum; a string of star embers surrounded by shells of thinned star-matter cast out from their ancient demise. This chill world, upon which Faith Lathimon and a hundred others died in ways that were never recorded, bears great cyclopean structures, columns, and avenues spread across its darkened surface, so worn and covered by the dusts of time that they appear to be hills and valleys. Only a few are said to have visited this dread world, their names including Balastus Irem, slain by the Inquisition, and Rafe Longinus and Eduard Majessus, who vanished without a trace into the dark regions of the Koronus Expanse.(347)
    • Ntharis

Foundling Worlds[]

The Foundling Worlds lie beyond the Cauldron, a lesser warp storm whose baleful churning might be seen as a warning against further exploration. By strange accident of fate, the Foundling Worlds cluster, although relatively close to the Koronus Passage, was not visited by Imperial ships until several centuries after the opening of the Koronus Expanse to exploration. Amongst voidfarers the Foundling worlds are described as a cursed place of sudden warp storms, temporal distortions, and strange stellar phenomena, and it is said that nothing will come to any good that is undertaken within its bounds. That is not to say that none have tried to probe the mysteries of the Foundling Worlds or tame it through colonisation and exploitation—but even after a route into this storm-wracked region was established, most of its stars and planets remain unexplored. Those few endeavours that have been made to establish settlements or to harvest the wealth of the (347) (348)Foundling Worlds have met with disaster or misfortune.(345)

Lost to the Storm[]

It is extremely difficult to navigate a course into the Foundling Worlds, even if one is following a charted route. The warp trashes and twists as if trying to throw a ship onto another course, and furious tempests suddenly appear and claw at a ship’s Gellar Field. At other times the cluster gives rise to strange pockets of stillness that hold ships becalmed. Even established routes are unreliable, sometimes appearing to vanish altogether or suddenly lead to different locations. Many ships have been lost trying to make passage into the Foundling Worlds, and with every craft lost, the evil reputation of the Foundling Worlds grows. The strange localised nature of the storms, and anomalies that enfold the Foundling Worlds, have led some amongst the Navigator houses to privately speculate that the region is hidden and protected by something that does not wish its worlds violated by human presence.(345)

Cursed Endeavours[]

The Foundling Worlds are littered with the dead carcasses of hopeful attempts to wring profit out of its stars: derelict space stations not crewed for centuries, shattered outposts inhabited by the burnt and dried corpses of the dead, feral colonies of humans who have turned from the light of the Emperor. All are a testament to the belief among many who explore the Koronus Expanse that all endeavours in the Foundling Worlds are cursed. With each passing decade, a bold new generation scoffs at the tales of older and more wary explorers and set their plans amongst the Foundling Worlds. Some prosper for a time, but fate is inexorable, and the malignancy of the Foundling Worlds is patient; in time, all are undone and their fortunes with them.(346)

  • Charnel Stars -
  • Grace - (346)
  • Sistema Dioskouri
  • Iniquity - Iniquity is a world of huge mountains rising from an acid sea, orbited by a fractured moon. In warrens burrowed into the dark rock of the mountain lurk thousands of renegades and scum of the worst kind. It is a world that exits to feed its feral packs of Chaos raiders with metal and supplies, who return with captured prisoners to toil in the foundries and poisoned mines. There is no lore on Iniquity save the lore of might and murder, and its brut(347)al society is split into fraternities bonded by blood and pledges made in unholy tongues. These fraternities control the mining and smelters in the deep reaches beneath the mountains and watch over the toiling armies of captives whose lives are best if they are short. Long ago mines were established on Iniquity, burrowing into the mineral-rich rock despite thousands of lives lost to rock falls and poisoned gas pockets. That time was ended when the indentured workforce rose up and slaughtered the mine overseers and daubed the dark walls of the mine workings with their blood. Some attempt may have been made by the backers of the mining operation to regain control of Iniquity, but if there was, it remains unrecorded, and its failure is obvious from the evil tales that seep like a blood stain though rumour and whispers even to Port Wander. To this day none has ever succeeded in cleansing Iniquity—though many have tried and failed to return.(346) (347)
  • Sistema Magoros - Magoros is one of hundreds of systems visited, catalogued, and passed over by explorers of the Expanse. Since the time of Winterscale himself, it has remained mostly unexplored or unexploited. This is largely in part to the fact that there is little of immediate interest to Rogue Traders—from its sun-blasted worlds to its frozen reaches there remains only a smattering of looted ruins and planets ill-suited for colonisation. However, unknown to those that have come before, Magoros hides a valuable secret: the resting place of the Righteous Path.(387)
    • The Flickering Eye - A rotting solar carcass, the Magoros Star is in the eon-long process of bleeding its life out into the void. Once a powerful, bright star that nurtured the worlds of Magoros, time has robbed its grandeur and reduced it to a stuttering pulsar. Its weak light only barely reaches out toward the Shard Halo and from such a distance it is discernible only by its erratic fli kers. These fli kers and their deadly radiation have spelled the doom of most of the system’s worlds, leaving little more than dust and death in its wake. The star will fli ker once every 102 minutes for approximately 58 seconds, sending out a wave of radiation that sweeps across the system and its worlds. This pulse is powerful enough to blind sensors momentarily and to send stuttering ripples through void shields. Humans exposed to the pulse without the protection of a vessel or an atmosphere risk being fried alive. Hadarak has observed the celestial phenomena since his arrival and if given the opportunity will use it to mask an attack or to ambush Explorers who find themselves out of contact with their vessel. The Explorers too might choose to take advantage of it, especially if they learn the location of Hadarak and plan an ambush of their own.(387)
    • Magoros Minor - Magoros Minor is a small burnt cinder of a world washed in hard radiation and scorching solar winds. From space it looks like nothing more than a cracked crimson orb, crisscrossed with glowing fissu es and smoking chasms. So close to the star, life cannot survive on its surface and a cursory examination from orbit will reveal little beyond kilometres of blasted landscape. It seems the Egarian Dominion never settled this world, or if they did, time and the harsh fi es of the star have washed any evidence away. There is however something of interest to the Explorers here: the remains of an ancient crashed Aquilla Lander left from a previous ill-fated expedition to the world. The Explorers can find this site by scanning the vox frequencies from low orbit and detecting the Lander’s vox-shadow, or the GM might allow them to make a Very Hard (–30) Perception Test during any planetary landing approach to chance upon it. Close inspection of the charred remains of the vessel will reveal that its principal cogitator is intact. While most of the information that remains is too badly corrupted to be of any use, the Explorers will be able find some logs in Mechanicus binary chant (which the Explorers’ Enginseer will be able to decipher). Much of the log is meaningless information about solar variances and sidereal motion; however there is one entry which gives the location of a massive xenos telescope, dubbed the Star Mirror, on Magoros Prime. The exploration team believed it contained detailed maps of the system and all its celestial events and vessel visitations going back at least a millennium. Should the Explorers need some prompting, Dray can point out that this would certainly include the resting place of the Righteous Path.(387) (388)
    • Magoros Prime - Magoros Prime is a desolate wasteland with a dirty grey surface choked by clouds and dust. From orbit, the Explorers will be able to detect vast alien ruins covering many parts of the surface but little else. Dray, or Explorers with the Common Lore: Koronus Expanse Skill, will be able to identify these ruins as belonging to the Egarian Dominion. Even from the upper atmosphere, the Explorers will be able to detect the presence of the Star Mirror. Standing out clearly from the surrounding ruins and wreathed in an invisible cloud of electromagnetic turbulence, the giant crystal structure is unmistakably something unique. The Explorers can spend as much time as they wish investigating the rest of the planet, however, with the exception of the northern Egarian Hive and the Star Mirror they will find only empty ruins and vast dry ocean beds.(388)
    • Magoros Secondus - Magoros Secondus is a frozen jungle world with a thick frigid atmosphere hostile to human life. From orbit it appears as a cold, cloudy eye blinded by streams of thick vapour and moulting icy spores into space. Explorers brave enough to make a landing or descend into the upper atmosphere for a closer look will discover the remains of tumbled xenos structures. Scattered and shattered by centuries of sluggish plant growth, these remnants of the Egarian Dominion appear to have once been some kind of massive power web. Explorers with the Tech-use Skill will be able to use auspexes and similar devices to discern that the power web is still active and seems to be sending a faint spike of energy across the void to Magoros Prime (following this energy stream will lead to the Star Mirror). The other thing of interest here, which can be spotted from high altitude, is a massive clearing caused by a starship crash. If the Explorers make a landing in the clearing (they will need void suits to survive the hostile atmosphere) they will discover another of the world’s secrets: Orks. While there are no living xenos here, wreckage and remains clearly indicate this was an Ork vessel, and where there is one…(387) (389)
    • The Shard Halo - Scattered across billions of kilometres of space, the Shard Halo is Magoros system’s glittering crown. Without the exact location of the Righteous Path, the Explorers will find little of interest here beyond seemingly endless stretches of frozen rock and scattered vapour clouds. It is also where Hadarak has hidden his vessel in preparation for the arrival of the Explorers.(387) (389)
  • Rain - It was a colony world of wet grasslands and high plateaus in the Foundling Worlds, its flo a and fauna inedible but otherwise harmless. Small prospecting and bio-augury colonies were established by a number of Rogue Traders in the late 8th century of the 41st millennium. They found little of interest in the ecology of the planet and even less of value beneath its covering of loamy earth. The last scraps of astropathic reports from the prospecting colony talked of structures they had found in the dense forested areas of the planet but gave no other information except a note that the rain made a strange noise when it fell near them. Nothing more was ever heard from the colonies apart from a single garbled astropathic broadcast that raved about pale figu es in the rain and sleek shapes in the clouds.(346)
  • Ritammeron
  • Salvar II
  • Septagonic Voids
  • The Temp st of Scorn Iniquity

The Heathen Stars[]

The Heathen Stars are a diffuse region of old stars that burn with a darkening light and whose worlds have been inhabited since times long past. Human societies and communities long separated from the greater body of humanity dwell in the Heathen Stars. These communities know nothing of the divine light of the God-Emperor, and some strange cultures harbour strange technologies from Mankind’s lost past. It is possible that these scattered human domains are the remains of one or more greater empires that have long since vanished, leaving these fragmentary enclaves like detritus left behind the retreating tide.(349)

Tenuous routes have begun to be established from Winterscale’s Realm to Naduesh and Zayth of the Heathen Stars, but the remainder of these fallen worlds are a matter of mystery and rumour. Rogue Traders have barely touched upon the treasures of the Heathen Stars, and have yet to bring the word of the God-Emperor to the human communities. A billion heathen souls await the coming of missionary zealots and great auto-temples dropped from orbit. Some speak of great treasures upon dead worlds, whilst others lust after the myths from a lost age kept secret by those who dwell in the baleful light of the Heathen Stars.(349)

  • Agusia - Agusia is a tomb-world that circles a dim red star. A lost human civilization transported their dead to Agusia for millennia, and in doing so turned it into a necropolis world. The vast ruin-deserts and spire-mountains of Agusia remain desolate, eroded, or half-buried by wind-driven dust, empty of all but the remains of a long-distant past. Every part of Agusia’s surface is buried beneath strata of crumbling edifices and seas of dust eroded from the ancient stonework. Every chamber is a sepulchre of great antiquity, every space a mausoleum. The decaying upper tomb-spires and kilometres of compacted ruins beneath contain the material echoes of a trillion souls. Agusia remains almost untouched by explorers with the sole exception being a small expedition of Disciples of Thule sect of the Adeptus Mechanicus, who has penetrated in to the catacombs beneath the icy deserts of the northern polar zone. So far the Thuleans have investigated only a small fraction of the world, and vast amounts remain hidden and undisturbed. Yet what the Tech-Priests have discovered is both wondrous and puzzling: ornate sloping tomb-fanes, huge dormant prayer-mechanisms of a dozen varieties, mausoleums efficient y filled by stacked biers, impassable walls of blackgreen metal set with intricate silvered magnetic runes, ornate hololithic displays of abstract art somehow still active after millennia. What wonders or terrors lurk in the unexplored portions of the world remain to be revealed.(349)
  • Deletus Nox
  • Naduesh - Naduesh is a human-inhabited world planet of hot, dry plains and enormous, sprawling megacities that are now little more than ruins but which speak of an awesome and now lost technological achievement. The mega-cities of Naduesh are maze-like warrens beneath an arching dome supported by huge pillars and walls set with massive bastions. Every part of the whole is set with structures that cling like gargoyles and riddled by vaults and tunnels. The bulk of the planet’s population follows a tribal existence away from the cyclopean mega-cities, following herds of herbivores that sustain and clothe them while viciously warring with each other for honour and bloody sport. The people of Naduesh have little understanding of the relics of technology left behind in these ruins, and seem unable to fully rebuild their society. The sounds and structure of the Nadueshi culture indicate a distant root in High Gothic and tie the population and its ruined mega-cities to a now lost age of Mankind. The most influential of the human population on Naduesh dwells in Marajur, an immense enclosure of ruins thirty kilometres broad and three kilometres from ground wreckage to crumbling vaults high above. The interior space of Marajur gapes empty between its support pillars, and the curved ceiling vaults are set with enormous mosaics. The entire structure is large enough for its own weather systems, the haze of distant wall-bastions broken by white cloudsand sudden warm showers. As awe-inspiring as it is Marajur is a shadow of its former self: its base structures are ruined, its upper vault braces failing. With each passing year another of the upper vault structures tumbles down. Despite its fallen status, Naduesh is used as supply point by many human renegades and outlaws in search of provender beyond the reach of would-be hunters, trading weapons and slaves in return for livestock and fresh recruits from the planet’s feral warriors.(349) (350)
  • Phainal Echoes
  • Raakata - Raakata is a ruined world that can only be reached by passing beyond a shifting and treacherous region of the warp. Its collapsed and empty hives are said to be laden with untouched relics of the Dark Ages of Technology, while the void around Raakata is filled with vox broadcasts of strange languages, garbled binary code, and blurts of static. Its human population is composed of feral and vicious savages who daub themselves in ash and powered rust; the knowledge and sophistication of the ancestors who built the ruined hives and treasures rotting within are long lost to them. All that is known of Raakata comes from the accounts of Toros Umboldt, who claimed its discovery but has subsequently failed to rediscover the world in two later expeditions. All traces of his earlier passage have been erased by the changing warp, and his standing amongst his peers is diminished greatly as a result.(350)
  • Sven Dooms
  • Vaporius - All that is known of Vaporius and its strange people is gathered from rumours that circulate in Port Wander, Footfall, and wherever explorers and renegades gather. Vaporius is said to be a world of red deserts, gleaming turquoise seas and great cities of copper towers, enamelled domes, and sprawling buildings covered in brightly coloured tiles of glass, metal, and ceramic. The human population of Vaporius is tall, with proud, almost feline features, and eyes of brilliant cyan. They move about their cities in robes of shimmering fabric that subtly changes hue as they move. The rule of Vaporius is reputed to lie in the hands of Priest-Kings who control the distribution of water that is held as a divine force of life. It is said that decades ago a clutch of missionaries voyaged to Vaporius to break the rule of the Priest Kings. Nothing more was heard of them apart from whispers of torture, slaughter, and blood.(351)
  • Zayth - Zayth is a world scarred deeply by war. Enormous vehicles the size of cities churn the surface of Zayth’s single macrocontinent. Each is a fortress and weapon platform armed with fearsome devices of war and destruction. Within them dwell Zayth’s human population, protected from the radiation and toxins unleashed by centuries of warfare. Zayth’s surface has been barren for millennia, ploughed and poisoned by shellfi e, rapacious, urgent strip-mining, and the passage of hive-vehicles. Despite their weaponry and extraordinary vehicle cities the humans of Zayth have fallen far from the knowledge of their ancestors in all but war., and the knowledge of producing their hivevehicles is long vanished. Great generators and engine vaults are permanently sealed by copper doors or guarded by hereditary Engine Orders who guard the traditions and culture of each clan fortress.(350)
  • Ragged Worlds
    • A bray's Anvil
    • Burnscour
    • Gallant
    • Redemption
    • Seldon's Folly

Rifts of Hecaton[]

The Rifts of Hecaton are an unnatural darkness in the far depths of the Koronus Expanse, like the anger of gods fallen upon worlds long ago. Their presence casts a long shadow across the Expanse; the Rift stars are guttered and dead, and the bold Rogue Traders who go there do not return. The Rifts long ago swallowed the potent Lord Inquisitor and Rogue Trader Kobras Aquairre, and many suppose the same fate to have befallen the Disciples of Thule who followed in his wake. The stars that exist in the shadow of the Rifts are ill-omened places of which little is known apart from the uncertainties of myths and prophecy.(352)

  • Pulsar 484 Scran
  • Melbete - Near the Rifts of Hecaton lies an angry, churning star. Around it, the void is choked with debris and fla e energies. The Disciples of Thule are among the only explorers to venture this far into the Expanse and return. They hold that Melbethe once hosted a strange xenos civilization who sculpted black palaces of the asteroids and left vast obsidian sculptures hanging in the void. They are long-gone, vanished to some unknown fate, leaving behind only broken wreckage.(352)
  • The Far Corpse Stars - Many are the corpse stars of the distant reaches of the Koronus Expanse: the Seven Dooms, the Pyres, and the ragged, nameless embers that drift within the very fringes of the Rifts of Hecaton. These are stars that guttered and died long ago in some vast and sweeping catastrophe. Now veiled by the cast-off gases of their destruction, they await the coming of mankind. Dire forces, dead for aeons, may now stir upon blasted worlds in those distant regions, and the warp is troubled.(352)

Unbeholden Reaches[]

Beyond the larger nebulae of the Koronus Expanse are regions visited only by the silent Disciples of Thule and few others. Tales are told of ghost-vessels, beauteous but deserted worlds, dust-nebulae that claim the souls of the damned and forsaken—and of course, wealth beyond measure, awaiting the courageous Rogue Traders who will claim it.(351)

  • Callopius Magnus
  • Choir
  • Conanid -
  • Frozen Sisters
  • Illisk - The Disciples of Thule possess records that speak of a strange machine world deep in the Koronus Expanse: hidden cogitation arrays are packed beneath every part of its crust in huge vaults descending to the very limits of geoauspex probes. The surface is swept by tumultuous storms and rendered barren by ancient strip mining. Huge towers vent geothermic heat through vast shafts into the turbulent atmosphere, the heat driving frenzied storm belts of churning clouds. Ten citadels project from the crust, each massive as a hive, echoing and empty but for the whispering dust of xenos dead. Corridors tens of kilometres long are crowded with niches in which dried xenos corpses remain, their desiccated flesh still punctured by filaments that link into the vast machines.(351)
  • Orn -
  • Silverhammer
  • Yamakor

Reino de Winterscale[]

Winterscale’s Realm is one of the mo t explored and exploited regions, and one that has delivere both fabulous riches and early death for the unwary in e ual measure. Winterscale’s Realm is a region defined by t e stars explored and charted by Sebastian Winterscale inrthe e rly centuries of the 41st millennium. It is composed of a few coveted worlds sitting like islands amongst the darkness of the unknown. Rogue Traders have traversed the Realm’s breadth a hundred times, but even so, its farther reaches and tro(351)ubled warp regions remain unmapped. Though only a handful of worlds within Winterscale’s Realm have been even partially explored, these have proven to be fat with riches and treasures. It has lured those who(351)se goal is only wealth, and has become a battleground between rivals for its bounty. Gems, precious minerals, exotic death world beasts, xenos artefacts, and many more rarities have poured into select coffers of merchant cartels and noble backers in the Calixis Sector and beyond, thanks in no small part to the Winterscale Realm’s tireless explorers. (343)

The Thousand Charts[]

Winterscale’s’ Realm is named for the Rogue Trader Sebastian Winterscale who first explored and charted many of its stars. Those who venture into Winterscale’s Realm do so in the main because of the legendary wealth it is said to harbour, but also because it is one of the most haphazardly charted regions of the Koronus Expanse. There are many Navigator clans who hold many more charts of Winterscale’s Realm; most such records agree in part, though some are wildly divergent. The few points of agreement between these charts thus indicate the worlds, stars, and warp routes that are generally agreed to exist, at least insofar as the explorers of the Koronus Expanse are concerned. The other charts are considered to be flights of fantasy, and their navigational data to be nothing more than a vile trap to lure and destroy the foolhardy. Many believe that the reason for the profusion of misleading and contradictory charts of Winterscale’s Realm is simply a by-product of several centuries of Rogue Trader activity. But a few whisper in the obscura dens of Port Wander that all such charts are true, and if combined using the correct cipher, they would reveal the true extent of Sebastian Winterscale’s exploits and the hidden riches of his realm.(344)

Blood and False Gold[]

The proximity of Winterscale’s Realm to the Koronus Passage, the tales of its wealth, and the relative abundance of navigational charts—albeit of dubious accuracy—mean that explorers and merchant concerns and renegades are drawn to it, willing to fight for fortunes that might be no more than fancy. Winterscale’s Realm is soaked in the blood of rival claimants to worlds and resources, and every glittering prize carried back into Calixis Sector has to be bought in death and slaughter from those others who would claim it. Weaker Rogue Traders, fearful of greater risks, may come to Winterscale’s realm hoping to grow slowly wealthy from its resources while remaining close to the light of Imperial domains. Any who does not come armed and prepared for battle, however, is a fool who will not see the lights of Port Wander again. The graves of the naïve, arrogant, and unlucky litter the stars of Winterscale’s Realm and offer mute testament to this untamed cauldron of death and greed.(344)

  • Burnscour (Mundo muerto) - (344)
  • Egarian Dominion - The Egarian Dominion was once a populous xenos domain that spanned a handful of close stars. Many millennia past, the alien civilisation that dwelt in this domain fell victim to a nameless doom that left only empty, desolate worlds and crumbling structures in its wake. The principal worlds of the Dominion are dry, cool desert planets, covered by tightlypacked structures that form a vast maze in three dimensions, walls and corners hundreds of meters high and extending in belts for thousands of kilometres across the desert plains. These claustrophobic xenos complexes are buried by windblown sand and dry soil, their borders ragged cliffs that mark the edge of lowland deserts. Egarian building materials glisten with rainbow light as though oily, even as they crack and crumble with age. They somehow channel the light of Egarian stars, and even the deepest regions of the xenos hives are lit with a disturbing, shifting glow. The passageways are cramped for humans, and the hive mazes are empty, as though the xenos and almost all their works simply vanished overnight. The only sound is the moaning of the wind as it blows through enclosed maze-spaces and across desert outcrops.(345)
    • Sistema Egaria Alpha.
      • The Forsaken Tower.
    • Sistema Egaria Gamma.
    • Sistema Egaria Epsilon.
      • The Ice Caverns.
    • Sistema Egaria Omega.
  • Jerazol (Mundo muerto) - Jerazol is a desolate world of ash and charred bone. It is a world, tales say, murdered for greed and spite. Discovered by a pious Rogue Trader whose name does not survive, Jerazol was verdant, fertile, and supported a population of humans whose culture had developed to a primitive tribalism. The unnamed Rogue Trader was determined to bring the population back into the light and dominion of the God-Emperor. He began the process of tutoring and civilising the population, while purging it of any trace of deviancy or corruption. Not long after Jerazol was discovered, it was also found by other explorers, who believed that the primitive humans where hiding wonders of lost technology in warrens beneath the earth, built by their forgotten ancestors who first came to the world from across the stars. These machines, they said, were worth any price in blood and death, and when the nameless Rogue Trader stood against them, they destroyed his vessels, letting their wrecks fall to the surface of Jerazol like the burning tears of a god. Then, it is said the murderers bombarded the world, burning its surface to ash and choking its atmosphere with smoke. The tales do not agree as to whether the despoilers found the technological treasures they sought. Some say they unearthed such wonders that they rose to the highest tiers of power within the Imperium, others say that they only found ash, bone, and mud and that they cursed the dreams that had brought them through void and madness to murder a world for nought. No matter the truth of the tales, the burned and dead world of Jerazol exists as testimony to the price that can be paid in search of the riches of Winterscale’s Realm.(345)
  • Aliento de Lucin.
  • Maleziel
  • Solace Encarmine
  • The Serpent's Cradle
    • Serpentis Major
    • Serpentis Minor
  • Valcett's Salvation

Fuentes[]

  • 1 Rogue Trader: Core Rulebook (Juego de Rol).
  • 2 Rogue Trader: Epoch Koronus (Juego de Rol).
  • 3 Rogue Trader: Battlefleet Koronus (Juego de Rol).
  • 4 Rogue Trader: Secrets of the Expanse (Juego de Rol).
  • 5 Rogue Trader: Edge of the Abyss (Juego de Rol)
  • 6 Rogue Trader: Fallen Suns (Juego de Rol)
  • 7 Rogue Trader: The Navis Primer (Juego de Rol).
  • 8 Rogue Trader: The Koronus Bestiary (Juego de Rol).
  • 9 Rogue Trader: Stars of Inequity (Juego de Rol).
  • 10 Rogue Trader: Into the Storm (Juego de Rol).
  • 11 Rogue Trader: Hostile Acquisitions (Juego de Rol).
  • 12 Rogue Trader: Stars of Inequity (Juego de Rol).
  • 13 Rogue Trader: Faith and Coin (Juego de Rol).
  • 14 Rogue Trader: Lure of the Expanse (Juego de Rol).
  • 15 Rogue Trader: Lure of the Expanse - Traitor's Nexus (Juego de Rol).
  • 16 Rogue Trader: Drydock (Juego de Rol).
  • 17 Rogue Trader: The Dark Kin (Juego de Rol).
  • 18 Rogue Trader: The Soul Reaver (Juego de Rol).
  • 19 Rogue Trader: Warpstone 1 - The Frozen Reaches (Juego de Rol).
  • 20 Rogue Trader: Warpstone 2 - Citadel of Skulls (Juego de Rol).
  • 21 Rogue Trader: Warpstone 3 - Fallen Suns (Juego de Rol).
  • 22 Warhammer 40.000: Rogue Trader (Videojuego).
  • 23 Black Crusade: Core Rulebook (Juego de Rol).
    • 23a pg. 320, 344-345
  • 24 Only War: Core Rulebook (Juego de Rol).
    • 24a pg. 330-348