Severan Dominate

The Severan Dominate is a confederation of worlds located in the Periphery Sub-sector of the Calixis Sector in the Segmentum Obscurus that has seceded from the Imperium of Man under the leadership of the former Sub-sector Governor of the Periphery, Severus XIII. It is one of the three factions (the Dominate, the Imperium and the Orks of WAAAGH! Grimtoof) currently battling for control of the Periphery as part of a massive conflict that has come to be called the Spinward Front by the Departmento Munitorum.

Tale of House Severan
Almost two thousand standard years ago in the mid-39th Millennium, the Calixis Sector was hewn from the xenos-haunted depths of the unexplored region of the Segmentum Obscurus once known as the Calyx Expanse by the blood, sweat, and tears of the countless thousands of Imperial martyrs who prosecuted the Angevin Crusade. The endeavour was a mighty one and only made possible by the combined efforts of numerous arms of the Imperium’s military machine. Hundreds of regiments of the Imperial Guard fought across worlds boiling with xenos corruption, millions-strong advances spearheaded by the elite Adeptus Astartes. The skies were darkened by the massed fighter wings of the Imperial Navy while warships as numerous as the stars themselves burned across the void. The war machines of the Adeptus Titanicus bestrode the battlefields like armoured gods while the private armies of the most ambitious of Rogue Trader houses fought in the hope of one day ruling those worlds wrested from the dead grip of nameless xenos fiends. It was one of these militant Rogue Trader princes that led some of the boldest thrusts into the region, so deep into the Calyx Expanse that he all but broke through into the Wilderness Zones beyond. That man was Duke Severus I, the bearer of a Warrant of Trade granted to his line by the High Lords of Terra themselves. Yet, his name is all but unknown in the Calixis Sector, while those of lesser men are celebrated across a hundred systems and more.

The deeds of Severus I and his companions were so heroic that they should be known and celebrated across not just the Calixis Sector, but the entire Imperium. It was Duke Severus who unlocked the Markayn Marches Sub-sector by plasma-boiling the hideous xenos spawning seas of Cantus Extremis, breaking a deadlock that had stalled the advance of three million Imperial troops. It was Severus who discovered and charted the Warp route between Dreah and Iocanthos, when the fleet-masters of the Imperial Navy were convinced the path spinward must surely lie between the Prol System and Fedrid. It is even said that a mighty Warp beast assailed the Duke’s flagship as he closed on Ganf Magna, the creature’s vast tentacles wrapping about the vessel so that when Severus ordered an emergency translation into realspace, the thing was dragged through too. Weakened by exposure to the laws of the material realm, the beast was eventually defeated. But before it faded from existence, Duke Severus himself hacked out a single, crystalline eye several metres in diameter and worth the ransom of a High Lord of Terra.

As great as his numerous victories were, it was the duke’s deeds in forging the Periphery Sub-sector that earned him true glory, for a short time at least. Of the Heretic and xenos fiends the duke’s fleet confronted as it ranged ahead of the main Angevin Crusade advance between Sepheris Secundus and Sinophia, the few extant archives are all but silent -- the Inquisition and other bodies having determined such truths unfit for public dissemination. In most cases, only the names of otherwise unknown battles remain. The Scouring of Cyclopea Nine; the Kulth Landings; the Retreat from Avitohol, closely followed by the Avitohol Reprisals; the War of Ash, in which a thousand xenos vessels are said to have been sent plummeting through the upper atmosphere of Sisk, the survivors ruthlessly hunted down by vengeful human natives. It was at the Second Battle of Kulth that the duke’s greatest moment came, his armies counterattacked by a millions-strong horde of slavering xenos monstrosities. Little is known beyond a faded entry in a crumbling tome, locked in the stasis vaults beneath the Lucid Palace on Scintilla, stating that the duke rallied his armies in person, even as the xenos horde closed in on all quarters and all seemed lost. The unknown scribe goes on to claim that Duke Severus faced a xenos being of such monstrous nature that his greatest champions were struck down by madness, but that he was not, delivering the killing blow with his own hand and turning the battle and the entire campaign in an instant. The xenos hordes were put to rout and with them, those human-held worlds that had resisted the Imperium’s advance capitulated. The region that would one day become known as the Periphery Sub-sector was opened up and a Warp route discovered that connected the region to the distant Scarus Sector, ensuring its fortunes as shipping hubs sprung up along its length.

Why then, are the deeds of Severus I unknown to the peoples of the Calixis Sector? The answer is simple and lies in that most basic of human flaws -- the sin of hubris. Duke Severus I had been promised much by the terms of his Warrant of Trade, but in truth the High Lords of Terra had never expected him to survive the terrors that lurked in the Calyx Expanse. Before being granted his title, the duke was a senior courtier of the Senatorum Imperialis on Terra and his political trajectory was carrying him towards a seat on that highest of councils. His numerous rivals found this greatly disconcerting, for they believed Severus to have murdered numerous of his compatriots during his rise to power. These rivals engineered the granting of the Warrant of Trade, forcing Severus to embark on a Crusade they hoped would end his ambitions, his career, and his life. Severus was fully aware of the High Lords’ intentions and when he succeeded in carving the Periphery from the darkness of the Calyx Expanse, he interpreted the terms of his warrant to justify him claiming it as his personal realm, exempt from the laws and demands placed on the rest of the Imperium. In essence, Severus installed himself as the exclusive ruler of his own private empire within the boundaries of the Imperium, which in his eyes he had earned by the spilling of his blood and that of countless thousands of his followers.

In other circumstances, Severus I might have been allowed to realise his ambition, for the frontiers of the Imperium are often expanded by men with similar dreams of avarice and power, only to be absorbed into the greater mass of sectors generations later. This might have been the case with Severus, were it not for the simultaneous rise of a man who regarded him as a vainglorious and self-interested robber baron interested only in expanding his own domains off of the blood, sweat, and tears of millions of the God-Emperor’s faithful servants. This man was Lord General Militant Drusus, the man who had succeeded Lord General Militant Golgenna Angevin as the leader of the Angevin Crusade that conquered the Calyx Expanse. While Severus had been conquering the Periphery for his own ends, Drusus had been leading the armies of the Imperial Guard in a series of victories every bit as glorious as those earned by the duke. While Severus set about consolidating his power after the Second Battle of Kulth, Drusus fought on, claiming untold worlds for the God-Emperor of Mankind. Following his apparent death at the hands of the agents of rivals (which may, or may not have included Severus) and subsequent resurrection, Drusus was beatified by the Ecclesiarchy as a Living Saint and is celebrated to this day as the patron Imperial saint of the Calixis Sector.

Duke Severus was soon eclipsed by Saint Drusus and his plans to establish his own realm were cast to ashes. With every one of the leading lights of the Angevin Crusade openly worshipping Drusus as a paragon of the Emperor's justice, none would support Severus in his own ambitions. For a time, Severus turned his back upon his former peers amongst the Angevin Crusade, eventually only speaking with the famous Rogue Trader Sibylline Haarlock. What passed between the two remains unrecorded and some believe that Haarlock denounced Severus upon learning of his intentions to establish his own private realm. By the time Drusus was pronounced the first Lord Sector of Calixis, Severus was a broken man. He died in 417.M39, less than a month before Drusus himself passed away. To the last, he was a resentful, bitter man, turned by the cruelty of fate from a noble merchant-admiral to a paranoid recluse.

A Fateful Deal
But Duke Severus I did not die the last of his line. Before he passed, he recounted his sad tale to his first-born son, and in the telling it must surely have been distilled into a hateful story of lesser men allying against one of whom they were jealous. The son passed the tale on to his son, and again the story was filtered in the telling until all that remained was a twisted kernel, only barely resembling the truth. Generation after generation of House Severus heard, and then repeated, this tale of doom, until in 779.M41 Duke Severus XIII assumed power over what little remained of his house. Unlike his predecessors, Severus the Thirteenth had managed to claw his way up the rungs of power in the Calixis Sector, drawing upon methods and means yet to be fully revealed. In 799.M41, he assumed the appointment to which he had worked his entire life, the position from which he might finally realise the dreams of his entire line. He ascended to the position of Lord Sub-Sector, the Adeptus Administratum prefect of the region his eponymous forebear had founded -- the Periphery.

But in truth, Severus XIII could never have gained ascendancy over his peers to become the recognised Imperial governor of the Periphery without the aid of the Dark Eldar group known as the Children of Thorns. This outcast Dark Eldar Kabal, exiled from the Dark City of Commorragh, is made up of the dregs of Dark Eldar society -- escaped slaves, disgraced nobles, and defeated champions -- and its members are ever watchful for opportunities to gain weapons and slaves they can use to fuel their bid for a return to power in Commorragh. In aiding Severus XIII, the Children of Thorns Kabal has gained easy access to a region in which the Imperium’s forces are unable to oppose their realspace raids. Thousands of men, women and children are dragged screaming back to the dark sub-reality sinks of the Dark City in the Labyrinthine Dimension of the Webway, yet there are those that question whether the kabal’s involvement in the wars of the Spinward Front might be more pernicious still. Some fear that the Dark Eldar might be working towards another agenda entirely -- one that can only bring more doom and disaster upon the war-torn worlds of the Periphery and beyond.

His ambitions echoing those of his progenitor, Severus XIII believed that the Periphery should be his, yet he knew that overtly declaring secession from the Imperium would cause the Sub-sector's Loyalist Planetary Governors to rise up against him and bring the force of the Imperium crashing down upon his head. Instead, he sought allies in the darkness spinward of the Periphery, his spies seeking out any who might lend him aid, no matter their price. Waiting in the darkness, his spies discovered the Dark Eldar of the outcast Children of Thorns Kabal, and vile pacts were made in exchange for the aliens’ lethal services. Severus XIII consigned entire Frontier Worlds to the Dark Eldar’s cruel mercies, ensuring that when realspace raids occurred, the sub-sector’s military reserves were always too distant to intervene. Xenos chattel-barques swollen with slaves delivered hundreds of thousands of human beings to their doom in the pits of Commorragh, while the court of Severus XIII gained a host of new veiled courtiers and black-eyed assassins.

For over a standard decade, Severus and his cruel agent-allies worked tirelessly to cut the ties between the Periphery and the sector at large, one at a time, so that none even noticed as it was slowly transformed into his personal realm. Planetary Governors resistant to corruption or subversion were quietly removed, but always the eight worlds closest to the border with the Malfian Sub-sector were maintained in a state of outward normality. The worlds spinward of them were entirely in the sway of the noble, who had at last attained his ancestor’s dream of an independent stellar empire of his own in all but name.

The Green Tide
None can tell what might have come of Severus’ fiefdom had events continued unchecked. Perhaps he would have grown so bold as to risk openly declaring secession, or perhaps his shadowy allies would have turned upon him in his hubris. Instead, it was another xenos species that decided the matter. An Ork invasion under the Warlord Ghenghiz Grimtoof, the self-titled “Git-Slaver,” came crashing out of the darkness and fell upon the outermost fringes of Severus’ pocket empire, slaying millions in a few short months. The Planetary Defence Forces of these worlds were geared largely towards the suppression of their own populations, or else for blustering parades honouring their master in House Severus, and few were able to mount anything like a capable resistance. World after world slipped from Severus’ grasp as the Git-Slaver’s Orks rampaged all but unchecked through his realm. There was nothing either he or his sinister allies could do to halt them.

Severus XIII brooded upon his granite throne as millions perished. His closest advisors counselled him to beseech the Imperium for aid, yet all were silenced by the executioner’s blow. At the last, his counsellors all dead or fled, Severus was left alone and his empire all but fallen. In a moment of grim revelation he saw they had all been correct. He dispatched his own kin to the court of the Calixian Lord Sector Marius Hax on Scintilla to beg for aid against the Ork invasion. Though most of the messengers were intercepted by unknown assassins or fell prey to other, equally deadly fates, one got through. Severus’ own granddaughter went before Sector Lord Hax and delivered the plea for aid. Hax simply laughed at her.

The patrician Calixian Sector Governor had been watching the Periphery from afar for years and knew well the treachery of Severus XIII, though how much he was aware of its origins, he did not reveal. Later hearsay implied that some link between Severus and Hax, some dark tie, perhaps even a blood tie, stayed his hand as Severus built his own private realm. Yet, when the Orks attacked, it was to Hax’s own benefit, for it humbled Severus and forced him out of the wilderness in a very public manner. At length, Hax agreed that the Orks must be checked and the Calixis Sector’s military reserves were mobilised.

Kulth, the capital of the Periphery Sub-sector, was relieved, though in truth the Imperium never committed sufficient force to truly turn the tide against the Orks. The worlds beyond the Periphery descended into a churning cauldron of total war, yet so many Calixian troops were being committed to the secret war in the Jericho Reach that to many in the highest Imperial circles of the sector the endeavour in the Periphery seemed to have little hope of success. Some whispered that those who prosecuted the distant Achilus Crusade had need of a war closer to home to mask the huge drain on resources, and so a deadlock in the Periphery was at best convenient, and at worst deliberately maintained.

Only War
While the situation on Kulth was stabilised, the war beyond the Periphery was going badly for Severus XIII. While the Orks plundered the worlds of Deluge, KW-9, Pertinax, and a score of lesser star systems, a myriad of other threats rose up. Despite the pacts Severus believed he had secured with the Dark Eldar, the pernicious children of Commorragh launched ever more audacious raids against those worlds of the Periphery on the verges of the war zone. Drawn by the near total collapse of the Imperium’s power in the region, the servants of Chaos, in particular the warband of Chaos Space Marines led by Sektoth the False Whisperer, launched a series of brutal assaults, pursuing their own blasphemous missions.

Beset upon all quarters, Severus XIII announced his personal annexation of the chaotic zone of space beyond the Periphery into what he termed the “Severan Dominate” until the crisis had passed. Lord Sector Hax was incensed, declaring Severus a Secessionist and a Traitor, and the war escalated to a previously unseen pitch. The servants of Chaos now walk openly upon the war-torn worlds, doing the unknowable bidding of their masters, while the Dark Eldar raid where they will, their pact with Severus XIII all but torn up. The Orks have now entered the second phase of their WAAAGH!, the focus shifting from slaughter to enslavement. The Ork Warlord has established his own bastion world at Avitohol and enslaved its populace so that countless millions of tons of ramshackle war materiel are being churned out to feed the greenskinned species’ incessant hunger for weapons and munitions. The lines are drawn and the pressure on the front is increasing, and it is only the far more pressing needs of the Jericho Reach fronts that keep the Imperium from flooding the Spinward Front with so many regiments of the Imperial Guard that all resistance is crushed. Each year that the Severan Dominate is not brought to heel is another year it spends reinforcing its core worlds, and another year the Orks’ strength becomes ever more established. And all the while, the Forces of Chaos move unchecked through the region, and mad prophets whisper of an imminent manifestation of Komus, the dreaded Tyrant Star that has long afflicted the Calixis Sector.

The Dominate
As a political entity, the Severan Dominate exists only in the head of its titular figurehead Severus XIII, and in the hearts of those of his followers who fight to maintain its tenuous borders. As far as the Imperium is concerned, it is nothing more than a collection of rebel worlds dominated by an arrogant Secessionist, its peoples having betrayed their very humanity. Despite the Imperium’s refusal to acknowledge the entity’s existence, its troops on the ground have come to refer to the rebels they fight as “Dominates,” investing them with an identity and a cause, against which the Guardsmen can rally.

The core worlds of the Severan Dominate lie along the Calixis-Scarus Warp conduit, while a number of subsidiary worlds are located on lesser spurs of this great route. None of the core worlds are untouched by war. At various times, they are being attacked by the forces of the Imperium or those of Grimtoof Git-Slaver, while numerous other foes take advantage of the general anarchy that has gripped the region. The Dark Eldar launch massive realspace raids wherever they will, their agreements with Severus XIII only barely holding, while the followers of various Chaos Lords operate openly and according to their own unknowable agendas.

The nature of Warp travel is such that war can, and frequently does, ignite almost anywhere within the Severan Dominate. Imperial vessels can drop out of Warpspace at any point along the Calixis-Scarus conduit, making defence against such assaults all but impossible to coordinate in any meaningful way. As disruptive as these attacks are, they are difficult to maintain over extended periods, and so they tend to be prosecuted by the elite of the Imperium’s forces such as veteran Imperial Guard forces, Storm Trooper detachments or even the superhuman Space Marines of the Adeptus Astartes. The bulk of long term operations on the Spinward Front are concentrated on those worlds nearer to the Calixis Sector’s borders, where countless thousands of troops are fed into the meat grinder of total war each day.

The Severan Dominate faces enemies at all quarters, yet somehow, it continues to withstand them all, if only tenuously. Its populations still rally to the cause of their despotic master and willingly renounce the rule of the Imperium. Severus and his agents have been able to separate the rule of the High Lords of Terra from religious devotion to the Emperor of Mankind in the hearts and minds of the people of the Dominate, supplanting the High Lords with Severus XIII while maintaining worship of the God-Emperor of Mankind. Thus, Severus’ agents preach that the High Lords are the true Traitors to the Emperor and to Mankind, while Severus is the rightful leader of the Dominate. The Imperium’s brutal suppression of this notion is held up as evidence of Severus’ creed, evidence that can scarcely be denied.

Karacallia
The Karacallia System contains an unusually high number of gas giants, many of which harbour resources of use to the Adeptus Mechanicus in the construction of Warp-Drives. Though logged, the system’s resources have never been properly exploited, its location some distance from the nearest Forge World, making it a perilous undertaking and the war making it all but impossible. The population of the Karacallia System is scattered across three-dozen and more satellites of the various gas giants and represents the descendants of a first wave of Imperial colonists dispatched there five standard centuries ago to populate the system and thus provide the raw manpower needed to exploit its resources in future generations. But the scheme never reached fruition and, though the population has thrived numerically, it has suffered greatly from its isolation. Thus it was not difficult for Severus to stoke the fires of rebellion on Karacallia, and the densely populated worlds are ripe recruiting grounds for the Dominates.

Of the dozens of populated worlds in the Karacallia System, not one is untouched by war. The Imperium has launched over thirty separate assaults since the beginning of the war and the Orks at least the same number. To date, none of these assaults has dislodged Severus’ forces, which fight with almost unholy zeal. Numerous Imperial Guard regiments have been committed to the system and, while substantial gains have been made in the past, most have been at the expense of losses elsewhere. While one satellite might be taken, another will fall, and so war ebbs and flows across the war torn moons and planetoids. The surfaces of the worlds are cratered, corpse- and debris-strewn wastelands, poisoned by the lethal gases Severus’ forces have unleashed and scoured lifeless by the weapons of the Imperium. The war there has been likened to an “island-hopping” campaign, with forces fighting for possession of the countless satellites and planetoids. It is rare for any single world to be held by one side for more than a few months before the enemy dislodges it, but still the war grinds ever on, the system’s location along the Calixis-Scarus Warp conduit making its possession vital.

Thrax
Thrax is a Frontier World located on the Calixis-Scarus Warp route, its once tranquil, now war torn plains host to an array of weird fungus forests. Thrax has suffered greatly at the hands of Grimtoof Git-Slaver’s forces, yet Severus has managed to cling tenuously to possession of the star system. The world of Thrax and several of its moons are densely populated, though technology is rarely more advanced than the black powder stage thanks to the system’s isolation. It is likely that Thrax was settled by human colonists long before the Age of the Imperium and never really integrated into the Emperor’s domains, even over the course of the ten thousand years since the Great Crusade. Rather, Thrax’s society has continued its lurching climb towards civilisation, the war on the Spinward Front setting it back millennia in one fell swoop.

The war has brought twofold suffering to the people of Thrax. On one hand, the advance of WAAAGH! Grimtoof has drawn numerous Ork warbands in search of slaves, and hundreds of thousands have been dragged off to serve in the Git-Slaver’s foundries. In response, Severus XIII has drawn equally heavily upon the world, forcing hundreds of thousands more to join the ranks of his own forces in the defence of the Severan Dominate. To make things worse still, the Imperium has launched a number of long-range strikes against Severus’ bases on Thrax, though given the distance from the Imperium’s lines, these attacks are invariably short-lived and highly focused, designed to cause strategic disruption to the Secessionists’ operations. The largest and most recent was in 815.M41, when the Imperial Guard launched a planetstrike against Thrax. Nine entire regiments were committed to an operation in the world’s southern hemisphere, the intention being to gain a lodgement which could be supplied by orbital drop as needed. The landings were contested by a native force of roughly equal size, but the Imperial Guard should have been able to prevail given the time and space to bring their superior firepower to bear. Tragically, the landings coincided with a massive Ork slave raid and the landing force’s orbital support was forced to withdraw in the face of the far larger enemy fleet. Cut off, the Guardsmen fought on, though under attack by two enemies. Exactly how many were slain is impossible to ascertain, though it is believed that the Orks captured thousands of troopers and dragged off to serve in Grimtoof’s foundries. A force of regimental size is believed to have broken out, however, the survivors vanishing into the wastes where they continue to operate as guerrillas, launching punishing attacks on Severus’ forces and living off of the alien land.

Maesa
Maesa is a world in utter ruin. At one time it was classed by the Administratum as a Frontier World, its population existing in a subsistence state in a number of scattered cities. When WAAAGH! Grimtoof descended upon Maesa, its people fought valiantly to defend their world, but ultimately had no chance of repulsing the overwhelming invasion. Within six months, the world had fallen, the surviving populace rounded up by the Orks in slave pens holding thousands in the grimmest conditions imaginable. Though Imperial forces were too far distant to intervene, a small infiltration mission had been launched to observe the invasion, and it was this team who were the first to observe a change in the Orks’ strategy. Instead of slaughtering the defeated natives as they so often did, the Orks rounded them up and set them to work in vast, ramshackle labour camps producing arms and armaments for the Warlord Grimtoof's vast armies. This event marked a turning point in the Ork invasion and its significance was so great that the team set off on the perilous return to the Spinward Front High Command immediately.

Though only a few members of the infiltration team made it back, those that did carried such important intelligence that the Imperial Navy mustered a scratch task force of long-range Cruisers and Escort squadrons, and set out for Maesa without delay. When they reached the planet, almost three months after its fall, they found a world transformed. The cities had become huge, ramshackled manufacturing centres and countless Ork vessels teemed in orbit as they loaded hundreds of thousands of tonnes of materiel every day. The task force’s orders were clear and, with a prayer upon his lips, the admiral commanding ordered the cities razed to the ground by a massive orbital bombardment. The Ork slave labour camps were destroyed in a single night, their manufacturing capacity utterly ruined, along with hundreds of thousands of enslaved Maesans, whose souls were commended to the Emperor.

Since this so-called “Scouring of Maesa,” the world has been transformed into a warzone. The Imperium has launched several planetstrike operations there, but the bulk of the fight has been undertaken by the natives themselves. Those not slain in the Scouring rose up against their alien overlords and now fight the bitterest of wars through the ruins of their former homes. The cities are blackened shells while the land all about is cratered and dead, yet still the Maesans fight on against the Orks. Grimtoof was outraged by the Scouring, for he views the numbers of slaves in his service as a measure of his power and he has ordered them all recaptured or slain. Though distant from the Imperium’s front lines, the battle for Maesa looks set to rage on until one side or the other is defeated.

Orbiana
The Feral World of Orbiana lies at the spinward extent of the Severan Dominate, representing the last human settled world along the Calixis-Scarus Warp conduit before that twisting route plunges into the benighted depths of inter-sector Wilderness Space. Orbiana itself is a wild, savage world of raging storms and unpredictable weather fronts, its native population existing in a feral, nigh atavistic state. Orbiting the world is a massive defence platform, its plasma generators cold and its capital-scale weapons staring unblinking in the deep void. Though unconfirmed, it is thought that the platform must have been towed out past the Periphery in centuries gone by as a long forgotten plan to defend the Calixis Sector against some now extinct threat. Perhaps it was forgotten or deemed that towing it back was not worth the vast effort it would surely require, but whatever the truth, it has orbited Orbiana ever since. Recently, Severus has ordered the station restored, though those few Tech-adepts that still serve him have yet to succeed in doing so.

Orbiana has seen numerous Ork attacks throughout the course of the war, but it is too far from the Imperium’s territory to come under direct assault from that quarter. Nevertheless, several highly placed members of the Spinward Front High Command have expressed the opinion that an assault from the Dominate’s spinward flanks might crush the Secessionists once and for all. It is probable that these planners have no knowledge of the Orbiana defence platform and, were it to be restored to operational status before an assault was launched, the attackers might find themselves facing a well-prepared and potent defence where they least expected to discover it.

Lukius
Lukius is a star system entirely devoured by war, for it represents the line in the sand across which Severus has vowed the Orks shall not advance. When it comes to the Dominate’s war against WAAAGH! Grimtoof, the War World of Lukius is far and away the most vital battleground and the one to which Severus has committed the bulk of his forces. It is probable that the Imperium’s Spinward Front High Command are not even aware of the world’s fate, for it lies on a trunk of the Calixis-Scarus Warp conduit and is, in effect, beyond the reach of the Imperium’s conventional forces. The native population of Lukius existed as primitive, tribal savages for many thousands of Terran years, but with the establishment of the Severan Dominate they have been dragged kicking and screaming into the 41st Millennium. Iron Age barbarians used to conducting war with little more than sharp spears have been drafted en masse into the armies of the Dominate, equipped with mass-produced Autoguns and clad in ill-wrought battle dress. Many have suffered a form of combat psychosis as a result of this drastic change, while others have taken to the war with apparent relish. These ramshackle armies go to war against the Orks of WAAAGH! Grimtoof and, from a distance, an observer might have difficulty determining which is which. Certainly, both sides are brutal and bloodthirsty, preferring to establish the victor in the anarchy of melee combat.

But it is not only the natives of Lukius that fight there for the Severan Dominate. Forces drafted from across Severus XIII's realm are shipped to the continent-sized battle zones, sometimes travelling for weeks only to be scythed down within minutes of setting foot on the surface. The Dominate’s forces lack the long-established infrastructure of the Departmento Munitorum, and so the armies might go hungry one month and run out of ammunition the next. Entire phalanxes of tanks might grind into action in majestic armoured assaults, only to run out of fuel before the battle is concluded. Some of the more primitive amongst the Dominate’s front line troopers have reached depths of savagery that would see them censured in the ranks of the Imperial Guard, gruesome trophy-taking being the least of their crimes. It is whispered that some of the native Lukians have turned to the eating of the flesh of their enemies when their own supplies have run low, and perhaps found it to their liking. What consequences the vile habit of eating Ork flesh might have remains to be seen, as does what might ensue if and when Imperial forces face these savage warriors.

Rogue Psyker Threat
One of the greatest threats to the continued existence of Mankind is the ever-increasing number of psykers being born each year, for most prove too weak to resist the attentions of the creatures of the Warp. Within the Imperium, those born with or coming into psychic powers are swept up in regular psyker purges and those that survive are shipped off to Terra by the League of Black Ships. Those worlds beyond the Emperor’s light must conduct their own purges and witch hunts, slaying any that display the dread powers of the Wyrd. As a consequence of Severus XIII’s secession from the Imperium, the systems by which psykers are detected and dealt with have all but collapsed and rates of psychic manifestation and outright daemonic possession have escalated by an order of magnitude. To date, the Dominate’s forces have contained the worst outbreaks, but it is surely only a matter of time before a Rogue Psyker emerges whose powers are too great for Severus’ troops to put down. Such beings are capable of turning entire armies into meat puppets or incinerating whole cities with a baleful glance. Some within the Ordo Malleus consider it a real danger that Severus may attempt to harness the power of such Rogue Psykers, if he has not done so already...