Board Thread:Warhammer 40k Video Games/@comment-24045526-20131013064751

Warhammer 40K FPS Video Game

Playable Faction- Imperial Guard

Main enemy factions-Chaos, Tyranids, Tau, Necrons, Eldar

Campaign mode would include single player and Cooperative experiences. They would be tied through the same storyline but the experience would change dramatically for coop play. This is not to say that the single player story would be lacking at all, however.

Horde mode that would be 4 player co-op holding off against a horde of: Necrons, Tyranids.

Multiplayer mode would be similar to battlefield in terms of overall scale but more authentic in terms of faction weaponry similar to Rising Storm.

Campaign mode:

You would be a part of a 10 man Storm Trooper squad, but this particular occasion, the squad was made up of one solider from 9 famous but different IG regiments, because the campaign they were engaged in required special forces but not all the regiments required were available so they had to combine one squad using 1 solider (with the exclusion of the brother and sister from Cadia)  from these different regiments so that the squad would be a good mixture of everything and would be flexible among many environments. These 10 regiments would be:

Cadian Shock Troops - Male and Female - Cadia

Catachan Jungle Fighters - Male - Catachan

Mordian Iron Guard – Female - Mordian

Tallarn Desert Raiders- Male - Tallarn

Vostroyan Firstborn- Male - Vostroya

Armageddon Steel Legion – Female - Armageddon

Valhallan Ice Warriors- Male - Valhalla

Elysian Drop Troops- Female - Elysia

<p class="MsoNormal">Death Korps of Krieg- Male – Krieg

<p class="MsoNormal">All of these characters would have their own personality and their backstory. The latter would be heavily influenced by the planet they originated from, e.g. the male from Krieg would have a very gloomy backstory and the character would be rather depressed, dark and very silent, speaking only when necessary. All characters would also be playable, and, save for the brother and sister from Cadia; the start of the Campaign would be slightly different for each character due to the fact that each character comes from a different planet and therefore receives different training. The game would also feature a levelling up system for the single player where you would level up your character to build and customise him/her to be the character you wanted. Note: the levelling system would be different for each character picked. E.g.: for the character from Krieg, the levelling system would feature things that would make him more fearless and increase his brutality, whereas the character from Tallarn would see his stealth and speed increased. Note 2#: these are not the only things you would be able to upgrade, just a small example. There would also be many different kinds of armour pieces you could wear and customise, within authentic limits.

<p class="MsoNormal">The bulk of the games story would be centred around a particular system (to be announced) and events would unfold that would require you to travel around the system, eventually leading to a rather grim dark grand finale that concludes the story but hints towards a much needed forward expansion towards the outcome of the ‘end times’.

<p class="MsoNormal">The campaign would start off with your respective characters home world, which is dependent on who you choose to start with. You would go through a series of tutorials and training which, although would follow a similar order of how they presented themselves and what came first, they would be practically completely different. The kind of tutorials you would learn depended heavily on the home planet of the character that you choose was from. e.g.: if you choose the male from Catachan your tutorial missions would be more about jungle survival, guerrilla warfare, and survival in melee combat. You would also learn better tips on concealment and would be more effective at using bigger guns and larger melee weapons by default. That is just a small amount of the benefits (And also draw backs) of the character you chose. Each would be unique, coming with abilities and traits unique to that regiment. This level of customisation would require all the players, if playing full 10 player co-op, to share their unique traits with each other to help complete objectives. There would be no “go to” character, or build, all would specialise in something unique to that regiment. There would be 3 different paths to take that would be very similar to borderlands 2’s build system. However, these powers would not be overkill and break immersion and authenticity. They would merely serve as added passives or very slight abilities. The build system would be similar to borderlands 2’s, but the powers themselves would be alongside BF4 field upgrades perks, not to outlandish, and they benefitted the entire squad.

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<p class="MsoNormal">After the last tutorial mission, something significant would happen that would end the tutorial sequence and begin you on your journey to the system wear most of this game takes place in. there you will meet the rest of your squad. At this time you have not had the time to read up about them, and as such do not know a thing about any of them. Initially in the story, this causes some characters to fight each other, thinking badly of each other due to the different ways of being brought up according to your regiment. However, as the game progresses, your squad form bonds with each other, due to constantly having to rely on each other and also due to the fact that you’d have saved each other on numerous occasions. Even the man from Krieg began showing compassion to his fellow squad mates.

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<p class="MsoNormal">The enemy’s would show in this order: first, you would encounter cultist rebellions on the capital planet’s surface, you spend the first few missions dispatching numerous traitors and ending small rebellions and cults. Then, you are contacted by an important person (TBA) and told to investigate strange happenings further in the wilderness of the planet. Before you can properly investigate you are redirected back to the city as a very large amount of cultists and traitor PDF troops rose out of the underground and began besieging the Loyalist PDF forces currently stationed in the city. Your position behind the enemy is perfect for a surprise attack. You would make your way back to the city, and after a brief amount of stealth missions, the threat would be quelled, alas the loyalist PDF suffered some 2000 eta casualties; the cultists nearing to 15000. You are told to dig to the city, in case another attack happens. Your squad spend the next few days mingling with the PDF, also training as many as you could in more advanced combat techniques. 5 days after the mass cultist attack, you are told some much unexpected but very positive news; although this information was absolutely top secret, the High Lords had to contact someone nearby to help with the issue. It was thought that a (Unsure of proper name) computer containing entire archives of data from the Dark Ages was hidden amongst one of the planets in the system, of which there were 6. You were on the 4th closest to the sun. Command was sending a Valkyrie down to extract you back to the ship as things seemed to be under control down here. Suddenly the ground began shaking. The Catachan, who had very keen with their eye sight, pointed in the direction of where they had been sent just 5 days before. The horizon was lit up with an emerald green hue. The ground on the horizon began cracking open. The man from Krieg suddenly spoke up, and you know that when he speaks, it’s important. He suggested that we immediately find passage off of the planet back onto the barge. He explained very briefly that we were facing Necrons. He then turned around and faced the PDF. He gave a speech explaining what was to come. Explained that the PDF had maybe 5 more days before they (Necrons) reached the City. Shortly after a Valkyrie was dispatched to evacuate the squad back into orbit. The captain of the barge was given a brief explanation of what had happened, and that they should prepare to aid in any way they could, suggesting they send troops down right away, but not to call for an exterminates unless given permission by us, for we could not lose this opportunity.

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<p class="MsoNormal">The next planet was a very humid planet. A thick, lush jungle canopy covered the planet, save for the scarce pieces of open water scattered thinly across the surface. We began our search here using very inaccurate coordinates. We initially faced many native creatures that doubled our size and our strength. We relied on the Catachan jungle survival instincts to survive. What nobody had realised is that the planet we were on was currently occupied by a tau scouting force. We were being watched the entire time we were on that planet. 2 days later, we awoke to a massive rumbling of explosions echoing across the land. There was nothing in site. We walked to our clearing and looked up. We were awe struck. An entire tau fleet had arrived into the system and had begun engaging the Imperial Barge. This was reckless of the tau, as we would have given them a chance to retreat if they had been civil. But alas they had not. We realised that no good would come from watching the battle, thus we continued our search. Moments later, we heard screeches coming from the sky that sounded more like they were INSIDE the planet’s atmosphere. And they were. Tau forward operating bases had begun dropping from their fleet. They were digging in. establishing a foot hold on the planet. They planned on conquering the system. They had also just made our job even harder. Nevertheless, we pressed on. You would then have to search around the jungle in a free roam style mission, and search for any clues pertaining to the location of the computer. After you found clues, you realised you had no way back to the ship. You search for a tau FOB and attack in secrecy, then take off and head towards the IG barge. You quickly identify your self as IG personnel, and land aboard the ship. You give the captain the info you acquired and are then retasked back the surface, however this time it is a full engagement force. Your initial objective is to ssecure a number of FOB’s around a clearing so that the barge can send heavy support down. However this is a base jump scenario, and you require the expertise of the elysian among your squad. After landing and regrouping successfully, you meet up with the main IG force and secure a FOB. IG barge is then contacted and told to sent the heavy support. Your squad is tasked with scouting ahead to the site that may contain info to the location of the computer. After doing this and meeting up with the rest of the IG, you explore some ancient ruins among the planet, and suddenly part of the floor collapses. You find yourself in an old science lab from the dark age. Evidence found within the lab hints at the location of the computer bring on the 5th planet closest to the sun, on the day of deliverance. As no one understands what this means, your squad make their way back up. Only to find the IG are gone, or atleast dead. Bodies lie everywhere. Leman russ tanks reduced to smoking ruins. You make your way back to the camp to find every one dead, save the command squad holed up in middle. You make your way over to them and ask what happened. Tau ambush. You ask them to recontact the barge and ask for extraction. After holding off against the counter attack of tau, you are evacuated to the barge and tell the captain of your findings. He is also unsure. He tells you that you may have to call of the search temporarily as the tau have set up base on the icey planet of the system and their forces contain AA guns that could cripple the barge. You are air dropped in to infilitrate the camps located around the surface and destroy the guns. As you are moving along the planet you find a deep hole. Your squad rappels down, save 4 of them who stayed above ground to keep watch. What you find is astonishing. You find more data to what the day of deliverance means. It is almost as if these men predicted the future 10000 years before it actually happened. It claims that a small squad of 10 troops would go down the hole as they were looking for the computer. You go back up, to find the IG landed on the moon and you witness something only the IG could muster. A massive battle on truly epic proportions waging between the IG and Tau. You stay out of it and ask for extraction. Suddenly you notice an event similar to that of which happened on the first planet. The ground cracks. The middle of the battlefield opens up and a green hue fills the sky. This planet is also a tomb world and the Necrons have awoken. You recontact the captain for an immediate extraction. You are extracted, and watch the poor guardsmen on the surface ultimiately meet their doom. You realise that there is not much time left. The Necrons havnt often been stopped through sheer loses that often, they are usually killed through an exterminatus. Only a Space Marine could stop Necrons in a ground battle and there were none who would reach us in time. The clues youd found pointed towards the 5th planet being one the was ‘dead’ however there were no death worlds in the system. Then it happened. A bright flash occurred, coming from the direction of the first planet youd visited. A Chaos barge had just passed through the warp. You were sent to investigate the planets surface. The planet was lit up with a green hue. You met with the pdf who were still holding out against the Necrons. Chaos forces began to fire virus bombs at the planets surface. You were evac straight away and watched in awe. The planet was turning from green/blue to black/brown. The Necrons did not like this at all and fired a weapon at the chaos barge which crashed the ship onto the planet, exposing the crew to the virus bombs. The pay load of chemicals on the ship breached the planets atmoshpeere and, as the crew was a crew dedicated to nurgle, the planets remaining population became horribly disfigured and basically was turned into zomibes. The planets atomshpere was thick were black smog and green poision. The Necrons, being unaffected by of this, began attacking the chaos forces, and this erupted into a ground battle. After a quick scan, the planet was deemed to be dead. You realised that this was what the clue was describing. As your ship was not prepared to send troops onto a dead world, the equipment required for safe landing and exploration was not present. The only location in the system that contained that kind of equipment was the moon orbiting the jungle planet, because it was a chemical and biological testing lab. You quickly landed and took all the equipment you would need. However the scientists were not at all what theyd seemed. The taint of chaos had touched them and they tried to kill you. You did not have time to cleanse the base, so the captain ordered orbital bombardment on the moon after you had been extracted. No one knew why the hell the chaos were here. But there was no time to find out why. The battle on the ice planet had gone sour, the tau and IG forces being decimated by the recently awakened Necrons. You quickly realised that you needed to get the hell outta the system and soon. But the computer was still priority. And suddenly everything got 5 times worse. The Tyranids, which was what the tau had originally been escaping from, had arrived. There was an ‘oh shit’ moment of silence aboard the barge. The captain suddenly shouted damn it and didn’t know what to do. Thhe Tyranids were set upon the furtherest planet and were currently occupied but it was only a matter of time before you were attacked. Suddenly you were contacted by a tau ethereal requesting permission aboard your ship. The captain reluctantly agreed. The tau offered a temporary peace so that the forces that were besieging us could be halted, if only temporarily, more successfully. You agree. Both factions pull all remaining troops of the ice planet and leave the planet to its fate. You explain what you are after and the tau reluctantly aid you in landing on the dead world.

<p class="MsoNormal">NOTE: have not finished the story, am aware of how bland it is atm, punctuation and spelling errors everywhere, just some ideas i scribbilled down :) thought you guys might wanna read it! i have many more ideas if youd like more!                                                                   Also... imagine a horror game with tyranids ;)

<p class="MsoNormal"> <ac_metadata title="Idea for a IG FPS game?"> </ac_metadata>