Iron Warriors

"Iron within, iron without."

- Credo of the Iron Warriors Traitor Legion

The Iron Warriors are one of the 9 Traitor Legions of Chaos Space Marines that turned to the service of Chaos during the Horus Heresy and now fight to overthrow the Imperium of Man. The Iron Warriors, who were originally the IV Space Marine Legion, specialised in the breaking of sieges and assaults on static fortifications, which made them great rivals of the Imperial Fists Legion, which was said to construct the greatest static defences in the Imperium. It was this rivalry between the Legions, and between their Primarchs Perturabo and the Imperial Fists' Rogal Dorn, that helped turn the Iron Warriors to Chaos. Like the members of the Adeptus Mechanicus and the Loyalist Iron Hands Chapter, the Iron Warriors have a strong predilection for replacing parts of their body with cybernetic enhancements. When struck with a mutational "gift" from the Ruinous Powers, most Iron Warriors simply cut off the mutated appendage, if possible, and replace it with a mechanical one.

Perturabo
When the twenty infant Primarchs were scattered across the galaxy from Terra still in their gestation pods by the power of the Chaos Gods, the young child who would become known as Perturabo was discovered on the world of Olympia, a mountainous planet divided into constantly warring city-states. The infant was found by the servants of Dammekos, the so-called Tyrant of Lochos, while climbing the sheer cliffs below the city-state of Lochos. The city guard brought the child before the Tyrant. Intrigued by this odd boy who showed such skill and talent for an unknown orphan, Dammekos adopted him into his family and raised him as his own. Perturabo never trusted the Olympians and, although Dammekos took time and trouble to win the trust and affection of the boy, Perturabo never responded to his foster father with any warmth. Many saw him as a cold youth, dark and melancholy, but with a mind as sharp as a razor. Despite his aloof demeanour, Perturabo learned from the culture in which he found himself the arts of the siege, for Olympia’s warring city-states afforded plenty of opportunity to study both the theory and the practise of this highly specialised branch of warfare. When the Great Crusade finally reached Olympia and the Emperor of Mankind told Perturabo of his true place in the wider galaxy, he immediately pledged his devotion to the fledgling Imperium of Man, and assumed the mantle of Primarch of the IV Legion of Space Marines, the Iron Warriors. According to established Imperial practise, the Primarch was declared the ruling lord of the world on which he had been raised, effectively deposing his adopted father as the ruling Tyrant, and the IV Legion began the process of inducting new recruits from the most able candidates amongst the peoples of Olympia.

The Great Crusade
When the Emperor of Mankind's Great Crusade reached Olympia, Perturabo pledged his loyalty to the Emperor, and was granted command of the IV Space Marine Legion and sovereignty over Olympia as the Legion's new homeworld. The deposed Tyrant of Lochos, Perturabo's foster father Dammekos, spent the last few years of his life trying to marshal support to reclaim Olympia. He failed, but created an undercurrent of political unrest among the Olympians that was to be harnessed many years later. With the Great Crusade already in full swing, Perturabo wasted no time in recruiting new Iron Warriors from amongst the Olympians. His first Imperial Compliance action as leader of the IV Legion was a lightning campaign against the nearby world of Justice Rock. The new recruits served well and their triumphant return was celebrated by the people of Olympia. In the campaigns that followed, the Iron Warriors proved themselves amongst the most able siege troops in the Emperor’s armies.

The Iron Warriors, under the leadership and guidance of Perturabo, became renowned as the Imperium's devastating siege troops. Expert engineers with cross-training from the Priesthood of Mars, they quickly built on their already impressive reputation. Whilst the Iron Warriors were determined to serve Mankind and their Emperor, their specialisation in siege warfare proved an unfortunate one. The nature of siege warfare required long periods of dull, back-breaking labour broken by the most brutal, merciless combat imaginable. Men, even superhuman Space Marines, cannot withstand such hell indefinitely and combat fatigue began to consume the Iron Warriors. The custom had long existed in the Imperial armed forces that once the siege lines were complete the besieged must either surrender or they could expect no quarter from the besiegers. With each campaign, the Iron Warriors came more and more to prefer the latter. Battle for these Astartes became a release from the tedium of life in the trenches.

Perturabo was possessed of a keen, cold, and calculating mind well-suited to the highly technical aspects of siege warfare. Furthermore, he was gifted with an affinity for technology like his brother Ferrus Manus of the Iron Hands Legion, and he was able to debate the finer points of the most esoteric technological arts with the highest placed Adepts of the Adeptus Mechanicus. The Iron Warriors received cross training on Mars, further refining their specialisation, until only the Imperial Fists Legion of Rogal Dorn could equal their expertise in the siege. World after world that rejected the golden future espoused by the Emperor’s Iterators capitulated when confronted with the prospect of a protracted siege by the Iron Warriors, and countless worlds were brought to Imperial Compliance that would otherwise have been devastated in bitter, and ultimately pointless, wars.

Yet, Perturabo appears to have grown ever more resentful of his role within the Great Crusade, and perhaps in an effort to prove his superiority over Rogal Dorn and others amongst his brother Primarchs, he accepted ever more arduous missions on behalf of the IV Legion. Worlds considered by others as unbreakable were cracked open by the methodical application of overwhelming force, yet this approach to war took a remorseless psychological toll on the Iron Warriors. Gruelling preparation culminated in brief but extreme violence, and soon the Iron Warriors came to prefer that a besieged defender defy them rather than surrender, so that the pent–up pressure of siege warfare could be released in the moment of his total defeat. To make matters worse, the Iron Warriors came to be utilised as garrison troops, small forces detached from the Legion and tasked with guarding the worlds they had worked so hard to bring to Compliance. While other Primarchs refused point-blank to see their Legions used in such a demeaning way and preferred that the mortal troops of the Imperial Army fulfill that role, Perturabo acceded, though with ever-poorer grace.

As the Great Crusade moved forward, many Iron Warrior citadels were established on liberated worlds, guaranteeing a safe line of communications and an Imperial occupational force for the planet. Small units of Iron Warriors were garrisoned in these new fortifications, sometimes in ridiculously small numbers. One often-cited example was the Iron Keep on Delgas II, where a single Tactical Squad of ten Iron Warriors was stationed, despite the world having a disgruntled population of almost 130 million people. Where other Primarchs like Leman Russ, Vulkan and Magnus the Red refused to split their forces, Perturabo obeyed his orders with increasing bitterness. The Iron Warriors were being turned into a garrison Legion, with tiny deployments all over the Imperium. The Iron Warriors' indisputable success in siege warfare led to them being "typecast" so that they became the automatic choice for any siege or garrison mission, ignoring the basic needs of all the Legion's Astartes for rest and reorganisation. Resentment against the Emperor's relentless demands began to build up throughout the IV Legion, and particularly within Perturabo himself.

The Horus Heresy
As the tragic outbreak of the Horus Heresy grew closer, it appears that Perturabo was put under ever increasing pressure, and as a result the fires of his bitterness were stoked to a raging inferno. Some have postulated that it was the Warmaster Horus who, time after time, engineered events and adjusted deployments to the Primarch’s detriment. Whatever the truth, events came to a head when, following the death of the Tyrant of Lochos, the people of Olympia rebelled against the rule of the Iron Warriors. In the midst of the cleansing of the Hrud Warrens on the world of Gugann, the IV Legion was notified of the rebellion of its homeworld. It was Horus himself who broke the news to Perturabo that his homeworld of Olympia was in rebellion against the Imperium. Dammekos had died and the population had taken up arms against the Imperium following years of relentless anti-Imperial propaganda by the dead Tyrant. Perturabo was by this time tired of repeatedly having to prove his worth, and the thought of being the Primarch of the only Space Marine Legion unable to hold its own homeworld appalled him. Horus bade Perturabo to return to his place of discovery and presented him with the Power Hammer Forgebreaker, which is believed by some Imperial scholars to have acted as a conduit through which the Ruinous Powers could manipulate the Iron Warriors' Primarch.

Perturabo’s anger was finally unleashed, and upon his return to his homeworld, the Primarch enacted such fearsome vengeance that countless innocents were slaughtered and entire cities burned. Perturabo and the Iron Warriors brutally suppressed the rebellion on the streets of the city-states of Olympia. No one was spared. It was the principle of surrender or no quarter, and the Iron Warriors had grown accustomed to granting no quarter. Perturabo watched as the Olympian fortifications in which he had once taken such pride were overcome. By the time the massacre was over, Olympia had been culled into slavery. Five million civilians had been killed in the process.

As the pyres burned through the long Olympian night, the Iron Warriors slowly realised the extent of what they had done. One moment they were humanity's heroes assaulting the hideous alien Hrud and the next they were committing genocide against their own people. In the aftermath of his vengeance, Perturabo knew utter despair, barely able to comprehend the crimes he had committed in his rage. He knew that the Emperor could never forgive him for his crimes. But before he could set about righting his terrible deed, word came of Horus' virus-bombing of the Traitor Legions' remaining Loyalists at Istvaan III, and the Iron Warriors were ordered by the Emperor to confront the Traitors and bring them to justice. The Iron Warriors also received news of the most inconceivable kind: Astartes had slain Astartes. The news would have been shattering under normal circumstances, but when heard amidst the ruins of a world that were thick with the stench and corpses of the dead, it was apocalyptic. Not long after, news arrived that Leman Russ had led his Space Wolves in an attack upon Magnus the Red and his Thousand Sons upon their homeworld of Prospero for Magnus' continued violation of the Imperial Edicts of Nikaea forbidding the use of psychic sorcery by the Astartes.

Horus had turned Traitor to the Emperor along with his own Sons of Horus Legion. Angron's World Eaters and Mortarion's Death Guard were also now Traitor Legions. Fulgrim and the Emperor's Children had also declared their allegiance to Horus' cause and Chaos, and the Renegade Primarch had unsuccessfully tried to turn Ferrus Manus of the Iron Hands to the worship of the Ruinous Powers. The Iron Warriors were ordered to join the Iron Hands and five other Loyalist Legions in a task force intended to crush the nascent rebellion against Imperial rule in the Istvaan System.

Between their bitter rivalry with the Imperial Fists (which dated from the time of the Great Crusade) and the guilt derived from their butchery on Olympia, in retrospect it was no surprise that Perturabo and the IV Legion turned Traitor to the Imperium. History records little of the machinations Horus must surely have enacted in order to turn the bitter Perturabo to the cause of the Traitors, but whatever the truth, the Iron Warriors turned upon their brothers at the Drop Site Massacre on Istvaan V, and in so doing sealed their damnation for all time. The Iron Warriors, the Night Lords, the Word Bearers and the Alpha Legion were held in reserve, while Ferrus Manus led his own Iron Hands, along with the Raven Guard and the Salamanders, against the Traitor positions in the first Loyalist wave. After being heavily engaged with Horus' forces, the surviving Loyalists eagerly sought the shelter of the Iron Warriors' trenches and bunkers, only to be mercilessly gunned down by their erstwhile allies. Henceforth, the Iron Warriors have always been known as the Betrayers of Istvaan in the wider Imperium.

At last freed of the constraints that had bound him, Perturabo gave free reign to his most destructive urges, laying waste to world after world in Horus' service. Following the Drop Site Massacre the IV Legion proceeded to transform Olympia and its surrounding star systems into an empire of iron. On a dozen worlds, an Iron Warriors Warsmith replaced the true Imperial Planetary Governor and tithes were paid to the new rulers under the shadow of fortified battlements. The worlds of Yarant and Vanaheim saw horrific fighting between the Iron Warriors and the Loyalist forces of the Imperium; Tallarn was transformed by Iron Warriors virus bombs from a paradise world into the sandy deserts that it is famous for today. After seven standard years of bitter civil war, a large contingent of the IV Legion accompanied Perturabo himself to Terra, where he supervised the siege of the Imperial Palace during the Battle of Terra. The Iron Warriors found a sublime pleasure in tearing the edifices of the Imperium down.

The Iron Cage
It cannot be known whether Dorn’s masterfully constructed defences would ultimately have proved the undoing of the Iron Warriors, for Horus was slain by the Emperor aboard his Battle Barge in orbit of Terra before the matter could be fully decided. Those Iron Warriors who had taken part in the Battle of Terra fled to the Eye of Terror with the remainder of the Traitor Legions, but not before fighting a long rearguard action against the Loyalist forces of the Imperium during the Great Scouring in an attempt to hold on to the pocket empire they had forged out of the star systems surrounding Olympia. During this period, the sons of Perturabo found themselves finally free to test themselves against those of Rogal Dorn. Before his Legion followed suit, Perturabo devised and enacted the one real victory for the Iron Warriors in the aftermath of the Horus Heresy. He crafted a trap on the world of Sebastus IV designed to ensnare Rogal Dorn and the Imperial Fists, with whom Perturabo and his warriors had long harboured a bitter rivalry that had stemmed from each Legion claiming to be the best force in the Imperium at laying and defending against sieges. The trap was known as the Eternal Fortress, a keep centered within twenty square miles of bunkers, towers, minefields, trenches, tank traps and redoubts. Upon hearing of this, Rogal Dorn publicly declared that he "would dig Perturabo out of his hole and bring him back to Terra in an iron cage".

Rogal Dorn expected an honourable battle, but this was not to be. Beginning by isolating the four companies of the Imperial Fists that made planetfall from their orbital support, Perturabo began to carefully divide his enemy and destroy them piecemeal. Some Imperial Fists Astartes managed to penetrate the defences and reach the center of the Eternal Fortress, only to find there was no central keep -- simply an open space watched by yet more defences. The fortress was a decoy of no real value. By the sixth day of the siege, Imperial Fists Astartes were fighting individually, without support, using the bodies of their own Battle-Brothers for cover.

The siege of the Eternal Fortress, later referred to simply as the "Iron Cage" by the Imperial Fists, lasted for a further three weeks. Relief came in the form of Roboute Guilliman and the Ultramarines, but the siege left Dorn a broken man, rendered the Imperial Fists Chapter unable to fight for nineteen standard years until they had made good their terrible losses, and paved the way for Perturabo's ascension to the rank of Daemon Prince of Chaos Undivided, after the sacrifice of over four hundred Loyalist Space Marines on the bloody landscape of Sebastus IV. This most infamous of campaigns was the deed that earned Perturabo the dark blessing of apotheosis to become a Daemon Primarch.

The Scouring of Olympia
Under the command of their new Daemon Primarch, the majority of the Iron Warriors fled to the Eye of Terror and secured the Daemon World of Medrengard after the battle of the Iron Cage, from where they could brood on the turn of events and plot vengeance on the Imperium. Those Iron Warriors who had established their own empire around Olympia prepared themselves for the inevitable assault by the Loyalist Legions. There was to be no refuge from the retribution of the Loyalists during the campaigns known as the Great Scouring. The Imperial Fists supported the Ultramarines in a decade-long campaign to liberate the subjugated worlds. In a reversal of fortune typical of the grim epoch that ushered in the Age of the Imperium, the Imperial Fists were amongst those who laid siege to these remaing Iron Warriors strongholds, and while the Traitors were eventually dislodged, it was only after a decade-long campaign that culminated in the Iron Warriors detonating their nucleonic stockpiles and reducing Olympia to a blasted waste. Their homeworld was left as a blasted, nuclear wasteland that was quarantined by the Imperium and listed as Perdita by the Inquisition, and no further mention of Olympia has been found in the Imperial records for more than 10,000 standard years.

Siege of Hydra Cordatus
During Abaddon the Despoiler's 13th Black Crusade in 999.M41, the Iron Warriors, under the command of an unnamed Warsmith, attacked the Adeptus Mechanicus Forge World of Hydra Cordatus which supplied weapons and other war materiel to the Imperium of Man at large, and was one of the few locations in the galaxy where the Mechanicus secretly stored its tithes of Space Marine gene-seed. Alongside his chief rivals Forrix and Kroeger, of the 1st and 2nd Grand Companies, respectively, Honsou was one of three champions of the Warsmith that laid siege to the large citadel and manufactorum complex known as the Tor Christo. Deep within this formidable Imperial citadel lay the stasis vaults which contained the genetic material drawn from the Iron Warriors' most hated and ancient rivals, the Imperial Fists.

The Iron Warriors desperately needed the Astartes' pure gene-seed to reconstitute their numbers as the corrupting power of Chaos tended to mutate their own gene-seed to the point that it was unusable to replenish their ranks with new Chaos Space Marines. Honsou was often belittled be his fellow Iron Warriors for having mixed gene-seed which consisted of spliced Iron Warriors and Imperial Fists genetic material. He was referred to by his fellows as a "half-breed", due to his gene-seed's mixed heritage. Despite the Imperial forces arrayed against them, including a large garrison of Imperial Guard troops and even a small Titan Legion protecting its precious contents, in the end the Iron Warriors emerged triumphant. They defeated the Imperial forces defending Tor Christo as well as an entire company of Imperial Fists whom had arrived as reinforcements to try and prevent the theft of their genetic legacy.

Having greatly pleased the Chaos Gods through his monumental victory over the Imperium, the commanding Warsmith was allowed to ascend to become a Daemon Prince. Before his final ascension to daemonhood, the Warsmith appointed Honsou as his successor, handing him command over his Grand Company. He then commanded Honsou to take the stolen Imperial Fists gene-seed back to the Iron Warriors' Daemon World of Medrengard within the Eye of Terror. After the Iron Warriors withdrew from Hydra Cordatus they bombarded the remains of the citadel to dust, leaving behind a lone Imperial survivor to tell the tale of what had occurred.

Medrengard
When Honsou returned to the Iron Warriors' homeworld of Medrengard within the nightmarish realm of the Eye of Terror, he sent the newly obtained gene-seed to the Forces of Chaos' Warmaster Abaddon the Despoiler as was required, but he secretly kept a small portion of the pure genetic material for himself. With his ill-gotten gains, Honsou set about constructing an usual genetic system known as the Daemonculaba -- which combined the application of technology and the arcane to create new Astartes to swell the ranks of the Iron Warriors. This process required an adolescent human boy to be sealed within the womb of a genetically-modified human female slave, known as a Daemonculaba, who had been impregnated with the stolen Astartes gene-seed. The Daemonculabas either produced horribly mutated freaks known as the Unfleshed (who were cast out into the wastelands of Medrengard) or a new Chaos-corrupted Astartes ripe for incorporation within the Iron Warriors' ranks. The Daemonculaba hosts were kept within Warsmith Honsou's fortress of Khalan-Ghol.

Refusing to uphold his predecessor's promise to share the stolen gene-seed amongst his fellow Iron Warriors commanders, Honsou led his warriors in a brutal civil war with two rival Warsmiths -- Lord Berossus and the Chaos Dreadnought Toramino. Recently exiled from the Ultramarines Chapter for violating the Codex Astartes, Captain Uriel Ventris and his best friend, the Veteran Sergeant Pasanius Lysane, were tasked to fulfill a Death Oath sworn by their Chapter Master Marneus Calgar. They accomplished this by traveling aboard the ancient Daemon Engine Omphalos Daemonium into the Eye of Terror and infiltrating Medrengard. Once there, they were tasked with the impossible mission of seeking out and destroying the Daemonculaba.

Engulfed by the Iron Warriors' civil war, Khalan-Ghol was under seige by the Warsmiths Toramino and Berossus. The Ultramarines enlisted the help of the Raven Guard Renegade Ardaric Vaanes and his group of fellow Space Marine Renegades, infiltrating the fortress at the height of the siege. However, the group was soon captured by Honsous's daemon-possesed Iron Warrior bodyguard, Onyx and taken to the halls of the Savage Morticians, Dark Mechanicus techpriests that had created and oversaw the Daemonculaba process. Once there, Uriel was entombed inside the womb of one of the Daemonculaba. Honsou showed great interest in Pasanius' bionic arm of living metal, which was made from Necrodermis, the living metal that comprised the cybernetic bodies of the Necrons and their C'tan Shards. Pasanius' bionic arm was removed and reattached to Honsou for him to use. This enraged Pasanius against the Savage Morticians who had performed the surgery, even as Uriel miraculously fought free of the Chaos-corrupted womb and made good his escape, along with a few survivors, down a sewage chute.

In the meantime, making one final push against Khalan Gol, the forces of Lord Berossus stormed Honsou's citadel. The two rival Warsmiths fought a titanic duel, but with the help of his daemon-possessed bodyguard, Honsou eventually emerged triumphant. With the death of their lord, Berossus' men defected to the forces of the victorious Honsou, and joined his forces against the rival Toramino. Leading a band of the mutant Unfleshed, Uriel once again infiltrated Honsou's citadel and successfully destroyed the Daemonculaba. Uriel also freed the Heart of Blood, one of the most favoured daemonic avatars of the Blood God Khorne, which had been imprisoned by the Iron Warriors and forced to create and sustain an unbreakable psychic barrier around the fortress of Khalan-Ghol for over ten thousand Terran years. With the psychic barriers broken, the Chaos Dreadnought Warmsith Toramino was able to employ psychic attacks against his rival's citadel.

During the ensuing melee, Honsou and his retinue discovered and cornered both Uriel and Pasanius before they could flee the citadel. But before the Warsmith could have his retinue slay the upstart Ultramarines, the Unfleshed arrived on the scene and viciously attacked the Iron Warriors and slew them. Fleeing from the battle, Captain Ventris caught up to Honsou and shot him in the head with his Bolter. Having fulfilled their Death Oath, the two Ultramarines returned to their Chapter on Macragge. After their departure, by some dark miracle, Honsou managed to survive the near-fatal wound. The wounded Warsmith then discovered the Heart of Blood, thoroughly exhausted from its battle with a daemonic rival, and collapsed upon the floor of the ruined citadel. Employing the formidable powers of the Heart of Blood against Toramino's attacking forces, Honsou eventually emerged triumphant. The slaughter and destruction the daemon had unleashed was unlike anything the Warsmith had ever seen before, its ancient fury deeper than the darkest chasm in the Daemon Primarch Perturabo's lair. It had reduced everything before it to utter ruin and Medrengard's blazing black sun had gorged on the souls released into the dead sky.

The Warsmith's Wrath
Though Honsou had emerged as the victor in the brutal conflict between the Iron Warriors Warsmiths, it was a pyrrhic victory at best. Most of his forces has been smashed by the two rival Warsmiths and their armies during the internecine war. Despite the losses to his troops and the destruction of the Daemonculaba, Honsou began the task of rebuilding his forces. He accomplished this by inviting those surviving Chaos Renegades into his growing army. These Renegades included the likes of the infamous Chaos Space Marines Ardaric Vaanes and Cadaras Grendal as well as a loathsome creature known as the Newborn -- a genetic clone of Uriel Ventris who had been created by a Daemonculaba before their destruction.

The recent destruction of Khalan-Ghol on Medrengard made the Warsmith seethe with rage at the bitter defeat by the hands of Uriel Ventris. Honsou plotted his vengeance against the upstart Ultramarines captain and his Chapter. Honsou knew he would not be satisfied until he had inflicted the most wretched humiliations on the one enemy who had escaped him. Honsou attacked Defence Platform Ultra Nine, an Imperial space station that orbited above Tarsis Ultra, the sight of Captain Ventris's stunning victory over the Tyranids a few short years before. Honsou's warband slaughtered everyone aboard the station and seized control of its deadly missile payload.

A salvo of sixteen orbital torpedoes surged from the station's launch bays, followed by another rippling salvo seconds later. Another three salvos launched until all but one of the platform's entire payload of missiles was expended. Each missile dropped away rapidly from the platform in a ballistic trajectory towards the planet's surface. As the missiles reached a predetermined altitude over the planet's surface, each one exploded and spread its viral payload into the air. Vast quantities of the experimental Heraclitus viral strain were released into the atmosphere. All across the planet, a terrible rain fell, wreaking terrible damage as the insidious microbes went to work on Tarsis Ultra's indigenous and xenos vegetation.

The world of Tarsis Ultra had suffered the horror of invasion by the monstrous swarms of the Tyranids. Though the invasion had been defeated, the dreadful legacy of the alien invaders remained to taint the planet's ecology forever. From pole to pole, horrific spires of dreadful alien vegetable matter towered over the landscape, slowly choking the life from the natural landscape. The alien flora had subsumed entire continents, a rapacious instinct to devour encoded in every strand of its genetic structure. Nutrients were leeched from the soil and used to create hyper-fertile spore growths that drifted on the heated currents of the air to seed new regions and pollute yet more land.

The Heraclitus virus had been developed from a partial fragment of ancient research conducted by the Mechanicus' Magos Heraclitus. The bio-toxins were intended to increase the growth rate of crops on Agri-worlds, and were designed to increase the productivity of such worlds a thousand-fold. Within seconds of the Heraclitus strain's release into the atmosphere, the alien growths reacted to its touch, surging upwards and over the planet's terrain. Overwhelmed by mutant growths, poisonous plant life expanded whole kilometres in seconds as the virulent growth strain sent its metabolism into overdrive.

Huge amounts of nutrients were sucked from the ground and released as enormous quantities of heat, raising the ambient temperature of the world in a matter of moments. Oxygen was sucked greedily from the atmosphere by horrifyingly massive spore chimneys and the planet's protective atmospheric layers were gradually stripped in an unthinking biological genocide. This was not the rapid death of Exterminatus, but ecological death of global proportions. Panicked messages were hurled out into the Immaterium and only those with the money, influence or cunning escaped on hastily-prepared starships that fled the planet's destruction.

In the wake of the attack, billions had been left behind and, weeks later, as the last of the planet's atmosphere was stripped from it by the hyper-evolved alien biology, hard stellar radiation swept the surface, killing every living thing and laying waste to all that remained. Months after the launch of the Heraclitus missiles, nothing remained alive, the deadly alien vegetation killed by lethal levels of radiation and the frigid cold that gripped the planet without its protective atmosphere. All that now remained of the planet was a dead, lifeless ball of rock, its surface seared and barren, with only the skeletal remains of its blackened cities left as evidence that human beings had once lived upon it.

After the death of Tarsis Ultra, Magos Locard of the Adeptus Mechanicus and members of the Skitarii landed upon the dead planet, attempting to investigate what occurred. Following a lone beacon, the Explorator team found a lone battered orbital torpedo. Removing the payload bay of the torpedo, the Magos reached inside and removed its contents -- a cracked helmet, the paint chipped and one eye lens missing. The helmet was a deep blue and bore the badge of the Ultramarines Chapter of the Adeptus Astartes. The helmet was meant to send a message to Uriel Ventris -- that you don't walk away from a fight with the Warsmith Honsou without paying a price.

The Skull Harvest
In order to rebuild his forces, Honsou travelled to the Badab Sector, the site of the infamous Badab War, to the heart of the Warp rift called the Maelstrom. Within the heart of this hellish realm lay New Badab, the homeworld of Huron Blackheart, the infamous Tyrant of Badab and now the leader of the Red Corsairs. Honsou attended the Skull Harvest, a contest hosted by Blackheart between Chaos warbands where Chaos Champions vyed with one another for supreme dominance, until only one victor emerges. The reigning Champion than took total control of the losing Champions' warbands. The Skull Harvest took place within the Arena of Thorns, the large venue that hosted the murderous contest; the decapitated heads of the fallen were mounted and displayed upon spikes. Blood would be spilled, the weak would die and the victor would benefit greatly from the Tyrant of Badab's patronage. Honsou was determined to win the murderous contest at any cost, for he possessed a grand vision of revenge.

With the victories the Warsmith and his champions had won over the following days, Honsou's force had grown exponentially in size, numbering somewhere in the region of 5,000 soldiers. Scores of armoured units and fighting machines, as well as all manner of xenos and corsair troops were now his to command. The swords of seventeen warbands now belonged to Honsou and, by any measure of reckoning, he had a fearsome force with which to wreak havoc on his enemies. But the Skull Harvest was not yet over and the Tyrant's rule decreed that there could be only one champion left standing at its end.

As the fourth day of killing drew to an end only the armies of three Champions remained. There were the forces of Honsou, those of the Blood God Khorne's Champion, Pashtoq Uluvent and his force of 6,000 blood-hungry skull-takers, and the Pleasure God Slaanesh's Champion, Notha Etassay and his procured warband of 5,000 fighters. And Warsmith Honsou's warband of Iron Warriors. On the final day of the Skull Harvest, the three warriors stepped into the arena, clad in their armour and each armed with their weapon of choice. This stage of the battle would be where each warrior sought to gauge the measure of the other, searching for signs of weakness or fear to be exploited. Honsou knew he would find neither in these two opponents, warriors hardened by decades of war and devotion to their Gods. Honsou cared nothing for the thrill of the fight, nor the honour of the kill. This entire endeavour was a means to a single end.

The Slaaneshi Champion was quickly bested, and Honsou then faced the berserk Ulevent. In the ensuing battle, Honsou managed to destroy the Khornate Champion's weapon, forcing him to grapple with his opponent in bloody close quarters. The sheer ferocity of Ulevent's attack nearly overwhelmed Honsou, who only just managed to free his necrodermis arm and use it to rip open a jagged wound in Ulevent's neck. Weaponless and bleeding out quickly, the Khornate Champion called for another weapon to finish the dual between himself and the Warsmith. As he reached for a sword from his ally, the apparent turncoat Cadaras Grendel (who had recently served Honsou, but had changed allegiances), Grendel reversed his grip and rammed the blade into the Khornate Champion's chest. The tip of the weapon ripped through the back of Uluvent's armour and the mighty warrior staggered as Grendel twisted the blade deeper into his chest. Honsou gave him no chance to recover from his shock and pain, and brought his axe down upon the Khornate warrior's shoulder, the dark blade smashing the warrior's shoulder guard to splinters and cleaving the champion of the Blood God from collarbone to pelvis. Honsou then honoured the former Champion's last request, and took his skull off his necj with a sweep of his axe. Honsou emerged as the sole victor of the Skull Harvest.

At the final tally, Honsou left New Badab with close to 17,000 Chaotic warriors sworn in blood to his cause. Pashtoq Uluvent's warriors, and the others that he had won, were now Honsou's, their banners now bearing the Iron Skull badge of the Iron Warriors. The Slaaneshi Champion Notha Etassay survived the final battle and then willingly swore allegiance to Honsou. As the Warsmith's starship broke orbit over New Badab, numerous other vessels now accompanied it, gifts from the Tyrant of Badab to be used for the express purpose of dealing death to the hated forces of the Corpse Emperor. In addition, a ragtag, yet powerful fleet of corsairs and Renegades also formed up around Honsou's flagship. The Warsmith's fleet departed the Tyrant's domain and set course for the Eastern Fringe and the Realm of Ultramar.

Ultramar and the 13th Black Crusade
With his army assembled, Honsou was finally ready to unleash his audacious plan for revenge against Uriel Ventris by completely destroying the Realm of Ultramar. He would enact his plan with the help of the Daemon Prince M'kar the Reborn, who had once been Maloq Kartho, a Dark Apostle of the Word Bearers Traitor Legion during the Horus Heresy. Learning of the vile daemon's long-standing hatred for the Ultramarines, Honsou was able to enlist the aid of Abaddon the Despoiler's damned seer Moriana to help free the daemon's spirit from its prison, which had been trapped within the Warp core of the Star Fort Indomitable by the Ultramarines' Chapter Master Marneus Calgar decades earlier, in 935.M41.

With his formidable army of Chaos Renegades, Honsou easily captured the Star Fort and was able to free M'kar from his prison. The Daemon Prince then possessed the armoured Dreadnought chassis of Brother Altarion, an Ultramarines Astartes assigned to guard the fort. M'kar used Altarion's once-sacred shell as his host-body in order to remain in the material universe. With his army ready, Honsou's forces first struck within the Realm of Ultramar on the arid Imperial Agri-World of Tarentus. The newly freed M'kar bound the Indomitable to a Warp Gate and called forth a huge army of daemons to attack the cities of the planet from within, slaughtering the entire world's population. When the Ultramarines Chapter responded to the dire threat that Honsou's forces presented, the Warsmith left a trap for them in the planet's capital city of Axum, which nearly annihilated Captain Uriel Ventris and the entirety of his 4th Company.

After their success on Tarentus, Honsou's forces next assaulted the Imperial Ocean World of Talassar. After laying siege to the planet, M'kar quickly forced himself into a position of shared command of the Warsmith's Chaotic army and divided its forces amongst the various Chaos Champions, a situation neither Chaos Lord could tolerate for any length of time. The Forces of Chaos gathered by Honsou were dubbed by the Daemon Prince as the "Bloodborn," much to the Warsmith's resentment. Each subordinate commander was then assigned a different strategic target.

M'kar convinced Honsou to travel to Ventris' homeworld of Calth, with explicit instructions from M'kar to destroy the Tomb of Ventanus -- the famed Ultramarines Captain who slew the Daemon Prince when he was still a mortal and a former Dark Apostle of the Word Bearers during the Horus Heresy. M'kar could not himself go near the tomb, which radiated the power of Imperial faith in the Emperor and was thus anathema to a creature of the Warp. Armed with the knowledge of Ventris, the clone known as the Newborn were able to find the location of the subterranean tomb within the Cavernas Draconi on Calth. Hounsou and his ally Grendel were led by the Newborn and eventually discovered the tomb's exact location. As they prepared to destroy it, the keen mind of Honsou perceived that there was more to M'kar's reluctance to come near the world of Calth than the foul creature had admitted. Therefore, the Warsmith decided to investigate further and soon discovered that there was an artefact, a Combat Knife, buried with the long-dead Ultramarines captain that was known as the Shard of Erebus. Honsou realized that the simple blade was capable of badly harming the Daemon Prince because of the faith that had been invested within it after so many millennia of devotion. But before the Warsmith could capitalise on the newly acquired weapon, Captain Ventris and a Command Squad of Ultramarines arrived and began attacking Honsou's forces. Honsou tasked the Newborn to kill Ventris, but in the ensuing battle the Ultramarines captain was able to defeat his corrupted clone.

At the height of the battle, the Iron Warriors were overwhelmed and defeated by what appeared to be the ghosts of Captain Ventanus and his fellow Ultramarines that were housed within the tomb. With his men dead and his quest for vengeance foiled, Honsou activated the trigger for explosives intended to destroy the tomb. The resulting explosion buried Captain Ventris and his men, but he and the majority of his allies managed to survive the explosion and subsequent cave-in. Upon further investigation, the body of Honsou was never found. However, there is ample evidence that indicates that the wily Iron Warrior may have survived. A drilling machine that had been used by the Iron Warriors to reach the tomb complex had also disappeared, indicating that Honsou had probaly escaped his well-deserved fate, yet again.

M'kar survived to eventually face Marneus Calgar once more on the planet Talassar, but his essence was completely annihilated after Calgar struck him with the Shard of Erebus -- the same blade that Captain Ventanus had used to slay M'kar's human form of Maloq Kartho on Calth during the Horus Heresy.

Legion Organisation
The Iron Warriors Legion of today is organized into a number of Grand Companies, each commanded by a Chaos Champion known as a Warsmith. Originally each Grand Company would have been similar in size and organisation, totaling approximately a thousand Space Marines, but now they vary in size enormously after ten millennia of battle and losses. The Warsmiths themselves are all extremely gifted in combat engineering, many maintaining a large contingent of slave-mechanicians to perform the more menial work.

It is uncertain how many Grand Companies there are at any given time. At the time of the Horus Heresy, the Legion had at least twelve Companies, although with the widespread deployment of many garrison forces in that era, it is impossible to be sure.

Like many of the Traitor Legions of Chaos, the Iron Warriors' current organisation is completely non-standard. A Grand Company will often be divided into component detachments led by lesser Chaos Champions. There is a tendency to operate in multiples of three. Suitable recruits are taken (willingly and unwillingly) to Medrengard where they are selected periodically by various Warsmiths for their Grand Company and subjected to ordeals until they prove themselves worthy of being implanted with the Legion's Chaos-corrupted gene-seed.

Legion Homeworld
Olympia was, before the time of the Great Crusade, a rugged and mountainous world, its population concentrated within a multitude of city-states. The ready availability of quarried stone and the terrain made the control of strategic passes and high ground the key to military security.

Olympia was destroyed shortly after the end of the Horus Heresy by its Iron Warriors garrison, and like the other Traitor Legions, the Iron Warriors seized a planet within the Eye of Terror to make into their new homeworld. Knowledge of the worlds within the Eye of Terror is scant at best and the realm of Chaos rarely stays the same for long. The Iron Warriors' homeworld, Medrengard, is frequently depicted as a world with a black sun and a white sky, its surface turned into a vast fortress, all trace of its original form lost under mountains of impossibly high towers, its core penetrated by plunging dungeons. Medrengard has been described as a bleak jail world where slaves toil endlessly for the glory of Perturabo. Great Chaos warships are tethered to the tallest fortress towers, wherein reside the Iron Warriors themselves.

Legion Combat Doctrine
The Iron Warriors follow a simple method. They commence battle with a sustained artillery bombardment, utilizing every weapon at their disposal. The basis of this is a complex fire plan in which every weapon is directed with utmost care at the optimum target, for maximum effect. Where possible, the Iron Warriors will coordinate with Traitor Titan Legions to add to their own considerable firepower. This emphasis on artillery and mechanized warfare means that Iron Warrior forces often fare best in siege warfare and armored advances on enemy territory.

Where possible, field fortifications will be used. Iron Warrior doctrine includes extensive use of fortifications to occupy the maximum number of opponents while using the absolute minimum number of troops. This in turn keeps the bulk of the Iron Warriors Marines fresh and available for assaults, and allows them to achieve superiority elsewhere.

When an Iron Warriors force launches a planetary assault, they begin with an intense orbital bombardment (be it nuclear, plasma, viral or chemical) which could pressure the enemy into surrender without a single Iron Warrior having to land on the surface.

However, stronger, well-defended worlds are unlikely to surrender so readily. If the planetary bombardment is indecisive, a landing force will be launched from the Iron Warriors' fleet. The first wave of atmospheric fighters, gunships, and bomber craft will saturate landing zones and launch raids on enemy bases and supply lines. All efforts are made to demoralize and weaken the enemy to the point of destruction before any troops are landed. Sometimes, however, this hammer-blow approach is unsuitable and instead the Iron Warriors will resort to covert insertion of select Iron Warriors on-world to scout and secure a landing zone in a surprise assault, preferably while also eliminating as much of the enemy's defensive capability as possible.

Once the first wave has caused sufficient damage to enemy defenses (or secured a suitable landing area), a second wave is launched. This consists of construction craft, heavy transports and bulk freighters, carrying supplies, prefabricated fortifications, heavy machinery and construction personnel to the surface. The heavy craft used in this wave are large, well-armored and equipped with formidable defensive weaponry, but still require support in the form of escort flyers from the first wave.

Upon landing, the second wave will compound the damage caused by the orbital bombardment and bomber attacks with a secondary artillery barrage, scattering any enemy forces trying to mount a defensive effort in the area. The larger transport and freighter ships land first, their crews immediately disembarking and beginning the construction of walled trenches, bunkers, living quarters and artillery positions, the latter of which are then filled by the massive weapons brought in by the artillery ships. Selected Iron Warriors with incredible logistic skills will direct this complex and dangerous operation. By the time the third wave is launched, the landing zones will be a dense midden of fully-stocked fortifications.

The third wave is made up entirely of troop transports and orbit-to-ground drop pods. The troops deployed will consist of several hundred Iron Warriors Chaos Space Marines backed up by a vastly greater number of lesser troops. Iron Warriors armour will also be deployed at this time. Having occupied the newly-built ground fortifications, the commanders will proceed to plan out the destruction of the remaining enemy forces. Over a period of time ranging from months to mere hours, this formidable Iron Warriors incursion will then engage in a series of lightning-fast strikes, armored advances and carefully-laid sieges, until no enemy resistance remains.

Siege warfare follows a very simple but effective set of general tactics. When a breach has been forced in the enemy defences it will initially be probed by veterans and infiltrated, then the gap will be pried open with firepower until a storming force can be unleashed. These storming forces are based around fast-moving heavy armor which can move instantly from relentless barrage to lightning-fast advance. Breaches are then widened until the defenses are shattered. For the key moments in battle when a position absolutely must be taken, the Iron Warriors adopt an ice-cold ferocity that is comparable to that displayed by the Blood Angels or the World Eaters, but only when the moment is right and never for longer than necessary.

In combat, Iron Warriors are terrifyingly adept at both ballistic warfare and close-range melee bloodshed, and use a mixture of the two to slaughter opponents in vast numbers. The typical Iron Warrior is armed with a powerful bolter, plasma gun or other such ranged weapon, as well as a close-combat Power Blade or chainsword.

The Iron Warriors have a special association with the Obliterator cult. They have extensive access to the hulking combination of armor, weapons, and Marines, more so than any other Traitor Legion, and the first observance of Obliterators was among the Iron Warriors.

The Iron Warriors are expert sappers, engineers and miners and have acquired a formidable siege train of specialist equipment over the centuries. This includes Termite tunnelers, a Leviathan transport, Dreadclaw assault boats adapted for planetary landings and a large assortment of Imperial-built artillery. These are used very sparingly and are maintained and guarded by the Iron Warriors' 1st Company. Additionally they have a number of Corvus assault pods which allow them to make use of any supporting Traitor Titans as siege towers. The Iron Warriors are so frequently supported by Traitor Titans that some Imperial experts have asserted that they are part of the same formation.

Legion Beliefs
The Iron Warriors are resolute in their beliefs that the Emperor thoroughly used their Legion to fight the bloodiest and most brutal battles of the his 'Great Crusade', then he let the other, more favoured Primarchs take all the glory, whilst they remained behind to garrison the newly conquered worlds and fade into obscurity. They also believe that the Imperial Fists Primarch Rogal Dorn the people of their homeworld Olympia against them, disgracing them further and having them discarded after they had served their purpose. They have sworn to enact their vengeance upon both.

They see themselves as titans of ancient Terran legends; running amok in the universe, reaving and pillaging, knowing that no natural or man-made law can stop them. Though they honour the Ruinous Powers as a pantheon they are not truly devout themselves. Their greatest loyalty remains to Perturabo whom they believe saved them from being sacrificed upon the alter of lies of the false emperor.

Legion Gene-Seed
Since turning to Chaos the Iron Warriors have been subject to varying degrees of mutation and have been known to replace mutated limbs with cybernetic ones. They have a marked tendency towards suspicion and paranoia but are also extremely intelligent with naturally well-developed problem solving abilities.

Legion Battle Cry
A monotone chant of "Iron Within, Iron Without!" is repeated during the beginning of combat operations by the Iron Warriors. Saying "Iron Within" to elicit the response "Iron Without" is sometimes used by the Iron Warriors to identify each other, especially in confused combat, such as that in tunnels or during combined operations with other Chaotic forces. The chant is also used as a demoralizing chant for the enemy and a rallying chant for the Legion's troops, whether they are Chaos Space Marines, Traitor Guardsmen, Chaos Cultists or Traitor Titan crews.

Notable Iron Warriors

 * Perturabo - Perturabo is the Primarch of the Iron Warriors Traitor Legion. He and his IV Legion of Astartes sided with Chaos during the Horus Heresy and he has since ascended to become a Daemon Prince of Chaos Undivided. He, like his Iron Warriors, has a natural affinity towards the intensive use of technology in combat and a cold, emotionless logic when dealing with others, but he lacked the strength of faith in either the Emperor of Mankind or the Chaos Gods to whom he later swore his soul which was common amongst most of the other Primarchs, Traitor and Loyalist alike. Perturabo's greatest foe was Rogal Dorn, the Primarch of the Imperial Fists Legion, and it was this simmering rivalry that helped lead Perturabo and his Legion to the service of the Dark Gods.
 * Warsmith Berrosus (Deceased) - Berrosus was an Iron Warriors Warsmith encased within the shell of a Chaos Dreadnought. Berrosus and his fellow Warsmith Toramino were angered over Warsmith Honsou's refusal to share the Imperial Fists gene-seed that was stolen from Hydra Cordatus during the 13th Black Crusade, and so declared war against him. The aggressive Berrosus has his Grand Company lay siege to Honsou's citadel, and though losses proved high (one thousand men) he succeeded in breaching the citadel's walls. Facing Honsou in close-combat, Berrosus nearly killed Honsou with a siege drill. Unfortunately, victory was torn from his grasp when Honsou's life was saved by his daemonic life-ward Onyx, who managed to breech Berrosus' Dreadnought carapace. Honsou then reached inside the Dreadnought shell and ripped out its Mind Impulse Unit and pulp Berrosus' head before all to see. Berrosus' men then defected to the service of Honsou shortly thereafter.
 * Warsmith Barabas Dantioch - Warsmith Barabas Dantioch once commanded the 51st Expeditionary Fleet of the Iron Warriors Legion during the Great Crusade and Horus Heresy eras. He was the favoured son of Perturabo due to his supreme tactical acumen and skill at building formidable fortifications. He had been laid low during a massive Hrud infestation on the world of Gholghis. Dantioch had been left prematurely aged and crippled by the attack of the xenos. After the incident, he chose to wear no helmet, for his face and skull were enclosed in an iron mask he had crafted. The faceplate was a work of brutal beauty, an interpretation of the Legion’s badge, the very same iron mask symbol that adorned his shoulder. It was whispered that Dantioch had worn the mask immediately after he pulled it glowing from the forge, the better to hammer it into shape around his shaven skull. He then plunged head and iron mask alike into ice water, fixing the beaten metal in place forever around his equally grim features. Dantioch left the 51st Expedition to garrison the world of Lesser Damantyn, becoming the planner and architect of the superbly fortified Schadenhold fortress. During the many months the small Iron Warriors detachment had garrisoned the planet, they heard disturbing rumours of the galaxy being conquered by the forces of the Warmaster Horus. Dantioch suspected that the bulk of the IV Legion had willingly joined the Warmaster's cause. When Warsmith Krendl arrived at Lesser Damantyn with the 51st Expeditionary Fleet, he came to the Schadenhold with new orders for the Iron Warriors garrison. They were ordered by their Primarch to prepare for the Traitors' offensive against Terra. Lesser Damantyne would be used as a resupply point for Horus' forces. Dantioch refused to acquiesce to his Primarch's orders for the Iron Warriors on Lesser Damantyne remained Loyalists and would not share in their traitorous brethren's damnation. Krendl vowed to destroy Dantioch's beloved fortress in the name of Horus. Dantioch commanded his meagre forces against the entire might of the 51st Expeditionary Fleet and the 14th Grand Company of the Iron Warriors for 366 standard days, until the Traitors deployed an Imperator-class Titan to destroy the Schadenhold. Just before the fortress fell, Dantioch and the surviving Loyalist Iron Warriors teleported aboard the Traitor's flagship and commandeered it. The Warsmith then set course towards Terra with the aim of helping to fortify and defend the Emperor's Imperial Palace against the forces of the Traitor Legions. Dantioch's ultimate fate remains unrecorded in Imperial records at this time.
 * Warsmith Honsou - Honsou, known as the "half-breed," was the leading Iron Warriors Warsmith at the end of the 41st Milllennium. He first came to prominence during the iron Warriors' assault on the Adeptus Mechanicus fortress on the world of Hydra Cordatus that housed a large cryo-storage unit containing samples of the Imperial Fists Chapter's gene-seed. At this point, Honsou was the captain of one-third of an unnamed Warsmith's Grand Company. Honsou had managed to claw his way to that position despite heavy prejudice from other Iron Warriors for being a 'half-breed'; when he had been transformed into a Chaos Space Marine, Honsou's gene-seed had been "tainted" through the use of captured genetic material from the hated Imperial Fists, the Iron Warriors' most hated and ancient foe. Despite his fellows' prejudice, his abilities and tenaciousness helped him succeed in capturing the gene-seed held in stasis on Hydra Cordatus. With this victory, Honsou's Warsmith successfully ascended to daemonhood and appointed Honsou (the only surviving captain) as his successor. The newly appointed Warsmith Honsou returned to the Iron Warriors' Daemon World of Medrengard in triumph but snubbed two of his fellow Warsmiths when he decided to renege on their agreed upon promise of sharing the gene-seed captured at Hydra Cordatus so that all the Iron Warriors Grand Companies could create new Astartes. This decision lead to a civil war within the Iron Warriors' ranks. The two rival Warsmiths and their Grand Companies laid siege to Honsou's citadel of Khalan-Ghol and eventually breached it. Honsou was nearly killed by the Warsmith Berrosus but was saved by his life-ward and killed the Dreadnought Warsmith. Yet, the war continued and eventually most of Honsou's forces had been smashed by other Warsmiths seeking to claim the unspoiled gene-seed and their armies in their internecine warring that spread across Medrengard. Honsou eventually found himself within the Maelstrom on the world of New Badab during the Skull Harvest, an annual event hosted by the despicable Chaos Lord Huron Blackheart. Rival Chaos Lords brought their warbands to New Badab and fought one another during the Skull Harvest. When a Chaos Lord is slain, the victor acquires their opponent's warband. Honsou took the opportunity to take part in the harvest. Eventually he emerges on top as the victor, and his army swells into the tens of thousands. With his army assembled, Honsou was finally ready to unleash his audacious plan for revenge against Captain Uriel Ventris and the hated Ultramarines by completely destroying the Realm of Ultramar. He would enact this plan with the help of the Daemon Prince M'kar the Reborn, who had once been Maloq Kartho, a Dark Apostle of the Word Bearers Traitor Legion during the Horus Heresy. But ultimately, Honsou's plans to invade Ultramar were thwarted and the Iron Warriors were routed back to Medrengard while M'kar was banished to the Warp.
 * Warsmith Kolvax (Deceased) - Kolvax was the commander of a Grand Company based in the mighty fortress known as the Ironblood Citadel on Medrengard, a superb fortification that was the epitome of the Iron Warriors' ingenuity and engineering genius. The Ironblood Citadel was said to rival Perturabo's own citadel on Medrengard. Kolvax and his warband were based on the ancient Fortress World of Forgefane during the invasion of the Tyranid Hive Fleet Leviathan. Kolvax was slain by a Trygon that he had arrogantly boasted that he would defeat in single combat. Instead, he was swallowed whole by the beast.
 * Warsmith Koros - Koros is said to be a veteran of one thousand and one sieges, Koros is a Warsmith of the Iron Warriors Traitor Legion, and as such a master of attacking and defending every manner of citadel. He is also a veteran of the Iron Cage, and one of the Daemon Primarch Perturabo’s lieutenants, having proved himself worthy of command of one of the Iron Bastions on Medrangard, the planet-scale fortress Daemon World which is home to his Legion. Koros has been dispatched to the Jericho Reach in order to oversee the fortification of numerous worlds about the Hadex Anomaly, and to lend his assistance in the planning of a grand counter strike against the forces of the Imperium. What price the various factions opposing the Imperium have agreed to pay in return for the Iron Warriors’ aid is not known, but it must certainly be high. Warsmith Koros is known to be in league with the corrupted Dark Mechanicus of the heretic Forge World of Samech, who have equipped him and his forces with numerous items of heretek, some of which was undoubtedly constructed according to his own specification. It is now suspected by several within the Chamber of Vigilance that Warsmith Koros and the Dark Mechanicus of Samech have entered into an unholy alliance, the only result of which can be the creation of a new generation of previously unseen and abominably powerful weaponry. Armed with the twisted fruits of such a dark union, the servants of the Ruinous Powers might finally be able to break the deadlock that has befallen the Acheros Salient, and begin to push the lapdogs of the Corpse God Emperor back to the Well of Night, finally expelling them from the Jericho Reach.
 * Warsmith Toramino - Toramino was one of the Iron Warriors' most powerful Warsmiths. He was the ruler of an ancient and mighty fortress on the Iron Warriors' homeworld of Medrengard. When Warsmith Honsou was successful in obtaining a large stock of gene-seed from the hated Imperial Fists on the world of Hyrdra Cordatus, Toramino and his Grand Company wanted their promised share of the precious genetic material required to swell their numbers. When Honsou reneged on the deal and kept all of the gene-seed for his own Grand Company, Toramino declared war against his wayward comrade. Toramino and his fellow Warsmith Berrosus brought their armies to lay siege to Hosous's fortress of Khalan-Ghol. Toramino allowed the more aggressive Berrosus and his Grand Company take the brunt of the fighting. Berrosus' army breached the walls of Khalan-Ghol and the Chaos Dreadnought Warsmith nearly succeeded in killing Honsou. But Honsou's daemonic life-ward breeched Berrosus' Dreadnought carapace and Honsou proceeded to kill Berrosus' vulnerable organic components. Toramino then decided that discretion was the better part of valour, and fled for his life. But civil war continued to engulf Medrengard.
 * Forrix - Forrix was the former First Captain of the Iron Warriors Legion during the Great Crusade and Horus Heresy eras. Forrix was one of the three captains of an Iron Warriors Grand Company commanded by an unnamed Warsmith that assaulted the world of Hydra Cordatus in the 41st Millennium. A once-lauded veteran of the Horus Heresy, Forrix had become disillusioned and apathetic by the time of the Hydra Cordatus campaign, and was eventually slain during the fighting.
 * Kroeger - Kroeger was an Iron Warriors captain who was a borderline berserker, though unlike the blood-crazed fiends of the World Eaters, he seemed able to control his fury. He was killed during the Hydra Cordatus campaign; his own Power Armour (possessed by a Lesser Daemon) decided to "bond" with a new owner amongst the Iron Warriors, who subsequently killed Kroeger.

Legion Appearance
The Iron Warriors do not accept mutation among their ranks as willingly as some of the other Traitor Legions, instead choosing to remove the corrupted limbs and replace them with powerful, infallible cybernetics, as do the Loyalist Iron Hands. This is consistent with their beliefs, as they are not devout worshipers of the Chaos Gods like some of the other Traitor Legions, instead honouring their power and using the benefits offered by allegiance to Chaos to empower themselves rather than worshiping it. Due to a few Chaotic corruptions in their gene-seed, they often suffer from deformed limbs, but this too is usually corrected with cybernetics. They retain their Primarch's cold intelligence, paranoia, dark skin and dark eyes, and are noted for a preference for technological methods of warfare.

Legion Colours
Prior to the Horus Heresy, the Iron Warriors wore silver-colored Power Armour, trimmed with gold. This has changed very little in the millennia since save to display iconography with Chaotic symbolism, such as the Chaos Star, the most infamous of the Marks of Chaos.

Legion Badge
The Legion's badge is that of an iron mask. When the Iron Warriors turned to Chaos, this symbol was slightly redesigned, and is now superimposed over the symbol of the eight-pointed Chaos Star. Both before and after the Horus Heresy, Iron Warriors often painted and continue to paint their weapons and other heavy equipment with black and yellow construction chevrons to emphasize their tendency to construct their own fortifications while demolishing their enemies'.

Gallery
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