Board Thread:Warhammer 40k Roleplay/@comment-4948356-20140302040932/@comment-14745711-20140326192230

OOC: dam it! I missed a good bit. Oh well.

IC: events are starting to overwhelm Avatus, as he was not at Thelician and doesn't understand what Kakarot and Du'un are talking about. Besides, he is still preoccupied with Grumeal. "There is no one to protect you now filthy scum!" Cries Avatus as he launches yet another attack against the xeno. This time however, his opponent is better prepared, and lands a successful blow too his armour, thankfully no poison enters his system, and the pain simply reprimands Avatus for his carelessness.

The Daemon-Killers, sense Du'un's return to the field and leave the front lines, making their way eagerly to his position. The Angels meanwhile, are pushing for a final victory against the Dark Eldar, but find themselves on thin ice, as the resistance becomes brutal in the desperation of their enemies.

Nablanel is doing his best to lead in Avatus's absence, but he knows that something is going wrong. There is a fluctuation in the battle, and he can sense a powerful daemonic influenced presence, but he maintains his post, calling for the newly arrived Reaver to end the struggle for good.

OOC: well Sang, as you asked for what to tone down, here is a list what I think you should prioritise:

1. Kakarot's insanely powerful ability in hand to hand combat without any weapons. I'm pretty sure that during Tyranus, he disintegrated some one with his bare hands.

2. Maybe limit the power level of super Sayian mod as well. Don't get rid of it, just limit what it can do, or the people that can use it.

3. Lastly, perhaps tone down the Nova-Cannon, as it is VERY powerful, and a weapon like that is only used when it has to be used, as it is probably a relic, or something.

Just some ideas for you. But I think I should probably limit my guys power as well, so which parts should I drop?