Canoptek Spyder

Canoptek Spyders are huge metal Necron constructs, their immense weight effortlessly propelled by sophisticated anti-gravitic engines. Their bodies are large and rounded and in the shape of a hooded carapace in order to accommodate the internal systems that construct Canoptek Scarabs as needed. This is combined with their multiple limbs and many compound visual sensors which stare out from a featureless, metallic block, give an arachnoid aspect that enhances the fearful appearance of these monstrous robots. The Fabricator Claw Arrays that allow Canoptek Spyders to effect repairs on nearly any of a Necron tomb’s systems also make for frighteningly destructive weapons. Canoptek Spyders also sometimes sport additional weaponry to better repel crypt intruders. When the Necrons do rise from their crypts, Canoptek Spyders often accompany them in battle, both for their combat abilities and their capability for repairing damage that is beyond even the abilities of their Necron masters’ advanced systems.

Role
Unlike their Necron masters, Canoptek Spyders never sleep, but wile away the aeons servicing the structures of their Tomb World, guarding their slumbering superiors and maintaining the complex stasis machines that house them. Even in their prime, these systems required constantly looped maintenance cycles lest they degraded beyond repair, and the withering centuries have only hastened this natural decay. It is a task both endless in scop and thankless in nature, but Canoptek Spyders are patient unto eternity. After the tomb’s primary computer, Canoptek Spyders are the chief coordinators of a Necron tomb’s guardians.

Though Canoptek Spyders are essentially just automated drones, a Canoptek Spyder is still a formidable foe when the situation demands. Canoptek Spyders move about by anti-gravitic propulsion technology, albeit more ponderously than the agile skimmer bodies that Necron Destroyers possess. Their vast arrays of self-repair and backup systems, vital for enduring the uncaring millennia, offer substantial protection against a foe’s weaponry. In return, any enemy foolish enough to stray within reach of a Canoptek Spyder will have their flesh scoured from their bones by an array of mechanical tools and pincers. As if this were not enough, each Canoptek Spyder will have a further selection of weaponry at its command, depending on its specific function. Canoptek Spyders whose primary duties are oversight, rather than direct action, will craft slaved hosts of Canoptek Scarabs and nanoscarabs within their abdomens, which are unleashed to effect repairs on nearby Necrons or consume enemies, weapons and armour. Others employ particle beam dissectors in place of claws and act as sentinels for the slumbering tomb. Whatever the armament, all Canoptek Spyders are programmed to never fall back and will always fight to protect their masters – even in the face of their own destruction.

Whilst Canoptek Spyders are not sentient by any strict definition, their complex and layered sub-routines are incredibly resilient and can adapt to most situations. If a triad of Canoptek Spyders are operating in concert, one takes overall command, harnessing the processing capacity of the others to create a gestalt super-mind far greater than the sum of its parts. This hyper-efficiency is passed onto all Canoptek Wraiths and Canoptek Scarabs in the immediate vicinity, allowing the Canoptek Spyders to affect an extremely well-coordinated and precise response to any threat, be it a failed stasis-matrix or an enemy incursion. So it is that any intruders to a tomb are often slain before catching so much as a glimpse of a Necron, having already been overwhelmed by swarms of Canoptek Scarabs and Canoptek Wraiths silently directed by a looming Canoptek Spyder; thus ensuring the safety of their slumbering masters.

Canoptek Scarabs also act as mobile Canoptek Scarab hives, and can expend energy to create a Canoptek Scarab swarm. However, there is a chance it will drain excess energy in the production of a swarm and take some form of damage to its internal systems. Produced Scarabs will often be sent to affect repairs under the direction of their Spyder master, or to repel enemies that threaten their Necron masters.

Armament
A Canoptek Scarab can be found equipped with any of the following
 * Fabricator Claw Array - Fabricator Claw Arrays are primarily used by Canoptek Spyders to effect repairs upon nearby Necron vehicles by repairing engine drives and weapons that have been disabled during battle, although they can perform greater tasks if given sufficient time. However, they also make powerful close combat weapons.
 * Gloom Prism – A Gloom Prism can generate energy fields which create zones that are shrouded and shielded from Warp-spawned powers, such as that of Psykers
 * Twin-linked Particle Beamer – Canoptek Scarabs focused on sentinel duties are often armed with twin-linked Particle Beamers upon their backs. Particle Beamers emit streams of miniscule anti-matter particles that detonate on contact with matter. They are incredibly reliable, needing only enough energy to maintain the containment field that prevents their anti-matter from detonating within the weapon’s mechanisms. Particle Beamers are capable of causing small high-strength blasts amongst their target that are capable of wounding all but the hardiest of infantry.