Board Thread:Warhammer 40k Roleplay/@comment-7974155-20140326055119/@comment-24821739-20140418012054

Don't forget Shas, the GM MUST be committed, they have to be online more than any of the players. The GM creates the world, or uses Cannon. The GM MUST sort out the individual actions of all of the players and find the cause and effect of all of them. Such as

- When the Blood Angels arrived in the Eradus system they were immediately confronted with both the Necron and Ork forces, both committed to eradicate the system. In a long drawn out conflict, out of 5 habital planets, 1 was reduced to lifelessness by the Necrons, and the other 4 were still habital. The orks massacered 2/4 of the population of Gamorath, the 3rd planet from system's sun. the other two were saved by the Blood Angels, their populations untouched by the conflict. The Blood Angels left the fortification of the alive worlds to the planetary govenors and made to leave the system. As soon as the Blood Angels achieved translation into the Warp, the forces of Chaos Undivided decended on the weakened system, setting a course for an even heavier engagement that what had just happened. -

This is just a short explanation of what the GM will have to come up with. Don't forget that the GM MUST be malliable to non-cannon events! Unless of course you just want to do a cookie cutter story like the Defence of McCragge and just have your players be a single space marine. I don't personnally like this kind of story since you already know then ending, however, it's nice to do something brainless for a change every now and then.

(Sorry about the long posts, you guys must be getting annoyed.)