Board Thread:Warhammer 40k Roleplay/@comment-24821739-20140418045408/@comment-6078851-20140419143210

you would get the chance to do what you want with your character, but it would be just that - a chance, not a certainty. that's what would increase tension, and enjoyability, for the players.

the problem with the non-gm rp's is that pretty much every participent (with very few exceptions) has done what they want, which has led to numerous arguements about "you can't do that" as well as trampling roughshod over the laws of 40k and thus breaking any believability in the scenarios.

with a gm rp players don't get to shape the environment according to their whims, but have to respond to a changing (gm controlled) environment in a realistic manner. and in 40k realism dictates that not everyone survives :)

personally i think an rp with a gm would be far more preferable, hassle free (for the players), and enjoyable compared to the 'free-for-all' rp's that have been done so far. it doesn't sound like you've played a gm rp, so, don't knock it until you've tried it. but i havn't played either type so i can't say which is better, but to me gm seems like it would be better :)