Board Thread:Warhammer 40k General Discussion/@comment-27642965-20160211003725/@comment-24510587-20160921183003

A kiloton is also a measure of weight. It's the amount of TNT it would take to equal the power output. A kilotonne and a kiloton are literally the same thing, but they're just spelled in British English and American English respectively.

The supernova ship durability would literally turn any shipboard weapon in WH40k useless. Kilotons or gigatons, Macrocannons would have about as much effect on a starship as a flea bite on an elephant.

Want some physical evidence? Here's the opening scene from A New Hope (skip to 3:40). There's rebel soldiers dropping left and right. Once again: plot armour. They fire quite accurately in any situation that doesn't involve plot figures. Especially considering the fact that many of them are Clone Troopers, which have always proven to be skilled marksmen.

E-11 power packs last for several hundreds of shots before running out, and can be found in large supply. And dodging a blaster bolt is still going to be a pain in the bum, friend. On top of that, with the way Lasguns work, even Stormtrooper armour, which can only stop one or two blaster bolts, could easily protect you.

How is that not helping my case, exactly?

When Jedi start using their powers in a way that doesn't just look good on screen, that's when they can defeat Space Marines. Now, seeing as this matchup wouldn't be film material, they most probably use their abilities in the most effective manner available, which in this case is crushing the bodies of the Astartes inside of their power armour.

Pretty much every capital ship in Star Wars is outfitted with Assault Concussion Missiles. Seeing as you don't appear to be quite familiar with Star Wars at all, I'll explain to you that these missiles are capable of knocking out a Star Destroyer in two or three hits. When taking into account that a Star Destroyer's shield generators can withstand large amounts of Heavy Turbolaser fire, I shouldn't need to explain to you what destructive effects they could bring. Hell, considering the power output their explosions would have, they might even be better at destroying planets than Cyclonic Torpedoes are.

A couple of dozens, each.

You can't outrun a tractor beam.

Vitiate could sap an entire planet of all life. Needless to say, he couldn't look at the other side of the planet while he was doing so, yet he still managed to sap that part too.

Nearly 25000 Imperial-I Star Destroyers alone. Seeing as Vindicators are far more common than the Imperial-I, that number can be easily be doubled or even tripled for them. There's no concrete numbers outside the Imperial-I, but eventually there were so many Imperial-IIs that they could replace many of the Imperial-Is, so I'd say there are about two-thirds as many of those as there are Imperial-Is. Venators are old ships from back in the days of the Republic, but of course many of those are lost. Yet, they were the mainstay starship of the Republic Navy, and the Republic Navy had control over several hundreds of thousands of ships, so I'd say there are about 10000 of those left. The remaining ones are less common ships, I'd estimate 1000-2000 for each.

I cba to write out the entire thing for you, but here's someone who already did. And oh hey, look at that, I was actually underestimating the Turbolasers.