Board Thread:Warhammer 40k Video Games/@comment-5574937-20130429004713/@comment-6078851-20130501003127

if it's an rpg with a.i. minions then it would work best as a single player and each faction could be portrayed fairly. you would have access to imperial resources, reinforcements etc (if you use an imperial faction, if you use eldar you have access to the craftworlds resources. tau,orks...etc.)

if it's a multiplayer battlefield-ish shooter the best way to get any semblance of 'fair' would be the use of perks. if you're a guardsman you have more lives per battle than a space marine as you would die often. while the space marine has less lives they are far harder to kill and are far more dangerous. say you choose a space marine (5 lives) over a guardsman (20 lives) - the marine has 1 main weapon (bolter/plasma/melta etc) plus a bolt pistol & grenades, while the gaurdsman has a lasgun, close combat weapon and grenades. now, you will live longer, per life, as a marine than a guardsman and do more individual damage, but another perk to offset the elite marine could be to allow guardsmen to call in friendly air-strikes or basalisk artillary fire etc. i reckon this could be applied fairly across the factions.

obviously this is just a rough idea but there are a few excellent models a games company could follow to make an excellent 40k rpg or online shooter, the issue being would it 'just be another rpg/shooter', or an excellent rendition of 40k set in an excellent game?