Board Thread:Warhammer 40k Roleplay/@comment-4948356-20130822002445/@comment-3580035-20130829030659

"I do agree with what you said about how we actually need to physically be in the room at the time though, but they can be teleported back to it from outside of the ship. Otherwise how do you think we're able to get back?"

You can't actually teleport back once you have teleported out. Marines are meant to use dropships (so Thunderhawks, Stormravens, etc.) for extraction.

@LoS

"OOC Shas Necrons don't need any of the technology the other races need. We don't actually know how they teleport around, but we do know each individual is fitted with their own teleporters which can be used at any time to phase out, so it makes sense to me that they have cracked all the problems other races face with teleportation."

Very few Necrons are able to teleport by themselves. Phase Out is teleportation back to a fixed location, which is the Tomb World. You cannot change the settings so you end up somewhere else. Most Necron units rely on other methods of insertion instead of teleportation. They can use teleportation chambers in their ships to teleport onto other ships, or Tomb World gateways to walk onto the world's surface, but otherwise only Pylons are able to magically appear everywhere (and even then you can't spam appear everywhere, they need significant recharge times). Necron Warriors, Necron Lords and such require deployment via Night Scythes or Monoliths.

Sorry about the griping, but I'm just trying to insert some realism into the campaign.