Board Thread:Warhammer 40k Roleplay/@comment-30319168-20161025231355/@comment-14745711-20161027203816

Mmmm, this strikes me as the same problem that we always had back in the old days: we didn't think the plot through enough OR we didn't organise ourselves properly. I still want to do an RP, but personally I feel like we should try something more along the lines of traditional Roleplay games like DnD. Of course, we don't need to have stats and dice and all that, I'm referring more to scope of things.

My recommendations for any RP we do are as follows:

1. We play as individual characters

2. All player characters are "normal" humans/xenos (so no space marines, sorcerers, aliens with incredible powers/tech etc)

3. Player characters can of course be somewhat exceptional, but we will at least need some people to have more "normal" characters. Normal characters would include things like: Traders, Mercenaries, Rouges of various kinds, Guardsmen and officers, standard psykers (though only one of these to every eight players or so, unless we can come up with a really good reason), techpriests and possibly members of the Inquisition, depending on what we decide to go for.

4. We do not try and save the universe/galaxy. If we're trying to save a system I can get behind that if the plot makes sense, but nothing else higher.

5. We NEED to embrace this fact: great deeds are rarely performed through sheer strength, but rather they are accomplished by good decision making, proper application of what strength you have, and a little bit of luck. Smashing something with your massive, magical sword can be cool, but I don't believe it suits any kind of roleplay that we can do without bending the cannon.

6. We must be willing not to treat this as a competition. I personally think it'd be best if we at least start with a cooperative RP, rather than a competitve one. If we do ever do competitive play, we'd probably need some kind of dice system to make it fair.

7. This is the most important one: IT NEEDS TO BE FUNNNNNNN!!!!!

I'd say that covers all the really big points. I suggest we offer up various suggestions as to what sort of setting we might go with, and try to decide as a group (urgh, democracy).