Turret Emplacement

A Turret Emplacement is a small strong-point used by the Imperial Guard and Planetary Defence Forces. The emplacement mounts a single weapon and is crewed by several specially trained Imperial Guardsmen, usually between two and three. These emplacements are commonly used to defend important locations, along with providing protection for their own mounted weapon. These emplacements are usually placed near important locations that require static defenses, such as Adeptus Administratum structures, bridges, star ports, Adeptus Arbites precincts, munition storehouses, and fuel depots. Turret Emplacements can also form integral parts of defence lines and trench works.

Construction and Combat Role
Turret Emplacements are very versatile and are designed to accommodate the turret of many standard Imperial Guard Vehicles, from Leman Russ Battle Cannons, to Chimera Multi-Lasers. They can also be used to mount Tarantula Sentry Guns, or specifically designed turrets made for just use as emplacement weapons. The Turret Emplacement can be armed with just about any heavy weapon in the Imperium's arsenal. The inside of a Turret Emplacement is small, stuffy, and cramped with barely enough room to operate the turret. Fortunately for their crew they are much larger than they appear, with much of the emplacement located underground. The underground part of the emplacement features separate compartments for ammunition storage, communications equipment, ventilation and air filtration machines, a power generator, and a small living quarters used by the crew as a sleeping compartment and storage of their rations and other equipment. The underground location of these vital compartments makes Turret Emplacements difficult to destroy. Also, Turret Emplacements forming a defensive line around an important location, such as the approaches to cities and space ports can be inter-connected via underground tunnels, these tunnels can connect Turret Emplacements together or to other structures such as pillboxes and other fortifications. Many Turret Emplacements also feature secure hidden exits connected to escape tunnels, allowing the crew to safely evacuate in case of catastrophic damage.

The most unfortunate problem with Turret Emplacements is their inability to move, as they are permanent structures. The location of an emplacement must be precise: the turret must to be able to have a line-of-sight to engage its target but must also be well covered with natural terrain features lest it simply be targeted by enemy artillery and destroyed. The structure must also be placed in an area that is not prone to flooding, as an emplacement is useless if filled with water.

Armament
Turret Emplacements can be armed with a wide variety of turret-mounted weaponry, most commonly turret weapons from Leman Russ tanks or Chimera transports. The most common Turret Emplacement mounts its turret upon a metal structure that houses the turret ring and electric motor used to rotate the turret. This structure also is the location of the primary entrance and exit into the emplacement. There are other, less common types of emplacement such as those made out of rockcrete. The Turret Emplacement is capable of being armed with a set of twin-linked Heavy Bolters, a Heavy Flamer, a Battle Cannon, a Multi-Laser, a Lascannon, an Autocannon, twin-linked Autocannons, a Plasma Cannon, a Plasma Destroyer, a Missile Launcher or twin-linked Missile Launchers, a Multi-Melta, a Demolisher Cannon, a Vanquisher Cannon, or an Inferno Cannon. The emplacement can also mount a Tarantula Sentry Gun armed with twin-linked Heavy Bolters, a Multi-Melta, or twin-linked Lascannons. It is also believed that the Turret Emplacement can be armed with fixed versions of the Hydra Flak Cannon, Manticore Missiles and launcher, or an Earthshaker Cannon. The emplacement can be covered in camouflage netting to better conceal it from the enemy and can also be equipped with a searchlight to illuminate and blind enemy targets during night time attacks.

Also See

 * Sabre Defence Platform

Gallery
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