Board Thread:Warhammer 40k General Discussion/@comment-4948356-20130607162058

First off, this particular thread is not RP, its preperation for an RP thread that will post once ready. This is for recruitment of persons and general disscusion of the said campaign.

Messages will be sent out to various people invovled in the Tyranid RP thread.

This campaign takes place after the events of the Tyranid RP, found here: http://warhammer40k.wikia.com/wiki/Thread:34063

For various lore on some of the armies and characters, I suggest going here: http://warhammer40k.wikia.com/wiki/Thread:33606

Below is the back story of the whole campaign and the rules.

''The Thelican Sector, located in the Segmentum Pacificus, is comprised of Six worlds: Duram, Fokelick, Kelima, Hern, Septicus, and Lensau. These Imperial worlds were largely unremarkable, comprising of three agri worlds (Duram, Hern, and Fokelick), a hive world (Kelima), a long unused Fortress World (Lenasu), and one active, but barely used fortress world (Septicus). ''

''However, their seemingly unremarkable nature was shattered when the inquisition was suddenly everywhere within the sector. One could not walk a mere 5 feet without seeing a stormtrooper or two, or a full fledged inquisitor. The sector was gripped in terror, worried that many, if not the entire sector, would be subject to exterminatus. A single question would plague their minds: Why? Why have they come? What do they want? And more importantly, why have they come in such force? ''

''These questions would soon be thrown away, however, as a massive fleet of Chaos descended upon the sector, suddenly and without any warning, with a massive warp storm following them. ''

''The inquisition retreated to mainly to Lensau, while fewer went to Septicus. Lensau became a bloodbath, no human was spared, as the full might of the fleet invaded the planet with full brunt of their forces, almost ignoring the other worlds. ''

''Almost. ''

''Several smaller fleets decended upon the unsuspecting worlds, ravaging the planet, and easily destroying the pitiful resistance of the local PDF. ''

''However, the hordes of chaos became bogged down themselves, as a massive Ork WAAGGHH appeared. Brought through the same storm that chaos had come from, their roks impacted upon 2 of the 3 agri worlds, bringing the forces of chaos to a right nasty ground war. This prevented their forces advance to the final two worlds still in imperial hands, and delayed them long enough for the Sentinels to arrive. ''

''For the orks, the warlord Git-Kruncher, who had severed under Grazhskull for several years, now wanted his own ork empire. He saw the chaos incursion as an opportunity to Expand his own WAAGGHHH, and a chance to maybe de-thrown his old leader as the “biggest and baddest ork around”. Of course, for that chance to happen, he would need to take the entire sector, Facing the mighty Astartes, Loyal and traitor alike. They set up their main base on Hern, renaming the planet: Herk ''

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">''<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">As for Chaos’s, it was no single warband that made this fleet, as elements of many legions had come for this. Tasked by Abbadon, they were to find a very specific area in the sector, that only when enough blood was spilt would reveal itself. For the Warlords, this meant they needed to kill as many of their enemies as possible, in order to gain access to this mysterious temple. As for when it was found, Abbadon gave a single command: Take everything and burn the sector. ''

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">''<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The combined forces took Lenasu, turning it into their main base. ''

 

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">''<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Only Septicus, and much Kelima, remained in imperial hands. Namely due to the Secret ion cannon defense network project. This “project” was an infusion of tau technology and imperial weapons, and served as one of the greatest defensive weapons the imperium had ever seen, Holding off the chaos fleet purely on its own, destroying several battleships in the process. Should the imperium replicate the weapon, Orbital defense would be drastically in the imperiums favor. ''

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">''<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">But was it worthy of attention from the Space marines? ''

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">''<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">As it turned out, it was. ''

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">''<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Three chapters of the Sentinels of War came to Thelican’s aid, including the so-called “Master Chapter” of their number. 3000 marines and their chapter master, or Grandmaster sentinel, arrived shortly after the first message was sent, and set their Main base upon Septicus. They deployed to Kelima as well, destroying the few traitors that had landed there. ''

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">''<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The main, and official, priority of the defense was to get the only known templates of the ICDNP out of the sector, and take them to mars. However, the techpriest needed time to ensure the same technology did not fall into enemy hands. The sentinels, however, would not simply leave until the civilian population of the sector was either evacuated, or the forces of chaos defeated. And so, ever so slowly, the billions of innocents still alive flee from their besieged worlds, to the safety of Septicus, and eventually, out of the sector entirely. ''

 

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Welcome to the Secrets of Thelican Campaign, which is mainly a war between the imperium, orks, and chaos. However, any race can join in, whether supporting a side, or trying to take power themselves.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(You can just skip down to the rules section if your too lazy to read)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Campaign itself will have several sector events that will affect the war. Its up to you as commanders on how to deal with them, while at the same time, trying to complete your objectives.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To play, we need at least one Chaos leader and someone to play as the ork warlord Gitz-Cruncher. You can still join as another character, but the campaign needs at least one chaos leader and someone to play the ork before it can begin. Should no one take the take the ork, I will play him and my own character.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To win, one faction must completely defeat all others. To do so, you need to kick off a faction from a planet. Only when a faction has no holdings on any of the four planets can their stronghold be attacked. Should they be defeated there, than the faction is removed from the game, either retreating, or being wiped out. It is possible for you character to die, and that death is Permanent in the Gammas Noctures Section of the Sentinel Archive. What that means, is that if that character died, he cannot return in future campaigns from this archive. However, he can fight in campaigns that predate this campaign. Certain characters will not die however, based on their importance in later campaigns, such as the upcoming Sacking of the Dark City campaign, which may come after this.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">You are also required to post exactly how many forces you have at your desposal before joining the war.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Now for how combat will work. Unlike the Tyranid thread, where we pretty much ruled what happened, the outcomes of these battles will be calculated based on army’s strength, skill, and tactics, which each faction will post before hand. These will be calculated by myself, and two other select players. There is also a luck factor involved that will be explained later. Now, you cannot wait for the other player to post his own stats, then post superior stats. We will know. Please post fair stats, and you will receive a fair outcome, No crying over it.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Each planet (with the exception of strongholds) are split into 4 zones: north, south, west, and east.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The four planets where most of the combat will take place are the agri worlds (Duram, Hern, and Fokelick) and the Hive world (Kelima). The fortress worlds of Septicus and Lenasu are completely fortified by the imperium and chaos, respectfully. Special conditions must be met before assaulting either. For Lenasu, one must find a way to through the strange warp energy surrounding the planet. For Speticus, one must destroy at least 15 of the ICDNP prototypes defending it.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In summary:

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">For chaos to win: They need to spill an unknown, but VERY large amount of their enemies blood, their own losses don’t count. Once that is done, they must take whatever artifacts or other secrets from a mysterious temple that will only appear when that blood is spilled. Then, they must kill all other players.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">For the orks: All they need to do is take the whole sector.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">For the Imperium, The must destroy all other data and research about the ICDNP, and bring back at least one prototype to the techpriests of mars. There are 20 in total. But they cannot leave until either all enemies are defeated, or all citizens of the imperium are safe.

 

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rules:

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">All races except Tyranid and Necron can participate.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">You must post your army’s initial stats of: Numbers, Strength, and experience.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The initial stats of the ork and imperial armies will be posted. Chaos is up to you.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To fight, you need to post your attacking army size, where you are attacking, When you are attacking (Morning, noon, night), and your tactics. The defending player cannot alter his stats to be overpowered, they need to be fair with what forces they have their, and their own tactics. They cannot know an attack is coming, unless they have an early warning detection system, which they have to build.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The three main factions must complete their objectives to win, all others can give themselves their own objectives.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If you come in as an ork army, than you immediatly join Gitz-Kruncher, unless you wish to take power yourself and replace him.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Chaos forces may join chaos, but they can act on their own if they wish.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">All imperial forces are on the same team, no exceptions.

<span style="color:rgb(0,0,0);font-family:Arial;font-size:15px;white-space:pre-wrap;line-height:1.15;">--

<span style="font-size:15px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">Well then, that should be it for now, let me know what you think, and lets see if we can get this going. <ac_metadata title="Secrets of Thelican: RP Preparation, recruitment, and general discussion thread"> </ac_metadata>