Board Thread:Warhammer 40k General Discussion/@comment-6589306-20130228113457/@comment-3580035-20130408063000

Whilst I don't know much about Xenomorphs, Tyranid Warriors can/are:

- Shrug off and tank .75 rapid firing RPGs for a time (basically what Boltguns are)

- Can get Toxin Sacs which give them poisoned attacks (something to equalise acid blood)

- Adrenal Glands can make them go into frenzy mode

- Can get Venom Cannons which will probably blow away whole groups of Xenomorphs at a time

- Get Devourers as standard (like boltguns but shorter ranged and faster firing)

- Deathspitters are in fact even faster firing and stronger than boltguns (making them short range extra-rapid fire RPGS in terms of power; this is based on rule stats)

- As strong as Space Marines

- Can get indestructible Boneswords which can bypass any armour (so acid won't affect them)

- Can get Lash Whips to slow down Xenomorphs and allow others to strike better

- Can get rending claws which have been known to penetrate Terminator armour (which is pretty nigh-indestructible)

- Scything Talons as standard (really pro talons, definitely than whatever xenomorphs have)

- Can get Barbed Stranglers which can blow apart really large groups of xenomorphs at a time

- Can deploy via mycetic spores, which can also act as additional support (this is probably cheating though)

- Tyranid Warriors might have acid blood (and isn't much of a stretch to evolve them with it, as Hierophant Bio-Titans have super caustic blood)

- Able to work together extraordinarily efficiently due to the Hive mind

Xenomorphs are almost outclassed in every way, as anything they are good at, Tyranid Warriors can do better and more. Zerg get curbstomped in every way too.