Kasr

Kasrs were the mighty fortress-cities of Cadia.

Overview
Cadia’s earliest kasrs had been built in the High Terra style, with the wide streets laid out on a grid system. In early M.32, a Chaos invasion had made wretchedly short work of three of them. The broad, ordered avenues had proved impossible to defend or hold.

Since then, the kasrs had been planned in elaborate geometric patterns, the streets jinking back and forth like the teeth of a key. From the air, they looked like intricate, angular puzzles. Given the Cadians’ mettle and their skills at urban-war, a kasr could be held, street by street, metre by metre, for months if not years.

At the centre of every kasr was a garrison, a great fortress in its own right. Here, squads of dedicated Kasrkin were stationed, ready to defend their city from any and all threats.

For the most part, Kasrs resembled military camps more than cosmopolitan cities. Even the civilian fashion was for camouflaged clothing. It was thus easy to pick out locals from visitors. Each kasr had its own form of camoflague for its citizens. For example, the jag-white and grey of tundra dress or the panelled green and beige of moor fatigues marked out newcomers and off duty soldiery within Kasr Dreth, while the native population wore grey and brown checkered urban camouflage.

Source

 * Malleus (Novel) by Dan Abnett, Ch. 14

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