Space Marine (Game)

Warhammer 40,000: Space Marine (also known as WH40k: Space Marine) is a third-person action video game developed by Relic Entertainment and published by THQ. It was released for Microsoft Windows,[3] Xbox 360, and PlayStation 3 on September 6, 2011. THQ has announced pre-orders and a limited edition version of the game.

Warhammer 40,000: Space Marine takes place in Games Workshop’s Warhammer 40,000 universe.

The gameplay experience of Warhammer 40,000: Space Marine focuses on a hybrid shooting and melee combat model. In late March it was announced that Space Marine will feature the chaos faction of Warhammer 40,000.

Gameplay
Space Marine does not feature a cover system.[citation needed] As a Space Marine, you are given enhanced regenerative abilities and an Iron Halo shield.[citation needed] When health gets low, performing executions can allow Titus to get a portion of his health back.[citation needed] You are accompanied by Sidonus and Leandros for most of the missions, though in some instances you will have to go on solo missions.[citation needed] The game features a fury system that, when filled up, allows the player to either slow time for aiming or perform devastating melee attacks.[citation needed]

Your starting weapons include a Combat Knife (Power Sword if preordered game through THQ), and a Bolt Pistol, though the player can acquire other weapons ranging from Plasma Guns and Lascannons to mighty Thunder Hammers.[citation needed] The game includes a new weapon not featured in the actual table-top game known as the Vengeance Launcher, which can shoot mines.[citation needed]

The main antagonists the player must fight are the Orks and the Forces of Chaos.[citation needed] The Orks are an alien race whose sheer numbers and brutish warriors make a devastating opponent. The Forces of Chaos on the other hand are a far more serious threat who can literally extinguish the life of whole star systems by summoning nearly limitless amounts of horrors that flourish in a parallel universe known as The Warp. Portals conjured by the Traitor Legions (renegade Space Marines) allow the demons to cross over into real-space.

Available Weapons
Combat Knife Chainsword Power Axe Bolter Heavy Bolter Stalker Pattern Bolter Storm Bolter Bolt Pistol Vengeance Launcher Plasma Cannon Lascannon Power Sword Plasma Gun Plasma Pistol Thunder Hammer

Customization
A main feature of the game is the ability to customise your Space Marine Chapter by colour and style in multiplayer, thus representing the different components and paint schemes available in the actual tabletop game.[citation needed]

Multiplayer
In Space Marine, there are two multiplayer modes.[citation needed] The cooperative mode is similar to the typical 'horde' mode found in other games, but is unavailable at launch, launching instead 30 days after the game itself.[citation needed] In addition to the cooperative mode, you can play an 8v8 class-based competitive mode.[citation needed] There are three classes you can choose from on the side of the loyal Space marines or the traitorous Chaos Space Marines.[citation needed] You can gain experience in gameplay by getting kills and assists which will allow you to gain levels.[citation needed] There are also challenges associated with different weapons and will unlock perks for weapons or armor pieces to customize your space marine with.[citation needed] In the competitive multiplayer, there will be two different game modes.[citation needed] The first will be annihilation, which will be a standard team death match, with the winning team being whoever has the most kills. The second will be seize ground, in which the two teams will battle over objectives on the field that give points, and whichever team gains the most points will win. A capture the flag game mode is possible through a future update.[citation needed]

Multiplayer Classes

 * Tactical Marine/Chaos Space Marine: The Tactical Marine/Chaos Space Marine is a well-rounded soldier, able to competently fight in both fire fights and melee combat. He has access to every rifle in the game as well as the sniper rifle, and close range weapons.
 * Devastator Marine/Chaos Havoc: The Devastator Marine/Chaos Havoc sacrifices maneuverability for long range fire power. He is heavily armoured and has access to the largest ranged weapons available to the player, including heavy bolters, lascannons, and plasma cannons. However, he is less agile, and his only melee attack available is a kick.
 * Assault Marine/Chaos Raptor: The Assault Marine/Chaos Raptor is the close combat specialist in the game. He is able to jump into combat quickly with his back-mounted jump pack and he is able to wield the more powerful close combat weapons with which to destroy his opponents. However, his selection of ranged weapons is limited.

Characters

 * Captain Titus - The Player Character. He leads the Ultramarines second company in defence of the forgeworld of Graia. Voiced by Mark Strong.
 * Sergeant Sidonus - An old Space Marine Veteran who serves as Titus' second in command.
 * Leandros - A young Ultramarine Battle-Brother about 75 years old (Considered young on the Space Marine life cycle), who looks up to Captain Titus.
 * 2nd Lieutenant Mira - The commanding officer leading the remaining Imperial Guard units against the Ork invasion of the Forge World.
 * Inquisitor Drogan - A Radical Inquisitor of the Ordo Xenos whose obsession with defending the Forge World from the Greenskins led him to order the Forge World's Tech-priests to open a portal into the Warp, which brought allowed a warband of Chaos Space Marines to invade the Forge World.
 * Nemeroth - A Chaos Space Marine Chaos Sorcerer and leader of the warband of Chaos Space Marines which invaded Graia.
 * Corporal Antioch - One of the remaining Imperial Guard soldiers who survived the Ork invasion on the Forge World and who assists Captain Titus and the Ultramarines.

Plot
A computer screen provides an overview of an Imperial Forge World, Worlds specifically designated to the production of weapons and tools of war for the Imperial armies. Said screen recommends combating an Ork invasion by means of a Liberation fleet, but also recommends a delay action be commenced in order to buy time for the fleet. Thus, it contacts the Ultramarines, as precious machines of war known as Titans make the planet an extremely valuable and important asset.

Upon arrival, Captain Titus realizes the most effective manner to engage the enemy first is through a quick strike with assault jump packs. Having no issues with the strategy, Titus proceeds, albeit with the displeasure of a younger Space Marine named Leandros, who points out that such actions are against those outlined in the Codex Astartes. Titus merely edges the young marine on, challenging him to keep up.

Jumping onto the Ork ship, Titus soon encounters Ork Warboss Grimskull, but is unable to ensure his destruction. Finally reaching the planet surface, Titus soon meets up with both Leandros and his close friend and Chapter Sergeant Sidonus. Together, the three proceed through Ork held territory until they link up with the only surviving Imperial Guard officer on the planet, 2nd Lt. Mira. There they are told of the situation, that being the Imperial Guard are unable to move any men or equipment thanks to the Ork capture of a large gun emplacement. Titus merely tells her that they shall deal with it, and she remains focused on strengthening the Imperial Guard outpost.

Titus and his companions proceed once more into Ork territory, killing many on way to destroying the gun emplacement. After its destruction, the three encounter a ServoSkull attempting to deliver a message. Once identifying Captain Titus, it plays a message left by one Inquisitor Drogan. He informs the Captain that the enemy is close to obtaining very valuable and deadly properties, and that they must proceed to the Manufactorum to ensure safety of the Titan. Titus then leads his men to the Manufactorum, being aided by Corporal Antioch of the Guard into its entry.

Once inside, the three seek out Drogan, who informs them that the Orks can not have access to the power supply of his own creation. So, he leads the Marines through the facility, seeking out said power source. Upon reaching the destination, Titus retrieves the small canister, which results in a deadly explosion due to its instability. Titus, however, manages to survive the blast, despite a message from Sidonus that the Inquisitor was sure of his death.

Titus then proceeds through the sewers, eventually linking up with both of his men and the three continue on to the meet point with Drogan. Upon reaching him, the Inquisitor informs Titus that he shouldn't be alive, and that the energy source can create a direct link to the Warp and the energies of Chaos. Titus and his men continue despite the Inquisitors statements, eventually meeting up with Lt. Mira and aiding her to strengthen several key Guard locations.

Drogan informs Titus that he has a weapon that could be used to completely wipe out the Orks, and Titus agrees that despite the risk of tearing the planet apart, they must proceed despite the danger. Securing Imperial transports, they proceed onward to Drogan's lab, where the weapon is located. After getting past security, Drogan tells him that the power source has to be implemented into the core, and that the Orks managed to cut of power to his machine. After solving both issues, Titus and his men watch as Drogan fires the weapon to a planetary spire, but the resulting blast instead opens up a direct link with the Chaos Warp.

Titus and his men then prepare for the final showdown with Grimskull, but are instead interrupted by the arrival of scores of Chaos demons and eventually a mighty Chaos Terminator sorcerer named Nemeroth. He quickly subdues both the Warboss and the Ultramarines, and Titus can only watch as Inquisitor Drogan submits himself to the sorcerer. Nemeroth takes the Inquisitors' life, and can't help but be intrigued by Titus' ability to resist his dark powers. Aiming to capture Drogan's power source for himself, Nemeroth is interrupted by the Ork Warboss once more, claiming he is much harder to kill. The two begin combat and tumble over the railing into the abyss.

Now aware of the weapons' result, Titus formulates the plan to destroy the spire using the unused Imperial Titan at the Manufactorum. His plan goes unchallenged, but direct concern over Titus's connection to the warp unnerves Leandros, and it is not before being quickly silenced by Sidonus that he halts his concerns. The three then travel back to the Manufactorum, destroying whatever forces of Ork or Chaos that get in the way while assisting the Imperial Guard and Lt. Mira.

Once upon the Manufactorum, Titus is drawn into a final challenge with the Ork Warboss Grimskull, claiming that no 'Humie' could conquer his might. After a fierce battle, Titus blows the Ork's head to pieces. After the death of the Warboss, Mira announces that the Ork hoard has started to fall back, thus leaving the Chaos force as the primary concern.

Powering up the mighty Titan walker with the power source, Titus protects it while it is moved into position, finally managing to launch a devastating strike to the Spire, which results in the closing of the Chaos warp. Requesting extraction via Leandros, Titus gives the power source to Sidonus, instructing him to make for the extraction point while he and Leandros hold off the Chaos forces. Sidonus, however, is ambushed and killed by Nemeroth, who in turn informs Titus that Drogan had always been dead, and was simply being used like a puppet in order to draw the Space Marines to the planet, using them as a tool to deliver the power source through the Orks and into Chaos hands.

Titus, Leandros and Mira grieve for several moments over the fallen Sidonus, Titus instructing Leandros to turn his anger into rage to be directed towards Chaos. Titus himself vows to bring the sorcerer to death, and Mira advises him to use the resistance to the warp to that advantage, killing Nemeroth before he has a chance to ascend to a Deamon Prince.

Titus then begins his quest to avenge his fallen friend, and battles the forces of Chaos with help from both the newly arrived Blood Raven Chapter and his Ultramarine brothers. Upon reaching the damaged Spire, Titus boards a Thunderhawk and extracts via assault jump pack. Fighting his way to the top, he finally confronts Nemeroth, who insists that the connection to the Warp Titus has means that he is destined to lead the Ultramarines in a fight against humanity. Titus, however, angrily refuses all claims, and that his destiny is the way of honor in destroying the traitors once and for all.

Nemeroth manages to partially ascend, but Titus uses the resistance to the evil powers to directly assault Nemeroth, causing the two to fall towards the planet surface at an alarming rate. It is here that the two have the final confrontation, Titus using all of his skill and fury to engage the Chaos Deamon Prince in direct physical combat. After a brutal struggle, Titus finally smashes in Nemeroth's skull, resulting in the evil Daemons body melting back into the Warp.

Returning to the surface, Titus links up with his remaining Space Marines, Leandros and Lt. Mira. She assists Titus with his wounds, marveling in the realization that Space Marines truly are 'human'. Titus quickly agreeing. The group is then interrupted by the arrival of another Thunderhawk, which drops members of the Black Templar Space Marine Chapter and Inquisitor Thrax.

Examining Titus, Thrax turns to Leandros and asks him if he is sure of the charge he is placing, to which the young Space Marine informs the Inquisitor that Captain Titus has indeed been corrupted by Chaos, as no 'True' Space Marine could interact with a link to the Warp as Titus had. The Inquistor then demands that Titus relinquish himself, stating that if he refused then the Inquisition would proceed to investigate all those who served under Titus's command, including Mira and her men. Titus steadfastly defends his honor and men, saying that he does not know the meaning of his connection or resistance to the Warp, but knows in his heart he would never be a traitor.

Refusing to allow the Inquisition to torture those under his command, he agrees to go with Thrax, albeit with one final conversation with Leandros, who readily defends his position within the guidelines of the Codex Astartes. Titus can only look on sadly, telling Leandros that the Codex is a set of rules by which Marines should guide themselves upon, but it is the manner in which you conduct yourself within those guidelines that truly makes a Space Marine, and that Leandros has failed.

The game finishes with Titus boarding the Inquisitor's ship, surrounded by Templars while his fellow Ultramarines look on with Lt. Mira, Leandros only turning and walking away in relative shame to the Captain's words. Titus is then taken off planet to be investigated, the returning computer screen informing the player that the threat had been contained and that the Inquisition would undertake a formal investigation of heresy in Captain Titus.