User:Tahu300693

Before the Horus Heresy
The Hands of the Traitored were originally a small fleet of space marines with the duty of scanning a world before the rest of the armada arrived. They were experts at holding ground and establishing forward bases. Their size of there fleet grew in size when more out breaks of chaos started appearing through out the Imperium. Their chapter slowly became an expert in fighting the forces of chaos. They eventually had enough men to start attacking chaos by themselves. When reclaiming the world of Herradrin from the forces of chaos they saw what a tactically perfect planet it was. It had tall mountains, many of which had a flat top, deep crevices for surprise attacks and plenty of natural resources. After reclaiming the planet they established a base on the side of a mountain which was located in a crevice known as the valley of death. They then slowly built up a alliance with the techpriests of mars after bringing them machines from the dark age of technology that they found during their mission. Eventually the techpriests of mars allowed 200 of their engineers to go to the Hands of the Traitored Home world. Various forges were then set up to allow for vehicles to be produced on the outer rim of the galaxy. These forges were used to make Dreadnoughts, Heavy weapons, and Terminator armour

During the Horus Heresy
When the Horus Heresy started the Hands of the Traitored were one of the last to know because of how far out they were. By the time they found out chaos had already crept into their ranks. Several of the men had had violent outbreaks where they viciously attacked fellow space marines with the weapons they were carrying att the time. When they finally had received the message eleven of there men had already turned to chaos and had been restrained and twenty one had been killed or severely injured. The heretics were immediately executed and men were separated into their individual squads. The squads were then positioned at the most important areas of the base. They were told to execute any of the men who acted strangely or attacked fellow space marines. Suddenly chaos struck the base turning entire squads over to chaos, even the chapter master turned to chaos. Eventually only three hundred and twenty seven remained; these men retreated to the forges to allow for greater access to weapons and artillery. They were all armed with heavy bolters and rocket launchers to thin out the heretics. They were quickly overwhelmed and seemed on the brink of destruction. One of the soldiers convinced the engineers to fight when he pointed out that the machine spirit would be destroyed by chaos unless it fought back. The engineers manned the Dreadnoughts to give the space marines a greater melee advantage. Their thick armour with stood all the ordinary bolter fire and they were unmatched in melee abilities. The heretics were fought out of the base and out into the wilderness of Herradrin. Chaos battle barges came to pick up these Chaos marines hours after they had been driven out of the base. The remaining one hundred and seventy three men then started setting up various defences which were all linked to fifty of the most loyal engineers to defend the base. The remaining men then searched the remaining planets in the system for chaos and obliterated them.

After the Heresy
The Hands of the Traitored then started recruiting soldiers from surrounding systems and nearby death worlds. They slowly started building up their numbers, ignoring the Index Astartes they built up an army of 3000. The men who were recruited were all equipped with new armour. Any soldier that was severely wounded in battle was encased in a Dreadnought, space marines who had killed one thousand chaos soldiers were given terminator armour to allow them to continue their killing in more inhospitable environments, and all soldiers who showed expertise in marksmen ship were given heavy weapons. They also started their crusades to find all chaos space marines and burn their corpses. All that got in their way were destroyed, be it Orks, Eldar or even the imperial guard.

Chapter Master
Ickarran became the chapter master when he showed great expertise in military tactics and strategy. He stands at an incredible ten feet tall because of a mutated gene seed that thickened all bones until they were almost twice as thick. He wears heavily customized terminator armour that is equipped with twin power fists. The right powerfist can have a twin under slung assault cannon and the left power fist has a twin under slung heavy flamer angled away from each other to allow for more attack range. He also has six Techmarine servo-arms attached to his back. four of the arms are equipped with clamps and the other two are equipped with welders.

Techmarines
The Techmarines of the hands of the traitored have their own company because of how many there are. They are all equipped with two servo arm clamps, a diamond edged circular saw, and an arc welder. They then have a bolter, heavy bolter, plasma cannon, plasma pistol and power sword or las-cannon. They then all are assigned to help out companies and individual squads.

Recruitment
Every five years a captain, a techmarine, an apothecary and ten space marines travel around the surrounding systems to recruit any man who shows physical prowess and tactical genius. The recruits are then put through a series of tests that show their strength, speed and team work abilities. Once they have passed all these tests they become a scout. They must then kill at least one hundred chaos marines to become a full space marine.

Organisation
The Hands of the Traitored do not follow the Index Astartes. They have three thousand men each assigned to a company depending on his abilities. The different companies vary in size depending on their role in the fight.

Command Squad
 Ickarran 10 honour guard Traitored Champion 10 champion’s elites 1 Standard Bearer 4 Librarians 2 Apothecaries 173 Heresy Veterans

Battle Company
1 Force Commander 1 Librarian 3 Apothecaries 1 Chaplain 1 Standard Bearer 400 Tactical Marines 200 Assault Marines <LI>50 Scouts <LI>50 Terminators <LI>40 Dreadnought <LI>30 Predators <LI>20 Whirlwinds

Recruit Company
<LI>1 Scout Commander <LI>2 Apothecaries <LI>1 Chaplain <LI>300 Scouts <LI>100 Bikes (unmanned so they can train) <LI>50 Landspeeders (unmanned so they can train) <LI>50 Rhinos

Leaders
Each of the following companies has: <LI>1 Force Commander <LI>2 Apothecaries <LI>1 Chaplain <LI>1 Librarian <LI>2 Tech Priests <LI>1 Standard Bearer

1st Company
<LI>200 Tactical Marines <LI>20 Dreadnoughts <LI>20 Rhinos <LI>10 Razorbacks

2nd Company
<LI>100 Tactical Marines <LI>100 Devastators <LI>20 Dreadnoughts <LI>10 Whirlwinds <LI>10 Vindicators

3rd Company
<LI>200 Assault Marines <LI>50 Landspeeders <LI>20 Thunderhawk Transport ships

4th Company
<LI>60 Attack Bikes <LI>140 Bikes <LI>30 Landspeeders

5th Company
<LI>100 Tactical Marines <LI>100 Assault Marines <LI>50 Razorbacks <LI>20 Predators

6th Company
<LI>200 Devastators <LI>20 Predators <LI>50 Dreadnoughts <LI>30 Whirlwinds

7th Company
<LI>200 Scouts <LI>50 Landspeeders <LI>30 Rhinos

8th Company
<LI>150 Tactical Marine Elites <LI>50 Assault Marine Elites <LI>20 Land Raiders <LI>20 Predators <LI>10 Whirlwinds <LI>20 Dreadnoughts

9th Company
<LI>200 Terminators <LI>50 Land Raiders <LI>30 Dreadnoughts <LI>20 Predators

10th Company
<LI>100 Tactical Marines <LI>50 Devastators <LI>100 Terminators <LI>50 Assault Marines <LI>10 Land Raiders <LI>50 Razorbacks <LI>20 Whirlwinds <LI>20 Dreadnoughts

D Company
(This company is for the Space Marines about to become a Terminator) <LI>500 Tactical marines <LI>50 Terminators Sergeants <LI>20 Dreadnought <LI>20 Land Raiders

T Company
(Only fight when space marines are overwhelmed) <LI>870 Tech Marines <LI>80 Razorbacks <LI>50 Predators <LI>50 Whirl Winds <LI>100 Dreadnoughts

Special Abilities
Due to such harsh mental training the minds of the Hands of the Traitored are close to impossible to corrupt with chaos. Therefore they can fight in the most infested of worlds and remain loyal to the Emperor.

Combat Doctrine
Fighting in large numbers allows the Hands of the Traitored to fight large armies that would overwhelm most chapters. Their men have also perfected explosion bunker techniques, forcing a specialized grenade into the ground that explodes and leaves a large hole with enough room to fit one and a half space marines. This technique allows for instant cover from enemies and draws the enemies near to start the battle in the space marines favour.

Colours
The Hands of the Traitored colour scheme is similar to that of the Blood Ravens. The exception is that there left hand is black to show their dark history, while there right hand is gold to show the Redemption they know seek. Their chapter symbol is a skull with horns.