Board Thread:Warhammer 40k Roleplay/@comment-4948356-20140903010510/@comment-4948356-20140907023035

First: info:

Yes, being a cannon army is allowed.

I approve for rienno and GP101

Now, Seeing as I will be playing vulture, I should probably detail some of the enemies you will be facing, seeing as how vulture reorginized greatly over the years. He also has some new 'elite' untis...

Main Ground forces:

Vuldier- The bulk of TUOV, these are the cultists, renegades, and any other element of TUOV that still resembles a normal humanoid. Through brutal training, they have become just as effective as the imperial guard. Most of these squads have at least one Warpforge marine. They are near limitless, and always well equiped, from lazguns to plasma rifles made fresh from the warpforge. Numbers: Near Limitless

Warpforge marine: A marine copy created from the warpforge. Far weaker than a single marine, these drones are no longer being produced, namely due to their weaknesses. With the many marines that have joined him, these copies hold little value to vulture anymore, and are now used maily for most non-combat roles/redshirt positions. Their are still hundreds of thousands still serving in combat roles... but are only slightly better than Vuldiers. Numbers: around 450,000

Chaos Space marines: Replacing the old warpforge marines, the real deal needs no introduction. Thus far, almost 20,000 have flocked to vultures side.

S.I.N. Core: Strategic Infiltration Nemesis: Once dark eldar, these xenos have been tooled into cyber assassins, under the personal command of Wartew. Numbers: 1200: (150 prototypes)

Elite Ground Forces:

The Warte's: Half of a family of sorcerers, these human and astare psykers answer only to vulture himself. The very best are among vultures commanders.

Hammer Team: A squad of heavy hitting Chaos havocs, having survived nearly 21 different operations, these five marines are a nightmare to the enemy

Talon 6: A team of Vuldiers that was forced to hunt eldar rangers for days on end on 5 seperate occasions. They have bacome expert hunters and trackers, and whilst not as good as true blood and trained assassins, their certainly the next best thing.

And a few others...

Navy: Seeing as the warpforge can produce even battleships fairly quickly, its clear vulture will posses a major advatage in void combat.

Elite Navy Unit:

Vulture's Wings: Several of vultures best squadronss, given specially created V-100 Fighters, Made by vulture himself, with a forward swept wing design. Much faster and deadlier than most other enemy attack craft. Their are twelve known wings.

Commanders

Stock Champion/ sorcerer: Standard chapions or sorcerers trying to prove their worth to vulture.

Urnos "Thunder" Krillos: A terminator clad General of the UOF, Krillos uses dual powerfists. His name comes from the huge boom whenever his punches land.

Hirin Urtike: A chaos chapion who uses a single lighting claw, and a triple barreled bolter replacing his left arm.

(Their are many more, but I need to post this before it is lost to oblivion)

Vultures Hand: The extremely powerful and most dangerous of the warte family, these 5 sorcerers are vultures closest consol and advisors. Having been granted power from vulture, they are considered to be as poerful as vulture was in his first invasion of imperial space.

(Thats all for now, I will eventually update this list...)