Kalidar War



The Kalidar War was but one of a series of minor conflicts between the Imperium of Man and its enemies that destabilised the Segmentum Pacificus at the time of the Macharian Crusade. With the Imperium's gaze fixed upon expansion, several key star systems were left severely weakened, one of which was the Kalidar System that was home to the strategic Industrial World of Kalidar in the Chiros Sector.

The conflict began in 395.M41 when an Ork invasion, a dreaded WAAAGH!, fell upon Kalidar. Led by the Warlord Gratzdakka Wur Mekdakka, the Blood Axes klan descended upon the unsuspecting Industrial World. The planetary capital of Hive Meradon quickly fell before the green-skinned invaders and the Orks gained access to Kalidar's most precious resource: the psycho-reactive Lorelei crystals. Under the direction of Gratzdakka's chief advisor and powerful Weirdboy, the Warphead Greeneyes, the Orks begin to amass considerable amounts of Lorelei crystals to power their strange, experimental technology.

Delayed by severe Warp turbulence, Imperial reinforcements took nearly two Terran years to reach their designated warzone. Spear-headed by the Paragonian Regiments of the Astra Militarum, the Imperial assault quickly encountered several setbacks. Having grossly underestimated the tactical abilities of the Orks and the psychic mastery of Greeneyes, the Imperial counterattack suffered from several well-planned ambushes that lead to high casualties. Only once Imperial tacticians became aware of these factors were the Imperial forces able to regain the initiative and ultimately defeat the xenos invaders.

Ork Invasion
"Orks are Orks are Orks, and we're the best in the galaxy! But us, we're the best yet, better than the best of the best. We're Blood Axes, Gorkier than Gork and Morkier than everyone. We are strong and we are smart! We're going to tear you all apart, snick snick! Better than a Goff, and sneakier than a Deathskull. We are strong and deadly, but we are cunning too..."

- Translated message from Warlord Gratzdakka prior to the Kalidar invasion

Imperial historians have struggled to reconstruct the events of the initial Greenskin invasion of Kalidar. Lacking any meaningful orbital defences, Kalidar made for a tempting target, but no Imperial tactician would have dared to predict an attack on the isolated Desert World. To this day, the highest echelons of the Imperium's military regard the Orks as little more than savages -- hulking, greenskinned thieves and pirates drawn to civilised worlds to seize their loot or to experience the military challenge they offer. Yet none of these criteria can be said to apply to Kalidar.

Kalidar was attacked either out of sheer bad luck because it was simply in the path of the WAAAGH!, or it was deliberately chosen as a target by the Orks for the very same reason the Imperium coveted its possession as well--the world's rich deposits of psycho-reactive Lorelei crystals. As the latter motivation would imply that Orks are capable of complex reasoning and able to grasp the very notion of strategic resources, it is often dismissed out of hand by most Imperial Adepts.

Whatever the reason for their arrival, the Orks landed nearly unopposed on Kalidar's southern hemisphere and quickly made for its administrative capital, the Hive City of Hive Meradon. Planetary Governor Lozallio Cann was soon besieged in his own city, but his Astropaths were able to project a distress call before the hive city was overrun. It would seem that instead of pressing their advantage, the Orks chose to linger at Hive Meradon, enslaving the local population of Humans and mutants to work the Lorelei mines and in the workshops of their Mekboyz. This gave the Imperium the opportunity to mount an effective response.

To Break The Stalemate
Recently freed for service by the successful conclusion of the Indranis Campaign, a sizeable Battlegroup of Astra Militarum regiments -- the Dentares Wargroup -- was rerouted to Kalidar following the Ork assault. Having suffered heavy casualties against the Aeldari, the Wargroup was expected to make a stop at the lunar colonies of Paragon from which many of its regiments had been raised.

To further strengthen the Imperial expeditionary force, two new regiments were raised, the 42nd Paragonian Armoured and the 63rd Paragonian Mechanised Infantry Regiments. While both regiments were made up of Paragonian troops, their officers were drawn from regiments depleted by the Dentares Suppression. It is a testimony to the organisational skills of the Departmento Munitorum and the Paragonian authorities under Planetary Commander Gondannick Lo Materiak that the raising of these two regiments did not delay the reinforcement more than a solar week.

Officially renamed Battlegroup Kalidar, the Battlegroup embarked for its scheduled 4 solar month journey to Kalidar. However, severe turbulence in the Warp-turbulence delayed its transit, so that by the time the Imperial reinforcements reached the beleaguered world, 2 Terran years had passed.

Battlegroup Kalidar was a motley collection of hardened veterans and green troops, which despite the harsh training provided by Training Sergeants drawn from the Cadian Shock Troops had yet to see their first battle. While most of the battlegroup's regiments were drawn from Paragon, its command rested with Captain-General Iskhandrian of Atraxia, a seasoned Astra Militarum general who had commanded the Dentares Suppression. The Battlegroup was further complemented by the addition of two regiments of Savlar Chem-Dogs, who were also veterans of the Dentares Suppression.

By 397.M41, when Battlegroup Kalidar finally reached its destination, the situation on the ground had changed. The Orks had tried to break through the subterranean transit network. But the valiant efforts of the local military forces had blocked the Orks' progress, forcing the Greenskins to move their troops above ground where Kalidar's fierce climate could thin their numbers and slow their advance.

Fortunately for Kalidar's defenders, a small detachment of Space Marines from the Black Templars Chapter had also heard the distress signal and responded. The Space Marines' involvement helped to stem the tide of Greenskins, ensuring that no other hive city fell to their assault. However the Orks grew bolder and began to roam far and wide from Hive Kimeradon, besieging several key mining facilities and threatening Hive Modulus.

Fully aware of the difficult conditions his troops would face once on the Desert World's surface, Captain-General Iskhandrian planned for a quick war. The army group would land as close as possible to the enemy, in Hive Modulus, and clear the surrounding parts of the Kalidarian desert before pressing straight for Hive Kimeradon where Imperial intelligence had located the leader of the WAAAGH!, Warlord Gratzdakka.

From the start, the prosecution of the Kalidar War would heavily rely on the quick progress of the battlegroup's armour and mechanised infantry regiments, especially since these formations could be supported by no less than two super-heavy tank companies, the Atraxian 18th and the Paragonian 7th, both of which were at full strength.

The Kostoval Rout
"Enemy line impact in six minutes. Your coming actions honour the dead. Prepare to scour this world free of the Emperor's foe."

- Message from Company Captain Malliant (KIA) to the men of 3rd Company, 42nd Paragonian Armoured Regiment

On 3267.397.M41, three solar days after having set foot on Kalidar, the Imperial troops launched their first counterattack. As some of the battlegroup's regiments were still transitioning planetside, this first engagement was a limited operation involving only the battlegroup's most mobile elements.

Their designated target was the Urta Mine Complex, a heavy-duty refinery for Lorelei crystals harvested in the Kostoval Flats. Located near Hive Modulus, the besieged Urta Mine Complex marked the furthest point of the enemy's advance. For two solar months, the Orks had laid siege to it, fighting running battles -- both on the surface and underground -- with the miners and Imperial troops detached to support them.

With one of Kalidar's fierce sandstorms sweeping in, Captain-General Iskhandrian chose to use the weather to mask the tell-tale dust-clouds of a heavily mechanised advance. The battle plan was simple: advance under cover of the storm and surprise the Ork-held siege lines from two directions at once.

Designated Formations Alpha and Beta, each salient of the Imperial attack was compromised of two full companies of Leman Russ Tanks drawn from the 42nd Paragonian Regiment -- one of the newly raised formations -- as well as embarked infantry from the Atraxian Regiments and the Savlar Chem-Dogs. Each formation would further benefit from the support of the Baneblades and other tanks of the super-heavy tank companies, with the 7th Paragonian part of Formation Beta and the 18th Atraxian allotted to Formation Alpha.

Despite Kalidar's difficult atmospheric conditions which played havoc with the Astra Militarum's long and short-range communications, the Imperial troops were able to keep their formations together while advancing through the sandstorm. Adopting the standard Tactica Imperium formation known as "Solon's Axe," the armoured elements of both formations climbed the last dune separating them from the Ork trenches and launched their attack.

While Formation Alpha plunged deep into the Ork-lines, Formation Beta almost immediately ran into trouble at the southern end of the line. Instead of dug-in bands of Orks trading fire with the beleaguered defenders, they found thousands of Greenskins arrayed in crisp battle lines and shouting their war-chants. Here and there, the greater forms of Deff Dreads and Killa Kans could be seen, hemmed in between mobs of Ork Boyz and eagerly snapping their Power Klaws at the onrushing Imperials. Brightly coloured Battlewagons and other armoured units were also part of the Greenskin horde.

Undeterred by this sight, the Imperial formations rushed on, utilising the lull in the storm for maximum effect. The Leman Russ tanks opened up with their Battle Cannons, quickly joined by the Baneblades and their heavier Mega Battle Cannons. Just as they were to enter effective range with their hull-mounted Heavy Bolters, the sandstorm surged forward, catching up with the Imperial advance.

As visibility degraded, the keen eyes of the commander of the Leman Russ Indomitable Fury, Lieutenant Colaron Artem Lo Bannick, saw how hidden trap doors and blankets were thrown open, Ork Tankbustaz suddenly appearing on the formation's flanks. The Imperial tanks had run into an ambush!

As the first Rokkitz began to take their toll upon the battle tanks, the main horde surged forward. Oblivious to the members of their mobs mowed down by the tanks' Heavy Bolters or crushed beneath the rolling tracks, the Orks launched themselves at the Imperial tanks, climbing on top of their hulls and trying to break in with their Stikkbombz or Tankbusta Bombz.

Even as the Leman Russes churned forward, ploughing through the enemy lines, towering figures soon emerged from the sandstorm, the fat-bellied figures of Ork Stompaz. No less then seven of the Titan-grade walkers were advancing on the Imperial formation, their heavy artillery-pieces taking a serious toll on the Imperial tanks.

The super-heavy tanks of the 7th Paragonian replied in kind, the combined fire of the company's two Baneblades, Mars Triumphant and Artemen Ultrus, causing one of the Stompaz to explode. With casualties increasing, Beta's advance had stalled, whereas Alpha's attack proceeded according to plan. Soon Beta's infantry support was calling for a retreat, leaving the tanks unsupported against the walkers and the infantry.

A general withdrawal was called soon after. The remains of the 42nd Paragonian Armour, now under the command of Lieutenant Bannick, and the yet unscathed 7th Paragonian Super-Heavy covered the retreat. The company's only Shadowsword, Lux Imperator, transformed one more Stompa into molten slag through a well-aimed shot of its Volcano Cannon.

Mars Triumphant and Artemen Ultrus continued to work hand in hand, concentrating their fire on a one-armed Stompa which had lost his gigantic close-combat weapon and was now coming at them, its gatling gun hammering Mars Trumphant’s thick armour plating before it was brought down. With three Stompaz destroyed in short order, doubtlessly intimidated by that display of power, the Orks' enthusiasm to press on was diminished, giving the survivors of Beta's main line time to regroup.

Adopting a single line, the survivors of 2nd and 3rd Company stopped to steady their aim, still shooting at the enemy. On the left, Formation Alpha had diverted their course to aid its overwhelmed counterpart. Herded by 4th and 5th Companies' guns, the Atraxian 18th and Alpha's infantry support cut down the Orks as wheat before the scythe. Ork Nobz tried to gather their Boyz around them and lead a charge, but the fire-discipline of the Astra Militarum ensured that none of these charges succeeded.

As the battle was about to turn in the Imperium's favour, an even larger shape emerged from the bellowing sandstorm. Dwarfing even the Stompaz before it, a gigantic Ork Gargant stepped out of the storm, a palpable sense of malevolence preceding it. Its arms bristling with all kind of weaponry, this Gargant carried two great globes on ridged conducting rods high upon its back, weird energies playing about them and the super-heavy walker's grotesque faceplate.

From the sense of unease that befell the Imperial troops it soon became clear that the gargantuan warmachine carried a psyker within, a powerful Weirdboy, or even one of the dreaded "Warpheadz." Quickly recuperating from the shock of having to face a Titan, Honoured Captain Hannick, the commanding officer of the 7th Paragonian Super-Heavy Company, ordered all his tanks to fire at the monstrosity.

Mars Triumphant, Artemen Ultrus and Hannick's own tank, the Hellhammer Ostrakhan's Rebirth, fired their main weaponry as well as their hull-mounted Demolisher Cannons at the new opponent, but nothing managed to penetrate the defensive shield psychically generated around its ugly form. The Gargant's huge jaw was gradually lowered, a strange cannon protruding from it like an obscene tongue. Following 7th Company's lead, all of the Leman Russ tanks redirected their fire upon the Gargant, their shells vanishing in guts of flame and green lightning as they impacted the Gargant's psychic shield.

With a blinding lightning flash, Lux Imperator unleashed the power of its Titan-killing Volcano Cannon, but even the Shadowsword failed to bring the Gargant's shields down. Weathering the storm, the Gargant deployed its main weapon, its tongue-cannon vomiting a braided spout of green Warp-energy. Everything the green lightning struck vanished, men, Chimeras and Leman Russes alike.

Mars Triumphant was strafed by the blast, lurching to the side as if it had been kicked by a gargantuan monster, half of its systems shorting out. As the more mundane of the Gargant's weapons began to fire, the coordinated retreat soon became a rout, Imperial troops fleeing before the invincible giant slaughtering them.

Where others fled, the 7th Paragonian Super Heavy Tank Company held their ground. With the Gargant's shield inviolable, the super-heavy tanks concentrated their fire on the Gargant's support walkers, felling one more Stompa while the Shadowsword's main cannon -- the Imperials' only true Titan-killing weapon -- recharged. Lux Imperator fired a second time, but still the enemy shield held. Having quite literally drawn the Gargant's malevolent gaze upon itself, the Shadowsword became the next target of the Gargant's tongue-cannon, the green lightning turning sand to glass before hitting Lux Imperator head-on, destroying it in a viridian flash.

With the loss of Lux Imperator, all hopes of victory were lost. Without psykers of their own and unable to contact the Imperial Navy in low orbit to unleash a planetary bombardment, both Imperial formations quickly retreated. A rearguard was assembled to die on the Orks' guns and buy their comrades time to fall back into the protective confines of the storm and escape the Gargant's devastating weaponry.

Six Chimeras and their complement of troops as well as three battered Leman Russ tanks of the 2nd Company of the 42nd Regiment were chosen to make the sacrifice. Loath to expend the lives of good men, Honoured Lieutenant Cortein of the Baneblade Mars Triumphant had his tank retreat slowly with its front facing the enemy, covering the rearguard for as long as he could.

The enemy Titan was focused on trading shots with the remaining super-heavy tank, not paying attention to the doomed troops on its left. Some survivors of the rout joined the rearguard, hoping to escape the hell they had waded into, but the commanding sergeant was adamant that his orders were not to retreat.

Out of the sandstorm emerged a lone figure in the purple uniform of a Paragonian officer: Lieutenant Bannick. Taking control of the rearguard by dint of his rank, Lieutenant Bannick countermanded his superiors' orders, telling the troops under his command to ready for departure. Without further delay, the Lieutenant clambered aboard one of the Leman Russes, and ordered his new squadron to load armour-piercing shells.

The Lieutenant's keen eyes had noticed that the force field that protected the enemy Gargant seemed to be extremely limited. Even in close proximity to the Titan, the Stompa's own shields did not flare up when they should have interacted with those of the Gargant, meaning the larger walker was not protected from interaction with its smaller companion. It was the Lieutenant's hope that by targeting and disabling the smaller walker, the Stompa would collapse onto the Gargant's foot or in its path and cause a collision that would stop the Gargant from pursuing the retreating Imperial formations.

Biding his time, Lieutenant Bannick carefully coordinated his squadron's fire and the las-beams and shells found their mark. As the head of the Stompa exploded, the big walker toppled to the left, its wreckage falling right in front of the Gargant's colossal foot. When the Gargant's armoured skirt caught upon the wreckage of the Stompa, the Ork Titan was unable to move, forcing the murderous walker to stop in its tracks. Pinned fast, the furious Gargant continued to fire its weapons, but to no avail. The retreating Imperials were soon out of reach, and vanished into the billowing clouds of the sandstorm.

Back from the Brink
Although the Ork ambush on the Kostoval Flats had not succeeded in destroying the northern army, the so-called "Kostoval Rout" had cost the battlegroup dearly. The 42nd Paragonian Armoured Regiment had fared the worst, losing no less than 23 main battle tanks in its first engagement. The supporting regiments of mechanised infantry -- both Atraxian and Paragonian -- had fared little better; only the Chem-Dogs had somehow escaped the fate of the other regiments. Even after the battle ended, casualties amongst the Imperial regiments continued to rise as troopers and tankers alike succumbed to their wounds or fell prey to the pernicious and fatal local affliction known as "dustlung."

The Orks were also responsible for the ever-rising body count, ambushing Imperial patrols, booby-trapping salvageable wrecks or conducting hit-and-run attacks with their Speed Freeks. The Greenskins especially targeted the 42nd's Atlas recovery teams, hindering the Imperium's attempt to reclaim their precious warmachines before Gratzdakka's Mekboyz could transform them into Looted Leman Russes, a fate that also awaited the abandoned Lux Imperator.

Even outside the regiments that had suffered casulaties in the rout, morale was low. Feeling himself responsible for the heavy losses of the 42nd Armoured Regiment, Colonel Sholana -- the 42nd's commander -- attempted to hand in his resignation, but General Verkerigen -- the leader of the Paragonian Regiments on Kalidar and commander of the northern battlegroup -- would not have it. He ordered the 42nd Armoured Regiment to remain in the line. To boost the failing morale of the army, the officers sought ways to improve the troops' spirits while Captain-General Iskhandrian revised his plans.

The Fate of Lieutenant Bannick
Imperial propaganda soon found a suitable candidate in Lieutenant Colaron Artem Lo Bannick, a disgraced Paragonian nobleman who had fled before the law by joining the Astra Militarum. The young officer had shown great talent and a keen eye, having been the first to spot the Ork ambush on the Kostoval Flats and served as the commanding officer of the rearguard which ultimately prevented the Gargant -- now referred to as "Greeneyes" because of the emerald arcs of energy unleashed by its central cannon -- from pursuing and annihilating the retreating Imperial forces.

While his efforts had doubtlessly saved countless lives, the Lieutenant's actions were also under scrutiny. By ordering the rearguard's retreat he had countermanded the order of a superior officer, an act that some commanders and the Commissariat wanted to treat as an act of insubordination. Furthermore, during his valiant efforts to save his comrades, the Lieutenant's Rebreather-unit had malfunctioned, and so Lieutenant Bannick was slowly dying of dustlung.

However, believing Bannick to be chosen by the Machine Spirit of the Baneblade Mars Triumphant, one of the Adeptus Mechanicus' Tech-priests, Enginseer Brasslock, secured for Lieutenant Bannick the expensive lungwash-treatment the Mechanicus had developed which he needed to survive. With the Lieutenant's survival now guaranteed, all charges against him were dismissed. Lieutenant Colaron Artem Lo Bannick was decorated for his courage and transferred to the prestigious 7th Paragonian Super Heavy Company, there to serve on the tank he had helped save: Mars Triumphant.

Breakthrough in the Vorsanii Aridity
With the Orks continuing to siege the Urta Mine Complex and creeping ever closer to Hive Modulus, the northern Imperial army was at risk of becoming trapped in that hive city. Imperial scouting parties riding swift Salamander Scout Vehicles had reported that the Greenskins had invested several smaller abandoned mine-complexes in Modulus' immediate vicinity. These were not the teeming multitudes of WAAAGH! Gratzdakka's main force, but isolated bands of outriders and light armour, the so-called "Speed Freeks." Sensing an opportunity, Captain-General Iskhandrian marked these roaming bands of Greenskins for extermination.

The remaining mechanised elements of the Imperial battlegroup were reorganised into raiding groups, each benefiting from the support of one of the operational super-heavy tanks. While the tanks and their mechanised infantry support would draw the Orks out, teams of Savlar Chem-Dogs would conduct a subterranean assault, using the mines' own tunnels to plant atomantic explosives beneath the Ork encampments.

It was during one of these raids that Lieutenant Bannick again proved his worth. Detached by his Tank Commander, Honoured Lieutenant Cortein, to act as an additional scout for the raiding group including Mars Triumphant, Bannick led his Salamander into the thick of the firefight, reached the Ork encampment safely, liberated human prisoners and then evacuated the area before the atomantic mine destroyed it.

This series of small victories and Bannick's rescue of the captured soldiers were the morale boost that High Command had so desperately needed. Over two solar weeks of raids, the Orks were forced to retreat to the inner deserts, abandoning all pretense to claiming Hive Modulus.

In a rare display of strategic awareness, the Blood Axes lifted the siege of the Urta Mine Complex, the risk of being outflanked by the forces of the Imperium becoming too great. The unified front the Orks had presented during the first Imperial counterattack fragmented and the smaller bands of Greenskins proved no match for the coordinated Imperial troops. Two more of the Stompaz were brought down in a series of running battles and with still no sign of the dreaded Gargant, the northern army seemed on the cusp of victory.

Decapitation Strike
With the northern Imperial army advancing into the area of the Kalidarian desert known as Macaree's Tablelands, General Iskhandrian called for a halt. To further improve the army's morale, a banquet was held on board Iskhandrian's lavishly furnished Command Leviathan, the Magnificence, to which all the officers of importance were conveyed. The invitation also included the tank commanders of the 7th Paragonian Super Heavy Company and the heroic Lieutenant Bannick.

At the banquet's opening, Captain-General Iskhandrian redecorated Lieutenant Bannick and gifted him with a finely-crafted sword. Intended as a gesture of respect, Bannick soon cursed the blade as it tangled with the legs of his chair every time he had to stand up to salute a superior officer. This occurred often, since almost every one present at the table outranked Bannick.

Fortunately there were also a few exceptions: the Astropath Prime, Mastraen, and his two cymonculous aides, Maldon and Logan, the battlegroup's senior Navigator, High Chaplain Moktarn of the Ecclesiarchy and the army's two Primaris Psykers. Two Magi of the Martian Mechanicus were also present, completing the group of senior commanders of every Imperial force fighting on Kalidar.

Following the official presentations, the guests were seated at the long table of lacquered wood. Captain-General Iskhandrian delivered a speech praising their efforts and the course the war had taken. The general believed that in only three solar weeks they would be celebrating the liberation of Hive Kimeradon and a successful conclusion to the war. Iskhandrian's words were greeted with a moderate amount of applause, as most of the experienced officers present at the table gave the general's optimistic timetable little credit. As the feast began, the guests turned their attention to the multitude of different and opulent dishes served that had been imported at great cost from distant sectors, each accompanied by a rare and exotic vintage.

Seated at one end of the table, Bannick and Cortein faced Colonel-Commissar Damartes, commander of one of the Savlar regiments and Commodore Spasduki of the Imperial Navy. Both discussed the reasons why the Savlar fought with such determination until they were joined by an unusually tall and powerfully muscled man. Once the newcomer was seated next to the officers it became apparent that he was not a mortal, but a Space Marine: Brother Arnegis of the Black Templars, Steward to Castellan Thieme.

Eating four times the quantity of a normal human, the Black Templar proved eloquent on matters of faith but participated little once the conversation moved on to other matters. An increasingly careless and perhaps drunk Commodore Spasduki began a dangerous line of conversation, deploring the lack of resources available for those who should hold the line while the Segmentum's resources and manpower were primarily going to the Macharian Crusade.

Having faced the Blood Axes on Valhalla, the Commodore criticised Iskhandrian's reliance on the outdated precepts of the Tactica Imperialis, and urged him not to underestimate these Orks. At such blatantly seditious talk, Colonel-Commissar Damartes began to reach for his sidearm before the Commodore clarified his views on the matter and the Colonel-Commissar was seemingly placated. Unsettled, Commodore Spasduki tried to leave the table, claiming he was due to report in, but he was stopped by a sudden arrival.

Having noticed the tension between the two guests, one of the Astropath Prime's acolytes -- Maldon -- had joined the table, a glass of fine wine in his hand. Maldon reassured the Commodore that even if the Adeptus Mechanicus' technology was reaching its limit on Kalidar, in himself and his fellow Adepts of the Scholastika Psykana the Imperium had the means to establish a fully functioning communication grid on Kalidar. In fact, more Astropaths and Sanctioned Psykers were already en route to reinforce them.

The Astropath concluded by raising his glass and toasting their victory. Suddenly, Maldon froze in his movement before repeating the last sentences of his address and toasting again, his arm jerking upwards spasmodically. Veins stood out on the astropath's head as Maldon sought to fight back some kind of seizure. "...To...vict..." the Astropath managed to say through gritted teeth before his goblet of fine crystal shattered in his hand, blood and wine staining the fine tablecloth of the banquet table.

Terror filled the Astropath's eyes as Maldon began to shake violently, his head jerking from left to right so fast his face became a blur. Green sparks of lightning cracked from his fingers and across his breastplate. With a loud bang, the thick, psycho-reactive collar Maldon wore exploded, silencing all conversation in the great dining hall. Other psykers at the table began to scream, blood running from their own noses and eyes before they collapsed into their food. The hall was filled with the tumult of chairs being pushed back, swords being drawn and safeties switched off.

Slowly, the Astropath rose into their air on a cascade of eldritch energy and green sparkles. Warp-born energies grounded themselves through the raised weapons, searing the hands of their owners who dropped them with curses on their lips. Maldon rose higher, drifting in a circle, his face and neck covered in a black substance: the inside of his had brainpan cooked and liquified, and begun to slowly seep out of his eyes and ears.

With an audible crack of splintering bone, Maldon's jaw dropped, his face glowing with greenish energy. Like a puppet jerking on its strings, the dead Astropath relayed his last message in a guttural voice that was not his own. "Hur, hur, hur," the inhuman voice gloated, "I see you, I see you all! There is no escape! This world belongs to the green! You are all dead! All of you! And I am coming for you!"

After uttering these words, Maldon convulsed with such strength that he broke his spine. In a fountain of blood, the Astropath's head exploded before his inert body fell onto the banquet table, shattering the plates and glasses still arrayed upon it.

At the same time, a klaxon began to wail and an explosion shook the Magnificence, sending the gathered officers sprawling. One of the hall's crystal chandeliers fell crashed into the table before the normal illumination cut out and was replaced by the green glow of emergency lighting. "Attention, attention!" the Vox-hailer called. "All hands to battle stations, we are under attack. Repeat, we are under attack."

The Unseen Blow
Under the cover of yet another sandstorm, the Greenskins had infiltrated the Imperial camp. Worse yet, it seemed that a large group of Ork stealth-specialists, the dreaded Kommandoz, had succeeded in breaking into the Magnificence. Once inside the Command Leviathan, these infiltrators' first target had been the Leviathan's long-range communication array, the sole relay powerful enough to link the ground forces to their orbital support. The Orks also sabotaged the vehicle's interior security system before disseminating through the Magnificence and clashing with patrols of Atraxian Guard Paramount.

In the banquet hall, the gathered officers soon recuperated and called for action. While the senior officers headed to the massive vehicle's command deck to direct their troops, the junior officers like Lieutenant Bannick were ordered back to their units. Alone or in small groups, these officers scattered throughout the Magnificence, each heading in a different direction, hoping to evade the Ork's trap. Lieutenant Bannick hefted himself at the heals of Commodore Spaduski, both men rushing to the long-range communication array. Rather quickly, they encountered a squad of Tempestus Scions which confirmed that the communication array had been knocked out.

As the Magnificence was rocked by another series of explosions, the Sergeant of the Guard Paramount split up his squad, sending six men to reinforce the defenses on the command deck while retaining two troopers and himself to escort Spasduki and Bannick. While Spasduki made his way to the astrophatic choir, Bannick was escorted to the Leviathan's outer hull and a sally-port from which he would be able to exit. The characteristic sound of Las-fire and the heavy boom of the Orks' more primitive percussion weapons soon told Bannick and his guide, a Storm Trooper named Milites, that this exit-way was compromised. Backing up a little, Milites led Bannick to an exterior service hatch usually used to control the Leviathan's enormous armoured tracks. Ultimately this meant for Bannick he would need to drop down the last six metres, but thanks to Kalidar's low gravity Bannick did not hurt himself.

As the wind and sand battered at him, Bannick drew his Laspistol. To squeeze himself through the maintenance hatch, Bannick had to let go of his sword which he quickly found, already half-buried in the sand. The sandstorm was a fierce one. Within minutes his ears were full of the stuff, its small grains hammering the lenses of his googles like stubber-fire. With visibility reduced to a few feet in front of him, Bannick fully expected an Ork to jump at him at every moment. Fighting down his own panic, the Lieutenant advanced in direction of the nearest camp. A squad of Guardsmen had managed to mount an effective defense, pulling disciplined volleys of Las-fire at the Greenskins. Yet, they were so focussed on the enemy in front of them that they did not see the Orks outflanking them. Soon the Guardsmen found themselves in a bloody hand-to-handy combat where the Orks had the advantage.

For long seconds, Bannick considered helping his comrades before deciding against it: he was a tanker, he would be of a greater help if he could get back to Mars Triumphant and rise it for combat. The valiant Lieutenant pressed on past the tents of the infantry to the area where the 7th Heavy Tank Company was billeted. As he crossed the park of standing vehicles, he almost stumbled into a lone Ork crouching over the tracks of a Leman Russ Battle Tank. Fumbling with something in its hand, the creature quickly departed without looking back. Once he was sure the Ork would not come back, Bannick advanced to check what the Greenskin had been doing. He quickly found the bomb the Ork had planted there, a simple yet effective device of six sticks of pliable explosives linked to a mechanical clock acting as timer and detonator. Bannick lowered his laspistol and shot the clock, careful not to hit the explosives berfore detaching the bomb and throwing it as far as he could from the tank. The storm would borrow it beneath the sand and keep it safe as long as it would take to scramble a team of artificer to safely dispose of it.

Scanning his surroundings, Bannick could just make out the S-shaped footsteps of the Ork, heading to the next tank in line. Sheltering himself from the wind in the lee-way of the tank he had just saved, Bannick activated the Micro-bead incorporated in his respirator-unit, trying to raise HQ on the Vox: the attack on the Magnificence was only a feint, the true target where the army's vehicles. But the raging sandstorm and Kalidar's turbulent magnetosphere meant that no one could hear him. To get through, he would need a more powerful emitter - like the one on board of Mars Triumphant. With a new sense of urgency, Lieutenant Bannick headed to the mesa's central ground where the super heavies were parked.

As he drew nearer to his target, Lieutenant Bannick could hear the welcome sound of Heavy Bolter-fire, proof that some of the crew were at their post. A sizeable group of Orks were mustering for the charge on Mars Triumphant, but the suppression fire of the Baneblade's tertiary weapon systems were doing an admirable job of keeping the brutes at bay. Bannick weighed his options to get to his tank. With visibility so low, whoever was manning the gun would be quite trigger-happy, shooting at the merest hint of movement. Recommending his soul to the Emperor, Bannick lurched forward, throwing himself flat on the ground. As expected a volley of fat Bolts passed over him. He rolled in time to see a big Ork bearing down on him from the back. The Greenskin raised a huge pistol, aiming it at the helpless Lieutenant and pressed the trigger. The weapon clicked dryly, its firing mechanism clogged by sand or its barrel obstructed by Kalidar's fine dust. Bannick quickly lashed out with his sword, slicing at the Ork's leg. The fine blade presented to him by General Iskhandrian sliced into the Ork's limb, just below the kneecap, drawing blood. With an angry roar, the Ork tried to grab him but the severe limp he now possessed gave Bannick more than enough time to back down. Leaving the Ork to roar and shout, Bannick turned tail and ran towards his unit.

With something approaching joy, Bannick could see that all three of 7th Company's remaining tanks were partially active, their Twin-linked Heavy Bolter-turrets constantly tracking back and forth. About thirty meters from the tanks, a line of dead Orks attested to the crews' efforts. None of the tanks was moving, their engines doubtlessly still dormant. Bannick approached from the left, sheltering behind Ostrakhan's Rebirth thick armour and ducking beneath the Hellhammer's arcs of fire. As he rounded the tank's front, a trio of Bolt-rounds cut into his path, fired from Mars Triumphant’s left sponson. No other came for even in the sandstorm a man's silhouette was considerably smaller than that of an Ork. Bannick sprinted towards his engine and aided by Kalidar's low-G, jumped straight on the Baneblade's forward chassis. Climbing around the silent Demolisher Cannon, Bannick finally entered Mars Triumphant through the forward hatch.

The Strength of Desperation
With Honoured Lieutenant Cortein still on the Magnificence, Bannick was the highest ranking officer on board of Mars Triumphant and immediately took over from Sergeant Ganlick, the Baneblade's Second Gunner. The situation was grim: only half of the crew were onboard, and with Mars’ reactor due a full-maintenance check on the next day it had been deactivated beyond the abilities of Tech-Aspirant Vorkosigen to reawake it. Mars Triumphant was running on back-up batteries only, hence the silence of the tank's main weaponry. Bannick took over on the Third Gunnery Station -- the one that controlled the tanks sponson-weapons --, sending Ganlick on top to man the pintle-mounted Heavy Stubber. At least the short-range Vox-systems worked and Bannick could keep contact with Artemen Ultrus, the formation's second Baneblade and Ostrakhan's Rebirth. Hounoured Lieutenant Marteken of Artemen Ultrus was also at his post and Bannick was relieved not to be in command of the whole formation.

Using the tanks' immobility to their advantage, the Orks outflanked them, storming them from both sides. Remembering the bomb he had defused, Bannick shouted a warning but it was too late. The Orks swarmed Ostrakhan's Rebirth, using their Krak Grenades to blow its hatch apart and butcher its crew. The Hellhammer's guns soon fell silent and it took a moment for Bannick to notice that Ganlick's Heavy Stubber had stopped firing as well. Accessing through the tank's open hatch, an Ork was forcing its way down the Baneblade's turret, its huge muscular form barely fitting through the narrow ladder. Bannick threw himself on the ground just as the Ork's knife cut into his seat. The force behind the blow was such that it cleaved straight through the back of his seat. With no room to wield his sword, Bannick instead reached for his Laspistol, hoping it would be enough to slay the Ork. Another crew-member, Third Loader Marsello cried out, distracting the Ork long enough for Bannick to squeeze off a shot. The searing laser-bolt hit the creature in the shoulder, failing to do any real damage. With a brutal bunch, the Ork floored Bannick before killing Marsello with his knife. Winded despite the heavy breastplate he was still wearing, Bannick realized that he had let go of his sidearm. Staring at him, the Ork gestured to the gun, challenging him.

With the blood of his former crewmate still dripping on the turret's floor, Bannick lunged for his sidearm. Instead of raising himself, the young officer rolled sideways, letting himself drop down the ladder linking the Baneblade's turret to the main chassis. He hit the floor hard, cutting his hand on a bunk door that had been left ajar, but his desperate stunt had allowed him to put some distance between himself and the Ork. Even as the brutish Greenskin was reaching through the hatch with his apishly long arms, Bannick fired another short. Just as the first, the second shot seemed more to infuriate the Ork rather than hurting him. With the Ork squeezing himself down the ladder, Bannick retreated further along the corridor linking the main space to the driver's compartment. With the corridor too narrow to wield its knife, the Ork came on, trying to grab Bannick and finish him off with his bare hands. Fortunately for Bannick, the Greenskin was far too large to squeeze himself through the narrow corridor. Eventually, the Ork became struck.

Hearing the commotion unfolding a few meters from him, Tech-Aspirant Vorkosigen emerged from the rearward compartment which housed Mars Triumphant’s mighty generator. Seeing the Ork in front of him, the tanker quickly seized a large spanner and began to hit the Ork with it. His first blow crashed onto the creature's thick skull, drawing blood. Too big to turn around and deal with this new opponent, the furious Ork bellowed its rage, renweing his efforts to come to grip with Bannick. Recognizing the futility of trying to harm the brute with his Laspistol, Bannick looked around to find another weapon. His eyes fell on the thick cables running the length of the corridor: the Lascannon-feeds. A plan quickly formed in the young Lieutenant's mind. Hitting the cable's quick release switch, Bannick disconnected the cable's end, grasping it in one hand. The Ork was not facing him but was trying to get at Vorkosigen, still hammering at the Ork's backside with his improvised weapon. "Ork!" Bannick shouted, trying to get the creature's attention. When this failed, Bannick shot the Ork in the face, the las-bolt burning away one of the creatures ears. The Ork howled in genuine pain and turned his full attention at the human that had wounded him, bellowing his rage.

His roar was abruptly cut short when Bannick rammed the live end of the cable deep into the brutes' mouth. With the other end of the cable still attached to the Baneblade's batteries, megawatts of energy surged through the Ork's body, the Greenskin dancing and twitching as the electricity ran through him. The smell of burnt flesh quickly filled the compartment and as the charred body of the Greenskin limply hanged in the corridor, Bannick repeatedly shot it in the face, just to be sure the Ork was truly dead.

As the Imperial camp shook itself into action and the senior officers directed their efforts, the fighting shifted from the vehicle parc to other areas before the Greenskins vanished as quickly as they had appeared.

The Butcher's Bill
While Honoured Captain Hannick lead several squads of Guardsmen and even some quickly roused tanks to the relief of 7th Company, the fighting continued. The Magnificence was still in process of being cleared from the last surviving Kommandoz that the army's logistic support was already at work, assessing the damage. Venting his anger at the incompetence of the troops charged with the protection of his super heavies, Honoured Captain Hannick watched as the slaughtered crew of Ostrakhan's Rebirth were being carried out of the charred remains of his tank. The Orks had ensured that the Hellhammer would be out of commission for a foreseeable future, torching the inside of Hannick's command vehicle with incendiaries. This effectively reduced the 7th Paragonian Super Heavy Company to half strength.

As the Enginseers of the Adeptus Mechanicus began their work on Ostrakhan's Rebirth, the Paragonian officers were quickly joined by the remaining crew of Mars Triumphant. They carried dire news, for apparently, the Orks' primary objective had not been the assassination of Imperial High Command or even the sabotage of their ground vehicles but kidnapping. A third detachment of Kommandoz -- the largest and best-equipped party by the bodies they had left behind -- had attacked the quarters of the Adeptus Mechanicus, killing its sentries and seizing Adept Brasslock, 7th Company's Chief-Enginseer.

Unconventional Methods
In the wake of the Ork attack, Captain-General Iskhandrian called for an emergency meeting in the Magnificence’s command center, the so-called Chamber of Strategies. Sharing its space with the Leviathan's own command deck which occupied the lower level of the Leviathan's command tower, the Chamber of Strategies was bristling with activity as the senior commanders of the Imperial army gathered together. Likewise the powerful voice of Commander UvTerra filled the Leviathan's command deck, demanding updates on the damages done by the Orks. The Kommandoz had hit the Magnificence hard. The big explosion Bannick had felt while exiting the behemoth had been a sizeable armour-breaching charge that had destroyed the Leviathan's right track, effectively immobilizing it. One of the fortress-vehicle's three main entrances had been destroyed and the Orks had planted two bombs inside, expertly knocking out the Leviathan's means of communication. The Imperial groundforces currently had no technological means to contact their fleet-assets in orbit or the southern army group. Fortunately the Magnificence’s astropathic choir had not been hit, for now it constituted Iskhandrian's only mean to coordinate his troops.

Led by a still irritated Honoured Captain Hannick, the officers of the 7th Paragonian Super Heavy Company joined the meeting. They were surprised to see that Sanctioned Psyker Logan and a small choir of Astropaths around Astropath Prime Mastraen were surrounding the Leviathan's astropathic relay, gently chanting. Opposite to them a choir of a different kind sang their own hymns, five Preachers of the Adeptus Ministorum, while modified Servitors filled the air with the heavy smell and smoke of incense. Standing at a high bronze lectern, two Tempestus Scions standing behind him Captain-General Iskhandrian adressed the gathered crowd, his previously immaculate dress-uniform now splattered with Ork-blood - a testimony of how close the Greenskins had come to success. Over the commander of the Imperial forces on Kalidar, a cyber-Cherub was weeping over the most recent list of casualties.

The gathered officers were quick to realize that some of their numbers were absent. While four of them had been killed in the assassination attempt of Iskhandrian, several senior commanders were absent and were yet not being listed as casualties. Colonel Gemael, responsible for setting up camp was one of the absentees, as were Tulligen and Ostilek, two other senior commanders of the Atraxian regiments. As General-Captain Iskhandrian would reveal in the opening lines of his speech, all three of them had been incarcerated and awaited their trial. The charge levied against them was treasonous unadaptibility. Especially Gemael had a reputation as a hopeless dogmatist, one that firmly believed in the tenets of the Tactica Imperium. Gemael had even ordered several of his troopers executed for voicing their concerns the Orks might outsmart their patrols and perimeter defences, solely because officially the Tactica Imperium stated that the Greenskins were uncapable of stealth and guile -- that it said different in other parts or other versions of the cumbersome work added little to the matter. In that aspect, Iskhandrian and Gemael had been alike, but Iskhandrian was ruthless enough to sacrifice one of his protégés to safeguard his own career.

Without acknowledging his own short-comings, Iskhandrian promoted the leader of the Paragonian Regiments, General Lo Basteen, as his second in command before letting Sanctioned Psyker Logan continue the briefing. For those that had been present at last night's banquet his testimony held precious little new information : the Orks possessed a powerful Psyker, a Warphead that had survived where most other Weirdboyz perished, due to the explosive arts Ork psykers usually dabbed in. Yet, this Warphead had developed an uncanny mastery of his craft, mastering skills that so far the Imperium had only encountered with the Eldar or the renegades adoring the Ruinous Powers. That this "Greeneyes" was able to invade the mind of a trained and sanctioned psyker over vast distances and despite the disturbances caused by the Lorelei and Kalidar's turbulent magnetosphere were all testimonies to the Ork's true power.

It became soon evident that the Ork witch, or perhaps other of its kind, had indeed infiltrated the minds of the gathered officers previously, discreetly siphoning tactical intelligence - hence the Kostoval Rout and even the attack on their camp. The astropaths' and priests' efforts to shield the Chamber of Strategies from the Orks' prying mind suddenly became clear: Iskhandrian wished to confuse the Orks by entrusting his plan only to those that would execute them. Those not privy to the plan's details were encouraged to feed the Orks false information by thinking on the Orks' motives for being on Kalidar in the first place.

One of Iskhandrian's aides continued by revealing telling information. A long-range reconnaissance flight had been conducted by a specially modified Lightning and brought back photographs of their principal objective, the fallen hive city of Hive Meradon, now more commonly called Orktown. The pictures showed a vast construction at the bottom of the hive which Imperial tacticians where now believing to be a psychic amplifier fueled by great quantities of Lorelei-crystals. Not only did this device considerably enhance this Greeneyes' power, but it also made Imperial astropathic communications increasingly difficult as well as providing Hive Kimeradon with an omnicron-level psychic shielding; in other words, Hive Meradon was void-shielded to a degree that even the firepower of Commodore Spasduki's entire squadron would not penetrate it. Therefore, the elimination of Greeneyes and his possible covenant of shaman-witches became priority target number one for the entire war-effort on Kalidar. With the Imperial Navy unable to act, the ground-forces would need to conduct an attack on Hive Meradon by themselves.

To reach this goal, Captain-General Iskhandrian and his advisors had devised a highly unorthodox plan involving all of the northern armygroup's remaining mobile assets. Two formations of tanks and mechanised infantry would pass through the impracticable region of the Ozymandian Bassin, a region the army wished to avoid because of its large deposits of yet-untapped Lorelei. The reserves of Lorelei-crystals in the Bassin where in fact so potent that they had prevented the region from being settled, causing the construction crew of the unfinished hive city of Hive Kimeradon to slaughter each other in their madness. The Imperial strategists now gambled that the Lorelei deposits of the Ozymandian Bassin would be able to shroud the formation's movement and the thoughts of its crew.

To further limit the chances of discovery, only the chief of this expedition, Captain Exertaxes of the 121st Atraxian Mechanised Regiment and the vehicles drivers would remain awake. The rest of the crews would be put in a three-days-long sleep, a hibernation that would mask their trail until they reached the heart of the Ozymandian Bassin. By following a previously established list of way-points, this formation was to circumvent Orktown's main defenses and strike directly at the psychic amplifier. To this effect, each of the twin formations sole Super Heavy Tanks were issued with special ammunition, Lorelei-shells charged to disrupt the catalyzing properties of the psychic amplifier.

Source
[[Category:K]]
 * Baneblade (Novel) by Guy Haley