User blog comment:Algrim Whitefang/Retro Review - Rogue Trader Space Marines/@comment-25451195-20140926090023/@comment-27890440-20160302160515

Back then the feel of the game was arguably even smaller than it is now, whilst it's still a skirmish game it was arguably as much roleplaying, with randomly generated equipemt, character development during campaigns and a much more involved rule set. Crucially thuogh, the game drew heavily on RP tropes of the time, with a very cyberpunk feel. Marines (according to Rick Priestley) were initially based on storm troopers but it clear that both mad max and 2000AD played a part, with the judge dredd elements shifted later onto the arbites.

However, if I had to put a definite timeframe on it, 2nd ed, which really set the tone for future versions of the game.