Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-8881468-20130724120229

reasons for ultramarines hmm let's see: ultimate generalists as far as lore is concerned + most iconic/widespread ^^+ their name actually

you don't only appeal to w40k fans with a pc game, that would not work out financially

who cares about using the canon/lore of a franchise and it's features when bringing out something based on that franchise..., yeah right, can you please use your brains and think things through before starting to type?

wether or not an imp guard regiment is from cadia or whereever, they still are mere cannon fodder with very little in terms of individualising or gatting compassion and so on involved, they simply make little sense in storytelling, unless you go for a very "unique" command character, which however, would leave the player with being stuck in one role all game, which makes ceertain types of gameplay useless for that choice/makes tactical variation quite hard and kills player involvement.

Space marine officers normally tend to have gone through all 4 areas of the space marine curriculum aka assault, scout, devastator and tactical, which means that they have lorewise, experience in all forms of combat. (as seen in space marine)

spacemarine offered 1 campaign and then multiplayer mode where you could greatly modify your appeareance to other chapters like DA and so on. nevertheless, that point is a totally different issue than the viability of an imp guard game as imp guard officer or trooper...

Sidenote: Space Marine stays Space Marine, if we go form the point of a shooter, all chapters have access to the same wargear, the variations normally come on a tactical (Assaults, long range, behind enemy lines), organisational (see pack structure of space wolves) and vehicle level ((Dark Angels ore Blood Angels only vehicles)

please try to stick to one issue instead of opening up more lines of thought that you actually did not think through in the first place.