Board Thread:Warhammer 40k Roleplay/@comment-24821739-20140418045408/@comment-24821739-20140418223623

@ Callum I will be trying both. My first RP is going to be single characters. I'm thinking blanket Space Marines first. Easy for everyone.

I like my RP games very, very detailed. They are also very involved. If you would like to seriously play, start building your character now. Remember these questions and "Flesh" out your character. What are they? What are they're values? What are their goals? Why were they recruited? What person would be a role mosel/hearo to them? Why do they fight? Why do they fight?

After you get all of these points covered please tell me via private message to my personal email what you want to accomplish with this character. Want to be a chapter master? Want to save an entire world? Want to destroy the world? (Note that these may never come to pass, however by knowing what your character would like to acomplish, it's easier for the GM to understand your character's mental stand point, and slightly allows them to anticipate the movements/actions of the character, making it easier to pre-write the future events, keeping the game rolling.)

@ Talik You need to understand that the GM is not any one character, he is the universe. If you play MMORPG's or RP video games this type of play is know as Player vs. Environment (PVE), where the GM is the environment. They control the over-all story arc, they control everything but the players. They have no specific characters, however, they roleplay as ALL NPC (Non player characters).

Say you were a Space Marine of the Atropos (Non-Cannon) Chapter. You wanted to get into contact with the Chapter Master, to see what your next move in your current campaign/war. The GM would be playing the Chapter Master. If you have some forces under you, the GM may allow you to RP these characters, personally, players need extensive background and very detailed descriptions of these NPCs.

There will be very little Player vs Player (PVP) in MY games, as the story is easier to unfold and captivate the characters if they aren't trying to tear each other's throats out. The reason for the balancing/no OP rule is so that the GM can easily know what the party can and cannot handle, making the game challenging while not impossible. Also, if your character uses their brain, they can easily make most encounters EXTREMELY easy. For Example, this story is from an RP I played using the DEATHWATCH ruleset from Games Workshop.

We were moving through ruins, Me(Ultramarine Tyrannic Veteran), my friend James (Space Wolf Rune Priest), My friend Sam (Iron Hands Techmarine) and my friend Sergio (Not going to explain this, however he was an assault character [jetpack and all]).

We came across an obvious killzone, I told my comrades, as I was the leader (Best leadership score) I walked into the killzone with no fear, scanning the area I attempted to find the enemies I know had to be there.

''All of a sudden, a Chaos Daemon engine crashed through the remains of a bus. I centered my vision on the Deamon and opened fire with my bolter, very little effect. I then sprinted to the opposite side of the room, knowing that the armor would be weaker on the back due to the Siege Drill that it was equipped with. ''

''Because I moved, and my teammates were behind a wall, the Engine did not notice the teammates behind me and pursued me to the other side of the room. My teammates then opened up with 1 Lascannon, 1 Heave bolter with Kraken rounds, and the crazy assault character charged to place a melta. Because I had turned the beast around so the vulnerable side faced my allies, the Deamon Engine died in only one round, pretty epic I would say.''

Characters can seem OP without actually being so, it just takes finesse. Anyone who thinks they must have the largest/most strong/most powerful item/ability will fall quickly to players that can utilize their brain to bring low the toughest opponents.

Hopefully, all that text answered your questions, and I shared one of my favorite RP monents. :D Good post all round.

Nicholas Chaffee (Chafeen) (talk) 22:36, April 18, 2014 (UTC)