Board Thread:Warhammer 40k Roleplay/@comment-7974155-20140717140146/@comment-14745711-20140804055736

Even though I've never played space marine, I have watched other people playing it, and the thing about that guy that is outstandingly overpowered is his equipment, most other stuff is just a bit over the line. After all, 100 Astrates are supposed to be able to capture a single planet with basically no support at all, and the guy in that is a captain isn't he? Ironically, it is the marines in the table top game, and games like Dawn of War, that are actually massively under powered. The great crusade was managed with no more than 400,000 Astrates at any one time (admittedly they had some support, but not so much that they went into the background).

However, this does not mean I don't agree with the fact that the terminator armour has to go. I should know well how unpleasant an RP can get if one character gets to OP (that is close to an apology as my pride will let me go), as I have made two RPs myself (well, the ISoT Intro was actually the length of a full RP but whatever). You might get away with modified normal power armour if you want to be able to tank a bit more, I think everyone here has had something done to their armour.

But hey, you're a space marine, a death watch space marine in fact, you're already pretty high up on your game you know. If you want to stand out, think of a clever, non-combat altering (or at least not breaking) peice if fluff for your character, and go with that.

BTW, are we going to be playing the part of the Ordo Xenos chamber militant for this RP? I know we don't have too, but I like the inquisition. Nobody expects the Imperial Inquisition! :D