Board Thread:Warhammer 40k Roleplay/@comment-25068159-20140419200819

OK! several of you know that I tried to start this and failed earlier, but now I have some more ideas, a bit better plot, etc.

First change: Kizaurun arent actually in the ghost stars anymore. They are in the halo region VERY close to the ghost stars, but arent actually IN the ghost stars themselves.

second change: I am changing the map. Will be a while before I get that.

Having said that, heres my plot:

''Deep within the ghost stars, a mysterious signal calls out to the Imperium. Reaching far beyond the fringes of the stars deep to even holy Terra, it stirs an ancient threat dwelling near the very heart of the imperium.''

''Enter the Duskholm, the citadel-fortress of the Kizaurun. From here, the signal reaches in great strength and is interpretted quickly by the Kizaurun as a warning- a warning of great evils to come.''

And deep within the warp the sign emanates, showing itself as a burning scar in the very fabric of reality, another hole between the warp and the materium.

''And inside the chambers of the marines who fight against the emperors foes, a voice from far beyond calls them to awaken, and to travel to the stars beyond. With the morning the voice vanishes, leaving only a trace among the dreams of the marines, who now sit ill at ease.''

And finally, within the enshrouded halls of a forgotten planet, lies a dark, unknown terror, ready once again to sweep all of the galaxy away in a tide of dark fire.

''And so it begins. A horde of corrupted creatures of nameless evil arise from deep within the forbidden regions of the stars. And finally, an apparent threat arrises in the east. A great flying citadel, a unhallowed city among the stars, floats above the imperial hive world of Dabir, and soon the populace of the planet will know what it means to fear.''

OK! So that is the plot. And now, the rules:

- I am both the GM AND a player. I control the antagonists, and the various non-player factions in the region. However, I ALSO control my Kizaurun, but SEPARATELY. I will try to show no bias towards myself, and even though I happen to know what is going on my characters will not and their tactics will not reflect my knowledge.

- Internal consistency. You can be really powerful, ok, but you have to have some reasonable explanation for your power.

- Conservative law of ninjutsu. Or in other words, if you have ten thousand soldiers, you dont get to have grey knights. Likewise, if you have grey knights, you dont get more than 800, max.

- Plot armor... Two characters at most can have plot armor. Plot armored characters CAN be disabled to the point where they are pretty much useless. They will survive for future RP's. Ships or vehicles of any kind cannot get plot armor. Make it clear which of your characters have plot armor. And give us some chance to kill the non plot-armored characters. Also, you have to have at least 2 important non plot-armored characters who could still die. 