Grey Slayer Pack

Grey Slayer Packs, simply referred to as Grey Slayers, were a unique shock unit utilised exclusively by the Space Wolves Legion during the Great Crusade and Horus Heresy eras during the 30th and 31st Millennia. These warriors had been conditioned to hold a near-suicidal disregard for danger and trained to exploit this to the fullest on the battlefield, pitting their courage and might where it would be most effective; in the very teeth of the foe, overwhelming opponents by sheer speed and ferocity of attack, both in hand-to-hand combat and in brutal short ranged fire fights. Grey Slayer war-packs gradually came to comprise the bulk of the core infantry of the VI Legion by the time of the Burning of Prospero campaign in 004.M31.

History
When the VI Legion's gene-sire Leman Russ took over the reins of his Legion, the Space Wolves had begun to change -- to become a singular hybrid of Fenris' unforgiving and ruthless way of battle and the patterns of more recognisably Imperial military doctrine that had come before. This new Space Wolves Legion was truly a reflection of neither of those parents, but something new entirely, and the increasing use of so-called Grey Slayer units was perhaps one of the most visible outward signs of this transformation. Whereas the Terran-style tactical squads, decreasingly evident in the VI Legion's order of battle, were disciplined cogs in an intricate machine of war, the Grey Slayers were, in effect, compact individual warbands of Space Marines, all but autonomous in their own right in the field: fluid, sure-footed and largely exempt from the reliance on direct commands from above. They were expected to deal with myriad challenges on their own if needs be, and above all to close with the enemy on their own terms; to seek and destroy.

In 999.M41, the lost 13th Great Company, which had been lost for ten millennia, finally re-emerged back into the material realm from the Eye of Terror during the Thirteenth Black Crusade, fighting against Abaddon the Despoiler and his Forces of Chaos. It has been observed on only a handful of occasions that the 13th Company's organisation departs heavily from the Space Wolves' norms, due to the lack of reinforcements resupplying the company, the inability to train members in specialist roles, the lack of heavy equipment and new armoured vehicles, and the effect of having to exist within the heart of the Eye of Terror these last 10,000 standard years while still remaining uncorrupted by Chaos (though time does passes differently within the Immaterium). The core of a 13th Company warband are the Grey Slayers. Similar to Grey Hunters, they fulfill the same role as their Grey Hunters counterparts within a standard Space Wolves Great Company, but each Slayer is far and away a superior fighter to his Grey Hunter equivalent. This is no surprise to Imperial observers, as the normal flow of new recruits into a Great Company has been cut off, making the progression from Grey Hunter to Wolf Guard impossible. The 13th Company has adopted an ad hoc structure, often separating men into specialised units that support one another, in the manner of a pack of wolves on the hunt. The core of this force remains the equal of the elite elements of many other armies.

Unit Composition

 * '''1 Huscarl (Sergeant)
 * '''9-19

Dedicated Transport

 * 1 Rhino Armoured Personnel Carrier

Wargear

 * Power Armour
 * Bolt Pistol
 * Combat Blade or Chainsword
 * Frag & Krak Grenades

Optional Wargear

 * Bolter
 * Combat Shield
 * Heavy Chainblade
 * Power Weapon

For every five Grey Slayers, one may take on of the following options instead of those listed previously:
 * Combi-Weapon
 * Power Fist
 * Lightning Claw
 * Hand Flamer
 * Plasma Pistol
 * 1 Grey Slayer may take a Nuncio Vox
 * 1 Grey Slayer may take a Legion Vexilla

Optional Wargear (Huscarl Only)

 * Artificer Armour
 * Power Fist
 * Lightning Claw
 * Frost Weapon
 * Thunder Hammer
 * Hand Flamer
 * Plasma Pistol
 * Exchange bolt pistol and close combat weapon for a pair of Lightning Claws
 * Melta Bombs