Board Thread:Warhammer 40k Video Games/@comment-216.80.140.168-20140624020305/@comment-4851119-20140630172825

92.227.150.93 wrote: even doom 1 had a sprint mechanic and you do not really wanna say that doom 1 is not an fps

Doom 1 did not have a sprint mechanic, you were sprinting constantly. Doomguy tears around at ~88mph constantly.

damage mechanics are different in shooters... i mean duke and doom and the like health packs and armor, cod and moh afaik had a waiting mechanic and so on...why should sights not be fps mechanics?

Regenerating health ("waiting" mechanic as you call it) is an inferior mechanic to health packs. Half the fun of oldschool shooters is running about on low health searching for health packs, regen health takes that frantic will to survive out of it, you just wait in a quiet place instead of doing anything.

sry maybe i am too old and have played the first shooters and rts games...

Most of the older FPS and TPS games are better in all but graphics than their successors. Battlefield is one of the better modern shooters out there because of its superlative multiplayer, and the newer Wolfenstein games aren't too shabby either, but oldschool is undoubtedly the best. True of RTS games too.

Thanks for the SH audiobook link too. Very informative.

Callummacdonald79 wrote: the idea of fps is that it's an accurate representation of gun-combat in the 1st person No, the idea of FPS is that it's a video game. Realism comes second to fun in video games, and regen health, sights etc. remove all the fun.