Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130706042929/@comment-92.60.196.75-20130915202601

well i know someone has done this now but i'm still going to make my own version. i've already covered most of the troops and am still dealing with the special rules. i'm battling them with my own tyranids and grey knights to try to figure out the point cost. a lot of differences between this codex and mine but it has also given me some ideas. mines also based more on halo wars, reach and 4 as they are all i have.

some things he left out i think were: grunt methane tanks-they die and have a chance of                                                                                             scatter and explosion                                                                          skirmishers-they are fast. mine can run 2D6" and have                                                                            jink                                                                                                                brutes-mine are more similar to orks and don't run away                                                                  when they fail morale instead they charge 2D6"                                                                    toward the enemy every turn+furious charge                                                              elites-are A LOT weaker apart from zealots and field                                                                     marshalls who, so far, prove to be f*****g epic!