Board Thread:Warhammer 40k Roleplay/@comment-4948356-20140428212452/@comment-8257990-20140429204556

The Forgotten Legion

Abyssal Sorcerer Azrell and detatchment

Abyssal Sorcerer Azrell - A 132 year old Human male, Azrell holds the title of the youngest Abyssal Sorcerer found within the coven. An incredibly competent Psyker, he prefers to use his gifts in the bolstering of his already expremely impressive close quarters fighting. Wielding the Abyssal powers as well as the Telepathy and Divination that comes with that, Azrell carves a path through his enemies using grace and precision almost unmatched by the other members of the Abyssal Coven, this makes up for his slight lack of psychic talent when compared to his brothers.

Pyromancy Warpmaster Nel'eth - A 37 year old Human female, she holds nothing particularly special for a Warpmaster, although does have a certain... Love for flames that may cause others to believe her mentally unstable. Like most Human Warpmasters she wears robes and wields a psychically tuned staff designed specifically for her use.

Telekinesis Warpmaster Xarsez - A 845 year old Astartes, Xarsez has a rather relaxed and almost cold temperment compared to many other Telekinesis Psykers, needless to say as a Warpmaster his skill has been refined to a point of near perfection, the only thing limitng him is his low Delta potential. Donning well maintained yet heavily modified Power Armour, Xarsez wields a great axe as he strides into war, crushing and tearing apart those before him both physically and mentally.

150 Abyssal Constructs - A variation of the Rubric Marine, they show many similarities with the Thousand Sons variety save for their ability to revieve and give energy to those with the Abyssal Lore, allowing for ease of ressurection or aiding such a Psyker with particularly difficult powers.

11 Requiem's Guardians - A variation of the Abyssal Constructs, only far more quick and deadly in close combat. They are equipped with more ornate Power Armour, conversion shields and stronger psychic wards than the standard constucts, allowing them to get close and use thier extremely deadly Ritual Blades which crackle with Abyssal energy.

900 Xephur Warriors - Part of a current lore overhaul for the Forgotten Legion. Conditioned from birth, these human warriors could be seen as the Forgotten Legion's Imperial Guard, however their intense training often produces stronger individuals than the common Guardsman and they are equipped with psychically imprinted robes as well as Psy-Shard weaponry. Psy-Shard weaponry is very similar to Splinter weaponry in design, only the ammunition is far larger and mechanisms less advanced, to compare with effectiveness they do as much damage as Lasguns but with much higher penetration abilities and the ability to damage Daemonkind and other Warpspawn as the ammunition is psychically imprinted.

10 Abyssal Engines - One of the more secretive and prized creations of the Abyssal Coven, very similar to the Daemon Engine without the true need for a Daemon to ower it. Although they require a constant energy feed from an Abyssal Sorcerer while active these engines of destruction can prove to be more dangerous than that of a Dreadnought, but only time will tell if these relatively new constructions are as useful as predicted.

Battle Barge "Shard of Absence" - A Battle Barge size ship that has, like all the Forgotten Legion's warships been drastically modified by the Forgemasters of Xephur to have improved Warp Based technology, including but not limited to: Enhanced teleportation capabilities, improved Warp Drive, enhanced Gellar Field, Psychically enhanced weaponry and occasional pure psychic weaponry. It is captained by Shipmaster Vroth as well as maintained by Forgemaster Bexx and retinue of engineers/slaves.

(Note for space battles: Psychically enhanced weaponry will effect a ship's shields as normal, pure psychic weaponry while less devastating completely ignores the shields and must breach the Gellar Field instead, unless the shields have a particular psychic nature.)

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(I may be changing my text style to something more suitable)

The sudden jolt of movement, although annoyingly interrupting Azrell's studies indicated that the Shard of Absence had left the Warp, either that or they had just collided with something in the Warp, which he would've surely seen beforehand with Psyniscience.

Azrell: "With me..."

Folding his arms behind his back, the Abyssal Sorcerer left his personal library and headed towards the pre determined meeting point higher up on the ship's decks, followed by his retinue of five Requiem's Guardians. The Xephur warriors appeared to show him a lot of respect, it was a new concept to him as the past century in the folds of the Abyssal Coven was not met with kindness, respect or mercy.

Xarsez: "Our Pyromancer is late."

Standing at the end of the room, next to a window viewing the world many miles ahead, were the hulking figure of three Astartes, quite uncommon to be seen here as the Constructs were often deactivated until deployment.

Azrell: "She will be here soon, always trying to improve her skills that one."

Xarsez: "Hmph... Youth is her enemy, she lacks patience."

Azrell: "It has always been the role of the Pyromancy Sect to be rash."

Nel'eth: "And it is always the role of the Abyssal Coven to think so highly of themselves."

Standing in the doorway stood a figure much more slender than that of those already present in the room, her shadow almost utterly diminished by her retinue of Guardians.

Xarsez: "Now we may begin at last."

The three Sorcerers stood in the centre of the room, their combined retinues of 11 taking up positions beside them and blocking the door.

Azrell: "The Divination Sect has been having visions."

Nel'eth: "Nothing particularly new there..."

Azrell: "Indeed, if it were not for the increasing number of visions pointing to this exact planet... I fear they may not be the only ones who have read the signs. What do the scanners say Forgemaster?"

A deep and metalic voice crackles through the Vox in the room, it is one without emotion or supposed motivation.

Bexx: "There have been multiple ships spotted throughout the system, both Imperial and unknown signatures, our current range is preventing us from scanning exact locations or retrieval of efficient data."

Xarsez: "What of them deceting us?"

Bexx: "Calculations of above standard Imperial scanners indicate an approximate 4.2341% chance of decection from Imperial forces, chances of detection from other forces are unknown."

Azrell: "Very well..."

Placing his hand above the central symbol of the ornate room, Azrell summons a pedestal from the ground and causes a white glow to illuminate the room as the windows close with shutters.

"Let us begin."