Board Thread:Warhammer 40k Video Games/@comment-24163550-20131113065328

Long-long time ago I've posted on Relic forums my dream idea of new game in W40K universe:

Title: "Space Legend". That's initial title. Open for suggestions.

It is a separate game in W40K Universe where player would play life-path of a Space Marine. When I say life-path I mean following:

You start as a warrior/psyker on some planet. Go through some missions to earn reputation among your people (local battles and etc). Be spotted by Space Marine Chapter and therefore put through series of trials in order to be recruited. Became a SM neophyte. Undergo a series of surgeries as required by Codex Astartes. (each after some trial mission and etc). Start a SM career - go through ranks mission after mission and etc. Choose you path as psyker, tactical SM, devastator SM, scout and etc.

Travel from planet to planet, complete unique missions, evolve your character in many different styles.

Strategy part would be tactical elements and squad management. Strategy part would be emphasized when you start commanding a squad of SM after earning title of Sergeant. Then a number of squads as Strike Team Commander (like in current DoW2. But, you could also be Librarian or Chaplain or Apothecary).

RPG elements would be similar to DoW2 ones: hero abilities, ammunition, accessories and etc. Additions are: Heavy injuries such as lost of an eye or arm/leg would remain with your character to make it unique one. (Eye/Arm/Leg would be replaced with some mechanical a look-like device)

The Badge/Rank (call it whatever you like) system: Number of condition which will award player after completion. For example "used 10 grenades within one mission" = get badge "Experienced Grenadier" and get xp or grenades turned out to higher level grenades or some skill "+%damage for using grenades". Another example "killed 100 orks" = badge "Ork Slayer", award with xp or item or skill. This could be anything: - slaying enemies; - using abilities (like battle cry and etc); - using corrupting abilities; - using same type of weapons/armors during several missions; - using certain accessories number of times; - capture certain buildings; - completing number of secondary mission objectives; - implement certain tactics.

Also could be both within the mission (skill gets applied immediately or consumable item gets into accessory slot) or after the mission.

Badges could be visible on armor (although I think its just too complex to be implemented in the game but would be very cool and fun"

Another unique feature that I see for this game is aging. Certain amount of time would past after each mission. Aging would not bring any negative effect on player. Instead it will add % to his damage/abilities and etc. Very-very small amount though which will be valuable after long time. That is why it would be critical to have your character live long enough. He would then obtain statuses like Experienced/Veteran/Hero/Legendary.

No recruit/sergant/primarch difficulties. The missions will start get difficult with age. Certain missions will be open only after certain age pass.

No leveling as it is in current DoW2. I mean you would not spend points on health/strength/stamina/will. This will get auto-increase with certain condition pass (could number of certain missions, or number of years or badges earned). You could choose a priority of what characteristic to be upgraded at the beginning of the game.

Armor/Weapon would not have level requirement. It would have age or badge requirement. Donation to Librarium for upgrade would remain.

Even death would not be end of the game - you could continue as Dreadnout, could eventually become Venerable or be completely destroyed.

Every character would be unique. And imagine online MP games with such characters! Your character would remain the same in both MP and SP. And all skills/age/items obtained in MP would remain in SP as well.

This game would be ideal for expansions = each could add another unique planet/missions/items/storyline. 