Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-3580035-20130729091126

"I am not saying that the comissar shoots more than 1 person, I am merely saying that from a developer's point of view, it makes little sense to reward the player, on a (regular basis)  for basiccally killing a group of guardsmen (those that retreat are demotivated/see that they won't survive this and thus only have the choice to die at the hands of the enemy or the commissar) actively or passively.  and we have not even delved into the (high) possibility  the commissar being killed by those men."

The shooting will most likely not happen on a regular basis. Maybe once or twice in a standard campaign (assuming this is an FPS) in cutscenes. Comissars rarely kill a whole group of deserters. They kill the ringleader and the rest fall into line out of fear.

"second problem: the quality of the equipment that the imp guard gets/the single guardsman is able to wield and hsi skills, ion comparison to the enemies and f.e. sisters and marines, makes them far less of an ideal chocie for such a game. I can give him an awesome flak armour of what the heck, it will still just be a flak armour per se, offering little to no protection versus the "mid equipment tier" of all other races. your flak armour will not go turn into power armour grade material over the curse of the campaign."

And that's why I said Stormtroopers will make more sense. Carapace armour is more sturdy, Hellguns are better guns, and you have more reason to get special weapons and equipment than a Guardsman.