Board Thread:Warhammer 40k General Discussion/@comment-7186329-20130329164207/@comment-3416287-20150506010943

Orks:

1. The Waagh! allows impossibilities to become realties and increases the fighting spirit of each ork.

2. Every single ork is capable of asexually reproducing.

3. Ork ships have the uncanny ability to appear out of nowhere.

4. Orks are stupid, but they can be quite crafty at times.

5. The more enemies an ork kills, the stronger it gets.

6. If the warboss dies, the Waagh! grinds to a halt.

7. Orks are not a single, unified entity.

8. Orks are capable of regaining a lost limb if it is sewn back on, or if they use cybernetics.

Tyranids:

1. The hive mind allows for perfect & instant coordination along singular purpose.

2. Tyranids can adapt to almost any situation(Through selective breeding or gene splicing?).

3. The shadow in the warp disrupts all warp travel and communication.

4. Tyranids are skilled infiltrators.

5. A hive fleet is controlled by many synapse creatures, so if one synapse creature dies, only a portion of their force collapses.

6. Tyranids are capable of FTL travel without using the warp.

7. Almost all tyranid variants have to be birthed from a norn-queen.

8. Tyranids can never become demoralized.

9. The hive mind is intelligent, but not really that crafty.

10. Tyranids only suffer a loss from a total defeat, as a victory grants them more biomass that they can use to quickly rebuild their forces.