Board Thread:Warhammer 40k Roleplay/@comment-24063124-20131017223006/@comment-8257990-20131019204944

Drek Nightwing

Chapter: Sythes of the Emperor

Rank: Techmarine

Physical Traits:

Almost perfectly average Astartes proportions

One cybernetic eye (left)

One cybernetic arm (right)

Tyranid acid scars across left body and face

Bald

Traits:

Savant,  Prodigy,  Strong Willed,  Very quiet

Mild psyker (cannot weild psychic energy at all but can sense Daemons and Warp energy slightly easier than most.)

Languages:

High Gothic, Low Gothic, Binary Cant

Wargear:

Mark VIII Errant Power Armour modified for Techmarine use and customised to self seal more effectively. C ybernetic arm contains injection device, tiny drill, magnetic generator and low energy welder.

Conversion shield.

One use displacement field (requires recharging and recalibrating off battlefield.)

Gilded Bolter with Standard rounds, Inferno rounds, Kraken rounds and an optional Scope attatchment.

Gilded Bolt Pistol with the same additions as the Bolter.

Frag Grenades

Krak Grenades

Servo harness with two Servo Arms, one with high grade plasma cutter  and drill, other has clamp and static inductor. Also contains power pack for powering the many contraptions.

Omnissiah pattern power Axe (the staff like version.)

1 Servo Skull with marker and recorder

The rest of the little things that a Techmarine MUST have (Machine oil etc.)

Whew... techmarines have a lot of stuff, if I wanted to list all the little things it would be much longer.

Also am I allowed to bring a Thunderfire cannon along?

P.s. Ig there's anything here that breaks canon tell me, I'm not that well educated on Techmarines and Adeptus Mechanicus/Machine Cult regulations.