Board Thread:Warhammer 40k General Discussion/@comment-6078851-20150628150826/@comment-90.201.209.23-20160229104018

The problem with any argument relying on 40ks current popularity giving it some immunity is that all of the above once applied to fantasy. It was, in fact, the flagship system that made GW what it is today.

Had we had this conversation twelve months ago I doubt many fantasy fans would have given credence to the idea they could kill fantasy off (which they have - the reboot may theoretically have links to the old universe but nothing about the game bears any resmblance to the one I've been playing the last 25 years). My own experience of discovering this was walking into GW, being shown the new system, thinking "oh, that's interesting", going home to look it up on google and coming to the jarring realisation that something I had grown up with had suddenly dissappeared from the world. I honestly just assumed it was a skirmish style supplement to the main system, possibly with a view to making the fantsay world more appealing to the 40k fan base.

Agreed 40k is probably in no imminent danger, but things change and GW will either adapt or stagnate. Unfortunately what they percieve as adaptation is not necessarily what we percieve as improvement.

What makes sense from a financial standpoint for the company does not necessarily dovetail with what creates the best gameplaying experience, any more than a clothes company optimses profits by making the best possible clothes, or MacDonalds profits by making gourmet food.