Board Thread:Warhammer 40k Roleplay/@comment-4948356-20131019114403

At a vote at the end of the last part, we voted to rollback the timeline a bit due to confusion and other stuff.

So where are we?

When the space marines first invaded.

Like before, the sentinels will take the shattering march sector.

As for Du'uns and SIndri's story, that has remained intact for convience, that and it makes more sense for it to be before the invasion.

Wartev's story is also reset, and He will not be around as often, only when he finally reaches an objective... or finds another player, then I can have fun with him >:)

Moving on...

So far, only five sectors are available for invasion, many of you should think carefully about this...

Outer SectorsEdit

 * Shattering March Sector - This sector is home to the Kabal of the Shattering March, and is so named due to the Kabal's proportionally large number of standard Kabalite Warriors. Able to summon vast hordes of these deadly troops at a single command, the sector has a vast kilometre wide central road leading straight to its primary spire (also a hundred kilometres long). Beyond lies its unlocked Stepping Gateway. (Enemy forces basically land at one end of the city road at the spaceport, and push their way forwards towards the other end. Its a long and slow grind).
 * Arenas of the Bloodnight - This sector is home to the Wych Cult of Bloodknight, and has five great arenas dotting its sector. Each of these sectors boasts some of the finest Wyches in all of the Dark City, as well as wide variety of gladiatorial events and imprisoned opponents. The Stepping Gateway is located within one of the areans, although it is a mystery as to which (pun intended).
 * The Neverending Spires - This sector seemingly has no ground nor sky, for its spires seem to strech for eternity both upwards and downwards. Apart from the spaceport, the only way of travelling is via flight, and it is thus why many Scouges and Hellions have made this sector their home. The Stepping Gateway is locked, and requires you to smash through a central fortress spire and ascend up into its heights. Groud troops naturally will not be able to be used very effectively without airborne transports.
 * Gardens of the Beasts - A wide and relatively open sector, it bears a stark contrast to many other sectors of the Dark City. The land is primarily covered in lush rainforest, foetid swamps, and muddy wetlands, with the odd spire building rising up above the plantlife. However, this vast sector is home to a vast number of beasts harnessed by the Dark Eldar for war, as well as many mercenary species and their holdings. The jungle and plants themseles are all also potentially fatal if one dares to pass through the terrain. In this Sector, aircraft and spacecraft will not be able to fly through due to a ancient mechano-virus that attacks anything that leaves exhaust trails in the atmosphere. Ground forces only in this sector, and its Stepping Gatway is unlocked. You will have to find it though somewhere in its
 * Shroud of Dark Dreams - This sector is in near-constant darkness. A seemingly typical Dark Eldary city sector, it is home to a wide array of Dark Eldar poisoners and their laboraties. However, its buildings and spires are largely unoccupied and the sector is strangely quiet, as if something was missing or away.... The Stepping Gateway in this sector is locked, to open it you will have to take the Poisoner Archron of the sector alive.

Everyone can thank shas for the awesome set up of the dark city, which is awesome!

Now, certain players may want to sum up everything that happend during the time before the invasion starts... just saying.

Now lets get going... FOR THE EM... SENTINEL! 