Board Thread:Warhammer 40k Roleplay/@comment-4948356-20150715052546

The (New) Realm of Chaos Campaign

Act 1: Imperial Mandate -Imperials 

Act 2: Doomed Alliance -Chaos 

Act 3: Corrupted Webway -Eldar 

Finale: The War of the Garden -Any

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Imperial Mandate

Intro:

Fourteen Weeks… Fourteen weeks of sitting in cells apart from each other, waiting for the inevitable punishment that awaited you all. 5 Regiments packing into one ship was bound to cause trouble and this merry band just happen to get the short end of the stick. Your all in here for different reasons, whether it be simple gambling to killing a fellow guardsmen, your all in the same boat now, a boat heading into one of the most dangerous places known to the imperium, the Eye of Terror. Why? To find an STC cache that some inquisitor found somehow… But what does that matter? Your all dead anyway, the question is from what? The horrors of the eye? A lasbolt to the face? Transfer to one of the penal legions in this group? A question with any number of answers, a question that one regiments newly appointed Commissar aims to answer.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Meat:

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Hello everyone and welcome to the ROC Reboot. Vulture is (finally) invading the Eye of terror, and this time the rules are different. Instead of the all out brawls and huge-massive battefleets and such, I’ve decided to step it down a notch… a huge notch. First off, you will all be playing single characters in a squad or as individuals across the stars. This is to provide you with a much better expeience, and a much better story. Second, the entire saga of the ROC campaign is being split into 4 parts, following 3 seperate factions who all converge in the final act. The first faction (Arguably the weakest in this fight) is the Imperial Guard, who is being sent into the eye to recover a large cache of STC’s from Relintus, a forge world that has only recently appeared in the eye. Of course, It isn’t only the guard, the imperium has seen fit to send a strike cruiser of the Ultramarines chapter of the Adeptus astartes, and the Mechanicus has sent along an Ark Mechanicus, The “Hand of Mars”. The Fleet itself is comprised of 2 Cruisers (3 with the Strike Cruiser), 8 Frigates, and about 20 or so Escorts, not counting the 5 or so Troopships. Given how quickly the need to act was, the imperium had to pack those ships to the brime with however many regiments it could and was managed… rather poorly… A usual for the administratum... and so transfers, general orders, and whatever else is still being filtered through, before the fleet reaches the eye...

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">But on to your situation… After commiting whatever crime you did to earn your imprisonment, all of you will be automatically selected to go on what could be a simple but dangerous operation when you actually reach the planet, this should give you all enough time to get aquainted in your cells, and with your new commissar, which will be played by me.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Established rules still apply, those of you who know them feel free to recite them to those who don’t.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">One rule I will post for all to see though is this:

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When engaed in battle you may only say your actions, you cannot resolve them.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">I repeat this rule as it was a major issue with a lot of my earlier works…

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">On the subject of battles, you can expect to face to following throughout the entire series…

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">First off, you will be facing the UOV on multiple occasions, so heres a trustly little list to help see how dangerous each memember is...

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">UOV <span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Undivided of Vulture)

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vultist <span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: Stock standard cultist, decided to rename themselves in vulture's glory. Very weak individually.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vuldier <span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: Fallen guardsmen and Vultists taken through the warpforge. Actually having been trained in combat, they make up the bulk of the UOV. Mainly level-headed (enough anyway), to not charge the enemy needlessly.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Chaos Space marine <span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: See main chaos space marine page for info. These marines follow vulture willining, and their champions will usually be leading large portions of his army.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Warpforge marines <span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: Marines either created purely from the warpforge, or normal CSM sent through the warpforge. Their is a clear difference between the two. Created marines work on a hive mind mentality, never talk, and are generally improved versions of astares. Almost 75% were lost in the thelican campaign, putting them in more of an elite roll, instead of being on the front line. CSM sent through will recieve the same improvements, but are generally stronger as a result. They will always be in some form of commanding roll, usually leading a sqaud of pure-born WFM.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Obliteraters <span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: With the warpforge, creating these monsrtosities is done in weeks. They fill a permanent anti-anything roll, and will usually be deployed against 'persitant' foes, or in larger battles.

 

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Synthetic Inflitration Nemisis: Or S.I.N. for short, these Robotic shells are all that remians of a massive Dark Eldar Kabal. After a mass brainwashing, the every member of the kabal was made to fight in a brutal ‘arena’ of sorts. Should the live, they are then strapped to an orperating table and turned into a souless machine, to serve as vulture’s own Officio Assassinorum. Incorperating every bit of the dark mechanicus’s sercrets, these Machines come equiped with modified and concealed Splinter rifles,  Void Lances, Disintegrator Cannons, Venom blades, Husk blades, A cloacking Device, and can even hack into any imperial system. However, their most dangerous components are located in the body, The first capable of producing a similar effect to a blank, creating a null field around itself, the second allowing it to access the warp, and produce several warp attacks. Of course, the two can’t be on at the same time, but that doesn’t decrease its effectiveness. With a successful Trial at Gimintis, Vulture has pushed for conversion of the remaining dark eldar under his spell… well, the ones that survive the pit anyway… Anyway, these guys are really rare, and probably won’t appear at all int the first two acts…

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Commanders <span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: Varying from sorcerors to champions, these enemies will always be named, and will always be tough to kill. They will always be leading the largest forces and may even be a Warte. Treat with caution. Some may have Judgements (Weapons of incerdible power)

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vullture's hand <span style="font-size:14.666666666666666px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The inner circle of vulture's followers. these men, women, and even xenos, are the most trusted and highest in command of the UOV. They are an incredibly rare encounter, but possible if your paths cross. The most Well known of these of the last 5 Warte Siblings.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Of course, this does not account to whatever may be lurking around in the depths of the forge world…

 

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Anyway, If you want to play, just post a profile for your imprisioned guardsmen, including their crime or crimes, and get ready to play…

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Oh, and prepare back up characters, cause their is a very high chance of death in this series…

<span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">PS: If this seems kinda rushed, its becuase I had to retype this after “I” lost the original doc…  Frak Verizon... <ac_metadata title="The Realm of Chaos REBORN! ACT 1 Imperial Mandate Recruitment thread"> </ac_metadata>