Board Thread:Warhammer 40k Roleplay/@comment-4948356-20140421213944/@comment-8257990-20140421225035

Don't mean to sound like a grammar Nazi or anything, just making sure you know that it's "Mechadendrites," for the tentacle like arms in the future.

As for who's here and why, let me introduce you to Abyssal Sorcerer Azrell, a human Pysker who had undergone the ritual.

Abilities wise Azrell is noticabley less impressive than other Abyssal Sorcerers and obviously far below Du'un's level, but still a relatively powerful Psyker nonetheless.

As an Abyssal Sorcerer Azrell is a relatively accomplished Telepath and Diviner, with a few Abyssal Powers that allow him to slighlty manipulate the soul instead of the mind like Telepathy. However, the one power he has that can manifest itself comes in the form of the Black Shards that Alhendors used in the Dark City, although he cannot fuse them into his arms, he can either summon them for fining or attach them to himself as they are cast.

In combat Azrell is certainly not like other Psykers, he is extremely quick and proficient in close combat, preferring to use skill, precision and speed rather than strenght (of which his is not greatert than even a standard human), he never uses physical weaponry and can often be seen using a deadly yet graceful fighting style using two Abyssal Shards that extend from his arms, while not as impressive as many of the other Abyssal Sorcerers he more than makes up for it by being one of the best in physical combat they have.

Being a human who prides speed over strength, Azrell scorns Power Armour and instead wears nothing more than his Abyssal Robes, a Psy-Focus/Psy-Shield in the form of a talisman and a Vortex Pendant as a gauntlet. The Vortex pendant is a peculiar device that strengthens the Psykers ability to nullify another's power, often allowing the already formidable Abyssal Sorcerer to completely nullify lesser powers, although this pendant cannot aid in the nullifying of any Psychic Power the user is not familiar with.

As for the reason he is here, that is actually a matter I must dicsuss. Remember when I said Du'un would make sure that the Forgotten Legion now exist only to make Vulture's Wartes' missions more difficult, well I was hoping that in thier collective Psychic Divination some of the Warpmasters have traced something (though they do not know what) to this location and Azrell as well as 2 Warpmasters have been dispatched to locate the source of the unclear vision.