Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-8881468-20130802113227

I just love it when people cannot participate in discussions and start insulting ;), only shows that they have no arguments in the first place.

what did I say about the space marines, other than, due to their make up, access to gear, training, use in the w40k universe and so on, they are better suited to the shooter game role. which has been done in pc games, and I have given enough reasons why that, from a game developer's point of view, and from a player's point of view, would be hard with the imperial guard. you simply cannot deny the basis of a franchise and the data a franchise offers when you want a game set in that franchise.

the problem is: you can take your small number of men that, in a shooter game stylre, you might be able to control effectively whilst marching forward (ever tried to control 15+ npcs with just commands effectively whilst playing solo perspective (has been done before in games like freespace, yet ultimately, no fun/deterring, when you have to do dogfights and issue orders at 20+ fighters to guard specific targets or intercept specific enemies)

and sidenote (still not fun when the imp guard will only be effective against cultists ^^ do all you want, you cannot change their equipment or their roles ;)

I said, the space marine would simply be a better choice because

1. it is iconic for the franchise

2. superhuman

3. better gear

4. more variety

5. more experience (aka better fighting maneuvers possible)

6. melee fights anyone (aka getting something somewhat new/less done for the shooter genre)

7. more experienced with many different weapons

8. lorewise, much higher impact in smaller numbers.

9. let's see, space marine vs orks, power armour shrugs off most impacts by their kinetic weapons (especially with things like the halo)and energy weapons also have problems getting through, you really wanna compare that to imp guard, or your favourites like straken (remember, one enemy was enough to take straken to the infirmary easily and render him unfit for battle for a long time, you think such a weakling works in the shooter genre)

imagine "space marione" with the imp guard, oh wait, imp guard was practiccally getting their ass handed to em by that waaagh, not being able to keep them at bay, that is why the adeptus astartes were brought in in the first place.

yeah get to know a squad or company, with 50+% casualties or what 150-200% turnovers throughout a campaign, and sure enough, jsut the "important ones" survive, the rest is red shirts... you know what such a load of crap does storytellingwise?