Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-8881468-20130729111913

so you are saying that one should remove the "basic" units of an enemy fraction just to keep the frail guardsman alive?

you know how vexing it is not to fight those strong opponents from a player's point of view like: there aredemons, spacemarines, battlesuits, carnifexes, tyrants, etc.. and the game won't allow me to fight them

or if you simply see little effeect of your own actions aka: 100 guardsmen vs 1 strong enemy (and chaos space marines would not appear as single units, same for f.e. control units of  tyrants or ork nobs or or or ...

sidenote: artillery vs tanks, hits kill tanks or make the terrain impassable (which is what they are mostly used for, slowing the enemy's advance, making them easier targets.

as for bolt vs semi-auto: that is more a question of availability, ressources and development of the technology. bolt action was mass produceable a lot earlier than auto- or semi-auto weapons..

as for enemies: you basiccally want the game to send in enough cannon fodder to keep you alive, might work, still just 2-3 problems:

1. uninnovative

2. boring

3. you make no impact

still standard imp guard tactic, throw numbers at em

not really since the orioginal make up of the guard and the system behind it make that quite impossible