Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-13265279-20130728185759

Neithan02 wrote: okay let me make this quite clear for youkristoffer ;)

there is quite the difference between fighitng as human vs humans if you want to compare it from the point of ability for

human vs eldar, human vs space marine, human versus gene stealer/many zergs, humans vs orc

the baseline humans are always technologiccally and/or bodily (strength,reeflexes and so on) behind, and only make up for this by their numbers.

and if you go for one of the special classes, it would not really make sense logiccally, to be able to switch your job (sniper,scout, maybe medic) throughout the campaign

example ursarkar e creed makes it from conscript to general, through what, mere luck that most of his superiors get killed+ long long long services, which means you would have to link in 10+wars and a campaign with 10 years+ jumps of unrelated wars, makes little sense storywise/ gioves little to the player

as mentioned before: ego perspective of a comissar with rewards for shooting your own men, hardly likely in gaming industry, would make sense lorewise but would have many problems being applied (remember, game not only for w40k fans)

and sidenote: starting as an officer, yeah right, in what shooter did you ever start out as one? ^^ it is thre story tool to have the development You said that "remember, game not only for w40k fans" but you seem to forgetting that this is a game. The survival of human being (guardsman) can be put up a few lvls since it is a game. And the "luck" of Creed can also be in a game and there have been tons of game where you jump a few years and go into battle as higher ranked. And if you didn't read what i wrote up there a few comments ago you won't meat as many giantly huge enemies like the Chaos Space Marines in a huge battle or a small skirmish cause they will mostly be swarmed by other guardsmen or taken care of by heavy weapons and tanks. And you seem to forget that the survival of a human being against all odds like the ones from many war games that have been, and it doesn't matter if it is against aliens and what not. Like in many wars that have been in the human history where 50,000 had died in two days one can read about, but there will always be side stories about the heroic indivuals and groups of men who made the difference to assure vitory.

Same being with the guardsmen in battle where for example 150,000 die the first hours and the same group-s even with lost members keep on fighting. And you don't seem to have played many games, cause there are tons of wargames where one isn't just a simple soldier when starting off. But even so starting as a guardsmen working for an officer (for example the hardcore veteran bionic vostroyan uncle) he can teach you combat and increase the survival while fighting not just going into cover all the time but giving orders to other guardsmen to attack sacrificing themselves for the survival of the player and the commading officer. And the battles fought in the wars for the Emperor it doesn't always have to be focused in the larger perspective of a thousand men charging dying one after one in droves one can fight in the background like in many other games.

And big fight for a group and guardsmen might for example be a group and cultists where one have to use ones lasgun and bayonets as efficiently as one can where you are the one with the most intelligence since you are the player same as is allot of game where your survival is granted mostly by you knowing when to freaking move back and aim and hit.

Here is some details of the game i would want from some ideas i have.

You start of on Vostroya with the basic training, first you wave goodbye to your mother as you are the firstborne in the familly being shipped to snowy ash covered city ruins to train to become a Firstborne Guardsman. The training the vostroyans have are not informed just that they are trained and shipped.

You are shipped to the world of Kulltar V where you are given the task to join a company to defend an outpost. There you will meet your leader/hardcore veteran uncle Vladimir (with the Reznov personality) who have been through a war already one time before and is now being tasked to defend an outpost on Kulltar V. The incoming attack as being spotted from by a few spotters is a raid by Cultists with swords and autoguns approanching the outpost.

The outpost defence is a company with six heavy weapon squads and good over 300 guardsmen which the company commander Vladimir are giving commands to.

As the battle progresses he begins to recognise who you are, and then you find out that he is your uncle (in some more detailed way). After seeing you in combat (which is enhanced a bit just beacause it is a game) he gives you the honor of following him till death. As a relative to Vladimir he treats you with teaching you about enemies and giving you some information and teaching you combat styles with sword and bayonet.

In the company and mainly the squad which Vladimir and you are in there is a regimental banner bearer and vox operator which you can give orders to as Vladimir can.

After defending the outpost the companys survivors are send to destroy a worship spot which the cultists are summoning bloodletters from. And the thing about the lasguns not doing as much damage you will be granted "fire on my target" which will make the other men or heavy weapon squads focus down your target to take down special enemies like the bloodletter or more rare units to meet on that battlefield.

The group and men the surviving after battles will gain veterancy and you can train them through Vladimir and by being inspiring with warcrys and other abilitys to make them shoot faster and attack harder with melee doing more damage. As the progression of the campaign goes on you will meet on other regiments and tanks and other type of units.

The gameplay where your campaign is will mostly be in trenches and valleys fighting on the outskirts of the giant battles going on further away from where the company is. Clearing more spots getting to know more characters from the squads which have names and personality which will gain a special veterancy for their distinct fighting styles and taking teaching from you and Vladimir.

I could go more detailed but this is just an example of how the humans would survive fighting fighting mostly cultists and that it is a game. It could be done another way if let's say fighting aliens like tyranids. But the chaos with their cultists would make better gameplay fighting against.

But Neithan02 try not to be so one dimensional when it comes to how the Guard fights. Yes they die in droves and run in one after one dying all the time (love the wave tactics and the lores of the Death Korps, especialy versus the necrons and in the Siege of Vraks). But there are ways to bend it and base it of real stories of heroes and make new ones. Cause there are groups and individuals of Guardsmen and larger groups who can make the big difference in the small victories in the wars of the Emperor. Do try to take some depth when reading about the Regiments and the people and groups which made the difference and how hard sturden they are. Not all of them are target practice for the enemy.

And the grim Commissars have personality and the ability to be played. The grim way of killing your own would make more depth as some would go down crying for mercy and it would be something for the players with more guts to execute all of them. Looking over the regiment with no mercy no respite and no fear as there would too be many ways cause all Commissars are not the same in the grim tone of showing fear.

Fear me but follow!