Board Thread:Warhammer 40k Roleplay/@comment-25068159-20140311034012/@comment-25068159-20140311034208

Taliks forces:

Talik, several hundred tau, and nearly a thousand eldar- many civilians- landed on an isolated planet. Talik’s techguard unit landed with him, as well as the research station portion of the Kraken. Talik quickly commandeered many of these parts to make weapons, for the planet they had landed on, they soon learned, was infested by Chaos. He created a new ranking system, built new weapon systems, and soon built scanners. The remnants of a few tau vessels were also taken, and reformed. The fleet was soon finished, and Talik and his newfound forces were able to reach the stars again.

Armors

DTPA, TTPA, and QTPA (dual tactical power armor, tri-tactic power armor, and quad-tactic power armor): middle-level of power armor, from weakest fully operative to quad-tactic fully operative. Each one is armored with full skadrite plating, energy cloaking, and full-scale life support, not to mention a blink drive. The higher levels are more advanced, contain more special systems, and are heavier armored.

SHPA (super heavy armor): low tech super thick power armor. Harder than QTPA, but weaker than FTPA, this armor is stronger than even astartes power armor.

LTPA (light tactical power armor): lowest level of power armor, typically equipped with one through two tactical slots and room for a single light weapon. Provides some protection against most small arms, but won’t stop a really determined attack. Provides life support and minor medical fixation.

Weapons

Phase weaponry

Phase cannon: A heavy weapon which pulls matter into the warp then shoots the warp-tainted matter and energy as a massive shell. Highly effective against things that aren’t attached to the warp.

Phase repeater: a smaller Phase weapon, handheld, used by certain special force units. Has high scatter and fire rate, battery almost never runs out and can use a nearly unlimited supply of ammunition.

Ionic weaponry

Ion cannon: the Ion cannon is the largest ionic weapon, it fires large bursts of positive ions inside of a magnetic vortex. In this way, its accuracy and range is extremely high.

Anionic Cannon: The Anionic cannons are the most powerful ionic weapon, firing both positive and negative ions which trigger an explosive reaction on impact.

Ion beam cannon: the ion beam cannon is a mechanical marvel which is able to rapidly focus ions into a battery, charge them, and release them while at the same time neutralizing the thermal energy caused by the reaction. The magnetic vortex itself is also very advanced, allowing the ionic beam to shoot in a straight line. The cost of these upgrades, however, reduces the overload capacity of the cannon and the cannons attacks do not hold as much power as a true ion cannon.

Anionic beam cannon: The Anionic beam cannon is probably the highest tech weapon in Talik’s forces. The beam of excited electrons is directly attached to an ionic pulse beam which causes them to collide as soon as they leave the barrel of the weapon- but the magnetic vortex accelerates them at such a rate that they cannot react until impact. Otherwise, it is similar to the Ion beam cannon

Ionic pulse cannon: The pulse cannon is a fast firing, handheld ion cannon.

Ion repeater the ion repeater generates ions inside of small batteries which are expelled after use. On one hand, this means that ammunition is extremely limited, but on the other it means that the ion gun can be made increasingly smaller, to the point of this small infantry arm, which only requires a single hand to wield.

Anionic grenade: the anionic grenade contains a massive amount of electrons in an electronic force field. The detonator is an ion pulse explosive, which will cause the Anionic reaction to take place at the exact moment of detonation.

Scorcher weaponry

Scorch cannon: The scorch cannon levitates a ball of magmatic metal in front of it and uses magnetic pulses to launch it forward. Inaccurate, but both cheap and powerful.

Pulse weaponry

Pulse cannon: the Pulse cannon is a Plasmatic weapon which fires radioactive bursts of plasma through the warp. The plasma is occupied by extremely high concentrations of Neutrons.

Pulse repeater: the Pulse repeater can fire bursts of plasma rapid fire, each one extremely narrow and long with such high impact speed that it can pierce heavy armor. Absolutely lethal, and relatively accurate.

Pulse radiator: The Pulse radiator is the oldest staple of the Chryllite kingdom, and many survived the crash. A small weapon, one-handed, which fiires bursts of heavily radioactive plasma which is charged with electromagnetic radiation (Strin radiation, a strange form of light waves which have a little understood connection to the warp.)

Pulse Destroyer: the pulse destroyer is a handheld, heavy weapon wielded like a rocket launcher. It holds a piece of plasma in a shell of energy with a magnetic chain rail surrounding it. The orb of plasma is shot by a magnetic beam, which carries some of the plasma with it.

Plasmatic discharge weaponry.

Discharge mortar: the Discharge mortar fires rounds of plasma into the air which carpet an area. For a mortar, extremely short range (a range of merely 25 yards.) and low accuracy, but it makes up for it by being cheap and firing a lot of charges.

Rapid discharge repeater: the Rapid discharge repeater is a relatively cheap,  but effective weapon which has extremely limited range and accuracy, but does extremely high damage and the fire rate is ridiculously fast. It uses the thermal energy from overheating to charge the weapon, resulting in the weapon being capable of firing virtually neverending hail of red plasma.

Combustion weaponry

Combustion weaponry is an advanced form of weaponry developed by Talik himself, and a few techguard. It operates on a strange system which uses plasma and heavily focused radiation and complicated energy signatures to create a fire-like plasma which could be fired in bolts and shards.Bizzare effects could be achieved per individual weapon, some of them emitting a voice on impact. Most of them can achieve the effect of setting fire to anything they hit.

Combustive pulse cannon:  The combustive pulse cannon is a rapid fire cannon which fires Combustion fireballs (usually colored mint green or blue-green) very quickly. It is a pretty standard weapon as far as combustive weaponry goes.

Combustive Beam cannon: the combustive beam cannon fires a solid beam of combustive energy, focused with a magnetic vortex into a straightforward line. On impact the magnetic binding is released, flooding the area in plasma and fire.

Focus destroyer cannon: the Focus destroyer cannon is an odd weapon which attacks by released plasma into the atmosphere, and then attracting it all to a singular point, usually an enemy vessel. Its primary means of attack is to generate plasma surrounding an enemy ship, vessel, or vehicle which it then pulls onto the vehicle, usually either obliterating it or doing heavy damage.

Nanotech Weaponry

Nanotech rifle: The Nanotech rifle is a finely tuned, high cost, accurate, long ranged, slow firing, and powerful combustion weapon. It accelerates a ‘charge’, a battery filled with combustion plasma which detonates on impact. The weapon is extremely powerful, and it can load multiple kinds of ammunition- a popular variant is to shoot Disruptor shards which wreak havoc on electronics.

Nanotech cannon: The nanotech cannon is extremely expensive even for its size. The shells it fires (collectively called ‘spikers’) are powerful nanite-powered machines with their own computer programs to control the explosive impact, where they release clouds of combustive plasma.

Obliterator cannon the obliterator cannon is a super-heavy cannon which fires clouds of nanites, each one with an explosive charge. Everything in the general direction of the cannons attack is obliterated by a million tiny explosions.

Disruptor weaponry

Disruptor charge the disruptor charge is a hand-placed explosive which creates massive EMP, shutting off electronics after the explosion.

Disruptor rifle: the disruptor rifle is a long-ranged sniper rifle which fires miniature disruptor charges, shutting off machines at a range.

Starwrath Armory:

Starcatcher: This experimental device is a powerful unit which sucks in nearby energy and then releases it as pure Strin Radiation.

Ionic projectile weaponry:

Iridium bolt cannon: This massive yet mobile ground-to-space cannon fires shards of iridium which track the target all the way up to their ship. Powered by photons for maximum acceleration and efficiency.

Iridium Flechet: Iridium flechets are lethal and powerful flechets made of osmium and iridium. They are fired with railguns and are packed with Strin photons, carrying massive momentum due to their heavy weight. On impact they can tear the electrons of their target apart. Modified versions of these can also be fired with Accelerator bows and Accelerator crossbows (the latter are built into Koro'astrian shields to fire piercer darts)

Iridium dart launcher: The iridium dart launchers is a submachine gun sized weapons which fires iridium flechets in volleys of around ten. Short range but absoloutely lethal, a favorite of the Techguard assassins.

Iridium dart assault launcher: This sized- up version of the iridium dart launcher fires volleys of merely three flechets. However, it is long range, accurate, and one of the most powerful weapons in the Chryllite armory.

Serpentshrine Armory:

Daedrites: appendages attached to the back, each one of which has a single joint and is connected to the spine. (very similar to mechandrites, other than being much more sleek and smooth) They can host weapons, industrial usage, and many other things but are notable for being more flexible and more often weaponized than imperium mechandrites.

Accelerator: the accelerator bow is a novel weapon of extreme power wielded by the Serpentshrine guard. Attached to it is a kinetic sensor which, as the arrow leaves the bow, pulses extremely powerful negative magnetic impulses that propel the arrow forward.

Bolt glaive: this massive glaive-spear is edged in plasma, and attached to power armor, allowing it to burn through its enemies with immense force and power, making it a nearly unstoppable melee weapon.

Important persons:

Talik vax Elexios: Talik is a highly advanced techguard specialist. While his superiors originally thought he was simply an exceptionally gifted techguard, he was in fact also a psionic and had a purpose. He has slowly subverted many to his loyalty, and has singlehandedly created his own array of technological inventions. No surprise, then, when he and his strange abilities showed up in the wreck of the survivors of the Orken attack on the eldar craftworld and Tau escort. Despite heavy resistance by Sthadrin’s second in command, Herakrus Numeax, Talik gained power over them all and is now leading them.

Herakrus Numeax:  Second in command of Sthadrin, leader of the Chryllite nation, Numeax was stranded onboard the Kraken, investigating Talik, when the craftworlds wreck hit it. He heavily resisted Talik’s rise to power, but was forced to flee when a squadron of techguard attempted to take him into custody. His current whereabouts are unknown.

Techguard Alphion: Alphion is Talik’s personal adviser. His psionic abilities are not particularly powerful, although he is training them. Instead, his power comes from his skill and intellect. Having designed the Ionic repeater and Anionic grenades himself, he is both a powerful authority figure and Talik’s personal enforcer. While Talik prefers to do stealth missions himself, Alphion is sent when Talik is otherwise occupied.

Ranking:

Ranking:

Activuon (mark 1-2): light infantry deployed with Rapid discharge repeaters. Equipped with light titanium scale mail and fibrous armor, these soldiers make up 20% of chrylli’s ranks. Their armor can withstand very little assault, but they are well trained soldiers specializing in hit and run. The original Activuon of Chrylli were little more than cannon fodder, but Talik recognized their unique advantages (light armor, typically good at stealth) and used them. Organized into full deployment schedules, the smallest division including half of them.

Assailant: (mark 2-3): deployed as combat assassins, equipped with energy cloak, energy shielding, and a light weapon of their choice. Armored with LTPA. Organized into squads.

Shadowbound: (mark 2-3): deployed as line infantry. Armed typically with a form of repeater depending on the situation. Organized into twenty-man line infantry units which organize into two rows.

Namin: (mark 3-4): The Namin are heavy shock infantry who are the choice soldiers of Talik. They are equipped with a power weapon called the bolt glaive, which can slice through power armor like plasma through stone (which, I’m guessing, is really well.) When not engaging in melee combat, they use combustion weaponry or pulse radiators. Armored in DTPA

Staroth: (mark 3-4): Staroth are heavy infantry equipped with the heaviest infantry weapons in the arsenal. Commonly driving hydras or making up the front lines, they equip archon, scorcher, and Ionic cannons in their combat duties. Armored with SHPA

Chaglimneriman: (mark 3): Chaglimneriman are landside vehicle pilots. Each one is specialized in the operation of a single vehicle. Besides the chaglimneriman’s driving skills, they are also armored with LTPA and equipped with their light weapon of choice.

Chochman: (mark 3): Heavy Weapons Team. Three per squad, each squad carries a cannon of some variety. Also carries Energy field shielding.

Serpentshrine Initiate: (mark 4.5): Psionic super soldier. Those with exceptional psionic capabilities are drafted into the Serpentshrine guard, a high-level system equivalent to the astartes. The Serpentshrine initiates are the majority of the guard, with guardians being only the highest leveled and most powerful soldiers in the entire armada. These initiates are equipped with the highest grade equipment, armored in quad-tactic power armor and equipped with pulse radiators as medium-long engagement weapons. However, their true weapon lays in their trademark weapon- the accelerator bow, a bow which is capable of firing arrows using magnetic rails which causes the arrows to go FTL. Other than this, the arrows are tipped in plasma and made extremely hard, so stiff that they won’t deform even on impact with solid metal. The melee weapon is a soul weapon, but usually made out of even nightsilver at times, as the Serpentshrine are just as adept at melee fighting as with going to war with their favored accelerator bows. Finally, side-arms include the koastrian shield and the integrated visor. The program can trace its roots all the way to the original exodite evacuation that led to the kingdom of Chrylli, when all the more powerful psyker’s that could be found were taken with the army into the fleet.

Serpentshrine guardian: (mark 7.5) unmatched psionic warrior. The guardian’s wield mostly the same weapons as the Serpentshrine initiates, but their armor is upgraded to the highest level of armor- FTPA (full tactic power armor). This armor may be thinner than TTPA, but it is far stronger, for it is made out of nightsilver and skadrite. The Serpentshrine guardians represent the pinnacle of chryllite military philosophy, and are utterly loyal to the high prince, Talik himself.

Haxlar: (mark 5) squad commander. Generally equipped as a Shadowbound but with more ornamentation.

Lesser Herakrus: (mark 6) lower division commander

Herakrus: (mark 7) subdivision commander

Greater Herakrus (prince): (mark 8) full division commander

High prince: (mark 9) special title reserved for Talik vax Elexios ai Centauraus.

Guardian: (mark 2-3) name for flier of convoy-craft’s.

Hunter: (mark 2) name for those who pilot seeker vessels

Lesser admiral: (mark 4) pilot of executioner class (and later on, any light cruiser.)

Admiral: (mark 5) commander of large cruiser.

Fleet admiral: (mark 7) commands entire battlecruiser.

High fleet admiral: (mark 8.5) commander of the archon-class warship

Sergeant: (mark 3) gunnery operators

Engi: (mark 3) shipboard mechanic

Operator: (mark 2) all other shipboard personal.

Ship chassis:

Shadowbolt: heavy escort-level ship, only slightly smaller than an executioner class armed with Darkmatter torpedoes and quad-linked Darkmatter beam weapons, along with a Darkmatter archon beam. Armored with 8-centimeter-thick platinum armor

Phoenix: while in appearance similar to a much heavier version of the convoy, the phoenix is actually the favored warship of Talik himself and is much different. Unlike the weaker warships, the phoenix has solid iridium armor, and sometimes even a nightsilver coating. This armor is typically around 5-centimeters thick. The ship is armed with a massive amount of weapons, including: 2 sets of twin-linked heat masers, 2 sets of twin linked light archon cannons, and 2 sets of twin-linked ion cannons. 4 sets of twin-linked pulse repeaters and a Darkmatter archon cannon. Mounted on the top is a set of twin-linked plasma burst cannons, and on the sides is mounted a set of 8 Shadowhunter missile systems. A shell of 8 centimeter thick titanium-iridium alloy protects this vessel.

Pureblood: the pureblood is a craft named for the faction of Chrylli founded to fight slannesh. It is a small vessel, somewhere between raider and convoy, equipped with two wings, each with a relatively large engine, and in between them even a small fighter bay. The fighter bay usually holds two modified seeker vessels. The front of the ship contains a Darkmatter beam, along with two small ion cannons. Coated in a 6-centimeter shell of titanium. The richer varieties even have nightsilver coating.

Stingray: the stingray is a heavy escort armed with three powerful techguard tentacles, each one with a kinetic maser mounted on the front. It is the primary weapon of the techguard. Shell of 8 centimeters of platinum, coated in titanium.

Executioner class: the executioner class is the primary warship of Chrylli. It has tri-linked Combustion cannons mounted on its wings, and a small archon cannon on the front. 10-centimeter thick platinum shell. Somewhere between a cruiser and escort

Nova-class Supercarrier: the nova-class supercarrier is a massive carrier dedicated to landing soldiers on the surface. Originally, the entire army was loaded onto these, which greatly reduced effectiveness of land assault. They can be transformed into fighter supercarriers, which can carry up to a hundred strike craft. 18-centimeter thick platinum shell. It is the size of a battlecruiser.

Kraken: the kraken is a massive warship crossed with a research station crossed with a training center that serves as the home, base, and flagship of the techguard. A massive construct with 20 antifighter pule radiators, 4 of the largest techguard arms in existence (its primary weapons) and a massive archon cannon (rivaling even the one mounted on the archon itself) on the center, the kraken is a fully capable warship despite its uses as a home and research lab as well. It flies faster than most other ships its size, and its techguard arms are so powerful that they have been known to rip entire cruisers apart at close range. If necessary, the kraken’s techguard arms are given massive plasma-edged strikers on the end, or ionic cannons. Finally, as a sidearm, the kraken has 15 fully operational ion cannons mounted on its nose. The kraken is defended by 20 centimeters of iridium-platinum alloy plating. The Kraken, now, is in repairs after being nearly totaled in the crash landing.

Land cruisers

Hydra: the heavy tank of the chryllian armada, the hydra is a massive tank with very little mobility, side armor, or even ability to fire while mobile. However, despite all logic proclaiming that this would make the tank archaic and useless, any who have seen the tank in action would agree that these flaws are more than made up for by the tanks raw firepower. Mounted with massive cannon, and several sidearms depending on the chassis, the hydra’s raw firepower is rivaled only by its armor’s resilience. The massive cannon- usually a scorcher cannon or pulse cannon, but occasionally anionic cannons are also mounted- can only be fired while the machine is brought to a halt, for the recoil is such that the vehicle has to be stapled into the ground to fire its cannon- the exception is with the anionic cannon, which is capable of firing while moving, albeit at a slower speed.

Besides its primary weapon, the hydra also provides numerous sidearms and tactical advantages. When mounted with the pulse cannon, this is typically in the form of Activuon-manned twin-linked NMG turrets on either side. These fire twice as fast, twice as powerfully, and 1.76 times as large projectiles, as the normal NMG’s. These are typically aided by a sidearm of splinter pistol. The variant mounted with a heavy scorcher cannon rarely uses any sidearms, but when it does it is usually in the form of a tri-linked pulse repeater or light ionic cannon which is aimed as an AA weapon. The variant with the anionic cannon usually has a large number of smaller, twin linked, superlight ionic cannons.

Bladehunter: The bladehunter is an extremely mobile attack vehicle designed for skirmishing and breaking up enemy formations. Shaped with two rotators only, it is a long and sleek vehicle with extreme agility and speed. Armed with twin-linked pulse repeaters or superlight ionic cannons, the bladehunter is somewhat weaker in the way of assault weaponry. An experimental design is called the Nightstalker, a more powerful design made of solid nightsilver and mounted with a cloaking device and extra weapons.

Exodun destroyer droids: The Exoduns are a masterpiece, a small force thus far but slowly growing. Virtual cores run with the souls of Chryllite volunteers (they.... are somewhat free with the souls of their dead.) power Bradium robotic shells who are extremely elite soldiers. The Bradium metal used to make them appears similar to bronze, and their shining brilliance is enough to intimidate many foes to flee. They are equipped with two sets of twin-linked iridium flechet launchers that are modified to use bradium instead.

Damian destroyer: The Damian destroyer is a massive vehicle with eight legs. WIP

Damian Cruiser: The Damian Cruiser is a massive naval vessel (Water vessel) equipped with the same thing as the Damian destroyer, except with the addition of the Iridium Bolt Cannon