Board Thread:Warhammer 40k General Discussion/@comment-4948356-20130607162058/@comment-4948356-20130610182345

There is naval combat, as their will always be. Naval combat is one of the greatest forms of battle to me, and it will play a major part in this campaign.

As for when we will start. As I've said, we reqiure some to take up the reigns of the Chaos forces, and someone to take the ork warlord. If no one takes the ork, than I will play him along with my own chapter. However, we can't start until someone takes the Chaos overlord position. Neither of two chaos players have taken it, or will really, so we wait.

About the concerns of territories: as will be explained in the extended rules upon starting, each sector is split up into 4 battlezones. This effectivly gives a planet 16 territories to conquer, Giving 96 normal battle zones in total. Strongholds are different however, as they have their own sector on a planet. Each SH sector has 5 battle zones, 4 surrounding the fortress and one in the center. The 4 surrounding will actually provide fire support and additional aid for the army battling around it. All four territories must be taken if you want the Fortess at its weakest. But even then, a fortress will not be easy to break, but each territoy around it that is taken will take away a certain bonus. Take my own for example. Behind the fortress is a massive artillery battery, that will fire upon your forces as soon as they come within range. Unless its taken, it will fire upon your forces on any zone close to it. Now, some of these bonus's can be taken and used. However, others will be detroyed, either by your forces, or to prevent capture. You can only destroy one of your own bonuses, the enemy can still take the other two.

As for starting on the moon: The orks, myself, and Chaos already start on planets. Chaos will start with one captured sector on the three Agri worlds, while the orks cover two sectors on Hern, or Herk as they call it. Players can start on any of the four other worlds, with most of the imperium starting on Septicus and Kelima. I would suggest starting away from enemy strongholds, namely on the moons, because the battlezones are where most of the fighting will be occuring.

As for attacking, You must figure out just who and how many you want to send. The defending player must then submit the number of untis in that area. Details will then be proivded about the area in general. Then both players submit their strategies. Attacker must post first. Defenders can not post a strategy that effectivly counters the attackers. If it too perfect, the strategy is considered null and the attacker wins by defualt. If the strategy is acceptable, one of select three people, including myself, will look over both in detail. After, said player will give us the results, namely who won, and how many units are left. This is to ensure a fair game. If certain conditions are met, I myself will write about the battle in detail. Of course I am open to other ideas, including dice roll methods.