Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-13265279-20130724234010

Neithan02 wrote: name one game that rewards the shooting of your own people on a regular basis..

though campaign end by being shot by your subordinates would be something new. (comissars do not lead the troops, they follow them to actusally fulfill the task of shooting the cowards)

as for the tactical rpg style: as said before, since your subordinates do not offer variety or customization (or those unique ones are beyond your control (operators sit in their vehicles and can simply say: kiss my shiny metal behind, snipers are not with the troop but can remove themselves and so on)

mechanicus explorators would be accompanied by robots and or skitari, combat servitors and what not, or would have space marines blast the way, since guardsmen are simply too weak for such important tasks.

sidenote: "have space marines show up whenever you're in trouble..." dude, those are guardsmen, keeping them alive is pretty much about as interesting/important to the battle plan/commanders and Space marines, as is a sack of rice falling down in china, salamanders would not move an inch for them

sidenote 2: squads can easily, if the battle plan commands it, just be sacrificed to scout out enemy positions for artillery and so on, or horrendous casualities can be deemed worthy for an assault if the goal is important enough, either way: "your personal squad of guardsmen"'s survival is never given/ not even cared about. "(comissars do not lead the troops, they follow them to actusally fulfill the task of shooting the cowards)" Well what i meant was in the game when you have gotten that far that you can command an entire platoon/regiment, i said leading the troops as a whole of something achievable not as a regular Commissar which is for "follow them to actusally fulfill the task of shooting the cowards)".

But commanding guardsmen was kind of an obviouse yes if you know the attrition warfare of the Imperial Guard, playing a guardsman wouldnt be allot in gameplay too. Rather a Commissar would have allot of potential in "fun" gameplay, destroying your own cowards while fighting xeno and heretics while watching out for treachery within the ranks. Potentialy if you shoot enough of your own men they will end up shooting you. Like if the fear me but foll-o-meter gets too high they end up shooting you "with accident" from time to time if you don't react to shooting the cowards first ofcourse. If they decide to go another way than the objective you show them with cruelty what happens if they do not follow!

Watching over the guardsmen can be a mess especialy if it is a mess of a big fight with allot going on. So then one can shout of inspiring words while they fight and you give some fire support behind them or leading in melee on the front.

The way of controling the Commissar should be a third person shooter, like Sniper Elite type just a bit heavier in the movement if you mix it with Gears of war and a mx of Red Orchestra fps type but it still follows the realistic movement of a normal human.