Deathwatch Watch Captain

"Yours shall be the glory. In triumph they shall call out your name. Yours shall be the burden. In defeat they shall cry out to you for succour. One Hundred Brothers shall be your blade to strike down the Emperor’s foes. Lead them forth with honour. Be worthy of the divine instrument entrusted to you. Deliver His Wrath unto thine enemies, and turn aside from all temptations. Do this and when you go before the Throne on your day of judgment you may hold your head high and say ‘I did not fear to lead.’"

- Extract from the Apocrypha of Eons, Verse III

A Deathwatch Watch Captain is a veteran commander of the Deathwatch, that commands an entire company composed of formidable Kill-teams. Often when a Space Marine company commander is seconded to perform the Long Watch, they are extended the courtesy of the rank of Captain, but most humbly refuse to accept such an esteemed position until they have earned their place amongst their new brothers as a simple Battle-Brother. Those Battle-Brothers that have earned distinction for themselves through their long, dedicated service amongst the ranks of the Kill-teams are sometimes elevated to this laudable rank. These charismatic heroes must be able to win the confidence and respect of their Battle-Brothers in both triumph and adversity. A company of Space Marines can defeat seemingly insurmountable odds under their Watch Captain's command, the individual prowess of the Battle-Brothers magnified a hundredfold when coordinated by the ferocious tactical acumen of their leader.

Role
Astartes company Captains are superb leaders with a depth of experience excelled only by the Chapter Master himself. A Chapter’s Captains are inducted into the greatest secrets and mysteries of their order with the most binding and terrible oaths and when it is time for a new Chapter Master to be chosen he will most likely be elevated from amongst their ranks. When the time comes and they are nominated to be seconded to the Deathwatch, these Captains dutifully set aside their own desires to remain with their company and undertake their Vigil with humility. The Deathwatch traditionally extends the rank of Captain to a Space Marine company commander during their Vigil, but most Captains entering the Watch refuse to accept such a lofty position until they have earned it. Thus, the scarred hero of a thousand battles will accept a role in a Kill-team as a simple Battle–Brother under the command of an individual several centuries his junior until he feels he has learned the ropes. There is wisdom behind the pride of such an approach. A Deathwatch Captain must learn how to fight a new kind of war, a shadow war against opponents on a dozen fronts where a single Kill-team must tip the balance. The methods, tactics and targets of the Deathwatch are best learned in the field, and a Space Marine Captain will stand side-by-side with his Battle- Brothers to learn their way of battle before presuming to take command of them. Deathwatch Watch Captains are also raised from Battle-Brothers who have served in the ranks of the Kill-teams with great distinction and undertaken many Vigils in the Watch. A particularly skilled xenos-hunter may be called to duty with the Deathwatch repeatedly. Eventually such a renowned Battle-Brother may be afforded the honour of assuming the rank of Watch Captain and leading the Kill-teams he has fought as a part of for so long.

A Watch Captain has to be a remarkable individual. He must be a scholarly adept of the teachings of the Codex Astartes and show himself to be an astute tactician through the maelstrom of uncounted battles. He must be a diplomat and act as a representative of the Chapter to Imperial authorities. It is a position of tremendous responsibility to command a hundred of the Emperor’s Space Marines. The hammer blow delivered by a Space Marine company can devastate a battle zone or strike with pinpoint accuracy, and this decision is also the responsibility of the Captain. Collateral damage may be inevitable, or even desirable; civilian casualties will often be unavoidable. Space Marines will not hesitate to sacrifice themselves in the cause of victory, but it falls to the Captain to make the decision on when and where such sacrifi ces must be made. A moment’s hubris could bring about a disaster that decimates the company’s ranks but every campaign demands boldness and an aggressive fighting spirit. The Captain must weigh all of these factors as he plans for battle; the burden is his to bear alone.

It takes a resolute and often ruthless commander to command a Space Marine company in battle. The unflinching zeal of the Battle-Brothers is one of their greatest weapons and must be exploited to the fullest. As the enemy tires, Space Marines must relentlessly attack with redoubled fury. Foes in retreat must be mercilessly crushed and put to flight before they can regroup, their strongpoints eliminated, their defences bypassed. A Space Marine Captain will seize the initiative and keep it, orchestrating a rising crescendo of mayhem that shatters the enemy force into bewildered fragments fleeing from the battlefield. A Space Marine Captain can win great glory for himself and his company, entering the annals of Chapter history as a celebrated hero. A Captain leads from the front, his words and deeds an inspiration to the mighty warriors at his command. Their individual prowess with blade and bolt gun is peerless, as it must be to command the respect of the Space Marines in their charge. Captains are often lionized by their Battle-Brothers in the company, and forge an unshakeable mutual bond of loyalty and trust across decades of war.

The demands on a Deathwatch Captain are very different to those found in other Space Marine Chapters. A Deathwatch Captain is usually placed in charge of several Kill-teams and given guidance on broad objectives by the Watch Commander. Beyond that and advice from Chaplains and Librarians the Watch Captain sets his own missions and organizes his Kill-teams appropriately. He is responsible for every detail of their recruitment, training, equipment and deployment. It is also his solemn duty to record their deeds in battle and, where possible, to return the remains of a fallen Battle-Brother to their parent Chapter with all due honour. It is unlikely the Watch Captain will ever have a full hundred Battle-Brothers to command in the Deathwatch, and the handful of Space Marines available will always be widely scattered across the vast area under the scrutiny of a single Watch Fortress. Instead the Watch Captain must learn how to best employ a changing roster of Battle-Brothers from different Chapters to assemble the most effective Kill-teams for the missions required. Much of the Watch Captain’s time is occupied by endless analysis of data and closeted consultations with Librarians and Inquisitors in an attempt to determine when and where to intervene. It is rare to have the luxury of planning campaigns in the Watch. All too often the Watch Captain is engaged in long-term triage of a series of alien threats across an entire sector. Precision strikes by Kill-teams to keep the enemy off-balance, often in collusion with Ordo Xenos Inquisitors, and some subtle prodding of Imperium military forces in the right direction is commonly the best that can be achieved.

A Watch Captain will often take personal command of important missions, particularly ones that involve multiple Kill-teams or diverse objectives. A Watch Captain makes for a truly deadly opponent but one armed with the ancient weaponry and forbidden wargear available to the Deathwatch is more terrible still. Under his deft control the most diverse Kill-teams work together with the smooth effi ciency of a well-oiled bolter. Unconquerable fortresses and indestructible war machines are meat and drink to the fertile mind of a Watch Captain. Even the strongest enemy forces are liable to be pulled apart and defeated at the hands of a Watch Captain’s Kill-teams before they know they are under attack. When a major xenos threat is identifi ed by a Watch Captain, his role is to formally warn nearby Imperial Commanders of the threat. If the Imperial response proves weak or ineffective it may then fall to the Deathwatch to intervene directly and put an end to the matter. The Deathwatch has access to weaponry that is the doom of worlds. Where conventional defences fail, a Watch Captain may have to sorrowfully order the complete destruction of a planet, potentially sacrificing innocent lives in their billions to protect other worlds in peril.

It is not unknown for Imperial Commanders to beg a Watch Captain to take command of their defences in the event of an alien invasion in hopes of saving their world from Exterminatus. A Watch Captain is a wise choice of supreme commander in such times as their skill and zeal will wring the very best out of even the most lackluster Planetary Defence Forces. It is also a pitiless choice, as a Watch Captain will not hesitate to turn the whole world into a charnel house for the invaders, a devastated war zone piled high with countless dead. Destroying the alien is the Watch Captain’s primary objective; preservation of the world and its people is a secondary concern. Such dreadful power is also a Watch Captain’s greatest potential peril. A Space Marines’ stalwart character is a proud and ferocious one as befits such a mighty warrior. But in these traits the seeds of damnation can also be sown. Overweening pride can turn to hubris and narcissism; excessive ferocity can beget bloodlust and madness. A Watch Captain can order whole worlds burned with a single word and entire populations slaughtered without fear of censure. The temptation to abuse such power, often with purest of motivations, can be a seductive one. There is a certain grim hopelessness in the eternal battle against the alien, fighting an unwinnable war against a galaxy full of enemies. The belief that the threat of the xenos must be attacked directly with every weapon available is a form of lurking madness that a Watch Captain must learn to always keep at bay. In truth, the adamantium protecting the flesh of a Deathwatch Captain is weak and brittle in comparison to the unbreakable steel to be found in his soul.

Wargear

 * Artificer Power Armour
 * Terminator Armour, optional
 * Iron Halo
 * Bolter or Bolt Pistol
 * Chainsword
 * Frag Grenades & Krak Grenades

Optional Deathwatch Watch Captain Wargear

 * Storm Bolter
 * Combi-weapon - combi-flamer, -melta or -plasma
 * Close Combat Weapon - Power Sword, Lightning Claw, Plasma Pistol, Storm Shield, Power Fist, Relic Blade or Thunder Hammer
 * Melta Bombs
 * Digital Weapons
 * Auxiliary Grenade Launcher

Notable Deathwatch Watch Captain

 * Watch Captain Artemis - Artemis possesses the uncanny ability to sense and recognise alien incursions and influence on Imperial individuals and locations. He was originally a Battle-Brother of the Mortifactors Chapter but was brought into the Deathwatch to put his unusual abilities to use. Artemis commanded several Deathwatch Kill-teams against the K'nib in the Donorian Sector. This was done at the request of the Imperial Guard's Kaslon Regiment. Artemis personally slew the K'nib Alcayde and ended their attack upon Imperial space, even though the credit was given to the Kaslon Regiment.
 * Watch Captain Marius Avincus - Captain Avincus of the Ultramarines Chapter hails from a noble family on the world of Prandium. He was recruited alongside his twin brother Gnaeus into the Ultramarines, where the twins served together for centuries. After more than three hundred years in service to the Ultramarines, the brothers faced a horror the likes of which none could imagine—the Tyranids attacked Prandium. Gnaeus was slain, crushed by a Carnifex. Avincus was furious at what the Tyranids had done, and he was given the opportunity to strike back against them during the Battle for Macragge, where he fought valiantly amongst the 3rd Company, seeing many of his Battle Brothers slain during the brutal tunnel fighting. He was amongst those survivors who were chosen to join the 1st Company as one of Chaplain Cassius’s Tyrannic War Veterans. Twelve years later, he was nominated for Deathwatch service, and he gladly swore the Apocryphon Oath in order to share his experiences with those outside the Ultramarines, to give them a fighting chance should the Tyranids return.
 * Watch Captain Brand Mac Lir - Brand Mac Lir hailed originally from the Storm Wardens Chapter where he won fame in the Cleansing of Vigil. His experiences fighting the foul Slaugth kindled a desire in him to join the Deathwatch. His keen fervour and veteran tactical skills saw quick promotion for Brand—by his third deployment, he lead a Kill-team, and was elected Watch Captain on his ninth Vigil. Brand can be a cautious leader at times because he’s always wary of the tricks and traps of the enemy, but once battle is joined he is as ferocious and direct as any Space Marine. Brand’s Sacris Claymore Morwenna has reaped a tremendous toll of alien blood and ichor in deadly hand-to-hand combat.
 * Watch Captain Prascus - Captain Prascus of the Ultramarines Chapter is best remembered for building the first hunting grounds on Watch Fortress Erioch four hundred years ago. He became renowned for his skills in the selection and deployment of Kill-teams and is fondly remembered by the venerable Battle-Brother Arius Hyzeron. Arius can tell many tales of how Prascus’ teams somehow always balanced their members to create a dynamism that proved nigh unstoppable. Later Commanders still use the term ‘Prascus Pair’ to refer to a team of two Deathwatch Battle-Brothers that operate well together despite their differences.
 * Watch Captain Ramiel - Captain Ramiel of the [Dark Angels]] Chapter is currently serving the Long Vigil with the Deathwatch. Though he first volunteered for the duty, in truth, he had a hidden agenda in doing so, although his passion for smiting xenos was truly remarkable. Over a number of decades, Ramiel has pursued a Fallen who had presumably joined the Deathwatch under the guise of a Black Shield. For decades thereafter, Ramiel has spent years secretly and investigating Watch Fortress Erioch's Deathwatch Chaplain Titus Strome, a former Black Shield of unknown provenance. Unable to confront Strome directly, he arranged for his gene-seed to be tested. However, before the matter could be resolved, Ramiel was called upon to lead a Kill-team on a special mission. Ramiel and his team disappeared after they were sent to re-establish contact with Watch Station Midael. No trace of them has been found since. Midael remains out of contact with the Deathwatch to this day and the secrets it might hold are still hidden.
 * Watch Captain Andar Scarion - Andar Scarion is a member of the Astral Claws Space Marine Chapter who was seconded to the Jericho Reach to serve in the Deathwatch. His arrival was the cause of much controversy due to his Chapter's questionable actions in the decades before the outbreak of the Badab War. Nevertheless, Scarion was allowed to commence his Vigil with the Deathwatch and served for over five decades with honour, achieving the rank of Watch Captain. Like his Chapter Master Lufgt Huron, Scarion is a proud and ruthless warrior with a keen grasp of strategy and military politics, and has proven himself to be a valuable asset in liaising with the Achilus Crusade's officers. He expects the Kill-teams under his command to perform to the most exacting of standards and does not tolerate laxity, weakness or failure. As is common to many of his Chapter, Scarion regards non-Astartes with a mixture of scorn and pity, holding that the Astartes ideal is fundamentally superior to the frailty of the common run of humanity. He masks this arrogance well when political goals require it, but discards the façade when amongst other Astartes, seeing little issue with collateral damage amongst human allies whom he regards as inherently expendable.
 * Watch Captain Kail Vibius - Kail Vibius is a Marines Errant Battle-Brother who serves as a Watch Captain in the Deathwatch. Vibius has a burning desire for vengeance against xenos, which has marked him out even amongst the alien-hunters of the Deathwatch. During the Corinth Crusade, Vibius and a squad of his fellow Marines Errant were captured by the vile Dark Eldar and taken into the Webway to the dark realm of Commorragh. Surviving their cruel treatment at the hands of his xenos captors, Vibius bided his time until he was able to seize the opportunity to escape, leading a slave revolt against his surprised captors. Eventually the Space Marines fought their way to freedom and returned to the Imperium. Vibius was nominated for the honour of representing his Chapter in the Deathwatch, and rose swiftly through the ranks until he led his own Kill-team. When his former commander, Captain Bron of the Dark Sons Chapter, was mortally wounded, he recommended Vibius be promoted to the rank of Watch Captain in his stead, a role he has held ever since.