Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-2.150.26.12-20130721123316

also, i think the guardsmen and civvies would be all formal and that with the salamanders at first, then getting more casual at later parts. for example, the player tends to meet up with a salamanders sniper scout, who in later parts gets a drinking problem, which in a very late part leads to a cutscene where the player gets stationed on night patrol pretty close to a tent and some field bunks (beds, in case you thought of bunkers). the player hears talking in the tent, and sees the scout and the master of the recruits, aguing about his drinking, leading to the scout giving up, and gets sentenced to five weeks of recreation among his more human comrades to observe and learn more proper human conduct. (including NOT eliminating three bottles of whiskey in half a minute.) the scout then spots the player upon exiting the tent, greeting him. the master of the recruits then pokes his head out, calling for the scout to not mind the player's business, causing the player to respond that having company is entirely okay for him. the master of the recruits then retracts into the tent with a grumble in his throat, and the two conversate a bit, walking around. then the player spots something white on a hill, the base colour of the tau forces on the planet  being white. the scout quickly begins opening fire, and 200 tau forces attack the scouts, who number around 70. the tau forces are also reinforced with a devilfish and three piranhas. the challenge for the player lies maybe not so much in winning, but rather surviving.

also, how about the player and the scout driving a piranha from that attack in the next mission, where they have to escort the then-occupied devilfish filled with guardsmen through some kind of tau-occuppied imperial version of venice?