Board Thread:Warhammer 40k General Discussion/@comment-24081662-20150320002747/@comment-24081662-20150330020504

Ok so just wanted to say im still working on my forces, but this is what I have so far;

Units

Mirror Knight

Equipment

Mirror Knights generally enter the fray wielding crystalline katana’s in each hand, which when activated coat themselves in plasma, effectively allowing them to simultaneously cut and burn through their enemies. Using a specialized device installed into the back of their armor, they are able to phase into the webway and out in rapid succession, effectively allowing them to disappear entirely only to reappear in a more strategic position. The device is even capable of temporarily stabilizing a narrow corridor of warp-space, allowing the knight to phase into regular warp-space momentarily. As a secondary ranged weapon, Mirror Knights wield Helix rifle’s. While they prefer to engage in melee combat normally, they are more than capable of taking down enemy positions using their rifles with practiced ease.

The most distinctive mark of the Mirror Knight’s equipment however, is definitely their armor. Their armor appears to be made out of solid crystal, or possibly glass, and seems as if it would be fragile and easily shattered. In practice, the armor can absorb blows as well as any power armor could. The armor is almost entirely a deep, impossible black which absorbs all light and reflects none back, so that in bright places the eye is bewildered by the depth of darkness. However, the chestplate and half of the mask is instead a platinum-colored perfect mirror, reflecting with psychic clarity unmatched by any mechanically-engineered human mirror. The mask of the armor is split down the middle by a ridge, and on the left side it is a mirror while on the right, the perfect dark mask. No hint of the face beneath the mask is seen.

The armor is much more thin than human power armor, but lyke power armor is cybernetically integrated into the user’s neural system- although unlyke power armor, the lynk goes beyond mere cybernetic enhancement but indeed fuses with the user’s very soul. The armor is impossibly smooth and lack’s the seams and plates found in more primitive armor’s, instead seeming to be made entirely of one piece of glass, crystal, rock, metal, or whatever else might make up the plate.

Powers and skills Training and capabilities
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Reflection <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: The Mirror Knight’s have the psychic ability to absorb lighter energy bombardment such as lasgun fire, then reflect it back at whoever shot the attack. This ability is inneffective against explosives or solid projectiles, but when it comes to lasers and plasma this ability simultaneously shields the Knight and wrecks their burning vengeance upon those who dared to attack them.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Hollow visage: <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Mirror half of the mask of the Mirror Knight’s reflects with a startling clarity unheard of in any normal mirror, because the mirror reflects the very soul of those who stare into it back at them. When a Slaaneshi champion gazes into the mirror, they see their own imperfection gazing them in the eyes. Righteous paladins see the depth of their own corruptibility, traitors see their broken oaths replaying before their eyes. But no matter what, when a foe of the knights gazes into their visage, they see only despair and the promise of the knights vengeance.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Warpblink: <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirror Knights can teleport short distances by temporarily stabilizing a pathway through the Warp, or phasing into the Webway. While it is possible to use this ability without accessing the webway, it is far more psychically exhausting and dangerous to do so.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirror Knights are elite, extremely well trained Reborn eldar. They are extremely adept at melee combat, wielding two katana’s at once with supernatural precision and skill. In addition, they are trained to some degree in manipulating their psychic abilities, and use those powers to disorient their foes and increase the lethality of their weapons. While they prefer to engage at melee, they are still incredibly skilled with their long-ranged flechet rifles, with which they are as skilled as any aspect warrior. They are comparable in strength and skill only to the most elite of space marines.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirror knights rely more on finesse, dexterity, and agility than strength to fight. They are masters of redirecting, disorienting, and pinpointing weaknesses in their enemies. In a contest of pure strength they are inferior to terminator space marines, space marine veterans, or units of similar strength, but they are capable of making up with this with their immense agility. Instead of bone plates, thick muscle, enormous armor, and explosive weaponry, Mirror Knights generally possess light, slender forms reinforced with exotic crystals and barriers of psychic and mechanical nature, giving them equal strength and resilience despite their apparently light form.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantom

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantom’s are armored in jet black crystalline armor designed to meld into the shadows. The armor is highly segmented and made up mostly of small plates, lammelar, and scales, except on the torso where the breastplate is considerably large. Additionally, the plates slide over eachother with almost no friction and no sound, allowing the Phantom’s to be eerily silent as they move and fight. For weaponry, they are armed with an odachi sharpened on both sides of the blade and a long-ranged Flechet rifle. Installed into their helmets interface is a variety of tools used to improve the Phantom’s sight and range, including the ability to see in other light spectrum’s, a neural uplynk to the Flechet rifle’s scope, thermal vision, etc. etc.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Powers and skills
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ghost <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantom’s have the ability to become utterly invisible to scanners, electronic imaging, camera’s, and become partially intangible. While they can still actually be seen, they wyl easily fade into the shadows and as long as they do not fire their weaponry become completely silent and give off absolutely no electronic signature to track, or thermal image to scan. Thus, the only way they can be seen in this state is if they are directly seen- which is equally hard, as they blend into shadows perfectly and even become mostly translucent.  It has been suggested that the reason they cannot use technology to become invisible entirely is because the electronic signature from true cloaking conflicts with their usage of this ability.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Chrono sight <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> By glimpsing through the strands of time, Phantom’s anticipate enemy units beyond their line of sight, allowing them to know precisely when and where to snipe enemy positions.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Training and capabilities

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantoms are trained to be the perfect assassins, either with rifle or blade. As such, their fyrst and most important training is the honing of stealth. Using a mixture of ingenuity, psychic abilities, and technology, they are utterly silent, nearly invisible, and easily blend into darkness and shadows to stalk their unwary prey. Their skills with their blade match some of the best trained warriors of any race, and they are adept at arriving right behind their enemy to dispatch them with a silent, perfectly aimed strike of their great dual-edged odachi. Finally, they wield their sniper rifles with legendary accuracy and skill, combining instinct and skill, coupled with psychic abilities, to sharpshoot with accuracy unsurpassed by any other unit. However, their abilities in open combat are limited compared to the elite forces of other factions.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantom’s are rarely deployed alongside their brethren in battle, but rather are given other, secret objectives which they pursue on their own, heedless of the battle which, to them, merely serves as a distraction. For these missions, the total outcome of the battle, or even the war, is irrelevant, as long as they accomplish their aims- be it sabotage, assassination, capture, or blatant thievery.

 

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Nightseekers

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Nightseekers wear ‘Dragonscale’ armor (detailed in equipment subsection)For a weapon, Nightseekers wield a mixture of maces, scepters, axes, longswords, and bastard swords for melee weapons. For ranged combat they wield powerful electromagnetic Accelerator bows.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Training and capabilities

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Nightseekers are the foremost psyker’s of Cyril Aldyrax, and have a great variety of abilities. Rather than subtly guide combat or simply support their allies, Nightseekers take to the fray aggressively, almost recklessly slinging spells and burning through enemy resistance with powerful psychic onslaughts, as well as protecting their allies from psychic assault.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phoenix Legionnaires

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phoenix Legionnaires wear Dragonscale armor and wield Accelerator bows as their primary ranged weapons. For melee combat, they use a mixture of swords, axes, claws, halberds, and glaives, based mostly on personal preference.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Powers and skills <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Training and capabilities
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Placehold <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Placehold

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Placehold

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:32px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Armor

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dragonscale

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">armor forged from massive plate-scales layered together in such a way that when  the wearer moves they slide over eachother and allow maximum agility, while simultaneously deflecting force and damage with extreme efficiency. Below the much larger overlapping scales called the ‘dragonscale’ itself is a layer of triangular scales. While this armor fails to cover several parts of the body- including the elbows, knees, hands, and the lower half of the head- it protects the wearer incredibly well from nearly any form of damage. Additionally, it generates a protective forcefield, primarily to protect the uncovered sections of the body.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirrorplate

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirrorplate, the armor of the Mirror Knights, appears to be made out of solid crystal, or possibly glass, and seems as if it would be fragile and easily shattered. In practice, the armor can absorb blows as well as any power armor could. The armor is almost entirely a deep, impossible black which absorbs all light and reflects none back, so that in bright places the eye is bewildered by the depth of darkness. However, the chestplate and half of the mask is instead a platinum-colored perfect mirror, reflecting with psychic clarity unmatched by any mechanically-engineered human mirror. The mask of the armor is split down the middle by a ridge, and on the left side it is a mirror while on the right, the perfect dark mask. No hint of the face beneath the mask is seen.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The armor is much more thin than human power armor, but lyke power armor is cybernetically integrated into the user’s neural system- although unlyke power armor, the lynk goes beyond mere cybernetic enhancement but indeed fuses with the user’s very soul. The armor is impossibly smooth and lack’s the seams and plates found in more primitive armor’s, instead seeming to be made entirely of one piece of glass, crystal, rock, metal, or whatever else might make up the plate.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weapons

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Accelerator bow

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Accelerator bows are bows which use magnetic impulses to accelerate the arrows they fire to a fraction of the speed of light, the same principles which the tau railgun relies upon. The arrows are made from solid metal and tipped in a sheen of blinding plasma, making them immensely powerful and capable of taking out heavy infantry and light vehicles with ease, and even capable of dealing severe damage to medium vehicles. They do however require a high level of skill to use correctly, and do not fire at nearly the same rate as gun’s do.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Helix rifle

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Helix rifles are short-medium ranged plasma rifles so called because of their distinctive barrel, which is made up of a helix-shaped coil of magnetic rails designed to accelerate the plasma at an immense rate. The rifle’s use external powercells, energy dispersion, and trigger mechanism’s, freeing up a much larger amount of the weapon to be used on power, accuracy, and adaptability. The weapons defining characteristic is its ability to accurately provide immense firepower over a decent range. The rifle channels a burst of plasma between magnetic coils at immense speeds, resulting in a weapon capable of dealing immense damage accurately up to a certain range. However, if the weapon is used at longer ranges, the plasma disperses before it reaches its target, vastly decreasing weapon effectiveness. The rifle has three barrel settings which determine how tightly the barrel is set; Focused, which fires a thin beam of energy at the furthest possible distance and accuracy capable of slicing through armor. Medium, which fires almost as far and blasts through a much larger area but is somewhat lacking in accuracy and raw staying power. Blast, which flings large amounts of low-energy plasma in a flash of energy which can incinerate several unarmored enemies at once, but is virtually useless against heavy infantry or armored vehicles. Helix Rifles additionally can cycle their energy in three different ways; Creating heavily ionized bits of matter which create massive electromagnetic energy bursts on impact, thermally-induced plasma which possesses the heat of a small star, or heavily irradiated medium-energy plasma.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flechet rifles

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flechet rifles use a pair of magnetic rail’s to fling thin, long, razor-edged projectiles at long distance. These projectiles are generally made from extremely hard substances to allow them to easily penetrate through armor and flesh. The weapon is extremely long ranged, as the projectiles are launched with more than enough force to carry them a great distance and slice through the air with virtually no resistance. As such, Flechet Rifles are used for distance combat and sniping, being both nearly silent and incredibly distanced.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:32px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Individuals

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Daelyx Auphydas

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Alpharius

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dyrxaend vryx Celthios

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phyrakumo Auphydas

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Celvariu