Board Thread:Warhammer 40k Roleplay/@comment-4948356-20141004143923/@comment-25222488-20141109213915

OOC: you see if choas ships turn there guns on the grand cruiser on its exsplosion run then my battleships cruisers and the 3 grand crusiers will gain the upper hand as they would need to shift every gun onto the grand cruiser leaving them open to fire, and asides danny had hundreds of ships i need peace for an invasion i dont need choas warfleets every second and the distance was further away and void shields+armour+speed=good position to blow up as choas tactically know either way i would destroy there ships in great numbers gotta give me some point there as i want this void battle to end so ground ops can commince properly plus danny gave no specific enemy tactics leaving me to only guess the enemys move.

tell me if you saw an enemy ship steaming towards you, of course you would fire evrything to stop it before it did its job. but the risks with leaving the fleet open to the group of the heavily armed imperial ships would have risks and commanders of fleets make mistakes all the time so why not let choas make that mistake considering im already outnumbered an have regular fire power even though there heavily armed, i based all off tactical risks and all although i gave no specifics about distance we know there would be a fair distance between the 2 fleets and any excess exsplosion (basically the intial shockwave) would be bounced off i guess you could say off the void sheilds (unless there was no sheilds then the shocmkwave would rippel the hull integratity

while you would probably argue about this (not in a mean way) it is tactically sound though considering the above, leave it at that though?