Board Thread:Warhammer 40k Roleplay/@comment-7974155-20140326055119/@comment-8257990-20140418172404

Right, I'm going to accept any input from you guys, but I have 2 questions that will help me RP not only in a good light from my angle but in yours too.

1: How are we going to deal with Psychic powers? We know that in Table Top there are 7 Pyromancy "spells," for example, and a master Pyromancer would know these 6 spells, but Lore-wise a Master pyromancer could do anything with fire. So far I've come up with Abyssal Lightning, Dark/Null/Abyssal Fire and Void Shards as my "elements," to manipulate, and I think i've done a pretty good job of keeping them in check, but what about the other Psychic Lores?

2: We all know how OP Du'un was (aLL right I'll reveal a bit of lore, that was not Du'un, that was they Abyss, yes the Abyss is a living thing, now some of it is inside the Warpforge apparently), but is there any way in which you can see Du'un being too powerful for a canon wise really high-tier psyker?