Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-8881468-20130729090414

Kristoffer, if ypou cannot even read the post of me to quote me, that puts you quite to shame, I said, to quote myself

"as for computer games, well I have been playing those for the last ~ 24 years, you play through several hundred, if not more of them ;)"  please be so kind as to actually put some effort into this.

2nd sidenote: if you cannot even use the forum software accurately to quote me, at least be smart enough to show the direct quote in some other way.

3rd: to quote you:

"And if you didn't read what i wrote up there a few comments ago you won't meat as many giantly huge enemies like the Chaos Space Marines in a huge battle or a small skirmish cause they will mostly be swarmed by other guardsmen or taken care of by heavy weapons and tanks."

--> with this you basiccally deny the chaos enemies a combined attack of cultists, demons, and chaos space marines, you deny the existence of chaos artillery and vehicles (you basiccally deny the enemy basic brains, sending off some of their most precious troops in frontal assault without support, come on...  not even mentioning that you deny the enemy commander the basic use of techniques that are normal, if not essential to them, like drop pods or teleporters and so on, that are used on either side to get the best out of the units.

so you're not only denying basic fluff (as chaos space marines tend to use f.e. cultists in their assaults as bait, if not support units, have their own support units and os on, but you are denying basic shooter and strategy game gameplay facts, not even allowing your enemy to be diverse and challenging.

@ Shas'ó'Kais  I am not saying that the comissar shoots more than 1 person, I am merely saying that from a developer's point of view, it makes little sense to reward the player, on a (regular basis)  for basiccally killing a group of guardsmen (those that retreat are demotivated/see that they won't survive this and thus only have the choice to die at the hands of the enemy or the commissar) actively or passively. and we have not even delved into the (high) possibility  the commissar being killed by those men

those things might be new devices for storyteling/getting emotional involvement but not really wanted as regular elements (otherwise you would have had those as player decisions in any w2 strategy game on soviet side)

second problem: the quality of the equipment that the imp guard gets/the single guardsman is able to wield and hsi skills, ion comparison to the enemies and f.e. sisters and marines, makes them far less of an ideal chocie for such a game. I can give him an awesome flak armour of what the heck, it will still just be a flak armour per se, offering little to no protection versus the "mid equipment tier" of all other races. your flak armour will not go turn into power armour grade material over the curse of the campaign.

(sidenote, who spends artifacts on cannon fodder)

stormtrooper might work in some way, though penal legion  is probably more suited, and still has severe weaknesses lore- and plotwise