Titan Weapons

Titan Weapons are a family of massive-sized weapons carried by Titans, any one of several classes of massive, crewed, robotic bipedal combat walkers fielded by the Titan Legions of the Adeptus Mechanicus' Collegia Titanica or by the Forces of Chaos' Dark Mechanicum. Titan weapons are designed differently to weapons used on vehicles or by the standard Imperial Guard infantry squad, only scaled up to a much larger scale. They are designed to last, to sustain massive amounts of damage that would destroy most ordinary armoured vehicle-mounted weapons, and continue to keep working. The firepower of a Titan's weapons is related to the size and power output of its plasma reactor. All of these factors are taken into account of weapon's various grades. Titans can carry a mixture of weapons into battle. This is known as a weapon configuration. Titans are designed so that weapons can be equipped to suit the mission it has to accomplish. The size of the hull determines how many weapon locations or hard points the Titan will have, as well as its speed. Larger hulls can carry more weapons, but are slower due to their increased weight. The categories of weapons which may be fitted depend on the hards points; for example, the hard points on a Warhound-class Titan cannot mount very heavy weapons or missile mounts. All Titan weaponry is interchangeable, and a weapon can, for example, be taken off a Warlord-class Titan and mounted straight onto a Warhound. However, a weapon's effectiveness will change according to the size of Titan it is fitted to.

Titan Armament
The weaponry carried by Titans is usually dedicated to certain tasks. Some are for targeting high-priority and well-armoured enemies, such as fortresses or armoured divisions, others are particularly effective against legions of troops and laying down devastating artillery barrages. Titan weapons are divided into two rough categories:

Scout Titan Weaponry
Scout Titan Weapons are weapons normally fitted to light Titans such as the Warhound. Rarely found on the largest Titans, and usually of short range, these are designed to destroy light to medium vehicles quickly, and to deal with huge masses of troops. Below are some examples of such weapons:


 * Inferno Cannon- An upgraded version of the flamers mounted on vehicles, the triple-barrel Inferno Cannon is immensely devastating in close quarters against infantry and light vehicles, even those hiding in cover.
 * Plasma Blastgun - The lightest plasma-based Titan weapon, and one of the most powerful that can be mounted on the Warhound Scout Titan. Although it possesses a relatively slow rate of fire, and is of only medium ranged, the Plasma Blastgun can badly damage well-armoured vehicles, Scout Titans, and devastate infantry squads by the means of having two different modes of operation, depending upon the nature of the target: a slower, more focused full-power blast, or more rapid but less powerful shots.
 * Turbo Laser-Destructor - A Titan-scale laser weapon, mainly used for anti-tank/anti-Titan support. Very destructive compared to most vehicle and infantry-level laser weapons. More powerful than the Plasma Blastgun, as well as having a moderately longer-range, this weapon is well suited for sublimating small or heavily armored infantry units just as easily as it can pierce the thick, iron hides of all types of armored tanks. In game terms, it is also the only Destroyer weapon that a Scout Titan may carry. Although it can be fitted on a Scout Titan, the Turbo-Laser Destructor is more commonly found on the larger Battle Titans, who are much better prepared to deal with the constant threat of armored vehicles.
 * Vulcan Mega Bolter - The Vulcan Mega Bolter is a Titan-scale Bolter weapon, comprised of two large-calibre Gatling gun-style assemblies. Projecting a withering volley of firepower, it is able to tear through infantry and light vehicles with ease.

Battle Titan Weaponry
Battle Titan weapons have more destructive and longer-ranged weapons mounted commonly on Reaver and Warlord Titans. Most are designed to destroy other Titans, engage enemy detachments, or bring devastation to fortifications.
 * Close Combat Weapon - This encompasses an entire category of weapons that employ a Titan's prodigous strength and size to smash and tear apart the enemy. They are horrendously effective against enemy Titans and war engines - if the Titan can get close enough to use them. They can only be mounted on the Titan's arms; this rules out the Warhound. In Epic 40,000, close combat weapons include the Powerfist, Laser Burner and Chainfist.
 * Gatling Blaster - The Gatling Blaster is a larger projectile weapon commonly found on Battle Titans. It is a rapid-fire weapon like the Vulcan Mega-Bolter, but instead fires 150 mm shells, powerful enough to inflict damage upon superheavily-armoured targets.
 * Hellstorm Cannon - The Hellstorm Cannon is a huge, five-barrelled, directed-energy weapon that can completely decimate an entire city (perhaps even more) in just one cataclysmic salvo. In addition, the central structural hub around which the weapon barrels are mounted can itself be converted to mount a Gatling Blaster. A Hellstorm Cannon, detached from a long-destroyed Emperor Titan, can be seen lying on its side in near the city of Ironworks Bay (or Victory Bay, as it was later named by Lord-Militant Lukas Alexander) on the planet Kronus during the Dark Crusade. A trench large enough to move an armoured company through has been carved out of the earth in front of the cannon from its final firing.
 * Melta Cannon - The Melta Cannon is an upsized Melta (fusion) Weapon mounted on Warlord Titans. Notably short-ranged, but incredibly effective at penetrating armour and destroying Titans.
 * Multiple Rocket Launcher - The Multiple Rocket Launcher is a long-range artillery weapon which unleashes heavy barrages to suppress and devastate enemies. And because it is mounted on a Titan, it is much less vulnerable to air and fast attacks than dedicated artillery companies.
 * Quake Cannon - The Quake Cannon is a very, very large artillery piece that is larger and more powerful than any other artillery weapon ever developed by the Imperium of Man.
 * Volcano Cannon - The Volcano Cannon is powered directly from the Titan's plasma reactor, the Volcano Cannon has extreme range and is very effective at penetrating armour, making it useful primarily against war engines and other Titans. The Volcano Cannon is a favoured weapon of the Warlord and certain Reaver pattern Titans.
 * Plasma Annihilator - The Plasma Annihilator is the largest and heaviest plasma weapon ever built by the Imperium. The Plasma Annihilator can demolish any fortification with ease, can destroy other Titans and can slaughter infantry in mass numbers because of its immense size and power. It takes enormous amounts of energy directly from the Titan's reactor and takes a long time to cool down.
 * Missile Pod - Warlord Titans can carry a Missile Pod on one shoulder hard-point. While Warmonger and Imperator-class Emperor Titans can also carry them, this is rare.
 * Apocalypse Missile Launcher - The Apocalypse Missile Launcher is the equivalent of the Multiple Rocket Launcher, however it is more commonly mounted on the carapace of a Warlord than the Multiple Missile Launcher.
 * Vortex Missile Launcher - The Vortex Missile Launcher fires a missile that creates a Warp vortex (a controlled black hole leading to the Immaterium, an alternate dimension inimical to all matter), which destroys tanks and infantry instantly. The vortex that is created either collapses on itself, or it can also drift across the battlefield,causing massive damage to foes (and friends) even if the missile does not hit its target. Super-heavy vehicles and bio-constructs are too large to be sucked wholesale into Warp vortices, but still take massive damage instead. The same arcane technology is used in the man-portable vortex grenades.
 * Titan Warp Missile Launcher - Titan Warp Missile Launchers fire missiles that ignore Void Shields before they strike their target by phasing into the Immaterium, which makes them very effective in Titan versus Titan engagements.

Specialised Titan Weaponry
Over the long centuries before the 41st Millennium, the Adeptus Mechanicus developed a large number of other weapons and add-ons for their Titans. Most of these weapons are only effective in a given situation or for a given task, hence they are seldom made part of a Titan's standard payload.

Close Combat Weapons

 * Battle Claw - The Battle Claw is a close combat weapon most commonly seen on Chaos Titans. Its huge hydraulic pincers can grip and twist Titan arms and weapons, or sheer through metal as they powerfully snap shut.
 * Chaos Titan Tails - The degenerate Chaos Titans have mutated to become a hellish mixture of flesh and metal. Some of these monstrous creations, such as the notorious Banelord-class Titan, carry weapons mounted on long, sinuous tails, using them to crush and gouge their enemies.
 * Energy Whip - This close combat weapon is used exclusively by Chaos Titans. The triple whip lashes against the target causing light damage but also actin as a conductor for a massive electrical jolt intended to burn out circuitry and control systems in the opposing Titan. A successful hit with an Energy Whip automatically inflicts psychic shock in addition to any other damage done. The Energy Whip is also effective against building.
 * Power Ram - This weapon is an electro-hydraulic battering ram often carried by siege Titans. Taking the form of a large piston-driven buttress capped with a large Imperial eagle's head, it's hardened adamantium beak is equally dangerous against both Titans and buildings. The Power Ram delivers a high-velocity strike capable of punching through the thickest armour and inflicting major damage.
 * Power Saw - The Power Saw is a simple variant on the standard Chain Fist used by many Titan orders. Its whirling adamantium-tipped blades can slice through armour, weapons and power cables to cripple opposing Titans.
 * Titan Chainfist - Similar in concept to the Chainfist wielded by Terminators, it takes the form of either a three-fingered claw with a large chainsaw attachement or a gigantic circular saw. Thanks to the available power from the Titan's massive plasma reactor, Titan-grade Chainfists are also equipped with a secondary Melta Array, to soften up the target while cutting through it.
 * Turbo Battering Ram - A gigantic piston powered by electromagnetic coils, the Turbo Battering Ram is a siege weapon designed to hammer buildings and fortifications into rubble. Although it is much less efficient as a close quarters weapon than the standard Titan-grade melee weapons due to its ungainly bulk, it has the advantage of being able to trip or bowl over an enemy Titan with a well-placed blow, effectively taking the enemy God-Machine out of the fight without damaging it too much.
 * Wrecker - The Wrecker is a gargantuan wrecking ball connected to a heavily reinforced chain and attached to a Titan's arm hardpoint. It is sheathed in a power field to ensure maximum destruction. As destructive as it is unsubtle, this massive siege weapon can turn the most strongly fortified building into rubble in a matter of moments. The Wrecker has never been favoured as a close quarters Titan weapon, for it is far too awkward and unbalancing to wield efficiently against a moving opponent, but should it connect, its tremendous power means nothing can withstand its destructive impact.

Specialised Weapons

 * Carapace Landing Pad - Some Battle Titans transform one of their carapace weapon hardpoints into a small landing pad. This structure is used for two purposes. Its primary function is as a launch point for assault troops embarked on the Titan. Protected by the Titan's void shields, assault troops can be brought within jump range before they attack. The reduction of casualties form defensive fire to a minimum makes this a favoured method of assaulting heavily-defended positions. Its secondary function is to act as a landing pad for Land Speeders. A Carapace Landing Pad can carry up to four infantry squads and two Land Speeders. The Carapace Landing Pad is also utilised for a small VTOL (Vertical Take Off and Landing) aircraft, similar to a Land Speeder, can operate. The small aircraft is directly linked to its parent Titan's Mind Impulse Unit, granting the Titan's Princeps an extra set of eyes and ears that can provide invaluable information without having to risk a Scout Titan to obtain it.
 * Carapace Mounted Multi-Lasers - Warlord-class Titans in built-up areas are sometimes fitted with Multi-Lasers replacing the rear banner mounting points. These act to cover the Titan's blind spots against infantry assault.
 * Corvus Assault Pod - As a further extension of the theory behind landing pad launched assaults, the Corvus Assault Pod, or Corvus Module, was soon developed as an alternative arm mount for Titans. In essence, the pod is a boarding torpedo fitted to a Battle Titan's arm. When a building needs to claimed relatively intact, a Titan fitted with a Corvus Assault Pod is the perfect tool for the job. The pod is designed to allow the Titan to carry a single detachment of troops right up to a building, and once the objective is reached, the Titan can ram the Corvus Pod through the building's outer wall, creating an entry point, and disgorging Mechanicus Skitarii warriors directly amongst the defenders via a drop-down ramp. The pod can carry up to four squads.
 * Centre Lin Weapon Mounts - A common Warlord-class Titan variant is the replacement of the head of the Titan with a Deathstrike centre line Macro-Cannon mount. The Titan's crew reside in a carapace-mounted fire control tower or platform fitted with a relay. Deathstrike-variant Warlords are used for long-range fire support and bombardment duties.
 * Deathstrike Cannon - The Deathstrike Cannon is a starship-grade Macrocannon fitted on a Warlord-class Battle Titan. A rarely-fielded conversion, it requires the whole head of the Warlord to be removed, and the cockpit to be installed on the top of the Titan's carapace instead. Despite the severe limitations this imposes on the Warlord, the Deathstrike Cannon's colossal range and power makes it a useful artillery weapon, able to obliterate fortifications or harass an enemy's rear lines and staging areas at extreme long range.
 * Devotional Bell - A Devotional Bell structure is always carried by the Custodian Titan of a Titan Legio. Built from valuable and sacred Terran metals and annointed with drop of the Emperor's blood, the bell acts as a mobile shrine for the Imperial Cult and a rallying point on the battlefield. The presence of a Custodian Titan in a battle is a complete anathema to daemonic intrusions into the material universe as it directly extends the Emperor's will and spirit to his mortal followers.
 * Fire Control Center - A Fire Control Center is a battery of sensors, Vox-casters and MIU boosters fitted to a Titan's carapace hardpoint. It allows the Titan's Princeps to better coordinate fire between multiple Titans, and even other Imperial forces if required. Since most Titans are ferociously independent, this is a rarely used form of tech-arcana, and is only fielded when the whole of a Titan Legion must be deployed to obliterate a truly mighty opponent.
 * Rubble Claws - Rubble Claws are auxiliary units clamped over the standard Warlord's feet to give it extra traction in treacherous terrain. Plus, due to its broader size, the Titan's feet can crush more enemy vehicles and infantry when making a stomping attack. Unfortunately, the extra weight of Rubble Claws degrades a Titan's performance somewhat as Titans wearing them aren't nearly as manoeuvrable as their unencumbered counterparts, therefore, it is unable to make any charging attacks. The restrictions placed on a Titan's manoeuvrability means they are usually only fitted to Titans fighting in sieges and built-up areas.
 * Titan Heads - The head of a Titan hosues the Princeps and Moderati who control it. In the event of catastrophic damage the head of the Titan can be ejected to carry the Titan's crew to safety. All Titans carry a Heavy Bolter for anti-personnel work but there are a wide range of variant heads used by different orders, some mounting heavier weapons or fitted with various devices such as a heavy weapon, a close combat weapon or a Corvus Assault Pod.
 * Trident - The Trident is a device that originally served to bring rebellious Titans under control, but can prove extremely effective against an unsuspecting hostile Titan. It is a low-velocity barbed spear attached to a massive chain or cable that is in turn connected to one of the Titan's weapon hardpoints. It is thrown at a rebellious God-Machine's legs. Slow enough to ignore Void Shields, it will hammer deep into the leg, and the Titan who threw it will then move backwards and rotate at speed in the hope of tripping the rebellious machine, taking it out of a fight without damaging it irrevocably. Once prone on the ground, the rebellious Titan can be accessed and deactived with much less risk, for it will not be able to rise or bring its armament to bear.

Light Support Weapons

 * Barrage Missile - The Barrage Missile is a one-shot support weapon developed for Titans by the Divisio Investigatus. It has a multiple warhead configuration intended mainly for depleting void shields but also useful for an area effect against light targets.
 * Blind Missile - The Blind Missile is a one-shot support weapon. When it explodes, it scatters Blind Grenades over a wide area. Blind is a sophisticated smokescreen, combining dense smoke with broad-spectrum electromagnetic interference. None of Titan's detection and targeting systems will operate through a cloud of Blind.
 * Demolisher Missile - The Demolisher is a one-shot armour-piercing missile sometimes carried by Titans for dealing with heavily-armoured targets. It has an adamantium tip to carve through the target's armour before the melta warhead detonates to complete the act of destruction.
 * Harpoon Missile - A Harpoon Missile is actually a jury-rigged weapon, cobbled together from a device that allows the Mechanicus to override a Titan's MIU in the case a Princeps fails at controlling it. The mechanism inside the Harpoon will override the rebellious Machine Spirit, forcing it to shut down or to obey the Harpoon operator's commands. During the Horus Heresy, this system was turned into a missile weapon in a desperate effort to bring rebellious Titans under control without having to destroy the priceless machines. However, the Harpoon Missile's efficiency was low at best, and the weapon became completely ineffective once the Titan had been altered by Chaos or possessed by a daemon. Today, this weapon is never fielded, and is only kept in reserve in case one of the Titan Legion's machines dominates its Princeps and runs amok.
 * Haywire Missile - A Haywire Missile is a one-shot weapon that releases a massive burst of electrostatic and radioactive pulse waves when they explode, designed to disrupt the target's electrical control system.
 * Mine Dispenser Missile - Mine Dispenser Missiles (MDMs) are one-shot weapons that scatter mines over a wide area.
 * Plasma Missile - The Stasis Missile is a one-shot weapon that carries a Stasis Field Generator (SFG) as its warhead. The SFG is a highly-sophisticated device which creates an area where time literally stands still. Anything caught within the stasis field is frozen in place and unable to do anything -- but Titans outside the field cannot fire into it.
 * Vortex Missile - Vortex Missiles are one-shot weapons, that when they explode, it creates a seething mass of energy known as a Vortex Field. This area is quite devastatingly destructive, even for a machine as tough as a Titan. The drawback of this weapon is that if the Vortex Missile is destroyed before it can be used, it explodes, creating a Vortex Field Centered on the unfortunate Titan that was carrying it.
 * Warp Missile - A Warp Missile is a one-shot weapon that travels through Warpspace, the strange chaotic universe used by starship to span immense distances in space. The missile enters the Immaterium when it is fired, and is programmed to re-enter normal space on the other side of the target's Void Shields. It may sometimes materialise inside the target itself.

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