Blood Angels

"Say what you like, I will not fight alongside these madmen. The past proves nothing, except that the Blood Angels are cursed and but a single step from damnation."

- Yuron, Captain, Patriarchs of Ulixis Chapter

The Blood Angels are one of the 20 First Founding Legions of the Space Marines and were originally the IXth Legion before the Second Founding broke the Legiones Astartes up into separate Chapters of 1000 Space Marines. They are well-known across the galaxy for their bloodthirsty nature in battle, and feared for the curse of flawed gene-seed they carry. The Blood Angels are amongst the longest-living of the Adeptus Astartes, with some of the Chapter's Space Marines having served the Emperor of Mankind for over a thousand standard years. Thanks to recent events, the Blood Angels' numbers have been severely depleted. Under the threat of extinction, and in order to quickly replenish their numbers, the Blood Angels were forced to ask their kindred Successor Chapters from subsequent Astartes Foundings for a tithe of warriors from the related Chapters' pools of Neophytes, their candidate Space Marines. With these tithes of new recruits, the Blood Angels were able to replenish their losses, though they still face a time of trial like none the Chapter has known since the days of the Horus Heresy.

The Primarch Project
The Space Marine Legions were the creations of the Emperor of Mankind. This deific being crafted incredible warriors to help him conquer the galaxy. Amongst these Legions were the Blood Angels, who from their earliest days fought staunchly in the service of Emperor and Primarch both. Like all the great Space Marine Legions, the Blood Angels were born from the dying flames of the Age of Strife. The risen Emperor had united the warring factions of Terra through the Unification Wars, yet his vision did not end with one mere planet, nor even with the solar system in which it lay. His goal was nothing less than the reunification of scattered Mankind, to bring the sundered worlds and realms of humanity under a single beneficent rule. To do this, he would need a mighty army, an army unlike any the galaxy had ever seen, an army whose warriors knew no other loyalty than to their Emperor, and whose bodies and minds were hardened to withstand unceasing war. So were the Space Marines created. The Emperor had long ago refined the techniques of genetic manipulation, and he set these skills to work once again, forging twenty extraordinary super-warriors to be his generals in the coming campaign within his secret gene-laboratory hidden beneath the Himalazian (Himalayan) Mountains. Thus were born the Primarchs of the Space Marine Legions, incredible beings whose martial powers were to be second only to the Emperor himself. Yet, as with all great labours, the genesis of the Space Marines did not go entirely according to design -- the Emperor's plan for his Primarchs was to be undone even before it had properly begun. Without warning, the Primarchs disappeared, scattered throughout the galaxy by an unknown force.

The Coming of Sanguinius
After the Emperor created the Primarchs, the Ruinous Powers made off with the infants and carried them through the Warp. Unable to destroy the Primarchs because of the powerful protections laid on them by the Emperor, the daemonic powers nonetheless did their best to alter the Emperor's work to their own evil ends. Thus it was that even the best of the Emperor's creations became corrupted at the outset. The pod that housed the infant Sanguinius came to rest upon Baal Secundus, at the place now known as Angel's Fall. The infant Primarch was found by one of the wandering tribes of humans who called themselves the Folk of Pure Blood, or simply the Blood. The young Sanguinius' life almost came to an end then and there, for the touch of Chaos had changed him. Tiny vestigial wings, like those of an angel, emerged from his back. Many wanted to kill the child as a mutant, though in all other ways he was as perfect a child as had ever been seen. Eventually innate compassion prevailed and the child was spared. The infant Sanguinius was a prodigy -- he grew quickly and learned everything his parents could teach him. After three weeks Sanguinius was as large as a child of three years. It is said that at this age he slew a giant fire scorpion with his bare hands, and that he never once showed fear at the colossal beast's onset. As Sanguinius grew his wings grew also, changing from vestigial things into mighty pinions that could bear him aloft upon the desert air. By the time he was a year old, he looked and acted like a man in his youthful prime. He could walk without a rad-suit in the most poisonous of Baal Secundus' deserts, and could shatter massive boulders with a single blow of his outstretched hand. In the use of all weapons he soon excelled his teachers.

When a wandering band of mutants surprised the tribe, Sanguinius slew them all, although they numbered over a hundred. This was the first time the members of the Blood had ever seen him truly angry, for he felt his comrades' lives were in danger. When the blood-rage overtook him, Sanguinius was indeed terrible to behold – his mighty Primarch powers awoke to fullness and a nimbus of light played about his head. Sanguinius soon rose to leadership of the Blood, and under his guidance they rolled back the mutant tide. For a time Mankind had a respite on the moon of Baal Secundus. Sanguinius was worshipped as a god by his followers who felt that he could once again create a paradise in that dreadful land. Yet it was shortly thereafter that fate intervened once more.

Coming of the Emperor
Though the loss of the Primarchs was a bitter blow, the Emperor was not dismayed for long. The Primarchs themselves could not be recreated, but their genetic records remained, and from these the Emperor created the mighty Space Marine Legions -- the armies he had always intended his Primarchs to lead. It was at the head of the Space Marine Legions that the Emperor began his Great Crusade in earnest. Setting out from Terra, the Emperor led the Space Marines on a glorious campaign that sought to restore Mankind to greatness. No foe could withstand the onslaught of the Great Crusade. Despots, aliens and Daemons all fell to the relentless advance of the Space Marine Legions, worlds previously enslaved and terrorised flocking willingly to the banner of the nascent Imperium. It was in the course of the Great Crusade that the lost Primarchs were at last reunited with their Emperor, taking up their rightful places as the masters of the Space Marine Legions.

The Emperor had been questing across the galaxy in search of his lost children and his incredible psychic powers led him to Baal. His ship landed at the Conclave of the Blood, and he walked straight to Sanguinius' abode. Some amongst the Primarchs are said to have fought against the Emperor when first they met but this was not the case with Sanguinius. The Emperor entered the natural amphitheatre being used for the event known as the Conclave of Blood, and stood amongst the soldiers of The Blood, listening with humility to the speech of Sanguinius. The speech was said to lift the souls of Sanguinius' people, and at its conclusion, he soared into the air with a cry that every man present echoed. It was also recorded that Sanguinius immediately recognised the Emperor for who He was and bent his knee before the Lord of Mankind. The Emperor raised him up and looked upon his people and saw that they were fair and noble. The best of the warriors he offered to transform into Space Marines. The others were to be honourably left behind to defend Mankind's birthright upon Baal Secundus. Thus were the Blood Angels and their Primarch finally made whole. They joined the Emperor's fleet and sailed across the Sea of Stars to participate in the Great Crusade.

Great Crusade
During the course of the Great Crusade the lost Primarchs were at last reunited with their Emperor, taking up their rightful places as the masters of the Space Marine Legions. No mere warriors were the Primarchs -- they were also shrewd and canny leaders of men, under whose command the righteous might of the Space Marine Legions increased a hundredfold. So it was that the Great Crusade surged onwards as never before. New battlefronts opened up under the Primarchs' direction and worlds were reclaimed by the thousand. Throughout it all, the Blood Angels and their Primarch, Sanguinius, fought at the Emperor’s side, serving as honour guard to their beloved creator. Driven by fiery temperament, the Blood Angels swiftly earned a fearsome reputation as shock troops, which came to feed a rivalry between them and the assault-oriented World Eaters Legion. Yet, in truth, the Blood Angels were never as ferocious as the World Eaters, for the wise influence of Sanguinius tempered their bloodlust. Of all the Primarchs, Sangunius formed the closest bonds to Horus, Leman Russ and Jaghatai Khan. Though he was yet in the early days of his legend, Sanguinius was thought to be the noblest of the Primarchs and was ever deep in the Emperor’s counsel. Even Horus, proud Warmaster of the Great Crusade and Primarch of the Luna Wolves, sensed a purity of spirit in Sanguinius that he could never match, a oneness with their "father" that no other Primarch could ever hope to approach. Whilst many of his brothers fought the Great Crusade solely out of the joy of battle, Sanguinius fought to secure the golden era of peace and prosperity which would surely follow. His vision was the Emperor's, a hope of Mankind united in peace and prosperity. Alas, it was not to be.

Signus Campaign
Just as it seemed that the Emperor's dream could be fulfilled, the Great Crusade ended in the most terrible and unimaginable way. It came to pass that the Imperial Warmaster Horus, the greatest of the Emperor's genetic sons, fell to the temptations of the Chaos Gods and became swayed by their promises of power, he sought to sway his brother Primarchs to his cause. Horus and Sanguinius, the Primarch of the Blood Angels Legion, had fought many campaigns by each other's side. Their relationship was so close it had even incited jealousy amongst their brother Primarchs on occasion. But in his black heart Horus knew that Sanguinius would never willingly betray their father, and so he had formulated an audacious plan to either convert the Blood Angels Legion to his cause or utterly destroy them. To this end, Horus had discovered decades earlier a carefully guarded secret of the Blood Angels when he fought alongside Sanguinius' IXth Legion in a xenocidal campaign on the world of Melchior. Horus had come upon his brother Primarch in a sunken ruin of an alien chapel and had witnessed the unthinkable -- Sanguinius murdering one of his own Astartes. Sanguinius explained his actions to his bewildered brother. He had discovered that within his own genome there was a trait that lay buried and waiting to be awakened. This genetic flaw would later be known as the Red Thirst.

Sanguinius had been aware of the flaw in his genome for several years, keeping the truth from the Emperor and his fellow Primarchs. Some of the Angel’s sons had learned a measure of the truth, but only Azkaellon, First Captain Raldoron, the IXth Legion’s Master Apothecary on the Legion homeworld of Baal and a few others were fully aware of the extent of this affliction. They were united with Sanguinius in finding a way to repair this Flaw. Horus swore to his brother that he would never speak of this matter to anyone, even their father. He would keep this promise for as long as Sanguinius wished him to. The Angel was touched by his brother's gesture and expressed his gratitude. Horus solemnly vowed to help Sanguinius deal with this matter, however long it took. Little did they know at the time, that one day a corrupted Horus would take full advantage of this knowledge and attempt to turn the Blood Angels' Flaw against them.

Sanguinius Betrayed
Decades later, Horus exploited this knowledge of the Blood Angels' genetic Flaw. The Warmaster had found a way to sway his "beloved" brother's Legion to his cause and the service of the Chaos Gods. In his capacity as Imperial Warmaster, Horus ordered Sanguinus to gather his entire Legion and make for the Signus Cluster, a triple star system located in the Ultima Segmentum near the Eastern Fringe. His IXth Legion was to cleanse the 7 worlds and 15 moons that comprised the Signus Cluster of xenos invaders and release the humans settled there from their xenos-overlords in what would later be known to history as the Signus Campaign. To further entice Sanguinius, the Warmaster informed him that he had found the means by which the Blood Angels would be able to excise the darkness from within their souls, and rid themselves of the Flaw. If Sanguinius obeyed the Warmaster's command in this matter, then Horus promised him that the Blood Angels would find a new freedom. Sanguinius had no reason to doubt Horus, for they were as close as two brothers could be. Many of their fellow Primarchs were even jealous of the closeness between the pair. Sanguinius relished the opportunity to once again prove the value of their bond, and so the Blood Angels Legion gathered in its entirety and duly set course for the Signus Cluster, unaware that they were heading into a terrible trap.

Unaware of the Warmaster's perfidy, Sanguinius willingly obeyed his brother Primarch and immediately set out for this volatile region of space. Unbeknownst to the Blood Angels, they were blindly walking into a deadly trap, for the Signus Cluster had fallen prey to agents of the Ruinous Powers and become a veritable Realm of Chaos -- a system of hellish Daemon Worlds under the rule of a Greater Daemon of Slaanesh known as Kyriss the Perverse. When the Blood Angels arrived in-system, their fleet was ambushed by the malevolent forces of the Warp, crippling or killing many of their Navigators and Astropaths in the initial onslaught. The Blood Angels now faced the fury of Chaos for the first time. Kyriss sent an image of himself to Sanguinius, declaring his lordship over the system in the name of Slaanesh and taunting the Primarch into taking it back from him. Though they had never faced such a foe, the Blood Angels prepared their counterattack, sure that they would prevail. Rising to the challenge of the vile Greater Daemon, the Blood Angels Legion attacked the daemon host of Kyriss, launching a series of attacks across the seat of the daemon's power, the world of Signus Prime.

Black Rage
During the epic battle, Sanguinius came face-to-face with a new nightmare known as Ka'bandha, a Greater Daemon of Khorne. During the battle that ensued, Sanguinius was sorely wounded and temporarily incapacitated. He witnessed Ka'bandha slaughter 500 of his sons with a single blow of his mighty axe. The psychic backlash of the deaths of so many of his sons blasted Sanguinius into unconsciousness. With the fall of their Primarch and the slaughtering of their brethren, the Blood Angels Legion was consumed by a black rage that drove them into a berserker's fury as they charged into the daemonic horde and in their madness they smashed the horde of daemons asunder. Yet the brutal violence of the daemon Ka'Bahnda had unleashed something dark within the psyche of the Space Marines, a thirst for blood that would not be slaked until every taint of Chaos had been erased from the planet. Even the mighty Kyriss was banished back to the Immaterium. Only when the planet was cleansed did the rage of the Blood Angels finally subside. Though Signus had been freed from its thrall to the Forces of Chaos, the cost of victory was far higher than any could have wished. The berserker rage the Blood Angels had experienced had left a brooding shadow on their souls that would manifest in the centuries to come as the great curse (later known as the Black Rage) that would afflict the Blood Angels and their later Successors.

Age of Darkness
If the Great Crusade was Mankind's finest hour, then the Horus Heresy was surely its blackest. Brother fought brother, with quarter neither offered nor given. Heroes were slain, worlds burned and the Emperor's dreams of peace were shattered forever. In the midst of this darkness, the Blood Angels never wavered, but held true at the Emperor's side. Sanguinius now stepped into the void left by Horus’ desertion, assuming command of the Emperor's loyal forces. In doing so, he thrust the Blood Angels into the brutal forefront of the fighting. The rivalry with the World Eaters now escalated into bitter enmity as the two Legions found themselves serving different masters, and their confrontations were to be amongst the bloodiest and hardest fought of that bloodiest of wars. It is said that Horus hated and feared Sanguinius more than any of his brothers and wove many strategies to ensnare or slay him, though all failed.

The Final Confrontation
For all the might of the Emperor, for every effort of Sanguinius and the remaining loyalist Primarchs, the forces of Horus drove all before them. In too short a time, the Emperor of Mankind was assailed within his great Imperial Palace on Terra. Fortunately for the Loyalist forces, the Blood Angels were present for the titanic final battle of the Horus Heresy, the Battle of Terra. The Blood Angels, Imperial Fists and White Scars defended the Imperial Palace with zealous fervour. Sanguinius himself led the defence of the outer walls. Three times the Warmaster's troops gained footholds on the walls, and three times they were driven back by Sanguinius and his Blood Angels. When the wall was broken by attacks from Chaos Titans, Sanguinius organised the retreat to the Inner Palace. At the Eternity Gate, the entrance to the Emperor's throne room, Sanguinius defied the Chaos horde long enough to buy time for the Loyalist wounded to be carried inside. As the last were carried in, Sanguinius went to return to the Palace. Before the Eternity Gate could shut, Ka'Bandha, Arch-Daemon of Khorne and Lord of all the Bloodthirsters, attacked the Primarch. The Angel and Greater Daemon fought in the air over the Imperial Palace, but Sanguinius, weary and taken by surprise, was cast down. Ka'Bandha hovered in the air, laughing gutturally at his opponent's despair. Sanguinius, however, was not dead. Sanguinius regained his senses, and took to the air. Flying as swift as a missile, the Primarch seized the daemon's ankle and lifted it high into the air. Before the daemon could bellow its fury, Sanguinius broke its back over his knee. He hurled the carcass back at the Chaos horde, who howled in fury. The Eternity Gate was closed.

When the imminent arrival of the Space Wolves, Dark Angels and Ultramarines Legions forced Horus to gamble on forcing a final battle with the Emperor by dropping the Void Shields protecting his Battle Barge, the Vengeful Spirit, Sanguinius, Rogal Dorn of the Imperial Fists, and the Legio Custodes joined the Emperor in a daring teleport assault upon the vessel. The Chaotic sorcery protecting the ship scattered the Loyalist strike force throughout the vessel after they teleported. Only Space Marines could have withstood the horrors of that Daemon-haunted starship, and even they were sorely pressed. Sanguinius was swiftly separated from his comrades and, so the legend tells, was brought through artifice before the treacherous Horus. As Sanguinius possessed the psychic ability of foresight, it seems almost certain that he knew he was going to his death. It remains unknown whether fatalism or loyalty brought Sanguinius aboard. The Blood Angels themselves have no doubt on the matter.

The two Primarchs and former brothers finally met on the command deck. In evil cunning, Horus offered Sanguinius a position of power if he would renounce his loyalty to the Emperor, and Sanguinius refused. Thus rejected, Horus flew into a rage and attacked. Even at the peak of his powers Sanguinius could not have hoped to prevail against the monster Horus had become, and the Primarch was weary and wounded from his travails on Terra. Despite his grievous wounds, Sanguinius managed to match Horus' martial prowess, even at the height of his daemonic power, and Horus was forced to deal with the Angel by psychic methods. In his limitless malice, Horus made sure that Sanguinius' death was the most painful and foul that the boundless evils in his service could administer. The Warmaster's psychic assault was so powerful, it echoed down through the generations of Sanguinius' sons who are haunted by its echo within their souls to this day. When the Emperor at last entered Horus' sanctum, he found his rebellious Warmaster standing above Sanguinius' broken, bleeding corpse. In the battle that followed, Horus was finally vanquished, though the Emperor too was cast down near to death. There are many tales told of this final battle and, though the exact facts are long lost, one detail holds through all the recitations through all the millennia since. Despite the Emperor's great power, he could never have bested Horus had not the blade of Sanguinius wrought a chink in the Warmaster's armour, and because of this, the Blood Angels claim him to be the greatest of the Primarchs.

Brothers In Blood
Roboute Guilliman. Guilliman the tactician. Guilliman the warrior. ''History will remember the primarch of the Ultramarines by many titles. To us of the Blood he will have only one – Guilliman the butcher.'' ''With law and edict, Guilliman ripped the heart from the Legions. Even his own sons were not spared his treachery. Where Horus had sought to use a hammer blow, Guilliman used a duellist's blade. In the end, the result was the same.'' ''Brother became cousin. Cousin became exile.'' Guilliman's new chapter, his new beginning, was a sundering to all that had come before. Stripped of honour and tithe, of history and deed, we were all of us undone. Bastards of war and victory, we were Angels no more. - Flesh Tearers Chapter Master Nassir Amit

The Imperium was forever changed in the wake of Horus' defeat. No longer would the beneficent Emperor take a martial role in Mankind's defence, for his shattered body was now sustained only by the life-giving machineries of the Golden Throne. The reconstruction of his empire and the final rout of the traitor forces would now fall to the surviving Primarchs, men such as Rogal Dorn of the Imperial Fists and Roboute Guilliman of the Ultramarines. Indeed, it was Guilliman who would have the greatest lasting effect upon the now-leaderless Blood Angels. Through the Codex Astartes -- that great treatise on the restructuring and ordering of the Space Marines -- Guilliman's legacy would reshape the Blood Angels Legion into the Chapters that defend the Imperium to this day. Guilliman sought to ensure no one man could ever command the destructive power of a Space Marine Legion again. To do this, he insisted that the Legiones Astartes be divided into smaller 1,000-man autonomous units. Some of his surviving brothers railed against this dissolution as a perceived injustice and a sleight against the integrity of their Legions. At a time when emotions were running high and weary souls saw treachery and judgement in every remark, this edict threatened to cause a new Imperial civil war. In the end, though, Guilliman could not be denied, and one by one his surviving brothers and the leaderless Legions relented. The Legiones Astartes were no more: the Chapters of the Adeptus Astartes were born.

For the Blood Angels, this division was a cruel double blow. Their Primarch, Sanguinius, was dead, slain at Horus' own hands in the final moments of the Heresy and now, without time to grieve their father nor recoup the terrible casualties suffered in the Battle of Terra, this close-knit fraternity was to be sundered. The survivors lacked an obvious leader and, worse still, the first signs of the Flaw were beginning to manifest within the ranks of the Legion. It is fair to say that the Blood Angels' encounters with the scions of Chaos had left the Legionaries scarred and the horror of their master’s death was a visceral wound upon their souls. Since fighting against the Daemons of Khorne and Slaanesh at Signus Prime, a nascent thirst had awoken within the Legion, and the aftershock of Sanguinius' death at the hands of the Warmaster had cursed their souls with what would come to be known as the Black Rage. Though the Heresy was over, for the Blood Angels, their greatest trial was just beginning.

From the midst of this sorrow and tragedy arose the Chapters of this new birth, referred to as the Second Founding. While each Legion worked out for itself how to divide (and some Legions experienced a more harrowing road than even the Blood Angels), the Sons of Sanguinius were at last united by the sole survivor of the Sanguinary Guard, Azkaellon. Accounts from this time differ greatly, but all concur that at Azkaellon's counsel the survivors of the Legion formed a small number of Chapters, commanded by the champions of the Blood Angels. Each took on the traditions and rites of their Legion as the basis for their new brotherhood and adopted a fitting name. Thus began a time of rebuilding for the Sons of Sanguinius, who separated to establish themselves as autonomous organisations. Notably, even in this time of disarray, the vengeful Chapter Master Nassir Amit, known by his peers as the "Flesh Tearer," led his eponymous Chapter on a blood-soaked crusade to seek out and annihilate any vestige of the Traitor Legions. Their actions, even in the early years of the Flesh Tearers' existence, laid the foundations upon which they would be known, and judged, ever after.

In the thousands of Terran years that have followed, there have been several subsequent foundings of Space Marine Chapters, and through these the number of Chapters raised from the genestock of the Blood Angels has also risen. Each newly-forged Chapter helps to cement the legacy of their Primarch Sanguinius, ensuring it lives on as long as they fight. But as time has passed it is clear that, though all of these Chapters started their life from the same Legion, they have all diverged from their founding Legion to some greater or lesser degree. Some, such as the Angels Encarmine, have established a reputation beyond reproach and a legacy of heroism every bit as honourable as their founding Legion. Others, however, are barely recognisable. Indeed, the Carmine Blades are a Chapter who passed, perhaps accidentally, as descendants of the Ultramarines Legion for a considerable time, until a chance meeting with Astorath the Grim in the late 41st Millennium revealed the truth behind their origins. The Carmine Blades had at last an answer for the strange symptoms that they had worked so hard to conceal from those around them -- they now had a name for the Red Thirst and Black Rage that they had hitherto been unable to explain.

Recent History (41st Millennium)
It is well known that the Sons of Sanguinius keep a firmly united counsel, convening on matters of grave import from time to time. In such conclaves, it is typical that all present defer to the Chapter Master of the Blood Angels, although over the course of 10,000 standard years there have been occasions when the voice of another is considered senior. One such case was when the newly-appointed Lord Commander Kalael succumbed to the Black Rage in the 35th Millennium and his brothers from the Angels Sanguine and Angels Vermillion jointly took up the mantle of seniority for a time, overseeing the reaction of the Sons of Sanguinius to WAAAGH! Vangrod, the Chaos Incursion of Silas Gorehand and the latter phase of the Nova Terra Interregnum. This spirit of cooperation has led the Sons of Sanguinius to stand together time and again, uniting in common cause against terrible enemies. A great example of this is the fighting on the archeotech world of Hell's Hollow in the 37th Millennium, where the Angels Encarmine, Blood Drinkers and Blood Angels joined forces to crush a vast Chaos Cultist uprising, and the subsequent daemonic invasion. Likewise, in the 40th Millennium, a Knights of Blood and Flesh Tearers strike force routed a massive Eldar army from the Maiden World of Kal Eyath. This cooperative attitude does not just extend to brother Chapters of the Blood Angels, either, and many times the Successors have found themselves fighting beside other Imperial armies, such as during the Third War for Armageddon where the Flesh Tearers and Blood Angels bolstered the defences against innumerable Orks, or when the Blood Drinkers rescued the Cadian 35th Regiment on Helios Alpha.

The Second War for Armageddon
As the Ork WAAAGH! Ghazghkull ravaged the Imperial hive world of Armageddon, the Blood Angels, as well as their brothers from the Ultramarines and the Salamanders Chapters, arrived on Armageddon to lend the beleaguered planet's defenders aid during the Second War for Armageddon. Such was Lord Commander Dante's reputation that Tu'Shan and Marneus Calgar, the Chapter Masters of the other two Chapters, ceded overall command of the entire Space Marine strike force on Armageddon to him. The Blood Angels bore the brunt of the close-quarter fighting, which eventually culminated in a massed Drop Pod assault into the heart of the Warlord Ghazghkull Mag Uruk Thraka's Ork forces that finally broke the back of the massive Greenskin army.

The Blood Angels Civil War and the Fabius Bile Incident
The future Blood Angel Rafen was born on the world of Baal Secundus, the son of a tribal chieftain and the brother of Arkio. The two brothers were both Aspirants in the Blood Angels Chapter's Blood Trials to see if they would become Space Marine Neophytes. After being challenged to a seemingly simple task by the Blood Angels Sergeant Koris, Rafen failed and despairingly proceeded to march into the desert, expecting to die for his loss in the Blood Trials. However, the Thunderhawk that bore Sergeant Koris, Rafen's brother Arkio and the other successful Aspirants for recruitment by the Chapter was caught in a massive storm during its ascent, and crashed near Rafen's position. Rushing to their assistance, Rafen helped Koris defend against the dangerous native wildlife of Baal Secundus that were drawn to the crash site. Having saved the Space Marine and his new recruits, Sergeant Koris noted that due to losses among the Aspirants from the crash, there was a spot amongst the Blood Angels candidates for Rafen after all.

After becoming a Space Marine, Rafen quickly earned the rank of Sergeant and commanded his own squad among the Blood Angels. He played a prominent role in the most recent events to affect the Blood Angels, including the Primarch Sanguinius' supposed rebirth in the form of Rafen's brother Arkio as part of a plot on the part of the traitorous Inquisitor of the Ordo Hereticus Remius Stele, who had become a devotee of Tzeentch, to destroy the Blood Angels from within. Arkio had actually been deliberately mutated by the power of the Lord of Change as instigated by his servant Stele in an attempt to transform the Blood Angels into servants of Chaos. Rafen was ultimately forced to kill his brother during the battle on the Shrine World of Sabien between the two factions, though his actions saved the Blood Angels from Chaotic corruption. Rafen also proved instrumental in defending against the assault on the Blood Angels' fortress-monastery on Baal by Fabius Bile, the Chaos Space Marine Apothecary who was a renegade even from his own Emperor's Children Traitor Legion in his obsessive quest to genetically engineer the perfect warrior. With the Blood Angels having won the battle on Baal, Rafen was then assigned a mission by Lord Commander Dante, the Blood Angels' Chapter Master, to recover a phial of the blood of the Blood Angels' Primarch Sanguinius, which had been stolen by Bile during a conclave between the Blood Angels and their Successor Chapters.

Rafen's second mission was to punish Fabius Bile with death for his transgressions against the Chapter. Having followed Bile futilely for some time on board the Blood Angels Strike Cruiser Tycho, Rafen received assistance from his blood-cousin Noxx of the Flesh Tearers Chapter. Together, the two Space Marine sergeants combined their squads to hunt down Bile, launching a strike against a powerful renegade Magos of the Adeptus Mechanicus named Matthun Zellik. Zellik had been making deals with Bile, who had usurped the identity of another Mechanicus Tech-priest named Haran Serpens, the same alias used by Bile to infiltrate the Blood Angels Chapter on Baal. The battle against Zellik took place on board the Archeohort, an ancient and unusual Adeptus Mechanicus excavation starship manned by Servitors and members of the Mechanicus' elite cybernetic warriors, the Skitarii. By taking advantage of a turncoat within Zellik's ranks, Rafen, Noxx and their men found their way to Zellik's trophy room, where they destroyed the relics recovered by the Magos and forced his surrender, lest his work be undone. During the battle, Rafen had lost his Bolter to a trap laid by Zellik. However, among the relics and goods in Zellik's collection was a Plasma Pistol bearing the name and Chapter markings of Aryon, a long dead hero of the Blood Angels, which Rafen took as his new side arm.

With the Archeohort, the Tycho and the Gabriel (on loan from the Flesh Tearers), Rafen and his men traveled to the planet of Dynikas V, where Zellik had last had dealings with Bile. The planet itself was unusual in that it had suffered an attack by the Tyranids, but the events had left the oceans intact as well as several aquatically-mutated Tyranid specimens leaderless and feral on the planet. Sacrificing the Archeohort, Rafen, Noxx and their men descended to Dynikas V using a submersible to approach the suspected base of operations of the Primogenitor, Fabius Bile. During the approach, Rafen and his allies battled large Tyranid creatures similar in size and shape to the legendary kraken. During the underwater battle, Rafen was separated from his allies and floated to the service, where mutated slaves of Bile captured him and took him to Bile's laboratory and fortress. Rafen, disarmed and implanted with a strange, genetically-engineered maggot that prevented him from moving, was taken before Fabius Bile himself. Bile, lost in grandeur, explained to Rafen his plan to clone none other than the Emperor of Mankind himself. Though wounded and weakened, Rafen managed to assault the Primogenitor, and killed him by tearing out his neck. However, Bile was not dead. Immediately after the death, Rafen was forced into a strange arena where he raced against mutants and captured Space Marines of other Chapters, lest he be killed. There, amongst the audience, Rafen saw Bile alive. During the race, Rafen convinced the morose Tarikus of the Doom Eagles Chapter to side with him in an uprising against Bile. During this time, Noxx and the remaining men under his and Rafen's command made landfall against the fortress. It was then that Ceris, a Librarian in Rafen's squad, psychically contacted Rafen and bade him to attack a strange Warp signature to prevent Bile from escaping. The Warp signature turned out to be a captured and harvested Tyranid Zoanthrope, whom Bile had bent to his will to create Warp portals and keep the Tyranids still on the planet away from his fortress. Curiously, the Zoanthrope welcomed its death by Rafen's hand.

During the ensuing battle, Fabius Bile was killed no less than four times, and the truth was revealed when Rafen and a handful of his allies encountered two copies of Bile at once: they were merely clones of the true Fabius Bile, who was not even on the planet. Still, the last clone of Bile did possess the coveted vial of the Primarch Sanguinius' blood he had stolen from the Blood Angels fortress-monastery, which Rafen managed to take from Bile and inject into himself to defeat him. By exploiting Bile's last ditch escape attempt, Rafen and his men and Bile's Space Marine slaves managed to teleport away from Dykinas V while the feral Tyranids ravaged the fortress.

The Third War for Armageddon
Despite the bulk of the Chapter being deployed at the time of the Third War for Armageddon (998.M41) against the threat of the Tyranid Hive Fleet Leviathan in the galaxy's Eastern Fringes, Commander Dante still deployed the Blood Angels' 3rd Company, led by Captain Erasmus Tycho, to Armageddon when the hive world fell under Warboss Ghazghkull's baleful attack. Ghazghkull led the greatest Ork WAAAGH! in the history of the Imperium to assault the strategically-located hive world once more. During the ensuing conflict, Captain Tycho succumbed to the Black Rage, finally meeting a valiant end as part of the Blood Angels' Death Company upon the walls of Hive Tempestora. Brother-Captain Machiavi succeeded him in command of the 3rd Company.

The Darkest Hour
In 998.M41 a tendril of the Tyranid Hive Fleet Leviathan was on a direct course to attack the Blood Angels' homeworld, Baal. News reaches Baal that the Cryptan Shield, the Shieldworlds of the Cryptus System, intended to hold back the might of the Great Devourer, has collapsed. Exacerbating this already terrible threat was a massive daemon army led by the dread Bloodthirster Greater Daemon of Khorne Ka'Bandha, which had already struck at Ammonai, the outermost planet of the Baal System. Facing a possible war on two fronts, Lord Commander Dante sent out a call for all the Space Marine Chapters in the Imperium who were Successor Chapters of the Blood Angels to send forces to aid their ancestral Legion; the Flesh Tearers were the first to do so, deploying their entire Chapter for the war to defend Baal. Ultimately, all the Blood Angels' Successor Chapters save for the Lamenters answered Lord Commander Dante's call, including the Knights of Blood, who had been declared Excommunicate Traitoris by the High Lords of Terra centuries before but believed themselves to still be Loyal to the Emperor and their progenitors. Together with these allies, the Blood Angels prepared to meet the greatest threat they had known since the Horus Heresy. As the Time of Ending looms large over the galaxy, and the Shieldworlds of Cryptus teeter on the edge of collapse, the Sons of Sanguinius will have greater cause than ever to stand together. For the sons of Baal are never stronger than when destiny demands great deeds of them -- and whether they stand and fight in the gates of the Imperial Palace on Terra, or the vitrified sands of some alien world, they will not be found wanting.

Notable Campaigns
Few Space Marine Chapters are as consistently committed to the defence of the Imperium as the Blood Angels. Whilst other Chapters like the Ultramarines act as the guardians of particular star systems or sectors of the Imperium, the Blood Angels see the entirety of the Imperium of Man as their responsibility to protect. As a result, the Chapter's Astartes have been spread thin and have suffered higher-than-average rates of attrition. Nevertheless, the Blood Angels' roll of victories is amongst the most honourable in the Imperium and the fame of the Chapter has spread across the galaxy. The campaigns listed below are those that the Chapter itself considers the most worthy of commemoration.
 * Sons of the Angel (c.M31) - The Great Crusade reaches Baal, and the Blood Angels are reunited with their Primarch, Sanguinius. Arguably the greatest of all the Emperor's sons, Sanguinius leads his Legion to ever greater glory.
 * Compliance of the Fraemium Moons (Unknown Date.M31) - A genetically enhanced Imperial Army unit known as the G9K Division Kill were assigned to fight alongside the Blood Angels Legion during the Imperial Compliance action fought on the Fraemium Moons. This conflict was against an unknown adversary not mentioned in official Imperial records. What little is known is that the G9K were surrounded and on the verge of being annihilated, when the Blood Angels launched a massive planetary assault using Drop Pods and Stormbirds. With their help, the planet was successfully conquered and brought into Compliance.
 * Compliance of Melchior (Unknown Date.M31) – The Imperial Compliance of Melchior was a joint campaign that was carried out by both the XVIth Legion Luna Wolves and the Blood Angels Legion. The world was the last bastion of the xenos known as the Nephilim -- hulking entities of roughly humanoid shape who were smooth like carvings of soapstone, with abstract shapes approximating arms and legs. Their dome heads emerged from their shoulders without a neck, and an array of olfactory slits and eye-spots ringed the surface of their skulls. In the light, the Nephilim looked like objects crafted of blown glass, their semi-transparent flesh glowing in the bright day. The Nephilim possessed an unhurried, careful agility like that of sea-going creatures seen through the walls of a glass tank. They moved deceptively slowly through air as if they were swimming in water, but they could move fast if they wished, darting and spinning, becoming difficult to hit. The alien giants, mocking humanity’s great dream of peace and unity, had left a trail of destruction behind them that had claimed a hundred worlds before they had come to rest upon Melchior. Sagan, the DeCora Spine, Orpheo Minoris, Beta Rigel II; each of these planets had been denuded of all human life, populations herded into empath-chapels as big as mountains and then slowly consumed. Even their name, Nephilim, the name of the fallen seraphs, was a name taken from ancient human mythology -- that of Terra, Caliban and Barac. The true horror of it was that the Nephilim used those they preyed upon to do their soldiering for them, snaring the pliant, the lonely, the sorrowful with their ideal of an attainable godhood. They plied their victims with stories of eternal existence for the faithful, of endless sorrow for the agnostic; and they were very good at it. Perhaps the xenos really believed that what they were doing was somehow taking their victims closer to a form beyond flesh, to an afterlife in an eternal heaven-state; it did not matter. With their advanced technology they implanted bits of themselves into their thralls to further their communion. They cut their own flesh and made living masks to mark their devotees. The Nephilim controlled minds, either through the transmitted power of their will or through the weak character of those they chose. They were an affront to the Emperor’s hope for the creation of the rationalist, secular galaxy outlined by the Imperial Truth. They represented not only an offence to the purity of a precious human ideal but in their insidious cuckoo-nest displacement of those who foolishly gave them fealty. For what the aliens fed upon, what the Scout Marines of the Blood Angels and Luna Wolves had seen and reported back, were the very lives of those who cherished them. The empty chapels were piled high with stacks of desiccated corpses, bodies that had been aged years in only hours as all living essence was siphoned from them. The Primarchs of the Legions were disgusted as the true understanding of the enemy they faced was revealed. The Nephilim fed on adulation. In the strategium of his flagship, the Vengeful Spirit, Horus showed his brother Sanguinius, the Primarch of the Blood Angels, the plan that he had conceived to break the will of the Nephilim. Horus wanted the Blood Angels to march shoulder-to-shoulder with their cousins, cowing the aliens with the sight of an army of thousands of powerful Astartes rolling without pause to the gates of their last bastion. And then through those gates, over the battlements, not stopping, not pausing to parley or hesitate. "Like the ocean these things sprang from," Horus had said, "we will roll over the aliens, drag them down and drown them." The sheer bombast of the plan was its greatest strength, but Sanguinius had not been easily swayed to it. This blunt, brute-force approach was better suited to their more intemperate brother Primarchs, to Leman Russ or to Angron. Sanguinius felt that neither he nor Horus were so artless, so focused upon the target to the detriment of all else, but in the end he agreed. When the time came to enact their audacious plan, Horus and his Luna Wolves met the xenos army on the sparkling white plains of the Silver Desert. Before open hostilities began, Horus attempted to parlay with the Nephilim one final time, but the overconfident xenos refused to capitulate, casually informing the humans that they could not win. Horus informed the xenos commander that it had made a grave error, for it would be the Nephilim who would fall. The Luna Wolves would be the anvil upon which the xenos would break, and the Blood Angels would be the hammer. With lightning speed, the heavens screamed as a rain of ceramite Drop Pods tore through the outer atmosphere of Melchior and fell like flaming meteors towards the Silver Desert. Falling with them were Stormbird and Thunderhawk assault gunships that turned and wheeled through the air towards the gargantuan Nephilim encampment, carrying company upon company of the IXth Legion. The speed of their assault was the key to victory; the alien invaders and their zealots had successfully been drawn out to confront the massed forces of the Luna Wolves, leaving the defences on their flanks thinned and permeable. But the xenos giants were not slow in their thinking, and the moment they understood that they had been duped, they would attempt to regroup and fortify. The Blood Angels did not allow that to happen. The Nephilim were broken and cut down, their cohesion shattered by the brutal deep strike. Caught between the brutal fury of two Space Marine Legions on Melchior’s shining sands, the Nephilim were finally put to the sword.
 * The Compliance of Murder (Urisarach) (Unknown Date.M31) - The Death World of Urisarach (officially codified as One-Forty-Twenty but unofficially dubbed "Murder" by the Astartes who fought there) was the twentieth world encountered by the 140th Expeditionary Fleet, a contingent of the IXth Legion of Astartes, the Blood Angels, commanded by Captain Khitas Frome. Unable to translate the warnings from the orbiting satellite beacons placed in orbit of the world by the advanced human civilisation known as the Interex that warned approaching starships to stay away from Urisarach as a dangerous xenos species had been quarantined there, Captain Frome ordered his fleet's entire contingent of three companies of Space Marines to begin landing operations to investigate and bring the planet into Imperial Compliance. Due to the extreme atmospheric turbulence present on the world, all of the Blood Angels' assault craft attempting to land on the planet became scattered and were thrown far off-course, leaving the Imperial landing parties isolated from one another. The turbulent atmosphere also affected Vox (radio) communications and made it difficult for the Imperial forces to coordinate their movements. Ground teams soon started sending garbled transmissions to the fleet's vessels in orbit, reporting that the planet was inhabited by an extremely hostile intelligent arachnoid species, later dubbed the Megarachnids. The Megarachnids were an old enemy of the Interex civilisation, who had exiled the surviving members of the species to the world they called Urisarach as an act of mercy rather than committing xenocide as was standard policy for the Imperium. The Interex stripped the Megarachnids of their interstellar travel capabilities. To keep the aliens isolated on their new homeworld, the Interex constructed weather control devices that created powerful atmospheric disturbances and interfered with radio communications in the shape of large "trees" across the planet to deter vessels from landing on the Death World. As reports of horrific combat from the surface continued, the xenos were described as too numerous and formidable to defeat without reinforcements. Not long afterwards, the Blood Angels made urgent distress calls requesting immediate reinforcements and extraction. The last transmission received by the fleet of the 140th Expedition came from Captain Khitas Frome himself, who noted through clenched teeth, "This. World. Is. Murder." This name stuck, becoming the Imperium's informal appellation for Urisarach. A company of Astartes from the IIIth Legion, the Emperor's Children, arrived in response to the Blood Angels' distress calls. They made the same mistakes during the initial assault as the Blood Angels, and their landing were scattered by the planet's powerful atmospheric disturbances. The company took heavy casualties but just as the Emperor's Children were about to be overwhelmed, a relief force of newly-arrived Luna Wolves Astartes from the Warmaster Horus' own 63rd Expeditionary Fleet began to land through the breach in the atmosphere. The Megarachnids assaulting the Emperor's Children were scattered and a full-scale Space Marine assault on the hostile xenos of Murder began in earnest. Ten companies of Luna Wolves, the remnants of the Emperor's Children's company, tens of thousands of Imperial soldiers drawn from the Imperial Army's Byzant Janizars, and several Legio Mortis Titans proceeded to level entire swathes of the grass stalk forests and destroy every one of the atmosphere-altering "trees" they encountered, which steadily eroded Murder's atmospheric barrier. The Warmaster Horus, who commanding the Imperial assault from his flagship Vengeful Spirit in orbit, was very pleased with the progress being made. Some consideration had been paid to initiating a withdrawal from Murder now that a proper landing zone was available to allow an easy extraction of the troops, when an unexpected visitor suddenly arrived. The Primarch Sanguinius had come to Murder to inspect the dead of his original Blood Angels' landing force that had been wiped out early in the campaign. With tears in his eyes Sanguinius asked his brother Horus if he would join him in a campaign of vengeance against the foul xenos. The Warmaster replied: "Yes, let us murder Murder." Adding 5 companies of Blood Angels to the Imperial invasion force, Sanguinius fought alongside the Warmaster against the aliens. Thousands of Megarachnids poured out of the forests and canyons of Murder in an endless wave. Despite never retreating from the Imperial assault, the Megarachnids only continued to lose ground. By the sixth month of the campaign it seemed the Megarachnids would soon face extinction, when a fleet deployed by the Interex arrived in-system to determine who had assaulted the Megarachnids' reservation world. Finding contact with the highly-advanced humans of the Interex to be a more pressing issue that needed to be dealt with, the Warmaster ended the campaign against the xenos of Murder. The Megarachnids had been saved from extinction for a second time by their old enemy. Imperial records do not indicate the final fate of this savage species once the Horus Heresy began.
 * Kayvas Persecution (Unknown Date.M31) – Many tribes of Orks, scattered and leaderless after the hammerblow they had suffered at Ullanor during the Ullanor Crusade, had fled to the points of the etheric compass – and many had come to rest in the Kayvas Belt, where they carved new outposts out of the drifting, mineral-rich rocks, licked their wounds while they re-armed. The Greenskin xenos soon began to strike out at nearby Imperial star systems and newly Compliant daughter colonies, and it was the duty of the Space Marine Legions to reinforce the lesson of Ullanor again. The Alpha Legion had tracked them to their lair and petitioned the Warmaster Horus for the reinforcements required to prosecute their plan of annihilation, but after the war at the world called Murder and the disastrous engagement with the civilisation known as the Interex, the Luna Wolves had been reluctant to commit ships to Alpharius’ new campaign. In the end, it was the Blood Angels who agreed to assist their cousins in the XXth Legion, with Sanguinius himself marshalling a sizable intervention to support the efforts of the 88th Expeditionary Fleet. The mission, Alpharius said, would be five standard years in execution. The Angel rejected that premise and promised it would be over in one, and he committed vessels from every active Blood Angels expeditionary fleet to the cause. Sanguinius was proved right -- more or less. Just over thirteen months after the commencement of the Kayvas initiative, the Orks were almost totally annihilated, but like animals backed into a corner they fought harder than they ever had before. The 88th Expeditionary Fleet took their warships into the Kayvas Belt and vanished from the sensors of the IXth Legion's fleet, leaving the Blood Angels flotilla at the edge of the system to wait. Soon it became clear that the mission Alpharius had been so eager to secure support for was little more than picket duty. First one at a time, then in squadrons and finally in fleets, the Orks began to flee from the Kayvas System. Each time they bolted for open space beyond the mass shadow of the supergiant sun and its asteroid belt, the Blood Angels were waiting for them. Imperial starships and Ork cruisers engaged in deadly games of cat-and-mouse that lasted for weeks on end, threading in and out of the dense dust clouds at the periphery of the star system, mercilessly hunting each other. Mighty vessels clashed again and again, but months of protracted ship-to-ship engagements and naval warfare made the Sons of Baal restless. They had been bred for battles where they could face their foes, not ranged conflicts conducted over huge spans of empty vacuum. However, the chance to fight blade-to-blade did come. The behaviour patterns of the Ork crews began to change. They eschewed what little animal cunning they had and made mistakes. Instead of showing the brutish slyness they were known for, the xenos exhibited conduct that more closely resembled panic. They would take chances, running the gauntlet of the Blood Angels' blockade when the odds were stacked against them. It was almost as if there were something at their backs that they feared far more than the guns of Sanguinius’ Legion. No one within the IXth Legion knew what the Alpha Legion had done to make the Orks run. All that was certain was that the Alpha Legion had gone dark, only rising to send regular communiqués out to the Blood Angels' blockade fleet that contained little more than a message to "maintain the line." Finally, Sanguinius tired of Alpharius' evasive manner and sent a frigate in past the outer marker, in defiance of the rules of engagement the two Legions had agreed upon. When the frigate returned weeks later, the crew reported that they had come across no signs of their allies, only the wrecks of Ork vessels and the bodies of dead aliens. The Alpha Legion's 88th Expeditionary Fleet comprised hundreds of warships, and yet no trace of them was sighted. The tempo of the Kayvas campaign had finally reached a terminal pitch. The final remnants of the Ork forces took flight from the belt in a disordered exodus, and perished in the flashes of Lance cannons and torpedo barrages as they crossed the sentry line. At last, the Alpha Legion's starships appeared at the very edge of scanning range, apparently moving in a wall, herding the enemy towards the fringes of the system. The Alpha Legion stated they had fully exterminated the alien infestation in the Kayvas Belt, and were grateful to the Blood Angels for their co-operation. The blockade was finally over, and with the death of the final monolithic Ork wreck at the hands of the Blood Angels fleet, the campaign came to a successful conclusion, though relations between the IXth and XXth Legions remained somewhat strained.
 * Signus Campaign (005.M31) - In the midst of the darkness of the Horus Heresy, the Blood Angels never wavered, but held true at the Emperor's side, and no where was this more true than during the events of the Signus Campaign. It is said that Horus hated and feared Sanguinius more than any of his brothers and wove many strategies to ensnare or slay him, though all failed. In an effort to weaken and divide the Loyalist forces, the Warmaster charged the Blood Angels Legion with the arduous task of cleansing the Signus Cluster — a triple star system of the Segmentum Ultima near to the galactic centre. Sanguinius' Legion was ordered to cleanse the 7 worlds and 15 moons of Signus of xenos invaders and release the humans thereon from their xenos-overlords. Unaware of the Warmaster's perfidy, Sanguinius willingly obeyed his brother Primarch and immediately set out for this volatile region of space. Unbeknownst to the Blood Angels, they were blindly walking into a deadly trap, for the Signus Cluster had fallen prey to agents of the Ruinous Powers and become a veritable Realm of Chaos -- a system of hellish Daemon Worlds under the rule of a Greater Daemon of Slaanesh known as Kyriss the Perverse. When the Blood Angels arrived in-system, their fleet was ambushed by the malevolent forces of the Warp, crippling or killing many of their Navigators and Astropaths in the initial onslaught. The Blood Angels now faced the fury of Chaos for the first time. Kyriss sent an image of himself to Sanguinius, declaring his lordship over the system in the name of Slaanesh and taunting the Primarch into taking it back from him. Though they had never faced such a foe, the Blood Angels prepared their counterattack, sure that they would prevail. Rising to the challenge of the vile Greater Daemon, the Blood Angels Legion attacked the daemon host of Kyriss, launching a series of attacks across the seat of the daemon's power, the world of Signus Prime. Sanguinius faced the vast hordes of human cultists and packs of monstrous daemons as an Angel of Vengeance. Soon the planet was awash with the blood of both loyal Space Marines and thousands of slain cultists of Kyriss. The Primarch spearheaded the Blood Angels' assault on the Greater Daemon's seat of power, known as the Cathedral of the Mark, to confront and destroy Kyriss and reclaim the planet in the name of the Emperor. But soon Sanguinius came face-to-face with a new nightmare known as Ka'bandha, a Greater Daemon of Khorne. Within the pantheon of the Blood God, Ka'Bahnda is regarded as one his most prolific killers. He is a murderous engine of destruction, slaughtering in exalted joy for his lord Khorne. The daemon taunted the Primarch, and revealed Horus' treachery. Enraged by the daemon's mockery and fearing his claims to be true, the angelic Primarch fought the brutal Bloodthirster in single combat. Seizing the initiative during the battle, he surprised the Bloodthirster with his frenzied assault, stabbing his sword into the daemon's chest, ripping open a gaping wound. The massive creature roared in fury and pain, lashing out with his whip at the Primarch's legs. Sanguinius was momentarily unbalanced as his legs were crushed in the whip's coils. The daemon then smashed Sanguinius to the ground with the flat of his axe. The winged hero was stunned, helpless before the daemon's wrath. As his vision cleared he looked up at the mighty monster towering over him. The Greater Daemon taunted him one final time, let out a mighty bellow and then struck out across the battlefield, slaughtering 500 Space Marines with huge swathes of his mighty axe. They psychic backlash of the deaths of so many of his sons blasted Sanguinius into unconsciousness. It would not be until the closing days of the Horus Heresy that Sanguinius would once again be confronted by the savage Daemon Lord during the Battle of Terra. With the fall of their Primarch and the slaughtering of their brethren, the Blood Angels Legion was consumed by a black rage that drove them into a berserker's fury as they charged into the daemonic horde and in their madness they smashed the horde of daemons asunder. Yet the brutal violence of the daemon Ka'Bahnda had unleashed something dark within the psyche of the Space Marines, a thirst for blood that would not be slaked until every taint of Chaos had been erased from the planet. Even the mighty Kyriss was banished back to the Immaterium. Only when the planet was cleansed did the rage of the Blood Angels finally subside. Though Signus had been freed from its thrall to the Forces of Chaos, the cost of victory was far higher than any could have wished. The berserker rage the Blood Angels had experienced had left a brooding shadow on their souls that would manifest in the centuries to come as the great curse that would afflict the Blood Angels and their Successors.
 * Battle of Terra (014.M31) - The Blood Angels' finest hour would take place during the closing days of the Horus Heresy. Known in Imperial records as the Battle of Terra, this campaign was the climax of the Heresy that raged on Terra itself between the Forces of Chaos led by the Warmaster Horus and the Loyalist armies of the Imperium of Man led by the Emperor of Mankind himself. Many of the Loyalist Astartes Legions had been waylaid by the forces of the Traitor Legions loyal to the Warmaster and were unable to make their way towards Terra. The Imperial Fists had already returned to the cradle of humanity and under the stern gaze of their Primarch Rogal Dorn had adequately prepared Terra's defences as best they could. Jaghatai Khan, Primarch of the White Scars Legion, had also managed to make his way to Terra with his Legion to help with the defence of the Imperial Palace. Meanwhile, in the Signus Cluster, the Blood Angels, granted new and terrible power by a mysterious mass rage (that would resurface again during the Siege of Terra) had triumphed, smashing the hordes of Chaos daemons to be found on Signus Prime asunder. They were also able to make the Warp jump to Terra in time to meet the oncoming invaders. Of the nine remaining Loyalist Space Marines Legions, only the White Scars and the Blood Angels were able to join Rogal Dorn and his Imperial Fists in the defence of Terra before the arrival of the Traitor Legions in the Sol System. Three entire Titan Legions of the Adeptus Mechanicus and close to 2 million soldiers of the Imperial Army stood alongside them to face the hosts of Chaos in a battle that would determine the fate of Mankind for the next ten millennia. Yet for all the might of the Emperor, for every effort of Sanguinius and the remaining Loyalist Primarchs, the forces of Horus drove all before them. In too short a time, the Emperor of Mankind was assailed within his great palace on Terra. The Blood Angels led the defence of the Imperial Palace, never once losing heart, despite the terrible odds stacked against them. Alongside their Battle-Brothers of the Imperial Fists Legion, the valorous yet overmatched soldiers of the Imperial Army and the grim Legio Custodes, the Blood Angels manned the walls of that final bastion. Sanguinius single-handedly held the crenellations from the tides of daemonic filth attempting to wash into the holy chambers of the Emperor's abode. Many accounts of the time praise the Blood Angels' valour and unceasing efforts in their defence of the Eternity Wall spaceport. Although hundreds of Blood Angels died, they stemmed a sea of foulness the like of which had never been seen before. During the Battle of Terra, the vile Bloodthirster Ka'Bhanda once again confronted Sanguinius atop the Eternity Gate before the Emperor's throne room. The Greater Daemon struck Sanguinius, casting the angel upon the broken stone. Preparing to strike a killing blow, the Blood Angels' Primarch called upon his last reserves of strength and power. With a massive effort, he leapt upon the Bloodthirster, seized it about the wrist and ankle and rose up high into the air, smashing the daemon's form across his knee and breaking the creature's back with a powerful crack. He then swung the body of Ka'Bandha around and hurled the broken behemoth into the midst of the daemonic host, slamming the Eternity Gate shut against the ravening hordes. And yet, it would be upon Horus' flagship, the Battle Barge Vengeful Spirit, that Sanguinius was to fulfill his greatest duty. In a desperate gambit, the Emperor took the fight to Horus aboard his flagship after the Warmaster dropped the vessel's Void Shields, teleporting into the heart of the enemy stronghold with squads of the Blood Angels and Imperial Fists at his side. Sanguinius was separated from his comrades during the teleportation and, so the legend tells, was brought through artifice before the treacherous Horus. In evil cunning, the Warmaster offered Sanguinius one final chance to renounce the Emperor, to join with Horus in the inevitable victory of the Forces of Chaos—yet the Primarch of the Blood Angels held true, and refused. Rejected, Horus flew into a rage and attacked. Even at the peak of his powers, Sanguinius could not have hoped to prevail against the embodiment of Chaotic power Horus had become, and the Primarch was weary and wounded from his travails on Terra. When the Emperor at last entered Horus' sanctum, he found the rebellious Warmaster standing above Sanguinius' broken, bleeding corpse. In the battle that followed, Horus was finally vanquished, though the Emperor too was cast down near to death. There are many tales told of this final battle and, though the exact facts are long lost, one detail holds through all the recitations of the millennia since. Despite the Emperor's great power, he could never have bested Horus had not the blade of Sanguinius wrought a chink in the Warmaster's armour.
 * A Troubled Succession (c.014-021.M31) - In the Heresy's wake, Roboute Guilliman's Codex Astartes is implemented throughout the Imperium. It fragments the Space Marine Legions that remain, scattering their strength wide for the sake of the Imperium's safety. Under the guidance of Azkaellon, Sanguinius' one surviving Sanguinary Guard, the Blood Angels Legion is broken down into the Blood Angels Chapter and their Second Founding Successors. After ensuring that the traditions and identity of the Blood Angels will be safeguarded in perpetuity, Azkaellon disappears from all Chapter records. It soon becomes clear that the deepening Flaw within the Blood Angels gene-seed has also beset their successors; the curse claims more battle-brothers with each passing year.
 * The Blackstar Liberation (344.M33) - Warpstorm Korinthus finally abates, revealing the vast Blackstar System firmly in the grip of Chaos. More than half of the Blood Angels Chapter deploys to liberate the Imperial citizens of these worlds. The war that follows lasts two full years and pits the Blood Angels against a lethal coalition of Night Lords, Death Guard and Word Bearers. Eventually, the Blood Angels best their foes amid the nuclear fires of the battle of Neverwish, driving them back to the Warp in tatters. The cost is great, but the Sons of Sanguinius recover a huge and populous system for the Imperium.
 * The Shield of Sanguinius (400.M35) - Tectonic upheavals on the backwater world of Ironcel V trigger a massive Ork WAAAGH!. Dispossessed greenskins flood into space in their billions, led by a bellowing beast known as Warboss Starsmasha. The WAAAGH! overruns the maiden world of Ledrith, smashes aside the renegade warfleet of Lord Borvashik, and descends upon the Redhaven System. However, here it is stopped dead by a combined force of Blood Angels, Astra Militarum and Imperial Knights of House Griffith. The defence is coordinated by the Blood Angels Chapter Master, Leonid Castivarus, and is masterful in its conception and execution. The war rages for many months and several Imperial worlds are overrun, yet finally the WAAAGH! spends its fury against the so-called Shield of Sanguinius and is utterly destroyed.
 * A Gathering of Heroes (266.M37) - A combined force of Blood Angels, Angels Encarmine and Blood Drinkers engages with traitor forces on the archeotech world of Hell's Hollow. Though the cultist hosts are swiftly put to death, the attack comes too late to prevent their completion of a heretical ritual. The veil is pierced, and a tide of Daemons spills through into the macrocities of Hell's Hollow. The Blood Angels and their brethren react to this new development with typical courage and resolve. The main strength of the strikeforce is deployed in a series of holding actions, stemming the daemonic tide long enough for the Death Company to be hurled against the ritual site itself. Amid an orgy of violence, the black armoured battle-brothers slaughter everything in their path, closing the rift at the price of their own lives.
 * The 7th Black Crusade (The Ghost War) (811.M37) - The 7th Black Crusade was a Black Crusade launched against the forces of the Imperium of Man, led by the infamous Chaos Champion Abaddon the Despoiler and his Black Legion, launched out of the Eye of Terror in 811.M37. At this time, the Forces of Chaos spewed forth from the great Warp rift past Cadia and then disappeared. This event is what earned this conflict its informal name of the Ghost War. The following years saw a game of hide-and-seek played between the Forces of Chaos and the Imperium of Man which spread confusion, paranoia, disinformation and deceit across the galaxy. Raids became commonplace in far-flung areas but eventually the servants of the Dark Gods returned to the Eye of Terror,having caused great difficulty for the Emperor's Loyalists but having proven unable to significantly degrade Imperial defensive capabilities at that time. During this conflict, when the Blood Angels battled against the Forces of Chaos at Midian, Abaddon singled them out with implacable fury. He led a band of Khornate Berserkers into the teeth of the Blood Angels' Devastator positions. Even the Blood Angels' own Assault troops could not dislodge the frenzied warband and recapture the bodies of their comrades. But there is an obscure reference to the Blood Angels being saved by an unidentified Space Marine Chapter of mysterious origin. Written within the The Canticle of Cassandria Lev - Vol. CVI, the eponymous Sainted Sisters' highly mythologised and oblique account of the wars of the 7th Black Crusade, is found mention of a "grey-clad" Space Marines Chapter who came from "The outer night" to aid the Imperium, and whose "Jagged maw did swallow the stars ... and whose ... black gaze did mirror the void of oblivion." In the course of the canticle this Chapter's ships set upon Abaddon's forces following the disastrous defeat and routing of the Blood Angels at Midian and attacked the pursuing forces as Saint Lev writes: "...fell upon the servants of the skulled-one with great fury from the darkness, unseen as the beast that lurks beneath the black waters, death for death, blood for blood...thus were the Sons of Sanguinius bought respite, and did turn back upon their pursuers and so were the damned traitors of the false gods driven unto their ruin." Images of these events can be found upon the walls of the Cemetery World of Hypasitis created to house the honoured dead of that war, depicted in repeated fresco and bar relief. Curiously, the faces of the intervening Space Marines depicted there are obscured with featureless disks of black obsidian. Given the largely unknown history of the star-faring Carcharodons Chapter, accounts of their activities can only be constructed from recorded historical incidents and fragmentary records that are believed to have involved the Carcharodons on balance of evidence. This notable engagement is listed by Imperial savants as a "[Special] Probable Encounter/Recorded Sighting" of this notorious and mysterious Space Marine Chapter. After their rescue at Midian, the full might of the Blood Angels Chapter fell upon a vast Black Legion warband on the world of Mackan. Although the conflict ultimately ends in the near-extinction of the Blood Angels at the hands of Abaddon the Despoiler and his primary lieutenants -- the Sorcerer-Lord Iskandar Khayon and the swordmaster Telemachon Lyras -- the Blood Angels Reclusiarch Thalastian Jorus becomes one of the few Imperial heroes to ever land a blow against the Warmaster of Chaos. With his Chapter devastated, the Chaplain endures weeks of hardship in the wilderness and the constant trials of keeping his crazed warriors undetected on Mackan. When the time is right, Jorus leads his Death Company in a lightning raid behind enemy lines, butchering the unprepared sworn warriors of the Despoiler’s honour guard, and allowing the Reclusiarch to lock blades with Abaddon himself. It is said the Chaos Warmaster still bears the scars of that battle, even three standard millennia later. Whatever the truth of the matter, it is known that the Despoiler honoured Jorus once the war was over -- perhaps in mockery, or perhaps with nothing but sincerity. After Mackan, thousands of Blood Angels corpses were desecrated, their gene-seed ruined beyond recovery. Of all the Chapter, only a handful of bodies were left undefiled: Reclusiarch Jorus and his Death Company, clad in their battered and broken black ceramite, seated in makeshift thrones made from the armour of those Black Legion warriors they had killed on that fateful night.
 * The Kallius Insurrection (Unknown Date.M40) - The Blood Angels, once again, tasted the risk of annihilation, losing nine out of every ten Space Marines, and almost the entire Chapter Council. Three full Companies -- including the young Brother-Captain Dante and his 8th Company -- launched a devastating assault on Kallius' Landing and its dependency worlds, in support of their overwhelmed Successor brethren, the Angels Numinous (more commonly known, because of their symbol, as the Blood Eagles). World after world rose up in rebellion, insurrections spreading across the region and blanketing the sub-sector. Entire populations and ragtag fleets were led into battle by chanting Traitor Marines, clad in a panoply of colours, drawn from countless warbands. The Blood Angels found themselves tied up in protracted conflicts and trench wars, caught in a cobweb of a much wider heresy. As the weeks became months and the months became years, more and more of the Chapter arrived to punish, cleanse, and reclaim the rebellious worlds. The Rolls of Honour run black with the ink of millions of enemies slain, but the Blood Angels suffered casualties beyond their ability to sustain a fighting front. With dozens of Imperial Guard regiments arriving alongside several relief Chapters, the Blood Angels withdrew from the conflict with their heads held high. Yet the bitterest blow was yet to be struck: it came as the remnants of their fleet mustered above Kallius' Landing itself, when a Traitor armada broke from the Warp, hungry for the chance to wipe the Angels from the face of the Imperium. The battle that followed lasted for three days of void war and vicious boarding actions, during which Dante and his warriors were responsible for the taking and scuttling of seven capital-class vessels. When the Blood Angels at last stood victorious and took stock of their losses, fewer than two hundred Space Marines clad in red still drew breath. The last surviving Sanguinary Priests and Chaplains came together in communion, electing the last-living Captain as the next Chapter Master. Dante accepted the mantle of Lord of the Angelic Host, while still wearing his bloodstained, broken armour. It would be the last day he ever wore red, forever after to be clad in sacred gold. Not because he was the best or the brightest, but purely because he was the last man standing. Such an ascension should have heralded a grim rule, but fate would tell a different tale.
 * A Bloody Reversal (676.M40) - During fierce fighting on the mountainous moon of Tytus, the Blood Angels of Strike Force Alenso succumb to the Red Thirst en masse. Though they smash into their greenskin foes with unstoppable fury, the Blood Angels are swiftly engulfed. Buried beneath the relentless green tide, it appears that Strike Force Alenso is lost. Yet at the last moment, a heroic drop-offensive by the Elysian 46th Airborne rescues the Blood Angels from disaster. In the battle's wake, Captain Alenso personally honours the Elysians' Colonel Vandegrahst, displaying a humility that leaves the Astra Militarum officer speechless.
 * A Bounty Denied (187.M41) - For almost a decade the gloom-shrouded worlds of the Shadowblight system have suffered the uncontested predation of Dark Eldar raiding bands. This cruel fate has been long concealed by a shield of flickering illusions thrown up by Commorrite mirrorbeacons. However, upon detecting this barrier of bewilderment and misdirection, a triumvirate of Blood Angels Librarians bend their formidable mental powers to break through. This they do, laying bare the miserable worlds beyond along with their surprised tormentors. Led by the trio of Librarians, an outraged force of Blood Angels descends to punish the arrogant xenos. The campaign that follows is bloody in the extreme, the fury of the Blood Angels pitted against the skill and contempt of the Commorrites. Casualties are high on both sides; the Dark Eldar possess the edge in speed and stealth, the Blood Angels in resilience and determination. Finally, after the destruction of Archon Sybralath's Palace of Torments, the Dark Eldar lose their will to fight and retreat to the Webway in disgust. Victory belongs to the Blood Angels, and to the Shadowblight survivors they have liberated.
 * Cleansing of the Sin of Damnation (589.M41) - A Space Hulk codenamed Sin of Damnation drops out of the Warp, dangerously close to the Blood Angels' homeworld of Baal. Strike Force Raphael moves to intercept the hulk, deploying squads of 1st Company Terminators via boarding torpedoes. A vicious battle erupts throughout miles of tangled corridors, chambers and ducts as the Blood Angels battle furiously against the hulk's Genestealer infestation. A force of eighty 1st Company Terminators eradicated a force of more than forty-thousand genestealers, cleansing the Sin of Damnation and its secrets plundered in the Imperium's name.
 * The Scouring of Ultramar (746.M41) - Lord Commander Dante recognises that the Tyranid Hive Fleet Behemoth's invasion of the Realm of Ultramar is but the first of many scourges that will befall the galaxy at the hands of the Great Devourer. Dante sends three full companies of Blood Angels to assist the Ultramarines in scouring the Tyranids from the sectors of the Eastern Fringe. Upon their return to Baal three Terran years later, the three companies are much reduced in number, but have earned invaluable experience in combating Tyranids that are soon passed on to the rest of the Chapter and many of the Blood Angels' Successor Chapters.
 * WAAAGH! Big Skorcha's Assault on Baal (798.M41) - Three monstrous Space Hulks emerge from the Warp in the Baal System, bringing with them the massive Ork WAAAGH! Big Skorcha. Lord Commander Dante orders the deployment of 2 companies of Blood Angels to defend each of Baal's moons. The remaining companies of the Chapter are assigned to serve as strike forces and ordered to board and destroy the Greenskins' Space Hulks. The Blood Angels prove successful and 2 of the Space Hulks are destroyed with much of the WAAAGH!'s Orks still aboard them. Before it can be destroyed, the final Space Hulk disgorges thousands of Orks, commanded by the Warlord Big Skorcha, onto the surface of Baal. Knowing that the bulk of the Blood Angels forces is still in orbit destroying the Space Hulks or on the two moons of the world, Big Skorcha aims to lay siege to and ransack the Chapter's fortress-monastery. However, the Blood Angels prove not so easily outmanoeuvred. The Chapter's Dreadnoughts, deemed unsuitable for use in the cramped confines of the Space Hulks had remained behind on Baal. With the remains of WAAAGH! Big Skorcha still at large, the Venerable Furioso Dreadnought Astramael assembles all 41 of the Blood Angels' Dreadnoughts and coordinates the defence of the fortress-monastery in what was later known as the Battle of Iron. Although Astramael and his Dreadnoughts needed only to defend the fortress-monastery long enough for Astartes reinforcements to arrive from orbit, they fought with such savage fury that there were precious few Orks remaining when the first Stormravens finally landed.
 * Assault on Kammelstadt (801.M41) - Captain Zorael of the 4th Company leads the Blood Angels strike force Bloodhawk against rebels who have risen up against the Imperium on the world of Golgotha. Using their Land Raiders, the Blood Angels' armoured column smashed through the walls of the rebels' fortress and trapped the rebels behind their own defences. The rebels were then wiped out by an air strike by Zorael's Stormraven gunships.
 * Bloodcaller's Triumph (820.M41) - The Blood Angels Battle Barge Bloodcaller is badly damaged by an Ork Freebooterz ambushing while patrolling the Tresinka System. The Bloodcaller seemed to be finished, as its main drives had been silenced and boarding Kroozers had deployed a horde of Greenskins within it. Nonetheless, deft manoeuvring by Fleet Captain Bellerophon managed to bring the great vessel's main batteries to bear on the Ork fleet, destroying the Greenskins' flagship and half a dozen support vessels in a single salvo. Meanwhile, the furious counterassault by the Bloodcaller 's crew and Astartes swept the Orks who had boarded the Battle Barge from its lower decks and then carried the fight to the Kroozers. Though it took nearly a full standard year for the Bloodcaller to make its way at sublight speeds to the nearest Imperial Navy orbital repair docks at Haringvleet, the great Voidship did so proudly, bearing its scars as a tell-tale sign of the great victory it and its crew had won against incredible odds.
 * The Khartas Incident (823.M41) - Captain Zorael leads elements of the Blood Angels 4th Company to the world of Khartas, there to put an end to localised acts of piracy by a ragtag fleet of renegades. Though the pirate fleet is quickly shattered, their flagship breaks up in the Khartan atmosphere, raining its wreckage across the planet. The ship's Warp core suffers a cascade failure and tears a hole in reality through which pours a host of Khornate Daemons. The Blood Angels -- who had made planetfall to check for pirate survivors -- find themselves stranded on Khartas, surrounded by an ever-growing tide of Daemons. Though they fight with honour and determination, Sanguinius' scions are soon in danger of being overrun. Their predicament worsens when the mighty Bloodthirster Ka'Bandha slays Captain Zorael in single combat. Just as all seems lost, the Sanguinor appears, plunging like a bolt of golden lightning into the midst of the foe. The angel battles the roaring Daemon back and forth, finally hurling Ka'Bandha down and banishing his corporeal form back to the Warp. Rallying behind the Sanguinor, the last of Zorael's men cut a path to the Warp core, deactivating it and ending Khartas' nightmare. In the wake of the madness, the Sanguinor disappears without a trace. Francesi Castigon replaces Zoreal as the new Captain of the 4th Company.
 * The Axonar Spirewar (830.M41) - Lord Commander Dante despatches the Blood Angels' 3rd and 4th Companies to quell a rebellion against the Emperor's authority on the Hive World of Axonar. Determining that the rebel defences at the bases of the world's hive cities to be too potent for his Space Marines to launch a frontal assault, Captain Metraen, the Force Commander for the operation, orders a series of low-orbit insertions onto the cities' upper spires using Jump Packs. Once trapped behind their own defences, the rebels are easily crushed by the Blood Angels' savage assault.
 * Blood on the Ice (841.M41) - On the frozen world known as the Omnissiah's Eye, Explorator Station Lambda-Binaris comes under attack by unknown assailants. Blood Angels Strike Force Castigon responds to the station’s distress call, reaching the ice-locked planet at the same time as a bulk transporter sent by the knightly house Krast. Captain Castigon and Baron Bartolf of House Krast make common cause, the two warriors quickly establishing a bond of mutual respect. Combining their forces, Castigon and Bartolf launch a heavy combat drop at the northern and southern extremes of the sprawling Explorator station. Household detachments of Krast Knights make planetfall amongst plummeting spreads of Drop Pods while Stormraven Gunships streak overhead. The two forces begin to sweep through the complex from opposite ends, combing its snow-heaped streets and semi-ruined buildings for signs of life. However, within minutes of the operation beginning, both forces come under heavy attack by ambushing forces of Night Lords Traitor Marines. A running battle erupts through the frozen complex, Knights wading through the traitors' firepower with guns roaring while Blood Angels flood forward around their feet. The Night Lords' trap begins to unravel as the traitors realise they have caught more dangerous quarry than they bargained for. Abandoning their assault, the Night Lords attempt a fighting retreat, triggering explosive charges spread throughout the complex in an attempt to cover their escape. However, Captain Castigon leads his Assault Squads and Death Company in a frenzied attack upon the retreating Chaos forces. This maddened charge pins the foe in place long enough for reinforcements to move up. Caught between the Blood Angels and their towering allies, the Chaos force is exterminated to the last warrior.
 * The Dalaric Campaigns (843.M41) - Three companies of Blood Angels are sent to the world of Dalaric to stop the raids of the deceitful Eldar. The Blood Angels initially earned a string of victories against the forces of the elusive xenos, but the Eldar managed to carry out an ambush that killed almost 100 Battle-Brothers, transforming an easy victory into a catastrophe for the Chapter. Fortunately, at the darkest moment, when it seemed that every Blood Angel might receive the Emperor's peace, the Sanguinor appeared once more, striking down the alien Avatar of Khaine and forcing the remaining Eldar to flee for their lives.
 * Assault on Zoran (859.M41) - The forces of the insidious Alpha Legion incite an uprising against the Imperium on the Ice World of Zoran. The Blood Angels' Captain Metraen leads elements from the Chapter's 3rd and 8th Companies to that frigid planet to eliminate the rebellion and drive the Traitor Legion from the world. Metraen's bold tactical choice at first seems to drive the enemy back but the assault stalls when the Alpha Legion's base of operations on the world was determined to be an ancient and long-lost Imperator-class Emperor Titan left from the days of the Horus Heresy. Though still half-buried in the ice of Zoran, the monstrous war engine's Void Shield generators and weapons batteries prove to be operational with devastating consequences for the servants of the Emperor. Many Blood Angels Astartes fall in the first assault against the Titan and Metraen feares that the only course open to him to end the threat is an outright Exterminatus order against Zoran and its people. Fortunately for the innocents of that Ice World, aid arrives in the form of Kor'sarro Khan and the 3rd Company of the White Scars Chapter. Sent to claim the head of the Alpha Legion's infamous Daemon Prince Voldorius, the Khan joins his forces to the remains of the Blood Angels force on the planet. As the White Scars launch their own attack on the Alpha Legion's bastion from below, the Blood Angels use their Stormravens to initiate a series of drop assaults against the secondary plasma reactors that powered the Titan's weapons. Metraen's Astartes neutralise the Titan's defences and the White Scars swarm into the massive war machine's lower levels. Though Voldorius ultimately escapes once more, his followers are exterminated to the last Chaos Cultist and Alpha Legionary. Though Kor'sarro Khan is obliged to continue his hunt for the Daemon Prince, Zoran has been restored to the Emperor's light and the recovery of a battered but fully repairable Imperator Titan is no mean feat. Metraen eventually brings the Titan back to Baal, from which it is sent on to Mars, where Lord Commander Dante hopes that such a priceless gift might finally smooth over the conflicts between the Adeptus Mechanicus and the Blood Angels.
 * Armoured Might (872.M41) - Several armoured regiments of Astra Militarum fall to the temptations of Chaos during the Kasablan campaign. Turning on their allies, the renegade tankers seize the world's capital city in the name of the Ruinous Powers, before beginning extermination sweeps across Kasablan's plains. Retribution is swift, however, as a spearhead of Blood Angels tanks is loosed upon the traitors. Lucifer engines howling, the Baal Predators and Razorbacks of the Blood Angels consistently outmanoeuvre the heavier traitor armour. The renegades find their tanks cut apart by withering crossfires that leave smoking wrecks littering the azure plains. The fallen Astra Militarum forces stage a breakout toward Kasablan's mountaintop spaceport, but their charge comes to a crashing halt when Thunderhawk Landers deploy a wave of red armoured Land Raiders directly in their path. Caught between the wrathful tank brigades of the Blood Angels, the last traitors fight frantically, but their position is hopeless. Despite significant casualties, the Blood Angels crush the foe beneath the grinding treads of their battle tanks.
 * The Mel'yanneth Skywar (877.M41) - Captain Metraen is charged by Commander Dante with the destruction of Eldar Raiders who are assaulting Imperial commerce from a fortress making use of Eldar anti-gravitic technology hidden in the toxic atmosphere of the gas giant called Mel'yanneth. Making use of the Chapter's entire existing fleet of Stormraven and Thunderhawk gunships, Metraen launches an airborne assault that has no equal in the Chapter's long history. Stormravens cut through the blaze of anti-aircraft fire to disgorge their cargoes of Assault Squads and Terminators directly onto the floating fortress' docking platforms. These Astartes secure the landing zones for heavy armoured vehicles like Land Raiders and Predators which are delivered by a follow-on wave of Thunderhawk Transporters. As the battle then unfolds through the Eldar fortress hangars and maintenance shafts, the overwhelming firepower brought to bear by the Blood Angels is able to scythe through the arcane traps and dishonourable defensive systems erected by the Eldar pirates. Once they realise that they had no chance to stop the human assault, the xenos abandon the fortress, although not before sabotaging its gravity nullification technology. Metraen is forced to retreat as the fortress is sucked down into the gas giant's grasping depths. Only the incredible skill displayed by the Blood Angels' gunship pilots, who fearlessly plunge deep into Mel'yanneth's gravity well to rescue their Battle-Brothers, prevents what became a famous victory for the Chapter from ending in mournful failure.
 * Battle of Stonehaven (901.M41) - Commander Dante personally leads a Stormraven drop assault on the Ork forces outside the hive city of Stonehaven that finally breaks WAAAGH! Bludcrumpa's decade-long siege of the Forge World of Ironhelm.
 * Vengeance of the Blood Angels (911.M41) - Justicar Parsival of the Grey Knights brings word to Baal that the Bloodthirster Ka'Bandha, ancient bane of Sanguinius, has returned to realspace. Sepharan, the leader of the Blood Angels' Sanguinary Guard, receives Commander Dante's permission for the Sanguniary Guard to serve in the coming battle against the hated Greater Daemon. United in their determination to banish such an evil from the mortal realm, a force of Grey Knights and the Sanguinary Guard storm the gates of Ka'Bandha's fortress and defeat both the Bloodthirster and his Chaotic army in a single night's assault.
 * The Semmel Betrayal (918.M41) - The Blood Angels strike force Breath of Hermes is attacked by a large contingent of Eldar on the ghost world of Semmel. Fragmentary communications make clear that the Blood Angels briefly held the upper hand until an unknown party intervened on behalf of the Eldar. The strike force is wiped out to the last Astartes.
 * The Necron Worldengine (926.M41) - The 2nd and 4th Companies of the Blood Angels are despatched to the Vidar Sector to assist their fellow Space Marines against the threat posed by the monstrous Necron construct known as the Worldengine. After the sacrifice of the entire Astral Knights Chapter leads to the final destruction of the World Engine, Captain Donatos Aphael of the 2nd Company proposes that an Imperial shrine be erected upon the world of Safehold in eternal memory of the Astral Knights. From that day forth, two Blood Angels of the 2nd Company are always assigned to stand guard over the memorial, which is considered a signal honour for the Astartes of that company.
 * Battle for Antax (927.M41) - Captain Donatos Aphael and the Blood Angels' 2nd Company battles Waaagh! Gutstompa on the Forge World of Antax. The battle looks likely to go against the Blood Angels, until they unleash the fury of their Death Company. Led into battle by the ancient Death Company Dreadnought Moriar, Captain Aphael and his surviving battle-brothers crush the reeling WAAAGH! Gutstompa, ending the threat to Antax amid fire and blood.
 * Day of the Swordwind (930.M41) - The Blood Angels' 3rd Company manages to preserve Explorator Station Ghosa Prime from the unprovoked fury of the Eldar of Craftworld Biel-Tan.
 * Second War for Armageddon (941.M41) - The massive Ork WAAAGH! Ghazghkull descends upon the Hive World of Armageddon in the Segmentum Solar and unleashes what becomes known as the Second War for Armageddon. The Blood Angels are one of 3 Space Marine Chapters who respond to the strategically-located world's plight. Lord Commander Dante's reputation amongst other Astartes is so great that Chapter Master Tu'Shan of the Salamanders and Chapter Master Marneus Calgar of the Ultramarines cede overall command of Astartes operations to him. The fighting proves to be the fiercest in and around the planet's hive cities. The Blood Angels bear the brunt of the close-quarter fighting, primarily because only the overcharged engines of their Lucifer-pattern Rhinos can keep pace with the convoys of roaming Ork Trukks and Battlewagons. The tactical manoeuvrability of the Blood Angels forces is a crucial factor in the later stages of the war. The 3rd Company, under the command of its newly promoted captain, Erasmus Tycho, forms the heart of a spearhead of armoured vehicles that severs the primary Ork supply lines, which leaves the WAAAGH!'s Mekboyz without the necessary materiel to keep the Greenskins' massive Skullhammas and Stompas operational. With its heaviest units thus put out of action, the WAAAGH! is finally broken before the walls of Tarterus Hive, where Dante and Tu'shan famously fought together against Ghazghkull Thraka's own bodyguard of Nobs.
 * Gehenna Campaign (955.M41) - Commander Dante and the Blood Angels' 3rd Company face the Necron legions of the Necron Lord known as Szarekh, the Silent King, on the dusty wastelands of the Tomb World of Gehenna. For three weeks, neither side is able to gain an advantage though Dante finds his own tactical acumen stretched to its limits countering the space-time manipulations of the Silent King and the advanced technology of the Necrons. The stalemate is broken when a Tyranid splinter fleet suddenly enters orbit of Gehenna, which forces the two armies to break off from hostilities with each other to deal with the Great Devourer. This unwanted alliance proves to the downfall for the Tyranids. Following the final battle against the Tyranids at Death's Crag, Dante and the Silent King leave the field without further combat, as each side is now too damaged to guarantee victory over the other. In addition, for the Blood Angels, the idea of turning in combat upon those they had so recently shed blood beside was distasteful in the extreme.
 * The Temptation of Mephiston (965.M41) - The Daemon Prince M'kar the Reborn traps the Blood Angels' Chief Librarian Mephiston in the crystal caverns of Solon V. He attempts to lure Mephiston into the embrace of Chaos by accusing him of already having walked upon the path to daemonhood in the eyes of the Dark Gods. Mephiston rejects the Daemon Prince's deceptions and throttles the life from his captor, banishing him back to the Warp, but not before a seed of doubt has been planted within his heart.
 * The Vaults of Pandrax (990.M41) - In a search for a cure to the Blood Angels' genetic Flaw, Brother Corbulo discovers the repositories of archeotech from the Dark Age of Technology on the world of Pandrax III that are in the hands of the Eldar of Craftworld Alaitoc. Three companies of Blood Angels, including the Terminators of the 1st Company, are assigned to seize the vaults from the xenos interlopers. A fierce battle erupts through the tech-vaults and catacombs of Pandrax III. The Blood Angels are the ultimate victors, the Farseer commanding the Alaitoc Eldar sacrifices himself to destroy the very records of advanced genetic manipulation techniques that Corbulo had sought. The search for the cure to the Blood Angels' Flaw must continue elsewhere.
 * The Hives of Hollonan (992.M41) - In response to a request for assistance, Chief Librarian Mephiston leads the Blood Angels strike force Sanguinatus to the Hive World of Hollonan to deal with an uprising against the authority of the Imperium. What at first appeared to be only a run-of-the-mill, if still large rebellion, is soon revealed to be a deep-seated infestation of Tyranid Genestealers. Mephiston's strike force purges the xenos parasites and their psychically-addicted cult members from the hive cities of Hollonan, but it is already too late for the Hive World—even as the last brood of Genestealers is brought down in fire and blood, Hive Ships from a splinter fleet of the approaching Hive Fleet Kraken arrive in the Hollonan System Mephiston immediately recognises that his strike force lacks the numbers to repel a Tyranid swarm of that magnitude and so he assumes command of Hollonan's defences and sends an astropathic request for aid to Baal and to Coinal, the nearby Chapter planet of the Blood Angels Successors, the Angels Vermillion. The battles that ensue within the depths of Hollonan strain even the ever-present lust for battle of the Blood Angels. The first assault by the Tyranids eliminates the planetary defence batteries and automated Sentry Guns. The second destroys the chain of ancient but necessary fusion accumulators that provide Hollonan's hive cities with most of their power. What results was a ferocious war for survival in the guts of Hollonan's primary underhive. Mephiston's Blood Angels find themselves stretched to the limit of even their considerable abilities as they try to rally the Planetary Defence Force against the endless swarms of Termagants, Raveners and Carnifexes. Only where Mephiston personally enters the fray do the human defenders hold. Over the course of two terrible weeks, Mephiston proves his worth again and again, never once sleeping or taking rest from combat, though even his fellow Astartes become weary beyond the measure of mortals of the constant bloodshed. His deeds write a new legend for the Chapter. At the Chapel of the Emperor's Repose, Mephiston tears a Carnifex to shreds with his own hands. He helds the entrance to the hive city's filtration plant for six hours by himself. In the final hours of that terrible assault, he cleaves his way alone through the spearhead of the Tyranids' primary assault, slaying a Hive Tyrant and all of its hideous guardians before he is himself struck down by a Trygon. Mephiston's fall, which could easily crush the last strands of fragile morale amongst the world's defenders, instead leads them to redouble their efforts to be worthy of his example. Such is the determination borne in the hearts of the Blood Angels and the soldiers of Hollonan that they held out long enough for reinforcements to arrive. Fresh companies of Blood Angels and Angels Vermillion Astartes come from the sky in Drop Pods and Stormraven gunships just in time to save the world's remaining defenders. Yet the Astartes are not alone, for they are joined by the Eldar of Craftworld Ulthwé, led by the ancient Farseer Eldrad Ulthran, who has decided to fight beside the guardians of Mankind for reasons of their own. The Tyranids are crushed between the attacks of the three descending armies and this splinter of the coming Hive Fleet Kraken is removed from existence before its parent Hive Fleet arrives in full. Eldrad Ulthran and his forces remain just long enough to see Mephiston recovered from the rubble, terribly wounded but miraculously still clinging to life, before they vanish once more. This second resurrection only serves to increase Mephiston's legend within his Chapter—and beyond.
 * Blackfang Crusade (994.M41) - After determining that the Ork strongholds located in the Blackfang System had defied the will of the Emperor for far too long, Lord Commander Dante mobilises the entire Blood Angels Chapter for a year-long Imperial Crusade that not only drives the Greenskins from their empire within the 12 worlds of Blackfang but also from 2 neighbouring star systems that had long been Ork bastions.
 * Beheading the Serpent (995.M41) - Captain Tycho's 3rd Company is one of the many Space Marine strike forces that responded to the threat of the Tyranid Hive Fleet Jormungandr. Though Tycho leads his Astartes to numerous crucial victories that turn the tide against this tendril of the Great Devourer, his tactics prove so reckless, even for a Blood Angel, that the Sanguinary Priests of the Chapter began to fear for his sanity.
 * Vengeance for Semmel (996.M41) - Commander Dante learns of the location of the Eldar who slew so many Blood Angels on Semmel years before. He orders the Sanguinary Guard to earn the Chapter's vengeance. The strike force catches its quarry in the arid badlands of the world of Zoros. In the resulting aerial combat, Sanguinary Guardians duel with Eldar Jetbikes and Swooping Hawks Aspect Warriors, but emerge as the victors. Unfortunately, the identity of the individual who betrayed the Blood Angels at Semmel cannot be determined and so final vengeance for that loss remains beyond the Chapter's reach.
 * Third War for Armageddon (998.M41) - The Warlord Ghazghkull Thraka returns to the Hive World of Armageddon at the head of the largest Ork WAAAGH! seen since the Ullanor Crusade ten millennia before, unleashing the Third War for Armageddon. Over 2 dozen Space Marine Chapters respond to the Greenskin assault this time, which is necessary as the Blood Angels are forced to deploy much of their existing strength against the equally dangerous threat of Hive Fleet Leviathan. Even so, honour demands that the Chapter provides at least some assistance to Armageddon and Dante sends the 3rd Company and genereous number of suport units. During the course of the campaign, Captain Tycho finally succumbes to the Black Rage and spends his life valiantly on the outer walls of the Hive Tempestora, taking hundreds of Orks with him down into death. The 3rd Company's new commander is Captain Galan Machiavi.
 * The Shield of Baal (998.M41) - News reaches Baal that the Cryptan Shield, intended to hold back the might of Hive Fleet Leviathan, has collapsed. Already Commander Dante has put plans in motion to defend the Blood Angels' home world, strike forces fighting hit-and-run battles with Leviathan's smaller splinter fleets throughout the Red Scar. Meanwhile, the defences of Baal and her moons have been bolstered like never before; indomitable fortresses rise above the sweltering sands, and the might of the Blood Angels' Successor Chapters gathers from across the galaxy. Yet still it may not be enough, for the Tyranids are seemingly without number, and Hive Fleet Leviathan is learning the weaknesses of its prey at an exponential rate. Knowing that the consumption of the Cryptus System would open the floodgates for an unstoppable Tyranid invasion of Baal, Commander Dante takes action. At the head of a mighty strike force that comprises the 1st and 2nd Companies of the Blood Angels, Brother Corbulo, Captain Karlaen, Chief Librarian Mephiston and the bulk of Gabriel Seth's Flesh Tearers, Dante strikes out for the Cryptus System. He will see the defences shored up if such a thing is still possible, and if not will do battle with the Cryptoid Tendril directly in a desperate bid for the salvation of Baal.
 * Blood Angels Civil War (999.M41) - Upon the world of Cybele, one of the most dire events in the Blood Angels' long history came to pass in the form of Brother Arkio, who possessed the sacred relic known as the Spear of Telesto, and proclaimed himself to be the reincarnation of Sanguinius. Fealty was given to the so-called "Reborn Angel" by many within the ranks of the Blood Angels' 6th Company. Unknown to the Blood Angels, an Ordo Hereticus Inquisitor named Remius Stele, a secret servant of the Ruinous Powers, manipulated the situation to cause a schism within the Chapter. After Gallio and Vode were both killed by Arkio's loyalists, Mephiston decided that he, not Dante, should go and deal with Arkio. He reasoned that since he was a psyker, he could better detect the taint of Chaos upon Arkio and his followers. Mephiston arrived on the Blood Angels' Shrine World of Sabien to judge Arkio, and turned the powers of his formidable witch-sight upon him. He saw the carefully hidden seed of Chaos that Stele had planted inside Arkio and denounced the "Reborn Angel" as false and Inquisitor Stele as a Heretic. Mephiston then challenged Arkio to a duel but before it began, Arkio's biological brother Sergeant Rafen, a fellow Blood Angel, arrived and offered to challenge him instead. Rafen was one of the few Blood Angels of the 6th Company who had doubted the veracity of Arkio's supposed resurrection, keeping faith with the Emperor and their Primarch, and formally denounced his brother as a false reincarnation. Mephiston looked into Rafen's mind and saw that he had seen a vision of Sanguinius and that he was destined to fight Arkio. The Lord of Death allowed Rafen to take his place, and the two siblings duelled to the death. After Rafen wounded Arkio and he fled, the corrupted Inquisitor Stele ordered the Loyalist Blood Angels and the warriors of the Angel Reborn to attack Mephiston and his entourage. Eventually, Rafen emerged triumphant, impaling Arkio through the heart with the Spear of Telesto. Arkio died begging for his brother's forgiveness. After his sibling's death, the true master behind the nefarious Chaos plot revealed himself -- Malfallax, a Greater Daemon of Tzeentch. Malfallax and Inquisitor Stele had entered into a devil's bargain with Warmaster Garand of the traitorous Word Bearers Legion to turn the Blood Angels to Chaos by using Arkio as a false messiah. When Arkio was killed by his sibling Rafen, Stele attempted to summon Malfallax, intending to have the daemon possess his slave Ulan. Instead, Malfallax betrayed the Inquisitor and possessed his body, fully manifesting as a Lord of Change. Malfallax then attempted to cause the Blood Angels to succumb to the Black Rage, but was in turn banished by Rafen using the Spear of Telesto. By the time Rafen had defeated Malfallax, Mephiston's iron will had snapped, and he fell once more into the Black Rage. Rafen directed the power of the Spear of Telesto at Mephiston himself, breaking the hold of the curse upon the great Librarian for a second time. In the aftermath of this great tragedy, Arkio's remains were eventually burned upon a pyre out of respect for the fact that he had been duped into heresy through no fault of his own. The Blood Angels that willingly followed Arkio learned of the perfidy of the agent of Chaos, Inquisitor Stele, and tried to comprehend the awful realization that they had been duped. For they had been turned into unwitting pawns in a grand scheme unleashed by the Chaos God Tzeentch to steal their very souls. The fallen Battle-Brothers were brought aboard Mephiston's warship, the Europae, stripped of their wargear and shackled in manacles. One of the Blood Angels strike teams loyal to Mephiston located the hardened steel module from the interior of the Bellus that housed the Progenoid capsules containing the genetic material of the traitorous fallen Blood Angels who had followed Arkio. Many of the clerics aboard the Europae were of the opinion that this gene‐seed was now tainted and fit only for the fires of the fusion furnace, but Mephiston thought otherwise. The genetic material was placed in secure holding for the journey back to Baal; it would be Lord Commander Dante alone who would decide the fate of this gene-seed. There were voices from Baal that counseled that Rafen should be executed along with the Loyalist survivors of the 6th Company. They were afraid Rafen might take the same path as his brother Arkio since they shared the same blood. The knowledge that he had been able to wield the sacred Spear of Telesto changed this opinion. Rafen's dedication and honour to the Chapter was unparalleled. Lord Commander Dante gave Rafen a personal audience once the Europae reached Baal. Though offered a promotion to the rank of Captain and the command of his own company, Rafen refused, choosing to earn the position on his own merits when the time was right. Rafen only made one request of the Lord of Death—clemency and compassion for his Battle-Brothers of the 6th Company who had strayed and followed his sibling into heresy unwittingly. Blinded by their belief in Sanguinius, their faith had been turned against them and misused. Mephiston counseled Rafen that the rites of cleansing and purification that might be employed were quite arduous. Many of his Battle-Brothers would not survive the process. But Rafen informed Mephiston that they would endure and their faith would be twice as strong for it.
 * Scions of Sanguinius Conclave (999.M41) - Teetering on the brink of oblivion following the events on the Shrine World of Sabien, the fate of the Blood Angels Chapter now required the magnanimity of their Successor Chapters. Lord Commander Dante summoned all of the Blood Angels' Successor Chapters for a conclave on Baal following the near-disastrous Chapter civil war that nearly tore the Blood Angels apart. Dante called for the support of the Blood Angels Successors to help aid the Chapter in the protection of their common Primarch's homeworld and his remains from the attack of both the Tyranids and the Forces of Chaos. While Dante lead the discussion at the conclave, the Apothecaria was working on a radical new procedure to replenish the ranks of the Blood Angels in one swift stroke: the lost art of replicae. Caecus was the Chief Apothecary or Apothecae Majoris of the Blood Angels. Disturbed by the dwindling numbers of his Chapter, and dreading its extinction, he was involved in fruitless experiments, which Lord Commander Dante ordered stopped, to clone Space Marines, thus eliminating the need to go through the arduous process of the maturation and implantation of the gene-seed in an Aspirant. However, Caecus disobeyed the order and secretly continued the experiments, prodded by an agent of the vile Chaos Space Marine Apothecary Fabius Bile. He was tricked into bringing Bile, who was disguised as a well-known Adeptus Mechanicus Magos Biologis, to Baal, mistakenly thinking the false "Magos" would help in cloning Space Marines to increase the Blood Angels' numbers. Through Bile's manipulations, Caecus was duped, and only managed to create monstrous, mutant clone-Astartes known as "Bloodfiends" who were consumed by the Red Thirst. These creatures were a shattered mirror reformed in the image of a Blood Angel, but lacked any of the qualities that could be thought of as human. The mutations that cursed the gene-seed of the Blood Angels had been enhanced by the machinations and Chaotic tech-heresy of Fabius Bile, and with each drop of blood they consumed, the thirst that dominated the Bloodfiends grew stronger. The mutants broke free from the confines of Caecus' laboratorium and began to run rampant through the sacred halls of the fortress-monastery of the Blood Angels. During their rampage, Bile managed to steal a glass vial that Caeucus had carried back from the Chapel of the Red Grail—a measure of the mingled blood of a hundred centuries of Sanguinary Priests and the Primarch himself, the raw vitae of the Chapter. During the Bloodfiends' rampage, a small group of the bloodthirsty mutants assaulted the sacred Chapel of the Chapter's fortress-monastery. Brother Corbulo raced to the Chapel to confront the vile creatures. He knew exactly what it was the beasts wanted, and he bellowed out a denial, charging in a headlong rush to meet such embodiments of corruption. The creatures swarmed Corbulo as the Sanguinary Priest carved into them with his Chainsword Heaven's Teeth. But the largest of the Bloodfiends, a massive brute easily the size of an Astartes in Terminator Armour, threw itself towards its target—the Red Grail and the precious blood of the Primarch it contained. The Bloodfiend seized the holy relic and then tipped the contents of the cup into its open mouth and drained it to the dregs. Now that the beasts had tasted the blood of the Primarch, they only craved more. In the aftermath of this desecration, Bile had achieved his goal and escaped from the Blood Angels' homeworld with a sample of the precious vitae of their Primarch. The Blood Angels and their Successors successfully defended their most sacred of sites on Baal—the Golden Sarcophagus of Sanguinius within the sacred sepulchre where the Great Angel lay for all time, sleeping in light, forever preserved. The Sons of Sanguinius destroyed the horde of mutants and erased the stain of Chaos from their midst. They had paid for the continued sanctity of the Great Angel with their blood, and in the aftermath of this misery, Lord Commander Dante took responsibility for what had happened and he accepted it without complaint. Dante believed that it was his hubris that had brought the Chapter to this dark place. The Successor Chapters took this into consideration as well as Lord Commander Dante's original request for the Successors to grant the Blood Angels a small tithe of their Chapter's Initiates in order to replenish the ranks of the Chapter. The Successor Chapters unanimously agreed to hand over to the Blood Angels some of their own Neophytes to help their ancestral Chapter rebuild its strength in the wake of the Chaos assault—and in preparation for the oncoming assault by the Tyranids and the Forces of Chaos.
 * The Darkest Hour (999.M41) - The Blood Angels are tested as they have not been since the days of the Horus Heresy. As the launch of the 13th Black Crusade consumes the resources of the Imperium, a tendril of Hive Fleet Leviathan is determined to be on a direct course for Baal. To make matters worse, the dread Bloodthirster Ka'Bandha, the Bane of Sanguinius, returns from the Warp leading an army of daemons. His first blow is struck against Ammonai, the outermost world of the Baal System. Faced with a possible war of extermination for the Chapter on two fronts, Lord Commander Dante makes swift preparations, and unites many Imperial and even non-human worlds under the command of the Blood Angels simply for the sake of survival against Tyranid and Daemon alike. Even some former foes of the Chapter and the Imperium are counted in Dante's alliance, though whether or not they can be truly trusted when the time comes remains an open question. Well aware that even these forces will not be enough to repel both foes, Dante recalls the 3rd Company from its operations on Armageddon and sends requests for aid to all of the Blood Angels' known Successor Chapters. The Flesh Tearers are the first to respond and despatch their entire fighting strength to the Blood Angels' aid without question. Ultimately, all of the Successor Chapters save for the Lamenters lend some form of aid to their primogenitor. Even the Knights of Blood, declared Renegade by the Imperium many centuries earlier, heed Dante's call—though they are very careful to never take the field alongside the other Chapters. The stage is thus set for the defence of Baal, and perhaps the final battle of the Scions of Sanguinius, the Sons of the Angel.

The Blood Angels' Flaw
Every Space Marine Chapter is defined by the legacy of their Primarch. Through their gene-seed these mighty beings would shape their sons' bodies, while through teachings and philosophy they would influence their minds. Yet none amongst the Primarchs would have as profound an effect upon their progeny as did Sanguinius. Although it is known to but a few, the Blood Angels and their Successor Chapters are a dying breed, for they suffer from a dreadful genetic Flaw. This Chapter, once the most golden and blessed of all the Chapters, now shuns the company of its fellows where possible. Some Blood Angels, it is said, are driven by a terrible death-seeking madness called the Black Rage, brought on by visions of the death of their Primarch. Others are afflicted by the terrible Red Thirst, a craving for blood which some claim may be the first signs of corruption by Chaos. It is known that some amongst the Blood Angels themselves spend much time seeking a cure for these conditions, although most have resigned themselves to the slow and terrible decline of their Chapter. Some savants say that it is because Sanguinius was more touched by Chaos than the other Primarchs during his gestation capsule's flight through the Warp after he and his superhuman brothers were stolen from the Emperor's gene-laboratory. They cite the fact that he possessed wings—an obvious mutation—to support their case. Their argument runs that the gene-seed that was extracted from him was genetically flawed and corrupted even before the first Blood Angels Space Marines were created from it by the Emperor, and thus terrible consequences were preordained. Other savants of the Astartes deny this, citing that the Emperor Himself trusted Sanguinius implicitly, and personally oversaw the creation of the Blood Angels. Certain Heretics counter this with the argument that the Emperor also once trusted Horus above all others in his Imperium, and that even He could make mistakes...

Other Imperial scholars claim that the Flaw lies in the process that is used to create each new generation of Blood Angels Astartes. They assert that it has crept in through the generations because the Blood Angels use the process known as Insanguination to activate the implanted gene-seed organs within their Aspirants. All Space Marine Chapters use the gene-seed organs to unleash and control the metabolic processes that transform an ordinary mortal into a Space Marine. The gene-seed is encoded with all the information needed to reshape ordinary human cell clusters into the special organs Space Marines possess in those instances where they are not directly implanted after being cultured in vitro. The gene-seed contains genetically-engineered viral machines which rebuild the male human body according to the biological template contained within it. However, even from the beginning of the Astartes' existence, there was never a set way to activate these functions of the gene-seed.

During the First Founding of the 30th Millennium when the Space Marine Legions were first created, the process was still highly experimental and many different ways of controlling and managing the transformation from mortal into Astartes were tried. This led to the Space Wolves using the ritual known as Blooding, the Imperial Fists using the process known as the Hand of Faith, the White Scars conducting the Rites of the Risen Moon and the Blood Angels using the ritual of Insanguination. The process of Insanguination was originally triggered by injecting the Aspirants with tiny samples of their Primarch's own blood. This practice, of course, ended with the tragic death of Sanguinius at the hands of Horus during the Battle of Terra. However, some of his blood was preserved within the Blood Angels artefact known as the Red Grail. The still-living blood could not be kept this way for long and so it was injected into the veins of the Sanguinary Priests. In this way they became living hosts to the power of Sanguinius. To this day, the drinking of the collected blood of the assembled Sanguinary Priests from the relic called the Red Grail is part of the induction ritual for all Blood Angels Priests as well as the Chapter's Aspirants.

It is from these Sanguinary Priests that blood is taken to trigger the transformation of Aspirants into Space Marines. It is possible that over the countless generations since the time of the Horus Heresy the cells within the Blood Angels' gene-seed have mutated, slowly at first but more quickly in recent years, and that cumulative errors in DNA replication have resulted in the Flaw. Whatever the reason for the Flaw, it is certain that its hold over the Blood Angels has become ever stronger, and their tendency towards self-destructive insanity greater. Unless it can be halted and reversed, the Chapter and all of its Successors are doomed to extinction.

The Flaw of the Blood Angels has also been attributed to a combination of the genetic defects in the Legion's Omophagea gene-seed organ implant, and the psychic disturbance created during the final seconds of Sanguinius' life. During the battles of the Horus Heresy on Terra and Mars, the gene-seed imprint of the Blood Angels was lost, forcing the Legion to have to extract the gene-seed needed for their reconstruction from the fallen body of their Primarch himself. Every Space Marine created from the gene-seed drawn from Sanguinius after his death was doomed to fall to the Flaw, and in the 10,000-year history of the Legion and its Second Founding Successor Chapters, only three Space Marines have managed to defeat the Curse (Chief Librarian Mephiston and Brother Rafen—both with the assistance of visions of Sanguinius, and the Librarian Ashok of the Angels Sanguine).

The Black Rage
"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours."

- Astorath the Grim, Blood Angels High Chaplain, referring to the Astartes of the Death Company

The Blood Angels and their Successor Chapters still suffer from the psychic imprint left by Sanguinius' death (or by the daemonic "wound" caused on Signus Prime). This can cause them to go insane prior to or during battle and feel the rage that Sanguinius himself felt during the Battle of Terra. The condition is largely irrecoverable and only a few Blood Angels have managed to defeat the "Gene Curse". Victims are locked away in the "Tower of Amareo" (named after an ancient Chapter Master of the Blood Angels) on the Blood Angels' homeworld. This insanity is known as the Black Rage. Rather than let them face a slow, insane death, Blood Angels will form those who have newly succumbed to the Black Rage into a special unit known as the Death Company. They wear specially painted black Power Armour, and are often led by the few Chapter officers, notably Blood Angels Chaplains, who are still able to communicate orders to the insane troops and who are still obeyed by them, perhaps because Chaplains directly represent the authority of the Emperor. The members of the Death Company are then sent out to perform the most dangerous assaults, hoping for a quick and honourable death in combat. The Rage seems to lend those afflicted with a measure of the Primarch's might, granting them the strength to rend their foes limb from limb in bloody melee. However, by some unknown means, the flaw that produces the Black Rage also seems capable of extending the victim's lifespan, at least until he finally succumbs to the Rage. Commander Dante is by far the oldest living Space Marine (not including those interred in a Dreadnoughtborn more than 1,000 standard years before the present time.

The Red Thirst
Deep within the psyche of every Blood Angel is a destructive yearning, a battle fury and blood-hunger that must be held in abeyance in every waking moment. Few battle-brothers can hold this Red Thirst in check unceasingly -- it is far from unknown for Blood Angels to temporarily succumb to its lure at the height of battle. The Red Thirst is the Blood Angels' darkest secret and greatest curse, but it is also their greatest salvation, for it brings with it a humility and understanding of their own failings which make them truly the most noble of the Space Marines. The fate of those unfortunates overtaken completely by the Red Thirst is known only to the Chapter itself. There are tales of a secret chamber atop the Tower of Amareo on Baal, and of howling cries that demand the blood of the living, but none are willing to say for certain what secrets lie hidden in this haunted, desolate place. There have been incidents when the Blood Angels have been stationed on distant worlds where members of the local population have gone missing only to turn up later drained of blood. It is possible that this is the work of cultists seeking to discredit the Chapter. It may even be that some of the more superstitious local citizens have taken to offering up sacrifices to their god-like visitors. It may also be possible that these folk have been killed by Blood Angels overcome by the Red Thirst.

Those affected by the Red Thirst often have pale skin, and a potent urge to drink the blood of their enemies that can emerge at any time during combat. This genetic curse has also been passed on to their Successor Chapters, such as the Flesh Tearers, Blood Drinkers, and the Angels Sanguine. One Blood Angels Successor Chapter, the Lamenters, managed during their Founding by the Adeptus Mechanicus to eliminate the Flaw from Sanguinius' gene-seed through the genetic tinkerings of some overzealous Tech-priests. However, throughout its history, the Lamenters Chapter has been stricken by extraordinary bad luck in battle ever since, suffering an improbable series of unlikely catastrophes, and have been nearly annihilated.

Blood Angels Freed From the Flaw

 * Lord Mephiston - Originally Brother Calistarius, a Blood Angels Librarian of some ability and strength of character, he was almost overcome by the Curse when part of the relief force for Hades hive during the Second War for Armageddon, where, having suffered for 7 days and nights trapped in the rubble of the collapsed Ecclesorium building, a vision of Sanguinius helped him fight off the effects. He was reborn as Mephiston, the Lord of Death, and with his full psychic potential unlocked, quickly achieved the position of Chief Librarian. He is seen as the spiritual son of Sanguinius, a figure of hope to his Chapter. He is now considered to be the most powerful Librarian in the Astartes, and possibly the most powerful psyker in the Imperium, after the Emperor himself.
 * Brother Rafen - A Battle-Brother—later promoted to Sergeant—Rafen had to kill his actual sibling and fellow Blood Angels Astartes Arkio who was claiming to be Sanguinius Reborn but was in reality deceived by Chaos, having been made, through Chaotic mutation, into a likeness of Sanguinius. Rafen then had to succumb to the Gene Curse to unleash the power of the Holy Spear of Telesto (a weapon wielded by Sanguinius himself) in order to defeat Malfallax, a Lord of Change (a Greater Daemon of Tzeentch) who had deceived Arkio. However, he was eventually able to pull himself to the surface of his consciousness, and also succeeded in helping Mephiston defeat the Black Rage within himself for a second time.

Chapter Organisation
The Blood Angels and their successor Chapters adhere as closely to the Codex Astartes as the Flaw allows -- they recognise the Codex's strictures as a form of discipline that can be used to restrain the Red Thirst. Accordingly, each Chapter has a nominal strength of one thousand battle-brothers under arms, further divided into ten companies of roughly one hundred Space Marines each. The 1st Company is home to the Chapter's most experienced veterans -- all of its battle-brothers steeped in decades, if not centuries, of constant warfare. The 2nd through 5th Companies are the Chapter's backbone, the Battle Companies who form the core of any strike force. The remaining companies are reserve and training formations of one sort or another. Companies 6 and 7 are the Tactical Companies, used to reinforce a strike force or battleline when the Battle Companies are overstretched. The 8th and 9th Companies are specialist formations, composed of Assault Squads and Devastator Squads respectively. These companies are rather more limited in their tactical scope, and are deployed only when an overwhelmingly single-minded approach is required. Finally, the 10th Company is seen by many as the future of the Chapter, for it is here that Scouts hone their skills in the Space Marine way of war. Of all a Chapter's companies, it is the 10th that fights least commonly as a single unit. Though the Scouts are not yet fully trained Space Marines, their skills are highly valued. As a result, every strike force will likely have a squad or two of Scouts attached to it.

Though each company can, and does, fight as a separate unit, a Blood Angels strike force will often be composed of several squads from different companies, assembled on an ad hoc basis according to the mission at hand. Such strike forces are normally given code names, such as Bloodspear, Liberator or Primarch's Wrath. Nonetheless, a strike force will inevitably be referenced by the company from which most of its personnel are drawn, or the officer that leads it. In addition to the personal armour and weaponry required by its battle-brothers, each company, save the 10th, also maintains a host of support vehicles. These range from Rhino and Razorback transports to bikes and Land Speeders – such tools are drawn upon whenever the tactical situation requires. This allows even a single Blood Angels company to fulfil a multitude of tactical and strategic roles. Unusually for a Space Marine Chapter, the Blood Angels command sufficient Land Raiders to deploy these mighty vehicles as line transports, rather than elite support units. How the Blood Angels acquired so many Land Raiders is a mystery outside the Chapter. Perhaps more of their vehicles survived the Horus Heresy intact, or perhaps the Blood Angels were once closer allies of the Adeptus Mechanicus than their current, strained relations would suggest.

The Chapter deploys per the Codex, but often modify the engines of the Rhino APCs assigned to them in order to increase their speed. These modifications have a negative effect on the vehicle as a whole, and the Blood Angels' Rhinos are prone to breakdowns if their engines are pushed too hard. Other vehicles have been modified by the Blood Angels. The Baal Predator mounts a twin-linked Assault Cannon, and is modified to lay down a torrent of fire as the Blood Angels advance, devastating infantry and light vehicles. The Blood Angels' Furioso Dreadnought variant eschews the heavy weaponry normally carried by Space Marine Dreadnoughts, replacing it with a second close combat weapon.

Chapter Command
Rule of the Blood Angels falls to the Chapter Master and his council. Most seats at the high table are taken by the Brother Captains who command the Chapter's companies. Some, however, belong to senior officers whose injuries are too great for continued combat, but whose wisdom still holds great value. Such officers command the Chapter’s vital support institutions, such as the armoury, the fleet and the ongoing recruitment of fresh neophytes. Though ultimate power rests with the Chapter Master, the council are often called upon to act in their master's absence should he be slain or is himself away on campaign. In addition to their role on the council, each officer will also have an assigned title and duties necessary for the smooth running of the Chapter. Some such titles, such as Master of the Watch, are drawn from the pages of the Codex Astartes. Others, including the Lord of Skyfall and the Shield of Baal, have sprung from the Blood Angels' unique nature. It should be noted that unlike most other Codex Chapters, the Blood Angels Sanguinary Priesthood (the Blood Angels Apothecaries) and Reclusiam are also part of the Chapter Command, rather than subordinate organisations as would normally be the case. This structure means that the Sanguinary High Priest and High Chaplain take joint temporary rule in the event of the Chapter Master's death, rather than the rank automatically passing to the Captain of the 1st Company. This tradition arose during M35, when Captain Kalael rose to the rank of Chapter Master and succumbed almost immediately to the Black Rage, throwing the Blood Angels into a spiritual and organisational crisis. By holding temporary command, the High Chaplain and Sanguinary High Priest can test the will and worthiness of the new candidate to ensure that such a rash and unfortunate appointment does not occur again.

Specialist Ranks
The Blood Angels' order of battle contains several specialist formations and officer positions not present in other Space Marine Chapters:
 * Death Company - The most notable of the Chapter's deviances from the Codex Astartes is the existence of the Blood Angels' infamous Death Company. Not an actual part of the Blood Angels' standard organisation of 10 companies, the Death Company is made up of those unfortunate Astartes of the Chapter who have completely succumbed to the psychosis of the Black Rage. These fanatical and unstoppable berserkers are led into battle by a Sanguinary Priest or a Chaplain, who are the only officers with even a chance of retaining some level of control over these psychotic killers. This company is known as the Death Company because its Astartes are considered to be walking dead men by their brethren. The Space Marines of the Blood Angels Death Company are unstoppable, fighting on with wounds that should kill even a Space Marine.
 * Sanguinary Guard - The other major deviance from the Codex by the Chapter is the existence of the elite Blood Angels Honour Guard known as the Sanguinary Guard, which includes 30 of the Chapter's best and most Veteran Astartes under the command of Brother Sepharan. They use modified Jump Packs with mechanical wings to give them a taste of their Primarch's ability for flight, so that they are transformed into true angels of death. They are clad in ancient suits of golden Artificer Armour, wielding an ancient Power Weapon in the shape of a polearm known as a Glaive Encarmine, each one of which is a Chapter relic dating back many millennia. Each member of the Sanguinary Guard is easily the equal of a full squad of their brethren and the deeds of each are carefully recorded by the Sanguinary Priests, as they are warriors second in prowess only to the company captains and Lord Commander Dante himself.
 * Erelim - The Erelim are comprised of a choir of five Blood Angels Chaplains. They vigilantly stand in the shadows, charged with protecting the hidden reclusiam of Astorath the Grim upon Baal, whose location is only known to the Chapter Masters of the Blood Angels and their Successor Chapters. Stripped of all insignia and adornment save their Chapter's symbol emblazoned upon their shoulder plates, they are as dark mirrors to the Sanguinary Guard that stand in the light of Lord Commander Dante. Even their skull helms have been daubed death-black and their jump packs have been framed by halos of darkest feather. Nothing but the glow of their crimson coloured optics betray them in the half-light.
 * Sanguinary Priests - The Blood Angels' Sanguinary Priests are the custodians of the blood of Sanguinius himself. They serve in the role of the Chapter's Apothecaries, as well as partially fulfilling the role of spiritual leaders within the Chapter. Whilst the sermons and ceremonies of the Chapter's Chaplains exhort their battle-brothers to reject the anger within, those performed by the Sanguinary Priests call upon the Blood Angels to embrace the Red Thirst and wrest it to their control; unleashing its strength to buttress theirs when the day is darkest and the battle goes ill. Even to this day, the Sanguine Tower of the Priesthood is the only part of the fortress-monastery that challenges the dark glory of the Chapter's Reclusiam. These two towers -- one a shining beacon of redemption and renewal, the other sinister and sombre -- remain a physical monument to the dual nature at the heart of every Blood Angels' soul. As with the Apothecaries of other Chapters, the foremost concern of the Sanguinary Priests is to conserve the Chapter's gene-seed.
 * Chaplains - The role of Chaplains also differs within the Blood Angels Chapter as their responsibilities are solely geared towards guarding against the Black Rage and psychologically ministering to those who fall both to it and the equally terrible curse of the Red Thirst. The traditional spiritual role played by most Astartes Chaplains is instead played in the Blood Angels and their Successor Chapters by the officers known as the Sanguinary Priests. The Reclusiarchs -- the highest ranking Chaplains -- are the keepers of the Chapter's Reclusiam, the Blood Angels' most sacred shrine. The Reclusiam nestles in the heart of a great spire that stands tall over the rest of the fortress-monastery and only the tower of the Sanguinary Priesthood stands as high. No part of the fortress-monastery is as revered as the Reclusiam, adorned as it is with banners and relics of ages past, its sable stones steeped in history and grandeur. Here do the Chaplains conduct their ceremonies, the rites of Initiation, Vindication and Redemption, the Blood Pact and the Host-throng. In earlier days, the Reclusiam tower was once given over to Sanguinius' quarters and the Blood Angels believe that their beloved Primarch can hear any prayer given voice within. A small antechamber lies to the north of the Reclusiam, a sealed vault to which only the members of the Chapter Council have access. Herein are kept the Scrolls of Sanguinius, the sacred texts recorded by the Primarch during his long life, and whose secrets are said to contain vital information regarding all the terrible times to come. Here also are kept the rosters of the Chapter's deeds, records of its great victories and the legends of its mighty heroes.
 * Honour Guard - Amongst the Blood Angels, it is customary for the mighties Blood Angels officers to be accompanied by an Honour Guard of dedicated, elite warriors. Its members are often distinguished Astartes or the most accomplished Veteran Space Marines of the Chapter. These are warriors with full access to the entire armoury of the Blood Angels. As a result, the Honour Guard are normally well-equipped and ably transported. Sanguinary Priests and Techmarines may be found within an Honour Guard, as can Standard Bearers. When operating as the Honour Guard for a company Commander, one member of the Honour Guard may be nominated as the Blood Champion, who serves as the Company Champion. The Astartes of a given Blood Angels Honour Guard always wear gold-coloured helmets to indicate their elite status.
 * Deathstorm Strike Force - Typically only formed by the Chapter when fighting enemy formations of infantry that vastly outnumbered their own, the Blood Angels designed these strike forces with the primary goal of combating mass infantry formations. A Deathstorm Strike Force is tasked with halting the advance of an enemy by way of using heavy automatic weapons fire which has served them well in turning back hordes of Orks, Tyranid swarms and hosts of embodied daemons. In such encounters, these irregular units of Blood Angels managed to hold back the large force of numbers with the sheer weight of firepower at their disposal. This fire power is usually supplied by a squadron of Baal Predators that are led by a Land Raider Crusader. This makeup allows Deathstorm Strike Force to unleash a tremendous rate of firepower that is so overwhelming that the vehicles and Astartes' gun barrels glowing white with heat after intense muzzle flashes as withering attacks leave none unscathed. Entire squads of enemy troops are cut down by a single Assault Cannon, yet the firepower of a Deathstorm Strike Force is enough to shred entire battalions of the foe. Only the bravest of foes will seek to overwhelm such a dedicated strike force of Blood Angels, and even then, the enemy must be prepared to take steep losses and heavy casualties.

Blood Angels Librarians
Like their fellow Astartes Chapters, the Blood Angels also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels. Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its Initiates, or from the ranks of gifted psykers brought to the Scholastica Psykana. Most Chapters train and test chosen psykers following the ancient ways laid out in the Codex Astartes. Librarians of the Blood Angels are trained in this way, and, with few minor traditional variances, have been taught to live by the word of the Codex. Blood Angels Librarians have a number of unique psychic abilities only used by the psykers of their Chapter:
 * Blood Boil - With a blast of psychic power, the Librarian drives his enemy's blood into a seething frenzy, superheating the target's blood, flash-boiling it and causing it to burst from their eyes, mouth, and ears with explosive finality.
 * Blood Lance - The Librarian conjures a mighty lance, glistening with gore. On a single word of command, the lance flies from his hands, hurling a blazing crimson lance of psychic power that skewers everything in its path.
 * Fear the Darkness - Casting a psychic shadow across the battlefield, the Librarian summons the indescribable malice of the Warp, unleashing it in a mighty wave of sheer terror, assailing his foe's soul with nameless torment.
 * Might of Heroes - Focusing his will, the Blood Angels Librarian utilises the deadly powers of the Immaterium to flow into him, heightening his speed and strength to unimaginable levels and summons up a deep well of rage to smite the foes of the Emperor.
 * The Sanguine Sword - The Librarian's force weapon takes on a violent crimson hue as he infuses it with a sliver of his inner rage.
 * Shackle Soul - Reaching into the soul of his foe, the Librarian binds it in powerful bands of psychic energy. This power affects a single creature chosen by the Librarian. The Blood Angels Librarian can prevent those affected by this power from moving, attacking from a distance or making a melee attack or using a psychic power.
 * Shield of Sanguinius - The Librarian wills a shimmering golden barrier into existence, preserving his companions from harm.
 * Smite - Lethal bolts of ruby lightning leap from the Librarian's fingertips, tearing his enemies apart.
 * Unleash Rage - Reaching into the minds of his fellows, the Librarian unleashes the savagery within the Blood Angels' psyche.
 * Wings of Sanguinius - The Librarian sprouts a pair of blood-red wings of psychic energy from his back that can bear him aloft, allowing him to fly over the battlefield.

Blood Angels Librarian Dreadnoughts
To be entombed within the armoured sarcophagus of a Dreadnought is the greatest honour a Space Marine can be afforded, for even though his body may have been broken, his mind and spirit remains in the service of the Chapter, his Primarch, and the Emperor. Most of those who are entombed in such a manner are Veterans, line officers or company captains, warriors who fell at the front line. Very occasionally, another type of warrior may be interred—a Librarian, whose fearsome psychic potential remains even after his body is ruined. Librarian Dreadnoughts combine the firepower and armour of a Furioso Dreadnought, enhanced by the abilities of the Librarian entombed within. The Librarian’s mind is a terrible weapon in itself, able to unleash fearsome blasts of raw Warp energy, seething arcs of etheric power and waves of dread that blast the enemy’s morale to ashes. Some Librarian Dreadnoughts substitute one of their Power Claws for a Force Blade, a large, Dreadnought-grade weapon laced with a network of psycho-conductive material through which they are able to focus their psychic powers. The point of impact is torn asunder as the bonds of reality are severed by the force of the Librarian’s mind and his mastery of the Warp, and few types of armour are proof against such a potent and arcane weapon. Librarian Dreadnoughts are amongst the most revered of all the Chapter’s ancients, and even the most experienced company captain heeds their words of counsel.

It is nearly unheard of for Blood Angels Librarian Dreadnoughts to serve in the Deathwatch. This has only occurred under nearly unique circumstances, notably when a Librarian has fallen whilst standing the Long Watch and a Dreadnought body has been available in which to inter his ruined remains. Most Battle-Brothers who fall in such a manner are of course returned to their Chapters, but on a handful of extremely rare occasions the Librarian has insisted he remain at the Watch Fortress, his wishes expressed not through burned and bloodied lips, but through mind speech communicated directly to his brethren. The spirits of such warriors are invariably so indomitable and mighty that not even the Watch Commander would gainsay their wishes, and the wounded hero is interred within a Dreadnought so that he may continue to stand his Vigil until it is over and his remains may be returned to his home Chapter. Some choose to remain long after their Vigil is completed and their Apocryphon Oath discharged, slumbering for centuries on end within the stasis-sealed vaults at the heart of the Watch Station until such times as they are required to fight once more.

Order of Battle
As mentioned above, the Blood Angels follow the dictates of the Codex Astartes in most of their organisation. There are 10 companies in the Blood Angels Chapter and each is led by a Captain who is protected by elite Veteran Astartes who serve as his Honour Guard. The only exceptions to the standard Codex structure allowed by the Blood Angels and its Successor Chapters are the Sanguinary Guard and the Death Company.

The 1st Company is composed of the Chapter's Space Marine Veterans, warriors with experience forged in countless battles throughout the Imperium and trained in the use of the sacred and extremely rare suits of Terminator Armour, while the 2nd to 5th Companies are the Battle Companies who carry the weight of the Chapter's combat duties.

The 6th to 9th Companies serve as the Chapter's Reserve Companies and are composed of squads of the same overall type who often act as support for the Battle Companies, as well as providing replacements for the casualties suffered by the Battle Companies. The 6th and 7th Companies are composed entirely of Tactical Marines, while the 8th Company is a made up of Assault Marines, and the 9th Company has a full complement of Devastator Marines. Finally, the 10th Company is composed of the Chapter's Scout Marines, Neophytes who have not yet earned their place as full-fledged Battle-Brothers of the Chapter.

The following represents the order of battle of the Blood Angels Chapter as it stands in 999.M41:


 * Chapter Headquarters: Lord Commander Dante, Chapter Master of the Blood Angels


 * Sanguinary Guard: Brother Sepharam, Exalted Herald of Sanguinius
 * 29 Sanguinary Guards


 * Sanguinary Priesthood: Brother Corbulo, Keeper of the Red Grail
 * 21 Sanguinary Priests


 * Reclusiam: Astorath the Grim, Redeemer of the Lost, High Chaplain of the Blood Angels
 * 13 Chaplains


 * Logisticiam:Brother Adanacio, Warden of the Gates
 * 900 Chapter Equerries (Chapter Serfs) and Servitors


 * Armoury: Brother Incarael, Master of the Blade
 * 35 Techmarines
 * 105 Servitors
 * 20 Predators
 * 21 Baal Predators
 * 6 Vindicators
 * 7 Whirlwinds
 * 43 Land Raiders
 * 53 Stormraven Gunships
 * Fleet Command: Brother Bellerophon, Keeper of the Heavengate
 * 7 Strike Cruisers
 * 2 Battle Barges (Blade of Vengeance, Bloodcaller)
 * 16 Rapid Strike Vessels (Escorts)
 * 36 Thunderhawk Gunships
 * 3 Thunderhawk Transporters
 * Librarius: Mephiston, Master of the Librarius and Chief Librarian of the Blood Angels
 * 6 Epistolaries
 * 11 Codiciers
 * 9 Lexicanium
 * 5 Acolytum (Neophytes)
 * 6 Furioso Librarian Dreadnoughts
 * 1st (Veteran) Company, "Archangels": Captain Arenos Karlaen, Shield of Baal
 * 101 Veterans (including Terminators)
 * 6 Furioso Dreadnoughts
 * 2nd (Battle) Company, "The Blooded": Captain Donatos Aphael, Master of the Watch
 * 6 Tactical Squads
 * 2 Assault Squads
 * 2 Devastator Squads
 * 3 Dreadnoughts
 * 3rd (Battle) Company, "Ironhelms": Captain Machiavi, Master of Sacrifice
 * 6 Tactical Squads
 * 2 Assault Squads
 * 2 Devastator Squads
 * 4 Dreadnoughts
 * 4th (Battle) Company, "Knights of Baal": Captain Castigon, Lord Adjudicator
 * 6 Tactical Squads
 * 2 Assault Squads
 * 2 Devastator Squads
 * 4 Dreadnoughts
 * 5th (Battle) Company, "Daemonbanes": Captain Sendini, Keeper of the Arsenal
 * 6 Tactical Squads
 * 2 Assault Squads
 * 2 Devastator Squads
 * 3 Dreadnoughts
 * 6th (Tactical) Company, "Eternals": Captain Raxiatel, Caller of the Fires
 * 10 Tactical Squads
 * 3 Dreadnoughts
 * 7th (Tactical) Company, "Unconquerables": Captain Phaeton, Master of the Marches
 * 10 Tactical Squads
 * 2 Dreadnought
 * 8th (Assault) Company, "Bloodblades": Captain Zedrenael, Lord of Skyfall
 * 10 Assault Squads
 * 1 Dreadnought
 * 9th (Devastator) Company, "Sunderers": Captain Sendroth, Master of Sieges
 * 10 Devastator Squads
 * 3 Dreadnoughts
 * 10th (Scout) Company, "Redeemers": Captain Borgio, Master of Recruits
 * 10 Scout Squads
 * 64 Unassigned Neophytes
 * Death Company: Chaplain Lemartes, Warden of the Lost
 * All Blood Angels Space Marines who have succumbed to the madness of the Black Rage serve in the Death Company, including Dreadnoughts

Chapter Homeworld
The Blood Angels are shaped not only by the personality and deeds of Sanguinius, but also by the nature of their Chapter planet, Baal. Few worlds in the entire Imperium could have as devastating an impact on the human soul as Baal and its inhabited moons: Baal Prime and Baal Secundus. In ancient days Baal and its moons had earth-like atmospheres. Baal itself was a world of rust-red deserts but its moons were paradises for mortal men, where folk lived in harmony with nature and pursued lives of ease and freedom. The people of Baal became exceptional artisans, and spent their time creating mighty monuments, carving the mountains themselves into statues of their rulers and their gods. They even ventured onto the surface of desolate Baal itself leaving colonies and breathtaking edifices in their wake.

No one knows exactly what happened to change this idyllic state of affairs. All that is certain is that during the fearful events that marked the downfall of human society and the end of the Dark Age of Technology, the moons of Baal suffered terribly. Ancient weapons of terrifying potency were unleashed. Cities became plains of smouldering glass. Lush grasslands became polluted deserts. Seas became poisoned lakes of toxic sludge. The people of Baal died in their millions and it looked as if humanity might become extinct in the Baal System. But somehow people survived. They clung precariously to life on the edges of the radioactive deserts. They became scavengers, picking through the scattered bones of their own once-great civilisation. In the dark time that followed the collapse of all order, some became worse than scavengers, and in their desperation turned to cannibalism.

Over the course of the following centuries, the accumulated chemical and radioactive toxins that built up in the survivors' bodies led to them devolving into mutants, shambling parodies of the men their forefathers had once been. There were some who held on to their humanity and preserved a semblance of sane behaviour, but these were the embattled few amongst a new and savage culture that evolved amid the ruins of the old. The only social unit left was the tribe. For human and mutant cannibal alike, the only folk they could rely upon were their own kin. The people of the Baal System became nomads, shifting from place to place, picking the ruins clean, warring to preserve the spoils they had gathered. The tribes fought constant wars, webs of alliances shifting constantly as each tribe strove for supremacy and survival. Extinction awaited the slow and the weak. Where once the moons had been near paradise, now they were living hells. For the few surviving humans, existence was a constant struggle. They wandered the surface in ramshackle vehicles, hoping that their patched-together radiation suits would save them, praying they would never hear the ominous tell-tale click of their rad-counters. For a time it seemed that humanity was doomed, that soon there would only be an endless desert ruled over by the feuding mutant tribes. Then, out of the star-strewn heavens, came hope.

After the Emperor created the Primarchs, the forces of Chaos made off with the infants and carried them through the Warp. Unable to destroy the Primarchs because of the powerful protections laid on them by the Emperor, the daemonic powers nonetheless did their best to alter the Emperor’s work to their own evil ends. Thus it was that even the best of the Emperor’s creations became corrupted at the outset. The pod that housed the infant Sanguinius came to rest upon Baal Secundus, at the place now known as Angel's Fall. The infant Primarch was found by one of the wandering tribes of humans who called themselves the Folk of Pure Blood, or simply the Blood. The young Sanguinius' life almost came to an end then and there, for the touch of Chaos had changed him. Tiny vestigial wings, like those of an angel, emerged from his back. Many wanted to kill the child as a mutant, though in all other ways he was as perfect a child as had ever been seen. Eventually innate compassion prevailed and the child was spared.

As Sanguinius quickly grew to maturity at an advanced rate, he soon rose to leadership of the Blood, and under his guidance they rolled back the mutant tide. Eventually the Emperor of Mankind came to Baal, as He he sought out his missing sons who had been stolen from him by the Ruinous Powers. Some amongst the Primarchs are said to have fought against the Emperor when first they met but this was not the case with Sanguinius. He immediately recognised the Emperor for who he was and bent his knee before the Lord of Mankind. The Emperor raised him up and looked upon his people and saw that they were fair and noble. The best of the warriors he offered to transform into Space Marines. The others were to be honourably left behind to defend Mankind's birthright upon Baal Secundus. Thus were the Blood Angels and their Primarch finally made whole. They joined the Emperor's fleet and siiled across the Sea of Stars to participate in the Great Crusade.

The mighty Fortress-Monastery of the Blood Angels was built on the world of Baal, and since the time of Sanguinius, the Blood Angels have continued to recruit from among the tribes of the Blood on Baal Secundus and Baal Prime (where a colony was established shortly after the time of the Horus Heresy).

Chapter Recruitment
To ascertain who is worthy to join the ranks of the Blood Angels, the adolescents of the feral tribes of Baal Secundus who would be Blood Angels Aspirants take part in violent games and tournaments, battling against the harsh landscape and their peers. The contests are held at "Angel's Fall," the location of Sanguinius' landing on Baal, where a mighty statue of Sanguinius now observes the proceedings. Traditionally, the Time of Challenge is announced by heralds who visit each tribe in flying chariots (Thunderhawk gunships). The first trial is to reach the "Place of Challenge" by any means necessary. The contestants must make their way across the hostile rad-deserts, leaping from high cliffs with only a crude hang-glider to cross the gap with. They must avoid Fire Scorpions and other mutated predator species that inhabit the canyons, then climb the mountain to the Place of Challenge. This process weeds out the weakest. The hazards of the desert are many, and it takes a youth of extraordinary skill and courage to even reach the Place of Challenge. Upon arrival, gladiatorial contests are held, where they must vie for the fifty or so places that are available. Those who succeed are taken up in Sky Chariots; those who fail are left behind either to guard the place of testing until the next generation's contestants begin their competition for acceptance or to make their way back to their own tribes.

The successful Aspirants are taken to the Blood Angels' Fortress-Monastery on Baal itself, and are paraded before members of the Chapter, before being escorted into the Great Chapel. There they see great wonders. They look for the first time on the unmasked faces of their future brother Marines, and not with some consternation their sharp eye-teeth and sleekly beautiful features. It has to be said that the recruits are far form handsome at this stage. Most aspirants bear marks of their hard lives -- it is impossible for an ordinary man to dwell on those barren moons and not feel the terrible kiss of radiation. Many are marked by stigmata, most are short and stunted, their growth stifled by malnutrition. Many more will be marked by lesions and carcinoma.

All the aspirants are left to observe vigil in the great Chapel of the Chapter, before drinking from the Sanguinary Chalice brought to them by the Sanguinary Priests. Slumber soon overtakes them and the aspirants are borne by Servitors to the Apothecarion where the gene-seed of Sanguinius is implanted in their recumbent bodies. From the Apothecarion the aspirants are taken to the Hall of Sarcophagi and each is placed within a mighty golden sarcophagus. Life support nodes are attached to them and for the next year they are fed intravenously with a mixture of nutrients and the Blood of Sanguinius while the gene-seed does its work. Many of the aspirants die at this stage, their bodies unable to cope with the strain of the changes that now overtake them. Those who live grow swift and true, echoing the rapid growth of their Primarch. They put on muscle mass and acquire the extra internal organs that mark a true Space Marine. At this time too they have strange dreams, for the gene-seed carries within it the memories of Sanguinius. Thus does the Primarch's essence begin to permeate the souls of his warriors. On rare occasions, an Aspirant will awaken well before the year is up, and will be forced to contemplate the claustrophobic darkness. Emerging from the sarcophagi these unfortunates are almost always afflicted with mental infirmity. Afterwards, when sleeping, and sometimes when awake, these dreams return to haunt the Blood Angels. When the aspirants emerge from their sarcophagi they are forever changed. They are tall, strong and superhumanly powerful. Their restructured bodies and features have taken on a beauty that echoes that of their angelic forebear. Their senses are keener, their muscles stronger than tempered steel. They are ready to begin their training as Space Marines. They are now Blood Angels Neophytes, they have only completed the first stage of becoming a full Blood Angels Astartes. There is then the typical tradition of serving in the Chapter's 10th Company Scout force before joining one of the other companies as a fully fledged Brother Space Marine.

Deathwatch Service
The Blood Angels have a long history of service with the Deathwatch, the Chamber Militant of the Ordo Xenos of the Inquisition. When serving as Deathwatch Battle-Brothers, Blood Angels hold themselves and all around them to high standards of conduct and skill. They demand perfection in all they do, and this extends to their expectations of their peers. When selected as a Kill-team leader or ascended to the rank of Watch Captain or Watch Commander, Blood Angels are hard task masters indeed, yet completely competent in all they do. The tragedy is that behind the mask, the exemplar of perfection is wracked by the effects of the dreadful Flaw of the Chapter. By night, he slumbers fitfully in his sarcophagus, his blood being filtered by arcane machineries so that the Flaw might be cleansed away. None save his fellow Sons of Sanguinius will ever know of these afflictions, and even amongst themselves, such Battle-Brothers rarely acknowledge it openly, preferring instead to suffer in dignity, until their Apocryphon Oath is discharged and they can return to the bosom of their Chapter.

The Blood Angels were not present at the outset of the Achilus Crusade. They had been petitioned, though not in person, to contribute forces to it. Since their arrival in the Jericho Reach, the Battle-Brothers of the Blood Angels Chapter have fought many bold actions, some at the behest of notable Imperial commanders and others according to their own agenda. Some have been conducted in concert with the Deathwatch. It is notable that the Blood Angels are well represented amongst the Deathwatch of Watch Fortress Erioch, many drawn in by the chance to work under the venerated Watch Commander Mordigael. Perhaps because there are many Battle-Brothers of the Blood Angels serving in the ranks of the Deathwatch of the Jericho Reach, Watch Fortress Erioch has many warriors well-versed in operations based around the Stormraven Gunship. In fact, it is believed that like the Grey Knights, the Deathwatch in the Jericho Reach has had access to the Stormraven Gunship for quite some time, for its compact size, weapons configuration, and agility make it an ideal insertion and fire support vehicle for the small, self-contained Kill-teams of the Deathwatch.

Chapter Combat Doctrine
The companies of the Blood Angels generally fight in a similar fashion as most other Space Marine forces, with a tendency toward aggressive and decisive spaceborne and planetary assault actions utilising highly mobile forces. This usually results in actions in which dedicated assault units, including the Death Company, close with the weakest point of the enemy position at the earliest opportunity under covering fire, and then are supported by mounted tactical units and armoured forces to exploit the breakthrough. This then allows the assault units to carry on into successive enemy positions behind the front line, preventing an organised response, while the rest of the units conduct a mop-up of the remaining enemy and move into positions of support, pinning down the next target with available firepower. Their passion for perfection in all things martial and otherwise, added to the longevity in which to achieve this, can be seen in their strategic and tactical planning, which is exemplary. However, they cannot be counted upon to hold a position in the same disciplined way as the Ultramarines or Dark Angels, as the Black Rage can afflict any Marine in the midst of battle, inciting him to charge forward in an attempt to tear the enemy limb from limb. This often has the benefit of creating victories in the unlikeliest situations through sheer aggression, although Imperial Commanders have been known to refrain from asking for the assistance of the Blood Angels due to fears that such savagery could become uncontrollable.

Notable Blood Angels

 * Sanguinius - Sanguinius, also sometimes referred to as the Angel, was the winged Primarch of the Blood Angels Legion. He was slain during the climax of the Horus Heresy at the end of the Battle of Terra defending the Emperor of Mankind from Horus aboard his flagship, the Battle Barge Vengeful Spirit. Though Horus slew Sanguinius, who had once been one of his closest friends amongst the Primarchs, legend holds that it was the chink in Horus' armour created by the Angel that allowed the Emperor to slay the Arch-Heretic and thus prevent Mankind from falling to the corruption of the Ruinous Powers of Chaos.
 * Azkaellon - The venerated hero and founder of the Blood Angels' Sanguinary Guard, Azkaellon served as the Herald of Sanguinius during the Great Crusade and Horus Heresy eras. He continued to serve with his Primarch until Sanguinius perished in the assault on the Warmaster Horus' Battle Barge Vengeful Spirit during the final hours of the Battle of Terra. He would be the lone member of the Sanguinary Guard that survived that final confrontation. Sanguinius' prescient vision of his own fate led him to insist that his Herald remain on Terra so that should he fall, the Sanguinary Guard would not be extinguished. Once reconstituted by Azkaellon, they would go on to serve as a beacon of hope for the Blood Angels and the wider Imperium in the dark days ahead. Though he yearned to fight at his Primarch's side one final time, with a heavy heart Azkaellon acceded to Sanguinius' wishes. He knew that he could not jeopardise the sacred duty entrusted to him. Following the death of Sanguinius, there was no clear line of succession, and soon factions within the Blood Angels formed around potential candidates. In addition, the Flaw slowly made its presence felt, further muddying the Legion's future. Ultimately, it was Azkaellon, sole survivor of the Sanguinary Guard, who drove the Blood Angels' destiny onwards. Azkaellon -- who saw clearly that the Blood Angels had more pressing worries than organisational doctrine -- ensured the division of the Blood Angels Legion into the Chapters that endure today. These were the Blood Angels themselves, who maintained the old Legion's heraldry and traditions, the Flesh Tearers, the Angels Vermillion, the Angels Encarmine and the Angels Sanguine. What became of Azkaellon himself after this point is unrecorded, but his legacy lives on in the Chapters he created. Following his Primarch's final orders, the Sanguinary Guard also managed to survive when the Blood Angels' Primarch did not, for Azkaellon made certain that their legacy was maintained, not just in the Blood Angels, but in every Successor Chapter that arose from the dissolution of the Blood Angels Legion during the Second Founding. The Sanguinary Guard believe the spirit of their founder lives on in the form of the golden angel of vengeance known as the Sanguinor, preserved against the withering millennia by the Emperor's grace.
 * Cervan Dante - Lord of the angelic host and Lord Commander of the Blood Angels in the late 41st Millennium, Commander Dante is one of the mightiest heroes of the Imperium. To other Chapter Masters he is an exemplar and an inspiration. To the common soldiers of the Imperium he is a golden god who falls from the heavens to annihilate the Emperor's heathen foes. Dante is believed to be the oldest living Space Marine in the galaxy (with the exception of several Dreadnoughts). He is a peerless warrior and a master strategist, having fought in campaigns on worlds beyond counting for over a thousand years. Even so, the overblown legends that grow in Dante's wake must test the old warrior's patience. He makes no comment, however, for he is wise enough to know that in these dark days the Imperium needs all the heroes it can muster. As for the Commander himself, many believe that Dante tired of his duties long ago. Yet the Scrolls of Sanguinius speak of a golden armoured warrior that will stand in defence of the Emperor's throne when the end draws nigh. Commander Dante believes he may be this figure, and so he fights on, waiting to do his duty on that fateful day. He wears the golden Death Mask of Sanguinius, a relic believed to show the face of the Primarch himself which evokes terror in all who are beneath its gaze.
 * Kalael - Kalael was the short-lived Chapter Master of the Blood Angels in the 35th Millennium. Per Chapter tradition, following the death of his predecessor, the Captain of the 1st Company was elevated to the position of Lord Commander. When Captain Kalael rose to the rank of Chapter Master he succumbed almost immediately to the Black Rage, throwing the Blood Angels into a spiritual and organisational crisis. This led to the restructuring of the Chapter Command, which incorporated the Sanguinary Priesthood and Reclusiam as a part of the Blood Angels higher echelon. This structure means that the Sanguinary High Priest and High Chaplain take joint temporary rule in the event of the Chapter Master's death. By holding temporary command, the High Chaplain and Sanguinary High Priest can test the will and worthiness of the new candidate to ensure that such a rash and unfortunate appointment does not occur again.
 * Belarius - In some contradictory legends of the Chapter, Belarius was the first Chapter Master of the Blood Angels after the death of their Primarch at the hands of Horus during the Battle of Terra. A revered Chapter hero during the Great Crusade and Horus Heresy eras, he was given the legendary weapon known as the Blade Encarmine by Sanguinius and was unanimously hailed by his Battle-Brothers as the Angel's successor in guiding the Chapter into an uncertain future following the end of the Heresy. This name may be an alternate or legendary name for Raldoron, who was the true first Chapter Master of the Blood Angels following the end of the Heresy and the death of Sanguinius.
 * Chapter Master Raldoron - Raldoron, known as the Blooded, was the legendary First Captain of the Veteran 1st Company of the IXth Legion during the Great Crusade and Horus Heresy eras. He was one of the Primarch's most trusted men and carried many honours alongside his stewardship of the elite 1st Company, the Protectors, a responsibility hard-won through decades of war in the Emperor's name. Raldoron was Equerry to his Legion's Primarch and held the then-new honorific "Chapter Master," serving in a similar advisory role to Sanguinius as the warriors of Horus’s cadre of advisors, the Mournival. Raldoron was a Veteran Space Marine Captain of the Three Hundred (the commanders of the 300 companies of the IXth Legion), but he was commander of the 1st Company, and his promotion to Chapter Master placed him in a special class of seniority that few other warriors of the Legion could claim. He wore the honour with pride and humility, as was the Blood Angels way, but nevertheless, this esteemed rank set him apart from his fellows. He was not a man given to impulsive and ill considered actions. There was some enmity between the Chapter Master and Azkaellon, the Primarch's Herald and commander of the Legion's Sanguinary Guard. Azkaellon was so severe in his manner that oft times it seemed he was utterly inflexible on every question. It was a frequent cause of friction between the warriors of the 1st Company and the Sanguinary Guard. Raldoron’s fluid, adaptable command style was at odds with Azkaellon's aloof, rigid comportment, and the two of them reflected their different natures down to the bone.
 * Mephiston, Master of the Librarius - Chief Librarian of the Blood Angels during the 41st Millennium, Mephiston was originally known as Battle-Brother Calistarius. He was a Librarian of exceptional valour and strength of character. Whilst fighting before the walls of Hades Hive during the Second War for Armageddon, the curse of the Black Rage finally stole upon him. Inducted into the Blood Angels' Death Company, Calistarius took part in the final assault on the Ecclesorium building, and was one of the many people crushed under the falling debris when the building collapsed. He was buried under the rubble for seven days and seven nights. During this time, the Black Rage came upon him in full force and he fought to suppress it. Calistarius' will remained unusually strong, however, and he eventually emerged from the rubble as Mephiston, one of the most powerful psykers ever to bless the Emperor of Mankind's name. Mephiston gained immense power after overcoming the curse of the Black Rage and the Red Thirst not once, but twice. Mephiston is the most powerful Librarian amongst the Adeptus Astartes, and possibly the most powerful psyker in the Imperium, save for the Emperor Himself. He was granted the title "Lord of Death" by the Chapter after he successfully suppressed the Red Thirst.
 * The Sanguinor, Exemplar of the Host - The Sanguinor is a golden angel of vengeance of unknown identity who sometimes appears in the Blood Angels' moments of greatest need to bring deliverance and victory. Who or what he truly is remains unknown. To most he is a myth, an honoured part of the Chapter's traditions and mysteries. For so dire are the circumstances in which the Sanguinor appears that few behold his glory and survive to speak of it. Some claim him to be Azkaellon, the founder of the Blood Angels' Sanguinary Guard and their last remaining member, from the time of the Horus Heresy. The more popular belief is that upon Sanguinius' death, the Primarch's soul split into two: that which was pained and in anguish became the Chapter Flaw, and that which was noble and pure became the Sanguinor. Regardless of who he is, the Sanguinor only appears when the Blood Angels need him most. His most famous deed is the defeat of Ka'Bandha in the early 41st Millennium, the infamous Greater Daemon of Khorne who once defeated Sanguinius himself. During the Battle of Terra the Primarch threw the daemon from above the Eternity Gate of the Inner Imperial Palace and broke the daemon's back upon the surface of Mankind's sacred homeworld, and the Bloodthirster has sought vengeance upon the Scions of Sanguinius ever since. His defeat by the Sanguinor represented yet one more humiliation for the daemon at the hands of the Blood Angels.
 * First Captain Arenos Karlaen - Arenos Karlaen is a wily Blood Angels Veteran with hundreds of standard years of service to the Chapter. He is the current master of the "Archangels," the Chapter's Veteran 1st Company, and many consider him the greatest battle leader among the angelic host, save Dante only. In his long service Karlaen has accrued victories over almost every enemy of mankind and, as Hive Fleet Leviathan looms large in the Cryptus System, Dante has turned to his strong right hand again. Karlaen has fought the Tyranid menace many times before and owns several of the Blood Angels' greatest victories against the Great Devourer. Whether wielding his relic Thunder Hammer face to face against the foe aboard a Space Hulk or a beleaguered world, or directing the wrath of the fleet in a decisive battle, Karlaen's tactical nous and controlled rage have proven a match for the Hive Mind over and over again.
 * First Captain Michaelus Raphael - Captain Raphael was the former commander of the 1st Company of the Blood Angels around the time of the late-500's.M41. He led his company to many glories and is most notable for having cleansed Genestealers from innumerable Space Hulks. His most notable engagement occurred in the year 596.M41, when he led a force comprised of eighty Terminators in an assault upon the notorious Space Hulk codified as the Sin of Damnation. The assault led by Captain Raphael resulted in the successful eradication of over forty-thousand Genestealers. Raphael was the commander of the Blood Angels force in the boardgame Space Hulk.
 * Captain Donatos Aphael - Captain Donatos Aphael serves as the current master of "The Blooded," the Chapter's 2nd Battle Company, and also serves as the Chapter's Master of the Watch. An exceptional battlefield commander and exemplar to his Battle-Brothers, Aphael's perfect features hide a tormented soul. All Blood Angels wrestle with the Red Thirst, their skill in battle and tempered aggression rightly interwoven with the genetic flaw that slumbers in their flesh. Before his Blooding, Aphael was on a path often dictated by the Red Thirst. In almost every battle the blood rage robbed him of his senses, sending him howling into his foes. Each time the Captain had been able to claw himself back from the edge of madness, but each time the recovery grew harder. Perhaps this was why Aphael was p;aced in command of the 2nd Company, as Dante recognised a great leader in Donatos and was loath to lose him to the ravages of the Red Thirst. Fortunately, the Chapter Master's faith was well founded, and in time Donatos would rise to the Captaincy of the 2nd Company, with the responsibility of leadership and the sacrosanct traditions of the Blooded to guide him. However, it remains a fine line between control and madness, one Aphael must face whenever he leads his brothers to battle.
 * Captain Athaeus - Chapter legends say that the "Blooded" earned their name long ago from Captain Athaeus, remembered as one of the first to command the 2nd Company. As the tale goes, Athaeus the Blooded was among the first of his brothers to master the Red Thirst. Some say it was just after the Second Founding, when the Chapter was forged from the Legion that had fought to protect the Emperor from the treachery of Horus, others that it was alter, during the dark centuries that followed. Whenever Athaeus lived, the stories agree he was a great warrior, created in Sanguinius' image. Even in those days, the Flaw had already started to make itself known within the ranks of the Blood Angels. Athaeus learnt that only by giving in to the Red Thirst was he able to master it. This revelation came upon him when he was drenched in the blood of his foes. It was amid a broken citadel of the Emperor's Children, when Athaeus had just finished quenching his rage with the lives of the traitors. Only when he came back from the brink of madness did he feel a calm fall upon him, and knew in that moment that the Red Thirst no longer had mastery over his mind, and that he could channel it to his will.
 * Captain Machiavi - Captain Machiavi serves as the current master of the "Iron Helms," the 3rd Battle Company, and also serves as the Chapter's Master of Sacrifice.
 * Captain Erasmus Tycho (Deceased) - Erasmus Tycho was the legendary Captain of the Blood Angels' 3rd Company, and was once Lord Commander Dante's chosen successor to become the next Chapter Master of the Blood Angels. Half his face was destroyed by an Ork Weirdboy during the Second War for Armageddon. This mutilation affected his psyche, and made him wear a mask over the injury. He constantly thirsted for revenge against the Orks who wounded him. His ire was such that he was almost uncontrollable away from the battlefield. Unfortunately, he eventually succumbed to the Black Rage and was inducted into the Death Company. He finally attained peace when he died seeing action during the Third War for Armageddon.
 * Captain Castigon - Captain Castigon serves as the current master of the "Knights of Baal," the Blood Angels' 4th Battle Company, and also serves as the Chapter's Lord Adjudicator.
 * Captain Sendini - Captain Sendini serves as the current master of the "Daemonbanes," the Blood Angels' 5th Battle Company, and also serves as the Chapter's Keeper of the Arsenal.
 * Captain Raxiatel - Captain Raxiatel serves as the current master of the "Eternals," the Blood Angels' 6th Tactical Company, and also serves as the Chapter's Caller of the Fires.
 * Captain Phaeton - Captain Phaeton serves as the current master of the "Unconquerables," the Blood Angels 7th Tactical Company, and also serves as the Chapter's Master of the Marches.
 * Captain Zedrenael - Captain Zedrenael serves as the current master of the "Bloodhades," the Blood Angels' 8th Assault Company, and also serves as the Chapter's Lord of Skyfall.
 * Captain Sendroth - Captain Sendroth serves as the current master of the "Sunderers," the Blood Angels' 9th Devastator Company, and also serves as the Chapter's Master of Sieges.
 * Captain Borgio - Captain Borgio serves as the current master of the "Redeemers," and also serves as the Chapter's current Lord of Recruits.
 * Captain Leonatos (Deceased) - Captain Leonatos and his company were assigned a vital mission to protect an Adeptus Astronomica Warp station on Sekundar Prime from a massive Ork invasion. To aid Captain Leonatos in this task, Lord Commander Dante presented him with the Blade Encarmine - the sword of Belarius, the revered first Chapter Master of the Blood Angels, which had originally been awared to Belarius by Sanguinius himself. During the brutal campaign, this sacred Chapter relic was lost. Only ten Astartes survived the brutal onslaught after five intense days of fighting. Leonatos was put on trial for the loss of the Blade. He was found guilty of dereliction of duty and was exiled from the Chapter and forced to undertake a "Blood Quest" until the Blade Encarmine was recovered. Leonatos and his small band of Exiles went deep into the Eye of Terror, where the relic was eventually recovered, but Leonatos was lost to the malefic powers of the Warp. The Blade was returned to the Chapter by Sergeant Cloten and Scout Novice Lysander, but the pair of Exiles still felt honour bound to find their missing Captain and save him from servitude to the Ruinous Powers, and so, they departed for the Eye of Terror on their own personal Blood Quest.
 * Captain Nassir Amit - Amit was the Captain of the Blood Angels Legion's 5th Company during the Great Crusade and Horus Heresy eras. He was a line commander, who was notorious for proudly displaying his Artificer-wrought battleplate's impact marks, blade scratches and other signifiers of battle-wear, even on formal occasions when protocol called for it to be in good order and dressed in a manner befitting such an important function. The armour mirrored the martial bluntness of the warrior who wore it. Of all the IXth Legion's captains, Amit's reputation -- and that of his company -- was the most bloodthirsty. More than once, the 5th Company had been called to censure by Sanguinius for their zeal in pursuing enemy forces. It was not for nothing that the outspoken officer had earned the nickname the "Flesh Tearer," and rather than deny the epithet, he had made it his own. The bloodthirsty officer had a predatory way about him, a sense of aggression barely held in check that the First Captain had seen unleashed in full many times on the field of battle. Like their commander, the Battle-Brothers of the 5th Company were known to bear Bolters and flaying knives in battle. During the Second Founding when the Blood Angels Legion was dissolved into a number of Successor Chapters, Amit was chosen to become the first Chapter Master of the newly formed Flesh Tearers Chapter.
 * Captain Furio - Furio was the Captain of the Blood Angels Legion's 9th Company shield-bearers during the Great Crusade and Horus Heresy eras. Furio was an impressive physical specimen, even for an Astartes, standing taller and wider than most of the captains within the IXth Legion. Some of the Battle-Brothers joked that he would have been better suited to wear the Cataphractii armour of the Legion's Terminator Squads instead of the standard pattern Power Armour that seemed hard-pressed to encompass his stature. Furio’s hairless head was pale, showing his origins as an iceborn from Baal’s northern polar zone.
 * Captain Galan - Galan was the Captain of the Blood Angels Legions' 16th Company during the Great Crusade and Horus Heresy eras. The Battle-Brothers of the 16th Company were known to favour carrying blade-staves in battle.
 * Captain Dar Nakir - Dar Nakir was the Captain of the Blood Angels Legion's 24th Company during the Great Crusade and Horus Heresy eras. Nakir was of Baalite technomad stock, his shoulder-length hair black and plaited, his swarthy face forever caught between a killer’s smile and a zealot’s grimace.
 * Captain Tagas - Tagas was the Captain of the Blood Angels Legion's 111th Company during the Great Crusade and Horus Heresy eras.
 * Captain Thoros - Thoros was one of the most vaunted captains of battle that served in the Blood Angels Legion during the Great Crusade and Horus Heresy eras. He was present amongst the Blood Angels contingent that attended the Council of Nikaea and was introduced to Magnus the Red, the Primarch of the Thousand Sons Legion by Sanguinius. He later met his end at the hands of the vile xenos known as the Megarachnids during the campaign on the world called Murder.
 * Lieutenant Commander Reznor - Reznor was the Lieutenant Commander of the Blood Angels Legion's 164th Company during the Great Crusade and Horus Heresy eras.
 * Astorath the Grim - Astorath the Grim is the Chapter's current High Chaplain and Redeemer of the Lost, the Blood Angels Space Marine tasked with granting the Emperor's Peace to all those Space Marines who bear the gene-seed of the Primarch Sanguinius and have been overcome by the Black Rage beyond all hope of control. There is no rank within the Blood Angels Chapter more greatly honoured or more deeply loathed. Honoured for the burden the Redeemer of the Lost bears as he carries out his difficult but necessary duties; loathed because that duty is stained forever with the blood of his fellow Battle-Brothers.
 * Chaplain Lemartes - Lemartes is a Chaplain and the warden of the Blood Angels' infamous Death Company. Under his guidance, the Death Company has reached a new level of potency and lethality. Though Lemartes himself is afflicted by the curse of the Black Rage, his formidable willpower has allowed him to remain in control of his actions, leaving him free to lead the Death Company in glorious charges that eclipse all the deeds of legend. Lemartes is also known as the "Guardian of the Lost." His stern voice can cut through even the battle frenzy induced by the Black Rage.
 * Chaplain Arophan - Among a company of madmen, Chaplain Arophan is a beacon of sanity. It fell to Arophan to guide the Death Company of Strike Force Mortalis during the Cryptus Campaign, his litanies and prayers the thin thread that would direct the doomed warriors toward their foes. As befits his rank, Arophan carries the Crozius Arcanum and wears the skull mask common to the Chaplains of the Adeptus Astartes. The only aspect of Arophan's armour that shows his allegiance to his Chapter is his shoulder pad, his sombre black armour fitting for his role as the final guide for his lost brothers.
 * Dahka Berus - Served as the High Warden (High Chaplain) of the Blood Angels Legion and its senior spiritual advisor during the Great Crusade and Horus Heresy eras. One of Berus' primary duties was to ensure that the Emperor's Edicts of Nikaea were strictly enforced. He monitored those Battle-Brothers that were former members of the IXth Legion's Librarium and had been reintegrated back into the Legion's line companies.
 * Yason Annellus - Annellus served as one of the Blood Angels Legion's Wardens (Chaplains) during the Great Crusade and the opening days of the Horus Heresy. He was assigned as one of the spiritual caretakers of the IXth Legion. One of Annelus’ primary duties was to ensure that the Emperor’s Decree Absolute that had been issued during the Council of Nikaea forbidding the use of psychic powers was strictly enforced within the Legion. Annellus valiantly gave his life during the final assault on the Cathedral of the Mark on Signus Prime during the Signus Campaign.
 * Arkad - Arkad served as one of the Blood Angels Legion's Wardens (Chaplain) during the Great Crusade and the opening days of the Horus Heresy. He also served as the acting Regent of Baal during Primarch Sanguinius's absence when the Blood Angels Legion was deployed nearly in full to the Signus Cluster during the opening days of the Horus Heresy.
 * Epistolary Martellos - A formidable Brother-Librarian of the elite Veteran 1st Company, Martellos is coldly calm in battle, his thoughts and actions tempered by over a century of training in the eldrich and esoteric secrets of the Chapter's Librarium. Though his impressive psychic talents are not equal to those of Chief Librarian Mephiston, he is a force to twist and turn reality to his desires, showing a special gift for the Sanguinary discipline. Martellos also shares a bond with Captain Karlaen, the two having fought side by side many times before. As a result the Epistolary is often seconded to the Archangels where Karlaen values both his wise council and the havoc he can wreak upon his foes.
 * Codicier Furion (Deceased) - A squad member of Leonatos' search and recover group who possessed psyker abilities. Unknown if he served during the Last Stand on Sekundar.
 * Brother Ecanus - Ecanus had formally served the Blood Angels as a battle-psyker in the 202nd Company during the Great Crusade and the opening days of the Horus Heresy. Like Mkani Kano, he had accepted the orders that made the use of his skills taboo following the Council of Nikaea and the Emperor's Decree Absolute. Kano fought in many wars with Ecanus who had a particular affinity for a power they knew as "the Lance," the conjuring of a great spear of telekinetic force with which to strike down the Legion’s foes. Ecanus valiantly gave his life on Signus Prime to resurrect his Primarch from a dark, unnatural torpor after Sanguinius had been struck down by malefic powers by the vile Bloodthirster of Khorne known as Ka'bandha.
 * Apothecae Majoris Caecus - Caecus was the Chief Apothecary or Apothecae Majoris of the Blood Angels. Disturbed by the dwindling numbers of his Chapter, and dreading its extinction, he was involved in fruitless experiments, which Commander Dante ordered stopped, to clone Space Marines. However, Caecus disobeyed the order and secretly continued the experiments, prodded by an agent of Fabius Bile. He was tricked into bringing Bile, who was disguised as a well-known Mechanicus Magos Biologis, to Baal, mistakenly thinking the false "Magos" would help in cloning Space Marines to enhance the Blood Angels' numbers. Caecus belatedly realised Bile's deception and was eventually executed by Rafen for his transgressions.
 * Apothecary Meros - Meros was an Apothecary Minorius, a junior medicae, who served in the Blood Angels Legion's 9th Company under Captain Furioso during the Great Crusade and Horus Heresy eras. Initially, Meros was a simple line-Astartes of solid, if unremarkable service. But later on, during the opening days of the Horus Heresy, his fate would become inextricably intertwined with that of his Legion and his Primarch during the Signus Campaign.
 * Brother Corbulo - Corbulo is the Sanguinary High Priest of the Blood Angels Space Marine Chapter. He thus serves as the leader of the Chapter's Sanguinary Priests (Apothecaries) and the Bearer of the Red Grail, the Chapter relic that was used to preserve the blood of their Primarch Sanguinius after he was slain by the Warmaster Horus aboard his Battle Barge Vengeful Spirit during the closing days of the Horus Heresy. The sacred chalice is used by the Sanguinary Priests and all Aspirants of the Chapter to drink the sacred blood of their Primarch as part of the Ritual of Creation for all Blood Angels Astartes. As sometimes happens with Blood Angels Battle-Brothers, Corbulo bears a striking physical resemblance to the Chapter's lost Primarch as a result of a specific expression of his gene-seed. Brother Corbulo shares the Great Primarch's far-seeing eye and deep wisdom and leads his brethren in the ancient quest to eradicate the Flaw that afflicts their Chapter.
 * Sanguinary Priest Jevael - In keeping with the traditions of the Blood Angels, the training of a Sanguinary Priest is subtly different from that of a traditional Apothecary as dictated by the Codex Astartes. However, the degree of expertise in treating the unique anatomy of a Space Marine, along with the necessary familiarity with a narthecium are more than sufficient for function among the Deathwatch. Because of this, there were no difficulties when Sanguinary Priest Jevael was assigned to serve at Watch Fortress Erioch. Since his arrival, however, Jevael has devoted a tremendous deal of his time to studying his fellow Battle-Brothers and seeing to their standard physical regimens. While most Apothecaries limit their assistance to other members of their Kill-team, Jevael has also provided services to other Space Marines, particularly those who belong to Chapters descended from the Blood Angels Legion. Rumors suggest that he might be conducting tests at the behest of the Flesh Tearers, in desperate hope of finding a cure to the Black Rage. Such actions would certainly go against the spirit of the Deathwatch. However, the desperation of some among the Chapter is so extreme that this research would scarcely come as a surprise to those familiar with the Flesh Tearers' curse.
 * Ancient Cloten - Cloten was a Dreadnought who served in the Blood Angels Legion's 88th Company during the Great Crusade and Horus Heresy eras.
 * Venerable Leonatus - Leonatus was a Venerable Dreadnought who served in the Blood Angels Legion's Veteran 1st Company during the Great Crusade and Horus Heresy eras.
 * Moriar the Chosen - Moriar the Chosen is a Death Company Dreadnought of the Blood Angels Chapter. Once known as Morleo Moriar, a Blood Angels Company Captain, he fell in battle on the planet of Clamorga, yet so great were Morleo's deeds that he was stabilised by the Blood Angels' Sanguinary Priests and placed within the shell of a Furioso Dreadnought. Unfortunately, almost immediately after being awakened, he began to experience the visions of Sanguinius during the Horus Heresy and succumbed to the Black Rage. However, Moriar survived the mental brutality of the curse and now fights alongside the Blood Angels as a Death Company Dreadnought known as Moriar the Chosen. It is rumoured that in his new form, Moriar has been claimed by the Red Thirst and that the Blood Angel armourers have modified his Dreadnought chassis so that he can quench his thirst for blood. Thus, he became the Death Company's only Dreadnought -- an almost unstoppable force in battle.
 * Raelyn, The Unbowed - A Furioso Dreadnought of the 2nd Company, he once walked as a warrior of flesh and blood amongst the Blooded. Raelyn is much younger than his counterpart, Taranos, only three centuries having passed since he was sealed into his walking crypt. Raelyn earned his title for his stoic defence of the Twin-shadowed Spire, where he fought on alone for hours after hsi brothers had fallen against an ever-rising tide of Orks. When the Blooded look upon this Dreadnought, his mighty deeds are remembered. Raelyn is armed for heavy fire support. His punishing Assault Cannon and long-ranged Missile Launcher enable him to reach out across the battlefield and tear apart his foes in a storm of bullets or searing conflagrations. As part of the Blooded, Raelyn often bolsters the rain of death unleashed by the company's Devastator Squads, trusting to the protection of his heavy armour to shrug off enemy attacks.
 * Taranos, The Angel's Talon - A Furioso Dreadnought of the 2nd Company, Taranos, the Angel's Talon, once walked as a warrior of flesh and blood amongst those battle-brothers of the Blooded. Taranos lived almost seven centuries ago, and is remembered for his part in the Heavenfall War. It was in that time he fell to an Eldar light-lance, even as he destroyed the walker that wielded it. Encased in the mighty adamantium shell of a Dreandought, Taranos often forms an effective lynchpin for his company's assaults. Heavily armoured, Taronos can shrug off most enemy fire, while his Frag Cannon can shred both massed infantry and light vehicles.
 * Ancient Zorael - The Furioso Dreadnought known as Ancient Zorael was once a battle-brother of the Archangels. Zorael was once a Vanguard Veteran within the Blood Angels 1st Company. For over four centuries, this daring and heroic warrior carved a path across the stars in the name of Sanguinius and the Chapter. It was said that no foe could best him, but eventually he was run through by Warmaster Abaddon himself on the frozen world of Kymanir. Sheer determination saw Zorael cling to life long enough to be interred into a Dreadnought, from within which he fights on to this day. Many centuries later Zorael continues to fight for the Archangels, his fury undiminished by the march of years.
 * Veteran Sergeant Cloten - A Space Marine from another company who joined Captain Leonatas on his quest to recover the Blade Encarmine. Cursed with the Red Thirst, he only wished to die an honourable death before he succumbed to it.
 * Veteran Sergeant Tranio (Deceased) - Tranio was one of the Veterans who survived during the Last Stand on the world of Sekundar against the Orks of Garshul the Destroyer's WAAAGH!.
 * Veteran Sergeant Cleutin - Cleutin is the most senior sergeant within the Blood Angels Chapter and the current Guardian of the Shroud of Sanguinius -- one of the Chapter's most revered holy relics. It is said to be the remnants of an ancient battle standard that the Emperor used to cover Sanguinius' dead body when he discovered it on Horus's Battle Barge Vengeful Spirit after the Warmaster had slain his former brother in the waning hours of the Battle of Terra. Soaked with the blood of the Primarch, it was later retrieved by the Blood Angels and taken back to Baal. Only a small fragment remains, preserved lovingly in an iron box with a built-in stasis field. Though a miniscule relic, its powerful psychic aura can drive any Blood Angels near its presence into an ecstatic state through the psychic emanations. As the senior sergeant of the Chapter, it has fallen to Cleutin to be the current Guardian of the sacred shroud. It is rumoured that Cleutin is so old that he was the sergeant in charge of Lord Commander Dante's Scout Squad when he was still an Aspirant. Whatever the truth of this rumour, there is no doubting that Cleutin is a doughty and experienced warrior, and a worthy guardian of the Shroud.
 * Sergeant Anraetos - A squad leader of the Veteran 1st Company, Sergeant Anraetos is a famed beast killer among the Archangels. Hive Tyrants, Chaos Spawn, Wraithlords and many other aberrations have fallen under his Thunder Hammer. However, Anraetos remains selfless and humble in his service to the Emperor and his squad always shares in his kills and in his glory. Squad Anraetos are highly effective against enemy leaders that choose to march to war surrounded by a personal bodyguard. Sergeant Anraetos seeks out the opposing commander with his hefty hammer while his brothers lay into the foe's sworn protectors. This creates a perfect symmetry of destruction -- the staunch power and protection of thunder hammer and Storm Shield balanced nicely alongside the speed and brutality of lightning claws.
 * Sergeant Bavetius - A squad leader of the Veteran 1st Company, Bavetius and his men were personally chosen by Captain Karlaen. This squad combines a talent for war with the vengeful fury instilled by the Blood Angels' gene-seed. Tempered by the leadership of their captain, they form a formidable fighting unit. Like their captain, each member of the squad is clad in ornate Terminator Armour and armed with close combat weaponry, such as Lightning Claws and Thunder Hammers. Adorned with the iconography of the Chapter, the many honours and campaign badges worn by the battle-brothers of Squad Bavetius are a testament to its many great deeds in the service of the Emperor. The squad also has the honour of carrying the company standard of the Archangels, which stands out as a bold statement on the battlefield.
 * Sergeant Caemus - A squad leader of the Veteran 1st Company, Caemus and his Sternguard Veteran Squad are able to lay down a prodigious amount of firepower. Supporting the massed Terminator assaults of the Archangels, this unit adds formidable ranged hitting power with a host of fearsome Heavy Bolters, Heavy Flamers, Multi-Meltas and Bolters.
 * Sergeant Domenic - A squad leader of the Veteran 1st Company, Domenic and his squad are often called upon by Captain Karlaen when the need arises to punch a hole in a hardened enemy fortification. Squad Domenic are often the first into the breach. These formidable-looking warriors each carry a Storm Bolter and Thunder Hammer, giving them brutal hitting power and impressive resilience against even the heaviest enemy guns. Carried into the fray aboard the Land Raider Crusader Anvil of Baal, there is no beast Squad Domeric cannot bring down, and no fortification that can stand for long against their relentless assault.
 * Sergeant Marius - A squad leader of the Veteran 1st Company, Marius and his Vanguard Veteran Squad are the perfect complement to Squad Caemus. Where the warriors of Caemus excel in ranged engagements, those of Marius are swift and lethal close combat specialists, swooping down from the sky to carve apart their enemies or blast them to ruin at close range. Sergeant Marius leads his Vanguard Veterans into combat, his golden helmet marking him out from the Assault Marines of other companies, while his gleaming sword is an ancient relic of the Chapter. This engraved blade, easily as tall as a man, draws the eye with its shining silver edge standing out among the deep reds and golds of the Blood Angels armour. This feature helps distinguish the Sergeant from the rest of his squad.
 * Sergeant Ottavos - A squad leader of the Veteran 1st Company, Ottavos earned the great honour of being given a command of a squad of Terminators under the command of Captain Karlaen himself cleansing the Space Hulk Executioner's Lament, where he purged a nest of Daemons. Squad Ottavos is a versatile and resilient component of the Archangels. Its impressive ranged firepower -- significantly augmented by Assault Cannon -- and brutal close combat punch make it well suited either to attack or defend as the needs of battle dictate.
 * Sergeant Vasarus - A squad leader of the Veteran 1st Company, Vasarus and his squad are arrayed in formidable Terminator Armour and armed with crackling Lightning Claws -- able to turn entire swarms of foes into bloody ruin in a matter of minutes. Sergeant Vasarus leads the unit, a veteran of centuries of warfare, he is clad in an ornate suit of Terminator Armour heavy with purity seals and honours.
 * Sergeant Gideon - Sergeant Gideon served in the elite 1st Company under the command of First Captain Raphael in the late-500's in M41. He took part in the famous cleansing of the Space Hulk known as the Sin of Damnation in 589.M41. Sergeant Gideon was considered to be something of a maverick individual, happy to flaunt doctrine and tradition if the need arose. This was no more evident than his choice of weaponry. Gideon was once a member of a Terminator Assault Squad, but upon being promoted to Sergeant replaced his Thunder Hammer and Storm Shield with the customary Storm Bolter and Power Sword. In the next battle, his armour seized up after being hit by a round from an Ork gun and Gideon declared that its machine spirit had been offended by the change of armament. Ever since, he refused to relinquish his beloved thunder hammer and storm shield again.
 * Sergeant Lorenzo - Sergeant Lorenzo served in the elite 1st Company under the command of First Captain Raphael in the late-500's in M41. At the time he was over 650 standard years old and was a veteran of more wars than any other Terminator veteran in 1st Company. Despite his achievements, one day of failure still haunted him. As a Battle-Brother in a squad of the 3rd Company, Lorenzo was one of only 50 warriors to escape the disastrous boarding action 600 years earlier aboard a Space Hulk in the Secoris System. His Battle-Brothers were butchered around him and though absolved of all responsibility, he continues to question his own courage and commitment. Ever day Lorenzo is haunted by these thoughts, and every night for six centuries he has prayed for a chance to redeem himself. His chance finally came after six centuries when the opportunity came for the Blood Angels to expunge this sad event in their Chapter's history during the boarding action of a second Space Hulk, codified the Sin of Damnation.
 * Sergeant Orexis - Sergeant Orexis served in the Blood Angels Legion's Veteran 1st Company during the Great Crusade and Horus Heresy eras.
 * Sergeant Angelon - Sergeant Angelon is a squad leader of the 2nd Company, having served the Blooded for over two centuries, as is hinted at by his ornate armour and golden laurelled helmet, and he has been entrusted with a rare and potent Combi-Grav.
 * Sergeant Borgio - Sergeant Borgio is a squad leader of the 2nd Company. Borgio and his battle-brothers are equipped for close range destruction. Borgio himself carries an Inferno Pistol, enabling him to fight at close range and in close quarters, to unleash a torrent of searing death upon his enemies.
 * Sergeant Daento - Sergeant Daento is a squad leader of the 2nd Company. His assault squad is the brother squad to Forian.
 * Sergeant Forian - Sergeant Forian is a squad leader of the 2nd Company. His assault squad bring their mobility and close combat prowess to the battlefield.
 * Sergeant Goriel - Sergeant Goriel is a squad leader of the 2nd Company who favours plasma weaponry for its raw destructive power. He carries a combi-plasma for long range engagements and his squad is armed with a further Plasma Gun.
 * Sergeant Inortros - Sergeant Inortros is a squad leader of the 2nd Company. He leads Squad Inortros in their designated role of long-ranged fire support to the Blooded. Armed with Bolter and Chainsword, Sergeant Inortros commands expertly, spotting targets and ensuring that his squad's impressive firepower is put to the best possible use.
 * Sergeant Karos - Sergeant Karos is a squad leader of the 2nd Company. Armed with a crackling Power Fist and a deadly Plasma Pistol to ward enemy assaults, he leads his squad in an anti-infantry role.
 * Sergeant Ludvaius - Sergeant Ludvaius is a squad leader of the veteran 1st Squad of the 2nd Company. Veterans of the company, Squad Ludvaius often has the honour of being the first into the fray. Ludvaius himself has a bionic eye, a testament to his long years of war in the service of the Emperor.
 * Sergeant Meteros - Sergeant Meteros is a squad leader of the 2nd Company. His squad benefits from the many ancient and honoured weapons from the Blood Angels Chapter's extensive armouries, as can be seen by their mix of armour and helmets, showcasing various marks of Power Armour used by the Adeptus Astartes during their long and illustrious wars for the Emperor.
 * Sergeant Vorlois - Sergeant Vorlois is a squad leader of the 2nd Company. He often leads his squad in close range assaults. Armed with a Combi-Melta, Vorlois and his squad are able to incinerate their enemies in blasts of holy flame and superheated melta fire.
 * Sergeant Rafen - Sergeant Rafen, of the 6th Company, saved the Blood Angels Chapter from a bloody civil war, but in doing so was forced to kill his biological brother Arkio. He is one of the few Blood Angels to defeat the Chapter's Curse of the Black Rage, although he willingly used it to defeat Malfallax, a Lord of Change (Greater Daemon of Tzeentch) who had deceived Arkio into believing that he was the reincarnation of the Primarch Sanguinius. He was also key in defending the Blood Angels' homeworld of Baal from the creations of Fabius Bile. He was then tasked by Lord Commander Dante to pursue Bile in order to reclaim a vial with the blood of Sanguinius that Bile had stolen, and to terminate the ancient Emperor's Children Apothecary. Rafen eventually caught up with him on Dynikas V where he was confronted with several Bile clones. He managed to reclaim the stolen blood vial and kill the Bile clones, but in order to do so, had to inject himself with the blood of Sanguinius that Bile had taken. Malfallax, after his own defeat, presumably in order to avenge the failure of the plans regarding Arkio, offered his allegiance to Bile. Bile by then wanted to destroy the Chapter following the events at Dynikas V, and it is to this plot that both servants of Chaos now bend their talents.
 * Arkio - Arkio, of the 6th Company, was the unwitting pawn of Tzeentch and the Lord of Change Malfallax, mutated through the power of Chaos to possess a pair of angel's wings in order that he might resemble Sanguinius as part of a Chaotic plot to take control of the Blood Angels Chapter for the Lord of Change. He was killed by his biological brother Rafen at the Battle of Sabien, saving the Blood Angels from the outbreak of an internecine war within the Chapter.
 * Brother Claudio - Brother Claudio served in the elite 1st Company under Captain Raphael during the late-500's in M41. He most famously took part in the cleansing of the Space Hulk known as the Sin of Damnation in 589.M41. A warrior in Terminator Assault Squad Leodinus, Claudio was skulled at close-quarters combat. His preferred armaments were a pair of Lightning Claws. Thousands of foes had fallen beneath Claudio's blades over the centuries and he was lauded amongst his battle-brothers for his unflinching dedication to his brothers. Aboard the Sin of Damnation Claudio's fellow squad members were slain by a surprise Genestealer attack, filling him with a cold fury and bloodthirsty desire for vengeance.
 * Brother Deino - Brother Deino served in the elite 1st Company under Captain Raphael during the late-500's in M41. He most famously took part in the cleansing of the Space Hulk known as the Sin of Damnation in 589.M41. By that time, Deino had fought alongside Sergeant Lorenzo for the best of part of a century. He had been awarded the Chapter Marksmanship award many times over the years, displaying an almost supernatural accuracy on the firing range and in battle. Like his fellow Blood Angels, Deino took pride in himself in the pursuit of perfection and had raised marksmanship to the state of art. As well as his Badge of Marksman, he carried the customised Storm Bolter that earned him such reward. Deino combined quick reactions with nerves of steel, and his battle-brothers took great pride and comfort from his calm and effective shooting.
 * Brother Goriel - Brother Goriel served in the elite 1st Company under Captain Raphael during the late-500's in M41. In his former life on the irradiated planet of Baal, Goriel was the leader of a vicious gang of brawlers known only s the Murder Elite. Though his morals were questionable, the psycho-conditioning processes of the Adeptus Astartes fused his natural ferocity with the discipline of a true Space Marine. He earned great honours as an Assault Marine, once serving with dedication in the Honour Guard of Captain Raphael. Since he joined the 1st Company in 569.M41, he became a highly valued member of Squad Lorenzo, and later successfully took part in the cleansing of the Space Hulk, the Sin of Damnation in 589.M41.
 * Brother Glorian - A member of Squad Ottavos of the Veteran 1st Company, this Terminator armoured veteran has fought fought amongst the Archangels for over two centuries. In that time he has participated in the cleansing of Space Hulks, the slaying of traitor governors and rebel warlords, and the defeat of xenos despots beyond count. Most famously, it was Glorian who slew the Haemonculus torturer Gyloch Xuld, hurling the fiend's broken carcass into the caldera of a bubbling volcano to ensure he could never be resurrected.
 * Brother Leon - Brother Leon served in the elite 1st Company under Captain Raphael during the late-500's in M41. He most famously took part in the cleansing of the Space Hulk known as the Sin of Damnation in 589.M41. Brother Leon was know for not saying much, but his devastating Assault Cannon was eloquent enough for both of them. For Leon, there was only one thing that mattered in battle: kill ratio. The more targets presented by the foe, the happier Leon was. When not fighting, Leon fastidiously maintained his weapons and armour, making small adjustments, adding his own litanies and benedictions to their machine spirits. This had caused some controversy with the Techmarines of the Chapter, who repeatedly requested that Sergeant Gideon ban Leon from the armoury when unaccompanied by one of their order.
 * Brother Noctis - Brother Noctis served in the elite 1st Company under Captain Raphael during the late-500's in M41. He most famously took part in the cleansing of the Space Hulk known as the Sin of Damnation in 589.M41. Bearer of the title Castellan of the Black Tower, Noctis was as solid and dependable as a rock. Sergeant Gideon had come to rely on Noctis' clear head and immovable patience over the years. Though Noctis was jokingly criticised for being boring, having little imagination and obeying all of his orders to the letter, sometimes those were the exact qualities a commander needed most. If a rusted grate or dank tunnel needed guarding, then by the Emperor, Brother Noctis would guard it to the absolute best of his ability or die in the attempt.
 * Brother Omnio - Brother Omnio served in the elite 1st Company under Captain Raphael during the late-500's in M41. He most famously took part in the cleansing of the Space Hulk known as the Sin of Damnation in 589.M41. Amongst the aesthetically-minded Blood Angels, Omnio was something of an oddity; he was driven by logic and intellectual curiosity. He was analytical, distant even, a quality that sometimes raised suspicions amongst his battle-brothers but also ensured that in the heart of a fight he was clear-headed and could be relied upon for vital tactical analysis. Sergeant Gideon once joked that Omnio was a Servitor who had been promoted to the 1st Company by mistake. Unsurprisingly, Omnio didn't see what was funny about that.
 * Brother Pallamon (Deceased) - A squad member of Leonatos' search and recover group. Unknown if he served during the Last Stand on Sekundar.
 * Brother Scipio - Brother Scipio erved in the elite 1st Company under Captain Raphael during the late-500's in M41. He most famously took part in the cleansing of the Space Hulk known as the Sin of Damnation in 589.M41. Scipio was a fast-acting warrior who thought on his feet and adapted to new situations with astonishing speed. He had been marked out as potential Terminator Sergeant material, but his lack of communication had held him back. Scipio was just as likely to set off on his own initiative as to pass on his insights to other members of the squad. However, Scipio's resourcefulness had extricated the squad from certain death on more than one occasion.
 * Brother Valencio - Brother Valencio served in the elite 1st Company under Captain Raphael during the late-500's in M41. The scouring of the Space Hulk Sin of Damantion in 589.M41 was Brother Valencio's first combat action since his induction into the 1st Company. Having served the Blood Angels for less than one hundred years, Valencio was young by the standards of his Terminator brethren, but had earned his place amongst them with his forthright, courageous actions in a dozen wars. To the other members of Squad Lorenzo he was still an untested youth, desperate to impress Lorenzo since the Sergeant saved Valencio's life during the Threxian Cataclysm. Even for one of the Blood Angels Valencio was eager, some would say foolhardy, but his valour was beyond question.
 * Brother Valerius (Deceased) - A squad member of Leonatos' search and recover group. Unknown if he served during the Last Stand on Sekundar.
 * Brother Zael - Brother Zael served in the elite 1st Company under Captain Raphael during the late-500's in M41, and most famously, took part in the cleansing of the Space Hulk known as the Sin of Damnation in 589.M41. Zael had communed with the Emperor every day of his life since he was an infant on the rad-trails of Baal's dust sea. He rarely smiled, but within his breast burned the fire of hope. His own transformation from a scavenging mongrel to one of the Emperor's chosen was proof that the Blood Angels could overcome all obstacles. Zael carried the Squad Lorenzo's Heavy Flamer, which he used to bring purifying flame to the wretches who opposed the Imperium. Zael knew that humanity was destined to rule the stars. In fact, he intended to make sure of it. His self-belief and unshakeable courage made him a reliable and reassuring presence within Squad Lorenzo.
 * Brother Mkani Kano - Brother Kano served as the Adjutant of Chapter Master Raldoron, the First Captain of the Blood Angels Legion's 1st Company, during the Great Crusade and Horus Heresy eras.
 * Scout Novice Lysander - A squad member of Leonatos' search and recover group. Unknown if he served during the Last Stand on Sekundar.
 * Scout Novice Menelius (Deceased)- A squad member of Leonatos' search and recover group. Unknown if he served during the Last Stand on Sekundar.
 * Scout Novice Proteus - A squad member of Leonatos' search and recover group. Turned to Chaos after Leonatos was possessed. Unknown if he served during the Last Stand on Sekundar. Deceased.

Chapter Relics
The Blood Angels are amongst the finest craftsmen and artisans the Imperium has ever known. Even the most commonplace items of wargear produced by their forges are exquisite pieces, veritable works of art. They are no less lethal for this, however –- a lesson that many foes have learned to their cost:
 * The Angel's Wing - An ornate Jump Pack of great age and fame, the Angel's Wing was originally made for Leonartas, Captain of the 8th Company in the waning years of M32. The jump pack was specially tailored to complement Leonartas' reckless temperament, its machine spirit charged with safeguarding the wearer and his brothers on their way into battle. To this end, the Angel's Wing incorporates oracle-class counter-ballistic augurs and collision-avoidance wards. These still function, millennia later, and allow the wearer and his companions to advance at speed through even the most tangled terrain while avoiding all but the heaviest incoming fire.
 * "Angelus Pattern" Bolter - A bolter variant used exclusively by the Blood Angels and their successor Chapters, the Angelus Bolter is a wrist mounted, drum feed weapon. This allows the Battle-Brother to keep both hands free while laying down a withering hail of close range fire. Angelus Bolters also make use of unique Bloodshard bolt rounds, crafted with monofilament tips, which can cut through armour with ease to deliver the round’s explosive payload.
 * Archangel's Edge - As a paragon of the 1st Company, Brother-sergeant Ottavos was given the Power Sword Archangel's Edge by Dante to wield in the battles to come on Asphodex. An honoured Sergeant has always carried Archangel's Edge as a reward for deeds above and beyond the heroism expected of all Blood Angels. During the Cryptus Campaign, when the Blood Angels' led an assault upon the Fabricae District, Ottavos would use the blade to great effect, its overcharged power field allowing him to slay even the largest Tyranid monsters with a single well placed blow.
 * Aureate Halo - Karlaen's Iron Halo is a relic of the Archangels company armouries and is known as the Aureate Halo. The halo is reputed to have been crafted during the Second Founding.
 * Banner of the Archangel Host - The Blood Angels 1st Company has a long and glorious history, covering thousands of years and countless battlefields across the Imperium, and commemorated on their banners and standards. The Banner of the Archangel Host records the earliest deeds of the Company, when they were chosen as the veterans of the Blood Angels during the Second Founding and bestowed with their honorific, "the Archangels." All within the company that look upon the banner know it is a profound honour to fight in its shadow, while foes that face it can have no doubt that it is the very best of the Chapter they face.
 * Blade Encarmine - The Blade Encarmine is a revered Chapter artefact of Belarius, a servant of Sanguinius during the time of the Great Crusade and the Horus Heresy, which was given to him by the Primarch himself. Belarius went on to become the first Chapter Master of the Blood Angels after the death of Sanguinius at the hands of Horus aboard his Battle Barge Vengeful Spirit during the climax of the Battle of Terra.
 * Blood Chalice - The very first Blood Chalices were presented to the Sanguinary Priesthood long ago by Sanguinius himself. Legend has it that the Primarch somehow instilled a part of his being into each vessel, making them repositories of his divine power. Over the long centuries, many Blood Chalices have been lost to the caprices of war. Any Battle-Brother that drinks from a Blood Chalice will find himself with new found vitality, his wounds healing rapidly and the fatigue disappearing from his body. Drinking from the Chalice is not without its cost, however, and every time a Battle-Brother does so he risks losing himself to the Red Thirst. Entrusted to the members of the Sanguinary Priesthood, those few Blood Bhalices that remain are considered highly sacred, and must be protected at all costs. To lose such a priceless relic is a black mark of shame that can never be expunged, and so Blood Angels will fight to the death rather than allow a Blood Chalice to fall into the hands of the foe.
 * Blood Drop Pendants - These ornaments are representations of the Blood Angels' Chapter symbol and the blood of Sanguinius that runs through their collective veins. Some are literally filled with the Battle-Brother's own precious blood, while others are jewelled or crystalline representations. They are most often, but not always, worn around the neck.
 * Blood of Heroes - It was during the first battles of the Greyhell front in the Jericho Reach against the accursed Tau that the Blood of Heroes was created. The Chapter records that a single Blood Angel, outnumbered and alone, stood against an entire cadre of alien warriors, blessed by a single drop of blood from each of his fallen brothers gathered in a vial and held close to his chest. The Battle-Brother claimed his brothers spoke to him through their blood and strengthened his will to survive against his xenos foes. After testing the truth of the Battle-Brother's tale, the Chapter's Chaplains declared the gathered blood a relic of the Jericho Reach and a reminder of the duty all Blood Angels owe to the Achilus Crusade. If a Battle-Brother carries the Blood of Heroes vial into battle, he will feel the presence of the essence of the fallen warriors it holds.
 * Blood Song - This weapon was made for Captain Erasmus Tycho by the Chapter's master artificers, and was as much a symbol of status as it was a terrifying weapon of war. This Combi-Melta was perfectly calibrated and imbued with a machine spirit of exceptional nobility, never letting its master down. Blood Song was capable of firing special ammunition, known as Blood Shard rounds, often utilised by Blood Angels Sternguard Veterans.
 * Chalice of Vision - The shrouded motives of the Omega Vault of Watch Fortress Erioch in the Jericho Reach revealed this ornate gold chalice the day Watch Captain Mordigael assumed his role as Master of the Vigil. Unknown hands engraved it with the image of Sanguinius' final battle against Horus at the end of the Battle of Terra and set a reservoir containing a ritual compound in its base that releases when the cup is filled. The resulting draught can be used in the Rite of Vision, said to grant a Blood Angel the same almost prescient psychic clarity their Primarch possessed. Bearers of the Chalice typically carry a flask of scarlet sacramental wine to use with the relic.
 * The Crown Angelic - Crafted by the noted artisan Agostinias, the Crown Angelic's value is near incalculable. However, the true worth of this device can be seen upon the field of battle, where it also blazes with a terrible, merciless light that sears its way into the souls of the foe. Senses flooded by the Crown's furious radiance, even the bravest enemy warriors wilt in terror.
 * Dead Man's Hand - The Dead Man's Hand is a potent gauntlet used by the Blood Angels hero Erasmus Tycho that is capable of penetrating armour in close combat. The Dead Man's Hand also contained a set of Digital Weapons built into it that he could utilise in close-combat.
 * Death Mask - Fashioned from the likenesses of the fallen, Blood Angels heroes wear Death Masks both to honour the dead and strike terror into their foes. There can be no denying their power when one sees the coruscating golden energy arcing across the mask's surface and the baleful light shining from its eyes. A Death Mask is worn over a Battle-Brother's helmet and provides no additional protection. These same death masks are also worn by members of the Sanguinary Guard which crackle terrifying haloes of golden light. The machine spirit of each mask bonds closely with its wearer, its loyalty to him absolute. When a Sanguinary Guard falls in battle, his death mask is removed with much ceremony and placed within the Sarcophagus of Sorrows on Baal. The mask is left in its dark tomb for seven days and seven nights, by the end of which it will have taken on the stylised features of its former wearer. These transformations are claimed by the Blood Angels to be miracles, and none has ever proven otherwise.
 * The Executioner's Hood - After Mephiston was laid low by the Tyranid bioform known as the Mind-Death, the Librarians of the Conclave of Blood crafted a defence should they face the beasts again. Using the psychically charged fluids from the Maleceptor slain by Commander Dante, the Blood Angels Librarians created a Psychic Hood keyed to the resonance of the creatures that channelled the will of the Hive Mind. Though it proved no more effective than a normal psychic hood at thwarting the psychic powers of the Hive Mind, it did almost completely block out the Shadow in the Warp.
 * Exsanguinator - Used by Sanguinary Priests to harvest the gene-seed of fallen comrades, the Exsanguinator is both a sophisticated medical device and close quarters weapon. When a Battle-Brother falls in combat, it is the duty of the Sanguinary Priests to either restore him or safeguard his genetic heritage for future Battle-Brothers, storing it away in the Exsanguinator.
 * Fury of Baal - This masterwork Plasma Pistol was created by Chapter artisans many thousands of years ago. Its spirit is as wrathful as the star around which Baal orbits, and its fires are said to burn as hot. Just as the Blood Angels must strive to direct their anger rather than let it rule them, so too must their most potent weapons. As such, plasma containment chambers and secondary heat-sinks ensure that Fury of Baal never turns its wrath upon he who wields it. The foe, of course, enjoys no such protection.
 * Gallian's Staff - The Librarian Donatus Gallian's mind was a finely honed weapon, a perfect fusion of the golden light and hungry darkness that wars at the heart of every Blood Angel. He was ever aware of the damage his abilities could cause should he fall to the Flaw, so he crafted a force stave able to siphon off the fury of his Red Thirst and channel it to bolster his manifested powers. How he did this is not recorded, and to their great frustration the Blood Angels' artisans have never been able to replicate the feat. Since his death, others have tried to wield Gallian's Staff, though it must be used with caution -- the stave's hunger for emotion seems to grow with every passing century.
 * Glaives Encarmine - The Glaives Encarmine are broad two-handed blades wielded by the Sanguinary Guard. Each Glaive Encarmine is a Chapter relic in its own right. Indeed, some of these venerable weapons have been in service since before the Horus Heresy. Crafted long ago by using forgotten methods and techniques, few weapons in the Blood Angels armouries approach the elegance and mastery of manufacture embodied in the Glaive Encarmine. Forged from an alloy known as "angelsteel," whose secrets are known only to the artificers of the Blood Angels, these blades never scratch, warp or break, no matter what violence they are subjected to. Glaives Encarmine take a variety of forms, though the majority are either long-bladed swords or heavy axes. In battle, a skilled Battle-Brother can wield such a weapon as easily as he might a combat knife, sweeping it back and forth in swift, graceful arcs of death and taking life with each effortless blow.
 * Golden Icons - Blood Angels frequently hang sacred gilded icons on their armour or from their belts. The exact form of these items varies, but they are considered a display of devotion as well as serving as a focus for spiritual meditation.
 * Hammer of Baal - Karlaen's Thunder Hammer is an ancient relic of the Blood Angels Chapter, given to him by Dante as a mark of his honoured place as Captain of the Archangels.
 * Heaven's Teeth - This master-crafted Chainsword is a treasured and irreplaceable relic from the time of Sanguinius. Brother Corbulo is the relic's current bearer.
 * Octavio's Burden - Brother Octavio was deeply troubled by the Red Thirst that afflicts many Blood Angels, until one of the Chapter Chaplains inscribed the Canticle of Unceasing Service upon his Bolter. Octavio was deployed immediately, and henceforth, as long as he used the weapon to smite down an enemy of the Emperor each day, his mind was clear and untroubled. It is recorded that from then on, he fought a battle every day of his life. Firing this blessed Bolter helps to calm the thoughts of its Blood Angels bearer, focusing his rage into cold and deadly skill.
 * Red Grail - This ancient and highly revered artefact is the most sacred of the Blood Angels' holy relics, said to contain the blood of their slain Primarch and used in the Ritual of Creation of all Blood Angels Astartes by the Chapter's Sanguinary Priests, where the Aspirants must ingest a portion of the Primarch's blood to initiate their transformtaion into Astartes. On the field of battle, the presence of the Red Grail is said to reinvigorate any Blood Angels in its presence, somehow enhancing the physical and psychological strengths these Astartes inherited from their Primarch. Brother Corbulo is the current Keeper of the Red Grail.
 * Spear of Telesto - The Spear of Telesto was an ancient Chapter relic wielded by the Primarch Sanguinius during the Great Crusade. It was forged from lost archeotech by the hand of the Emperor Himself, and gifted to his angelic son. Within the fortress-monastery of the Blood Angels on their homeworld of Baal, the Spear of Telesto is shown being used by the Primarch against the Slaughter-Lord Morroga on the Tapestries of Riga. The blade itself, an elongated tear cut with a hollow in the centre, represented the single drop of blood that Sanguinius shed when he swore fealty to the Emperor. Glittering with an inner light, it rested atop a sculpted haft that showed the angel of blood clad in the monastic vestments of a Sanguinary High Priest. His perfect face was lost in a voluminous hood and his mighty angel wings spread against the air; and below that was a single Purity Seal that bore the personal mark of the Emperor. In combat, the Spear is able to emit a powerful blast of energy which can vaporise anyone who does not possess the blood of Sanguinius in his veins. Originally thought to have been lost during the Horus Heresy, with the discovery of documents relating to its whereabouts on the world of Evangelion in the 41st Millennium, the Blood Angels' Battle Barge Bellus was sent to recover this revered artefact. The sacred weapon was found amongst the Ork-held systems on the borders of the Segmentum Obscurus by a team led by Inquisitor Ramius Stele.
 * Valour's Edge - The ancient power sword known as Valour's Edge is breathtakingly beautiful. Its blade gleams with a golden light and its hilt is bejeweled and finely worked. Ancient records suggest that the sword was presented to Sanguinius by the Emperor himself, a token to commemorate some victory now lost to the past. Whatever the truth, Valour's Edge is far more than a mere decorative piece – able to gauge the worth of its wielder, the sword blazes with golden fire when grasped by one whose intent it deems pure. In the hands of such an individual, Valour's Edge cuts a blinding swathe through the foe. Searing afterimages dance in its wake, its razor edge sings a clarion note as it cleaves through the air, and neither blade, armour nor shield can deflect its scything blows.
 * The Veritas Vitae - The Scrolls of Sanguinius, upon which a number of the Primarch's prescient visions were recorded, are far too precious ever to be risked upon the field of battle. However, on occasions when the foresight contained therein is specific enough to be linked to a particular conflict, the ancient device known as the Veritas Vitae is coaxed into life, and the words of Sanguinius read aloud so that it may commit them to its machine spirit memory. This ornate vox-reliquary hovers in the wake of a Blood Angels officer, mechanically intoning the prophetic fragments with which it has been entrusted, its words containing strategic insights that might allow an attentive commander to change the flow of a battle or even an entire war in his favour.
 * Winged Jump Pack - Used almost exclusively by the Chapter's Sanguinary Guard, the Winged Jump Packs of the Blood Angels are an inspiring sight to behold. Leaping down from above, it is as if the Battle-Brothers have taken flight on broad angelic wings like the avenging angels of legend, striking fear into their foes and bringing hope to their allies.
 * Wings of Saronath - Sanguinary Guard Saronath was a legendary figure within the Blood Angels, but he was laid low by unknown alien attackers on Baraspine, in the Adrantis Nebula of the Calixis Sector. When he was found, his body was a dry husk, his golden armour shattered into thousands of fragments. Only his winged Jump Pack was salvageable, and was reverently repaired by the Chapter’s Techmarines and Artificers. The wings were gifted to the Deathwatch in exchange for a pledge to hunt down and exact vengeance upon Saronath’s killers.

Chapter Colours
The Blood Angels paint their Power Armour blood red, with a black Chapter badge and squad markings in the colour of the Space Marine's company. The trim varies but is usually the same red as the armour or black. The Imperial Aquila on the chest plate is usually yellow, gold, white or black.

Heraldry of the Host
The Blood Angels adhere to a strict heraldic system, allowing them to recognise what company and squad any given battle-brother belongs to at a glance. The advantages of such swift recognition amid the madness of battle are obvious. More than this, however, the Sons of Sanguinius revere their heraldry, and bear these markings as badges of pride.

Helm Designations


Instead of using the standard Codex-compliant symbols to show a unit's role or helmet colour to denote rank, the Blood Angels' helms reflect the squad type to which they belong: Blood Angels Librarians have blue armour with the left shoulder plate painted red. The Chapter badge is located on the right knee plate, black with a red background. Blood Angel Apothecaries have red armour trimmed in white, with a white Chapter badge on their left shoulder plate. The Blood Angels Death Company varies significantly from their brethren's colour scheme; their armour is repainted black, with red crosses, symbolizing the sacrifice of Sanguinius. The Sanguinary Guard wear armour that is completely golden in colour, with white wings, and many Chapter markings all over the armour.
 * Assault Marine: Yellow - 1st Company Veteran Battle-Brothers
 * Tactical Marine: Red - Battle-Brother of the standard Battle Companies
 * Devastator Marine: Blue - Battle-Brother assigned to a Heavy Support Squad
 * Veteran Marine: Gold - Member of a company's Honour Guard

A Blood Angels company's markings differ from those outlined by the Codex Astartes in utilising symbols on the right shoulder plate instead of different colored trim and numbers. Only in special cases does the Chapter badge not appear on the left shoulder plate. The following is a list of how each Company represents itself:
 * 1st Company (Veteran): A white skull over red background on the right shoulder plate. On Terminator (Tactical Dreadnought) Armour, the left shoulder plate shows the First Company's specific heraldry, the right shoulder guard displays the Chapter badge in black (yellow for Sergeants).
 * 2nd Company (Battle): A single yellow blood drop.
 * 3rd Company (Battle): A single white blood drop.
 * 4th Company (Battle): A single green blood drop.
 * 5th Company (Battle): A single black blood drop.
 * 6th Company (Reserve Tactical): Twin yellow blood drops, side by side.
 * 7th Company (Reserve Tactical): Twin white blood drops, side by side.
 * 8th Company (Reserve Assault): Twin green blood drops, side by side.
 * 9th Company (Reserve Devastator): Twin black blood drops, side by side.
 * 10th Company (Scout Marines): The Blood Angels' Scout Company wears a black skull on the right shoulder plate, and the Chapter badge on the left.

The Chapter Master (who is called the Lord Commander by the Blood Angels) has a personal bodyguard that wears gold armour with black trim, painting the right shoulder plate red. The Chapter badge is displayed on the left shoulder plate, a white skull displayed on the right. Unlike other Chapters of the Adeptus Astartes, the Blood Angels' squad markings comprise a single symbol worn on the right knee plate of their Power Armour:


 * 1st Squad: A white skull on a black background
 * 2nd Squad: A white skull on a blue background
 * 3rd Squad: A red blood drop on a yellow background
 * 4th Squad: A red blood drop on a black background
 * 5th Squad: A white X on a black background
 * 6th Squad: A white X on a blue background
 * 7th Squad: A yellow lightning bolt on a black background
 * 8th Squad: A black lightning bolt on a yellow background
 * 9th Squad: A yellow angelic wing on a black background
 * 10th Squad: A black angelic wing on a yellow background

Boltguns
In comparison to the rest of their wargear, a Blood Angel's boltgun will normally boast a matt black casing. This sombre colouration does not diminish the bolter's paramountcy as the Blood Angels' chosen weapon of death. These weapons are crafted by the finest Blood Angels artisans. As such, many feature finely tooled inlays, gold chasing, or inset precious stones.

Honour Scrolls
The scrolls affixed to the armour of many Blood Angels record their noblest deeds. This is not vainglory. Should the wearer fall to the Black Rage, such scrolls serve as a memorial, a record of the warrior that has been lost.

Armour Decoration
The Blood Angels take great pride in the artistry of their wargear. Some battle-brothers craft new adornments and decorations onto their own armour. Others inherit suits already heavy with blood drops, golden wings and other emblems. Either way, these flourishes embody the nobility to which all Blood Angels aspire.

Chapter Badge
The Blood Angels Chapter badge is known in High Gothic as the alatus cadere, or "winged drop," the Chapter's angelic winged droplet of ruby vitae. When portrayed on armour, this design is stylised and painted completely black on the left shoulder guard. Sergeants of the Chapter have both shoulder guards painted black, with a yellow Chapter badge placed on them instead, to distinguish their rank.

Chapter Fleet
The Blood Angels Chapter fleet is known to have contained the following vessels:
 * Red Tear (Gloriana-class Battleship) - The Red Tear served as the IXth Legion's flagship during the Great Crusade and the Horus Heresy era.
 * Bellus (Battle-Barge) - An ancient vessel of renown, the Bellus is best known for its decade-long mission into the heart of an Ork empire and successful retrieval of an ancient Chapter artefact thought lost during the elder days of the Horus Heresy -- the legendary Spear of Telesto, a weapon of magnificent craftsmanship and power, once wielded by the Primarch Sanguinius himself.
 * Blade of Vengeance (Battle-Barge)
 * Bloodcaller (Battle-Barge)
 * Celaeno (Battle-Barge) - The Celaeno was a Battle-Barge that was destroyed by the Word Bearers Traitor Legion's vessel, the Dirge Eterna, at the Battle of Cybele.
 * Victus (Battle-Barge) – Captain Amit’s command ship of the 5th Company during the Great Crusade and Horus Heresy. After the Second Founding and the sundering of the Blood Angels Legion, the Victus was given to the newly created Flesh Tearers Chapter. When they eventually settled on the world of Cretacia, they disassembled the Victus and built their Fortress-Monastery.
 * Covenant of Baal (Battleship) - The Covenant of Baal was a Battleship that served in the IX Legion's fleet during the Great Crusade and Horus Heresy eras. During the Signus Campaign it served as interim flagship of the Legion.
 * Ignis (Battleship) - The Ignis was a Battleship that served in the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.
 * Chalice (Heavy Cruiser) - The Chalice was a Heavy Cruiser that served in the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.
 * Blood’s Son (Cruiser) - The Blood's Son was a Cruiser that served in the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.
 * Encarnadine (Cruiser) - The Encarnadine was a Cruiser that served in the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.
 * Helios (Cruiser) – The Helios was lost with all hands, under mysterious circumstances in the Signus Cluster during the Great Crusade.
 * Hermia (Cruiser) – The Hermia was a stealth-capable Cruiser in service to the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.
 * Nine Crusaders (Cruiser) - The Nine Crusaders was a Cruiser that served in the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.
 * Numitor (Cruiser) 
 * Paleknight (Cruiser) – The Paleknight was destroyed near the planet Holst in the Signus Cluster during the Great Crusade.
 * Requiem Axona (Cruiser) - The Requiem Axona was a Cruiser that served in the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.
 * Sable (Cruiser) - The Sable was a Cruiser that served in the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.
 * Scarlet Liberty (Cruiser) - The Scarlet Liberty was a Cruiser that served in the IXth Legion's fleet during the Great Crusade and Horus Heresy eras.

Chapter Notes

 * The occurrence of cannibalism among the inhabitants of Baal Secundus is also what has spurred debate with regards to the cause of the Blood Angels' vampiric tendencies, and whether or not the thirst for blood is actually a genetic defect of the Aspirants themselves, or the result of the flawed gene-seed of Sanguinius.

Gallery
Ángeles Sangrientos [[Category:B]]