Board Thread:Warhammer 40k Roleplay/@comment-4948356-20131003175034/@comment-3580035-20131004011042

Alright, first of all, TONE DOWN THE FLEET NUMBERS!!!

No more than 5 Battleships, no more than 15 Crusier/Frigate equivs total. Each Battleship grants you three Escorts, each Cruiser 2, and each Frigate 1. This is already a very large fleet.

Second, it would be near impossible to destroy the Dark City itself. I'd say ransacking large sectors of it (but not the majority) before being driven off to be a more realistic outcome.

Third, you'll have to come up with good explanations of finding the Dark City. It's located within the Webway, and isn't something you can simply go "I want to blow it up, so lets go find it!". Its notoriously difficult to find and reach in the first place unless you are an Eldar yourself.

@Corvinos - There is no main gate. Its a planet sized craftworld.

@Danny - If you don't mind, I'll be taking control of the Tau  *ahemprisonersahem* refugees.

As for Tau forces, they have several objectives. First, retrieve O'Ionus and his team. Second, rescue the Tau from the Sentinels. Third, destroy as many Haemonculi cults as possible in retaliation for the events that transpired in the Rubicon system.

Fleet consists of 2 Custodian-class Battleships with 6 docked Warden-class Gunships (escorts), 6 Protector-class Cruisers, 2 Emissary-class Envoy ships (Cruisers) each with single docked Warden-class Gunship, 12 Castellan-class Escorts, and a single Kroot Warsphere.

So total, 3 Battleship equivs, 8 Cruiser equivs, 20 Escorts; designation Battlefleet Blazing Light

Intro will be posted later