Board Thread:Warhammer 40k Video Games/@comment-24163550-20131113065328/@comment-8881468-20180301000450

1. early game is seveerly limited as neophytes are taken in when they are what, between 9 and 13, not much time to built up any kind of reputation.. just drop that and simply use one early mission to weed out and then start the neophyte process. because let's be honest: not even the space marines really care about their childhood or old "fame"

2. sergeant is no easy promotion but takes decades

3. what would be the sense of a librarian or an apothecary, as shooter skills maybe but on the battlefield, they get no command authority, heck the chaplain hardly ever does you are then simply set in stone in a role with little to no change of upward progression,

4. secial ammo is only given if mission demands it and experience/rank allows it (sternguard veterans f.e.)

5. why bother with adding the shooter style "achievement hunt, when you want an rts or an rpg

6. the age feature might seem interesting from one point, from another it is totally useless as it means personal skill becomes irrelevant, you simply have to wait...

7. so imagine online play, where you what limit inter mission cooperation by "age", where you cannot really support teammates well or have to choose some role that leaves you in dead end positions and let us not even get into balancing that shite.