Grey Knights

"One unbreakable shield against the coming darkness, One last blade forged in defiance of fate, Let them be my legacy to the galaxy I conquered, And my final gift to the species I failed."

- Inscription upon the Arcus Daemonica, attributed to the Emperor of Mankind

The Grey Knights are a mysterious Loyalist Chapter of Space Marines specifically tasked with combating the dangerous daemonic entities of the Warp and all those who wield the corrupt power of the Chaos Gods who have the honour of being implanted with gene-seed engineered directly from the genome of the Emperor Himself. The Grey Knights act as the military arm or Chamber Militant of the Ordo Malleus, the Daemonhunters who form the oldest branch of the virtually omnipotent Inquisition. The Grey Knights' fortress-monastery is based on Titan, the largest of the moons of the gas giant Saturn in the Sol System that is kept as a private preserve of the Inquisition. Unlike other Astartes, every Grey Knight is a potent psyker. Yet, in the 10,000 standard years of Imperial history, no Grey Knight has ever been corrupted by the Ruinous Powers of Chaos.

Chapter History
Legend has it that the Grey Knights were founded on the order of the Emperor himself, in the early days of the Horus Heresy. Though the Chapter's origins are uncertain in many details, it is known that the Emperor ordered the creation of a force designed to fight Chaos after the onset of the Horus Heresy demonstrated that a powerful military force specialising in fighting the daemonic minions of Chaos was necessary. All subsequent Astartes of the Chapter other than its 8 founding members are descended not from any of the original 20 Space Marine Legions, but from a unique gene-seed engineered from the genome of the Emperor of Mankind Himself. However, the first Astartes of the Chapter were 8 Space Marines drawn from the Traitor Legions and Loyalist Legions alike who were presented to the Emperor at the Imperial Palace during the Battle of Terra by Malcador the Sigillite several years after the start of the Heresy. Malcador had been charged by the Emperor immediately after news had reached Terra following the massacre of the Loyalist Astartes on Istvaan III of the Warmaster Horus' betrayal to gather a group of dedicated Imperial servants, 8 from Loyalist Astartes regardless of Legion and 4 from the Imperium's lords and administrators, whose loyalty, courage, and strength of mind was unquestioned. The resulting eight Space Marines possessed paranormal skills as psykers that were kept dormant (in respect of the Council of Nikaea's previous ruling during the Great Crusade that the use of psychic powers was forbidden to Space Marines) and they had cast aside their former loyalties to their Legions and Primarchs because of the corruption by Chaos of many of those Legions or their own understanding that loyalty to the Emperor required them to sacrifice all ties to their former Battle-Brothers. The Emperor is believed to have responded, "Malcador, you have judged well. These eight Space Marines do indeed have a vital role to play in the future of the Imperium, though veiled in secrecy will they be."

The Grey Knights are permanently attached as the Chamber Militant of the Ordo Malleus branch of the Imperial Inquisition. They are unique amongst the Space Marines as the only Chapter to have full knowledge of the dark secrets of Chaos -- they alone completely know of and understand the existence of daemons and of their ability to enter realspace, and they alone are best equipped to battle and defeat Mankind's most terrible enemy. While other Chapters and Imperial forces have some knowledge of daemons and how to fight them, only the Grey Knights are privy to the darkest, deepest secrets that the Ordo Malleus possesses on these creatures and how to defeat them.

In the Space Marines' long history the Grey Knights hold the highest honour of all: Not one Grey Knight has ever turned to Chaos or betrayed the Emperor. Due to their secretive nature, little is known about the Grey Knights' operations. Under their great fortress-monasteries on Titan lie countless Grey Knight heroes, although few outside the Inquisition and the Chapter itself will ever know they existed.

Notable Campaigns

 * Storms of Judgement (Unknown Date.M41) - The Storms of Judgement occurred along the Caradryad Warp fault. The entire Grey Knights Space Marine Chapter responded as the dangerous Warp fault opened and three massive Warp Storms suddenly lashed the Caradryad Sector in the Segmentum Tempestus. The populated planets of the sector were plunged into anarchy and revolt as millions were driven insane overnight. Ordo Malleus Inquisitor Ferrando Qui first recorded his encounter with the Daemon Beast of Khorne known as Gorefeaster during this time. This foul abomination of Chaos is a creature taken by the Dark Gods and corrupted for the Blood God's entertainment after being possessed by the spirits of ravenous daemons. Tormented and driven insane by its hideous form, its soul is possessed by the base and bloody desires of the daemon within, seeking only to kill. Gorefeaster is a huge beast of muscle, sinew, fangs and claws with only one thought driving it -- to charge headlong into the enemy, tearing and goring a bloody path across the battlefield. The Inquisitor names the creature in his work the Ars Practica Animum Daemonica, and tells of his encounter and exorcism of the beast on his expedition to the Hel Quadrant.
 * The Purging of Jollana (913.M41) - Destruction came to the Great Librarium of Jollana in 913.M41 at the hands of the thrice-reviled Chaos Sorcerer Ahriman of the Thousand Sons Traitor Legion. Determined to take the secrets of the Librarium for himself, Jollana's defenders were wiped out and much of the Librarium was ruined. In the wake of Ahriman's attack, the Invaders despatched 3 companies alongside a relief army of Imperial Guard to Jollana to secure the Librarium. Unable to determine whether or not Ahriman's forces were still present in its catacombs, the Invaders nonetheless acted with their Chapter's famed recklessness and launched a full-scale assault -- though Ahriman was long gone. As the Chapter's Drop Pods crashed home, they unknowingly triggered the complex system of sorcerous wards that Ahriman had left in place as one last act of devilment. Scouring the fire-blackened rubble for any trace of the foe, arcane energies began to build and were eventually released in a violent cascade of pink Warpflame that incinerated the Guardsmen to a man. The Invaders fared better, protected from the sorcerous assault by their Power Armour. Yet the dangers to assail the Invaders had only begun. As the fires guttered and died, the walls of reality were torn asunder and daemons burst through into the Librarium's great hall. A contingent of Grey Knights then arrived in orbit of Jollana. The Invaders had been fighting for their survival for days. Under such circumstances, an Exterminatus order would normally have been executed, but in the case of Jollana, this was not a viable option. The datastacks of the Great Librarium contained knowledge that existed nowhere else in the galaxy, and so the Grey Knights were ordered to retake the Librarium rather than see it and its precious knowledge destroyed. The Grey Knights teleported into the bloody melee between the daemons and the embattled Invaders. Through their timely intervention, 15 Grey Knights rescued near five time their number of fellow Space Marines. Though they emerged victorious, the Chaotic threat remained. The combined force of Invaders and Grey Knights assaulted the Great Hall, confronted another horde of daemons as well as the dire threat of a Greater Daemon of Tzeentch known as a Lord of Change. Of the Invaders, only a dozen survived, and none would be permitted to retain any memory of their deeds that day by the Inquisition. Nonetheless, a great victory had been won for the Emperor. Though the rebuilding would take many long years, Jollana and its Librarium had been saved, and the daemonic threat against neighbouring star systems had been put down, at least for now.
 * Assault on Beroghast (963.M41) - When WAAAGH! Snappaklaw descended upon the Ice World of Beroghast, the 2nd Brotherhood of the Grey Knights assaulted the Ork horde. A series of decisive strikes left the WAAAGH! cut off from its supply lines and the final Imperial blow against the Greenskins was delivered on the banks of the River Gandor, where the Ork Warlord Snappaklaw himself was slain. Three days later, the Fire Lords Space Marine Chapter, under the command of their newly promoted Chapter Master Jaric Phoros, arrived on Beroghast to discover the Orks in full retreat and the primitive locals bubbling over with tales about their "Steel Saviours."
 * The Pandemonium of Sondheim V (997.M41) - The Agri-world of Sondheim V is overwhelmed by the Tyranids of Hive Fleet Kraken just as the Daemon Prince M'kar the Reborn transforms the world into his own private Chaotic Pandemonium. The Sky Sentinels Chapter of Space Marines are the first to respond, but judges the world irretrievable and makes preparations to begin an Exterminatus. These preparations are delayed following the arrival of a Grey Knights strike force under the command of Grand Master Vardan Kai. Whilst Kai concurs with the Sky Sentinels' assessment that the planet cannot be recovered for the Emperor, he orders a stay of the Exterminatus whilst he and his Battle-Brothers attempt to capture the Book of Pandegaras -- the cursed tome of Chaotic sorcery that M'kar used to transform the planet below into his own private hell-world. The Sky Sentinels reluctantly decide to give Kai twelve hours in which to accomplish his mission, and the Grey Knights take to their Stormravens and deploy to the planet below. Upon landing, Kai hastily revises his time limit to a mere six hours -- a nightmarish fusion of daemonic and Tyranid infestations have transformed Sondheim V into a Death World. Fortunately, running battles between the Tyranids and M'kar's daemonic thralls allow the Grey Knights to slip through the mutated landscape unimpeded, if not unnoticed. Unfortunately, when Kai 's forces reach the temple in which the Book of Pandegaras lies, they discover that the building has been almost completely surrounded and interpenetrated by Tyranid spore chimneys. Unperturbed, the Grey Knights hack their way through the xenos biomatter but draw the attention of the Hive Mind. Within seconds, Kai's forces come under attack by waves of Hormagaunts and Gargoyles. By the time Kai finally carves a path into the lower levels of the temple, larger creatures start to arrive, and the Grey Knights' begin to suffer heavy casualties. Yet as Kai finally reached the Book of Pandegaras, unexpected aid arrived. Just as the earlier strike on the Tyranid biostructures had alerted the Hive Mind, so did the violation of the Chaotic artefact by the touch of the Emperor's servants now bring forth the wrath of M'kar's daemons. The twisted ruins of the temple erupted into a three-way battle. The Tyranids bore the brunt of the daemons' attack. With the Grey Knights surrounded by Tyranid bioforms, the daemons could reach them only by carving a path through the Great Devourer's minions. Bloodletters swarmed over a Tyrannofex, only to be cut down by volleys of Storm Bolter fire. Carnifexes smashed through knots of Grey Knight Terminators only to be immolated between the sanctified flames of Purifiers and the unholy Warpfires cast by the Flamers of Tzeentch. Amid the chaos, Kai was forced to abandon any pretence of a controlled retreat and he makes contact with the Sky Sentinels' fleet, who begin an orbital bombardment of the temple site. Protected by their Power Armour, the Grey Knights weather the storm of barrage bombs that explode amongst the ruins while their Tyranid and daemonic foes are less fortunate. When the bombardment ceases, Kai and the surviving Grey Knights evacuate the doomed world before daemon and Tyranid reinforcements can arrive. Less than an hour later, Kai's strike force begins the journey home to Titan to contain the Book of Pandegaras in the Chapter's vaults, whilst the Sky Sentinels begin the Exterminatus that will destroy Sondheim V and all of the horrors on its surface. In the wake of the Exterminatus, the Sky Sentinels surrender themselves for the standard mindwipe to the Inquisition so that all memory of the worst horrors of Chaos will be wiped away.

Chapter Organisation
While the Grey Knights are technically Astartes, they do not involve themselves with the ordinary activities of the other Space Marines. They have no Primarch, as their gene-seed was crafted from the genome of the Emperor Himself, and so they are also not listed under any Founding. They are instead attached to the Ordo Malleus, charged with uncovering and expunging the heretical taint of Chaos wherever it is found.

Each successful Grey Knight Neophyte is given a suit of Aegis Armour and a Nemesis Force Weapon, and is assigned to a squad under the leadership of a sergeant called a Justicar. The Grey Knight can ascend to the position of Justicar, and then from this point may be awarded the Crux Terminatus of the Grey Knights, which would also be accompanied by a suit of Terminator Armour. Elite soldiers within the Terminator corps can be promoted to the rank of Captain, or even to the position of Grand Master of the Chapter, and still retain their Terminator Armour. Multiple Grey Knights may hold the rank of Grand Master at the same time, working together to guide the Chapter as a form of ruling council. At all times, a Grand Master of the Grey Knights traditionally is a member of the Inner Conclave of the Inquisition.

Chapter Brotherhoods
The bulk of the Grey Knights Chapter is organised into Brotherhoods, fighting formations roughly equivalent to the Battle Companies of other Space Marine Chapters. On paper, each of the Chapter's eight Brotherhoods contains roughly one hundred Battle-Brothers under arms, though this nominal figure does not include the Brotherhood's officers: the Brotherhood's Captain in active command, the Brotherhood's Champion and the Grand Master who holds final responsibility over the Brotherhood. As with other Space Marine Chapters, Grey Knights are primarily organised into squads of ten Battle-Brothers, each of which can then further divide into two combat squads of five should the mission's tactical requirements so dictate. A Grey Knight squad is considered to remain effective with only five of its members battle-worthy, so with a small amount of duty reassignment and doctrinal flexibility, a Brother-Captain can keep his Brotherhood at an acceptable fighting strength, even with a third of his warriors out of commission.

Decisions concerning the exact breakdown of squad type within a Brotherhood rest entirely with its Brother-Captain and Grand Master. However, it has long been proven that a rough balance of squads -- between three and seven operational units each of Terminator, Purgation and Strike Squads -- is by far the most effective combination. Accordingly, all but the most maverick of commanders follow this example, and make only minor changes to suit their tactical preferences. Regardless of role, all Grey Knight squads draw their equipment from the same Armoury of Nemesis Force Weapons, grenades, Storm Bolters and psi-enhanced heavy weapons. Each squad also independently practices its own psychic disciplines, the better to allow mental and physical prowess to act in reinforced harmony. The only drawback to this organisation is that when a Grey Knight moves from one type of squad to another he must learn anew how to wield his psychic potential in battle, suppressing all other applications he has learned to that point. Each of a Brotherhood's squads is led by a Justicar, a Grey Knight who holds a rank equivalent to that of a standard Space Marine Sergeant. In addition to his bonds of leadership, it is the Justicar's duty to hone and focus the psychic powers of the Battle-Brothers he leads and to act as the conduit for their sorceries. Such a role places the Justicar in greater danger than his fellows, for as the squad's mystic locus he will be the first to suffer should things go awry.

Purifiers and Paladins
In addition to the Brotherhoods, the Grey Knights maintain two other main fighting bodies: the Purifiers and the Paladins. Purifiers are anathema to Warpspawn -- tainted creatures wither at their touch. The Purifiers can be considered a separate and entirely unique Brotherhood of the Chapter, albeit a small one. There are rarely more than forty Purifiers at any one time, and on those occasions when their numbers do as well, it inevitably foreshadows some great incursion. Just as the Purifiers are exemplars of the Chapter's spiritual heart, the Paladins are its martial champions. Though they act primarily as bodyguards to the Grey Knights' Grand Masters, Paladin Squads are commonly assigned to fight alongside the Brotherhoods - their skill and experience can swing the odds of even the most desperate battle.
 * Grey Knights Purifier - The Purifiers are an order apart from other Grey Knights, distanced from their Battle-Brothers by their nature and tradition. The Purifiers epitomise the Chapter's sanctity of purpose. Purifiers recruit only from those amongst their Battle-Brothers whose souls are considered to be utterly incorruptible and resistant to the temptations of the Warp - even by the exacting standards of the Grey Knights. So careful is the selection that there are seldom more than a few score Purifiers.
 * Grey Knights Paladin - Paladins are Grey Knights who are warriors without peer. If a Grey Knight wishes to prove himself worthy of a place amongst the Paladins, bravery and skill are not enough - he must complete eight quests to establish his character and cause. Given the perilous nature of these quests, it is little wonder that only the boldest Knights become Paladins. From the moment of his elevation, each Paladin is bound in service not only to his Chapter, but also to one of the Grand Masters for whom he will act as bodyguard, champion and advisor. Henceforth, his place upon the battlefield will be wherever the fighting is thickest and the peril greatest.

Squad Types

 * Grey Knights Strike Squad - Strike Squads often form the vanguard of a Grey Knights' strike force. Strike Squads are used to capture vital locations and key objectives, deploying the Strike Squads via fixed teleporter to ensure a swift seizure of isolated or inaccessible locations. Once in place, a Strike Squad can lay down a punishing stream of storm bolter and psycannon fire in support of the main assault.
 * Grey Knights Interceptor Squad - Interceptor Squads carry personal teleporters- backpacksized devices that allow the squad to teleport site-to-site, without the massive arrays of machinery employed by conventional devices. Grey Knights equipped with personal teleporters can react to battlefield circumstances on the fly and cover huge straight-line distances by 'shunting' themselves through Warp space. Of all the warriors in service to the Imperium, only Grey Knights could hope to utilise such technology.
 * Grey Knights Purgation Squad - Purgation Squads are the Grey Knights' foremost means of delivering punishing firepower. Each squad carries not one, but up to four of the Chapter's heavy weapons. In aspect, a Purgation Squad appears little different to the Devastator Squads employed by more conventional Space Marine Chapters. In doctrine, however, the two are markedly different. The weaponry wielded by a Purgation Squad is twice as deadly, a hundred times rarer and ten thousand times more valuable than the more commonplace armaments carried by Space Marine Devastators. Devastators will normally advance behind the main assault, seeking out suitable locations from which to unleash covering fire; Purgation Squads are ever required to keep pace with the main attack, all the while picking out suitable targets for their weaponry.

Chapter Command
The Grey Knights are governed and directed by a Chapter Council. At this oaken table sit eight Grand Masters and the Chapter's true lord -- commonly referred to as the Supreme Grand Master. The structure of this council is one of the Grey Knights' oldest traditions, as laid down at the Chapter's Founding by Malcador and his eight Astartes recruits. Although the Chapter Lord's rule is absolute, he can only be appointed by the unanimous consent of the Grand Masters, so it is nigh impossible for a reckless or unsuitable candidate to achieve dominion over the Chapter. Each Grand Master holds sway over one of the Chapter's secondary bodies, such as the Chapter fleet or the Armoury. However, such roles are largely honorary -- the organisations in question need little oversight. A Grand Master's chief responsibility is on the battlefield. The Grey Knights are spread thin throughout the galaxy, and it is not always possible for a Brother-Captain to command every strike force. Thus the Grand Masters take charge of the most crucial campaigns where even an experienced Brother-Captain is not thought equal to the task. This most commonly happens when one of the Conclave Diabolus -- the one hundred and one Greater Daemons in which the Grey Knights take special interest -- is sighted in the mortal realm.

Chapter Homeworld
The Grey Knights' fortress-monastery is located on the gas giant Saturn's moon of Titan in the Sol System. This world is also home to the Librarium Daemonica, the Imperium's foremost repository of information relating to daemons, daemonology, sorcery and the Ruinous Powers of Chaos. Although Titan is the Chapter's homeworld, squads of Grey Knights are scattered throughout the galaxy, in order to best respond to the threat of the Forces of Chaos, wherever they may strike. Unlike almost all other Space Marine Chapters, the Grey Knights do not follow the tenets of the Codex Astartes in the matter of force organisation. Due to the unique manner in which the Grey Knights are recruited and trained, each warrior progresses through a series of pre-ordained ranks and will operate in a particular squad led by an individual of higher rank, rather than being assigned to a particular battle company. These squads may be called upon to act independently from the main body of the Grey Knight force, and have to operate at full efficiency even when light years away from the rest of their Chapter. As such, the Brother-Captain who is the leader of each Grey Knight squad is obeyed immediately and without question by those under his command.

Chapter Recruitment
Considering the role of the Grey Knights in the Inquisition, potential recruits are put through even more stringent trials than other Space Marine Aspirants. The recruits, all psykers, are drawn from across the galaxy and brought to Titan for testing. The most advanced bio-engineering and psycho-surgery available is utilised to condition the Aspirants, and each recruit must pass the six hundred and sixty-six Rituals of Detestation, to prove that he is capable of withstanding horrors that would break even the greatest of normal Space Marines. Upon success, the recruit also has all memory of their prior existence and identity erased using a mind-wipe, to better ensure their absolute and unwavering loyalty to the Emperor, and to prevent daemons from using the Aspirant's fears, memories, and feelings against him. One of the main criteria for selection into the Chapter is that the recruit must show great psychic potential, as the entire Chapter is made up of psykers. Once they begin to undergo the standard gene-seed organ implantation process to transform an Aspirant into an Astartes of the Grey Knights, the new Grey Knight is also implanted with silver hexagrammic and pentagrammic Purity Wards under his skin which cover his entire body and help to prevent daemonic entities from touching or contaminating him. Unlike standard Space Marines who first serve in their Chapter's Scout Marine company, Grey Knights Initiates are awarded a suit of full Power Armour (or Aegis Armour) and are immediately pressed into service. They then move through the ranks as detailed above; this is due to their elite training. They surpass any other type of Space Marine in combat and in every trial. They are the elite of the Space Marines and serve as the right hand of the Emperor. They are the greatest army of the Imperium and Mankind's most potent weapon against the Forces of Chaos.

As an additional measure of protection, no Grey Knight bears the name he was given at his birth. This is in part to distance him from his previous life and loyalties -- an outward sign of having essentially been reborn into the service of the Inquisition. In any case, once a Grey Knight's identity has been erased and rebuilt during training, he is unlikely to remember his past. Only upon completion of his training is a Grey Knight granted his new name -- until that point Neophytes are assigned only a number. Each name is actually a fragment of arcane lore, divined by the labours of the Chapter's scribes to act in perfect opposition to the true name of a particular daemon. Thus, even the Grey Knight's name is a weapon against his hated foe. Like the true names of daemons, the auspicious names given to Grey Knights are ever in flux. Nonetheless, some have resurfaced again and again over the millennia, gaining in power just as a specific daemon is reborn from the Warp. So it is that a Grey Knight's name might have been borne by many Battle-Brothers before him. Traditionally, it is considered an honour -- and a prophetic sign of great deeds in one’s future -- to be given a name matching one of Saturn’s moons. Such nomenclature is accordingly rare. The information on the Grey Knight's true identity after his rebirth does not exist outside the sealed records of the Inquisition. It does not even exist within the vast data-stacks of Titan's Librarium. This data is rarely accessed, and in truth this kind of lore was often archived and forgotten, rather than consciously buried in the Sol System’s annals. Even amongst the Inquisition, only the most curious souls would care for such knowledge, as it is worthless beyond its value as a harmless curiosity. It offers no advantage over an enemy. The Grey Knights are trained and bound and scourged to rarely care about their former lives, and Inquisitors gain no special influence over them by possessing it. Few souls are curious enough to look. A handful every decade, but no more than that.

Chapter Ranks
Unlike almost all other Space Marine Chapters, the Grey Knights do not follow the tenets of the Codex Astartes in the matter of force organisation. The Grey Knights' Chapter hierarchy, like that of the Space Wolves and Black Templars, is drastically different from that of other Codex-compliant Space Marine Chapters. Due to the unique manner in which the Grey Knights are recruited and trained, each warrior progresses through a series of preordained ranks and will operate in a particular squad lead by an individual of higher rank rather than being assigned to a particular Battle Company. As such, the leader of each Grey Knights squad is obeyed immediately and without question by those under his command. The biggest difference is that the Grey Knights do not technically have an acknowledged Chapter Master, being officially governed collectively instead by the Chapter Council. Though there are specialist ranks and positions within the Grey Knights that are very similar to those of Codex-compliant Chapters, there exist several unique specialist positions that are found only within the ranks of the Grey Knights:
 * Grey Knights Supreme Grand Master  - This is the highest rank that it is possible for a Grey Knight to attain within the Chapter. This venerable rank is equivalent to a Chapter Master of other Space Marine Chapters. Also referred to as the Chapter Lord, the Supreme Grand Master has complete authority over the rest of the Chapter. However, a Grey Knight can only be appointed as the Supreme Grand Master with the unanimous consent of every other Grand Master on the Chapter Council, thus ensuring that an unsuitable candidate does not attain dominion over the Chapter.
 * Grey Knights Grand Master - The second highest rank attainable by a Grey Knight, a Grand Master is -- by virtue of his esteemed rank -- a member of the Inner Conclave of the Inquisition and the Chapter Council that governs the Grey Knights. By ancient tradition, there are eight Grand Masters of the Chapter. Each is the spiritual heir of one of the eight Founding Astartes of the Chapter during the Horus Heresy who are now recognised in Chapter tradition as the first Grand Masters. A master daemonslayer, a Grand Master always wears Terminator Armor and wields a force weapon in combat, and is also a powerful Psyker. Few, if any, Daemons have been able to stand against a Grand Master of the Grey Knights and survive. The death of such a powerful defender of the Emperor's will is always mourned by the Grey Knights and the Ordo Malleus -- though no common citizen of the Imperium will ever know of him. Due to the amount of experience, and enemy kills, needed to become such a warrior, Grand Masters are typically ancient, millennia old, Space Marines.
 * Grey Knights Captain - A Grey Knights Brother-Captain is a senior officer of the Grey Knights Chapter. They stand amongst the Chapter's foremost warriors, and are second only in rank and battle-prowess to the Chapter's Grand Masters. They have direct command and authority over one of the Chapter's Brotherhoods, making them equivalent to a standard Space Marine Captain of Codex Astartes-compliant Chapters. In matters of strategy and planning, these Brother-Captains answer to no-one, not even to the Grand Masters themselves. The heavy burden of command over a Grey Knights Brotherhood is one of control of nearly unmatched power. A Captain of the Grey Knights is above such things as corruption by the power that they command in battle, for their souls are hardened against the promises and blandishments proffered by the daemons of Chaos.
 * Grey Knights Terminator - A Grey Knight Terminator is a superlative warrior whose status as an elite amongst the elite form the heart of the Grey Knights' fighting forces. These warriors pursue the endless war against the daemons of Chaos, armoured in superior suits of Tactical Dreadnought Armour, facing the vile horrors of the Warp, always outnumbered by the baying foe. In addition to possessing more powerful armour, they also use their psychic powers actively as opposed to passively in combat. They wield the special weapons only found within the Armouries of the Grey Knights -- Incinerators and Psycannons (although they use wrist-mounted variants rather than the standard two-handed version) -- as their standard Power Armour-wearing Battle-Brothers. A Terminator's primary armament is a Nemesis Force Weapon of some kind, selected from the Chapter's Armoury according to the skills and preferences of its wielder. As there is no doctrinal restriction on the types and numbers of weapons carried, it is rare for two Terminator Squads to bear exactly the same weapons combination. Some prefer the crushing force of a Nemesis Daemon Hammer, others the flurry of attacks granted by a matched pair of Nemesis Falchions.
 * Grey Knights Justicar - Justicars are the officers who lead the latest recruits to the Grey Knights -- although it should be noted that such recruits may already have been fighting the Emperor's foes for up to a century. Holding this command is the first step on the path for a Grey Knight to become a Grand Master of the Chapter. Justicars also lead Grey Knight Terminator Squads, although such officers are usually referred to as a "Brother-Captain" rather than Justicar.
 * Grey Knights Battle-Brother - The standard Grey Knight. Equipped with the famed suit of Aegis Armour, the standard armament of a Grey Knight also includes a wrist-mounted Storm Bolter of perfect craftsmanship and a Nemesis Force Weapon. Each weapon is unique to its owner, having been attuned to his particular psychic signal. They can take the form of a Halberd, Sword, Axe, Hammer, Mace, Maul, Scythe or even a Morning Star. Newly accepted Battle-Brothers will be inducted into fresh squads led by a Justicar, eventually developing their abilities in leadership, weaponry, psychic ability and armed/unarmed combat. Upon demonstration of above average ability in one of these areas they take their place in either the Assault Teleport, Heavy Purgation squads or become Justicars themselves to lead new batches of recruits.

Specialist Ranks

 * Grey Knights Apothecary - Few Battle-Brothers are as important to the Chapter's future as an Apothecary. It is his task to tend to fallen Battle-Brothers, healing them with his narthecium, or reclaiming the progenoid organs- and the precious gene-seed within - with his reductor should the wounds be too severe. Without Apothecaries, the Grey Knights' genetic heritage would be lost amid the ruin of battle, and the Chapter would cease to exist within a matter of decades. Thus do the Apothecaries receive the foremost guardians the Chapter can provide. On those occasions in which one of the Grey Knights' Apothecaries takes to the battlefield, his protection will be given over to a squad of Paladins.
 * Grey Knights Brotherhood Champion - A specialist rank, a Brotherhood Champion holds foremost responsibility for the martial training of new recruits, but on the battlefield, his chief duty is to act as bodyguard to his Brother-Captain. This deadly warrior has forsaken all other forms of combat to become a master of the blade. They will willingly sacrifice themselves if necessary, but this ultimate sacrifice is rare, however, as few foes are skilled enough to defeat a Champion in combat.
 * Grey Knights Chaplain - Grey Knights Chaplains fulfill the same function as in other Space Marine Chapters, albeit on a much higher level, administering to the spiritual needs of the Chapter's Battle-Brothers whom must face and fight the horrors of the Warp. These individuals are rare indeed as the Chapter has precious few of them. Yet, thanks to their vigilance in their duties, not one Grey Knight has fallen to Chaos.
 * Grey Knights Librarian - Chapter Librarians are Grey Knights who have proven to possess a strength of mind far greater than that of their fellows and are able to wield their psychic abilities freely. These formidable Librarians possess a will of iron. They must, for the sorceries they wield are far more powerful than those of their Battle-Brothers.
 * Grey Knights Techmarine - Techmarines are warrior-smiths of the highest calibre, responsible for the creation and repair of all the equipment employed by the Grey Knights. Techmarines are forever apart from their Battle-Brothers, for long years of training on Mars inculcate an entirely new set of traditions and rituals upon them. Many of these traditions and rituals stand in direct contradiction to the aims and goals of the Chapter. So it is that a Techmarine is called upon to balance these two opposed sides of his nature on a daily basis: to serve the goals and ideals of his Chapter, but according to the traditions of the Adeptus Mechanicus.

Chapter Combat Doctrine
Most engagements of the Chapter will involve a single squad of Grey Knights supporting an Ordo Malleus Inquisitor, or a local force of planetary law enforcement, military forces or Imperial Guard. For the most serious daemonic incursions, several squads of Grey Knights numbering usually about 20 Astartes are collected around the presence of a senior Captain, or even a Grand Master. In these circumstances, Tactical Squads will attempt to establish a beachhead in the Chaos-tainted area, before the Terminators and senior Astartes teleport down to the surface and engage the primary daemon, banishing it back to the Immaterium.

The very presence of Grey Knights upon the field of battle is painful to Daemons and their kin. Their psychic purity and sonorous chants of detestation repel the daemonic and make it hard for these entities to maintain a grip in the physical universe. This means that Grey Knights gain immense advantages against Chaotic opposition, but the high expense of an individual Grey Knight leads to its own tactical problems -- for all their power, Grey Knights will always be badly outnumbered and must focus upon the fast and lethal application of force.

A Grey Knight force also contains a high proportion of troops who can teleport through the Warp into battle, a high-risk maneuver which can turn the tide of a battle if deployed well.

Chapter Wargear
As the Grey Knights are an elite Space Marine Chapter engaged in fighting Daemonic infestation, they have access to specialised equipment not available to other Chapters. Among these powerful and arcane items are the Psycannon, a powerful heavy weapon, armed with ritually inscribed silver and blessed 'bolts' which are capable of damaging Daemonkin far more than the standard Bolter. Another heavy weapon used by this Chapter is a sanctified Incinerator which utilizes promethium which is mixed with sacred oils and then is ritually blessed to give it an even greater effect on the daemons that it is used upon. Grey Knights may also utilise standard Space Marine weapons or equipment, although this is much rarer. In addition, Ordo Malleus Inquisitors and Grey Knight Hero units obtain powerful equipment designed to weaken the resolve and skill of Warp-spawned foes. This equipment can range from simple Storm Bolters to the powerful Psycannon or relics such as the Grimoire of True Names, and even a legendary Daemonhammer.

Nemesis Force Weapons
The most distinctive weapon of the Grey Knights is the Nemesis Force Weapon, most commonly the Nemesis Force Sword and its variants. Finely tuned to the wielder’s mind, it is a perfect weapon to use against daemons and other denizens of the Warp. Nemesis Force Weapons are sanctified Force Weapons, usually taking the form of a sword, halberd or spear. Sometimes a rare Nemesis Hammer or Nemesis Mace will appear, though Nemesis Weapons can take the form of any close combat melee weapon. Each Nemesis Weapon is consecrated and anointed with sacred oils, psychically-charged, and inscribed with religious scripts that are anathema to daemons. The first Nemesis Force Weapons had Storm Bolters built into the shaft of the weapon, but newer models separated the ranged weaponry from the melee blade.

Like all Force Weapons available to the psychic warriors of the Imperium, the power of the weapon itself directly corresponds to the psychic talent of the wielder. As the Grey Knights are some of the greatest psykers in the galaxy, nemesis Force Weapons prove to be truly devastating in their hands. Because of this quality, the entire Chapter is able to wield these weapons, and every member is a hero in his own right. However, due to the inexperience of younger recruits, the Nemesis Force Weapon delegated to lower ranks will be weaker in terms of strength than their higher-ranked counterparts. This makes the weapon effectively "evolve" as the bearer progresses through the ranks, his psychic powers intensify and he slowly masters the weapon. In the hands of a Grand Master, these Force Weapons are some of the strongest in the galaxy, as a Grey Knight Grand Master is more than capable of beating a Daemon Prince or a Carnifex with a single cut.


 * Nemesis Force Halberds - As ancient in design and purpose as the Grey Knights themselves, Nemesis Force Halberds are finely-crafted polearms with long, curved blades and sturdy hafts. A Grey Knight can easily use such a weapon one-handed in short deadly chops. However, the weapon becomes even more dangerous should he wield it two-handed.
 * Nemesis Daemon Hammers - The most common Nemesis Force Weapon to be used by non-Grey Knights, the Nemesis Daemon Hammer is often used by high-ranking Inquisitors of the Ordo Malleus. It combines the crushing power of the Daemon Hammer with the arcane construction of the Nemesis Force Weapon to craft a deadly bane of all things daemonic.
 * Nemesis Doomfist - A variant of the massive Power Fists found on Dreadnoughts, the Nemesis Doomfist is a massive weapon easily able to crush a man in its grip. Nemesis Doomfists are only found as part of the Dreadknight battle suit.
 * Nemesis Falchions - Always used in a pair, Nemesis Falchions can be carried by a Grey Knight with a Storm Bolter thanks to the Storm Bolter’s wrist mounting. The falchions contain monofilament circuitry that greatly enhance the speed at which they can be brought to bear.
 * Nemesis Force Swords - A lighter version of the Force Halberd, a Force Sword can take many forms. Force Swords are crafted using arcane magicks and complex scientific formulae and incorporate a power field that is enhanced by the psychic strength of its wielder like all Nemesis Force Weapons. Its balanced grips and nearly indestructible construction makes it the perfect weapon for parrying the attacks of even the most powerful daemonic foe.
 * Nemesis Greatsword - Found only on the Dreadknight battle suit, the Nemesis Greatsword is a massive blade of silver and iron so large that not even an Adeptus Astartes in Power Armour can lift it. Despite its immense size, it is perfectly balanced in the hands of a Dreadknight, and is a powerful tool against even a Greater Daemon.
 * Nemesis Warding Staves - Of the many weapons forged in the Grey Knights' fortress-monastery’s subterranean foundries, few required the same complexity and care in their crafting as a Nemesis Warding Stave. Like any Nemesis-breed weapon, its inbuilt power matrix was a shielded, inert core awaiting psychic activation, and just like the more traditional blades, its functions could only be activated by the thoughts of the warrior it had been built for. And there the similarities ended. Every stave bore a headpiece of punishingly rare purity -- a small handful topped by the armoured skulls of Imperial saints, or Imperial Sanctioned Psykers of great majesty. Some were topped with something that was rarer still -- the skull of a Grey Knights Justicar or some other Chapter hero, haloed by consecrated gold. Veined by mercury-threaded circuitry, ceramite plating would preserve the relic for centuries to come.

Ranged Weapons
Like other Space Marine Chapters, the Grey Knights favour Bolter weapons. Their brutal damage and potent armour penetration makes them ideal assault weapons—not to mention the demoralising effect on the enemy that seeing a comrade torn apart by a .75 calibre bolt round may have. Grey Knights also employ a number of special ranged weapons such as Incinerators and Psycannons, all of which are designed for maximum effectiveness against daemons, Warp-entities and psykers:
 * Astartes Storm Bolters - Grey Knight Bolter weapons function in much the same way as standard Astartes Bolter weapons, albeit they are of a larger design and more robust manufacture. The advantages they gain from their size and superior ammunition quality is included in their profile. These weapons are common to the Grey Knights and often mounted on the wrist so that each Astartes might have a free hand to wield their Nemesis Force Weapon two-handed. Essentially incorporating two Bolters side-by-side, these weapons are often issued with Psybolt Ammunition. Grey Knights always wear their Storm Bolters on a special wrist mount that allows them to fire the Bolter while keeping their hands free.
 * Astartes Incinerator - Incinerators are actually Heavy Flamers that use a psychically impregnated form of Promethium that burns hotter and more fiercely and is particularly damaging to daemons.
 * Astartes Psilencer - The Psilencer does not fire traditional ammunition. Rather, it focuses the psychic might of the wielder into an amplified energy pulse that is released as a beam of unstoppable force. These arcane weapons harness the psychic potential of the user, who must unleash a bolt of psychic force into the containment core of the device. This burst of energy is then amplified and directed by the crystals in the weapon.
 * Astartes Psycannon - An ancient weapon whose manufacturing process has long been lost to the Imperium, the Psycannon was specially designed for the Grey Knights. Psycannons always use Psybolt ammunition and incorporate special anti-gravitic suspensors which reduce their weight and make them easier to fire on the move.

Aegis Armour
The iconic symbol of the Space Marine, Power Armour is among the finest protections a warrior of the Imperium can ever hope to wear. The unique suits of Aegis Power Armour and Aegis Terminator Armour worn by the Grey Knights are incredibly well-crafted; anointed and inscribed with prayers and wards, ritually consecrated and psychically-charged. Working in tandem with the Grey Knights' formidable psychic powers, the Aegis warding within the armour protects the wearer from psychic attack unleashed by the effects of the Immaterium and the daemons it spawns, using the wearer’s own psychic power. The armour's ritual blessings and psychic resonance also serve to confound the psychic perception of any enemy, resulting in an effect called the Shrouding. As well as its psychic properties, the armour itself incorporates a Bolter weapon that is similar in function in much the same way as a regular Bolter weapon, albeit with a larger design and more robust manufacture. These weapons are common to the Grey Knights and often mounted on the wrist so that they might have a free hand to wield their nemesis Force Weapons two-handed. Essentially incorporating two Bolters side-by-side, these weapons are often issued with psychic force-touched ammunition known as Psybolt Ammunition. When combined with the skill of the Grey Knights' themselves, this lethal weapon can be used with equal effectiveness in both ranged and melee combat.

The Codicium Aeternum
This dread tome contains the Grey Knights and Ordo Malleus' knowledge on many of the daemons the organization has faced and defeated in the long millennia of their existence. In the tomes madness-stained pages resides knowledge and calculations on where-and-when various daemons will manifest again and the means by which they can be defeated.

The Liber Daemonica
A copy of this arcane book, the Liber Daemonica, its contents drawn from material taken from the Librarium Daemonica on Titan along with the ancient battle rites of the Grey Knights Chapter, is carried into battle by every single Grey Knight, in a compartment in his armour's chest plate. The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of anti-daemonic lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint of the Imperial Cult. The book is also represented in the Grey Knights' iconography, on the chest plate and pauldron of both their Power Armour and Tactical Dreadnought Armour. It is a symbol of the greatest weapon of Mankind against the Forces of Chaos -- an unshakable faith in the Emperor of Mankind.

Aegis Dreadnoughts
Like their fellow Space Marine Chapters, when a Battle-Brother of the Grey Knights sustains such grievous wounds that he is beyond even the skilled talents of their Chapter's Apothecaries, he may be interred within a cybernetic sarcophagus and placed within the formidable armoured shell of a mighty Dreadnought if he is found worthy of continuing to serve the Emperor. Unlike other Chapters, however, Grey Knights do not look upon this extension of their life as an honour -- for it is the fervent wish of every Grey Knight that upon his death he be carried back to Titan to be interred in the consecrated crypts of the Dead Fields -- resting for eternity alongside the greatest of the Chapter's heroes. They would rather find peace in eternal rest than continue their lives inside a machine. As such, Grey Knight Dreadnoughts are extremely rare.

Yet it is not the Dreadnought's armour, nor its Aegis reinforcement, nor even its armament, that make it such a deadly foe. That honour goes to the warrior that guides the goliath. Only the mightiest of the fallen are interred within a Dreadnought. This great warrior has long set aside all mortal frailties for a mechanical form that is as untiring and unyielding as his own will. Such is a Dreadnought's wealth of combat experience that, once fully awakened, it can adopt any role required. Indeed, amongst the Grey Knights, it is far from unusual for a Dreadnought to serve as a secondary commander, holding authority over the main strike force, thus allowing the Brother-Captain to direct efforts elsewhere. This should come as no surprise, for many Dreadnought pilots attained the rank of Brother-Captain, or even Grand-Master, before their internment, and relish the opportunity to apply their strategic acumen to fresh campaigns. To take battle alongside such a warrior is to walk in the shadow of a living legend and, in such company, a Battle-Brother will not be found wanting.

Due to their access to the Imperium's most advanced technology, the Grey Knights often field the extremely rare Mars Pattern Mark VI or Aegis Dreadnoughts that only this elite Chapter is known to possess.

Dreadknights
Nemesis Dreadknights are a more powerful and advanced version of the standard Dreadnought. However, Dreadknights are not cybernetic combat walkers but advanced exoskeletons intended to be used by any Astartes trained in their use to enhance his physical strength and firepower beyond even the superhuman norm of the Space Marines. These warmachines are currently exclusive to the Grey Knights. Dreadknight exoskeletons were designed and built for the purpose of allowing a single Grey Knights Astartes to combat powerful Greater Daemons and Daemon Princes who are physically far stronger than even the oldest and most experienced Space Marine. In appearance, Dreadknights are drastically different from standard Dreadnoughts. They are taller, bulkier and appear as a humanoid-shaped exoskeleton. Unlike Dreadnoughts which sometimes replaces one of its manipulators for a weapon, a Dreadknight has two large Power Fist-like appendages that then can hold additional weapons (such as Heavy Bolters) that are mounded on the exoskeleton's wrists. This unique addition allows the Dreadknight to be armed with massive Nemesis Warhammers or Power Swords so that it can engage in melee combat with all of the fluidity and agility of a human being. The pilot's head is almost completely exposed in the top of the exoskeleton's pilot compartment, but can freely enter and leave the warmachine, unlike true Dreadnoughts, whose Astartes occupants have been hard-wired into the Dreadnought's cybernetic shell for all eternity. Despite this disadvantage, it is possible that the Dreadknight has greater flexibility, strength and agility in combat than a Dreadnought, making it more dangerous and effective in combat against the truly potent foes it must face.

Psychic Abilities of the Grey Knights
"A Grey Knight’s greatest weapon against the Warp is not his blade or bolter but his mind and the will to bend reality and rend his foes with but a thought."

- Brother Librarian Clavanus

The Grey Knights have many abilities that standard Space Marines lack. These powers are psychic in nature and work on a gestalt principle much like that of the Orks in which the more Grey Knights that are present in one location, the more powerful their psychic abilities become. Besides these powers, the Grey Knights are highly-skilled close combat fighters. Most Grey Knights who are masters of melee combat are able to win against even the most seemingly impossible of odds. Unlike Space Marine Librarians or other psykers, their power is deemed free of the taint of the Warp and they are the only psykers allowed, for instance, in a Black Templars Chapter Crusade army.

All Grey Knights possess a degree of psychic ability which is further developed and enhanced by their years of training on Titan. While only a handful of Grey Knights Battle-Brothers ever achieve the levels of power commanded by the Chapter’s Librarians, they are all capable of manifesting certain powers and abilities, especially in the company of other Grey Knights where they can combine their gifts to create great effects and more devastating psychic attacks. However, those who prove to have a strength of mind far greater than that of their fellows will go on to join the ranks of the Chapter's Librarians.

The Grey Knights’ selection of psychic powers has been formed over a millennia of combat against the worst monsters the galaxy has to offer. While these powers are most commonly used by Grey Knight Librarians, it is not unheard of for an Ordo Malleus Inquisitor to learn these abilities or an Imperial Guard Primaris Psyker to train in one of these rare Disciplines. The psychic powers of the Daemonhunter are not subtle—they are weapons of war against the most terrible foes of the Emperor of Mankind:


 * The Canticle of Absolution - This ancient rite is used by the Grey Knights to banish daemons and purify locations where they have laired; it is also known as the Six-Hundred-and-Sixty-Six Secret Words.


 * Dark Excommunication - The Grey Knight weaves an enchantment that severs a daemon's connection to its dark master, one of the Chaos Gods, causing it to dissolve into the Empyrean.


 * Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone -- given blade or hammer there is little limit to what they can slay.


 * Holocaust - Units of Grey Knights Terminators are able to make use of the Holocaust psychic power as a whole. A group of Grey Knights can harness their collective psychic powers to manifest this ability as long as the entire group remains focused on the manifestation. If successful, a Grey Knight Terminator can incinerate opponents at close range using this power. It is a manifestation of the hate the Grey Knights feel for the daemonic, and is completely capable of burning a daemon's physical body to ash. This power is especially terrifying because whatever is destroyed by the Holocaust power dies in the Warp as well, its spirit extinguished like a candle. It can burn the souls of mortals to nothing and can banish daemons as if they were but a bad dream. This power is a lesser version of the extraordinary final burst of psychic power used by the Emperor of Mankind Himself to snuff out the soul of Horus in the Warp at the end of the Horus Heresy during the final battle on Horus' Battle Barge, the Vengeful Spirit.


 * Might of Titan - Summoning up the power of the Chapter’s ancestors and calling on the sacred genetic heritage which all Battle-Brothers possess, the Grey Knight Librarian is able to harden muscles and boost the strength of those allies in close proximity to him.


 * Mind Blades - The Grey Knight imbues the blades and other melee weapons of his allies with unerring accuracy and the ability to seek out even the smallest of chinks in their foes’ armour, helping his friends land devastating blows to quickly despatch their enemies.


 * Nemesis Hammerhand - When summoning this ability, a Grey Knight Librarian is able to put the strength of his mind behind the blows of his fists or weapons, striking fiercely enough to wound even the toughest foes.


 * Quicksilver - Quickened by the Librarian's uncanny mind, his fellow Grey Knights' reflexes are increased to an uncanny speed and swiftness.


 * Sanctuary - Chanting words of binding, the Librarian creates a shield of psychic turbulence to hinder his foes. This barrier extends out around the Librarian in a 10 meter radius and impedes all those who attempt to cross. The barrier does not impede a Grey Knight's movement in any way.


 * The Shrouding - Through prayer and the combined gestalt psychic power of the Grey Knights, they are able to blind their enemies to their location through their sheer faith in the Emperor and the power from the Warp this faith can draw. This protects them from ranged attacks and enhances their stealth. The Shrouding extends out around the Grey Knight in a 20 meter radius and makes those within it hazy and indistinct when viewed from without whilst not restricting the vision of those within it.


 * Smite - Lethal bolts of lightning leap from the Librarian's fingertips, tearing his enemies apart in a barrage of psychic energy.


 * The Summoning - The Librarian is able to reach out through the Immaterium and call upon his allies, drawing them across the intervening distance in the blink of an eye. The Grey Knight can use this power on a number of allies, though he must have met each one personally and must know them by name so that he can recognise their presence in the Warp across space and time. When he invokes this power he "calls" to these chosen allies and they are instantly aware that he is summoning them. If they choose to answer the call they are instantly transported through the Warp to his side.


 * Vortex of Doom - The Librarian is able to open a tear between the material realm and the howling destruction of the Warp, unleashing devastating energies that utterly consume his foes.


 * Warp Quake - The Grey Knight causes the Warp to tremor, causing denizens of the Empyrean to lose their hold on reality and any device or technology that uses its power for guidance to fail.


 * Warp Rift - With a simple gesture, the Librarian is able to rend the material realm asunder, condemning his foes to the caprices of the Warp.

Chapter Colours
There are at least two different documented versions of the Grey Knights' Chapter colours. Earlier portrayals show the Chapter's Aegis Armour as being black, with ornate silver gauntlets, shoulder plates, and decorations with the Chapter symbol displayed in gold. The second source depicts the Grey Knights as wearing steel grey or silver Aegis Armour, with ornate gold decoration prevalent on many parts of the armour. The latter is the currently accepted livery, black and silver colour schemes being already well-used in several named Chapters, most notably the Deathwatch Space Marines who are the Chamber Militant of the Inquisition's Ordo Xenos.

In both cases, each individual Space Marine bears personal heraldry, either on their shoulder plate, or on a small shield positioned over the left shoulder, facing forward. The heraldry designs incorporate black, white and red, with iconography usually made up of swords and skulls. For Grey Knight Battle-Brothers and Justicars, heraldry often includes their squad markings. However, Grey Knights in Terminator Armour are permitted to use their own design, with one half typically depicting their own heraldry, and the other half simple battle honour markings.

Chapter Badge
The badge of the Grey Knights Chapter is an open book, the Liber Daemonicus, with a sword stabbing through it. In all accounts of the Chapter, this always remains constant.

Chapter Fleet
Like other Space Marine Chapters, the Grey Knights' primary mode of transportation is the Strike Cruiser class of Imperial starship that is exclusive to the Chapters of the Adeptus Astartes. However, the Grey Knights' starships are specially modified in several ways. One is the hexagrammic and anti-daemonic wards that are built into the entire ship from bridge to landing struts and every bulkhead in between, similar to those that are placed under the skin of the Grey Knights themselves. These wards lend the vessel added protection from the Forces of Chaos. Also, the Grey Knights' Strike Cruisers are equipped with significantly more advanced armour than the starships of other Chapters. This is to allow them to close with more powerful foes and reach their destination safely, since the Grey Knights must fight more powerful enemies than the standard Adeptus Astartes Chapters. Finally, the landing and Drop Pod bays are enlarged to be able to deploy larger numbers of Space Marines faster. The crew of Grey Knights Strike Cruisers are all strictly mind-wiped to prevent the possible taint of Chaos corruption, and are psychically implanted with a key word which will kill all the crew members on a Grey Knights Strike Cruiser by shutting down their autonomic nervous systems should it fall into the hands of the Forces of Chaos.

The modifications made to the Grey Knights' starships are made possible by two factors. The first is their fortress-monastery's location on Titan, a moon of Saturn and thus its close proximity to Mars, the greatest Forge World in the Imperium of Man, allowing access to technology that was forgotten or is impossible to replicate anywhere else in the Imperium (this could also explain the high quality of all Grey Knights equipment). The other reason is the vast resources that the Ordo Malleus makes available to the Grey Knights due to their position as the Ordo's Chamber Militant.

Known Grey Knights Vessels

 * The Rubicon (Strike Cruiser) - The Rubicon served Grand Master Tencendur during the capture of the renegade Inquisitor Valinov and later transported Justicar Alaric and his strike team during the Hunt for Ghargatuloth. The Rubicon sacrificed itself to deliver Justicar Alaric and his warriors to the surface of Volcanis Ultor.
 * The Valour Saturnum (Strike Cruiser) - The Valour Saturnum participated in the Purging of Khorion IX.
 * The Vengeful (Strike Cruiser) - The Vengeful participated in the Purging of Khorion IX.

Notable Grey Knights

 * Supreme Grand Master Janus - During the dark days of the Horus Heresy the Emperor set plans in motion that would eventually win a wider victory against the Forces of Chaos from the bitter ashes of a most personal defeat. The Emperor had foreseen that the end of the Heresy would cost him greatly, so much so that he would no longer be able to take an active hand in Mankind's survival. Therefore, he chose his closest servant, Malcador the Sigillite, to scour the war-torn worlds of the Imperium for the men upon whose shoulders the burden of the future would be placed. By the time Malcador returned to his Emperor, Terra itself was under siege by the Traitor Legions of the Warmaster Horus. Only through the most artful of subterfuge were the Sigillite and his recruits able to pass unscathed through the battlelines and come unharmed and unseen before the Emperor. In stern silence the Emperor surveyed the robed figures that Malcador had brought before him, and he saw that his faithful servant had done well. Of the twelve who had been chosen, four were lords and administrators of the Imperium possessed of an inquisitive nature and an unyielding strength of mind. The other eight were Space Marines chosen from the Loyalist and Traitor Legions alike whose abilities were as peerless as was their dedication to the Emperor. Some hailed from Legions that had abandoned the Emperor's light in favour of Horus' dark promises, but these Battle-Brothers had never lost their loyalty and had fought the Heresy from within. Fulsome in his approval of the selection, the Emperor bade Malcador proceed with the next stage of his plan. So dismissed, Malcador and the twelve departed the embattled Imperial Palace as unremarked as they had arrived. The four lords left to lay the framework of what would become the Inquisition, while Malcador took the eight Space Marines to the moon of Saturn called Titan. Malcador oversaw the initial creation of the Grey Knights, but he could not remain to oversee their evolution, so he selected one of the eight to lead the Chapter in the years to come. Malcador's final act before returning to Terra was to appoint Janus as the first Supreme Grand Master of the Grey Knights, to guide the nascent Chapter through their first challenges. Legends of the Grey Knights' founding lord are as numerous as there are stars in the night sky -- the champions he slew, the wars he won, the daemons he banished -- and none alive now know how much they have been twisted through the centuries. Even their Chapter's records, meticulous as the Grey Knights liked to believe them, still suffered from human error when inscribed, and a great number of these records have been sequestered by the lords of the Grey Knights and their Inquisitorial overseers in the Ordo Malleus.
 * Supreme Grand Master Kaldor Draigo - During the daemonic incursion on the world of Acralem in 799.M41, then-Battle-Brother Draigo fought against M'kar the Reborn and his daemonic army. During a daring assault on the Daemon Prince's fortress, it was Draigo who dealt the deathblow to M'kar, and so cast the daemonic horde back into the Warp, but the Daemon clung to life just long enough to place a vengeful curse upon his slayer. Draigo was acclaimed to the rank of Justicar for his actions on Acralem. Through the next two centuries Draigo continued to serve his Chapter and Emperor with unfailing distinction - earning honours and glory unsurpassed - save perhaps by the Grey Knights first Supreme Grand Master, Janus. Two hundred years to the day since Draigo's victory the Grey Knights received an astropathic beacon bringing news to Titan that Acralem had once again been invaded by M'kar and his Daemon army. Forbidding his Chapter to involve themselves, Lord Draigo undertook the burden of facing M'kar himself. Upon the pinnacle of Shadow Peak, before the swirling Warp rift from which the Daemon Prince drew his unholy power, the two adversaries faced one another, once again. Draigo managed to deliver M'kar a fateful death blow with the broken blade of his Nemesis force weapon. But Draigo's ultimate victory was robbed from him as the Daemon Prince cast the Grey Knight into the collapsing Warp rift. Since that time, Draigo has been cursed to the hell of being doomed to walk within the Realm of Chaos, unable to escape. But when there is a Daemonic incursion in the material universe, and a Daemon Prince draws power from the Warp, Draigo is once again drawn back into the material realm. Reunited with his Chapter temporarily, Draigo fights alongside his fellow Grey Knights once again. But their victory is always a hollow one, as Lord Draigo is once again drawn back into the Warp. The fortitude of character that Draigo possesses to endure this half-life is unheard of, yet endures he does. He continues to walk the Realm of Chaos still, continuing his eternal battle against the Chaos Gods. But there is still hope, that while Draigo still lives, he will one day yet prevail and return to be reunited with his Chapter.
 * Supreme Grand Master Geronitan - Lord Geronitan was the predecessor of Kaldor Draigo as the Supreme Grand Master of the Grey Knights. He was slain at the hands of the Daemon Primarch Mortarion at the Battle of Kornovin in 901.M41. Grand Master Kaldor Draigo was then elevated to the rank of Supreme Grand Master amidst the din of the battlefield and vowed vengeance on Mortarion. Alone and unaided, Draigo smashed his way through Mortarion's bodyguard of Plague Marines, struck the ancient Primarch to the ground and carved Geronitan's name on the Daemon Prince's diseased heart. Though Mortarion ultimately escaped, it was many long years before he could enter the mortal realm once more and this was an insult that the Primarch of the Death Guard vowed to avenge.
 * Supreme Grand Master Orias - Lord Orias was brought low in the 39th Millennium by the Daemon Prince and Plague Lord Herperitus. Mortally wounded but still alive, Lord Orias was interred within a Dreadnought and continues to serve the Chapter to this day.
 * Supreme Grand Master Aeneas - Lord Aeneas lead the Chapter for 55 standard years during the 37th Millennium before he was mortally wounded by the Chaos Sorcerer Ahriman of the Thousand Sons Traitor Legion and was interred within a Dreadnought.
 * Grand Master Mandulis - One of the few Grey Knights that died during the First War for Armageddon, Mandulis led a force of three hundred Grey Knights on the Chaos-corrupted world of Khorion IX in an attempt to vanquish the daemon Ghargatuloth back into the Immaterium. His Nemesis weapon becomes a plot device in a sequence of events that come into play after he vanquishes the daemon into the Warp for one thousand years. The sacrifice of the three hundred Grey Knights results in the banishing of Ghargatuloth. None, save the body of Grand Master Mandulis and his Nemesis weapon, were recovered. His sword is thought to be the only weapon capable of destroying Ghargatuloth again.
 * Grand Master Vorth Mordrak - The sole survivor of the attack upon the Fortress World of Mortain by the Renegade Space Marines of the Red Corsairs, Grand Master Vorth Mordrak has continued to be protected by the ghostly apparitions of his fallen comrades. Determined to finally lay the fallen to rest, Mordrak has sworn to end the despicable individual responsible for his Battle-Brothers' deaths, the powerful Chaos Lord Huron Blackheart.
 * Castellan Garran Crowe - A noble exemplar of the Grey Knights, Castellan Crow is both head and Brotherhood Champion of the Chapter's Purifier Order. Crowe is charged with warding the powerful artefact known as the Blade of Antwyr, a daemonic sword that continuously puts Crowe in both physical and spiritual peril, as it eternally tempts him with promises of power if he will embrace Chaos or threatens to bind his will with its black sorceries.
 * Brother-Captain Leodegarius - Seeking to return home to Ultramar after the completion of a Death Oath in the Eye of Terror, the Omphalos Daemonium (a daemon train that traverses the Warp to wherever its daemon master wills it) dumps Ultramarines Captain Uriel Ventris and his Sergeant, Pasanius Lysane, on the world of Salinas. While upon Salinas, the stranded Ultramarines send an astropathic message to the Ultramarines' fortress on the world of Macragge. A Grey Knights outpost intercepts the message, and learns of Uriel's and Pasanius' foray into the Eye of Terror. A squad is immediately dispatched to test their faith and flesh. While on Salinas, and after these tests, the Grey Knights aid Uriel and the Salinites in defeating the 'Unfleshed' and vengeful spirits of wrongly-murdered Salinites.
 * Brother-Captain Arvann Stern - Brother-Captain Stern has served the Grey Knights for many long years and is a prominent Daemonhunter. His most famous act was the destruction of the Cult of the Red Talon and the banishment of its master, the Lord of Change M'kachen, back to the Warp for one hundred Terran years and a day. When the vengeful daemon finally returned to realspace, he vowed to slay Captain Stern no matter the cost. M'kachen appears on the battlefield to face Stern every chance he gets, and if unable to come personally, sends one of his most powerful daemonic servants to attempt the deed for him. Stern is approximately 400 standard years old and has battled M'kachen three times so far. Each time, the Brother-Captain has proven his ability to withstand the power of the Greater Daemon and he has defeated the creature and its minions.
 * Chaplain Durendin - A venerable Grey Knights Chaplain that always wore an enormous suit of Terminator Armour when seeing to the Chapter's spiritual health. One arm was painted a glossy black to signify his office as Chaplain and the rest was the traditional gunmetal grey. Durendin wore the same pair of ornate lightning claws that had been passed down since the chapter's earliest days.
 * Justicar Alaric - Justicar Alaric found himself and the Grey Knights strike force under his command hunting down the Daemon Prince of Tzeentch named Ghargatuloth, the Prince of a Thousand Faces. In the course of this hunt, Alaric discovered a number of hidden Chaos Cults along the Trail of St. Evisser, a sequence of Imperial worlds scattered across the far western edge of the Segmentum Solar, who were servants of the Daemon Prince. When his ally in the hunt, the Inquisitor Ligeia, found her mind being altered by the powers of the daemons, and was subsequently executed at the Inquisitorial prison located on Mimas, another of the moons of Saturn, Alaric was forced to decipher the secrets of the Trail himself. His quest finally lead him to Vulcanis Ultor, the Hive Superior (Hive World) of the Trail. It was on Vulcanis, after a brief battle with the confused Sisters of Battle of the Order of the Bloody Rose, that Alaric made his way into the Fallen Saint Evisser's tomb and faced off against the Chaos-corrupted body of the saint and its unimaginable strength. It is only when his fellow Grey Knight, the Terminator Justicar Tancred, smote the Chaos-corrupted Saint that Ghargatuloth was able to emerge into realspace. By saying the daemon's true name, Alaric brought the creature into the physical realm, where with the help of all the loyal Imperial forces nearby they banished the Daemon Prince back into the Warp for another one thousand Terran years. Mental qualities normally destroyed by the training of a Grey Knight such as imagination and creativity were still found in Alaric. Combined with the physical and psychic abilities of a Grey Knight, his sharp mind was the decisive factor that later allowed him to survive on the Daemon World of Drakaasi where he was captured and stripped of his armor. These same characteristics are sometimes deemed by his peers as an unwanted risk amongst Grey Knights and may ultimately prevent Alaric from attaining the rank of Captain within the Chapter. However, Inquisitor Nyxos seems to have special plans to better employ Alaric's skills within the Inquisition in the days to come.
 * Justicar Tancred - Tancred is revered within the Chapter as the best swordsman Justicar Alaric has ever seen, second only to Brother-Captain Arvann Stern himself. Tancred himself could become a Grey Knights Captain in his own right, but chose the life of the elite soldier instead. Having never met his match in battle, nor finding an agent of Chaos strong enough to contend with him, Tancred finally met his death following the summoning of the Daemon Prince Ghargatuloth. The Grey Knight strike force sent to stop the rising of the daemon met the Herald of the Prince of a Thousand Faces, who was none other than the daemon-warped corpse of the Fallen Saint Evisser. Standing four times the height of a Grey Knight, the Saint fought the strike force and slaughtered any Astartes who strayed too near. Tancred, wounded and wielding the Sword of Mandulis, rose from the smoke and approached the Fallen Saint, saying the time-honoured Battle Prayer of a Martyred Grey Knight, "I am the Hammer. I am the sword in His hand. I am the Gauntlet about His fist. I am the Bane of His foes and the woes of the treacherous. I am the End." With two of his Battle-Brothers, Justicar Santoro and Justicar Alaric, Tancred beheaded the Fallen Saint, and allowed Ghargatuloth to be born into realspace once more, giving Alaric the opportunity he needed to say the daemon's true name. In doing so, Tancred gave his life, but brought about the banishment of the Prince of a Thousand Faces. Neither Tancred's body nor his armour were found in the aftermath of Ghargatuloth's banishment, which has left some to speculate that he may still be alive within the mind-altering eddies of the Warp.
 * Justicar Anval Thawn - Destined to perform great deeds, Anval Thawn was found by the Grey Knights' Gatherers aboard one of the many Black Ships that continuously scour the galaxy to bring powerful psykers to Terra. The many notable deeds performed by this valiant Grey Knight earned Thawn the rank of Justicar, and he soon came to rival the Chapter's greatest and most honoured heroes. Thawn was eventually slain upon the unholy spear of a foul daemon. When he was to be interred within the holy crypts on the Grey Knights' homeworld of Titan, he was miraculously resurrected from death by unknown means. Since that time, Thawn has died several times, but on each occasion, he somehow returns to life, ready to continue to battle the enemies of Mankind. Some believe he is an agent of destiny, the promised immortal warrior of prophecy who, at the last, will die surrounded by enemies at the foot of the Golden Throne itself. Whether this prophecy will come to pass remains to be seen.
 * Battle-Brother Majoris Dvorn - Dvornis is firmly wedded to his Nemesis Force Hammer, an unusual weapon choice for a Grey Knight but perfectly suited to his aggressive personality. He has survived three major encounters with the Forces of Chaos and after the Massacre of Sarthis, Majoris Dvorn has been granted his own suit of Tactical Dreadnought Armour and a place amongst Captain Stern's retinue of Terminators.

Chapter Notes

 * While Grey Knights are not officially part of the Inquisition's Ordo Malleus, they are a Space Marine Chapter permanently attached to the Ordo Malleus as its Chamber Militant.
 * Grey Knights do NOT retain any memories of their previous life.
 * Although permanently attached to the Ordo Malleus the Grey Knights do not answer to the Inquisition's hierarchy, since by ancient Imperial decree dating back to the Great Crusade no Astartes is subordinate to anyone save for the Primarchs and the Emperor himself, but work with the Ordo Malleus because of the similarity of their work. However, if a representative of the Inquisition is present, the Grey Knights look to them for orders, no matter their rank, as seen when Justicar Alaric looked to Interrogator Hawkespur for orders, although he technically outranked her. Note that Grey Knights refuse to work and fight alongside Radical Inquisitors, that is, those Inquisitors who attempt to harness the power of Chaos in an attempt to defeat it.

Gallery
Caballeros Grises [[Category:G]]