Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-13265279-20130729105605

Sorry for my ignorance of this wiki software Neithan, got an account just four days ago.

But here is the thing. You have to ignore some of the basic things from an enemy faction like my suggestion for chaos in a game. You can't have chaos space marines, deamons and cultists coming at you all around, except if it is for the visual of the game background for when it is an Imperial Guard game you have to take caution for how weak a normal human can be but still be able to survive and fight alongside fellow guardsmen who would die quicker than you.

I would never denied the existence of artillery or anything the Chaos have to send at one, but i would never send it at the main players without them having a sufficient answer how to deal with it. Like Heavy weapon squads and tanks or artillery support or to avoid the artillery or by it hitting other targets to make it look fancy forming the battlefield.

One will always have to deny basic history or fluff when making a game. Like most WW2 games the semi automatic rifles actualy are not suppose to be able to work at all most of the time so most armies prefered bolt action rifles over the semi automatic ones.

Or rather the part with the Guardsmen surviving all that can be sendt at one. Like realisticly and in the fluff, a human soldier would take no more than max three normal bullets before either bleeding out or just dying at the second (depeding on where it hits). But in most games except for Red Orchestra 2 where they follow that realism rule you take most of the time 3 bullets you are dead (even tho i had survived four bullets once) one can't have that in an Imperial Guard game. One can still follow the basic fluff to a certain degree but one still have to consider it is a game one can't send like 2 chaos space marines 7 deamons 1 tank and a bunch of cultists. Without a sufficient answer to the foes, cause it is a game. Even tho you are not suppose to survive you do, cause the game is set up that way. Using allot of covering system can also be the surviving part.

There are so many possibilities but one have to ignore or go around either the bigger picture or the small things in the fluff to make it work. Chaos units doesn't ALL act the same just like the Guard they all fight in their own way and it doesn't always go as the fluff say a normal battle between a guardsmen and cultists would go. And even so there are many ways to bend it to make it fit for a game.

It would too be cool to controll a command squad, being a general with a retinue of men of different roles which one can issue order to. Just like one can control the abilities of the retinue on the Lord General in Dawn of War 2: Retribution.

Can you think of any way to make a good balanced good lore way TPS for Imperial Guard then?