Hormagaunt

Hormagaunts are one of the most dangerous Tyranid creatures in the hive fleet. Not because they are big or strong, but because they multiply out of control. When attacking a planent Hormagaunts are seeded down via Mycetic Spores. They quickly reproduce and then rampage across the planent killing anything they find. The hive mind does not even need to worry about the Hormagaunt's since they will instinctively feed on any thing they can find. This is due to the ravnous appitie they are made with.

Tatical Data
Hormagaunts are one of the least feared Tyranid assualt units. Mostly because of the lower stat line than Genestealers, and Raveners. While having stats closer to the standard Imperial Guard infantry man, they are still a threat. Since the Hormagaunt has the Fleet, Move Through Cover, and Bounding Leap special rules. This means you can be in effective assualt range with in 18" of a hormagaunt brood.

Biomorphs
Scything Talons

This Tyranid biomorph is important to the Hormagaunt and it is free. That is right they all come with Scything Talons. Which now allow a Tyranid player to reroll all 1 to hit if equipted with one pair.

Toxic Sacks

This is a great biomorph for Hormagaunt broods. It turns all of your assualt attacks into poison attacks. The Poison will wound on a 4+ reguardless of opponents toughness. Not to mention the new rule on poison attacks. Which is where you can reroll failed to wounds if the opponents toughness it equal to or below your strenght you get to reroll failed to wounds.

Adrenal Glands

These biomorphs give you the Furious Charge special rule for all models equipted with adrenal glands. This is another really good choice since dead thing do not hit back and you have gained a +1 Strength and +1 Initiave for the first round if you charge. Making the little Hormaguants a very deadly assualt brood indeed.