Champion of Chaos

A Champion of Chaos is an individual who has dedicated himself to further the cause of his particular patron Chaos God, or Chaos as a whole in the form of Chaos Undivided. He or she is either a powerful warrior or a psychic sorcerer.



Motivations
Chaos offers power to the ambitious. To some, it offers hope in an unfair world, where justice, wealth and happiness are the prerogatives of a privileged few, and where the only escape from starvation or persecution lies in the egalitarian favours of Chaos - for Chaos judges its servants on merit and skill alone and rewards them for their successes or failures accordingly.

The Road to Power
The road to power begins by first offering body and soul to Chaos: either to an individual Chaos God or to Chaos Undivided as a whole. Not all who choose to so dedicate themselves are accepted by the Ruinous Powers, who truly only want the elit of mortals in their service as their Champions. Often it takes a spectacular deed of courage to attract the attention of the Ruinous Powers. If the candidate is accepted by a Chaos God or Chaos Undivided, he receives a Mark of Chaos from his Chaos Patron. This is the patron Chaos God's own Mark or the Mark of Chaos Undivided, and each mark confers some supernatural ability or physical characteristic. Once a Champion receives his Mark he begins to attract followers from the lesser servants of Chaos including mortals and even daemons if the Champion proves powerful and successful enough. The Chaos Gods use their Champions to further their aims in the material universe. The Champion's life becomes an endless series of battles, raids and quests to serve the Ruinous Powers. As the Champion serves Chaos he becomes increasingly physically altered through mutational "gifts" granted by the Patron. The road to power ends eventually either in the Champion being reduced to a mindless and formless Chaos Spawn due to persistent failures or ascension to daemonhood as an immortal and powerful Daemon Prince as a reward for success. All Chaos Champions are mortal and can be killed, although this is always a dangerous undertaking as they are exceedingly powerful foes. A Chaos Champion's followers are known as a Chaos Warband. Warbands are deadly rivals to each other, often combatting each other to gain the attention of their patron Chaos Gods. Even followers of the same Chaos God are deadly rivals for their patron's fickle favour. Sometimes shaky alliances are formed between the warbands of extremely powerful Champions. The truly successful Champions of Chaos are rewarded with immortality and are elevated to the rank of Daemon Prince. and given control over their own Daemon World within the Warp.

Common Champions

 * Aspiring Champion - The most common champion form of Chaos Champion, the 'Aspiring Champion' leads squads of Chaos Space Marines, Chosen, Raptors and Havocs.
 * Terminator Champion - Aspiring Champions who have somehow acquired a suit of Tactical Dreadnought Armour, often through killing the previous owner themselves. Leaders of the rare Chaos Space Marine Terminators.
 * Possessed Champion - Leaders of the Possessed, mortal psykers who have been possessed by a daemon of the Warp, Possessed Champions are often possessed by a powerful daemon and horribly mutated beyond even their brethren
 * Plague Champion - The Death Guard Traitor Legion's Plague Marine Squad leaders, often the most horribly disease infested as well as the toughest to defeat and the most dedicated to Nurgle
 * Noise Champion - The most dedicated Chaos Champions of Slaanesh and the leaders of the Emperor's Children Traitor Legion's Noise Marine squads. Commonly brandish rare sonic weaponry unavailable to most Chaos Space Marines
 * Skull Champion - Leaders of World Eaters Traitor Legion Berzerker Squads and seen as the most bloodthirsty and devoted to Khorne as well as the best trained of the unit
 * Aspiring Sorcerer - Sorcerers in training before becoming true Chaos Sorcerers, the leaders of the Thousand Sons Traitor Legion's units and the especial devotees of Tzeentch
 * Biker Champion - Leaders of Chaos Space Marine Bike Squadrons, often highly bloodthirsty and obsessed with speed

Chaos God Champions
The greatest Chaos Champions are called Chaos Lords and these individuals are often aligned with one of the four Chaos Gods and become the mightiest Champions of their chosen deity. Often this status grants them a measure of the power of their God including mutations and greater resilience, enhanced strength and psychic abilities.
 * Champion of Nurgle - Disease and death are the most potent forces in the galaxy and the Champion of Nurgle embodies all of these. These Chaos Lords are swollen and bloated, often little more than moving sacks of pus and infectious diseases. Their bodies have been dulled to pain and as such can endure immense amounts of damage before they die.
 * Champion of Khorne - The most bloodthirsty and savage fighters in the galaxy, Champions of Khorne lust after the spilling of blood and the roar of battle to satisfy the desires of the Blood God. They are experts in many weapon forms which others could not master but do not fight in a graceful manner, preferring to bludgeon their way through a large number of enemies. Only the greatest battles can sate their endless thirst for blood and death.
 * Champion of Slaanesh - Desire is a powerful emotion and Slaanesh is the embodiment of all desire, with his Champions revelling in their pleasures. They take joy from the ending of life on the battlefield, a perverse pleasure for which the desire is constantly increased. The senses of the Champion are increased beyond human recognition and their minds are so fast to react that they fight in a blur which many enemies cannot even see, let alone defend against. Slaaneshi Champions are often the greatest swordsmen in the galaxy.
 * Champion of Tzeentch - Highly powerful psykers and Chaos Sorcerers make up the ranks of the mortal followers of Tzeentch, and his most potent followers are his Champions. The enhanced psychic powers Tzeentch grants his Champions allows them to project Warp powers which no loyal follower of the Emperor would dream of unleashing. They often wear charms and pendants to protect themselves from the daemonic powers of the Warp; although the dangers are lessened because of their service to the Lord of Change even Chaos Lords fear the entities of the Warp. Often the Champion is merely a piece in a larger scheme of Tzeentch and useful pieces are the best protected.