Board Thread:Warhammer 40k Roleplay/@comment-24081662-20150505221507/@comment-24081662-20150506015609

Forces of Cyril Aldyrax

Vehicles

Hydra

Description

The Hydra electromagnetic hovertank is one of the heaviest units in the Aldyraxian armored forces. Armed with a large Helix Cannon (a larger and more powerful form of Helix Rifle, only able to be mounted on the Hovertank.) and twin-linked Photonic Repeaters, and then plated in thick microcrystalline armor shaped so that the force of blows is warded off with ease. The Hydra, while still allowing for far more agility than its imperial equivalents, is slower and heavier than most other eldar vehicles. Thus, it is often used when staying power or static defences are necessary.

Nightstalker

Description

The Nightstalker is the most agile of all Aldyraxian vehicles. a long, narrow vehicle with room for one driver, the driver actually lies down inside an armored carapace some six feet tall, three feet wide, and eleven feet long. Other than the fact that the vehicle provides a full shell around the driver instead of exposing them directly to the air, the vehicle is roughly similar to a bike. Unlyke either standard eldar hoverbikes or space marine attack bikes, the Nightstalker maintains contact with the ground via. two almost frictionless spheres. The Nightstalker uses plasma drives of extreme energy, and this coupled with the virtually frictionless movement along the ground, allows the vehicle to move almost as fast as aerial fighter craft. For arnament, the Nightstalker has a pair of Photonic Repeaters, as well as a few Plasma rockets.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Falchion

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Falchion Class Scorpion walker is the mainstay battletank of the Aldyraxian armored forces. Possessing six armored legs, with a distinctive shape consisting of a metal beam angled upward ending in a shield-lyke claw which provides a firm station for the Falchion to stand on, it is agile, adaptable, and extremely well armored. In general it is shaped similarly to a scorpion, with a tail ending with a Helix Cannon. Where the head of the scorpion should be, instead there is a gaping maw with a Helix Beam Cannon, which can fire a continuous stream of energy. On the back of the tank is a pair of twin-linked Photon Cannons. While the Falchion carries a vast armament, it cannot actually use all of its weaponry at once- The capacitor for the vehicle cannot supply energy to all weapons at once. Instead, the Falchion possesses extreme adaptability in terms of which weapon it uses at what time. Finally, the Falchion does not possess a driver- The machine is powered by a psychic intelligence derived from fallen Eldar warriors.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Guardian

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Guardian

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:32px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Units

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirror Knight

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirror Knights generally enter the fray wielding crystalline katana’s in each hand, which when activated coat themselves in plasma, effectively allowing them to simultaneously cut and burn through their enemies. Using a specialized device installed into the back of their armor, they are able to phase into the webway and out in rapid succession, effectively allowing them to disappear entirely only to reappear in a more strategic position. The device is even capable of temporarily stabilizing a narrow corridor of warp-space, allowing the knight to phase into regular warp-space momentarily. As a secondary ranged weapon, Mirror Knights wield Helix rifle’s. While they prefer to engage in melee combat normally, they are more than capable of taking down enemy positions using their rifles with practiced ease.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The most distinctive mark of the Mirror Knight’s equipment however, is definitely their armor. Their armor appears to be made out of solid crystal, or possibly glass, and seems as if it would be fragile and easily shattered. In practice, the armor can absorb blows as well as any power armor could. The armor is almost entirely a deep, impossible black which absorbs all light and reflects none back, so that in bright places the eye is bewildered by the depth of darkness. However, the chestplate and half of the mask is instead a platinum-colored perfect mirror, reflecting with psychic clarity unmatched by any mechanically-engineered human mirror. The mask of the armor is split down the middle by a ridge, and on the left side it is a mirror while on the right, the perfect dark mask. No hint of the face beneath the mask is seen.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The armor is much more thin than human power armor, but lyke power armor is cybernetically integrated into the user’s neural system- although unlyke power armor, the lynk goes beyond mere cybernetic enhancement but indeed fuses with the user’s very soul. The armor is impossibly smooth and lack’s the seams and plates found in more primitive armor’s, instead seeming to be made entirely of one piece of glass, crystal, rock, metal, or whatever else might make up the plate.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Powers and skills <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Training and capabilities
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Reflection <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: The Mirror Knight’s have the psychic ability to absorb lighter energy bombardment such as lasgun fire, then reflect it back at whoever shot the attack. This ability is inneffective against explosives or solid projectiles, but when it comes to lasers and plasma this ability simultaneously shields the Knight and wrecks their burning vengeance upon those who dared to attack them.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Hollow visage: <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Mirror half of the mask of the Mirror Knight’s reflects with a startling clarity unheard of in any normal mirror, because the mirror reflects the very soul of those who stare into it back at them. When a Slaaneshi champion gazes into the mirror, they see their own imperfection gazing them in the eyes. Righteous paladins see the depth of their own corruptibility, traitors see their broken oaths replaying before their eyes. But no matter what, when a foe of the knights gazes into their visage, they see only despair and the promise of the knights vengeance.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Warpblink: <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirror Knights can teleport short distances by temporarily stabilizing a pathway through the Warp, or phasing into the Webway. While it is possible to use this ability without accessing the webway, it is far more psychically exhausting and dangerous to do so.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirror Knights are elite, extremely well trained Reborn eldar. They are extremely adept at melee combat, wielding two katana’s at once with supernatural precision and skill. In addition, they are trained to some degree in manipulating their psychic abilities, and use those powers to disorient their foes and increase the lethality of their weapons. While they prefer to engage at melee, they are still incredibly skilled with their long-ranged flechet rifles, with which they are as skilled as any aspect warrior. They are comparable in strength and skill only to the most elite of space marines.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirror knights rely more on finesse, dexterity, and agility than strength to fight. They are masters of redirecting, disorienting, and pinpointing weaknesses in their enemies. In a contest of pure strength they are inferior to terminator space marines, space marine veterans, or units of similar strength, but they are capable of making up with this with their immense agility. Instead of bone plates, thick muscle, enormous armor, and explosive weaponry, Mirror Knights generally possess light, slender forms reinforced with exotic crystals and barriers of psychic and mechanical nature, giving them equal strength and resilience despite their apparently light form.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantom

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantom’s are armored in jet black crystalline armor designed to meld into the shadows. The armor is highly segmented and made up mostly of small plates, lammelar, and scales, except on the torso where the breastplate is considerably large. Additionally, the plates slide over eachother with almost no friction and no sound, allowing the Phantom’s to be eerily silent as they move and fight. For weaponry, they are armed with an odachi sharpened on both sides of the blade and a long-ranged Flechet rifle. Installed into their helmets interface is a variety of tools used to improve the Phantom’s sight and range, including the ability to see in other light spectrum’s, a neural uplynk to the Flechet rifle’s scope, thermal vision, etc. etc.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Powers and skills
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ghost <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantom’s have the ability to become utterly invisible to scanners, electronic imaging, camera’s, and become partially intangible. While they can still actually be seen, they wyl easily fade into the shadows and as long as they do not fire their weaponry become completely silent and give off absolutely no electronic signature to track, or thermal image to scan. Thus, the only way they can be seen in this state is if they are directly seen- which is equally hard, as they blend into shadows perfectly and even become mostly translucent.  It has been suggested that the reason they cannot use technology to become invisible entirely is because the electronic signature from true cloaking conflicts with their usage of this ability.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Chrono sight <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> By glimpsing through the strands of time, Phantom’s anticipate enemy units beyond their line of sight, allowing them to know precisely when and where to snipe enemy positions.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Training and capabilities

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantoms are trained to be the perfect assassins, either with rifle or blade. As such, their fyrst and most important training is the honing of stealth. Using a mixture of ingenuity, psychic abilities, and technology, they are utterly silent, nearly invisible, and easily blend into darkness and shadows to stalk their unwary prey. Their skills with their blade match some of the best trained warriors of any race, and they are adept at arriving right behind their enemy to dispatch them with a silent, perfectly aimed strike of their great dual-edged odachi. Finally, they wield their sniper rifles with legendary accuracy and skill, combining instinct and skill, coupled with psychic abilities, to sharpshoot with accuracy unsurpassed by any other unit. However, their abilities in open combat are limited compared to the elite forces of other factions.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phantom’s are rarely deployed alongside their brethren in battle, but rather are given other, secret objectives which they pursue on their own, heedless of the battle which, to them, merely serves as a distraction. For these missions, the total outcome of the battle, or even the war, is irrelevant, as long as they accomplish their aims- be it sabotage, assassination, capture, or blatant thievery.

 

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Nightseekers

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Nightseekers wear ‘Shadowscale’ armor (detailed in equipment subsection)For a weapon, Nightseekers wield a mixture of maces, scepters, axes, longswords, and bastard swords for melee weapons. For ranged combat they wield powerful electromagnetic Accelerator bows.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Training and capabilities

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Nightseekers are the foremost psyker’s of Cyril Aldyrax, and have a great variety of abilities. Rather than subtly guide combat or simply support their allies, Nightseekers take to the fray aggressively, almost recklessly slinging spells and burning through enemy resistance with powerful psychic onslaughts, as well as protecting their allies from psychic assault.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phoenix Legionnaires

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phoenix Legionnaires wear Shadowscale armor and wield Accelerator bows as their primary ranged weapons. For melee combat, they use a mixture of swords, axes, claws, halberds, and glaives, based mostly on personal preference. A rare few Phoenix Legionnaires are equipped with specialized armor and granted Phoenix or Wyvern mounts, which they ride into battle as aerial cavalry.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Powers and skills <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Training and capabilities
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Placehold <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Placehold

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Placehold

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:32px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Equipment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Armor

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Shadowscale

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">armor forged from massive plate-scales layered together in such a way that when  the wearer moves they slide over eachother and allow maximum agility, while simultaneously deflecting force and damage with extreme efficiency. Below the much larger overlapping scales called the ‘Shadowscale’ itself is a layer of triangular scales. While this armor fails to cover several parts of the body- including the elbows, knees, hands, and the lower half of the head- it protects the wearer incredibly well from nearly any form of damage. Additionally, it generates a protective forcefield, primarily to protect the uncovered sections of the body.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirrorplate

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mirrorplate, the armor of the Mirror Knights, appears to be made out of solid crystal, or possibly glass, and seems as if it would be fragile and easily shattered. In practice, the armor can absorb blows as well as any power armor could. The armor is almost entirely a deep, impossible black which absorbs all light and reflects none back, so that in bright places the eye is bewildered by the depth of darkness. However, the chestplate and half of the mask is instead a platinum-colored perfect mirror, reflecting with psychic clarity unmatched by any mechanically-engineered human mirror. The mask of the armor is split down the middle by a ridge, and on the left side it is a mirror while on the right, the perfect dark mask. No hint of the face beneath the mask is seen.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The armor is much more thin than human power armor, but lyke power armor is cybernetically integrated into the user’s neural system- although unlyke power armor, the lynk goes beyond mere cybernetic enhancement but indeed fuses with the user’s very soul. The armor is impossibly smooth and lack’s the seams and plates found in more primitive armor’s, instead seeming to be made entirely of one piece of glass, crystal, rock, metal, or whatever else might make up the plate.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weapons

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Accelerator bow

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Accelerator bows are bows which use magnetic impulses to accelerate the arrows they fire to a fraction of the speed of light, the same principles which the tau railgun relies upon. The arrows are made from solid metal and tipped in a sheen of blinding plasma, making them immensely powerful and capable of taking out heavy infantry and light vehicles with ease, and even capable of dealing severe damage to medium vehicles. They do however require a high level of skill to use correctly, and do not fire at nearly the same rate as gun’s do.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Helix rifle

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Helix rifles are short-medium ranged plasma rifles so called because of their distinctive barrel, which is made up of a helix-shaped coil of magnetic rails designed to accelerate the plasma at an immense rate. The rifle’s use external powercells, energy dispersion, and trigger mechanism’s, freeing up a much larger amount of the weapon to be used on power, accuracy, and adaptability. The weapons defining characteristic is its ability to accurately provide immense firepower over a decent range. The rifle channels a burst of plasma between magnetic coils at immense speeds, resulting in a weapon capable of dealing immense damage accurately up to a certain range. However, if the weapon is used at longer ranges, the plasma disperses before it reaches its target, vastly decreasing weapon effectiveness. The rifle has three barrel settings which determine how tightly the barrel is set; Focused, which fires a thin beam of energy at the furthest possible distance and accuracy capable of slicing through armor. Medium, which fires almost as far and blasts through a much larger area but is somewhat lacking in accuracy and raw staying power. Blast, which flings large amounts of low-energy plasma in a flash of energy which can incinerate several unarmored enemies at once, but is virtually useless against heavy infantry or armored vehicles. Helix Rifles additionally can cycle their energy in three different ways; Creating heavily ionized bits of matter which create massive electromagnetic energy bursts on impact, thermally-induced plasma which possesses the heat of a small star, or heavily irradiated medium-energy plasma.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flechet rifles

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flechet rifles use a pair of magnetic rail’s to fling thin, long, razor-edged projectiles at long distance. These projectiles are generally made from extremely hard substances to allow them to easily penetrate through armor and flesh. The weapon is extremely long ranged, as the projectiles are launched with more than enough force to carry them a great distance and slice through the air with virtually no resistance. As such, Flechet Rifles are used for distance combat and sniping, being both nearly silent and incredibly distanced.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Photon Weapons

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Photon Weapons accelerate blasts of highly radioactive photons down long crystalline barrels. These blasts the ability to sear through armor lyke normal laser weaponry, but instead ionize and electrocute matter that they impact. Repeated impacts or high-power impacts wyl leave nothing but a pile of heavily ionized ashes.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Disintegrator

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Disintegrator is a strange, short-ranged weapon which fires bursts of highly unstable and energized plasma. Relying on processes not firmly understood by the imperium, the Disintegrator appears to be composed of a reactor core, an outlet with an opening into the photonic battery which powers it, and two flat metal (rather than crystalline) pieces. When operated, the metal slabs smash into eachother with an earshattering clang, and release a wave of extremely high energy plasma and photons. While short-ranged, these bursts of energy can blast through most defences, leaving nothing but a trial of sparking and electrified ashes in their wake.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:32px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Individuals

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Daelyx Auphydas

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Wargear

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Starcatcher

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The gauntlet Starcatcher is a master-crafted, complex cybernetic device worn on the right hand. Visually resembling a claw with seven talons- One for each finger and thumb, and a seventh purely robotic talon-finger protruding from below the four fingers. Starcatcher is fed directly by the Dragonscale armor that Daelyx wears, thus freeing up room for the complex electronic systems contained within it. In the palm of the device is a small funnel with a strange light behind it. Starcatcher can spout clouds of plasma as a flamethrower-type weapon, unleash bursts of thermal energy which disorient and in some cases injure and kill enemies at short range, and also a unique ability for which the device is named. Starcatcher can absorb energy from its surroundings, redirecting it to other parts of the armor. Besides providing extra charge, this ability has many subtle uses if used properly- It can even ‘catch’ plasma or lasers and render them inneffective by absorbing all of their power. This has limits, of course, as the device can only absorb so much energy before overloading. Besides these functions, the strength of the claw itself can be used as a melee weapon, and if Daelyx does not intend to wield another weapon with the hand which he holds Starcatcher with, an optional set of full-length claws can be attached to the knuckles, similar in both appearance and function to Lightning Claws. When these claws are worn, another set of claws unattached to such a device is simply held in the left hand.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lifefang and Spiritfang

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lifefang and Spiritfang are twin falchions, one held in each hand, created from microcrystalline Rhodantin. Edged in plasma and covered in psychic runes, the weapons each carry a crystal in their hilt. Through this crystal they are lynked to eachother and to their wielder, and used together unleash a deadly flurry of blades aided by untold psychic devastation.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Salamanisku

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Salamanisku (Thunderstrike) is Daelyx’s accelerator bow, crafted from black crystal. Unlyke other accelerator bows which are typically some three feet tall and smoothly crafted, Salamanisku is a five-foot tall recurve bow scaled in Rhodantin shards.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Darkpiercer

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Darkpiercer is Daelyx’s Helix rifle. While exceptionally well made and slightly smaller than a normal helix rifle, other than this it is a rather standard weapon.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dragonscale

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Daelyx’s Dragonscale armor is his personalized varient of the Shadowscale armor, and was handcrafted by himself. Made from Rhodantin and covered in runes of warding and protection, the Dragonscale armor protects equally against physical and psychic assault- and it protects well, giving some of the best protection possible of any armor while hardly even affecting Daelyx’s capcity for agility and speed at all.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Alpharius

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Wargear

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Telvarus Reactor

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Telvarus Reactor is a backpack-shaped device capable of a number of different functions. Able to open up small warp tunnels, control the flow of energy, supply power to devices or leech energy from them, or even act as a short-distance rocket pack, it is a versatile piece of equipment which provides Alpharius with a wide array of tactical options

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Helix Rifle

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Custom-made dual power axes

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Shadowscale armor

 

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dyrxaend vryx Celthios

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Wargear

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phyrakumo Auphydas

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Wargear

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Celvariu

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Wargear

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Eclipseplate

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Solarsteel darkblade

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Darksteel solarblade

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Solarus repeater

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Telvaeri

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Wargear

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Spectrescale

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Spectrescale is Telvaeri’s personal scale armor. Made from iridescent frictionless crystal shards, it is considerably lighter than normal Dragonscale armor, allowing Telvaeri to move silently while still providing him with excellent protection. The armor reflects light in such a way that, when Telvaeri ‘ghosts’, the colors of the armor seem to fade into the darkness around them, while simultaneously and paradoxically glinting with an unearthly light.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Whisper

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">the simply named ‘Whisper’ is Telvaeri’s personal Flechet Rifle. Precisely designed to incredibly exacting specifications, each shot from the weapon is more than capable of felling the most mighty of mortal foes, if the right spot is hit.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sliver

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Named ‘Sliver’ by Telvaeri, this iridescent and slender blade is capable of killing without making a sound. Its design is strange, bearing little resemblance to any known weapons- a strangely elongated straight blade with a finely-tuned cutting edge. its origins are a mystery, and nobody but Telvaeri knows where the weapon came from or from what strange materials it was made from.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:32px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Other

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Phoenix

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">It is a closely guarded secret as to what the Phoenix actually is. Rumors abound; That they are actually daemons somehow controlled by the eldar, that they are genetically engineered creatures bred for war, or that they were some form of legendary creature left over from the lost years of the eldar’s greatest dae’s. No matter what the truth is, a few of the creatures are in the possession of the forces of Cyril Aldyrax. Possessing powerful psychic abilities and alit with a deadly flame constantly, the Phoenix stands some 7 feet tall, a massive yet graceful bird with razor-sharp talons and wreathed in fire. Specialized equipment allows a few Aldyraxian soldiers to ride them without suffering fire damage, although the specialized armor required to handle such a primal creature is difficult to manufacture and expensive, even for the technologically advanced eldar.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Wyvern

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The winged reptillian Wyverns are graceful, strong fliers, armed with two batlyke wings and two razor-sharp claws, along with a long tail ending in a bladed scythe. Their main weapon, however, is their ability to breath psychic fire. The creature is covered in gleaming metallic scales and possesses a lithe, graceful form. It is usually around ten feet long, and is strong enough to carry a rider on its back.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rhodantin

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">an impossibly strong and hard crystal, Rhodantin is one of the rarest substances in existence. Found in only very small amounts on very few planets, it is only by chance- or fate- that the Aldyraxian’s were able to find any at all. It took years for the Cyro-Aldyraxians to develop technology which allowed them to form the Rhodantin into usable shapes, and it is basically unusable to technologically inferior races such as mankind or orks.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:Righteous;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vaskyl

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The most common crystal used by Cyro-Aldyraxian forces, Vaskyl is as adaptable as it is strong. With small impurities, the crystal can take on vastly different properties, allowing it to act as anything from a laser focusing crystal to a solid energy-proof barrier. Relatively common, although difficult to use. <span style="font-size:16px;font-family:'CrimsonText';color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">