Board Thread:Warhammer 40k Video Games/@comment-5607736-20130213164912/@comment-74.128.152.190-20131214011000

I'm thinking a Fallout/Fable/Ghost Recon/Mass Effect style game to start:

You pick your Chapter, perhaps even an lesser known/understood chapter such as the Novamarines, and you start as an initiate/scout marine. You are given predetermined missions (as you're only a scout) until such time as you are elevated to full battle-brother.

After becoming a full Battle-Brother you are then given options.

Standard missions (each of which varies based on what's going on around your Chapter of choice). During standard missions you have the option to get familiar with a variety of weaponry. Follow the standard missions long enough and you can then select what type of squad you are assigned to (tactical, deveastator or assault). Following that path closely earns you greater rank and responsibility. Once elevated to the rank of SERGEANT (or the Chapter equivalent) you then get into the Ghost Recon style of play by commanding your squad. Based on your tactical decision making you can continue to rise through rank structure with the end goal of becoming a Company Commander of your Chapter at which point you can select different theaters of operation (based on the Chapter Masters orders) and develop your plan with a company of Space Marines.

Specialized Missions (will vary open based on decision making done during standard mission but are only available for a limited time). These missions will allow you to make choices to ultimately become a specialised class of Space Marine such as an Apothecary, Librarian or Techmarine. Should you opt for one of these assignments your Standard missions then change to fit your new role. In the case of becoming a Librarian you'd progress in rank based on your mastery of one or more psyker styles (do you choose and master 1 path or select a few from all areas of warp powers?). Opportunities to perform psychic interrogations or close (or open) warp rifts become available. Techmarines get to fiddle with the weaponry and vehicles within the armory (Do you increase the power output of plasma weapons and risk them overheating?).

Unique/Random Encounters (which will occur at specified times as part of the plot or upon meeting certain criteria). Do you tend to get a lot of headshots on Orks and Tyranids? An option opens up for you to be seconded to a Deathwatch Kill team with which you can acquire arms/munitions/skills that your Chapter wouldn't normally have. That boost in ability can grease the wheels towards promotion when you're returned to your Chapter. Especially, violent against heretics and death cults? The chamber militant of the Adepta Sororitas (Sisters of Battle) may request your squads assistance for some Holy Purges in the name of the God-Emporer. Ultimate Heroics? Did you choose to sacrifice yourself to save your squadmates or ensure the enemy dies? Not to worry if you're well known within your Chapter. Make a life and death decision in which you don't "survive" ... Be revived as a DREADNAUGHT! Heresy? Destroy the tainted weapon or use it against the forces of Chaos? Some decisions shouldn't be made lightly as the path to corruption is riddled with good intentions. Stray a little and you may be forced on a mission or 2 of penance. Stray far enough from the path of righteousness and you'll be forced to run... right into the arms of the traitor legions. Do you seek to become the next Warmaster of Chaos, a Demon Prince? Do you become a Chaos Sorcerer or a member of the Dark Mechanicum?