Board Thread:Warhammer 40k Video Games/@comment-24045526-20131013064751/@comment-25451195-20160426164636

the only real chance of this game working would be like the Gaunt's Ghost's novels, fighting rebels or traitor guards....

why?

In Fluff, a single space marine armed with a bolter (either loyal or chaos) will mow down many guardsmen (as a modern day guardsmen, our current weaponry mows each other down) now imagine a 9 foot tall death machine armed with a hand held Mk-19.... if I am not in cover a standard bolt round will cripple me if I am lucky to not die.. even a non exploding 75 cartridge will likely cave my chest in (AND that is with Sapi plates)

Tau in fluff always have markerlighters supporting them... and my las gun (or my M16A4) will have a rough time getting through that 4+ save... so say bye bye to my fire team and/or squad.

Necrons.... yeah, they shrug off bolter rounds, minus planting a brick of c-4 on them, that is not going to go well for me (and anti tank grenades are not exactly a thing in modern warfare)

Nids... the shoot more then us, and the melee ones will close and get us.

Orks... our losses would quickly mount, making an individual's survival very small (that old IG novel about a guardsman on a planet forgotten by the administration comes to mind)

elder... they bring everything to the show, very quickly would get smoked off the map.

so the individual guards man vs anything not guardsman... just not likely.... Now, you could make a game that recreates major battles, and you would die and respawn as a different individual (think side missions in BO2)

that I would play,