Board Thread:Warhammer 40k Roleplay/@comment-7974155-20140326055119/@comment-24821739-20140418044403

Also, in a direct Game Master RP this rule should be enacted.

OVERPOWERDNESS: If someone wants to use OP characters it MUST be authorized by the GM, who will then accept/deny/change the use of the mentioned abilities. (With imput from the player, try to find a compromise. DO NOT tell others how to play their characters, that's a fight no one wants.)

If the GM finds that the RP is becoming unfair because of said character, the GM will:

1): Will warn the player about the problem being caused by it.

2): Notify the ability/character needs to be changed for the good of story progression.

However, if it continues to be a problem, the GM is allowed to:

1): Remove the ability for one that is less OP and more player friendly. (The character's owner will be notified, and their thoughts taken into consideration of different abilities.)

'''REMEMBER: This sounds very OP in and of itself, however the GM is essentially the ultimate being in the universe you are playing. It's their story to tell, you are just there to alter it. GM's create the world/universe/sector you are playing in, they make a few storylines for you to follow. A few personalized aformentioned "Hooks". Then they let your characters do what they do best, make changes. The GM then has to alter the story accordingly. Keeping as many players happy as possible, while never just "giving" the players anything. A good GM makes players work for their advanced abilities/equipment/legendary items. Nothing should just be handed out.'''