Board Thread:Warhammer 40k Video Games/@comment-5574937-20130429004713/@comment-8881468-20130430032939

Yeah the loadout modification  can work, you could also add effects with a rock paper scissors system for armor of units and weapon type. Same goes for size of ammunition clips/availability of ammunition.

As for balancing out: if we talk multiplayer servers and your Imp Guard vs Space Marines as example, you would need a certain amount of players to begin with, having the balance and "forced" roles in the team aka somebody really going for the heavy weapons specialists for the imps and so on. Using the stadard Template of what, 30 guardsmen + turrets and so on vs a 10 men squad of marines

Question is always: do you add vehicles or not (in case of tau, what battlesuits are considered vehicles (riptide being so much larger and boadsides basiccally just being highly mobile  "tanks")

Also I would limit soem aspects of the races f.e. Imperial Guard is more of a Horde thingie same for Boyz, Eldar Guardians and so on, aka: only allow specialist units in the field with skills. f.e. imperial guard  snipers, comissars and/or armored units