Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-211.26.90.118-20130802101120

Kristoffer2510 wrote: Well i don't see where this is going anymore..

No point in arguing when you even have to be shown my "baseless" statements so i can support my facts.. like if i have to teach you about the Imperial Guard and their men/regiments when you can just read about everything and not just the Imperial Guard section of the Wiki. Good atleast you read about the Death Korps and their grenadiers and took some parts of the other regiments to support your "statements" which still are wrong and "ludicrouse" as some people think, and i am one of them.

You just keep on stating the obviouse in the Imperial Guard in each "statement" you make like many people know about them sending their men in the thousands in to die etc, etc, etc.

"And ohhh so weak they are they all are that ohhh they just die nothing more so weaaak.. Space Marines.. Space Marines, Space Marines Better traning better traning better training, guardsmen can't do shit rather play as a sppppaaacccceeeee marrriiiinnnneeee! orrrrrrr ANnnythinnngg ellssseee causeee they are so weeaaaakkk the guuuuaaarrrddd is, CANON FODDER, play as Space Marine!".

Just to quote you.. to show you how i see your "statements".. well obviously you are one of those ignorant Space Marine fanwhores.. who sees right through the IG..

"Hey let's come up with ideas of an Imperial Guard with game with a story and missions that follows the lore and bases of other characters like Commissars, Chenkov, Straken, Sly Marbo and make a game out of one such character as a leader". And then you come and and say they are so limited and weak and everything wrong about them. The obiviouse if you are stating the capabilities of a non geneticly enhanced super soldier. So yes.

The thing that will make them so much more fun to play as a rather weak leader with the capabilities of killing hundreds of cultists with their men, is the feeling you have let's say for example if you can take no more then 2,3-4 bullets or something bigger that have the possiblities to vapirise you, it makes you feel so much more brave and "epic" if you run straight at them and engage them in melee or close firefight.

Rather as a Space marine, like if we are going realistic here as i did up there with the leader, is that there would be fun but you still would not even have the close of the feeling of glory and sacrifice for the Emperor as a Space Marine even tho you will be close to dying in allot of cinematics and gameplay cutscenes. Like one Wiki contributor said "Sure they have cardboard armor and flashlights, but the things that some of them do is far more badass then a Spacemarine".

To me, a big Imperial Guard fan, who would do anything to see more for Regiments who deserves it, like the Vostroyans. It would be incredible and awesome to see how one character can have so much to it and how he/you would be the one making the difference to both the mens fighting and the how hes survival and guidance of the men will make a "little" victory for the Campaign of the world.

What you seem to have been ignoring in the lores and fluff is how other people continue to make ones of legendary proportions of guardsmen and as he said "We have given examples of Spacemarines being killed by a pointy stick, and we have cases of a single IG flashlights vapourising boulders". And in a Gaunt's Ghost book there have been "flashlights" that have been overcharged and killed a dreadnought.. so realy consistency is everywhere.


 * continuing* Higher ranking officers carelessly, before moving on giving you battlefield promotions and making him/you prepare for how to lead hes/your troops once more into the fray.

It would not be braking the fluff, cause this is how ones survival will go more into detail and for one to see something that have never been described in much detail in the fluff and not like the ones like Colonel 'Iron Hand' Straken which also deserves more background and lore who survives over hundred patching ups.

You would see how one guardsmen will be ranking up to Colonel over an campaign where he will be going through allot of pain and agony seeing hes men dying one after one while still having the focus of him being that hard ass leader who take care of his men to keep on fighting. And the impact would be huge and kind of legendary to see and do the of how they, the platoon broke through the enemy lines in the and killed of the artillery crews and made it possible for the rest of the army on the busy killing fields to push forward. Seeing one of your own known men in the campaign which will have amazing fighting capabilities throught the story showing courage and sacrifice, being corrupted by Chaos to then having you killing him. Being the one still holding on after almost losing your Uncle in the fight. You also have to think of how the map the terrain in the campaign and as how the survival of a guardsman in a campaign can be. Getting to kind of knowing the rest of the platoon team that follows you like the medic, vox caster, banner bearer and others.

And to make you see more of the consistency there is in 40k and its games.

"go look at Spacemarine, who knew a single Ultrasmurf could solo an entire Ork WAAAAAGH and an entire Chaos Warband equipped with a demon prince all by himself. Did it broke a little bit of fluff? Yes it did. But did anybody b*tch and moan about status quote plot armor? No, because who cares about serious fluff change so long as the campaign is fun".

If you don't understand now, then i give up and so you should too Neithan. You have been denying basic fluff and the some of the bigger/smaller and more detailed picture of Imperial Guard and its individuals which have made a difference and misunderstood the Imperial Guard as a whole, no need to quote you. Just read again what you wrote up there. ROFL, oh how the irony if Neithan was actually an IG player. XD