Grey Knights Interceptor Squad

A Grey Knights Interceptor Squad is a formation of specialised warriors that are unique to the Grey Knights Space Marine Chapter. Interceptor Squads carry personal teleporters- backpacksized devices that allow the squad to teleport site-to-site, without the massive arrays of machinery employed by conventional devices. Grey Knights equipped with personal teleporters can react to battlefield circumstances on the fly and cover huge straight-line distances by 'shunting' themselves through Warp space. Of all the warriors in service to the Imperium, only Grey Knights could hope to utilise such technology.

Role
The Grey Knights are as varied as any of the Imperium’s Space Marine Chapters and include in their numbers specialised warriors to deal with the myriad of combat situations. Many of these, such as Techmarines and Librarians, are organised and trained in much the same way as they would be in other Chapters, following the ancient guidelines and traditions laid out in the Codex Astartes. Others are unique to the Grey Knights and only found within their ranks, such as the Grey Knights Strike Squad, which is specially trained and equipped for a task specific to the Grey Knights' eternal war against the Daemonic. While most Adeptus Astartes fight in wars, launch raids, and engage in other traditional military actions, the Grey Knight Chapter is specialized in responding to daemonic threats with only a moment’s notice, ready for battle, and ending the threat quickly before it can damn entire planets.

When rapid response is required, they may be equipped with personal teleporters and assigned to an Interceptor Squad. On the rare occasions a Justicar has tasked a single Grey Knight, clad in Power Armour, to accompany an Inquisitor or one of the Deathwatch's Kill-teams, the Justicar has always chosen a Grey Knight Strike Squad Marine, and never a Purifier or a Purgation Squad Marine. Grey Knights serving as part of an Interceptor Squad are equipped with personal teleporters that allow them to translocate from one place to another without any need for a dedicated teleportarium. These back-pack sized devices that allow the squad to teleport site-to-site, without the massive arrays of machinery employed by conventional devices. Grey Knights equipped with personal teleporters can react to battlefield circumstances on the fly and cover huge straight-line distances by 'shunting' themselves through Warp space. Of all the warriors in service to the Imperium, only Grey Knights could hope to utilise such technology. The wearer must possess great fortitude of mind and body to traverse Warp space without the protection of a Geller field. Worse, he must do so without the added protections of Terminator armour. Such wargear is too bulky for the limitations of the personal teleporter, which is why Interceptor Squads must, first and foremost, look to their own sorceries to act as defence against the untold and endless dangers of the Warp. This device was once used by Justicar Maligante to teleport from a planet’s surface to its moon in pursuit of the Daemon Prince Hazashe, an act of psychic and technical proficiency that few others could hope to duplicate. The potential is none-the-less staggering, in the hands of a Grey Knight Space Marine to make rapid surgical attacks at enemy positions.

Wargear

 * Aegis Power Armour
 * Personal Teleporter (Interceptor Squad Only)
 * Wrist-mounted Storm Bolter
 * Nemesis Force Sword
 * Frag Grenades and Krak Grenades
 * Psyk-Out Grenades
 * Liber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a Ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.

Psychic Powers

 * Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone -- given blade or warhammer there is little limit to what they can slay.
 * Warp Quake - The Grey Knights cause a tremor on the border between the Warp and real space, throwing teleport beams off course, silencing marker beacons and destabilising landing thrusters.