Board Thread:Warhammer 40k Roleplay/@comment-28917471-20140616131537

Hi guys! I was just sitting around and thinking, how could I make an RP that will be more fun and realistic? And then it hit me! Why won't some players just form one faction, and control it in their on way. Think about it, 5 people take control of a Space marine company,( just not the 1st or the 10th companies, the 1st May be OP and the 10th just consists of the Chapter's scouts neophytes). One will take the roll of the Captain(he will be the leader of the marines), while others will take such rolls as Librarian, Chapilan, Apothecary, Techmarine, company's Champion and so on(even though there is no more other significant rolls to take).

They will have to work together in order to achieve victory. Each and everyone one of them may do the work like they see it fit(if the Captain won't have any issues with it). One of the players may disagree with the Captain, and suggest his way of warfare, and so on... The team will depend on everyone's decisions and team-work so that they will prevail.

The same thing can be done with other races and factions. You just need to find the main leader and his second-in-command, and divide those rolls between each other. He who thinks he should be the leader must apply first, or be selected by the others.

Here is the hard part, the team has to do everything together, that includes choosing who they play as. Though I am more then sure that the first ones will pick the space marines, but the problems doesn't end here. The team must choose the chapter that they will play as, that may seems hard, but I suggest that the team should pick some Codex-Astartes compliant chapter(a.k.a Ultramarines or one of their successor). Also they would have to know the chapter: their combat doctrine, chapter's beliefs, Chapter's organisation and so on...

The other team will have to choose an opposing Force(Xenos or Forces of Chaos). And see which of the Factions should they put against the Defenders. The same mechanism works with the opposing side, but at the same time it depends with what faction will they play. The opposing side may have more freedom of choice than that who fight for the Imperium. If the other team will take the roll of Chaos Space Marine Warband, then one of them will have to take the roll of Chaos Lord, the others will take the rolls of Sorcerer, Chaos Champion, Warpsmith or some other roll.

So in other words, players  will work together as an organisation, and not as a separating Forces or allies.

If you think that this is a good idea, then let me know. With a reasonable amount of players, we may be able to bring this RP to Life =) 