Planets of Warhammer 40,000

This page presents an incomplete list of the more notable planets in the Warhammer 40,000 universe. No full list could ever be compiled because the Imperium of Man consists of over one million inhabited worlds, with many other habitable planets also populated by various intelligent xenos species like the Eldar, Tau and the Orks.

Types of Planets
The Imperium of Man is home to over one million human-settled planets scattered across over 100,000 light years of space in the Milky Way Galaxy. Most of these worlds were settled by humans many millennia before the Great Crusade of the late 30th and early 31st Millenniums reunited the human colony planets of the galaxy beneath the rulership of the Emperor of Mankind, though thousands more have been settled in the ten millennia since by Imperial colonists. The Adeptus Administratum of the Imperium generally classifies all planets in the galaxy according to several different criteria to produce a standard classification system that makes it simple to assign the proper tithe grade for the amounts of economic resources or recruits for the Imperial Guard that will be drawn from the world for wider Imperial use, if any.

Accatran
This Forge World is the homeworld of the Adeptus Mechanicus' Legio Destructor Titan Legion, also known as the Beasts of Steel. The planet is located in the Ultima Segmentum.

Aerius
A hive world of great importance to the Imperium, it suffered a devastating plague when the Balestar, a comet appearing every two thousand years, returned. The plague was connected with the enigmatic Black Pyramid, an impenetrable Eldar structure which was built, unknown to the local human population, to restrain a Greater Daemon of Nurgle called Botchulaz.

Adrantis V
Adrantis V was a human-settled, extremely technologically advanced planet which had been separated from the Imperium of Man for over five thousand years. It was conquered by Lord Commander Solar Macharius during the Macharian Crusade in the Segmentum Pacificus. The planet's population were technologically very advanced, and when Macharius arrived he said that they had 'turned to the dark certainties of science, and created many new and wondrous machines.' Even so, Macharius still had to conquer it. He was held at bay for two years until the planet finally succumbed to a redirected comet. 'Of its secrets, nothing now remains' were the last words of Macharius on the subject.

Agripinaa
Agripinaa is an Imperial Hive World where virtually the entire surface of the planet is covered with industrialized infrastructure, piplines, factories, mines, refineries, processing plants, and manufactorum cathedrals. Like most other planets in its sector, this world primarily provides materials for the Cadian front and its industrial heartland is soley engaged in the production of ammunition. Its hives are sealed due to a toxic atmosphere from pollution. Agripinaa is located in the Agripinaa Sector of the Ultima Segmentum near the Eye of Terror and was involved in the fighting of the 13th Black Crusade. Agripinaa did not weather an assault by the Forces of Chaos during that campaign well and much of her industrial heartland was laid ruin.

Anark Zeta
Anark Zeta is a feral world that is one source of the Abhuman troops known as Ogryn for the Imperial Guard. The world is very cold and has extremely high gravity, hence the development of the Ogryn population. The surface of Anark Zeta is barren with no known cities. The only inhabitants of this frigid world are the large Abhumans know as the Ogryn. The Ogryn live in nomadic hunter-gatherer tribes but when the Imperial Guard needs new Ogryn troops, Guard recruiters come to Anark Zeta to promise the dim-witted Ogryns all that they can eat if they will serve the Imperium as its powerful shock troopers.

Angelis
Angelis, also known to its Ork population as Gorkamorca, was being surveyed by the Imperial vessel Eternal Vigilance in 344–345.M35 when an Ork-inhabited Space Hulk crashed into it, creating a massive canyon dubbed "Da Skid" by the Orks, and irradiating the landscape of the surrounding area, including the base station of the Imperial survey team who had been investigating the planet's complex of pyramid structures, and attempting to determine the reason for the apparent lack of any living organisms on the world, right down to the cellular level. This lack of a biosphere suggested that the world's biosphere had been eradicated by artificial means. The surviving Orks set about building a new starship to leave the planet and rejoin their WAAAGH!. Unfortunately for the Orks, rivalries broke out over which Ork God the ship resembled, and the construction process slowed dramatically as the two different Greenskin religious factions fought for resources and territory. The vessel was eventually destroyed in the fighting. After the destruction of the great ship, both sides decided to band together and name the vessel Gorkamorka, meaning that it could look like either of the Ork Gods, Gork and Mork. As Orks have a limited vocabulary, this also became the new Greenskin name for the planet.

Armageddon
Armageddon is a Hive World of the Armageddon Sector in the Segmentum Solar that has been repeatedly invaded by the Orks, where the outdoors are nothing but huge wastelands so polluted and hostile they can kill a man in a day. Due to this, all infantry serving on the surface of Armageddon always wear gas masks, trench coats and rebreather units whenever outside. Additionally, this causes its famed Steel Legion regiments to field large numbers of mechanized infantry borne by Chimera IFVs, of which Armageddon is also famed for producing.

True to its name, Armageddon has been the site of three massive wars in the history of the Imperium during the 41st Millennium. The First War for Armageddon was an invasion by the Chaos forces of the Daemon Primarch Angron of the World Eaters and most recently a pair of invasions during the Second War for Armageddon and the Third War for Armageddon by the Ork Warlord Ghazghkull Mag Uruk Thraka. As a result, the people of Armageddon are a tough lot, and its armies experienced in fighting the Orks. Armageddon is a Mecca of sorts to all Orks in the region, who refer to the planet as 'Armour-get-em'. As such, Orks are constantly pouring into the system to join the ongoing battle. Orks 'native' to Armageddon are considerably tougher than normal Orks; Orks thrive in combat situations, becoming stronger, tougher and more aggressive with each generation to match and eventually best their opposition.

Artemis
Artemis was an Imperial world that came under heavy attack by the Forces of Chaos, including their own warped Traitor Titans. Artemis was also the site of a massive Warp rift, which spawned a daemon so huge it was literally several dozen times larger than even an Emperor-class Titan.

Arthas-Moloch
A Dead World discovered by O'Shovah, where he found the Dawn Blade; the Tau call it an "Artifact World."

Attila
Attila is a Feudal World of the Imperium of Man that maintains a late Iron Age civilisation and almost no advanced Imperial technology. This barbaric world is also the homeworld of the famed Rough Riders of Attila Mounted Regiments of the Imperial Guard.

Baal
Baal is the nominal homeworld of the Blood Angels Chapter of the Adeptus Astartes. Baal itself is a dry, dusty and largely uninhabitable desert world, but its two moons, Baal Prime and Baal Secundus support notable human settlements and were once "paradises for mortal men." Little is known about the past histories of these two settled moons, but at some time in the past (probably during the Age of Strife) a cataclysmic conflict arose and led to the widespread use of weapons of mass destruction, destroying the once verdant ecosystems of both satellites and contaminating their biospheres with radioactive fallout, chemical pollution and biological agents. The indigenous peoples of Baal Prime and Baal Secundus suffered greatly at this time and gradually became degenerate, mutated and sickly, the survivors banding together into semi-nomadic tribes of barbarians. These tribespeople appear to have maintained some technology as mention is made of rad-counters, rad-suits (self-evidently advanced technological equipment to protect from the effects of radiation), vehicular transport and advanced weaponry. Many tribes turned to cannibalism and became even further corrupted by the toxins endemic to their environment, but at least one tribe maintained a noble and enlightened outlook; known as the 'Ones of Pure Blood', often contracted simply to 'The Blood'. It was The Blood who encountered the infant Primarch Sanguinius when he came to rest on Baal Secundus, and they adopted him as one of their own. The tribespeople were astonished at the young Primarch's rate of growth, constitution and strength, and he soon became a hero among them, on at least one occasion defending The Blood against an attack by another, mutant tribe, and killing many of them. It was in this capacity that he was discovered by the Emperor during the Great Crusade. Sanguinius instantly recognised the master of mankind and swore fealty to him, taking command of the Blood Angels legion created from his own genes. The Legion made Baal Secundus its home and base of operations as it has been ever since. Baal Secundus is the site of the Blood Angels' fortress-monastery, about which little is known.

Badlanding
The arid and isolated world of Badlanding was discovered in the Loki Sector of the galaxy, to the galactic southeast of Terra in the Segmentum Tempestus. It was originally colonised during an unknown period, most likely before the Age of Strife. It was rediscovered by Rogue Trader Uzieth Pallandaro in 238.M34. Imperial colonial settlements were first established on the arid world shortly thereafter. Despite its harsh environment, Badlanding eventually became an Agri-World that exported water filtration and extraction mechanisms, respirators, anti-static footwear, machinery parts and sodium chloride throughout the sector. In mid-989.M41, the Ork Warlord Snagrod the Arch-Arsonist of Charadon united the warring Ork factions bordering the Loki Sector, and launched the largest WAAAGH! the Peryton 163 Cluster had seen in almost a millennium, attacking the isolated Imperial colony of Badlanding. The Imperial defenders of Badlanding were utterly unprepared for the invasion, and within days the only major strongpoint of resistance was the capital city of Krugerport, where the remnants of the 18th Mordian, 24th Lammas and 49th Boros Imperial Guard regiments, commanded by Commissar Alhaus Baldur, put up a bold, but ultimately doomed, defence. Confident that he had the world in his grasp, Snagrod put out incessant, ranting Vox broadcasts, boasting that his next conquest would be Rynn's World, which lay only a few weeks Warp travel from Badlanding. Crimson Fists' Chapter Master Pedro Kantor responded immediately, despatching the 4th Company under Captain Drakken to Badlanding to stall the Ork WAAAGH! and determine its strength. The Battle of Krugerport was a tragic defeat for the Crimson Fists who found WAAAGH! Snagrod to be far larger and more aggressive than any could have predicted. Only a handful of Space Marines survived the battle, though those that escaped were able to bring invaluable intelligence back to Rynn`s World. Kantor ordered the immediate recall of those Crimson Fists companies fighting away from Rynn's World, mobilised the Planetary Defence Force, and prepared for the inevitable Greenskin invasion. In the ensuing conflict, the Crimson Fists would suffer the tragic loss of their fortress-monastery, and much of Rynn's World would take many decades to rebuild from the devastating Ork assault. The wider war would take many years to win, and many of the worlds of the Loki Sector captured by WAAAGH! Snagrod, including Badlanding, are still lost, remaining in Ork hands to this day.

Badab Primaris
Badab Primaris, officially listed within Imperial astrocartographic databases as Badab II, is a Dead World that was located in the Badab Sector of the Segmentum Ultima and that was once a thriving Hive World before the terrible conflict known as the Badab War scoured it of all life. In 718.M41, a failed coup attempt against Badab's ruling Dominar led to an abortive civil war, and the Astral Claws Space Marine Chapter stepped in and brutally crushed the conflict. Chapter Master Lufgt Huron personally took matters into his own hands and swiftly reimposed order. Assuming the mantle of Planetary Governor, Huron styled himself the "Tyrant of Badab," and laid claim to the inhabited worlds in proximity to the Badab System as his Chapter's feudal demesne. Huron then sent a request to the Adeptus Administratum that the Maelstrom Zone be allowed to stop providing its tithe of resources to the Imperium so that he could refocus those resources on the Maelstrom Warders' efforts to cleanse the Maelstrom of Renegades and Heretics. This request was denied and met instead with increased quota demands. Huron then unilaterally withheld Badab Primaris' planetary tithe to the Imperium and blocked the passage of Imperial trade through his realms. This was intended to protest the Imperium's failure to provide him and his Astartes allies with sufficient resources to police the Maelstrom. Refusing to carry out the Astral Claws' primary role as the defenders of the Imperial worlds within the Maelstrom Zone, the Tyrant diverted the industrial resources and manpower of the Badab Sector that he was no longer providing to the Imperium to directly supplement the Badab Sector's defences as well as to augment the Maelstrom Zone's fleet detachment and to better fortify the key worlds of the sector under his control. The Tyrant ordered the demolition of the ancient citadel of the ruling Dominars of Badab Primaris and instead erected the legendary "Palace of Thorns" to his own specifications and design.

The political conflict between the Administratum's right to claim the Imperial tithe and the ancient right of Adeptus Astartes Chapter Masters to defend the Imperium by any means necessary came to be known as the Badab Schism and would last for more than a century and a half. Ultimately, the schism would culminate in the internecine conflict known as the Badab War, a civil war fought between the Chapters of the Maelstrom Warders who sought to secede from the Imperium and those Loyalist Chapters that moved to maintain Imperial unity. After over a dozen years of brutal warfare in the Maelstrom Zone, the Loyalists' final assault on Badab Primaris commenced in early 913.M41 and resulted in the defeat of the Astral Claws. Lufgt Huron fell mortally wounded during the final assault on the Palace of Thorns when he and his elite bodyguard were attacked by a contingent of Star Phantoms Astartes, although his body was borne away by his closest followers and he would return to plague the Imperium once more as the piratical Chaos Lord Huron Blackheart. Taking matters into their own hands during the final assault, the savage Carcharodons Chapter sabotaged the ancient atomic and geo-thermal reactors which powered the hive cities of Badab Primaris and fed its planetary defence batteries with energy. The cascading destruction of the subterranean reactor cores deep beneath Badab's hives took its toll. Tectonic shocks and volcanic eruptions destroyed the surface of the planet, and the majority of the planet's population was exterminated by the blasts and the resulting radioactive fallout within only a few standard days.

Bakka Triumveron
Bakka Triumveron is a titanic gas giant far bigger than the Solar System's Jupiter. Bakka's outlying moons however are habitable, each one roughly the size of Terra and all of them heavily populated. These include Rogelin, Sanctuary, Half Hope and Grey Harbour. The Bakka system is one of the most populated in Segmentum Tempestus. Bakka is the Fleet Headquarters of Segmentum Tempestus. (The Horus Heresy: Battle for the Abyss, p. 183)

Belis Corona
Belis Corona is an Imperial Dead World located near the Eye of Terror, serving as the Segmentum Obscurus' primary Imperial Naval base. It has a vast conglomeration of orbital dockyards orbiting it, where entire sector battlefleets can be serviced. Munitions stockpiles are stored in armoured bunkers buried many kilometres below the planet's surface. Belis Corona was heavily involved in the battles of the 13th Black Crusade.

Bellerophon's Fall
Bellerophon's Fall, known simply as "The Fall" by its inhabitants, is a Dead World that is located in the Badab Sector of the Segmentum Ultima. Bellerophon's Fall was formerly an industrial processing world and a sub-colony of the Hive World of Cygnax in the same star system. An uprising of Imperial helots in the middle centuries of the 41st Millennium released toxic industrial waste into the planet's atmosphere, killing off much of the population and transforming this once humming hive of manufactorums into a dead world picked over by mutant scavengers and the descendants of the former slaves, many of them Abhumans. Bellerophon's Fall became the site for a major battle of the Badab War in 906.M41 between the Secessionist Mantis Warriors and the Loyalist Marines Errant Space Marine Chapters.

Besarife
Besarife is a planet in the furthest outreaches of the Segmentum Tempestus. It is slightly smaller than Terra, it shares a near-identical atmosphere. The planet is best characterized by its deep forests of exotic trees not seen anywhere else in the Segmentum. Besarife is tilted on its axis by a mere 3.5 degrees and has some seasonal weather patterns such as light hurricanes and snow storms. The northern and southern poles are extremely arid and host a low survivability rate. The planet was first explored after the Horus Heresy ended by Space Marines of the surviving Legions. After the chapter of the Hymn Knights was born, it took residents on the sparsely populated planet and began building their defences.

Beta Anphelion IV
Beta Anphelion IV is the second moon of the fourth planet in the Anphelion System. It was the focus for Forge World's fourth major work, Imperial Armour Volume 4: The Anphelion Project which described the investigation by an Ordo Xenos Inquisitor of a secret project related to the Tyranids in the year 850.M41.

Betalis III
Betalis III, known as Bethalmae in the Eldar Lexicon, is designated as both an Ice World and a Mining World of the Imperium of Man. It is located in the binary Betalis System of the Talis Munus Sector of the Segmentum Solar, being one of the two inhabitable planets orbiting the twin Betalis stars. The primary star is a central massive Blue Giant, at least twenty times larger than Sol and a million times more luminous. This star expels enormous amounts of stellar matter into the void surrounding it, which renders all but the outermost worlds unsuitable for human settlement due to the high levels of ionising radiation they are afflicted with. This ejection of stellar matter is also the reason that a miniature local nebula is present in the star system.

Betalis III was the site of the Betalis III Campaign fought in 894.M41 between the forces of the Imperium defending the system and the Eldar of Craftworld Mymeara who sought to recover the armour of the ancient Phoenix Lord Iryllith, the founder of the Shadow Spectre Aspect Warriors. An alliance of Eldar forces from the Craftworlds of Mymeara and Alaitoc, as well as Eldar Corsairs from the Void Dragons, Sky Raiders, and Sunblitz Brotherhood, descended on the frigid world to recover their beloved Phoenix Lord's armour before it was discovered and defiled by the human miners present on Betalis III. In this way, the Mymearans hoped that Irillyth might be restored to fight once more for his people, since his spirit would have remained intact within his armour's Spirit Stone. Betalis III was reinforced by Imperial Guard regiments drawn from the Cadian Shock Troops and the Elysian Drop Troops as well as Titans from the Legio Gryphonicus and Space Wolves Space Marines. After the Imperial forces fought the Eldar to a bloody standstill, the mysterious xenos vanished as quickly as they had arrived, presumably after they had recovered Irillyth.

Black Reach
Black Reach is the Imperial Hive World in the Ultima Segmentum fought over by the Ultramarines 2nd Company under Captain Cato Sicarius and the Goff Clan Orks under the Warlord Zanzag following the invasion of Black Reach in 855.M41 by WAAAGH! Zanzag. As an Imperial Hive World, Black Reach's massive hive cities are home to billions of Imperial citizens. Much of the planet's population was slain during WAAAGH! Zanzag, and the northern continent of the world was completely ruined by the intensity of the fighting. After the defeat of Zanzag by the Imperial forces, Black Reach's inhabitants still had to take back the rest of their world from the pockets of surviving Greenskins.

Brontissa
A planet that was invaded by the Tyranids. Imperius Dictatio had in its past joined the fray and participated in eight straight days of intense fighting. On the ninth, all Imperial forces were pulled out into space, and the planet virus bombed.

Cadia
Cadia is a Fortress world which guards the entrance to the Eye of Terror. Cadia has endured many attacks from the Forces of Chaos and the Chaos Traitor Legions and several Black Crusades. Cadia is highly militaristic; birth rate and recruitment rate are synonymous. During the 13th Black Crusade in 999.M41 Cadia was attacked by a Blackstone Fortress controlled by the Chaos Warmaster Abaddon the Despoiler. Cadia is also very well known for its elite Cadian Shock Troop Regiments -- men and women raised from birth to defend the Cadian Gate.

Caliban
Caliban was an Imperial Death World located in the Segmentum Obscurus to the galactic north of the Eye of Terror that was once the homeworld of the Dark Angels Legion of Space Marines, which was destroyed during the conflict between Luther, his Chaos-corrupted Fallen Angels and their Primarch Lion El'Jonson and his Loyalist Dark Angels in a great conflagration immediately following the end of the Horus Heresy. What little remained of the planet was the territory surrounding the fortress-monastery of the Dark Angels, which was transformed into a mobile Star Fortress that serves as the primary fortress-monastery and base of operations of the Chapter at present and is known informally as The Rock.

Calth
Calth is an Imperial Civilised World in the Ultima Segmentum and is a part of the Realm of Ultramar that is ruled by the Ultramarines Space Marine Chapter. As part of Ultramar, Calth provides recruits for the Ultramarines Chapter. The Aspirants compete in a series of contests between hopefuls to determine who is worthy of joining the Space Marines. Calth's inhabitants live in subterranean hive cities where the deadly ultraviolet light of Calth's blazing blue sun cannot reach them. The caverns of Calth are constructed on such a huge scale, and with such grandeur, that they are as light and airy as any city of Macragge. The world above is an arid wasteland devoid of air and covered in the ruins of shattered cities. The atmosphere of the world was stripped away during a nuclear bombardment of the planet's hive cities during the Battle of Calth, one of the major campaigns of the Horus Heresy. This was when the Ultramarines and their ancient rivals the Word Bearers Traitor Legion under the command of First Captain Kor Phaeron and Erebus the Dark Apostle came into conflict.

Although the inhabitants of Calth are perfectly capable of living on what is grown in their subterranean algal nutrient vats, they prefer to import fresh foodstuffs from the nearby world of Iax. The orbital shipyards of Calth also earn the world a good reputation as Calthian-made starships are used by the Ultramarines and by merchants, Rogue Traders and the armed forces of the Imperium at large. The Ultramarines' Captain Uriel Ventris was born upon Calth. The Tyranid "character" Old One Eye was discovered on Calth frozen in ice. At least one regiment of the Imperial Guard has been raised on Calth.

Charadon
Charadon is the captial world of an Ork pocket empire, situated in the Imperium's Segmentum Ultima. Charadon is one of many small, independent and mutually hostile Ork domains scattered across the galaxy. It is ruled by the tyrannical Ork Warlord Snagrod the Arch-Arsonist, a particularly vicious and sadistic leader of a race noted for its generally vicious and sadistic tendencies. Snagrod's vicious (and sadistic) wars of conquest have transformed Charadon into the most powerful state within the anarchic confines of Ork space. Charadon is located near the Imperial world of Badlanding and through Warp-travel is only a few weeks away from Rynn's World, which Snagrod's WAAAGH! assaulted in 989.M41.

Carcharias
Carcharias is an ice-cold Imperial Hive World covered in vast glacier fields that is also the Chapter homeworld of the Crimson Consuls Space Marines, a Chapter destroyed by the machinations of the Alpha Legion.

Catachan
Catachan is a Death World almost entirely covered in dense jungle. Vegetation on Catachan reacts to attempts at colonization and rapidly grows back whenever it is cleared. This forces the population of the planet to live a semi-nomadic existence, moving on whenever the jungle violently reclaims their land. It is believed that all of Catachan's native fauna is carnivorous, as is much of the flora. Poisonous creatures are extremely common. The most well known of Catachan's native animals is the infamous Catachan Devil, a voracious predator somewhat similar in appearance to an enormous scorpion. Devils can grow over 40 paces long, but their bulk and lack of speed allow many creatures to simply avoid them. One of the most dangerous animals on the planet is the Catachan Barking Toad, a seemingly innocuous-looking creature which discourages predators by exploding and spraying a highly lethal acidic toxin on anything nearby. The largest of the species, the Greater Catachan Barking Toad, is rumoured to be capable of annihilating everything within a half-kilometer radius upon detonation. The dangers in Catachan's jungles are not limited to the fauna; in many cases the plant life can be just as deadly. The Spiker, for example, is a plant capable of firing extremely sharp spikes into the bodies of its victims, which then emit a mutative chemical which eventually turns the unfortunate recipient into another Spiker. The Brain Leaf is an example of the more insidious dangers to be found on Catachan. The brain leaf has long, smooth tendrils, at the end of each of which is a single leaf. The plant can attach these leaves to living creatures, taking control of their nervous systems and using them as protection and, eventually, compost. Insects and diseases are every bit as dangerous as the larger monsters. Blood-wasps are swarming, carnivorous insects that will swarm over a man and eat him down to a skeleton in a matter of hours. Another subtle threat are Heretic-ants, highly venomous ants so named because they attack their victims from the feet - going for your soles (souls, so to speak). Creatures native to Catachan are often found elsewhere in the Imperium (the brain leaf can also be found on Necromunda, for example). Sometimes they are exported deliberately, and sometimes they are simply unwitting stowaways on board transport vessels. Catachan only has one export for the greater Imperium: Its people. Those born on Catachan are, unsurprisingly, of hardy stock, and the regiments of Catachan Jungle Fighters raised from the planet are among the Imperium's best guerrilla fighters.

Certus-Minor
Certus-Minor is an Adeptus Ministorum Cemetery World located in the Praga Sub-sector of the Segmentum Obscurus. It became a very popular place for the burial of the Imperium's great and good after the construction of the Umberto II Memorial Mausoleum, dedicated to a very famous and pious former Ecclesiarch of the Ministorum and High Lord of Terra, Umberto II. Certus-Minor's administrative capital, Obsequa City, was staffed only by the Ecclesiarchy priests, serfs, indentured servants and other personnel needed to maintain the funerary monuments and bury the newly-arrived dead within the vast necroplex which extended across the planet. This world of the dead was the site of a great battle between the 5th Company of the Excoriators Chapter of Space Marines and the Cholercaust Blood Crusade, a vast legion of Traitors, Heretics and daemons dedicated to the Blood God Khorne which emerged from the Eye of Terror following the path of the crimson Keeler Comet every 10,000 Terran years. The Cholercaust was on a direct route for the sacred soil of Terra until it was stopped by the Excoriators with the unexpected and nearly miraculous aid of the revenant Astartes of the Legion of the Damned.

Cinchare
Cinchare is a vivid blue minerial-rich Imperial Mining World in the Segmentum Obscurus, with many clashing gravity wells, orbiting a rogue star, currently dueling with Pymbyle Minor, the system wanders between the Halo Stars on the far edge of the Imperium, suffering many devastating cosmological collisions. The only reason for any venture of man to this forsaken place is its wealth of ultra-rare metals such as ancylitum and phorydnum. The mining rights for the world officially belong to the Imperial corporation known as Allied Imperial, which supports a workforce of almost 3,000 men and women, but in such a desolate region of space there is very little to stop the infestation of rogue prospectors. Cinchare's mines were the site of a massive infestation by the alien Hrud during the late 41st Millennium, where the 1st Company of the Dark Hands Space Marines and the Imperial Guard's 39th Cadian "Xenobane" Regiment of the Cadian Shock Troops exterminated the dangerous colony of xenos.

Chaeronia
The planet featured in Dark Adeptus (Grey Knights 2) by Ben Counter. A former Forge World, it was taken into the Warp for over 1000 years warp-time, while only 100 years in real-time. It is ruled by the Dark Mechanicus, although there are still a few loyal Adeptus Mechanicus troops. It contained an STC Titan, which was destroyed by the Grey Knights. It is likely that the planet was destroyed by Exterminatus due to the extent of tech-heresy that encompassed the entire planet.

Cthonia
Cthonia was the barren and impoverished Imperial Mining World on which the Primarch Horus was raised when his gestation pod crash-landed there after being stolen and transported through the Warp from the Emperor of Mankind's gene-laboratory deep beneath the Himalayan Mountains on Terra by the Ruinous Powers. It was also later the homeworld of the Luna Wolves Legion of Space Marines before the Horus Heresy, which became the Traitor Legion of Chaos Space Marines known as the Sons of Horus and later, the Black Legion. Cthonia was destroyed some time after the end of the Horus Heresy, either by the forces of the Imperium who sought to destroy any trace of Chaotic taint in the Emperor's shattered realm or because the world collapsed as a result of the geophysical instability caused by millennia of overmining within the planet's crust and mantle.

Chemos
Chemos was once the homeworld of the Emperor's Children Traitor Legion before their corruption by the Chaos God Slaanesh and betrayal of the Emperor of Mankind during the Horus Heresy and the planet where the Emperor's Children's Primarch Fulgrim was discovered by the Emperor during the Great Crusade. In ancient days it was classified by the Imperium of Man as both a Civilised World and a Mining World, but following its scouring after the Horus Heresy by the Loyalist forces of the Imperium, it is now a Dead World, wiped clean of all life.

Colchis
Colchis was the Imperial Feudal World that was the homeworld of the Primarch Lorgar and the homeworld of his Word Bearers Legion of Space Marines before the Horus Heresy. Colchis was a world governed by a theocracy called the Covenant dedicated to the worship of a polytheistic religion centered on the Chaos Gods before the arrival of Lorgar. After the Horus Heresy, the planet was destroyed by an Exterminatus order carried out by the forces of the Imperium as the Loyalists sought to purge every source of Chaotic corruption from the Emperor's shattered realm, including the homeworlds of every one of the Traitor Legions of Chaos Space Marines.

Cretacia
The planet of Cretacia is the Chapter Homeworld of the Flesh Tearers Space Marines. The world is teeming with violent saurian life (dinosaurs) and the Flesh Tearers supposedly hunt these beasts unarmoured and weaponless as sport. The oversized world of Cretacia was the fourth planet in a star system of seven worlds, and at first approach it appeared to be uninhabitable. Finding Cretacia perpetually shrouded in dense clouds, the Flesh Tearers effected landings on the planet to discover what lay below. What the Space Marines discovered was a planet to rival any Death World known in the galaxy due to its lethality to human life.

Cypra Mundi
Cypra Mundi is an Imperial Forge World and Naval Base of Segmentum Obscurus, the sector including the Eye of Terror. Cypra Mundi is located on the Northern fringe of the galaxy. During the 13th Crusade, a massive fleet was dispatched from Cypra Mundi to reinforce the Imperial Navy, which had been fighting an ongoing battle against the seemingly endless waves of Chaos vessels. The fleet from Cypra Mundi staged at Belis Corona in preparation for a massive counter-push into the Cadian Gate, just outside the Eye of Terror. Cypra Mundi is also the traditional home of Naval officers in the Segmentum, which are chosen from the aristocracy of Cypra Mundi

Cyrene
Located in Sub-Sector Aurelia, it is a planet visited extensively by the Blood Ravens to recruit new members. When the Blood Ravens' 3rd company commander Gabriel Angelos, himself a native of Cyrene, returned to his homeworld to conduct the Blood Trials to induct new recruits, he found evidence of wide-spread heresy and mutation among the populace. He quickly sent a coded message to the Inquisition, who performed Exterminatus on the world.

Damnos
Damnos, an Imperial mining world located in the Ultima Segmentum, was first populated by the humans of the Imperium of Man during the Great Crusade, though in fact it was actually a Necron Tomb World. The Necron presence was first discovered in the north after their awakening in 973.M41, whilst the city of Mandos Prime's geothermic fusion stations were under repair following severe seismic activity. The Adeptus Mechanicus tech-priests rapidly claimed the right to the artefacts and extradited several specimens to the nearby Forge World of Goethe Majoris for closer study. Soon after, under waves of atmospheric interference that clouded the entire northern hemisphere of the planet, the Necrons emerged from their tombs. The planet went on alert, but the threat was incomprehensible, no warning had been received from the fallen hive cities, and any recon units deployed never returned. As more hive cities toppled, word of the assault finally got through to the Planetary Governor, who deployed every regiment under his command. Within six months almost all of Damnos' vast manufactorum hive cities were in ruins, and the planetary capital of Kellenport finally fell to the Necron forces in 974.M41. The 2nd Company of the Ultramarines answered the planet's distress call in 974.M41 and helped to evacuate the remaining Imperial survivors before the Imperial Navy unleashed an Exterminatus order upon the planet's surface at the request of the Adeptus Astartes that is currently believed to have eliminated the Necron threat.

Davin
Davin is the prime world of the star system of the same name, conquered during the Great Crusade by Warmaster Horus and his 63rd Expeditionary Fleet. Davin is one of two habitable worlds in its star system, the other is its moon. Both Davin and its moon were desert worlds discovered in the 140th year of the Great Crusade, where the Primarch Horus' 63rd Expeditionary Fleet linked up with a lost strand of humanity on the surface of the planet. It was the eighth world conquered by that fleet of the Great Crusade, and so for a time Davin had the designation Sixty-Three Eight. It is principally known for being the world on which Horus made his pact with the Ruinous Powers of Chaos and so began the |Horus Horus Heresy. This event took place in the Temple of the Serpent Lodge, an establishment secretly devoted to Chaos Undivided, where he was treated for injuries incurred while quashing a rebellious force on Davin's moon.

Dolumar IV
Dolumar IV is the Imperial Desert World fought over in the PC game Fire Warrior. The planet was a small, but growing world, until Imperial forces attacked a nearby Tau world, killing many Tau and kidnapping the Ethereal Ko'vash. Tracking the Imperials back to Dolumar IV, the Tau attacked in force. The battle on and over the planet would serve as the Trial by Fire of a young Fire Warrior named La'Kais, who would prove instrumental in stopping the machinations of the Greater Daemon Tarkh'ax, who had corrupted the Imperial Planetary Governor of Dolumar IV. To cleanse the taint of Chaos, the planet was subjected to an Exterminatus by the Astartes of the Ultramarines Chapter.

Dynikas V
Dynikas V, a world that is part of a star system in the Ghoul Stars region, was an ocean world with few island land masses that was home to a small human colony. It was eventually overran by the remnants of a splinter Tyranid Hive Fleet and was considered a Dead World, with an extremely toxic aquatic environment. The Traitor Apothecary Fabius Bile used the world as the home of one of his facilities. Bile's base was attacked by a combined force of Blood Angels and Flesh Tearers Space Marines, and in the process, was also overrun by the Tyranids. The planet was subsequently subjected to Orbital Bombardment by the Space Marine Strike Cruisers Tycho and Gabriel and turned into a smouldering rock devoid of any life or use.

Elysia
Elysia, the homeworld of the famed Elysian Drop Troops regiments of the Imperial Guard, is a verdant Imperial Civilised World in the Segmentum Solar, some 30 light years from the Hive World of Armageddon. The Elysian System and the surrounding space were notorious havens for human and Eldar pirates, as Elysia lay on a major trade route through its sector and its star system was characterised by numerous asteroid fields and dense gas clouds that served as highly effective camouflage for pirate vessels waiting to raid passing Imperial commerce. Because of this ever-present threat, the Elysian Planetary Defence Force (PDF) gained intensive experience in ship-to-ship combat and serving alongside naval support when assault isolated space-based pirate outposts. The Elysian Drop Troop Regiments raised by the Imperial Tithe for service in the Imperial Guard are elite, all-volunteer units whose troops are required to first serve at least one tour of combat duty in the Elysian PDF before they are allowed to join. After they are recruited the new Drop Troops are sent to a number of military training bases established across Elysia and the rest of the Elysian System to begin their training, which includes extensive practice handling Grav-Chutes, making high-orbit insertions, sharpshooter training and extreme environment survival skills. Elysian Drop Troops are expected to make every shot count as during their operations resupply can often be days or even weeks away and so no Trooper is allowed to enter combat duty wothout first having been rated as an expert marksman. This high-level of accuracy allows Elysian Drop Troops to be far more effective when wielding Lasguns or Autoguns than the equivalent standard regiments of the Imperial Guard.

Endymion Prime
Endymion Prime is a blighted industrial Hive World located in the Endymion Cluster within the Badab Sector of the Segmentum Ultima. During the Badab War the brutal and savage Carcharodons Chapter of Space Marines were unleashed upon the worlds of the Endymion Cluster in order to defeat the Secessionist Mantis Warriors Chapter and protect the flank of the Loyalists as they launched a full invasion of the Badab Sector. The Carcharodons systematically annihilated planets in the Cluster known to have harboured the Mantis Warriors and forced the Secessionist Chapter to stop using their hit-and-run tactics and concentrate their forces in defence of these worlds. This strategy spared the Carcharodons from having to pursue the Mantis Warriors across the Cluster to worlds where their foes held the advantage of support from the population and local knowledge. Each battle forced the Mantis Warriors to come to the aid of the beleaguered worlds, destroying their ability to affect the broader outcome of the war. Worn down and scattered, the Mantis Warriors ceased to exist as an effective fighting force, though the Carcharodons' victory came at a great price. Unfortunately for the ravaged people of the Endymion Cluster, this would not be the only time when calamity was visited upon their doomed worlds, for the Carcharodons would return in later years to enact a final act of savagery against them in the aftermath of the conflict.

Etiamnum III
This airless, barren planet was home to a small community of hermits who for millennia had lived out a simple life of contemplation and study in a reclusium. This was shattered when the Thousand Sons Sorcerer Mordant Hex attacked and vented some of the beguiled and strangely calm hermits into the airless atmosphere. The Thousand Sons then penetrated deep into the mountain fortress with little resistance on a hunt for something. The planet had held a deep secret, a long forgotten webway portal which Ahriman then used to gain entrance to the webway in Abaddon’s 13th Black Crusade. After the Campaign ended, Ahriman was ejected from the Webway and the webway gate permanently sealed.

Eustis Majorus
Eustis Majorus is a Hive World in the Anjellus Sub-sector that features in the Ravenor novels by Dan Abnett. Its capital is the Hive City of Petropolis, a dirty, polluted and overcrowded city that was in fact designed as a huge "Psychic Resonator" by the infamous heretical architect Theodor Cadizky with precisely nine hundred and ninety-nine temples. The central temple of the complex, called the Old Sacristy, was in the exact centre of the hive, with all of the others, the axial temples, forming lines from the Old Sacristy that give the entire hive an overall mathematical symmetry.

Fenris
Fenris is a cold, icy Death World in the Segmentum Solar that is the homeworld and primary recruiting ground of the Space Wolves. The planet's culture is made almost entirely of scattered tribes similar to Viking Age Scandinavia. The Space Wolves keep a close watch over the people of the world, recruiting fallen warriors who have proved their valour in battle much like the Valkyries of Norse legend. The Space Wolves' fortress-monastery is called The Fang, a massive citadel built atop the tallest mountain of the only stable continent on the world, Asaheim. The Fang is the home base of the Space Wolves and extends into the surrounding mountain range as well as into orbit, drawing energy from the geothermic source of the planet's core. The complex includes huge ground-based anti-ship orbital defence weapons concealed as nearby peaks, docks at the summit for the Space Wolves' battle barges and strike cruisers, numerous shrines to the Emperor of Mankind along the lower slopes, and massive fusion and geothermal reactors deep underground. Outside of Terra itself, The Fang is considered one of the most impregnable fortresses in the galaxy. It has never been conquered, although the Thousand Sons Traitor Legion did manage to briefly occupy the outer slopes of The Fang after luring the bulk of the Space Wolves' forces away.

Flint
Flint is a low-technology Agri-World in the Angelus Sub-sector of the Scarus Sector of the Segmentum Obscurus that is possessed of great rolling fertile plains where the primitive human tribes of the world drive vast herds of large mammalian creatures similar to elephants called demi-pachyderms, taking them each year to the great Beast-moots. Much of the stock is sold to off-worlders at these moots who come seeking a bargain. Apart from the meat industry, demi-pachyderm skins and fertilizers are both major exports of the planet as well as miscellaneous goods from the self-sufficient colony cities that were established on the warmer south continent of Flint by the Imperium of Man.

Fortis Binary
Fortis Binary is a primary Imperial Forge World in the Sabbat Worlds Sector of the Segmentum Pacificus, with a population of roughly 19 billion people in 767.M41. In that same year a Chaos uprising overthrew the ruling Tech-priests of the Adeptus Mechanicus and regiments of the Imperial Guard were sent to liberate the vital manufactorums of the world, which were too valuable to the sector's economic output to be subjected to an orbital bombardment. After the liberation there were major food shortages and the Departmento Munitorum began to take corpses from the morgues and process the flesh for rations, which resulted in the outbreak of a wide-spread epidemic. Although, by the late stages of 776.M41 the world's population had recovered enough to support 5 Imperial Guard regiments that joined the second front of the Sabbat Worlds Crusade under the command of Lord General Van Voytz.

Galen VI
Galen VI is an Imperial Frontier World that was located in the Galen System within the Badab Sector of the Segmentum Ultima. During the Badab War, the isolated Galen System was a prize fought over repeatedly and between the Loyalist and Secessionist forces and which changed hands several times over a period of six years from 904.M41 to 910.M41. In 910.M41, under the direct command of Lord High Commander Carab Culln of the Red Scorpions Chapter, the Magister Militum or supreme commander of the Loyalist Space Marine forces, the Galen System was brought back under Imperial control and any hope of future resistance was crushed. This task was assigned to the ruthless and taciturn Sons of Medusa Chapter. Through the application of a brilliant strategy and the use of psychological warfare, the Sons of Medusa were able to bring the world of Galen VI back into the Emperor's fold in only a matter of days. Galen VI's population would ultimately be condemned to generations of indentured servitude by the Inquisition for their betrayal of the Emperor.

Galt
Technically Galt Three in the eponymous system, it has an elliptical orbit about a yellow sun and is characterised by three main continents and dense jungle growth. Their most common export to the Imperium is the bud of the red lotus used in many alchemical products. It houses a pre-Imperial structure known as the Temple of Xikar, home to a sect known as the Brothers of Perpetual Bliss. The Temple and planet were devastated in an Ork raid led by one Ork Warlord, Gurg, who possessed one-third of the Talisman of Lykos, which made him practically invulnerable.

Gath Rimmon
Gath Rimmon is a Dead World that was once the home of the ancient Eldar artefact called the Ayex Commoragh, also known as the Heart of Agony. The planet suffers from acidic floods, which can last for entire years. The only life on the planet are obsidian-skinned xenos that are hostile to any trespassers. The Ayex Commoragh was hidden on Gath Rimmon by the Adeptus Mechanicus Tech-priest and Logis Alsmo Charis. An Eldar Warlock by the name of Valiel and a squad of Striking Scorpions hunted Charis down to this world, but were destroyed by the Heart. In his last moments, Valiel left a psychic beacon on the roof of the cavern where the Heart was locked away. Years later, a squad of Space Wolves, led by the Rune Priest Ravenblade, were drawn to the world. Ravenblade and Baldr Svelok, a Wolf Guard, managed to destroy the Heart by flooding the chamber with acid at the end of one of the planet's flood cycles. Ravenblade died shortly after as a result of his injuries, leaving the now one-armed Svelok as the only survivor. The rest of the squad had been killed by the Heart.

Golgotha
A Squat homeworld. In 3rd edition, the Squat homeworlds were supposedly destroyed by the Tyranids. Golgotha was previously attacked by Ghazghkull Thraka and was the origin world of the Ordinatus Golgotha.

Gravalax
Mainly mentioned in the novel "Ciaphas Cain: Hero of the Imperium" the Imperium held colonies on this planet with the Tau and "Xeno-Lovers" a group of pro-tau humans who fight the PDF and the Valhallan 597th Guard regiment. Not much history is told about this "miserable mud-ball." The combined forces of the Valhallan 597th and Commissar Cain, and an Inquisitor of the Ordo Xenos, Amberley Vail, were sorely tested on Gravalax. After political instability caused the fall of the Tau's peaceful diplomatic missions and the Order to eliminate the human planetary governor by Lord General Zyvan. This was all dwarfed by the invasion of one of the first Tyranid hive fleets in many a century.

Gryphonne III
Gryphone III was once a beautiful planet, though it was destroyed after the Great War. It was once the homeworld of the Avengers Chapter, and before the planetary destruction the Avengers acted quickly enough to move all their knowledge on to their spaceborne mobile fortress-monastery. The exact location of this planet is unknown, but it is rumoured that some lost knowledge or important artefact that belonged to the Imperium remains hidden on the world.

Gryphonne IV
Gryphonne IV is a Dead World that was once an Imperial Forge World located in the Shiola Sub-sector of the Segmentum Tempestus' Alduin Sector. Gryphonne IV was the homeworld of the Titan Legio Gryphonicus and some of the fiercest and most skilled Skitarii Legions in the galaxy. Gryphonne IV was known to be one of the most well-defended worlds in the Segmentum Tempestus, which its destruction all the more shocking. Gryphonne IV was one of the few Adeptus Mechanicus Forge Worlds that produced in significant quantities the less common Leman Russ main battle tank variant known as the Conqueror for the Imperial Guard. The designs for this Leman Russ variant were originally discovered on Gryphonne V. Following the loss of the Forge World of Tigrus, Gryphonne IV was also (with Stygies VIII) one of two Forge Worlds capable of producing versions of the Leman Russ Vanquisher main battle tank. Its last Imperial Planetary Governor was Fabricator-General Darius Hugh. Gryphonne IV was attacked and consumed by the TyranidHive Fleet Leviathan soon after its emergence into the galaxy in 997.M41, severely disrupting Imperial industry and supply in that part of the galaxy.

Gudrun
Located in the Helican sub-sector of Segmentum Obscurus it is a relatively idyllic world with stately manors controlling vast estates of rolling green hills studded with small villages. A feudal world controlled by rival Great Houses. Once the Capital of the Helican sub-sector, it is no longer, the centre of government having been moved to Thracian Primaris. It is not dissimilar to ideas of 'Merry Olde England'. For a time it was the home and headquarters of the Inquisitor Gregor Eisenhorn as detailed in the novel, Malleus, by Dan Abnett.

Hagia
Located in the Sabbat Worlds, Segmentum Pacificus. It is the birthplace of Saint Sabbat, and the location of her remains. During the Sabbat Worlds Crusade the forces of Chaos attacked the world and mocked the people of the world by calling themselves Infardi which was the local word for Pilgrim. Colonel-Commissar Ibram Gaunt and his regiment the Tanith First and Only fought the Infardi in the capital city of the world, Holy Doctrinopolis, and drove them out but at a very heavy cost. To redeem himself and his regiment, Gaunt led an honour guard to the Shrinehold of Saint Sabbat to safeguard the relics there from the incoming Chaos Fleet.

Herodor
Herodor was a desolate world located in the Sabbat Worlds Sector, where the Imperial Saint Sabbat was believed to have been reincarnated, providing a major morale boost to the forces of the Imperial Sabbat Worlds Crusade who were fighting against the Forces of Chaos that had overrun much of that sector during the late 41st Millennium. Herodor was a world sacred to the Ecclesiarchy because during Saint Sabbat's original Crusade to conquer the Sabbat Worlds in the Emperor's name she had paused on the planet to cleanse her wounds in the River Civitas. As such, that same river remained a place of pilgrimage for many believers in the Imperial Cult.

During the Sabbat Worlds Crusade Herodor was once more attacked by the Chaotic troops, mostly members of the Blood Pact but also with the aid of 9 Chaos Champions. Eventually, Imperial forces including the Tanith First Imperial Guard Regiment of Gaunt's Ghosts fame aided in crushing the Chaotic invasion.

Hubris
Hubris was named for the excessive pride of the colonists who founded a society there despite the harsh climate which sees the planet icebound for 11 months of the 29 month Lunar Cycle. This period is known locally as Dormant and the majority of the population enters cryogenic stasis in hibernation tombs to escape the cold. This is followed by Thaw, a period of feasting and activity designed to help overcome the effects of cryosleep and Vital, the normal active time of the planet. In the novel Xenos, it was on this planet that Inquisitor Gregor Eisenhorn killed the heretic Murdin Eyclone, who was attempting the bodily resurrection of the infamous Pontius Glaw with the mass murder of cryosleepers. It was this event that started the chain of events that marked Eisenhorn's slide into radicalism.

Hyades
Hyades is a jungled Death World in the Segmentum Obscurus not far from the Death World of Fenris that is a holding of the Navigator House Belisarius and is protected by the Space Wolves Chapter of Space Marines because of the ancient alliance between those two Imperial factions. Hyades is unusually rich in naturally-occurring deposits of Promethium, which is why the wealthy House Belisarius invested heavily in the exploitation of the fuel on Hyades and sponsored the settlement of an Imperial colony on the planet. Hyades is a hostile planet with large predators and an indigenous reptilian xenos species called "Reptos" by the Imperial settlers. The jungles also grow at an exceptional rate, requiring that they be burnt or cut back at all times to avoid them encroaching on the human settlements. Even so, Hyades is not considered a death world by the Administratum. Hyades has its own Planetary Defence Forces (PDF), which were drawn, at least in part, from mercenaries or retired soldiers of the Imperial Guard, including some raised on the Death World of Catachan. As a result, the Hyades PDF was unusually professional. It was led by a mysterious man named Commander Cadmus who turned out to be one of the Fallen Angels of the Dark Angels Chapter of Space Marines, a ten-thousand-year-old Traitor to the Emperor from the time of the Horus Heresy. The Hyades PDF had access to several Imperial armoured vehicles including Chimeras, Catachan pattern Sentinels and a small number of Leman Russ Battle Tanks. The PDF took severe casualties during a battle between the Dark Angels, Space Wolves, Thousand Sons Chaos Space Marines as well as tribes of a primitive, native xenos species of sentient, ape-like lizards known commonly as "Reptos" who were involved in collecting Space Marine gene-seed for the Thousand Sons. Though a disciplined force, the Hyades PDF proved to be no match for Space Marines, much less elements from three Chapters of them.

Hydra Cordatus
Hydra Cordatus was an Imperial Forge World and Desert World located in the Segmentum Obscurus near the Eye of Terror and one of the few locations in the galaxy where the Adeptus Mechanicus stored its tithes of Space Marine gene-seed, in this case of the genetic material drawn from the Imperial Fists Chapter. The planet consisted of only a space port and a single large citadel and manufactorum complex known as the Tor Christo. The Tor Christo was a large star-shaped fortress connected to a smaller half-star fortress built into the side of a nearby mountain. The citadel had a large garrison of Imperial Guard troops and even a small detachment of Titans of the Legio Ignatum to protect its precious contents. During the 13th Black Crusade a force of Iron Warriors Chaos Space Marines supported by a Traitor Imperator-class Titan, the Dies Irae, succeeded in assaulting the world's Imperial defences and stealing the precious genetic materials stored within the Tor Christo.

Hydraphur
Hydraphur is an Imperial Hive World located in the Segmentum Pacificus. It is the location for the main Imperial Navy battlefleet headquarters in its sector. Hydraphur is a prime recruiting ground for the Imperial Navy, with many of the prominent families on Hydraphur being connected to the Imperial Navy and various Rogue Trader houses. As a result of the influence of the Rogue Traders, Hydraphur is a commercial and manufacturing hub for the Imperium of Mankind and a person's financial connections are as important as their familiar one. This has lead to the Hydraphuran convention of adopting both a clan name (the business you are affiliated with) and a family surname (for example Lord Kalfus-Medell is a Lord of the Medell family, affiliated with the Kalfus clan). In addition to the Imperial Navy, the Ecclesiarchy and the Adeptus Mechanicus have strong interests and ties to Hydraphur. Law is enforced (as on most Loyalist Imperial worlds) by the Adeptus Arbites.

Ichar IV
Ichar IV is an Imperial hive world located in the Ultima Segmentum, to the galactic north of the Realm of Ultramar. It is a vital industrial centre for the region, producing supplies for many armies. The planet's major exports include ore and mycoproteins. During the Second Tyrannic War, the planet was taken over by a Genestealer Cult that was ultimately defeated by the combined forces of the Inquisition, the Ultramarines, the Imperial Guard and Planetary Defence Forces.

Inwit
Inwit is the Ice World upon which it is known that Rogal Dorn, the Primarch of the Imperial Fists Legion, spent a significant portion of his life before he was rediscovered by his father the Emperor of Mankind and joined the forces of the Imperium of Man during the Great Crusade in the late 30th Millennium. Dorn lived amongst the ice-tribes who called Inwit home and considered one of the chieftains of these tribes to be his adoptive grandfather and chief childhood mentor. The world's population was said to inhabit massive ice-hives and its actual level of technological advancement remains unclear. The people of Inwit were known to have divided themselves into different tribes and clans and to have a caste system in place known as ice-castes. Dorn claimed to have risen to have become the emperor and warlord of Inwit and its entire star system and to have either discovered or constructed the massive starship later used as a mobile fortress-monastery by the Imperial Fists known as the Phalanx.

Inwit at present is one of only two known official recruiting worlds for the Imperial Fists Chapter of Space Marines, along with the Hive World of Necromunda. Very little is known about this world in current Imperial records.

Istvaan III
See the Istvaan III section under Horus Heresy for more details.

Istvaan III was an Imperial hive world whose inhabitants rebelled against the Imperium during the final days of the Great Crusade. When Warmaster Horus and elements of the Sons of Horus, the Emperor's Children (with their Primarch elsewhere the Emperor's Children were led by Lord Commander Eidolon), the Death Guard and the World Eaters Legions reached Istvaan III, there were no negotiations; instead, Horus sent an assault force against the planet's vital areas, where the leadership of the planet would most likely be hiding. This, however, was actually a trap for those Space Marines laid by Horus to purge the Traitor Legions of their remaining Loyalists, which had all but declared their loyalty to Horus in his mad bid to overthrow the Emperor of Mankind. The Warmaster ordered the planet virus-bombed in order to kill any remaining resistance, and then with the words "Let the galaxy burn", ignited the gases given off by the massive organic decomposition that resulted from the actions of the virus upon the bodies of the planet's 12 billion people. However, the Loyalists were belatedly warned of the virus-bombing by Captain Saul Tarvitz of the Emperor's Children and several hundred managed to survive the castastrophe. These Space Marines put up a heroic defense against the Traitor Legions' attempt to destroy them for three months before finally succumbing to an orbital bombardment. However, the Battle of Istvaan III had caused major losses for the Traitor Legions and dramatically slowed down their timetable, ultimately contributing to their defeat during the Siege of the Imperial Palace on Terra. After the end of the battle, Horus next moved his forces to the nearby world of Istvaan V for a showdown with the Loyalist Legions.

Istvaan V
Istvaan V was where the first 4 Traitor Legions to follow the Warmaster Horus into rebellion against the Imperium redeployed following the virus-bombing and destruction of their Loyalist contingents during the Battle of Istvaan III. Upon learning of the terrible atrocity Horus had committed, the Emperor deployed seven Legions to bring Horus to account for his actions. The Iron Hands, Salamanders and Raven Guard made up the first wave of the attack, but were pushed back by the superior tactics of Horus' maddened followers. The reserves were called in, but the four Legions comprising the reinforcements -- the Iron Warriors, the Alpha Legion, the Word Bearers and the Night Lords -- had betrayed the Emperor and were prepared to follow Horus. The three loyalist Legions were almost annihilated in what becane known as the Drop Site Massacre of Istvaan V.

Jericho III
Located in the Spartus Sector of the Segmentum Tempestus. In 694.M39 Dark Eldar pirates attacked the world, destroying its capital city and killing 3,200 Planetary Defence Force (PDF) personnel, another 1,400 civilians, capturing 1,500 PDF personal and 16,800 civilians to use as slaves.

Kaurava System
The Kaurava System is the star system in the Eastern Fringes of the Milky Way Galaxy in the Ultima Segmentum where, because of the sudden appearance of a Warp Storm, nine separate armies from each of the Milky Way galaxy's most powerful intelligent species clashed with each other in the PC game 'Dawn of War - Soulstorm'. There were four worlds within the system, all named Kaurava, and all of which were capable of sustaining life, making Kaurava a valuable strategic location.

Krieg
The Imperial planet of Krieg is a toxic, radioactive Death World and the homeworld of the grim and fatalistic Imperial Guard Regiments known collectively as the Death Korps of Krieg.

Kritias Secundus
Kritias Secundus is a Type IV semi-inhabitable satellite moon and Mining World of the gas giant Kritias (Pireaus VI) located in the Piraeus System in the Badab Sector of the Segmentum Ultima. During the lamentable internecine conflict known as the Badab War, Kritias Secundus was the site of a massive Loyalist offensive that almost ended in near-disaster as the Renegade Chapter Master Lufgt Huron of the Astral Claws Chapter sprung a cunning trap and counter-attacked the Loyalist assault forces. The Secessionists inflicted heavy casualties upon the Red Scorpions and Exorcists Chapters, and slaughtered tens of thousands of Imperial Guard and Inquisition forces in their transport ships as part of a mutually destructive space battle in the system that saw both sides ravaged. Lord High Commander Carab Culln of the Red Scorpions Chapter was terribly wounded in personal combat with the Tyrant of Badab and only survived thanks to the desperate intervention of the Exorcists' Battle Barge Redeemer. After the Loyalist assault was blunted, they were forced to settle for a blockade of the Badab System while they rebuilt their forces for the final invasion.

Kronus
Kronus is the Civilised World over which war is waged in the PC game Warhammer 40,000: Dawn of War - Dark Crusade. At the time of the Dark Crusade, Kronus was a former Imperial world that had been under the rule of the expanding Tau Empire for approximately 200 years. Seven of the most potent military powers in the galaxy clashed over the world, including the Eldar of Craftworld Ulthwé, the Imperial Guard's 1st Kronus Liberators, the Space Marines of the Blood Ravens Chapter, the Orks of Warlord Gorgutz 'Ead 'Unter, the Tau Empire, the Word Bearers Traitor Legion of Chaos and a recently awakened force of Necrons. Each army refused to back down, beginning a terrible and unique conflict that would go down into Imperial records as the Dark Crusade. The Blood Raven Space Marines ultimately proved victorious, even following an unexpected conflict with the forces of the Imperial Guard stationed on the world, and returned the planet to the rule of the Imperium of Man. Kronus lies near the Tau Empire somewhere in the Ultima Segmentum, in the Eastern Fringes of the galaxy, boasting diverse conditions and terrain; the population is composed primarily of humans and Tau, with a small number of feral Orks in the fringe regions. The planet's human history runs a fairly long way back, as evidenced by its ancient STC technology, and has been fought over in both the Horus Heresy and the Damocles Gulf Crusade. In addition, Kronus also played host to major fighting during the Horus Heresy, and a few previous Ork WAAAGH! attempts. The planet however, hides a dark secret. It is a Necron Tomb World, which over the span of millions of years, developed its current life-supporting environment. Awoken by an ill-fated human archaeological team working for the planet's Tau rulers, their appearance was made worse by the rapid arrival of several armies on the planet when word got out that the Necrons had awakened on yet another world.

Lorn V
Lorn V is the Ice World that is fought over in the Dawn of War expansion Winter Assault. The planet had already fallen to two separate forces of Orks and Chaos Space Marines of the World Eaters Legion who were servants of Khorne, who were fighting each other for control of the Ice World. In the game, the Imperial Guard's Cadian 412th Regiment was sent to the planet on a mission to salvage an Imperator-class Titan before the xenos and Traitors could find it. A force of Necrons were also buried deep underground, bringing the Eldar of Ulthwé Craftworld to the planet in an attempt to keep them from awakening. In the novel Dawn of War: Ascension, Lorn V is mentioned to have been a former Eldar Exodite world. However, the canonicity of this statement is debatable since other plot elements in the novel conflict with those in the game, for example Farseer Taldeer being from the Biel-Tan Craftworld instead of the Ulthwé Craftworld, and the Blood Ravens assisting the Cadian 412th Imperial Guard Regiment instead of the Ultramarines as seen in the game.

Lucius
Lucius is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Obscurus of the Milky Way Galaxy. The planet is home to the Legio Astorum, a Loyalist Titan Legion, that is also known as the "Warp Runners." Lucius is a large Forge World that produces everything from Imperial Guard infantry weapons to Space Marine battle tanks and mighty Battle Titans of the Collegia Titanica. It is known that Lucius is a Production Grade III-Prima Forge World with a Tithe Grade of Aptus Non, meaning it pays no tithe to the Administratum, as its industrial output is considered of potent strategic valure for the Imperium in and of itself. The forges of Lucius are some of the mightiest in the Imperium, and Lucius Pattern weapons and vehicles are found on many worlds and in many armies. Lucius is most notable for having its own pattern of Warhound, Reaver, and Warlord-class Titans, as the only other known patterns of Titan all originate on Mars itself. Lucius is also known for being the Forge World responsible for the rediscovery of the Standard Template Construct (STC) designs for the Macharius Heavy Tank and the Cyclops demolition vehicle. Lucius also supplies the weaponry, vehicles, and other needed war materiel to the great Imperial Guard regiments known as the Death Korps of Krieg, supplying them with many of their vehicles and weapons such as their Medusa Siege Guns, Heavy Mortar Cannons, and Thudd Guns. The forges of Lucius are very capable of constructing many of the rarest and most powerful vehicles in the Imperium, such as the Baneblade, Shadowsword, Stormblade, and Stormlord, along with many more common vehicles such as the Imperial Guard's Manticore, Trojan, Destroyer Tank Hunter, Vulture, Salamander, and Valkyrie. The planet also produces Vindicators and Drop Pods for the Adeptus Astartes.

Luna
Luna is the traditional name for the Moon of Terra which the Imperium of Man classifies as both a Dead World and a Civilised World that is home to billions of people in hive cities built below the surface of the lunar regolith. Humans first landed on Luna in the year 969.M2, making it the first world ever explored by Mankind in the ancient past. In the subsequent centuries it was one of the first worlds colonised by humanity, who erected great domed cities above and below its airless surface. Luna became a center of scientific research and zero-gravity manufacturing during the Dark Age of Technology. The Emperor of Mankind conquered and united Old Earth during the Unification Wars following the Age of Strife in the 30th Millennium and then sent his forces to occupy the human colonies on Luna. It was in the lunar gene-laboratories that the Emperor began the Primarch Project, the massive genetic engineering research initiative necessary to create the Primarchs from his own genome, though their actual gestation was carried out in his secret gene-laboratories beneath the Himalayan Mountains to provide greater protection from the interference of the Dark Gods of Chaos. Unfortunately, these arcane protections ultimately proved inadequate and the Primarchs, still developing infants locked into their gestation capsules, were scattered across the galaxy after the Ruinous Powers opened a Warp Rift within the Imperial laboratories. Yet from the Primarchs' remaining genetic material the Emperor was able to create the first Space Marine Legions, using the organs cultured from the Primarchs' gene-seed to transform ordinary human men into superhuman warriors.

Luther McIntyre IX
Luther McIntyre IX, or simply Luther McIntyre, is a particularly infamous Death World that is a planetwide desert, raked by sandstorms known to have flayed the skin off those caught on the surface. It is also the homeworld of some extremely dangerous subterranean fauna, including burrowing Ambulls and the deadly and highly dangerous razor-toothed Mica Dragon, whose teeth formed the chainsaw edge of the infamous Khorne Berzerker Khârn the Betrayer's Chainaxe Gorechild.

Macragge
Macragge is the homeworld of the Ultramarines Space Marine Chapter and the capital world of the Chapter's Realm of Ultramar in the Eastern Fringe of the galaxy. In 745.M41, Hive Fleet Behemoth was destroyed in the Battle of Macragge at the expense of the Ultramarines' 1st Company. Macragge is an Imperial Civilised World located in the southern reaches of the Eastern Fringe of the galaxy in the Ultima Segmentum. It is also the Chapter homeworld of the Ultramarines Chapter of Space Marines and the capital of the Ultramarines' Realm of Ultramar. Macragge itself is mostly bleak and rocky, with more than three-quarters of its land mass formed from mountainous upland almost entirely devoid of life. The people of Macragge do not live in this inhospitable region, but the fortress-monastery of the Ultramarines is built here upon a craggy peak surrounded by impenetrable mountains. Within this mighty fortress, inside the vast Temple of Corrections, is the shrine of the Primarch Roboute Guilliman himself. This is where his body sits upon a huge throne of ornately-carved marble. He is preserved in death by a stasis field impervious to the decaying effects of time. This is one of the holiest places in the Imperium, and thousands come from all over the galaxy to look upon the face of the ancient Primarch. Macragge has fearsome defences, including two polar defence fortresses, that have been upgraded since the Battle of Macragge. It is the homeworld of the Ultramarines and the seat of the Ultramarines Chapter Master Marneus Calgar. Macragge is famous as the site of the invasion of the Tyranid Hive Fleet Behemoth, which was repelled by the might of the Ultramarines at the Battle of Macragge. It remains the firm seat of the Realm of Ultramar, ruled by the Ultramarines Chapter Master who serves as the world's Planetary Governor under the title of Lord Macragge and the Lord of Ultramar.

Mars
Mars is the twin planet of Holy Terra, and one of many long-inhabited worlds near to the Cradle of Humanity. It is the home and power centre of the Adeptus Mechanicus, the ancient priesthood of the Machine God, and the heart of their galaxy-spanning monopoly on technology. Mars is peppered with towering hive cities, and there is very little of the planet's surface which remains untouched by the constructions of the Techpriests.

It is hinted that C'tan, The Void Dragon, may be dwelling under the surface of Mars. A piece of writing in the Necron codex, in which Abaddon the Despoiler is seen seeking information from a daemon, indicates the location of the C'Tan. The daemon hints that the Void Dragon is at Vaul's Moon. Vaul is the Eldar god of the forge. Since Mars is the greatest forgeworld in the galaxy, it can be assumed the Dragon may be there. There are also other pieces of backstory that provide similar evidence. This point is open to debate though and has not been confirmed by Games Workshop. It is also possible the Adeptus Mechanicus worship the ancient C'tan (although unknowingly) as they worship a figure called the Machine Spirit, which is possibly the Void Dragon, while the Omnissiah, the Machine Spirit made manifest, is the Emperor of Mankind himself. Therefore this leaves much debate in the topic, since in the same book from The Horus Heresy states that the Emperor in a past life defeated the dragon and imprisoned it, while it was recovering on Earth in the country of Libya.

The planet is home to three Titan Legions, one of them the Legio Ignatum. The identity of the other two are classified.

Medusa
Medusa is the Chapter homeworld of the Iron Hands Chapter of Space Marines. The world of Medusa is a harsh realm of perpetual gloom, situated precariously close to the Eye of Terror in the Segmentum Obscurus. The sun almost never breaks through the dark and polluted sky, as it constantly churns over a land of frozen mountain ranges, interspersed with volcanoes and boiling hot geysers. The landscape is under constant flux, the shifting of tectonic plates forming new mountains and seas, and destroying them as quickly as they are created.

Medusa V
Medusa V was an Imperial mining world in the Medusa System of the Ultima Segmentum that was close to a Warp phenomena known as Van Grothe's Rapidity, better known as Hell's Slingshot for the way Imperial ships used it to drastically increase the speed of their transit through the Eastern Fringes of the galaxy. In the last years of the 41st Millennium, the Rapidity vastly increased in size and intensity, and moved to envelop the entire Medusa System. However, even though the fate of the planet was sealed, it became a major battlefield, as every major faction of the Eastern Fringe, from the Imperium and the Forces of Chaos to the Tau, Eldar, Dark Eldar, Tyranids and the Necrons, found a stake in the planet's approaching destruction. The Imperial forces, Guardsmen and Space Marines alike sent to defend the planet, were victorious in their efforts to evacuate the Loyalist civilian population of the world before it fell to the Warp. Sicarius, captain of the Second Company of the Ultramarines Chapter, fought there to stop the plans of the Chaos Sorcerer Ygethmor of the Black Legion to become a Daemon Prince, while a splinter fleet of the Tyranid Hive Fleet Kraken sought to hunt down a special Lictor subspecies and absorb it into the Tyranid swarms. After heroic fighting on the planet, the Warp storm finally overcame it. Yet, by the heroic efforts and costly sacrifices of the Imperial Guard and the Space Marines for the Emperor the planet was saved from eternal damnation at the hands of the Ruinous Powers of Chaos.

Menazoid Epsilon
This world and Menazoid Sigma were part of the theatre known as the Sabbat Worlds Crusade. Guard units from the Tanith First, Vitrian Dragoons, Oudinot Irregulars, Afghali Ravagers, Pragar, Modian, Cadian Armoured, Sarpoy Mechanised Cavalry, Borkellid Hellhounds, Samothrace 4th, 5th and 15th, Ketzok 17th, Lattarii Gundogs and Jantine Patricians converged on a target that turned out to be an intact STC for Iron Men. After an assault where the Jantine Patricians turned on the Tanith First and a series of monoliths trigged a trap that destroyed many guardsmen, Colonel-Commissar Ibram Gaunt destroyed the template as it began to produce chaos tainted Iron Men.

Minea
A Hive World in the Ultima Segmentum. It has a population of 154 billion. There are roughly 2 million Imperial troops gathered there. The closest Space Marine Chapter is Crimson Scions. It has a planetry draft of 1,249,000 per annum. Its chief exports are Banedax Ore and Phosgene Gas

Mordax Prime
A Forge World in the Scarus Sector. Almost completely destroyed during the aftermath of the Horus Heresy when it suffered heavy attack from Traitor forces escaping to the Eye of Terror including a large fleet fleeing from Mars. Known to have been defended successfully with the aid of a force of Iron Hands in M39 against enemies unknown. Suffered increasing attacks from elements of the Night Lords and Black Legion before and during the 13th Crusade culminating in a huge Ork Invasion. It was defended unsuccessfully by a combined Imperial Guard, Skitarii and Black Templar force. Adeptus Mechanicus artifacts were looted by Chaos forces under the cover of the Ork invasion, but they were severely hampered by the Ork forces who inevitably turned on their paymasters. The planet fell to the "Green Kroosade", and was quickly renamed Mordakka Prime by the Orks.

Mordian
Mordian is an Imperial Hive World in the Segmentum Obscurus that is the homeworld of the Imperial Guard's Mordian Iron Guard Regiments. Mordian also once came under a great assault by the Forces of Chaos that was defeated only through the extraordinary discipline and valour of the Iron Guard in one of the Imperium's finest moments. Mordian is a Hive World with tidally locked rotation on its axis, leaving one side of the planet locked in eternal night while the other side is cooked by the Mordian sun. Ruled by a totalitarian regime that controls the planet's meager supplies, Mordian is defended by the elite Iron Guard - a highly disciplined army wearing ornate uniforms. Many of their enemies have underestimated these ranks of colorfully-uniformed troops, only to find out that they were tough and uncompromising soldiers.

The people of Mordian are often of a dour and grim temperament, living as they do in perpetual darkness. The suicide rate on the planet is reportedly now the highest in the Imperium, since the destruction of Nostramo.

Mundus Planus
Mundus Planus is the formal Imperial High Gothic name for the Feudal World its inhabitants call Chogoris, which is also the homeworld of the White Scars Space Marine Chapter, which lies in the Ultima Segmentum of the galaxy.

Murder (One-Forty-Twenty)
Murder was a Death World discovered during the Great Crusade by the 140th Expeditionary Fleet under the command of the Blood Angels Space Marines. Shortly after a combat drop, the planet was consumed by warp storms, which effectively prevented reinforcements from landing. As a result, the Blood Angels were dropped into the planet and wiped out to a man by the lethal Megarachnid forces. The Emperor's Children were similarly destroyed when they attempted to relieve the Blood Angels. Eventually, the Luna Wolves under the command of the Warmaster Horus were able to successfully counterattack the vicious xenos with the aid of Sanguinius. The conflict ended abruptly when the Imperium made first contact with the advanced human civilisation known as the Interex.

Necromunda
A hive world in the Imperium of Man's Segmentum Solar, Necromunda is a major producer of munitions for the Imperial Guard. Necromunda's great forges produce lasguns, autoguns, shotguns and boltguns, among other weapons. The planet also levies huge numbers of troops for the Imperial Guard (most notably the Necromundan Spiders), as well as other supplies. Necromunda is typical of most large Imperial hive worlds, in that the lower portions of its hive cites are rife with powerful gangs. The world is the setting for the Necromunda tabletop skirmish war game.

Nemesis Tessera
Nemesis Tessera is an Ice World in the Eye of Terror, and the site of a top secret Inquisition fortress that is the most forward established Imperial position in Chaos-held territory. The Nemesis System is relatively close to the Cadian Gate and includes at least one other barren planetoid as well as an inhospitable gas giant encircled by debris rings. Nemesis Tessera's slush-filled expanses are constantly churned by roving blizzards whose ice squalls obscure its distant star and prevent its faint light from reaching the surface.

The secret multi-level Inquisition facility located on the world is several kilometres underground. Additional kilometres below the base proper are numerous dungeons and reliquaries housing Chaotic artifacts and lore collected by Inquisition agents from throughout the Eye of Terror. The facility is under overall command of the Ordo Malleus and is protected by a well-hidden fleet of defence monitors, exotic Inquisition spacecraft, disguised civilian vessels and Space Marine (Grey Knights) Battle Barges. Perimeter security is provided by a full Regiment of Waspica Allegiance Imperial Guard Storm Troopers while squads of Grey Knights (including Terminators) are tasked with internal security and with repelling breaching actions. Due to its function and location, the whole facility is fortified with powerful psychic wards and maintains multiple hidden Purity Seals which serve as alarms of daemonic or Chaotic intrusion.

Nikaea
Nikaea is a planet widely known in Imperial history as the site of the Council of Nikaea where the Emperor of Mankind and his Primarchs met during the Great Crusade to decide the fate of mutant human psykers and the use of particularly potent psychic powers or "sorcery" within the Imperium of Man. Ultimately the existence of psykers in the Imperium was allowed but tightly restricted under centralised Imperial control, while the potent and unrestricted use of psychic abilities that was defined as sorcery was officially banned. The world had been newly discovered by the Imperium at the time the Council was convened and the Emperor had ordered the Adeptus Mechanicus to terraform the planet and make it habitable for humanity so that it could host the great Imperial conclave and then be settled afterwards. The psychically powerful Primarch Magnus the Red and his Space Marine Legion the Thousand Sons would continue to study such powers in secret on their homeworld of Prospero. The term "Council of Nikaea" is a historical reference to the Christian Church's Council of Nicaea, which occurred in the year 325 AD in the Roman Empire's province of Asia (Asia Minor) and was hosted by the Emperor Constantine the Great. This Council of Nicaea determined the content of orthodox Christian belief as laid out in the Nicene Creed of the Roman Catholic, Protestant and Eastern Orthodox Churches.

Nimbosa
Nimbosa was a large Imperial Civilised World roughly the size of the Sol System's gas giant of Saturn in the Segmentum Ultima that was overrun by the Tau in the late 41st Millennium and retaken by the Imperium during the successful Nimbosa Crusade that was led by elements from several Chapters of the Adeptus Astartes, including the Black Templars, Imperial Fists and the Ultramarines.

Nocturne
Nocturne is the homeworld of the Salamanders Space Marine Chapter located in the Segmentum Ultima of the Imperium of Man and it is usually classified by the Imperial Administratum as both a feudal world and a Death World. As a result of the tectonic stresses produced by the gravitational pull of its overlarge satellite Prometheus, there are vast chains of volcanoes scattered across the world's surface and frequent earthquakes, destroying what little the people have built above ground and forcing them to build their habitations in vast subterranean holds. The constant volcanic eruptions have swaddled the world in an ever-present cloak of dust and ash that obscures most sunlight. The Salamanders have built their fortress-monastery on Prometheus, Nocturne's massive moon. The Salamanders have a much closer relationship with their homeworld's people than is common among the Astartes, and they continue to interact quite closely with their own families and clans throughout their lives. As a result, the Salamanders have also developed a remarkable concern for protecting the lives of the Emperor's subjects and will make strenuous efforts to prevent civilian casualties on the battlefield.

Nostramo
Nostramo was the former homeworld of the Night Lords Chaos Space Marines Legion. The hive world of Nostramo was shielded from its dying sun by an enormous moon as well as tremendous pollution. As a result, the planet was covered in almost perpetual darkness. Nostramo boasted five major cities, Nostramo Prime through Nostramo Quintus, from which the planet’s vast reserves of naturally occurring adamantium were processed and exported off-world. Nostraman society was dominated by a ruling oligarchy and its criminal thugs, and any who protested the status quo were trampled down or killed. Depression was widespread and overpopulation was prevented not through war, disease or legislation, but the suicide of despairing Nostramans. The Nostramans were superficially similar to normal humans, save for their lack of irises (the pupil having expanded for better night vision), and albinism, though a recessive genetic trait, was common. Then the Primarch Konrad Curze arrived after being kidnapped through the Warp from Terra by the Ruinous Powers of Chaos. The impact of the infant Primarch's gestation capsule upon Nostramo left a massive tunnel boring almost through to the planet’s core. Curze later adopted the name Night Haunter and decimated the hierarchy’s ranks until he was the sole ruler of the planet. Social equality was enforced through Curze’s horrific acts of retribution, until the Emperor arrived and Curze joined the Space Marine Legion that had been created from his genetic material. The arrival of Imperial rule had removed the last shield protecting Nostramo: ignorance. Aware of the existence of other worlds and light, and that these were ultimately unreachable, Nostramo descended back into chaos. After learning of his world's anarchy, Night Haunter arrived with his fleet and concentrated its fire upon the shaft left by his arrival decades earlier. The planet's volatile core did not hold out for long - the world's unstable tectonics resulted in a massive explosion that wiped Nostramo and its unhappy people from existence.

Olympia
Olympia was the original homeworld of the Primarch Perturabo and his Iron Warriors Traitor Legion before they turned to Chaos during the Horus Heresy. Olympia was an Imperial Civilised World before it was destroyed following the Heresy by the Imperium because of its irrevocable Chaotic taint.

Ophelia VII
Ophelia VII was an Imperial Cardinal World and the base for the secondary Adepta Sororitas convent, the Convent Prioris (According to Rick Priestley's Rogue Trader and second edition's Codex Imperialis the Prioris is located on Ophelia, while the Sanctorum is on Terra; Gav Thorpe's Sisters of Battle codex however reverses the locations). It is the base of the Ecclesiarchy's Synod Ministra.

Orask
At the very edge of the Iquathan Deeps in the northern Segmentum Ultima, near the border of the Ghoul Stars, sits the sentinel world of Orask. Orask is garrisoned not only by its own feudal, warlike people, a stoic breed who much like the peoples of Cadia or Mordian have long become accustomed to war, but also by many Imperial Guard regiments, and even special detachments of the Adeptus Astartes and Titan Legions rotated through deployment there on a rolling basis. Such a powerful garrison is needed to man its planet-wide network of defences, and along with forces from the Imperial Navy's Battlefleet Ultima, sally forth into the surrounding star systems should the need arise, for Orask is a world where conflict is never far away.

Ornsworld
Ornsworld was one of the very few planets which are known to be home to the small Abhuman race called Ratlings. Ornsworld was attacked during the Gothic War by Abaddon the Despoiler, (as perhaps an attempt by Games Workshop to exterminate the small Abhuman subspecies of humanity which was based on the halflings of Warhammer Fantasy).

Pindarus
Pindarus is the home of the Fortress Monastery of the Emperor's Shadows Chapter of Space Marines. Pindarus is a moon that orbits a gas giant called Kagoshima Nineteen, in the Ultimatum Segmentum. It is a Death world and any human settlers are savage and feral-like.

Planet of the Sorcerers
The Planet of the Sorcerers is the current homeworld of the Thousand Sons Chaos Space Marine Legion. The Planet of the Sorcerers is a daemon world located deep in the Eye of Terror. With the fall of his original homeworld of Prospero, Magnus the Red used his sorcerous powers to transfer his City of Light, Tizca, through the Warp to a new planet. This planet is now a daemon world of Tzeentch ruled by Magnus as a Daemon Prince; it is dark, rocky, highly volcanic suffers from constant climatic turmoil and change.

Praetoria
Praetoria is a heavily populated Hive World that lies in a system close to the Imperial naval base at Bakka in the Segmentum Tempestus. The overpopulated Hive-Cities of Praetoria are renowned for their squalor and degradation, and produce some of the toughest gangsters on any of the hive worlds in the Imperium. This vast population works as little more than slave-labour in the huge factory complexes of Praetoria, producing the goods that have made the planet (and its rulers) one of the richest in the Imperium, with a huge fleet of merchant craft that trade all over the Segmentum and beyond. Imperial Guard regiments raised on Praetoria, the Praetorian Guard, are renowned for their iron discipline and bravery, even in the face of the most overwhelming odds. Much of the Praetorians' fame comes from their infamous last stands and subsequent massacres, rather than more glorious victories. The planetary lords of Praetoria hold it is only through fearsome training and draconian punishments for the most minor infringements that the hive-toughened inhabitants of their planet can be made to follow orders and do as they are told in a military unit. Whatever one's views on the training methods used, they seem to work, producing troops that are as ferocious on the attack as they are determined in defence. Games Workshop did, at one time, produce a line of Praetorian Imperial Guard miniatures. They bore a close resemblance to Victorian-era British colonial soldiers who fought in the Zulu Wars of the 1870's.

Prospero
Prospero was the original homeworld of the Thousand Sons Traitor Legion of Chaos Space Marines and their Primarch, Magnus the Red. Chosen by settlers for the planet's isolated position, although far closer to Terra than many colonies, Prospero had few redeeming qualities - no independent resources, little contact with any outsiders and few sources of nourishment. The only reason for setting a colony there was because it was a very good place to hide, and became such for a large community of psychically talented humans. During the Great Crusade Prospero had developed into a paradise world. Many of the vast buildings on the planet were massive gold and marble pyramids. It was a planet with blue skies and gleaming Egyptianesque architecture. One of the many cities was the capital Tizca, the City of Light, where the Thousand Sons held out against the Space Wolves when they were mistakenly declared Traitors to the Imperium through the scheming of Horus. As a result of Magnus the Red's determination to not be used as a pawn of the Chaos Gods, the arrival of the Space Wolves' battle barges went uncontested, their orbit-to-surface ordnance barrages unanswered and their drop-pods unchallenged. Ironically, whilst the attack was underway, the Thousand Sons focus remained on the protection of their sorcerous lore – rushing to save what incalculably precious works they could whilst the righteous, if possibly misplaced retribution of Leman Russ' Chapter went unchallenged. Indeed had a defence of Prospero been attempted, more time might have been bought to evacuate the great libraries of their work. During the fight, Leman Russ finally brought Magnus the Red to combat. Leman Russ swiftly beat Magnus and broke his back over his knee. Laying on the ground unable to move, Magnus stared up at the burning towers of his beloved cityof Tizca. It is that Magnus knew that if he gave his soul to Tzeentch much could be salvaged. Even then he hesitated to damn himself but finally gave in. In this way all of the City of Light's pyramids, towers and libraries were saved and transported to the Planet of the Sorcerers. The planet eventually became a blasted ruin, picked clean by millennia of looters and rogue traders, declared Exterminatus by the Inquisition.

Rahe's Paradise
Rahe's Paradise, known as Lsanthranil's Shield by the Eldar, was an Imperial Feral World and a recruitment world for the Blood Ravens Chapter of Space Marines, as well as an ancient Tomb World of the Necrons. Much of the world's surface was covered in inhospitable desert and rock, but human life was sustainable in the equatorial mountain ranges, where the climate was fairly temperate. This area recieved almost all of the sparse rainfaill that the planet received. The world's name was coined by one of the first Blood Ravens missionaries, the legendary Chaplain Elizur, who had commented that "this is a very harsh place to live." The tribal chieftain he'd spoken to, whose name was Rahe, had perhaps not fully understood what the Astartes Chaplain had said, and replied "No, this is my paradise", and so it was. Many subsequent visitors have noted the irony in the name. The world's population was destroyed in an Exterminatus carried out on the orders of Captain Gabriel Angelos of the Blood Ravens after the Necrons began to awaken on the world because an Eldar artefact keeping them quiescent was unintentionally overriden.

Reth
Reth is a Pleasure World in the Calixis Sector of the Segmentum Obscurus.

Rogar III
Rogar III is a deathworld featured in the novel Deathworld by Steve Lyons. It resembles the other well-known deathworld Catachan greatly as it is a world almost entirely covered in dense jungle and also because the vegetation of the world grows back extremely rapidly, no matter what happens to it. A unit of Catachan Jungle Fighters landed on the world and discovered that the planet evolves with lightning quickness to all invaders. What would take the biospheres of other planets thousands of years to evolve, takes Rogar III's biosphere only a few days to produce. The planet becomes more dangerous as the violence of the fighting on its surface escalates, similar to an allergic reaction in the immune system of a biological organism.

Rynn's World
Rynn's World is an Imperial Agri-World that is also the homeworld of the Crimson Fists Space Marines Chapter. The planet is sparsely populated, mountainous, and devoted to intensive agriculture. Due to its distance from other Imperial worlds and its proximity to Ork-controlled space, it is somewhat isolated from the rest of Imperium, with the closest neighbouring human planet being Badlanding. The Crimson Fists' fortress-monastery has stood on Rynn's World for over a thousand years. Though serving as the Chapter's homeworld, Rynn's World is not owned as a fief by the Crimson Fists, and has its own Planetary Governor. Before a devastating invasion by Orks, the planet was protected by a formidable missile defence system, designed to deter invaders. Rynn's World is located in the Loki Sector of the galaxy, to the galactic Southeast of Terra in the Ultima Segmentum. Unfortunately, Rynn's World is not so far from the Ork Empire of Charadon. As the Ork empire grew, Rynn's World began to present a tempting target to Charadon's ruler, Snagrod the Arch-Arsonist. The planet was finally invaded in 989.M41 by Charadonian Orks under the orders of Snagrod. In a freak accident, the Crimson Fists' fortress-monastery was destroyed in the initial invasion by one of the Chapter's own defence missiles that went rogue and the Chapter was all but wiped out. Without the protection of the Crimson Fists, the humans of Rynn's World were quickly slain, and their settlements, with the exception of New Rynn City, the planet's capital, were completely overrun. Rynn's World was eventually liberated by the Imperium, although it took years of fighting to reconquer the worlds in Loki Sector under Ork domination.

Ryza
The Adeptus Mechanicus Forge World of Ryza is famed for its manufacture of plasma-based technologies and the complex art required to produce the magnetic containment fields that are an integral part of any plasma-using device. The Leman Russ Executioner main battle tank armed with its plasma-based Destroyer Cannon is manufactured exclusively on Ryza. It is said that Ryza's own Skitarii regiments are almost completely equipped with these rare armoured vehicles. The Stormblade super-heavy tank is also produced on Ryza which was the first Forge World to begin to manufacture that pattern of tank for the Imperial Guard. Ryza is protected by the Legio Crucis ("The Warmongers") Titan Legion and was assaulted by the Ork WAAAGH! Grax but managed to repel the Greenskins' assault and remain a valuable manufacturing center for the Imperium of Man.

Sabbat Worlds
The Sabbat Worlds is the name given to a group of star systems along the rimward edge of the Imperium's Segmentum Pacificus and is also the name of the Sector in which those systems reside. Made up of over 100 known star systems, the region is subdivided into several discrete territories, most notably the Newfound Trailing, the Khan Group, the Cabal Systems, the Carcaradon Cluster, and the Erinyes Group. Since 741.M41 a massive Imperial Crusade has been on-going in the Sabbat Worlds to retake the Sector from the control of the forces of Chaos.

Sacris
The world called Sacris by its inhabitants is classified as a Forbidden World by the Adeptus Terra and is located in the Drusus Marches sub-sector of the Calixis Sector of the Segmentum Obscurus of the Imperium of Man. It is the homeworld of the Storm Wardens Chapter of the Space Marines.

Sarosh
Sarosh was a temperate planet which was the site of resistance to the Imperium's attempts to bring Imperial Compliance in the early parts of the Great Crusade. Here elements of the Dark Angels fought a creature of the Warp. The creature had been summoned by the fanatical Chaos-worshipping local populace through the murder of millions of people.

Sarum
Sarum was an Imperial world that was home to an isolated Adeptus Mechanicus station. It was located in the Golgotha Sector of the Ultima Segmentum perilously close to the permanent Warp Storm known as the Maelstrom. Sarum was a barren planet that lacked an atmosphere but was still home to extensive manufacturing facilities controlled by the Mechanicum. During the Age of Strife, the world was settled by the Mechanicum and transformed into an outpost of the Priesthood of Mars, but the station's Tech-priests soon found themselves isolated and embattled by the inhabitants of the Maelstrom. On its own against raiders, xenos, and Abhumans and without aid from Mars, the Tech-priests of Sarum became isolationists and founded a deviant cult of the Machine God under the leadership of the Magos Redjak. Redjak solidified his so-called Crimson Priesthood's power over Sarum and used the technological prowess of the Mechanicum that he commanded to gain political control over much of the Golgothan Sector by the end of the 30th Millennium. However, when Sarum faced a massive invasion by the Abhuman Brotherhood of Ruin and their Ork allies, the Tech-priests of that world pleaded for aid from the Imperium of Man's Great Crusade and finally received it in the form of the 13th Expeditionary Fleet of the World Eaters Legion, led personally by the Primarch Angron. In the ensuing Imperial campaign that became known as the Golgothan Slaughter, the Brotherhood of Ruin and its Ork mercenaries were annihilated by the World Eaters. However, Angron next turned his wrath on the Crimson Priests of Sarum, scouring the planet and claiming it as his forward operating base for the next eleven years in a campaign against the Crimson Priests' remaining empire in the sector.

Shaprias
Shaprias is a Feral World located in the binary star system of Lamptan in the Badab Sector of the Segmentum Ultima. During the Badab War, in mid-910.M41, a joint Space Marine task force composed of Astartes from the Salamanders and Minotaurs Chapters, augmented by an Imperial Navy task force, attacked the Secessionist-held world in a bold planetary assault operation, destroying their bastions and training camps while the bulk of the enemy warships were away on some mission of plunder. Working in conjunction with one another, the resolute scions of Vulkan and the savage Minotaurs destroyed the Secessionists in a series of blood-soaked, close-quarter combats. Though the Secessionists counter-attacked with martial fury they could not stem the Loyalists' advance and one by one, the Secessionist bastions fell and victory was claimed in the Emperor's name.

Shenlong
Shenlong is a former Imperial Forge World located in the Ultima Segmentum that is now a Dead World. It had been a Forge World for time immemorial, having been settled since the Dark Age of Technology. The world was captured by the Chaos Space Marines of the Word Bearers Traitor Legion in the late 41st Millennium. Not long after the planet was captured and subjected to the horrors of Chaos, the Blood Angels Chapter of Space Marines launched an assault that liberated the world from the Word Bearers' grip. However, the Blood Angels in this assault force had been manipulated by the corrupt Inquisitor Ramius Stele to believe that their fellow Battle-Brother Arkio was a reincarnation of the Blood Angels' Primarch of Sanguinius in the hopes of turning them to the service of the Dark Gods like himself. When the population learned that Arkio might be the reincarnation of a sacred son of the God-Emperor and Omnissiah, they rallied to the side of Arkio and his cause. Arkio, increasingly under the influence of Chaos, intended to launch an Imperial Crusade against the Forces of Chaos and chose 1,000 Shenlongi citizens to serve as his "Warriors of the Reborn." When the other Blood Angels eventually defeated and slew both Arkio and Inquisitor Stele, the Loyalist Space Marines watched as the Shenlongi proved all too willing to revert to their loyalty to the Word Bearers and the Ruinous Powers. Deeming the world hopelessly tained by Chaos, the Blood Angels' Chief Librarian Mephiston ordered the world to be swept clean of all life by an Exterminatus assault from orbit. Today Shenlong is classified as a Dead World by the Imperium.

Stalinvast
Stalinvast was a hive world covered in coral-like city growths used in the manufacturing of weapons for the Imperium, between which grew vast blue-green jungles filled with teeming life and vicious predators. Stalinvast was subject to a genestealer infestation which was cleared out, at a vast expense of lives, by a purge led by Inquisitor Harq Obispal. He was given free rein in this by the Planetary Governor Lord Voronov-Vaux, who was suffering from a minor hereditary mutation, thus being in no position to argue with a member of the Inquisition. Stalinvast was soon after rendered lifeless by an exterminatus order given by Inquisitor Jaq Draco, executed by a life-eater virus bombing. It was subsequently re-classified as a Dead World.

Stygies VIII
Stygies VIII is an Imperial Forge World of the Adeptus Mechanicus that is located on the seventh and largest moon orbiting a massive gas giant on the outer fringes of the Vulcanis System in the Segmentum Pacificus of the Milky Way Galaxy. The planet is currently home to the Legio Honorum, a Loyalist Titan Legion also known as the "Deathbolts." The moon was previously home to both the Legio Vulcanum I and Legio Vulcanum II, but both of those Titan Legions turned Traitor during the Horus Heresy and Stygies VIII needed new Titan protectors. Even before the Heresy it was very rare for a Forge World to be home to more than one Titan Legion.

Stygies VIII is a large Forge World that produces everything from Imperial Guard infantry weapons and battle tanks to the mighty Battle Titans of the Collegia Titanica. It is known that Stygies VIII is a Production Grade II-Extremis Forge World with a Tithe Grade of Aptus Non, meaning it pays no tithe to the Administratum, as its industrial output is considered of potent strategic value for the Imperium of Man in and of itself. The forge-cities of Stygies VIII are known to be the homes of some of the best munitions artisans in the Imperium and they produce gun barrels, recoil dampeners, and propellent chemicals second only to Mars itself in quality. Stygies VIII was once one of only three known Forge Worlds capable of producing Vanquisher Cannons on a large scale. After the Forge World of Tigrus was overrun in the 35th Millennium by the Ork Warlord Arrgard the Defiler and the Forge World of Gryphonne IV was consumed by Hive Fleet Leviathan, Stygies VIII became the sole known producer of Vanquisher Cannons. The forges of Stygies VIII are also known for producing the most common pattern of Manticores used by the Imperial Guard.

Sycorax
Sycorax is a world riven with psychic storms. Any psykers on the planet's surface act as a literal lightning rod. The psyker has to wield their talents to bend the storm around themselves or die. An Adeptus Astra Telepathica training facility has been installed on this planet to take advantage of the extreme environment.

Tallarn
Tallarn is a harsh Desert World in Segmentum Tempestus, and the home of the Imperial Guard's Tallarn Desert Raiders regiments. When it was first discovered by human settlers in the 29th Millennium it was classified as a verdant agri-world. However, around the time of the Horus Heresy, the Iron Warriors Traitor Legion -- intending to destroy all potential resistance before landing -- virus-bombed the planet from space, rendering it an inhospitable desert. Only then did the Chaos Space Marines land. Tallarn's few survivors emerged from their underground bunkers to stop the Iron Warriors' invasion. Soon, reinforcements from both sides arrived. It became clear to the Imperial forces the futility of fighting over a destroyed planet but by then there was no turning back. Although it could not be guessed at the time, the Chaos legion were motivated beyond mere destruction. Since the poisoned environment made it impossible for infantry to operate outside of protective shelter, the only available option of battle was that of armored tank warfare. The largest tank battle in human history erupted on the surface of Tallarn. By the end of it, the Iron Warriors were defeated, and the wreckage of over a million tanks littered the sands. Approximately twenty years after this, the official Tallarn Desert Raiders regiments of the Imperial Guard were formed. These regiments specialised in desert fighting, and were highly adept at ambushing enemy forces in the desert.

The Tallarn Desert Raiders continued their attack on various worlds which had turned to Chaos until sometime around the 30th Millennium, when they were recalled. The Cursus, a Chaotic relic of black stone which had led the Iron Warriors to the world was discovered deep under the desert sands. Immediately after finding this relic both Eldar of the Biel-Tan Craftworld and Iron Warriors spilled from the sky once more, to attempt to claim this relic. After months of fighting, the Eldar and Tallarn Desert Raiders formed an alliance and destroyed the Chaotic forces. After their combined victory over the Chaos hordes, both races exchanged their promises of friendship, before the Eldar departed in peace. The Tallarn re-entombed the Chaos relic beneath the sulphur sands and turned their backs on it.

Tanith
Tanith is a Dead World, the homeworld of the famed Tanith First and Only Imperial Guard Regiment whose population was exterminated by the orbital bombardment of a warfleet of Chaos. Tanith was formerly an Imperial Hive World and Agri-World covered in dense, mobile trees known as Nalwoods -- these creatures were actually a type of photosynthetic animal-plant hybrid while their wood was the world's primary export. The primary industry was the harvesting of seasoned Nalwood timbers and a large wood carving industry that created pieces of beautiful woodwork that were highly prized across the Imperium of Man. The hive cities of Tanith were great stone bastions, and the planet was ruled from the capital of Tanith Magna by an Imperial Planetary Governor known locally as the Elector. Tanith was a heavily forested world located in the Sabbat Worlds Sector, a cluster of planets in the Segmentum Pacificus that was under constant assault by the Forces of Chaos. The main export of Tanith was Nalwood, which becomes extremely rare and even more valuable after the planet's destruction. Nalwood trees are capable of uprooting and moving; entire forests migrating and making paths through the forests useless as the constant movement erases them.

Taros/T'ros
The present Tau Mining World of T'ros was originally an Imperial mining world called Taros. It became a Tau Third Expansion Sphere Colony following the Tau Empire's exploitation of the Imperium of Man's distraction with the onset 13th Black Crusade when large numbers of Imperial forces were diverted from the Eastern Fringes of the Segmentum Ultima to the defence of Cadia and the Imperial space surrounding the Eye of Terror from the Forces of Chaos. The Tau annexed the planet and successfully defended it from an Imperial counterattack led by an army of the Imperial Guard. The capital city of the arid planet is the city of Tarokeen. T'ros is today mainly inhabited by Gue'vesa (humans loyal to the Tau Empire) who were formerly citizens of the Imperium but became turncoats because the Tau seemed to offer a better life.

Tarsis Ultra
Tarsis Ultra is an Imperial Dead World that was originally a Civilised World that also possessed certain features of a classic Agri-World since Tarsis Ultra produced food for other Imperial worlds in the Ultima Segmentum. Despite its status as a major exporter of food, the planet suffered from long, harsh winters that gave it the appearance of an Ice World. The world was the site of a great battle between the Ultramarines Chapter of Space Marines and the Tyranids of Hive Fleet Leviathan in 999.M41. This conflict left a terrible mark upon the world, but Tarsis Ultra was finally transformed into an uninhabitable Dead World by the actions of the Iron Warriors Warsmith Honsou, who unleashed a terrible biological weapon known as the Heraclitus Virus into Tarsis Ultra's Tyranid-altered biosphere.

Tartarus
Tartarus was the planet fought over between several different factions during the plot of the PC game Warhammer 40,000: Dawn of War. It was classified as an Imperial Civilized World that had frequent problems with raids by Orks. During a terrible Ork invasion, the Blood Ravens's 3rd Company, led by Brother-Captain Gabriel Angelos, were called in to assist. But the situation turned out to be more than just a simple Ork incursion. Long before, the Eldar battled a powerful Greater Daemon of Khorne on the planet and finally, at terrible cost, managed to seal it inside a stone known as the Maledictum. Chaos Space Marines of the Alpha Legion had also come to the planet, seeking to gain power by releasing the Daemon of Khorne; the Ork WAAAGH! had in fact been instigated by the Traitors, for the purpose of distracting the Imperial forces from their true objective. The Blood Ravens battled the Orks, Eldar from the Craftworld of Biel-Tan, and the Alpha Legion, and were victorious, but ultimately failed to prevent the release of the Greater Daemon because of a terrible mistake made by Captain Gabriel Angelos who was the Blood Ravens' Force Commander on the world. The Blood Ravens evacuated the planet as a Warp Storm called by the Greater Daemon engulfed it, while Angelos swore to track down and destroy the daemon. It is highly likely that the planet is close to the Eye of Terror in Segmentum Obscuras, as Angelos noted: "Tartarus has endured several Black Crusades led by the terrible Chaos Champions."

T'au
See the History section under Tau (Warhammer 40,000) for more details.

T'au is the homeworld of an alien race known as the Tau. It was discovered and categorised by the Adeptus Mechanicus' Explorator vessel Land's Vision a few thousand years before the emergence of the Tau as a space-faring race. Before the Imperium could cleanse the planet of the then-primitive Tau population, a freak warp storm occurred and effectively sealed the planet and the surrounding region off. In the few thousand years since, the Tau underwent very rapid technological evolution, emerging as a technologically advanced race as the warp storm dissipated.

T'au is described in the Last Chancer novel "Kill Team" as being warm and desertlike. Preference for planets like T'au drives Tau colonization towards certain planets and away from others.

Terra
Terra (also called Holy Terra or Earth) is the future incarnation of our Earth.

Throne world of the Imperium, Terra is the homeworld of the Emperor and of the human race. Before the Great Crusade, Terra was plagued by a long age of war and anarchy known as the Age of Strife. Terra is perhaps the most massive Hive World within the Imperium, with a population of countless trillions. The bulk of Terra's population is divided into the Adepts (servants of the Emperor and his Imperium, including officials, scribes and workers) and non-Adepts (the far less privileged common citizens.)

Terra's entire surface, with the exception of the Antarctic region, is covered in labyrinthine edifices of state, including the Imperial Palace, the Ecclesiarchal Palace and many departments of the Imperial government. The base of the Inquisition on Terra is beneath the ice caps of the south polar region.

Billions of pilgrims flock to the planet every day, eager for a glimpse of the Imperial Palace or one of the untold number of gargantuan Imperial Cathedrals. Such is the scale of the Imperium that many of these pilgrims' journeys were started by their ancestors and only generations later will a member of the family complete the pilgrimage. Many will set out hopeful and never come close to their goal. Terra is the resting place of the Immortal Emperor of Mankind, where he has sat in - stasis - on the life-preserving Golden Throne, neither alive nor dead, for over ten thousand years. He and the Palace are guarded by the Adeptus Custodes. Among them is a select inner corps of three hundred who never leave his side, known as the Companions.

Within the Imperial Palace complex is the Chamber of the Astronomican. The Astronomican is the psychic manifestation of the Emperor's will - a beacon, beamed from Terra and powered by a "choir" of ten thousand specially-trained psykers, that provides a reliable reference point which Navigators can utilize within warp space. These psykers are chosen from among those brought from other parts of the Imperium to Terra aboard the Inquisition's Black Ships. Other psykers, if considered powerful enough, are recruited into the Adeptus Astra Telepathica, the department forming the network of interstellar communication for the Imperium.

Luna, (Terra's moon) has also been colonized and is home to immense planetary defense lasers charged with protecting Terra from invasion. These defenses inflicted savage losses on the invading rebel fleets of Warmaster Horus, during the latter stages of the Horus Heresy. Luna also gives its name to a class of Imperial Cruiser called the Lunar Class.

Thracian Primaris
For a time the capital of the Helican subsector in Segmentum Obscurus, Thracian Primaris is a hive world. Its decline followed an atrocity orchestrated by renegade Inquisitor Quixos in 337.M41 and its position of dominance was overtaken by Eustis Majoris.

Titan (moon of Saturn)
Titan, the largest moon of Saturn, is the legendary homeworld of the elite Grey Knights Space Marine Chapter, the Chamber Militant of the Ordo Malleus of the Inquisition. A huge basalt fortress punches through the barren landscape of this harsh world, it is here newly selected recruits are brought, for an extensive program of combat training, memory-wiping and faith screening, before initiation into the famed Chapter's attack forces.

Typhon Primaris
Typhon Primaris is a jungle world found in the Aurelia sector, revealed in the video game Dawn of War II. It's population primarily consists of Imperial citizens and Feral Orks. During the events of Dawn of War II an Eldar Warp Spider Exarch was provoking the Orks to attack Imperial outposts and villages, and the Space Marines intervened. However, unknown to them was that the planet had a Genestealer infestation and some plants and animals became mutated, killing livestock. Soon after, a Tyranid Hive Fleet appeared over the planet, threatening to engulf the entire system.

Tsagualsa
Tsagualsa, also sometimes referred to as the Carrion World, was a planet located on the Eastern Fringe of the galaxy that the Primarch Konrad Curze of the Night Lords Traitor Legion chose as his base of operations following the destruction of his homeworld Nostramo. After the Night Haunter's assassination by the Callidus Assassin M'Shen, the world was abandoned by the Night Lords for a new home within the Eye of Terror sometime in the 32nd Millennium.

Ullanor
During the Great Crusade Ullanor was overrun by Orks, in the largest Ork Waaagh!! ever encountered in Imperial history. Supported by the White Scars and Ultramarines, The Emperor, Horus an entire continent in a matter of weeks to create a parade ground sufficiently large to stage a Triumph for the massed Imperial forces. It was at this triumph, attended by nine Primarchs, that the Emperor promoted Horus to the rank of Warmaster and announced his intention to return to Earth. So ending the brunt of the Great Crusade.

Valhalla
Gaining its name from the Viking warrior-heaven of Norse legend, Valhalla, like Tallarn, was once a verdant and beautiful world. Also like Tallarn, Valhalla suffered a destructive catastrophe: sometime after its discovery by the Imperium, it was hit by a comet. The catastrophic effects of the impact sent the planet into a perpetual Ice Age which, ten thousand years later, is still in place, and the planet suffers from temperatures that freeze blood solid and winds that can shear flesh from bones. Valhallan Imperial Guard Regiments are adept at surviving in these conditions. Valhalla was assaulted by an Ork WAAAGH! during the 32nd Millennium, and the Greenskin horde very nearly took over the planetary food supply; if that had fallen, Valhalla would have been doomed. But the tenacity of the Imperial defenders destroyed the WAAAGH! and saved the world -- and themselves -- from annihilation.

Vior'la
Vior'la is a planet and Sept of the Tau Empire, which was first conquered by the Tau during the First Sphere Expansion. Vior'la is well known among the Tau and their allies for the Fire Warriors drawn from the members of its population's Fire Caste, because they are more agressive than any other in the Tau military. Vior'la was also the home of O'Shovah, known o the Imperium as Commander Farsight, before he abandoned the Empire to found the Farsight Enclaves, Tau colonies that exist outside the authority of the Tau Empire and its ruling caste of Ethereals.

Verghast
Verghast is an Imperial hive world in the Sabbat Worlds Sector that became a crucial point of contention in the Sabbat Worlds Crusade in 761.M41 when Chaos corrupted the people of the hive city of Ferrozoica and these Chaos Cultists, numbering some 13,000,000 people, almost the entire population of the hive, in turn attacked their old rivals, the nearby loyal hive cities of Vanickhive and Vervunhive. Vervunhive, despite having a larger population, could field military forces numbering only about 500,000 troops to meet the Zoican forces, so its leaders sent out an astropathic plea to the Imperial Guard for forces to defend itself and to the Northern Collective hive cities of Verghast for Planetary Defence Forces (PDF) to hold the line against the vicious horde of Zoican Chaos Cultists, heavy armour and mutants. During the resulting battle, Vervunhive was all but destroyed by the Forces of Chaos' assault. The hive city was essentially abandoned in the wake of the attacks. The citizens of Vervunhive found refuge in the hive cities of the Northern Collective, established new, smaller settlements in the region where Vervunhive once stood or joined the regiments of the Imperial Guard engaged in the Crusade to retake the Sabbat Worlds Sector. Many former Vervunhive citizens who had defended the city as part of its irregular Scratch Companies later joined the famed Tanith First and Only Regiment of the Imperial Guard which had participated in the defense of the city as part of the Act of Consolation declared by Warmaster Macaroth of the Sabbat Worlds Crusade, which allowed civilians to join Imperial Guard Regiments if they wished without going through the normal recruitment process.

Voss Prime
Voss Prime is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Solar of the Milky Way Galaxy. Voss Prime is the closest Forge World to the Hive World of Armageddon, and supplies that startegic planet of the Segmentum Solar with much of their war-machines and war materiel.Voss Prime is also home to the Legio Invigilata, a Loyalist Titan Legion, that is also known as the "Emperor's Guard." Voss Prime is a large Forge World that produces everything from Imperial Guard infantry weapons to Imperial Navy aircraft and the mighty Battle Titans of the Collegia Titanica. It is known that Voss Prime is a Production Grade II-Extremis Forge World with a Tithe Grade of Aptus Non, meaning it pays no tithe to the Administratum, as its industrial output is considered of potent strategic value for the Imperium in and of itself. The forges of Voss Prime are some of the mightiest in the Imperium, and Voss Pattern weapons and vehicles are found on many worlds and in many armies. Voss Prime is known to have its own patterns of Missile Launcher Pods, Rocket Launcher Pods and Autocannons which are commonly found on Imperial Navy aircraft such as the Vulture. This Forge World is also known to make its own patterns of Autopistols, such as the Mark 10 and the Mark 11. The forge-cities of Voss Prime also produce their own pattern of Hunter-Killer Missile Launchers, many of which are found on Imperial Guard, Imperial Navy, and Adeptus Astartes vehicles. Much like many other Forge Worlds in the Imperium, Voss Prime's Magi lack a a detailed understanding of plasma technology, and much to the dismay of the planet's Forge Masters many say that manufactora of Voss Prime display less skill in replicating items dependant upon plasma technology than many other Forge Worlds of its same size and importance.

Vostroya
Vostroya is an Imperial Industrial World in the Halo Zone of the Segmentum Obscurus, located beyond the Eye of Terror. The planet is considered an "Industrial World" by the Imperium of Man, because it does not quite meet the legally defined requirements to be considered an Adeptus Mechanicus-ruled Forge World, but it is not quite like an independently-governed Imperial Hive World either. Like all Forge Worlds, Vostroya has deep ties with the Adeptus Mechanicus, but because it is not ruled entirely by the Priesthood of Mars, it is not classified as one of their worlds. The origins of this unusual arrangement can be found in the Age of Strife, when Vostroya was the rare independent world that swore allegiance to Mars, rather than be settled by a colony of Tech-priests as was the norm for almost all of the other Forge Worlds. After declaring its allegiance to the Mechanicus, Vostroya quickly developed into a heavily industrialised world with the influx of Mechanicus personnel and technological knowledge. Under Imperial rule, the output of the many Vostroyan manufactorums now provide war materiel for the Emperor of Mankind's massive war machine.

Vivaporius
Vivaporious was a world that was under threat by an invasion of the Tyranids, but was eventually saved from consumption by the forces of the Imperium. The flora and terrain features in some areas were so large that they posed maneuvering and orientation problems for even massive Titans. The Tyranids were not there to strip the planet bare of resources as they usually did, but rather to seize control of lured Eldar Titans and Imperial Titans, having found a way to forcibly overtake the nassive war machines' mental control links using the psychic power of the Hive Mind. All in all, Imperial casualties during the battle for Vivaporious included at least three million Imperial Guard, two squads of Ultramarines, and two Titan crews. The Tyranids eventually fled into deep space after their presence in the Titans' mental links was forcibly cut off.

Vraks
Vraks Prime was a Departmento Munitorum Armoury World that became the center of a rebellion against the Imperium started in 812.M41 by the Apostate Cardinal Xaphan who had been corrupted by Chaos. His forces consisted of the local Planetary Defence Forces and a militia raised from the planetary population supported by the Alpha Legion, World Eaters and Death Guard Traitor Legions of Chaos Space Marines. A siege was enacted by the Imperium by the Imperial Guard Regiments of the Death Korps of Krieg as part of the 88th Siege Army and members of the Dark Angels Chapter of Space Marines. The war was characterised by the many trenchworks thrown up by the Imperial troops as was customary when the Death Korps were deployed into combat.

Vyaniah
Vyaniah is a Hive World that is located in the Badab Sector of the Segmentum Ultima. In 902.M41, just before the outbreak of the internecine Imperial conflict known as the Badab War, Vyaniah was still a heavily industrialised Frontier World and was only in the early stages of being developed into a minor Hive World. Vyaniah became the site for a major battle of the Badab War in 906.M41 between the Badab Sector's human Auxilia troops who were collectively known as the Tyrant's Legion and Loyalist Space Marine forces from the Red Scorpions, Marines Errant and Novamarines Chapters. This battle represented the Tyrant's Legion's first deployment for a major campaign against Astartes forces.

Xerxes Quintus
Xerxes Quintus is the fifth planet of a harsh white sun. It had lost contact with the Imperium thousands of years before and had no knowledge of the origins of human settlement there or of the Emperor of Mankind. It was an agricultural world harbouring a large percentage of mutants and psykers. This generated a tradition of neighbours raising each other's children so that their parents would not have to condemn their own offspring if they proved to be tainted. The language is a highly bastardized version of High Gothic punctuated by oaths. Of religious beliefs they are heretical, holding no saviour figure but rather a reviling of the God of Change, which is how they saw the actions of Chaos in causing mutation.

It is most notable as the birthplace of Inquisitor Jaq Draco, whose parents were adepts of genetics given a life assignment to helping reabsorb Xerxes Quintus into the Imperium. The planet had been recontacted by the Imperium approximately a century before Jaq's birth and plans were being made to utilise it as an agricultural export world, which would in turn allow exploitation of the mineral wealth of its sister world Quartus.

Yu'Kanesh
Yu'Kanesh is a Tau desert planet being attacked by the Imperium's forces in the beginning of the PC game Warhammer 40,000: Fire Warrior.