Board Thread:Warhammer 40k Roleplay/@comment-14745711-20140421011632

Welcome to Secrets of Castallan, the second instalment in my RP series. In the previous chapter we saw the necrons of the Isandrekh dynasty rise from the ice of the Tyranus system, to reclaim planets, which had once been their core system. As the mechanisms of war began to grind into action, Dagorekh, the son of the Phaeron in the time of flesh and the acting Phaeron after his father was frozen in suspended animation, travelled to the Imperial controlled Tyranus system to help reclaim it. However, as his father emerged from his long sleep he accused Dagorekh of usurping the throne, and made him an arbiter: never to rest until he had purged the system of the Imperial presence. Thus Dagorekh gathered the forces of his own personal household, and prepared to drive the PDF from the system.

However, his task would be made difficult by the arrival of troops from both the Sayian Knights and the Iron Praetorians space marine chapters, not to mention the so far unexplained arrival of a group of Eldar in the system. At first it seemed that Dagorekh was bound to succeed, taking Tyranus, VI, V and IV within the first week. On Tyranus IV the necrons excavated a series of long lost artefacts from the depths of that planets nigh on immeasurable oceans, but one was doomed to change that campaign utterly, and claim hundreds of lives.

No one knows for certain why the Children of Hatred, loyal followers of the chaos god Malal, would come to the system to retrieve an artefact of seemingly minimal value, but come they did. A great fleet of chaos ships arrived and all fighting between the local powers ceased, in a desperate attempt to defeat the chaos assault. Despite the vastness of the chaos fleet, the combined navies the Imperial guard, space marines, eldar and necrons held them at bay. But it was clear that eventually the combined force could not hold together for long, despite their renewed numbers. In the end the commanders were forced to board the flagship and do battle the chaos lord/sorcerer, who announced himself as Rarakh. The eldar leader Talik was nearly slain, but was pulled from the engagement just in time, for his body to be healed. Rarakh eventually fled from the wrath of his adversaries, and Dagorekh and Kakarot-chapter master of the Sayian Knights-pursued him through the ships winding corridors. But they became separated, and Dagorekh was forced to face Rarakh alone, and while he seemingly slew him, the chaos lord somehow ascended to daemon-hood mid fight, and Dagorekh was forced to retreat. Meanwhile Kakarot did battle with a group of mysterious black armoured chaos warriors, and towards the end was shown a vision of his future.

Eventually Rarakh fled into the warp, and the Children with him, leaving the forces in the system sometime to catch their breath. But before he could renew the assault, Dagorekh was brought before his father, who banished him, claiming he had made a farce of this campaign and he no longer desired such a poor and untrustworthy commander in his dynasty. According to the laws of the Dynasty, the Phaeron set Dagorekh a task by which he might redeem himself and return: to find the Typhonian shards, ancient relics thought by most necrons to be legend. But Dagorekh has a way to find, the form of mysterious ally: the Nova. But first, he needs to Cornevax, a form of map to guide him on his search, and it is the Cornevax that the Nova can, and has lead him too.

Unfortunately it is on a planet in the Imperial sub-sector Venator, which is currently being torn apart by war between the local Imperial Guard, and an aggressive force of eldar, who are here pursuing an artefact all of their own. But in this conflict, Dagorekh sees a way to go in, and out, virtually undetected, retrieving the Cornevax without endangering his limited forces. However, he is unlikely to go totally unnoticed by the combatants...

There are about six planets in the sub-sector which are worthy of conflict: Borok, Nephes, Hecura, Gallarax, Tilphex, Grondua.

Borok

Borok is one of the four Imperial planets in the system, a simple agri-world, known for its high mountain ranges and thick forests (forests, not jungles). It is comprised of a single massive landmass, which is surrounded by a single ocean in which live a wide range of sea serpent like creatures. In the very middle of the continent is a large lake that has a large number of fish species living in it. There are about ten main fortifications, none of which are particularly heavy duty, but the planet is capable of mustering about three thousand PDF troopers to defend these locations.

Nephes

Nephes is a thickly jungle covered planet in now Eldar controlled space. The xenos have quickly re-stylised the planet to their own design and there are several clusters of Eldar structures on the planet already. The local population is comprised mostly of wild animals, with a few Imperial settlements, most of which were military in purpose.

Hecura

One of the Imperial planets, Hecura is a Hive-world with an extremely cold climate. It has several highly powerful orbital cannons and a PDF of 10000 men, 2000 of which are mechanised troopers. It has very strong defences and is the heart of Imperial strength in the sub-sector and as such is the Eldars' main objective. It's two moons have been fortified with orbital defences and have a permanent garrison with two cruisers stationed to protect them. It is the main hub of trade in the area, and is the home of many rich aristocrats.

Gallarax

Gallarax is a desert world with the 196th Forenta armoured division stationed on it. The planet is the prime setting for tank battles and has several bunkers and repair stations around the planet. The civilian population on the planet is almost nil, with only a small handful of outlying settlements. The rest of the population is composed of Imperial miners, who work hard extract the vast amount of minerals beneath the planet's sand covered surface. These minerals along with the planets strategic location at the forefront of the Imperial lines, have merited it a large number of orbital cannons and PDF troopers on each of its moons.

Tilphex

Tilphex is an Imperial agri-world with three continents on it. It is very similar to earth in its climate with a mixture of plains, forests, deserts and jungles. The main continent has several cities on it, as well as a number or orbital cannons. The other two continents are mostly farm based and can only muster about a thousand PDF troopers each. The main continent has about 3000 PDF troopers on it.

Grondua

The other Eldar controlled planet, which is a rather dead like world, with a large number of rocky plains and mountain ranges. There are however a large number of rivers further north along with some deciduous woodland. This is where the Eldar have set up their colonies, driving the humans out into the wastelands. Dagorekh's forces have also landed further south of the continent, managing to shield their presence from the eldar with Sarumanekh's highly advanced cloaking technology.

Link to the Prep Thread: []

Please post your intros (make them nice and dramatic) and your forces (just the numbers no need for descriptions) before we begin. Remember, have fun and wreak carnage on your foes!

-The Lord of Silence 