Board Thread:Warhammer 40k Video Games/@comment-5607736-20130213164912/@comment-74.128.152.190-20131214212359

In addition to this type of game as a Sapce Marine of the Imperium of Man. I think a similar design geared towards Eldar could yeild interesting results as well.

Pick your Craftworld (or exodite world) and go from there.

Do you choose the Path of the Warrior, Seer or Command? Each has its own unique story and options.

On the Path of the Warrior do you choose the subtle, rapid-strike tactics of the Warp Spider Aspect or the merciless, fiery brutality of the Fire Dragon Aspect? Do you lose yourself on this path to become an exarch? (Acheive "S" Rank as an Exarch and be granted the privilege of hosting the Avatar of Khaine). On the Path of the Seer, do you lose yourself as a warlock to become a farseer? Or choose the necromantic aspect of the Spiritseers and lead your wraithguard into battle? Want to be a leader of an Eldar Warhost? Take the path of command to see if you have what it takes to become an Autarch. Succeed and the fighting might of an entire craftworld could be at your disposal. Beware, as the future of your world and race could be lost or saved based on your strategic/tactical decisions.

Eldar life got you down? Not happy with how that earlier choice worked out? Fall upon the Path of the Outcast and travel far and wide experiencing what most of your race only hears about. Do you become a mercenary for the highest bidder? Or do you return to your craftworld in their hour of need?

Caution! Stray too far and you may end up in the grips of your Dark Eldar brethren. Do you try and escape the dark city of Commoragh or do you embrace their hedonistic ways and become a raider who ravages worlds and collects souls for torment?