Board Thread:Warhammer 40k General Discussion/@comment-203.134.114.240-20130721023526/@comment-211.26.90.118-20130729133115

Kristoffer2510 wrote: Well i am not sure if i want to discuss this with you anymore Neithan..

You don't seem to even try to understand how one would put a game up with Imperial Guard. ONE, one final time. I said not to keep any of them out of the game, just not having them as durable and to not show up as often as others as in lore and make the main character just like in other games more durable but still at high risk. And the tanks being hit by artillery doesn't need to happen all the time it can be fixed ocourse but you don't seem to understand the campaign mode of most games.

And why do you keep on setting hard foot on the simple suggestions that isn't even an entire game idea just lore and gameplay of it. And as you said that i would remove some of the enemies to have one human survive, the main human soldier survives through being an epic hardass of a guardsman like many people would want them to be and which there are many off in the 40k universe.

Some more known than others. And i bet many people would think it to be badass shooting off the head of a hormagaunt with a shotgun or strangling a cultist before cutting hes head off with a blade before moving on to find more.

What is so hard to make out of that without thinking through every possible way for the enemy to kill one or the rest of the squad. Underestimating the skill and durability of individuals would no fun out of any heroic inspiring characters in the Imperial Guard.

The imperium often send scouting squads or squads stationed on objectives to watch over them before a larger force comes to attack through that objective.

I came with many suggestion to make the guardsmen have impact like a saboteur who goes around blowing up stratigic targets or someone badass veteran squad and following army just going around killing and bring fear in xeno and heretic but those are too unrealistic for you. And as it seems the only way to please your way of ideas of a game would be where the enemies came in infinity against you while the guardsmen including the main player just died straigh off going intro a high attrition war with no thinking of any main character like would make it similar to an RTS.

Like, there is no argument or suggestion that can get you off the throught of them ALL dying all the damn time, which is an overly used showcase for the Imperial Guard in the community with mostly little look at importand characters.

Well since you think that the idea of a man surviving and the rest around you dying sounds crappy well then i know nothing more for you than to just leave this out. Cause there is no other way to make a fps/tps for Imperial Guard then.

You should watch the movie Fortress of War and imagine that there are cultists attacking instead of germans.. then you would see how one character can go through allot of shit and still survive with great impact on the defense.

Have in mind that the Imperial Guard is heavy inspired by the real armies with both characters like Creed (Winston Churchill) and Macharius (Alexander the great).

I am tired of this stubborn argumenting with you closed minded fluff guy.. get more depth cause you should stay far away from the Imperial Guard when it comes ideas and not just base it off the fluff all the damn time. You realy dragged the fun out of 40k there for a moment.

I am out... for now You should go look at the IoM and GE alliance thread, it was originally meant to be a imaginative what if event, with countless ideas of the new tech for the IoM. Guess what happened...it became a train wreck of "Nu-uh fluff says No! Therefore this thread is invalid" it completley killed the fun of the thread, all because of how the fluff dosen't fit with both universe. Joy-killer you may ask :(